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Gain Ground SX TurboGrafx-CD Arcade port Retro Game Session

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  • Опубликовано: 16 май 2024
  • Gain Ground is an action game with strategy elements released as an arcade video game by Sega in 1988. It was ported to the Master System, Mega Drive/Genesis, and TurboGrafx-CD.
    In Gain Ground, players control one of a set of characters at a time, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. There are forty levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have fifty levels in the game.
    Normal mode starts with three players. There are captive characters littered across all levels, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. In Hard mode, the player starts the game with all twenty characters, but all the captive characters are removed from the levels.
    The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters.
    The game consists out of four rounds, each having ten stages, where the tenth stage is a boss level. There are also ten completely new levels added to the Genesis/Mega Drive version, this Modern Epoch takes place in the streets of the city. The Master System version also has 10 newly themed levels, placed after other versions' final Round "Future," ostensibly taking place within the "Gain Ground Main System" itself according to its opening stage.

Комментарии • 7

  • @Arial55555
    @Arial55555 2 месяца назад

    18:41 World's smoothest getaway heist

    • @gamergames2687
      @gamergames2687  2 месяца назад

      I was surprised he didn't try to kill me lol

    • @Arial55555
      @Arial55555 2 месяца назад

      ​@@gamergames2687 He's probably only programed to attack while you're in a specific trigger area like the main corridor, which probably never included the parts behind and to the left of him because they never expected anyone to try and get back there before killing him. I've noticed it happen in similar circumstances on the Master System version too.
      Either that, or it took him too long to register you were bellow his Y-level again, and by the time he would've, you were gone. SX has always been one of the slower & easier Gain Ground games, if not the slowest/easiest, so I don't doubt it.

    • @gamergames2687
      @gamergames2687  2 месяца назад

      @@Arial55555 Yeah it's a fun game! i specifically like this version for the CD quality sound track but you're right it seems to be the easiest port maybe? He might of attacked me if i ran in front of him i didn't want to find out and lose my guy. Think all the dudes that throw the spears are the best choice for most of the areas. The long distance rocket guys serve their purposes sometimes too! The master system version was the first port of this i played funny you mention that lol

    • @Arial55555
      @Arial55555 2 месяца назад +1

      @@gamergames2687 I grew up on the Genesis version thanks to a Radica Plug & Play. I've also tried to play the Arcade original and the nearly-similar PS2 remake, but I suck at them due to them being the hardest versions with smarter & stronger enemies, stricter level timers, and an entirely different physics engine that throws off my instincts.
      I haven't had much time to try out Master System or SX (although I'd love to play the latter some day), but I still know a bit about them from videos I've watched.
      Most of my content on RUclips is Gain Ground focused- I always go looking around at the most recent Gain Ground videos to get new ideas and to learn new things for my videos. And yes, I agree- the Flintheads generally tend to be the meta, especially so in the Genesis version! But I try to play without resorting to using them for every scenario, to make things more interesting and to showcase the varriety, strategy, and replayability the game can offer!

    • @gamergames2687
      @gamergames2687  2 месяца назад

      @@Arial55555 Oh nice! I didn't know there was a PS2 remake too i gotta try that in the future! I own the genesis version in real life and I've been playing this game for years so far so i kinda know what i am doing and what guy i want to use. This particular video isn't my best play. At one point i get pissed i lost my viking guy and started running into enemies killing myself lol. I uploaded another try on this game which i did much better tonight lol.