Great video as always. I think your point about the visual cue for when to start charging back heavy punch for DI punishes is really helpful … I’m kinda embarrassed how long it took me to figure that piece out.
Awesome! As a individual who this is his first competitive fighting game, let alone his first competitive SF game who’s looking to pick up Marisa this should really help me out alongside you’re other Marisa guides as well.
I'm halfway through Diamond 4 in huge part thanks to your videos, hoping to push through to Master before Ed drops. Thanks so much for all the great content man!
I hit Diamond IV with 60% winrate by following your tips alone (especially the oki guide I trained that for hours). Thank you sir for showing us the way of the fist & wish you all the best
Makes me happy to hear! When I started out I had to piece so much together myself, so now I’m trying to create resources that answer questions people actually have.
Appreciate all you do for this content on Marisa. It's some great info. Random idea to throw out there. You do analysis of other players matches, but it could be interesting to see you give some analysis into some of your own matches, pointing out things you were doing and thinking. Maybe even some of your own mistakes and ways to avoid them.
It’s definitely something I should look at more. I have one video where I analyze a player who uses modern, and in that video I do only look at modern specific tools. It’s something on the menu, for sure.
Any time you do dr back hp in combo if you delay the special cancel slightly they fall low enough so hk stepkick doesn’t go under them, just adds a bit more damage than mk
Marisa mains definitely need to learn MK punish counter into quadriga or DR b.HPxxsuperman punch. It beats people fishing for cr.MK into drive rush when spaced.
I have no idea how to follow this.. coming from Tekken to Street Fighter I'm a complete cakenoob I'm used to seeing combos shown on screen but I have to rely on moves alone. No doubt this'll be fun
Sometimes you just have to slow it down to figure out the timing. And remember the rule with links, if it doesn’t come out you were too early, if it’s blocked you were too late.
In DI COMBO, can i always use the charged BHP followed by the BHP? Or does it depend on the distance? Sometimes I feel like it depends on how far away the DI responds, the 2 punches don't connect.
It works at almost every range. If the DI is really far the second one will whiff. If the first 4[HP] is launching that just means you’ve timed it poorly. If the second 4HP just whiffs it was out of range.
Great video as always. I think your point about the visual cue for when to start charging back heavy punch for DI punishes is really helpful … I’m kinda embarrassed how long it took me to figure that piece out.
I used to drop it all the time. You just lose so much damage not going for it.
Great video. Looking forward to the combo compendium you mentioned.
Awesome! As a individual who this is his first competitive fighting game, let alone his first competitive SF game who’s looking to pick up Marisa this should really help me out alongside you’re other Marisa guides as well.
Only watched the first minute or so, so far and this is an excellent video with the way you are explaining the combos and follow ups.
I'm halfway through Diamond 4 in huge part thanks to your videos, hoping to push through to Master before Ed drops. Thanks so much for all the great content man!
Absolutely. I’m hoping Ed is fun enough to put some time into.
I hit Diamond IV with 60% winrate by following your tips alone (especially the oki guide I trained that for hours). Thank you sir for showing us the way of the fist & wish you all the best
Thank you for the kind words!
Broo your videos are awesome, I'm a new player and i feel a lot of improvement just by training and listening to your tips, thank you a lot
Makes me happy to hear! When I started out I had to piece so much together myself, so now I’m trying to create resources that answer questions people actually have.
This is great!. I like how you give advice on the timings and stuff.
Thank you!
Great video, thanks for putting it together.
Thanks for checking it out!
Appreciate all you do for this content on Marisa. It's some great info. Random idea to throw out there. You do analysis of other players matches, but it could be interesting to see you give some analysis into some of your own matches, pointing out things you were doing and thinking. Maybe even some of your own mistakes and ways to avoid them.
I actually posted a video (ruclips.net/video/5P4zhOglnNg/видео.htmlsi=WitBZQFKpIUFtgvZ) looking at some of my own matches.
@@ZachHenke I somehow missed that entirely! Thanks for pointing it out, looking forward to watching.
Subs going up dude. 🤙 Expecting a 2k special
It will be a little while, but I’ll come up with something. Maybe a stream.
A stream of wisdom lol
Thanks!!!
So good. Could you do some vids with modern controls. Many of the tools you use aren't available for modern. Thank you!
It’s definitely something I should look at more. I have one video where I analyze a player who uses modern, and in that video I do only look at modern specific tools.
It’s something on the menu, for sure.
Any time you do dr back hp in combo if you delay the special cancel slightly they fall low enough so hk stepkick doesn’t go under them, just adds a bit more damage than mk
Marisa mains definitely need to learn MK punish counter into quadriga or DR b.HPxxsuperman punch. It beats people fishing for cr.MK into drive rush when spaced.
Agreed, but this is more of a “first combos to learn when you pick up the character” video.
I have no idea how to follow this.. coming from Tekken to Street Fighter I'm a complete cakenoob
I'm used to seeing combos shown on screen but I have to rely on moves alone.
No doubt this'll be fun
Any specific questions I can answer?
Thank you !
Yea your videos are great. but my old 43 year old hands can never do that charge b.hp > hp. Never comes out lol.
Thank you sir.
Sometimes you just have to slow it down to figure out the timing. And remember the rule with links, if it doesn’t come out you were too early, if it’s blocked you were too late.
In DI COMBO, can i always use the charged BHP followed by the BHP? Or does it depend on the distance? Sometimes I feel like it depends on how far away the DI responds, the 2 punches don't connect.
It works at almost every range. If the DI is really far the second one will whiff. If the first 4[HP] is launching that just means you’ve timed it poorly. If the second 4HP just whiffs it was out of range.
1:14 This safe jump always misses Chun-Li (and no-one else) when I go for it. Are you doing any specific timing there?
No, just holding up forward. Obviously you have to delay the j.lk a little bit.
Is there a reason I can’t get the dr cancel after ex Dimachaerus?
I mean, it isn’t a cancel, but I just hold parry and mash forward.