Len Kagamine they were literally holding off endless swarms of demons and a super sized battle station rammed their planet till it breaks, and they still fighting. Kill/death ratio not amazing? I doubt it.
Star Wars: “Sir, we have lost 3,000,000 troopers! We must pull back!” “Host a planetary wide evacuation!!!!” WH40K: “Sir.. We lost 3,000,000,000 guardsmen.” “Throw another 3,000,000,000 for good measure I guess.....”
@@Crazyd6666 most people think they are conscripts who dont give a shit when really they are putting their lives on the line willingly and another misconception is tha they hate their commissars which they dont?
@@KageRuffian I'm pretty sure that till date it's only Commissar Cain and another one whose name I vant remember are the only commisars that weren't shot by their own squads in an "accident". Commissar cain says that because once a commisar kills too many guardsmen he becomes disliked amongst the guard and is viewed as a bigger threat than the enemy and in a firefight no will bat an eye if the said commisar was shot in an accidental friendly fire.
The reason they are looked at as cannon fodder is because everything they face is basically literally from hell and they die by the trillions. That said, the fact they ever win against the insane manner of soul ravaging monsters thrown at them is a testament to their skill and courage.
You all do realize that the Clone Troopers are raised from birth to be soldiers and artificially aged to be adults in 9 years so are as discipline as the Mordian Iron Guard and as zealous as the Death Korps of Krieg. You also realize that the UNSC recruits from all 800 of their colonies. Mostly from the militia. These colonies include Titan a planet that makes Slavlar look like a nice place to live. So yeah their as discipline as they come and get a A in freaking insanity from most normal Guard units. Even the Death Korps of Krieg might reconsider their position when down to a squad with combat knives and a 2,000lbs 9 ft plus tall giant ape in power armor wielding a Gravity hammer comes charging at them. That would be normal for the UNSC Marines and Army Troopers. So fighting something human size is a relief. Then again the UNSC is likely to join the Guard in kicking the other factions asses.
If you really think about it the Astra Militarum does considerably well organizational. If you put any of the other factions in the 40k universe and crank up the size of what they have to cover territory wise, it would be absolute heck for them too.
Also I love it how he compleatly ignored every another faction in 40k essentialy decided that yea the guard doesn't have air support but technically its the navy job wich is not aviable wich is a lie as every planet has its airports that are still considered navy meaning that guard always has air support potential, then the lack of armored support, yea that's just straigh up wrong as the guard uses a lot of vehicles depends on their job and Battlefield Finally I whould like to adres the fact that there are guard regiments that specialize in varius activities, not every guard regiment is just atrition specialist, those are deployed only on battlefields that need it, for smaller more specialized areas you have diferent regiments, the guard is not a hammer, its a toolbox you have a regiment for every task and unles you're forced into using a wrong one you will always have best troops for said task
It's completely correct. An army that measures the success of a battle in casulties is not a good army. Hell, the Death Korps of Krieg have an average lifespan of 17 seconds. "Alright, maggots! That's your first day! Now go out there grab a gun from the last squad. They don't need 'em anymore. Any questions?" "Yea, why don't we get our own guns?" *ExecutionShot* "Any further questions?" *Silence* "Wonderful, now swarm the enemy and drown 'em in your blood! For the Emperor!" *nervous mumbeling* "I said: FOR THE EMPEROR!" "F-F-For the emperor!" Okay, there ARE some effective parts in the guard, but they are all very squishy. And then you have Commissars... the most scary thing for an imperial soldier ain't Demons or giant insects from Hell... no it is the Gestapo Nazi guy right next to them. That's not effective... I mean AT ALL. But the guard isn't designed to be effective... it's designed to be desperate and to transport a WW1-Trench-Fight feeling... and WW1 was FAR from being effective. So actually the Astra Militarum should be on the 5th place to be honest... and don't ask me about Lasguns or the most shitty standard weapon of that universe. Just look into the gameplay of that army in the tabletop. Ever tried to play the guard like an elite army? It is possible but the only real strength of that army is their numbers... hence again not effective.
@@philippschmitz1787 true, but you're forgetting about the imperial guards biggest asset that was never covered in this video. "BANEBLADE!" and other ground vehicles like the basilisk or the lemon russ battle tanks
@@robertpillsbury2218 No, I didn't forget those metal coffins. The thing is, the guard was never considered to carry the majority of military responibility. That was a task for the Space Marines, that were designed as guardian angels. The guard was disigned as a support troop... while space marines should be the masses... but then came horus heresy and all went down south and uspide down. Now you have a mass canon fodder army with cheap equipment that is designed to be cheap, because the guard is for support not to carry a full blown war. BTW In a world of interstellar warp travel and world destroying exterminati, a world war one tank is not really effective... and the bigger it gets the less effective it is. The Tau got that right as they have a very modern approach on warfare. Having the biggest of something almost always just means "LOOK AT MY SHINING BALLS, DUUUUDE!!!". But let us speak about the Baneblade at its level of effectiveness... which tends towards null... Why? Because it so darn heavy that it would sink into any kind of soil. So you have a very much immobile bunker with a fuckload of weapons... a HUUUUGE target that explodes like a plasma bomb if you manage to destroy it... but because it is a huge target you can barely miss it. Shoot it long enough and it will blow up in your enemy's face. Look at those conceptual Nazi-Tanks Maus and Ratte. The Maus was even built (and roughly the size of a malcador heavy tank), but it was to heavy for the most roads, so it had to be transported via train... but the journey ended when they noticed that it's too big for like every railway tunnel. But even if they did manage it to bring it to any battlefield, it could've been used on asphalt only. So no open field battles with the Maus. And a Baneblade is more than twice as big, which makes the BB exponential heavier. So you'd need a whole infrastructure only to get that thing anywhere. That's not even CLOSE to effective. It just a huge chunk of explosive metal that lumbers over the battlefield just to get stuck forever in the next mud pool.
Enter the video "Eh, 40k is gonna wreck this" 20 seconds later "which army is best from a logical and organizational point of view" "Whelp, 40k is gonna be last then"
Organization I believe it's the Unsc like their military is so perfectly all around like the republic is missing out some essentials and the terrans are so close to the unsc
I'm sorry to inform his majesty but your imperal army has been broken up into hundreds of individual specilzed armies to the point your adminastrium can't properly supply it at all times. Basically your high lords over reacted to what they are calling the Horse Heresy. And practically destroyed all your organization structures. The imperium has also become religious and worship your majesty in total violation of your law the Imperal Truth.
@@sonofthewolfguardianofthef1214 Inquisiton, missing. Technology, missing. Morale, missing. The chance of just destroying whole solar system because it is just "not worth the efford" missing.
Annie Shineblossom The chance of virus bombing because it’s not worth the effort. The Imperiam would gladly kill several billion “traitors” then simply recolonization the planet. The chance of planetary destruction would take a useless, chaos/xenos infestation, backwards, and actually not worth the effort. The siege of Vraks is an example of when the Inquisition doesn’t think that Exterminatus is viable.
Well. It was about the effictifnes. Not the numbers. If you scale down the guard to star wars proportions they would fail misserbaly. And if you scale up the clones they would probably destroy them. You could say a guardsman is 1 point and clone is 5.
The heretic which constructed this projection had not even considered how formidable the guard can be, they even pose some threat to the adeptus astartes. So my brother I think the heretic is a chaos spy!
@@andredanielleite7859 The Imperiums most powerful superweapon is the vortex torpedo capable of destroying a planet. The most powerful superweapon in Star Wars legends is centre point station which is capable of destroying star systems. The most powerful superweapon in Canon is that dumb planet thing from episode VII which is also capable of destroying star systems. Of course all of this is nothing in comparison to the forerunners who can wipe out all life in the galaxy and even they pale in comparison to the dowstreamers who are capable of creating and destroying universes on a whim. In the grand scheme of things 40k is an upper-mid level sci-fi universe in terms of power levels.
@@quicke5486 Right. And Ecks include Spartans Anyways xD But Ecks ignores completely the power of the Inquisition armies (Ordo Hereticus, Xenos, Malleus) and he said there's not air support in 40K. Not even Valkyries and Marauders? Not even Leman Russ tank or BANEBLAAAAAADEEEEE?
I think he means they where not generals in the same way that I'd still not really be a general even if for some crazy reason I was conscripted and promoted right now
technically the jedi are not apart of the GAR, and the space marines are a different military core from the imperial guard. however Spartans are actually apart of the UNSC. also the moment you include space marines they win, even if all other 3 armies teamed up.
NachosLeTaco well he wanted a fair shake, so we need a handicap, otherwise it will just be a question of who has better organization SW or 40k as 30k would just be a massive fuckoff army of angry indestructible tincan men that like to lop stuffs in half with their weird chainswords in sheer disregard of their own safety.
@@TheMatthew001 The Spartans are part of the UNSC, and the Space Marines are part of the Imperium of Man....so yes, Space Marines should have been included if we're following your logic.
@@razzledazzle2666 UNSC is a military as a whole. UNSC ground forces do consist of Spartans. Having Space Marines in a part of IG is like Ice cream and Cheese is the same thing since it's made up of milk but you see Cheese and Ice cream is different. SM and IG are sepreate armed forces and Imperium has designed the forces this way
That and you seriously expect me to believe that the Republic only had 1.3 million clones for their entire military? You have third world countries on Earth with more men than that in their militaries, how do you expect me to believe that's enough for an entire galaxy?
The Astra Militarum is divided the way it is because of the Horus Heresy, this is to prevent one commander from gaining to much power and rebelling with a unified force. Not saying I would agree with that idea but it does explain the decentralized power in 40K Imperial guard.
Yah like just look at the Death Korps of Krieg and then look at the knights in that one house in dawn of war 3. Big fucking difference. Edit: Fixed it.
I suggest looking up the channel Tactica Imperialis if you want the answer in more detail. The basic jest is, they are from a world ravaged by nuclear winter and radiation who strive to always prove themselves loyal to the imperium...and they do it VERY well.
You see the imperial guard is hard to put in a spot because there military philosophy is so different that any other faction. In the 40k universe lives are the most expendable asset in war. The imperium has entire planets that are able to be strip mined for all the minerals and metals they need, so losing entire guard regiments is completely acceptable. In another universe you would say “Oh no! We lost a troop Carrier, that will really affect my combat.” But in the 40k universe you say “Welp, I lost a couple fleets in the warp, whatever send the assault.” Also I believe that if the singular soldier of the imperium wished to live longer and have better tactics they would but their belief system is that this is there last battle and they are willing to lay down there lives for the great god emperor.
I like that the comments here humorously disagree but everyone is still being chill, well made argument for the GAR! Then again, how will you organise your units when you're drowning in guardsmen blood. #cadiabrokebeforetheguarddid
Cadia also had more soldiers than every army from every other setting combined though, so that doesnt really prove much about how effective it is given equal resources.
@@lenkagamine4145 even if they have equal resources cadians believed in the emperor so much that demons manifesting as their worst nightmare couldn't beat them so their morale and mental strength is through the roof
You can organize it by simply using the specialised clones that were made for naval operations. They will teach a lesson to the chaos on how to operate in deep red water 😂 #GARispreparedforeverysituation
@@georgemiller8765 i really think not that they are prepared for chaos, they are used to fight against aliens and droids but not the horror of the warp but thats just my opinion
9:30 okay a few things 1) not counting the Imperial Guard without even the Sisters of Battle is the same as saying “we’re taking a look at Halo Space Marines without any supporting elements like Spartans” 2) the diversity of the Guard allows it to be a specialized fighting force on any given planet 3) the Imperial Guard has a bottom line some regiments go above and beyond some don’t 4) Imperial Guard regiments are expensive and well maintained 5) you sound like you’re taking about PDFs not Imperial Guardsmen there’s a difference 6) the burocraticy is bloated not the military 7) Imperial Guard regiments when not fighting other humans rely on Astartes, Titans, and Naval elements because that’s the balance of power in the setting you cannot take a single element of an extremely complex military and separate it
@@astroboy890n he isn’t wrong though removing The astartes is like removing the spartans they are essentially the same thing when it comes to each army,they serve as the “Best of the best”
Halo gets their rare Spartans and naval support, but 40k gets just grunts and no mention of titans. I agree that star wars comes out on top (ignoring the movies clones can't aim trope) because 40k is supposed to be dark and incompetent superiors is a part of that
@@NixonsAppendix dont 40K get support of Salamanders and other classes of space marines deployed on battle? I primarily mention Salamanders cause they are willing to save inocents and such
Krieg offered the hive city to surrender before they started shelling 5 years in the hive city attempted to surrender, Krieg ignored it stating that it was a trick and that heretics weren't to be negotiated with another 5 years and everything inside the walls was dead 3 more years of shelling and the hive city was rubble
No. That is a gullible mind. A properly open mind is like a walled city, its gates open, with guards on the walls and in the towers, as well as manning the gatehouse. Those passing through are checked for contraband, but anyone who poses no threat to the proper functioning of the city may pass through. Every person/idea is considered, given a fair chance, and then rejected or accepted based on their merit. Those who only make trouble (in terms of ideas, those would be the ones that are harmful or even just unsupported by evidence) are rejected or kicked out.
@@TheStonewall117 If I had gotten the reference, I probably would have simply prefaced my response with "ugh, I hate that quote" or something like that, without changing much about the content. Unless there's some context in the source that makes it okay somehow.
He also ignores the fact that there are loads of specaised units for guard in 40k they have all the specaists of the Grand army, snipers, AT, Attilery, Heavy weapons and Tank's. It's just feilded on a larger scale than any of the other armies. also just cuss a planet tends to produce lots of on class of trooper dosn't meen that thy only fight as one regament. just like in the real army, spechalist formations are split up at the tatical level so everyone can get the help they need. Yes 40k in a logistical nighmare, but only at the glalactict level, the empire is very well organised at the local and tatical level.
Beasty108 But he doesn't include that strength in his final comparison - and then goes on to praise the GAR for it, with it being his main reason for picking them, despite ignoring that the Guard do exactly the same.
Beasty108 As for the Navy point, how come he bans the Imperium using their naval assets (such as Valkyries) but lets the UNSC get away with their Naval forces, including Spartans and ODSTs? Bias.
Name of this video: ,,Which Sci-Fi Faction has the BEST ARMY?" ,,BEST ARMY" Halo part of the video: * Humanity has both regular soldiers and GENETICALLY MODIFIED SUPER SOLDIERS - Spartans in its army 40k part of the video: ,,Adeptus Astartes will not be included" Wut!?
Also not considering the scale of 40k is ridiculous. The fact that one planet can house an ungodly amount of people and then the fact that there are millions upon millions upon millions of planets makes it hard to standardise even laws and punishments. The solution to this is planetary government and a similar solution was used for the military since the adeptus astra militarum has problems counting all the people that get recruited or die due to the scale of the organisation. They split the adeptus astra militarum into armies and regiments with a certain degree of freedom to make the flexibility of the organisation as a whole higher and get the response time lower. But that all gets discounted as it is not standardised which is automatically bad at least according to this video. This is all not to mention that the adeptus astra militarum never fight alone, most often having support from: adeptus astartes, adeptus mechanics, and the imperial navy which all dampen the blows that the astra militarum have to take the blunt of.
Spartans are a prt of the UNSC or ONI if you wanna be technical, space marine chapters are separate factions and while they fight alongside the guard they’re separate. HOWEVER the guard would destroy every other army on this list combined and it wouldn’t even be that much of an inconvenience
They should include Astra Militarum Vehicles as well. Ecks said there's not air support in 40K. Really? Valkyrie heavy transport and Marauder Destroyer. Any Guard Regiment has vehicles as well. Where's the Leman Russ tank? Where's the BAAAAAAAAAAAAAAANEEEBLADEEEEEEEEEE!?
Everytime someone talks about how clones were specifically trained from birth, I can't help but remember the time one of them just... punched a super battle droid? Like? Imagine being trained everyday from the moment you're "born" just to punch metal and die
keep in mind you cant remove the personality rex is great in every way but some clones are aholes so i makes some sense, you cant just have a army of NEAR ODST and not give then some forms of weakness
Mr clicking on the video: pfft easy, warhammer wins, even a single forge world would wipe out all the others combined Eckhart : were looking at which is best organisationally and logically Me: well the imperial guard are screwed...
@Art Lailey Not really. 1. IG's regiments are specialized becouse of the planets they are raised from. It is logical to train your troops where it is cheapest. And you don't send fucking catachans to fight where the valhallans will shine (jungle with thousands of threats that would eviscerate you so fast that you would not even notice/frozen desert). 2. Standard practice is to mix and match regiments for a campaign. Imagine you are trying to lay siege to vraks (as it happened). Who will you send? Deffinately kriegans, i would add a lot of artillery units just to make shells rain on enemy fortifications non-stop, some drop troops in case we would be able to take down AA guns, armored regiments, normal infantry and more if I would feel like it is needed. 3. In place where chaos corruption is so potent this specialisation is logicall. If you have to gun down some traitors you send hard counter or a combined arms detachment that is less numerous. Rest in Pieces heretics. 4. Eck said LAND FORCES, no air support, no orbital bombardment and no word about transport so... i think he should remake the video becouse everyone except IG got those + IG didn't get their tanks and artillery even though no respectable IG commander goes anywhere without his vehicles and no specops. Only thing that was left is line infantry so they have no real chances of winning. If he want to focus on those logistics so much, why won't he tell that guard comes equipped with gear for literally yers of intense war? Why won't he tell that said gear is modular and as easy to use a Soviet gear? Why won't he tell that guard can recharge their ammo by leaving their batteries on the sunlight or throwing them into fire when there is no place to recharge them quickly and safely? Why won't he tell that IG regiments are, in warzone, equipped with locally manufactured gear? Does he even know that IG space ships are capable of manufacturing the gear or parts in some degree? The Imperial Guard is tailored for gallactic warfare in the grimdark universe (that's why they call their limb-blowing laser guns flashlights) and every part of its organization is suited to maximize its efectivness while rending them virtually useless when they turn into traitors.
Just because there is some order doesn't mean that they have a chance, the imperium is famous for its bloated useless leg of an administratory service, out of all of the armies on here, all of which are designed to be the iconic soldier of their universe, the imperial guard are the organised. The imperial guard are also by all intents and purposes a awful army ,on the battlefield if you take their casualty rate and their battlefield strategy, theres a reason that the meme about the imperial guard in the warhammer community is "we have more tanks than you have men and more men than you have bullets." their entire strategy is to win by absolute attrition as oppose to winning from a actual strategy of positioning and superior combat. While I say that they were going to lose, they certainly were under-represented in the video, not only by the lack of their armour, but also by their training, it is still canon that they are selected from the veterans of a whole planetary defence force that have already proved themselves and then are given extra training and expertise before they are sent to the battlefield.
@Art Lailey 1. Imagine our beaurocracy grown enough to govern milion of worlds in a world where only FTL possible is Warp. There is no other way to govern that many worlds. Not if humanity will be what it is, and considering that we never learn anything it won't change. 2. And how many casaulties would modern military with IG's level gear have if they would fight Necrons, Orks, Tyranids, Eldars, Chaos and Tau on a galactic scale?? IG is good, just as i said earlier everything is "killier". 3. Well, if i were you i would check "Hellsreach". It is not very specific about how IG does stuff becouse it is centered around Grimaldus (Black Templars Chapelain), but armaggedon steel legion is not bunch of idiots on both strategic and tactical level. I would say that "Rynn World" shows some tactics and strategical thinking too, if i remember right.
1. exactly, the size and scale of the imperium is ridiculous and the nature of the universe is to be overblown and fantastical, and in most lists this means the IG have it easily in the bag, however in this list when Eck said that he was looking at the armies organisationally and logically, this factor only works against them. The Imperial guard have an impossible task and they don't succeed, however in the format of this list, the size of the task isnt taken into account, merely how well the IG succeeds with its task. 2. The modern military wasn't on this list, the IG are far superior in many ways to the modern military, but please consider that it was put up against the UNSC and the clone army, and while everything is "killier" part of the disclaimer by Eck that I originally quoted was to make it an even playing field, the list isnt meant to look at the amount of bodies that the armies have to fight, if anything I think this was designed as a specific list to look at the worst of the 40k universe so that they stop coming first. 3. Im not saying that the imperial guard has no strategy, just the way it has to win wars due to the scale and duration, much like the first point, the imperial guard has an impossibly huge task and I'm sure each sector has a war far in excess of the entire star wars saga each century, however compared to the other armies on this list their setting means that they cannot be singled out simply because the amount of fluff that GW would need to write would be in a huge excess, and while I take your word on the black library books as I haven't the time nor money to read them, individual examples of acceptable levels of tactical applications does not bring the entire IG up to a level with the elites of the UNSC and Starcraft.
1. Why do you think thet it works againtst IG? The topic of a video was not who does their task best, but who is better in terms of tactics, strategy and logistics. 2. UNSC is just like USMC, that is why i said what i said. Yes, it was specifically tailored for IG to loose becouse he mentioned none of the IG's good stuff. Everything from tactics and strategy up to his beloved logistic. Additionally he excluded a lot of what makes guard a guard: tanks, artillery, APC and more and gave other military organizations things that are not ground troops or are other branch while simultainously making guards go in russian style waves without any of it. 3. The topic was which army is better. To analyse that increase the power level of weaker factions in terms of firepower, numbers and armor and analyse how each faction would approach problems. For egsample lets take the siege of Vraks from 40k. How would other factions try to deal with it if they had numbers, armor and firepower?
Spartan IIs were NOT abducted at birth. They all were about 6-8 years old when they were taken from their homes. Edit: I am a halo nerd, I don't mean to seem like a jerk...
As far as military training goes, it may as well have been. The only thing closer is the "literally from birth" thing the clones have going on. But you are right and it's not jerk-ish to point it out
The grand army of the republic is trained from birth but led by people arguably not qualified. Obi Wan is no thrawn or captain keyes. So from a leadership standpoint the GAR is lacking
I would definitely love to see a more in-depth look at the Terran Dominion. The Marines may have been the bulk of the frontline, but they are supported by units such as the heavily armored Firebats and Marauders, the combat Medic, the highly mobile Reapers, and the Ghost Program that blends Clone Commandos with Jedi and adds nuclear warheads for good measure. That's not even getting into the variety of vehicles employed by the Dominion, or even its starfighters and navy! Call me biased, since I'm only familiar with StarCraft and Star Wars, but I feel like the Dominion was done pretty dirty in this video. (Judging by this comment section it would seem like the Imperium was done pretty dirty too.)
No, the Imperium was not done dirty. If there's one thing made abundantly clear in the setting, it's that the Imperium is beyond inefficient. They measure battles by how many bodies they're drowning the enemy in. They would lose if put on the same scale as any other factions because they are so inefficient.
The strongest army in existance is the catachan jungle fighters just because they have -The man, the myth, the imperial hero and greatest warrior of the 41st millenium-SLY MARBO *AAAAAAASGGGGHHH sounds out in the distance*
I'm a diehard Halo fan and even i agree, none of these armies stand any chance what so ever against the Imperium. Even a single Space Marine can easily take on a squad of Spartans. Now, change that to over 100,000 Space Marines, billions of planets under their control, untold trillions of Imperium members; any army is fucked. Plus they can destroy a planet with a single bomb if need be.
I think you should have given a bit more attention to the Guards tanks, artillery and support vehicles. They are quite powerful and variable in that they can equip one chassis with different cannons. I love the idea of you comparing different chapters of Space Marines!
Oneiros he said he was going from a consistent logistical and organizational level and the guard is gimped on purpose in those areas to prevent rebellion. That being said I would love to see these factions deal the shear attrition/fanaticism/artillery a death Korps of Krueger regiment would bring, or the badassness of catachan, or if he simply allowed the mechanicum and knightly houses to be included not to mention super heavy tanks
Well he did include vehicles for the other armies to compare versatility and specialization I feel like that would have given the Guard some more points^^
It wasnt about how powerful a faction is. It was about how well organized the armies are, how they are structured and used. Also reply to the first comment itself is that if you have a tank with a chassis and can change between different turrets or cannons, that is even worse from a logistical viewpoint. Not even looking at training of how it would be implemented to make someone be able to to use like 3 different turrets AND guns
That I will agree with. However the UNSC Army isn't the main force of the UNSC its primarily a defense force occasionally deployed for planetary assault opperations when the UNSC needs the big guns on the ground. The UNSC Marines are an expeditionary force with their own air wing separate from the Navy . And the Imperial Guard actually has some decent ground units however their organizational and logistics command is complete crap but there is a lore reason for this. The Horse Hersey as we all know. The faction he chose really doesn't have that many specialized forces compared to the Imperial Guard considering the Guard has entire armies that specialize in a specific type of warfare. The UNSC has a few specialized units such as ODST's , Airborne units, Rangers, etc. The UNSC is based off the US military future soldier concept .
@Gerben van Straaten Ironically most battles of the Human Covenant war didn't involve Spartans . And UNSC Marines, Army , Airforce , Navy and even the planets local militia managed to repeal the Covenant at great cost of life . But the most well known battles included Spartans which where generally the most important planets . It was sheer luck that there were Spartan IIs at Reach as they had been called back to plan out an attack and VIP capture of a prophet. This obviously didn't happen but that was the plan. So even if we excluded the Spartans the UNSC's military capabilities and organizational skills is far superior to most Imperial Guard units. Even looking at standard artillery Imperial Guards Earthshaker cannon being a 132mm is dwarfed by the UNSC 's standard 440mm cannons , 320mm plasma cannons , etc. So on the ground ironically the UNSC has some impressive firepower in a battle against standard Imperial Guard units or Clone Troopers. Not to mention the UNSC's infantry are augmented to an extent and out number the Clone Troopers whom only number only 691,200,000 . Where as the UNSC military employs billions of Soldiers , Sailors, Marines and Airforce personnel . So to say the GAR is a better designed force when they only have 691,200,000 trooper personnel is kind of a overstatement especially considering their biggest war was the Clone Wars in which they fought Droids made by a corporation that attempted to rebel against the Republic. And that war only lasted 3 years. Compare that to the Human -Covenant war which lasted around 30 years or any of the wars the Imperial Guard are currently fighting which have lasted hundreds to thousands of years . The GAR doesn't have the combat experience to compete and has never had to deal with a multi front war against superior opponents with superior numbers in most cases. So its like apples to oranges to even compare the GAR to either the UNSC or the Imperial Guard. Heck even the StarCraft Marines have more combat experience than your average Clone Trooper. They have at least fought multiple wars starting from 2485 - 2505 so 20 years as opposed to the three years the Clone Troopers of the GAR fought inferior Droid armies.
Where on earth did you read that the earthshaker cannon is 132mm? That's pretty funny since the 40k wiki doesn't have a caliber designation, it hasn't ever been mentioned. Ever. It is assumed to at the least be a 155, but seeing that theres been accounts of commissars tieing troops to the barrel of an earthshaker and there only being arms and legs left. That's a lot larger than a 155. Check your fact then come back child.
I think personality the SC2's army is WAYYY MORE Advanced than what you think. If you've played the game you know that all it takes is a single SCV to build an entire base and produce capital ships in less than 5 minutes. and this is accurate to lore also.
All it takes is a single STC and everything can be built in w40k Plus… They have world destroyer torpedo on almost every capital ship and multiple type of world ending ordinances Terran have what? A nuke?
Lack of standardization in the Imperial Guard means that each wold raises a specialist regiment that is great at specific tasks. Horrifying Nightmare Jungle world where literally everything tries to kill you?: Send a Catachan regiment Hoth-like cold conditions?: Send Valhallans Need rapid aerial redeployment?: Send Elysian Drop shock troops. Need a team of elite troops?: Send in Tempestus Scions - the branch of the Guard who is raised from childhood to be unfaltering, skilled and loyal storm troopers. Add to that you will not see the Guard break. Not while the Commissariat is present. Fair that your ranking system is based on what you would want for an army, but as numerous as the clones are, they are finite in number and produced and trained in one place. The Imperium nets billions of new recruits with each wave of recruitment. The problem with the Republic is their lack of willingness to fight. If they have over a million worlds, where are the volunteer regiments and battalions? If they did a volunteer or be conscripted type of recruitment, they may pull similar numbers, but even then it'll be frightened civilians who have an overinflated perception of their own value and worth. Guardsmen have a few things on their side to ensure they'll fight to the death. 1: The life of one human offered up on the altar of war is nothing. Death is a certainty and the only eternal glory is found in service to the God Emperor. 2: If you continue fighting you might die. 3: If you try to run you will DEFINITELY die. 4: Every threat the guard faces is an existential threat that deserves only annihilation. Their zealotry and fanaticism and brutal tactics will more than compensate for a few million clones. The scale of the Guard against these other three armies is multiple orders of magnitude greater than all of them combined.
also the regiments that don't even have guns. like he said, some guard units would have won this if it was just them(Cadians, I'm lookin at you) but as a whole, there logistics is just not that great. Very few of these regiments will ever fight alongside each other and will only go so far from their home world. Not that they are not willing, but travel in 40K is a joke. it only works super well close to the Golden Throne. Get a couple thousand light years away and speed drops. get a couple 10,000 light years away and only space marines will survive the trip. literally the children of the human crew is now the crew. correct me if i am wrong, but this is what i have heard from many 40k fans. with travel times like that, you just cant expect to have the right guard at the right time. Hence, they have the worst logistics. all that being said, I'm confidant that the full combined forces of the other three factions dropped of on cadia, would loose. not badly, it would be a hard fight, but cadia would hold.
4 года назад+4
That clown knows shit about WH40k, he said 'it's a weird universe'. Clueless idiot making videos.
The republic has volunteer regiments but chooses not to use them unless necesairy. The clone army is wel equiped for almost every situation and clones are trained from birth in certain forms of combat. Thats why they rarely need forces from other planets. But for example they used the gungan army once to reinforce clone troops in an underwater battle (forgot the name)
Except its not that easy and 40k just uses whatever soldiers it happens to have available at that exact moment. Yeah we have some "notable" super good regiments, but 99% of imperial guards (or more) are disposable cannon fodder with no particular abilities. Catachan, kriegs, cadian, etc. regiments make up a very small portion of the overall imperial guard. Almost all imperial guard are little more than barely-trained conscripts with lackluster equipment, terrible strategies, and the raw numbers required to win. In terms of effectiveness for the cost in lives and equipment, the imperial guard is incredibly inferior to all of the other options. The only real upside of them is that they have good ground armor (tanks and whatnot). Even their air support is quite lackluster, most of the time. As Nowl said for instance, clones are much more versatile: They're well trained, well equipped, and have at least at times good tactics. They have a well-rounded military machine that operates efficiently with a clear chain of command, easy logistics, and both the versatility to operate in numerous environments, as well as the specialization to deploy more specialized units where they are needed.
I would like to weigh in, myself, on the ongoing discussion for and against the Imperium vs the Grand Army of the Republic. It should be noted that bias is not the case here as I while I do enjoy Star Wars a lot and possess a great deal of background knowledge about the Clone Wars / GCW era, Warhammer 40k is my true passion (as you can tell by my icon I'm sure). First, I will re-iterate on EckhartsLadder's point regarding the organisation of the Imperial Guard. It is an exceptionally weighty and cumbersome army which, as described in each of the Codices and numerous other supplements, can take up to months or even years to deploy. This is largely a product of the Imperium's beaurocracy and the way in which requests for help or deployment orders are handled - often on paper by scribes who are trained in proper beaurocratic procedure and record-keeping, rather than to respond to emergencies. Distress calls and marching orders are placed in a queue, often with other such mundane things as orders for farming equipment, shipping manifests and governmental policy. Once a request is received, and acted upon (a process which in itself is relatively swift by comparison), Regiments are then raised from nearby worlds to respond to the threat - which means training the troops, equipping them and then dispatching Naval assets to transport them. Additional factors such as the allocation of vehicular assets, logistics and specialist training requires an extended timeframe. Furthermore, the Imperial Navy is specifically designed to be separate TO the Imperial Guard, and it is often the case that the nearest fleets are either engaged, unavailable or on poor relations with certain planetary governments. Or the fleet that IS available would have to be redirected to a Forge World to be outfitted for transport duties. One final thing to note is that the Imperial Guard - due to the risk of rebellion - is in and of itself, not a cohesive organisation capable of intercommunication. A request from an individual company is dispatched to their Departmento Munitorum's Regimental Command, who in turn process the request and pass it to Battlegroup Command, and then on to Sub-Sector Command, and so on so forth... Depending on the details of the request. Engagements within the Imperium are extremely self-contained, and zones of conflict are only expanded if and when the current forces committed encounter serious resistance on a macro-scale. By contrast, the Grand Army of the Republic is, while a multi-tiered organisation as well, perfectly capable of communicating with itself on all levels, and across multiple theatres of war. These channels of communication are strictly military-only, and requests can be partitioned according to their priority and the rank of the person issuing that request. This means that, in the field, a Clone Commander can input their personal code into a message or address the matter personally, bypassing several tiers of processing immediately. The means of communication is also another factor. Astropathic Choirs are not required, and instead communications can be broadwaved at faster-than-light speeds as demonstrated in the movies and cartoon series, resulting in holographic audiences with the Jedi Council, Senate or High Command in real-time. We have seen in these scenes, that once a request is received and decided upon, the transition of reinforcements on stand by in a nearby system can take only a matter of hours, days at the most. This is a combination of several factors - forces of the Grand Army that are not engaged in war are typically prepared FOR mobilisation long in advance, with units already comprising troops that have been trained for their respective duties since birth and outfitted with all the vehicles and equipment necessary to perform the role. The Republic Fleet, while a separate entity, falls under the same organisational structure as the Army, and acts in concert with these soldiers in their respective theatres of engagement... Thus unless nearby fleets are already committed to action or undergoing repairs, organising the transport of reinforcements is a trivial thing - and very swift, thanks to the reliability of Hyperspace Travel when compared with the Warp. This is demonstrated on numerous occasions with the Republic's response to the Liberation of Mon Cala (retrieving the Gungans within a single day to throw into the battle) and the Battle for Geonosis. Comparing the Industrial punching power of the Imperium versus the Republic thus far has been... Inaccurate, in my humble opinion. Yes, the Imperium is capable of mass-producing thousands of fighting vehicles daily, yet it should be noted that the quality of these machines is sub-par next to the highly specialised roles that Republic war machines serve.... And the experience of their crews. In terms of production scale on INDIVIDUAL planets, however, I believe that the Republic actually falls in line with the Imperium - indeed it is mentioned many times in lore that entire worlds are given over, in the same way, to the massive power plants and factory complexes. Take Corellia, for example, whose shipyards extend not only from the surface of the planet but also to orbital complexes. Kuat is another example - which in fact is an entire system, rather than a single world, that is heavily industrialized. Furthermore, the allocation of these thousands of fighting vehicles is a logistical nightmare for the Imperium (made less so by the vigilance of the Departmento Munitorum, however it is an incredibly lengthy process). Interaction is required with the Adeptus Mechanicus, an exceptionally archaic organization with lengthy maintenance procedures of their own, in order to prepare these vehicles, ship them, and maintain them in-theatre. Refitting vehicles for other roles requires special approval, also, which is often actually not granted... For the servants of the Omnissiah guard their secrets very jealously. By contrast, industry in the Republic is entirely Corporate, with each Corporation governing itself independently and being concerned solely with the business of supply and demand. Special design requirements can be acted upon almost immediately, requiring no committee process barring consultation with Chief Engineers and Designers. Deployment is handled similarly swiftly, and once vehicles are dispatched to a warzone, local Clone Troopers with specialist training are fully capable of maintaining or even jury-rigging these vehicles for other roles. My last point about the Grand Army of the Republic pertains to their actual fighting ability by comparison to the Imperial Guard, which was eluded to in the video. While possessing far fewer troops, ships and fighting vehicles than the latter, the GAR is more than capable of making up for this by the ways in which they use what they have. It should be quite a fair statement to say - when taking into account the small-arms, training and armour of the Clone Troopers, as well as the consistency of their Officers' competence (which, in the Codices, is reported to be a constant issue for the 'Guard) - one Battallion of Clones would probably be able to hold off several Imperial Regiments, even if those Regiments acted as a combined-arms battlegroup with Artillery, Tank, Aeronautical and Infantry support. Given that the GAR's focus is, additionally, on Mobile Warfare and rapid tactical deployments, they would also be perfectly capable of grinding through imperial Garrisons in a far shorter space of time than an Imperial invasion force would be able to handle even their own Rebels' planets - such engagements for the Imperium are reported to take several years at times. On the topic of planetary defences, also, it's important to note that the Republic possesses its own PDFs, much like the Imperium. Most republic worlds - peaceful or not - maintain their own standing security forces of trained personnel. Many times in the Star Wars universe is the capability of individual worlds to defend themselves against an invader demonstrated; Endor, Ryloth, Jedha, Maridun, even the peaceful world of Naboo. Remember - the PDFs do not have to defeat the invaders handily, they only have to delay them long enough for reinforcements to arrive - which is a far shorter time to wait in the case of the Clone Army's fluidity in redeployment. For fairness, I believe the part where the Republic would fall short, is in Naval Engagements. Their typical ships of the line are far smaller than those the Imperium can bring to bear at short notice, with even the humble Firestorm Frigate or Cobra Destroyer having similar defences and power output to the mighty Venator-Class Destroyer. While Imperial naval battle-methods are exceedingly archaic and require broadside actions to maximize their effectiveness - with the Republic's vessels capable of presenting maximum firepower to their fronts which reduces their profile when receiving returning fire - in a straight-up punching match the Republic stands no chance whatsoever. The sizes of their battle-squadron deployments are also far smaller, with 3 Venators and a handful of Acclamators being committed to a serious engagement, while Imperial Line Fleets will deploy 1 Battleship, a brace of Battlecruisers, 3-5 Cruisers and an escort of roughtly 12 Frigates or Light Cruisers. Imperial ships also possess much faster engines, at a sublight level, and would have no issues out-manouvering the Republic Fleet. BUT! That was not the goal of the video, and a different kettle of fish altogether. I've blathered on for long enough, though, apologies for the essay but I felt these points needed to be said for the benefit of my fellow die-hard Warhammer fans!
Jeez, it's all fiction, we all know your edgy warhammer 40k demons and stuff would obliterate anything it would encounter. No need to write book about it
Okay, since Starcraft is probably the least known out of these franchises and aren't exactly big on expanding the lore (as it is mostly a competitive PvP game), allow me to clarify and add to some of your information: Again, this is about army functionality and organizations within their own universe, not a contest of measuring the peepees. With that said, the Terran army is build to be mobile and flexible (too bad a lot of people chose the turtle route): 1. The *biggest* advantage that the Terran have over other armies (imo) is their *mobile buildings.* Yes, Terran buildings can literally lift off the ground and fly, even dropping/escaping from *orbit.* This give them a massive advantage in rapid troop deployments and reinforcements, and should they are about to be overrun, they can evacuate the entire base with relative ease. Not to mention that most of the combat equipments and vehicles can be constructed directly on the battlefield. (Instead of transporting tanks to a war zone across worlds, they literally fly the entire factory in and build them there). 2. The Marine is *not* the backbone of the Terran army. The SCV is. While being a "lowly worker" and not a true combatant, the SCV is the single most versatile unit of them all. It collect resources, construct additional structures and repair any damage structures and vehicles suffered. If needs be, they will be at the front line to provide support and fortification as well. (The techpriests of 40k would cream themselves at the sight of such a machine). 3. Unit roles: Yes, the Marines aren't exactly the cream of the crop when it come to futuristic soldiers, but it isn't *just* the Marine in the field. They are general infantry served to bolster the rank of more specialized units. And pretty much *all* the rest of the army is specialized in something. Marauders are for armored targets; Firebats are for light targets; Siege Tanks are for...well, siege; Vikings are air-superiority fighters; so on and so forth. Basically, while the Marines are indeed most numerous, the Terran army as a whole have counters for all enemy types (and if not, they can built some on the spot). Quoting some professional SC players, "The Marines counter everything" despite being average in most roles. 3. Many of the units description can be difficult to find, and harder to believe since they are nerfed for game balancing. For example, a Viking's pilot is supposed to be the best of the best, with many perishing before even completed their training. Or Ghosts being "gifted children" inducted into being assassins through brainwashing (though not anymore with the current regime)...they have psychic power, cloaking, and optical implantation to snipe better and further, and of course, the tactical nukes. If an army cannot break the enemy, a single Ghost/Spectre can. And that is some of the stuff Terran do.
@@AndrutV13 what he is referring to is that VCE are a piece of machinery that should not be underestimated despite lacking capabilities for the direct combat in the frontline the strategic support that they are able to provide to the units in the front is an advantage that the Terran possess in general, to begin these piloted mechanical units are able to repair an assault walker while being hit by a hail of bullets, thanks to this the Terran vehicles do not need to return to the base to receive repairs, maintenance or replenishment a VCE is able to keep a Siege or even Viking Tank in perfect condition in the heat of combat while all other sci-fi factions lack this capability so when a tin-plated assault walker or tank is damaged by enemy these immediately have to return to the base to be repaired which consumes resources and time giving the enemy an opportunity to On a counter-offensive, the Terrans do not have that disadvantage while the vehicle still has even a fraction of its structural integrity can be repaired completely directly on the battle line, which in turn increases the life expectancy of the Infantry and its effectiveness in combat, in addition these simple workers are the pillar of all Terran operations base, since if necessary the VCE can literally build an entire base using only the resources available on the battlefield, while all others have to transport the materials of resources and equipment required only to mount Advanced positions this gives the Terran an advantage in terms of versatility, and if I can say that is the reason why in terms of factions of science fiction either in movies or video games the Terrans are my favorites, because they have the advantage of versatility, being versatile does not seem too much But the reality is that if you have to choose between firepower and versatility it is preferable to choose versatility after all you should never underestimate the ability to adapt to each situation, and also agree that you should have emphasized more in the other units of Terran Infantry as the Marauders, the Reapers, the Ghosts, the Fire Bats, and the Medical ones (a very curious fact is that according to the Lore of Starcraft, the Medics already existed before the arrival of the UDE to the Koprulu sector, only that the technology that was used in the Medical was not as efficient as that available to the medical staff of the United Earth Directorate and its use on the battlefield was less frequent due to this detail and it was not until the arrival of this faction that began to generalize more)
I would like to add a few more things to this good explanation. If we are to use the entirety of Terran faction's arsenal, then next to the SCV the Terrans also have the Raven or an odd old Science Vessel that can greatly disrupt or bolster a Terran front line with use of autonomous turret, scrambling weapons, EMP missiles or 'poisoning' (irradiate) Furthermore SC Marines wear power armor that will ALWAYS have the clones beaten by a countrymile and then I'm not even talking about the even much more heavily armored Marauder, FIREBATs, Reapers... and indeed Ghosts and Spectres, from which the most powerful have mind control capabilities. I also think the power and effectivenes of a Crucio Siege Tank in its siege mode is GREATLY underestimated. Also, I understand that Dominion is chosen here as its the most notably featurd one, but the UED, KMC or Umojan groundforces were better than the dominion forces and the UED was a more potent faction in its own right. Sticking with the Dominion for a bit, technically the Dominion is the reformed Confederacy and as such ground forces could easily be even further bolstered with combat medics, Diamondbacks, Vultures and their spidermines. This video lacks a severe component of how Terran military doctrine is perceived and in particular their ability to create a very entrenched and fortified defensive position.
He'll fight with his lasgun, And if it failed, he'll stab with his bayonet, And if it failed, he'll smash with his shovel, And if it still failed, there's a bomb strapped in his chest.
Starcraft lore: marines are literally cannon fodder but still highly effective: they shoot what is essentially a mounted turret. They are supplemented with various infantry. Marauders have built in missile launchers for vs armored, hellbats and the firebats who possess flamethrowers for anti-infantry. There is also the reaper who literally straps on a jet pack to quickly move around the battlefield, ghosts who specialist in infiltration. They also possess a mountain of ground vehicles. The siege tank functions as a mobile artillery cannon, hellions combines speed with flamethrower to mow down infantry, vultures that shoot small bombs and plant mines. All in all, the starcraft faction is the most well equipped, well performing and effective force. Moreover, there is no division between aerial and ground armies, they work in tandem to fight the enemy. The only downside to the SC army is actually using the units you have effectively. This flaw is fixed by putting a Korean as the commander. Outmicros everyone.
40k got a rocked propelled explosives rounds full auto gun otherwise known as a bloter(Most guardsmen don’t use it yes but like all the commissar’s do)
40K had Orks, as in disgustingly powering psychics that can bend reality just by believing in their own thing. Their spaceships have windows, they think painting something makes it explode better or painting red means more stronger, they're war machine's are literal garbage that has no actual mechanisms they just believe this row boat will fly and it.will.fly! They're just too stupid to realize just how powerful their psionic powers are, so much so when a corps of marines ran out of ammo, they started making shooting noises from their mouth and the Orks literally DIED thinking they were shot. Also they're so powerful, if a single Ork manages to unite several clans they can extinguish universes in less than a week
I think the UNSC is better equipped. Terran Dominion has more variety of weapons, but some of them (hellions) have an extremely narrow focus and will be harder to manage and easier to eliminate against an army with more adaptable units. The one thing missing from the Halo arsenal are reliable ground-based personally carriers, and the siege tank definitely beats the scorpion, but the way the UNSC does warfare I think is significantly more organized, tactically superior, and effective than the kind of ramshackle nature of dominion operations.
The git left out Titans..and ignores imperial guard naval assets because "They are part of the navy" while including naval assets for the UNSC? I smell a burger! And a heretic...
Elen Degenerate if you listened to the video he started that the Marines which yes are technically part of the UNSC navy were the main ground forces while the Imperial Guard and the Imperial navy were two separate entities. As for the Titans they fall under the Astra Mechanicus’s domain not the Asta Militarum.
Thing is that the UNSC could be argued include...well, everything, because is a relatively poorly fleshed out universe, there are no limits to what they get to have their hands on. Taking that into consideration, we could argue that the UNSC is in fact just a fancy word for "Everything" and once you do that...well, the UNSC does simply not stack up against the united strength of the imperium of man. I can prove this in a simple way. THE UNSC NEARLY GOT PURGED BY XENOS SCUM! *puts on sunglasses and drives off into the sunset in a predator tank*
Elen Degenerate -_- you’re thinking of the Starcraft universe. The only real bit of the Halo universe that wasn’t flushed out really well in the expanded books was the army if it even existed. Yes the UNSC wouldn’t be able to hold up to the full might of the Imperium but let’s face it who could? Beside the UNSC was fully capable of winning a ground war with the Covenant and in fact did win a couple battles for a planet. It was the Covenant’s more advanced naval ships that pushed humanity back to earth
I think this is a pretty good summary and your rankings are decently accurate. Your summary of 40k was pretty accurate, some regiments definitely would be #1 while just as many would be last. A couple things to note, there is a “Gold standard” for guard, the big problem is not all worlds can meet that standard, especially newly colonised or technologically primitive worlds. They are the Cadians, which are the most commonly featured regiment in the 40k media in the video. Cadians are noted for being trained from an early age for war and their home planet of Cadia was a fortress world guarding the “Cadian Gate” into the Eye of Terror. Culturally they have are disciplined and constantly training, recruiting and making new recruits due to the constant chaos and Demonic incursions coming out of the eye. War is in the blood of all Cadians. They were the most prolific Guard regiments in the 40k universe and many worlds colonised by Cadia took after their progenitors in terms of organisation. To put this into context, a recent lore development was the destruction of Cadia, which is summarised by the quote “Let it be known that the planet broke before the guard did”. The Cadian regiments IMO would be comparable to the Clone armies but less flexible without the air support. And more tanks. Which brings me into the next point. The guard love Tanks. Lots and lots, entire regiments and legions.The guard relies on tanks a fair amount in place of air support. This can be seen from the wide variety of their armour, from standard Leman Russ MBTs to specialised anti infantry Punishers and anti armour Vanquishers all the way up to Mountain cracking Baneswords and everything in between. But, once again due to logistical issues they just aren’t available to all battlefields.
Not to mention that most regiments/armies ARE specialized. Mordian Iron Guard --> Infantry tactics Death Korps of Krieg --> Siege warfare Vostroyan --> Infantry and armored warfare Ellysian Droptroops --> Drop assaults Etc. But overall it was indeed a pretty accurate description. :)
Vindicare Assassins are not part of the Imperial Guard, they're part of the Officio Assassinorum, which is a completely separate entity. And as he said in the video, he's only looking at the Imperial Guard, not the other forces they can call in for assistance.
The Vindicator Assassins and Orbital Bombardments are not a part of the Astra Militarum though. Rather, the assassins are a part of the Officio Assassinorum, used primarily by inquisitors to hunt down and take out individuals who are believed to have been corrupted by chaos, while the Orbital Bombardments comes from the Navy, which may or may not have a fleet positioned in orbit.
9:20 this singular statement shows just how little he actually knows about the force he basically crippled. A regiment of guard is expensive to create and there is a base line for how good they should be. No guard regiment is just a mass of warm bodies to be thrown at the enemy. Not only that but why do people insist that an army trained in the exact same way under the exact same conditions makes it better at fighting on a galactic level? A unit of Valhallians would crush an equally sized unit of clones on an ice planet, Tallern on a desert planet, Kreig on any planet, Chadians are Clone troopers with extra training, Vostroyens would mince just about anything, and Chatchans would probably make Kashyk a home away from home hunting the Wookies and crushing anyone who intruded.
"No guard regiment is just a mass of warm bodies to be thrown at the enemy." Most of them are. Commanders like Gaunt, who care for their men, are few and far between. Most Guard officers will gleefully throw their entire regiments into the meat grinder just to gain a few feet of ground if even that.
Not to beat a dead horse but trying to compare armies without their Stratigic advantage and total strength is not a fair comparison. The imperium is built to rely on the combined arms of all its forces to face spacific threats. What you have done is seriously curtail the imperial war machine by taking Only guardsmen. That is like taking only the police forces of other factions. It is never a case that the IG do not have access to Imperial navy support, especially on the offensive. Mechanicus forces were not even mentioned. The better choice would have been to compare an imperial crusade such as the Damocleas Gulf crusade, to the other groups. But case in point: the imperium of man would utterly destroy any other faction here.
"The imperium is built to rely on the combined arms of all its forces to face spacific threats." No, it is not. 90% of its engagements are guard alone, another 9% being planetary forces alone. (The Imperium is built to rely on massive infrastructure and redundancy in order to die slowly.) The Guard rarely have Navy support, as ground support is simply not seen as worth the Navy's time. Space Marines are super rare The Mechanicus almost never actually fights. And... y'know, even if you *do* include them, there is no unity of command. At all. Each force operates on its own discretion, if they even cooperate. 'They have other forces, but it's about a 3/4 they don't start fighting each other' is not exactly a ringing endorsement. And if we include *naval* capabilities, every other force has already accomplished its objective and left by the time the Imperium arrives - except the GAR, which simply lays its ships in ambush at the Imperium rallying point at rips them apart piecemeal.
@@basedeltazero714 on defense that is the case, and even if you only use 90% guard the guard is as diverse As It Gets. On the offensive almost every Crusade has at least one chapter of Space Marines, the adeptus mechanicus, the Imperial Navy, and ecclesiarchy forces attached. Small engagements with Orcs, chaos uprisings, and the usual conflicts with Rogue elements is not the kind of War that requires and combined arms Force you are correct. However and Imperial response Force always includes multiple arms of the Imperial military based on the threat they are facing. The point is that the Imperium is so large and so complex that it cannot be reasonably compared to the UNSC. The UNSC is comparable to a single world, the Armageddon steel Legion, Krieg, or elysians. Comparing Cadia to the UNSC alone would be a valid comparison. Well the Imperium may have a slow response time, each of these worlds on their own is a very efficient and active military with their own organizational structures that work like clockwork and provide for a very efficient means of Waging War. Cadia was able to hold off 13 black Crusades, a single world which was able to fight off the equivalent of the great Crusade 13 different times along with reality-bending monsters and orc incursions. This is because Cadia as an efficient and well-thought-out Military Logistics system, Cadia also has some of the best weapons and armor in the Imperium, at least that's available to the guard. Contrary to what most people think it is not a standard guard tactic to stand in lines and just walk into the enemy. Imperial Guardsmen, even Krieg guardsman, do not throw their lives away needlessly they fight efficiently, and make the most of every tactic they can.
@@basedeltazero714 If the imperium was as inept as you say they would have fallen milenia ago. But even taking a PDF force would be just as hard as taking any planet in any other system. Also, if the other factions attempted faster than light travel in warhammer 40k without gelar fields, then they are screwed.
@@HTMR-de8gz "Well the Imperium may have a slow response time, each of these worlds on their own is a very efficient and active military with their own organizational structures that work like clockwork and provide for a very efficient means of Waging War." Are you claiming the Death Korp, or the Valhallans or the Mordians are 'efficient'? Cadia is on par with the Cold War era Red Army, which is, by 40k standards, a stunning level of competence. And nothing in 40k ever works like clockwork. "Contrary to what most people think it is not a standard guard tactic to stand in lines and just walk into the enemy." Except the Mordians, who do just that... I will admit it is not a standard tactic. They guard are not completely stupid. Given their position their decisions make a bit of sense - they can't possibly outmaneuver factions like the Tau or Eldar, and thus rely on unstoppable firepower superiority - which they can pull off due to their superior industrial base. It is a reasonable use of the resources they have available, against the enemies they are fighting. BUT this doesn't mean they don't have marked disadvantages compared to the other factions on the table, who do not suffer from the same limitations as the Guard. The Guard have gotten adept at leveraging their advantages and minimizing their weaknesses against better organized, better equipped, more maneuverable opponents, but that doesn't change the fact that, say, the UNSC *is* a better organized, more maneuverable, more flexible force. With the in the situation they are in, with the resources they have, they can accomplish more, more efficiently. Could they do the same with the Guard's resources? No, probably not. But that's not the question. "If the imperium was as inept as you say they would have fallen milenia ago." By all rights? They should have, but Grimdark Causality. And the Imperium is very inept - in its social structure, it's industry, its tech, its overall organization... As it is, they're mostly... losing slowly. But they've gotten very good at sacrificing parts so the whole survives, even if this strategy only prolongs the inevitable. That grand strategic scope, however, is irrelevant to the details on the ground. "But even taking a PDF force would be just as hard as taking any planet in any other system. " Not really. PDFs are deliberately crippled so as not to pose a threat to the Imperium itself. "Also, if the other factions attempted faster than light travel in warhammer 40k without gelar fields, then they are screwed. " Well, you see, they're travelling through hyperspace/slipspace, not the warp, so it doesn't count :P Sarcasm aside, generally we operate under the assumption all tech works the way it'd be expected to in the home universe. "However and Imperial response Force always includes multiple arms of the Imperial military based on the threat they are facing. The point is that the Imperium is so large and so complex that it cannot be reasonably compared to the UNSC". I think that even if we expand the comparison from 'UNSC Marines/Imperial Guard' to 'All UNSC armed forces/All Imperium military forces', the equation actually gets *worse*. The question of who takes a fight is settled rather promptly by the enormous size disparity, but we're looking at, basically, in a given cross section, which is better? And while the Imperium certainly involves multiple components in its Crusades, the integration between them is very limited. Some crusades have a Warmaster/Lord Solar in theoretical overall command, but in any case, on the ground level, there is little liason between forces that might be fighting side-by-side. A Space Marine Company may be operating *with* a Guard regiment, but not in sync - they have to either make personal agreements, or, maybe, go aaaaaalll the way up the chain to the Lord Solar, which is, obviously, ludicrous. The same is true of say, the Guard and the Navy. A Guard commander can't call an airstrike, that's solely at the discretion of the Navy captains, who aren't in his chain of command. A Space Marine captain can't rely on the nearby Guard to exploit a breakthrough made by his forces. They might *decide* to cooperate, but this is an informal, unpredictable process. You can't know that just because you worked together yesterday that you will work together for the next mission. Even in the face of direct orders... these groups don't always get along. It's far from unheard of for the Mechanicus or Astartes or Ecclesiarchy to bring their own agenda which they will pursue in lieu of the actual mission goal. Or that one time the Munitorium decided the Warmaster was incompetent and sent the Scions to kill him, only for the Custodes, of all things, to show up... This is also a problem at a smaller scale with individual guard units, who rarely have organic specialized equipment, and two guard units with vastly different TO&Es and tactics might be assigned to the same formation, though at least in this case there's a theoretical high command. But consider the differences in capabilities and expectations between, say, a Tallarn and Vostroyan unit. (A good commander quickly learns the particular strengths of the units under his command, but this is made more difficult by the lack of standardization... and the Imperium has a tendency towards promoting politically palatable (and relentless) commanders over ones that might be more competent (retreating to fight under more advantageous circumstances is arguably treason, but lose half your force to take the moderately useful hill? Victory needs no excuse.) Contrast to the UNSC where the marines on the ground are in direct contact with not only the other squads in their overall formation, but the ship in space - indeed the ship and the marines are under the same command authority. They can request orbital resupply, for instance, and have it rapidly granted. They know they can rely on pelican gunships for support and transport because they are attached to the battalion command. Even in the realm of special forces, barring detached operatives on covert missions, the same person commands both the Spartans and the grunt marines, and thus could, say, orbital-drop spartan teams into problem areas, or perhaps behind enemy lines to take out a critical force-multiplier, rather than, as in the Imperium, having two different people commanding each force and having to guess what the other needs - and knows.
@@basedeltazero714 I looked up the logistical branch if the imperium on Lexicanum: the departmento munitorum. Representatives of the organisation are also present on all Imperial Navy ships, and wherever Imperial Guard forces are stationed. The Munitorum is organised to allow each level of the organisation to respond effectively to threats, regardless of size and location. The local departments of the organisation can raise tithes from worlds close to a war zone without needing a response from the higher levels of the Departmento Munitorum. As the level of a threat increases and more local departments of the munitorum become involved, the amount tithed, and the amount of planets tithed from, increases. At this point higher levels of the Departmento Munitorum will also become involved, and may funnel additional resources from other parts of the Imperium in to a war zone. The local Departmento Munitorum presence in a subsector has the ability to impose instant tithes, without forewarning, as and when required. Because of this, central command is not needed, due to the functional autonomy of each level of the organisation. So in simpler terms, there is a "central" command. But it is decentralization that has allowed the imperium to survive. If a UNSC high command is lost, that is it, If communication fails, your network falls apart. The imperium is built to fight alone in the dark, without help. Because they have no choice. A centralized command network can be a serious liability if tapped and cracked by the enemy. And the imperium would be able to launch a focused strike with the force to break even the hardest defense.
i mean the imperial guard don't have access to the space marines, they are a separate military core. meanwhile the Spartans are actually apart of the UNSC, either way the tactics and logistics of the UNSC is far superior than the imperial guards "throw men at them until they don't have any more bullets"
TheMatthew001 Marines that shot at Imperial Guardsmen would have their bullets fly off of them. Imperial Guardsmen have their own type of flak armor, which protects them short of a Bolter. Also, you said that Spartans are apart of the UNSC, just like how Astartes are apart of the Imperium. IG can sometimes request support of Astartes if the threat is high, just like how Spartans are requested when the threat is high.
I think the guard was treated pretty unfairly here, don’t forget the masterminds and amazing strategies of the guard, the lasgun (while laughable in the 40k universe) would put out some serious hurt to anything else since it literally blow of limbs and turn concrete into swiss cheese and there are billions of them firing in unison on the battlefield.
So...did you notice this inconvenient occurance that massively reshaped our world that happened to take place a bit more than a 100 years ago? Pretty much every single enemy the IOM faces had artillery. If the IOM would stick people in mass infantry formation on a battlefield regularly, the IOM would not exist anymore. The Imperial Guard still sucks as a fighting force and would get wiped of the earth by any competent miltiary without the convenience of plot armour but they have a bit more sound tactics than you let on.
@@UpperNileGuy Unless you are talking about orbital bombardment (which is Navy territory)...no. The entire concept of a Titan would not work if that were the case. The argument already defeats itself. Unless nobody in 40k ever thought about simply destroying the ground a titan walked on.
Imperium of man wins do to One. Simple. Fact. FIX BAYONETS is still a well used tactic by the imperial guard. Enemy trench? Fix bayonets. Enemy tank? fix bayonets. Enemy super-soliders that you have zero chance of beating!!! Fix bayonets.
6 лет назад+2
Can't. The Commissar has determined we would benefit the Imperium by dying somewhere else, and won't let us charge.
The Imperial Guard deliberately gimp their own vehicle organisation to prevent rebellion. If all branches worked together, they'd dominate, but they don't, so they're pretty much useless.
@@damoostifer Even so, he still left out way too much about the Imperial Guard. He didn't talk about their great artillery or tanks. Or their massive production output.
Ecks I think you should have included the vehicles/units seen in Halo Wars 1-2 and some of the books. The FPS games don't get utilize or show us all of that. Solid video still though and I'd still think it's fair to put SW at #1 even if you included what I just said. 👍🏾👍🏾👍🏾
+Beasty108, he also forgot that the UNSC marines and Army specialize almost every single troop to the extreme. And honestly he tries to play the "clones were bread for war" card but they also only lived like 23 years before dying because their body is physically 100+. Seriously think about it, they probably only had like 5-6 actual years of training. While Marines got that plus some and actual combat experience.
+Thyre Radim He also forgot most of the Imperium’s ground forces despite including the other factions’ special forces. Also saying the UNSC marines are better than the clones of the GAR is ridiculous
+Bob Bobson, how is it ridiculous? UNSC marines were in constant war time (first it was the civil war, then it was them fighting rebels, then covies, then flood, then prometheans and new covies, now it's cortana.) And they were given better equipment than clones (don't even fucking argue, look it up first), hell even their weapon choices were much better. Clones can really only fight 1 enemy effectively, fucking idiotic droids that a 12 year old could destroy. EDIT: I hit post to early XD
+Kenneth Burright, no they weren't, read the fucking lore only 3 clones ever got a serrum like that and it was legends. They were Null arcs and they are better than even jedi, almost on par with Halo Spartans except Spartans had better equipment.
Morrigi192 Because the IoM is way too big to list everything. It was also based on organization. Throwing guardsmen until it dies isn't the best organization. Will the 40k universe wipe the floor with everyone? Yes.
Hello this is your local Arbitrator. One or more citizens have reported your behaviour as heretical. Due to this the Emperors Holy Inquisition have been informed and we regret to inform you that they have elected to initiate Exterminatus upon this world. We thank you for your co-operation.
Wow some people take this a bit to serious. He admits in terms of sheer power the IG could defeat basically any other faction on this list. However he points out its major flaws. Ie standization of equipment and legistical issues. Which when your legistics guys send lasgun power packs to units that have autoguns and bullets to units with damaged lasgun power packs. You have a legistics problem. Its that simple. Now i personally would chose the Unsc Marines legistics model as it has worked for military units since the industral revolution and standization of arms. However i would rather have either Imperial Guardsmen from Cadia ,Unsc infantry or even Terrain Marines over clone troopers. Sure Clones are trained from birth to fight battles but they never had to survive on their own without support or reenforcements for years behind enemy lines fighting everyday and night. And they sure as hell have never had to survive a childhood in a city teaming with cutthroat gangs, theaves , murders and worst . Basically Clone Troopers are too clean cut for me personally.
i will say that Eck doesn't quite do his research on Starcraft, at least not as in depth. It's not lacking, though not exactly as in-depth as 40k, and furthermore I can ensure that the Marines are a pretty cohesive force. They do recieve training, at least in part because they have to not be crushed by their power armor, the marine corps is supplemented in the same force by Marauders and Firebats, their sort, and furthermore the Marines have some pretty interesting stuff up their sleeves. Those armors have them easily topping 60mph, and furthermore is powered by a flat out small nuclear reactor so no problems with fuel. They have been shown as coordinated, tactical, specialized in their use of ammo, and robust as a fighting force given what they have to fight and just how well they do it. These dudes compete with highly technologically advanced psychic warriors, and the republic (which has better tech) doesn't quite have to do THAT. The protoss are a goddamn formidable force, not even to mention the idea that the Zerg are possibly the one race in all of (not 40k) sci-fi that would easily compete with the Flood (based on a couple technicalities and the simple way that the Zerg work as an infection and a hive). in addition, I've gotta say that Eck made a serious overlook when he said that the imperial guard don't have a ton of variety on the front lines. Literally their strategy on tabletop is not just to throw endless bodies at the enemy, but to make sure that the majority of those endless bodies are armed differently with a wide arsenal of plasma guns, the standard lasrifles, meltaguns, heavy emplacement weaponry, anti-vehicle stuff, and all sorts of things like it
Have to agree with this. Having a reasonable background and understanding of the SC universe, I'd have to say that the Dominion army is sufficiently organised to be able to face off against two very different but highly capable alien faces, as well as a variety of other terran factions simultaneously, either in cold war or full scaled open warfare across an entire sector. While some of the tactics employed in universe leave something to be desired (yes Mengsk, I'm looking at you), they are a highly effective and coordinated unit. Granted, they'd lose against W40K space marines or Spartans-II in single combat, but they have better armour and weaponry than the standard Imperial Guardsman, clone troopers or UNSC marines, even without including Maruaders, Firebats and Ghosts. As far as training goes, this is actually fairly standardised, though in primarily two parts. The regular recruits are trained pretty hard and effectively, though not to the same level as the clones, I'll admit. As far as the criminal 'recruits' go, the neural resocalisation process is standard for all of them, and it's the same process to not only 'rehabiliate' them, but also to get them to be an effective unit. I'm not sure how much more standardised you can get. With vehicles included, they have a more mobile and versatile force than the GAR, simply because of their reliance on walkers for the majority of their vehicles. The AT-RTs would be easy targets for vultures or hellions, or even well aimed infantry fire, and anything larger is simply too slow generally to evade attacks from the more flexible and mobile forces that the Dominion brings to the table. Banshees and Vikings would chew up the less mobile units and siege tanks and thors are more than capable of moping up the rest. The juggernaut would be more of a challenge but it's about the only GAR vehicle that would put up a reasonable fight. The vehicles of the IG would be an issue, especially the Baneblade, but a Leman Russ is outclassed by a Crucio especially at range and the Thor is essentially a scaled down Titan mech. With far less resources than either the IG or the GAR has available to them, the Dominion army has to rely on flexibility and organisation to counter enemy assaults, rather than simply throw numbers down the enemy's gun barrels. Sure, they're cannon fodder by a lot of standards, but they have to be, and indeed are, effective cannon fodder and, especially in terms of defence, they are one of the better armies created.
SC has the best chance against WH in this match up because simply they are closest to their level of ludacris stuff. IG dosnt work like he thinks they are alot better than he thinks
you forgot the reapers, marauders, firebats and many more in the terran dominion, isn't that specialisation enough? I mean the reaper is for scouting and skirmishes, the marauder for heavy frontline support and the firebat against weak, non-armored opponents and enemies, what more do you need, I don't wanna seem like a hater, because I'm not but I'm a big sc fan so this offends me, sorry. They wanted to bring in more special units similar to the Spartans in the terran dominion too... you find out about it in the campaign of sc2(wings of liberty and nova covert ops specifically)
im also a big sc fan but to be fair, there’s not much that can really outclass an army of genetically modified humans bred specifically for war. i don’t know much about halo though, so im not sure whether the dominion should be 2nd or 3rd but yes, he did not include a lot of the things in the terran infantry which sucks
I am ROSSO um well if you look at the weapons available they can tank cannon shells so anything else is very futile. Other than maybe plasma stuff. And they have anti personnel anti tank and anti air weapons
There are a lot of different models of terminators...standard infantry is tough but not immune to small arms fire. There are much more powerful variants but they aren't used for everything, presumably due to resource constraints.
in my opinion the terran dominion or UED would easily overpower the UNSC, you basically ranked them 3rd because the marines were rough grunts without a consistent training but most of them were brainwashed ex-convicts meaning they followed orders without question furthermore their armor and machines are more flexible and far powerful than the UNSC, the terran marine is just the first line of defence but the next tier of units grows exponentially deadlier each tier, just think that each protoss zealot can kill a halo spartan single handedly so fighting the regular UNSC marines would be a walk in the park, to be fair the covenant to me is very stupid and their tactics are incredibly underpowered on the ground maybe they just have a chance shooting things from their capital ships. On the other hand the terrans in the lore were not match for the protoss technology or the endless numbers of the zerg but managed to barely survive by having combobulate plot twists, they did not relay on some heroic lucky one man army dude that somehow survived impossible odds because you know plot armor... And to be honest Im not even sure the UNSC is a match for the WH40K marines just by sheer numbers...
Como todos los humanos, nos adaptamos alas dificultades que halla, Los protoss pueden purificar una planeta entero Bum, nosotros construimos una plataforma orbital gigante, los zerg con sus adaptabilidades, bum mejoramos y pulimos nuestra tegnologia, es solo cuestion de adaptarse alos problemas
I have read about how the Wahammer Halo and Starcraft armies are organized. the UNSC is quite meticulous on a strategic level, the terrans are quite capable of reaching this level but corruption often ruins things and in warhammer it is possible that your request for help will come decades later and probably propose an ineffective measure
The Unsc has Grizzly MBTs with twin 120mm AAA style guns and the M820 Scorpion "light" tank/tank destroyer with its 150mm standard cannon both these tanks are faster than a Baneblade and more maneuverable. Plus sorry to tell the Imperium but taking a failed inter war period tank design and making it the size of a house doesn't detract from it being a failed design in the first place. Basically 40k is saying we developed the M1 Abrams, Leopard 2, Challenger 2 ,etc insert modern tank and then by the 41st millennium we went back and reproduced large versions of failed tank designs. Granted Halos tanjs have there own game mechanics issues that don't make sense but at least they work in a real world battle.
The Imperial Guard often fought in the millions yes, but it does not matter if you charge your 4 million Guardsmen into a fray consisting of 40 million orks(for example) that is why the Astra Militarum are one of the most tactical factions/sub-factions in the chaotic world of 40k, great video btw👍
*Your attention please* The following is my indepth reply, and specifically why I think that 40k was under rated. First and foremost, I don't think Eckharts Ladder is intentionally Bias. He knows *a lot* about Star Wars and Halo, but knows much less about 40k. Hence his title screen [0:13] says "Starwars, Halo, & more" and doesn't name 40k specifically. also, to get this out of the way: looking at the Imperial Guard without Space Marines is like looking at UNSC (halo) without considering the ODST / Spartans. This is a big issue in and of itself, but going forward I'm going to overlook this. There are _other_ issues I have that I think need to be addressed. _______________ 1 4:13 "The sheer variety of Republic vehicles is also impressive." If you wish to give this complement to the Republic (Starwars) then it is only fair you give the same complement to the Imperial Guard (40k). wh40k.lexicanum.com/wiki/Astra_Militarum_Vehicles_(List) 4:28 "In addition, they [the Republic] have several types of dedicated artillery, which is not something commonly seen _in the Star Wars universe"_ Again, if the Republic gets this complement, then it is only fair that the IG get it also. The IG have: Basilisk, Colossus Bombard, Deathstrike Missile Launcher, Dominus, Griffon, Hydra Flak Tank, Manticore (Tank), Medusa (Siege Tank), Minotaur, Praetor Armoured Assault Launcher, Wyvern Suppression Tank. That is 11 self propelled artillery types, not including infantry served artillery such as mortar teams. _______________ 2 4:48 "training from birth also made the standard clone trooper stand out from their adversaries." In the 40k universe there is only war. Planets like Cadia or Armageddon have been in a state of constant warfare for _centuries._ As such, the people unlucky enough to be born on those planets are also "trained from birth" in warfare. Not in a sterile cloning facility, but on the front lines. It is for this reason that the Cadian shock troops and Armageddon Steel legion are notable among the Imperial guard. Because they have received lifelong "training" on the front lines. And these two are not the only two planets by a long shot: Deth Korps of Krieg, Temestus Scions, Kasrkin, Catachan Jungle fighters, Elysian drop troops, Vostroyan First born, Praetorian guard, Valhallan ice warriors, Tanith First-and-only, Maccabian Janissaries, Mordian Iron guard, Tallarn Desert Raiders, Savlar Chem-dogs, Scintillan Fusilers, Ventrillan Noles, Indigan Praefects, Terrax guard, Brimlock dragoons, Athonian Tunnel Rats, Attilan Rough Riders, Drookian Fenguard..... and on and on. Each on listed is notable in their own right. Even the Penal legions, *conscripts sent to the front lines to die,* are nothing to be scoffed at. They are hardened criminals from planets where gang warfare is on a scale larger than the wars on Naboo in Star Wars. Heartless criminals who grew up in a kill-or-be-killed society, which is just as deadly as any open warfare. _______________ 3 6:41 "different planetary traditions and resources can lead to vast differences in training and troop quality" You say this like it is a bad thing. Firstly, Not every battle field is the same. Different environments call for different tactics. The "Alba Highland Militia" is trained and equipped for fighting in mountainous terrain. The "Truskan Snowhounds" are trained to fight on Hoth like planets. The "Drookian Fenguard" are trained and equipped to fight in swamps. "Malfi Light Infantry" for Urban combat. and so on. Secondly, variety keeps the enemy guessing. If every regiment fought with the same tactics then the enemy only needs to adapt to that one set of tactics. If there is variety in tactics of course some are going to be better than others, but being "comparatively worse" isn't the same as being "objectively bad" Thirdly, you fight with what you have available. If every regiment was high-tech and well polished, then you will run into problems when fighting in a region of space that lacks the infrastructure to sustain that type of regiment. _______________ 4 6:55 "that being said, the primary method of fighting for the Imperial guard is survival through attrition" All things in context. Either they are fighting armies that _outnumber the IG_ such as Orks and Tyranids, or they are fighting armies that make even space marines look weak such as Necron and Chaos. The average human either needs numbers to face numbers, or needs numbers to make up for a lack of individual strength (relative to the enemy) _______________ 5 7:12 "The Imperial guard, however, does lack air support as that falls under the auspice of the Navy and is not always redily available." Air support should never be considered "always" readily avaliable, for 40k or anyone. Air support being in a different part of the military structure is the same as Spartans being in a different part of the military structure within the Halo UNSC. And thus at least considered. "Orbital Bombardment" is a rule/attack used by Imperial Guard as part of the 40k table top game. It _is_ an option that certain units have access to and thus should not be disconted. the "Aeronautica Imperialis" is the IG airforce. Technically part of the Navy, but works in close conjunction to provide combat transportation and tactical and strategic air support for its ground forces. warhammer40k.wikia.com/wiki/Aeronautica_Imperialis _______________ 6 7:21 "[the IG is] not exactly flexible on the Macro level due to the logistical nightmare that is the 40k Universe." Very true. But.... 11:34 "If we scale the UNSC up and gave them similar technology..." If we scaled the IG _down_ to the UNSC level, then logistics isn't a problem. If we gave the IG StarWars type of FTL travel then logistics isn't a problem. Also consider the vast numbers, distances, and time frames that the 40k operates with. Arming, deploying, and maintaining, that level of a military with sub-obtimal FTL travel is a feat in and of itself. It is a weakness inherent in the in-universe technology and not in the IG's command structure. If the IG were given the same advantages that Halo and SW have, then the IG would thrive. If Halo and SW were given the same limitations that 40k has, then they would suffer. _______________ 7 10:56 onwards. Everything said here can be, and should be, applied to the Imperial Guard. "front line troopers are trained from birth" See above for point 2. "They are well supported by a good variety of different vehicles" See above for point 1 "And there are many special forces branches, each of which is used often and is incredibly effective at a certain task." Space Marines... But also vindicator assassins. And while there may be less 'special forces' (aka, super elite black ops) the IG still have plenty of forces specialized for specific tasks. eg: Elysian Drop Troops are airborne infantry. Ratlings as snipers. etc. _______________ 8 *On the Other Hand* Don't think that this should automatically put the 40k Imperial Guard at the no#1 spot. Their command structure is bureaucratic, fractured, and theocratic. Their disciplinary methods involve killing first and ascertaining guilt later. Their research and development is essentially taboo. Their ability to make alliances is limited to humans only. and so on. Make your own decision as to which military structure you prefer. But make it while being adequately informed, and to judge all sides by the same criteria.
7 of the 8 points indicate that the IG should be No#1. But it is that 8th point that needs to be looked at. In terms of weapon variety [1], length of training/experience [2], variations of tactics and doctrine [3], manpower [4], use of air support [5], small scale logistics [6], large scale logistics [6*], and specialized forces [7], .... The IG wins hands down [as stated in the OP] But those are not the only categories that should be looked at [8]. It is all well and good to list the _positive_ aspects of the IG, but we should also list the _negative_ aspects. Take for instance the research and development, or rather complete lack there of. This alone should give people pause for thought before deciding if the IG have the desired military structure for their no#1 spot. The command system (galaxy wide) in 40k is bloated and bureaucratic. Where as the command system (galaxy wide) in SW is more stream-lined, but as such more prone to subterfuge. Which is better is up to the individual's choice and isn't a given one way or the other.
Well that tends to happen when your forces die in a year. Plus droid pieces could be reused as scrap for rebuilding. And when you have billions you’re bound to be strong.
Maybe I missed it but I think a good point to bring up for the republic is that the DNA for the clones was being stretched in the later years of the war, resulting in more defective clones.
Why taking the Spartans into account and not the Space Marines/Jedis/Elite dominion agents ? The title is kind of missleading, it should have been "Which is the best iunfantry / Ground army?". In term of organization, the Imperial Guard should be higher on this list because it can raise armies of billions of soldiers in a few months, transport them quickly from each military worlds to the battlefield, grant them supply lines... In Starcraft and Star Wars we don't care about these factors (unless you search deep in the lore for non-canon realistic stories). Soldiers/Clones just pop out of nowhere and can reach any point in the galaxy within a few hours in the main series /games. Starcraft and Halo were made to be video games, and their creators worked on balancing the game before. The Starcraft lore revolves around the heroes (Jim, Kerrigan, Zera...), the main story. In WH 40k, the lore is focused around replacable heroes (mainly the Space marines), who are a part of the army of the Imperium and can die. They often fight alongside the Imperial Guard and are just a part of the Imperium. I don't think it's possible to objectibely compare armies from different univers, who fight on different scales, and are or aren't the main element.
I agree with your point of including the spartans completely. "it can raise armies of billions of soldiers in a few months, transport them quickly from each military worlds to the battlefield, grant them supply lines..." is simply not canonical though. It usually takes the Imperium years or even decades to respond to threats (not to mention the time needed to take notice of them! In some cases it took the imperium more than a hundred years to even notice a governour had revolted and declared his systems independent). Also the raising of armies is an always ongoing process at maximum capacity ...
Spartans would be utterly crushed by the imperial guard, for every Spartan the imperial guard could field an entire army. Also one to one a space marine would crush a spartan without any effort, even moreso if neither fought with their armour on.
Were Chicken there’s still the logistical problem in 40k. Then there’s also the fact that it takes the imperium too long to notice and mobilize to deal with a threat as Ben Oni mentioned. Yes the Imperium could field armies for every spartan but by the time they noticed, raised and trained said armies the other factions in this list alone could probably have taken dozens of not hundreds of imperial worlds though maybe not fortress worlds like Cadia or Holy Terra.
there is one major issue that you all are missing here, every imperial world has a massive PDF force on standby and imperial cities are fortresses by default because if they werent they'd be obliterated. yes on the grand scale the imperium is slow to respond because its fighting a galaxy spanning theatre of war that is never won, so getting a warmaster to a select part of space to orchestrate a response takes years if the threat isnt significant enough. but the imperium will always respond rapidly with whatever is available locally first to any threat that might come their way. i fully believe that eckhart's list is flawed by not taking the scales into consideration.
I imagine this: The Aye of Terror: Abbadons 13th Crusade destabilized the continuum and created a Portal to an unknown Univers. The Imperium of Mankind sended his Fleet and one of his Regiments (a Cadian one) plus some Ultramarines through the New gate... ... Laserfigher is the first contact, here is also a fight going on. The 501st Legion under command of General Skywalker saved a Planet from droids. The Lord Inquisitor, who was comming with the Navy, send his troops into an attack. Countless Valkyries are leaving the homefleet. A firefight of hell is beginning. Skywalker, not able to use his force due to the psyionics, is fighting also a verry hard fight. Countless of casaulties later, the 501st defeated his enemy, but is only few in numbers. Skywalker is wounded, but happy that he has survived the New enemy. On the Mothership of the Imperial Navy: a nameless Officer comes to the Inquisitor "Sir, Our Conscripts are gone, we lost all of them" The Inquisitor smiles and say: "Send the Guardsmen now with Basiliscs, Leman Russ, Chimeras and Baneblades. Let the REAL fight beginn..."
Grand Admiral Thrawn what about the 212th, 104th, 91st, 41st, 442nd, 187th, or 21st legions? They’re all part of the grand army of the republic. There are near endless amounts of battalions and legions, I’ve just listed off some of the main ones.
“The UNSC heavily favors practicality in design, rather than flashiness.” I have a brick with a tank gun attached that can run on anything from jet fuel to biofuel to introduce you to.
i'm curious as to why you allowed special forces for all armies but the imperial guard (space marines are not guard forces and are not classed as special forces by the imperium) such as arc troopers, spartans and ghosts. But yet did not include astra militarum tempestus squads, imperium navy marines (who are almost always tough as nails) penal legions or units like the elysian drop troopers. Just wondering if there was a reason?
O well that sucks. also did i hear that the imperiums lack of standardisation was a detriment then he says clones and the like are trained to perform a single task like sniping their entire life ?????? what ??????
once again super bias on with this guy you see it the more you watch these videos i'm half expecting to see the culture show up in one someday and seeing it loss to the republic
Well it was still an entertaining video but a bit of internal consistency when comparing and trying to put personal bias asid would be nice. TBH i just though he didn't know about the 40K universe that much the way he covered it.
Imperial Elite Forces that are NOT Space Marines: +Cadians and their Kasrkin +Death Korps of Krieg and their Grenadiers +Armageddon Steel Legions +Catachan Jungle Warriors +Tempestus Scions +Elysian Drop Troops +Valhallen Ice Warriors Ever heard of the Lasgun? A pinpoint standard weapon which never jams with rechargable ammo, able to tear limbs apart. Individual regiments are seperated by role, but combined arms are widespread by a number of reginents complimenting each other. Everything in 40k is OP for a reason, but it is no excuse to ignore the points you are trying to compare.
Yochai Wyss Also, though most people think that the armor and weaponry of the Imperial guard aren't that great, they are by modern standards possibly some of the best gear. The reason it's downplayed so much is because every other faction in WH40K is insanely powerful and dangerous
That guy who knows stuff I know. I didn't mention it because every human with functioning eyes and a finger can scroll down and see all the rest of the points
ZerogroundSpartan But when you *do* compare Elite forces, you compare them. Not outright ignore their existance. If the Imperium really wants something done they do it. It's not like the Guard has a big reserve of Elites it can summon upon demand,one of the reasons why incompetant forces are sent to do the professional's job is because on their way there to deal with the problem an even bigger problem happened and they had to be redeployed, sending whatever forces available just to hold the line until the bigger problem is resolved. Sure the Beurocratic Hell has parts in it but so the Republic has one too
Those regiments are not special forces, they are just normal IG with a "skin". Yes, they have different ways to combat, but they are not special forces. Special forces are the grenediers of the korps, the rough riders of the steel legions, the zappers of the jungle devils...
MrRa I just wrote that: Death Korps Grenadiers, Cadian Kasrkin, Tempestus Scions, Elysian Drop Troops. They were neither mentioned nor compared to other Elites. My point stands.
you failed to mention the imperial guards tank army. the troops are often supported my many large heavily armed tanks that can defeat whole armies by themselves. the bane blade would make a halo scorpion tank look like a toy
If we talk about tanks you also need to realise that the other armies also have crazy good tanks, especially The Terran Dominion having the most versatile roster imo
If I had to say what would screw the Vong, it'd be them trying to annex a forerunner shield world or other large structure. The defenses would dust them considering that they were built to fight/resist the Flood.
Problem is he called it the best army, which is ultimately an opinion. He should have called it "Best army structure". Plus he hasn't gone into very much detail. For example in the 40k universe you don't just have the entire regiment of guardsmen charge at the enemy and after 500k casualties call it a day. There are unit structures within guard regiments. And what he said is true about the units being highly diverse and specialised based on where they were recruited. But he forgot to mention about his "supply problem" that guard regiments equip equipment which is normally produced native to their local world, and in certain situations receive supplies from forge worlds, however forge worlds are mostly responsible for producing the vehicles of the Imperial guard. So supply isn't as much an issue as it's made out to be in this video when most of the supplies are produced locally. And in the situation of an offensive war that argument also fails, the Imperial navy is MASSIVE. And they have a vast armada of supply ships which can pretty much run constantly and a navy big enough to protect it. Would I call the IG the best in regards to structure? No. I still think it deserves #4 on this list as generally you choose the regiment for the job, or one that can respond the quickest. And quick is not always on the table in 40k, as the warp can get you there on time, faster than you expected or you could arrive 5 years too late.
Yeah thats true as he doesnt take overall size,tech,etc into account only how there organized ,structured and there logistics, but still enjoyed the video a simple name change would fix the issue
@@sabregaming120 well the adeptus astartes and the imperial navy should also get their ground forces included if all the different parts of the planetary fighting forces of the respective universes are considered which would firmly place them at the top. They even win on the logistical front. Try scaling up the production of clone troopers to the scale of 40k and you will fail, try supplying trillions with highly advanced equipment like the terrans and the supply chain wont support it, and as for halo they just got ahead of 40k because they got to include all of their planetary fighting forces but is already outmatched on all front by the different corresponding parts of the imperial fighting force.
@@sabregaming120 Ghosts are part of the Terran Dominion. Medics. Firebats. And they aren't prisoners or cannon fodder. Didn't be excluded. Imperial guard has many specialized regiments and be excluded too. Not fair really
@@hjalmarjonssonrantala5375 Surprising You don’t explain how the Scaling up production of clones would simply just fail Yet include it for the other options
I am a simple man. I see StarCraft love, I upvote. One note I'd like to point out is that Ghosts are not 'marines' or simply 'fill the role of snipers'. They are far more close in resemblance to Spartans, in the manner that they were kidnapped children, brainwashed into being "super soldiers". Where instead of physical augmentation, their "super"-ness came from the fact that all of them were capable of using psychic abilities. Hence they were trained as spec ops, mostly used for infiltration and assassination, since meddling with the minds of others, in addition to their cloaking suit technology, made them exceedingly effective in those roles. They are the very powerful scalpel that would create weak spots for the marine corps to break through...which also has the potential of going awall due to all of the brainwashing and reeducation programs they are subjected to in order to keep them loyal, so mental breakdowns are a constant threat, no matter how well trained and or powerful of a psionic a Ghost is. And while the most specialized, they are not the only specialized part of the Dominion's ground forces. You have the more heavy variants of power armor dedicated to dealing with either masses of enemies, or to be able to focus down more concentrated and or single targets in the case of the Marauder and Firebat, and a light hit and run disruption force in the case of the Reapers. But alas, I digress, I am a Protoss fan, don't really care much about the Terrans. Hope to see my boys in a video some time in the future! ^^
Drengene fra fyn That would depend on the scenario. Before we delve into engagements, an important thing to clear up is that the immunity to infestation that the Protoss enjoy in the SC universe is exclusive only to the Zerg, due to Xel'Naga fuckery with the genetics of both races, but there is nothing that would suggest that they are immune to the infections of other species. So I believe that Flood will be able to infest Protoss in the first place. Now advancing onto the actual engagements. Firstly, the single spore beginning an infection on a Protoss populated planet. I think that this is the most impossible success for the Flood, as the Protoss are very psychicly sensitive and communal(in the case of the Khalai and Purifiers, those two sub species of Protoss essentially have their own hiveminds), so, similarly to how the Eldar in 40k protect themselves from Genestealer cults, the Protoss would be able to discover the infection relatively quickly, and considering their _love_ for Zerg looking things, they would obliterate any trace of it with extreme prejudice and haste. Next up - the Protoss discovering a planet infested by the Flood. In this instance there are two variables to consider: the planet's significance to the Protoss, and if the Flood has managed to amass a fleet to protect itself on said planet. If there is nothing on the planet that they need, or if it is just generally an unimportant rock to them, the Protoss would just blast the planet into rubble without hesitation. In case of the opposite they would either partake in a quick extraction of whatever they need, before retreating and obliterating the planet, or a precision strike to eliminate any high psionic targets that may hold control over the hordes, either via orbital bombardment or specialized kill teams, in order to send them into disarray and then proceeding with a mass deployment to mop up the hordes in their confusion. This depends on the size and composition of the Protoss force as to an extent they will need numbers. If it is Khalai or Tal'Darim that do the attacking, it would be very hard for them to pull it off, unless they bring enough numbers to cover essential personnel like High Templars or Ascendants, who can unleash huge volumes of destructive psionic energy and can make the energies of the hivemind in more specialized bioforms cause said forms to go boom. The best case for the Protoss would be to combine Nerazim, who are the most mobile, and can bend the energy of the Void in such ways that they completely screw with the way they are perceived in reality and Purifiers, who are literal living killing machines that are very strong, very durable, capable of self repair, have 0 organics the Flood can use and can be deployed in vast numbers. It also depends on the size of the Protoss fleet and the one controlled by the Flood. Unless the Flood is also using Protoss vessels, it will need very large numbers. Unless we are talking about the full force of the united Daelaam fleet being against them. In that instance, the only way for the Flood to stand a chance in a naval engagement it would need it's fleet power from the time it fought the Forerunners. As for the Flood invading en masse, first it would need a fleet big enough to overpower any detachment of the Protoss flotilla, if they are facing the united fleet, unless it is the Flood at its peak it will not be able to stand up to it. And its best bet would be to attack a planet populated by a single Protoss subspecies, ideally one with no Purifiers on it, and it would have to rely on numbers to overwhelm the planet's garrison. Overall conclusion, I think the Protoss are remarkably well suited to handle the Flood. The only means for the Food, that I see, to be victorious is for it to build up a large enough force to overwhelm and take over a small Protoss force, then do the same to other small Protoss forces ad make sure it is not detected, until it commands it's very own large force of Protoss vessels.
I don't know much about the flood, but from what I know, they are comparable to the Zerg when it comes to infestation. I'm not sure the specifics on how the Flood infects other species, but the Protoss cannot be infested (by the Zerg). Assuming the Protoss *can* be infected by the Flood, they can mitigate their losses far better than humans. For one; the Protoss have the Khala (Khalai Protoss of the Khala and the Purifiers have the Data Web) that basically links their thoughts, emotions. (Although this does not apply to the Tal'darim and Nerazim). What this means is; if a Khalai Protoss is to be infected, other Protoss will notice and thus be able to prepare pre-emptive measures and contain the infestation. They can also sense if one of them is no longer within from the Khala. Second; ALL Protoss are able to teleport/warp, in fact, it is part of their identity as a species. So on top of being able to telepathically communicate with each other, they can simply warp away from an infestation rather safely. (Although, this can act as a double edged sword to be fair). If the Protoss can't be infected by the Flood, then they can simply take the easy route and glass planets. That's basically what the Protoss did prior to the original game, and they could do so easily. The only reason why the Protoss didn't burn every Terran world is because Tassadar (the commander of the Koprulu Expeditionary Force who was tasked in cleaning out the Zerg) didn't want to kill the humans.
As stated in my own analysis above, the Protoss' immunity to infestation is exclusive only to the Zerg, due to the Xel'Naga messing with the genes of both of them, but there is nothing that suggests other species can't infest them. And as a side note, I think _shatter_ is a more appropriate term to use. As the firepower of 4 Carriers or 6 Void Rays is enough to cause a planet to explode into rubble.
TheHive 14 he spent 12 minutes putting his point across, the whole video is terrible, for a real comparison video we should have like an hour with a dedicated break down of each faction, that point aside it also feels like he's made little to no effort researching any of the different lores
The Hypest You know this guy doesn’t have an hour. He has to record and edit this, which takes a whole day. He has a life outside of RUclips. Aside from that, who do you think should win?
Bookhead714 I know he has a life outside I just feel a weird air of pretension around his videos, he's always banging on about liking and subscribing but I struggle to find where he actually earns it, just my opinion, and aside from that all I think the UNSC should be top spot because they're shown to be an incredibly well organised and well disciplined fighting force, between the marines NCO's and the ODST's the force of foot is solid and well trained and their vehicles each fill a specific battlefield role very well whilst also being flexible enough to assist otherwise, like being able to mount different weapon types on a warthog, also their armor is shown to withstand plasma shots which I think is an important little side note but the my main reason is that in all forms of Halo media they're always portrayed the same way, capable, adaptable and hardcore unlike the clones who are shown to be quite narrow minded and unflexible or the starcraft troopers who are specific to one role, as a rampant 40k fan the guard have to come at second place because for the emperor and all that, then I guess the last two would share a third place
I feel some bias to the guard that you show the elite units of the other militaries yet seem to downright ignore the elite portions of the guard, not even the Militarum Tempestus or the Cadian Kasrkin.
But its true. This is a logistical video not a power video. The imperium of man is strong as hell but when it comes to logistics..... it flat out sucks
I'm a huge 40k fan, but ecks is for sure right about this. The imperial guards lack of standardization and their garbage logistics is an integral part of their grim darkness. For every guard regiment who kicks ass and chews bubble gum, there is a regiment who gets issued ogryn uniforms instead of the anti armor weapons they desperately need.
Lacks standardization uh really because just look how standardized their lasguns are sure there’s different patterns for every regiment but they all have the same base same with their vehicles so lacking standardization is bullshit and on a micro scale the logistics are solid but when you are fighting a massive war on several hundred fronts against many enemies you tend to lose track of some stuff but it’s mainly due to the mechanicus being assholes imagine how effective the guard would be if they had the magic bs technology from Star Wars
I'd still argue that this still counts as superior logistics just because of the sheer scale the Munitorum has to work with, even hitting 50% is incredible.
Sentinel Playz TM yes, their Las guns and vehicles are the same, but you put a catachan next to a Mordian Iron guard and you're really gonna say they're standardized? The equipment is the same, but beyond that, training, discipline and even tactics are, quite literally worlds apart. Also while the unsc and the terran dominion fought in a pretty small area, the clone was a galactic conflict as well. Also, giving imp guard star wars tech kinda defeats the purpose of a versus match up
Erebus Von Mori the sheer scale that the imperium had to deal with is mind boggling and the fact that things do manage to work does credit to some of the people in the munitorum, but bureaucratic inefficiency is kinda the imperium's shtick. The logistics system they have in place is inherently flawed. If worlds are lost or declared traitors because some scribe carried a zero wrong isn't a system to brag about. It's one of their whole "grimdark" things.
Andrew Walli that is caus each regiment specialises in something and only that. They don‘t work in the same field and theirfor require slightly diffrent equipment
"Spartan 2s were abducted from birth..."
Primarchs: Ha! We weren't even born before we got abducted!
That's Heresy- Oh, sorry sirs...
Irish Spartan Studios that’s M’lords to you human.
Haha
Get Ass if that was true I’d look like Ryan Renalds or someone who was actually attractive.
@CallSignLava damn right
Imperial Guard: *Cries in Cadia. “The planet broke before the guard did.”
because of numbers mostly though. Its not like the kill/death ratio was super amazing or anything.
Len Kagamine they were literally holding off endless swarms of demons and a super sized battle station rammed their planet till it breaks, and they still fighting. Kill/death ratio not amazing? I doubt it.
@@yokgor4675 13th crusade....12 won 1 lost is a nice k/d ratio when fighting demons and demigods...
90% cruelties: *ABSOLUTE VICTORY*
An Imperial Guard thinking about Cadia and laughing?
Star Wars: “Sir, we have lost 3,000,000 troopers! We must pull back!”
“Host a planetary wide evacuation!!!!”
WH40K: “Sir.. We lost 3,000,000,000 guardsmen.”
“Throw another 3,000,000,000 for good measure I guess.....”
Just crash a blackstone fortress on them
ADAM MOHAMAD ALI if only Star Wars operated with numbers like that
Master chief: 😐
Grant Fuller
Space Marine: 😶
Master Chief and the Jedi: “This is where the fun begins”
Reading the actual books on imperial guard is a real eye opener to how well trained and actually capable the imperial guard are
Everyone thinking guardsmen are all conscripts..
@@Crazyd6666 most people think they are conscripts who dont give a shit when really they are putting their lives on the line willingly and another misconception is tha they hate their commissars which they dont?
@@KageRuffian I'm pretty sure that till date it's only Commissar Cain and another one whose name I vant remember are the only commisars that weren't shot by their own squads in an "accident". Commissar cain says that because once a commisar kills too many guardsmen he becomes disliked amongst the guard and is viewed as a bigger threat than the enemy and in a firefight no will bat an eye if the said commisar was shot in an accidental friendly fire.
The reason they are looked at as cannon fodder is because everything they face is basically literally from hell and they die by the trillions. That said, the fact they ever win against the insane manner of soul ravaging monsters thrown at them is a testament to their skill and courage.
the real reason is nobody cnows the difference between whit Schild and gard
So, the Imperial Army-
“The Imperial Guard,”
“Astra Militarum,”
THE WALL OF GUNS...
ASuddenRedFox I see you also enjoy tts
A man of culture.
I WANT TO BOOP THE SNOOT
@@Theuselessguitarist NO BOOPING
"our flashlight boys"
Imperial Guard: we have more men than the enemy has rounds
Obj. 277 ww1 Russian troops against the germans
@@giantturtlecat2959 wait what
Namgyal Chughar
Regiments of Imperial Guard
not if i limit the points, *evil laugh*
have you ever heard of the tragedy of darth plagius the wise
The Death Korps of Krieg would like to talk to you about the importance of morale on the battlefield.
The death keeps of kreig can do what they always do become players and players of meet shields
When Death Korps are told to hold line they WILL hold line
@@madzistropudzitto3229 they need comissar to prevent them from bayonet charge out of the line
Discipline is mordian iron guard thing
@@helsreach8954 not like they shoot comissars for cowordice on Vraks
You all do realize that the Clone Troopers are raised from birth to be soldiers and artificially aged to be adults in 9 years so are as discipline as the Mordian Iron Guard and as zealous as the Death Korps of Krieg.
You also realize that the UNSC recruits from all 800 of their colonies. Mostly from the militia. These colonies include Titan a planet that makes Slavlar look like a nice place to live.
So yeah their as discipline as they come and get a A in freaking insanity from most normal Guard units. Even the Death Korps of Krieg might reconsider their position when down to a squad with combat knives and a 2,000lbs 9 ft plus tall giant ape in power armor wielding a Gravity hammer comes charging at them.
That would be normal for the UNSC Marines and Army Troopers.
So fighting something human size is a relief. Then again the UNSC is likely to join the Guard in kicking the other factions asses.
If you really think about it the Astra Militarum does considerably well organizational. If you put any of the other factions in the 40k universe and crank up the size of what they have to cover territory wise, it would be absolute heck for them too.
I mean Warhammer is literally just Big numbers VS Big numbers. (if there are even numbers, we all know the lack of facts in warhammer... )
Also I love it how he compleatly ignored every another faction in 40k essentialy decided that yea the guard doesn't have air support but technically its the navy job wich is not aviable wich is a lie as every planet has its airports that are still considered navy meaning that guard always has air support potential, then the lack of armored support, yea that's just straigh up wrong as the guard uses a lot of vehicles depends on their job and Battlefield
Finally I whould like to adres the fact that there are guard regiments that specialize in varius activities, not every guard regiment is just atrition specialist, those are deployed only on battlefields that need it, for smaller more specialized areas you have diferent regiments, the guard is not a hammer, its a toolbox you have a regiment for every task and unles you're forced into using a wrong one you will always have best troops for said task
@@mattor300 catachan, sancioned psychers, valhallans, the krieg, ultramar soldiers, the list goes on.
@@Trazynprints yup exactly
Eckhartsladder: puts Warhammer 40k in 4th place.
The entire Warhammer community: *whips out Lore books*
I am part of them as well.
Only because he's judging them relative to their enemy in-universe, not directly to each other.
It's completely correct. An army that measures the success of a battle in casulties is not a good army. Hell, the Death Korps of Krieg have an average lifespan of 17 seconds. "Alright, maggots! That's your first day! Now go out there grab a gun from the last squad. They don't need 'em anymore. Any questions?" "Yea, why don't we get our own guns?" *ExecutionShot* "Any further questions?" *Silence* "Wonderful, now swarm the enemy and drown 'em in your blood! For the Emperor!" *nervous mumbeling* "I said: FOR THE EMPEROR!" "F-F-For the emperor!"
Okay, there ARE some effective parts in the guard, but they are all very squishy. And then you have Commissars... the most scary thing for an imperial soldier ain't Demons or giant insects from Hell... no it is the Gestapo Nazi guy right next to them.
That's not effective... I mean AT ALL.
But the guard isn't designed to be effective... it's designed to be desperate and to transport a WW1-Trench-Fight feeling... and WW1 was FAR from being effective.
So actually the Astra Militarum should be on the 5th place to be honest... and don't ask me about Lasguns or the most shitty standard weapon of that universe.
Just look into the gameplay of that army in the tabletop. Ever tried to play the guard like an elite army? It is possible but the only real strength of that army is their numbers... hence again not effective.
@@philippschmitz1787 true, but you're forgetting about the imperial guards biggest asset that was never covered in this video. "BANEBLADE!" and other ground vehicles like the basilisk or the lemon russ battle tanks
@@robertpillsbury2218 No, I didn't forget those metal coffins. The thing is, the guard was never considered to carry the majority of military responibility. That was a task for the Space Marines, that were designed as guardian angels. The guard was disigned as a support troop... while space marines should be the masses... but then came horus heresy and all went down south and uspide down. Now you have a mass canon fodder army with cheap equipment that is designed to be cheap, because the guard is for support not to carry a full blown war.
BTW In a world of interstellar warp travel and world destroying exterminati, a world war one tank is not really effective... and the bigger it gets the less effective it is. The Tau got that right as they have a very modern approach on warfare. Having the biggest of something almost always just means "LOOK AT MY SHINING BALLS, DUUUUDE!!!".
But let us speak about the Baneblade at its level of effectiveness... which tends towards null... Why? Because it so darn heavy that it would sink into any kind of soil. So you have a very much immobile bunker with a fuckload of weapons... a HUUUUGE target that explodes like a plasma bomb if you manage to destroy it... but because it is a huge target you can barely miss it. Shoot it long enough and it will blow up in your enemy's face. Look at those conceptual Nazi-Tanks Maus and Ratte. The Maus was even built (and roughly the size of a malcador heavy tank), but it was to heavy for the most roads, so it had to be transported via train... but the journey ended when they noticed that it's too big for like every railway tunnel. But even if they did manage it to bring it to any battlefield, it could've been used on asphalt only. So no open field battles with the Maus. And a Baneblade is more than twice as big, which makes the BB exponential heavier. So you'd need a whole infrastructure only to get that thing anywhere. That's not even CLOSE to effective. It just a huge chunk of explosive metal that lumbers over the battlefield just to get stuck forever in the next mud pool.
@@MansMan42069 Your grammar has surpass the limits of comprehension. What do you mean?
Enter the video "Eh, 40k is gonna wreck this"
20 seconds later "which army is best from a logical and organizational point of view"
"Whelp, 40k is gonna be last then"
Félix Dubois in organization it's definitely the Terrans
Félix Dubois if it were evn numbers 40k woyld get crushed
Heresy!!!
This heretic blasphemes the god emperor! Heretic! Heretic! Heretic!
Organization I believe it's the Unsc like their military is so perfectly all around like the republic is missing out some essentials and the terrans are so close to the unsc
4th place!? You put my divinely chosen armies in 4th place?! Galactic Civil War? We call that Tuesday
I'm sorry to inform his majesty but your imperal army has been broken up into hundreds of individual specilzed armies to the point your adminastrium can't properly supply it at all times. Basically your high lords over reacted to what they are calling the Horse Heresy. And practically destroyed all your organization structures. The imperium has also become religious and worship your majesty in total violation of your law the Imperal Truth.
John2r1 - HERETAC !!! I need a heavy flamer for this amount of heresy..
"Ave Dominus Nox!"
@@John2r1 horse heresy? That alone is heresy on it own.
I do not recall a horse joining the forces of chaos.
@@Kimi-uk6lf yep but its what the Illegal by the Imperal Truth.
@@Kimi-uk6lfdude this fucking horse he's the horse of Archaon come into the 40 millenium show is pride
40k loses "Impossible. Perhaps the Archives Are Incomplete."
Jebu911
file-Titans: missing
file-Astartes: missing
file-Saroritus: missing
file-Navy: missing
file-stormtroopers: missing
file-armor: missing
file-psychers: missing
You get the picture
@@sonofthewolfguardianofthef1214 Inquisiton, missing. Technology, missing. Morale, missing. The chance of just destroying whole solar system because it is just "not worth the efford" missing.
Annie Shineblossom
The chance of virus bombing because it’s not worth the effort. The Imperiam would gladly kill several billion “traitors” then simply recolonization the planet.
The chance of planetary destruction would take a useless, chaos/xenos infestation, backwards, and actually not worth the effort. The siege of Vraks is an example of when the Inquisition doesn’t think that Exterminatus is viable.
Well. It was about the effictifnes. Not the numbers. If you scale down the guard to star wars proportions they would fail misserbaly. And if you scale up the clones they would probably destroy them. You could say a guardsman is 1 point and clone is 5.
40k fans: *WHAT IS THIS HERESY?*
You’re a guardsman, you’re not meant to kill the enemy, your meant to expend enemy ammunition
Krieg: I see that an absolute win.
@@riveraharper8166 *Procceds to charge with a shovel*
Have you considered contacting your local Inquisitor sir?
RG 13 NOBODY EXPECTS *THE SPANISH INQUISITION*
@@typhus7796 No, but I really loved Monty Python
The heretic which constructed this projection had not even considered how formidable the guard can be, they even pose some threat to the adeptus astartes. So my brother I think the heretic is a chaos spy!
I love how dramatic all us 40K fans are about this.
no point hes already contacted you, and found you guilt of heresy
*glances at non-40k armies* "Blessed are they that reap the sinners from the sight of the Emperor."
*arms Atmospheric Incinerator Torpedo*
*aims literally every Star Wars superweapon in both Canon and Legends at Holy Terra*
Try it, bitch. I *dare* you.
"Nice quote, I'll engrave it on your tombstone"
As if there arent any superweapons in Warhammer 40k. Heck, Star Wars fanboys are annoying
@@caedes4367 But Eck points out in this video that the Astra Militarum's logistics are atrocious.
@@andredanielleite7859 The Imperiums most powerful superweapon is the vortex torpedo capable of destroying a planet. The most powerful superweapon in Star Wars legends is centre point station which is capable of destroying star systems. The most powerful superweapon in Canon is that dumb planet thing from episode VII which is also capable of destroying star systems. Of course all of this is nothing in comparison to the forerunners who can wipe out all life in the galaxy and even they pale in comparison to the dowstreamers who are capable of creating and destroying universes on a whim.
In the grand scheme of things 40k is an upper-mid level sci-fi universe in terms of power levels.
When you have to eliminate the Astartes so that the other factions can stand a chance.
They are apart of the Adeptus, not the actual Military - and even then Space Marines are actually very rare to run across in the 40k Galaxy.
@@quicke5486 is true but so are the spartans for halo as well
@@allytank-itykitty7417 Spartans are apart of the Navy, not their own thing.
@@quicke5486 Right. And Ecks include Spartans Anyways xD
But Ecks ignores completely the power of the Inquisition armies (Ordo Hereticus, Xenos, Malleus) and he said there's not air support in 40K. Not even Valkyries and Marauders? Not even Leman Russ tank or BANEBLAAAAAADEEEEE?
And they still don't!
"The clone army was not at all a blunt weapon,"
Well obviously nobody told the Jedi that.
The Jedi where not soldiers let alone general's.
All the Jedi Knights and Masters that held the rank of General, and led the Clone armies in battle beg to differ.
@ivan ivanovitch ivanovsky they were forced into that conflict . not by willingness fun
@@Gadget-Walkmen and? Were the clones given a choice?
I think he means they where not generals in the same way that I'd still not really be a general even if for some crazy reason I was conscripted and promoted right now
Wont talk about jedi or space marines, throws in spartans tho.
Yep
technically the jedi are not apart of the GAR, and the space marines are a different military core from the imperial guard. however Spartans are actually apart of the UNSC. also the moment you include space marines they win, even if all other 3 armies teamed up.
NachosLeTaco well he wanted a fair shake, so we need a handicap, otherwise it will just be a question of who has better organization SW or 40k as 30k would just be a massive fuckoff army of angry indestructible tincan men that like to lop stuffs in half with their weird chainswords in sheer disregard of their own safety.
@@TheMatthew001 The Spartans are part of the UNSC, and the Space Marines are part of the Imperium of Man....so yes, Space Marines should have been included if we're following your logic.
@@razzledazzle2666 UNSC is a military as a whole. UNSC ground forces do consist of Spartans. Having Space Marines in a part of IG is like Ice cream and Cheese is the same thing since it's made up of milk but you see Cheese and Ice cream is different. SM and IG are sepreate armed forces and Imperium has designed the forces this way
Astra milawhat now? You're in the Guard son!
Not "You are in the army now" song struck in my head, thanks a lot.
Glad to help.
THE WALL OF GUNS
@@xneo329 and yet they still can't hit their target
@@Wongseifu548 The Guard are actually pretty capable of hitting what they're shooting at (especially when compared to Orks and the like).
The thing is the clones had like 1,300,00 men but that’s basically how many men the guard losses for some random hill in the middle of no where
Those are apostrophes
(,) that is a comma
@@YourAverageKriegsman ok
That and you seriously expect me to believe that the Republic only had 1.3 million clones for their entire military? You have third world countries on Earth with more men than that in their militaries, how do you expect me to believe that's enough for an entire galaxy?
@@YourAverageKriegsman YOOOOOO TEXAS RAH RAH
But that’s based on power not effectiveness/organization which is how he’s as ranking them.
The Astra Militarum is divided the way it is because of the Horus Heresy, this is to prevent one commander from gaining to much power and rebelling with a unified force. Not saying I would agree with that idea but it does explain the decentralized power in 40K Imperial guard.
That may explain it, but that doesn't stop it from becoming a bit of a logistical terror.
Yah like just look at the Death Korps of Krieg and then look at the knights in that one house in dawn of war 3. Big fucking difference.
Edit: Fixed it.
who the fuck are the Death Korps of Craig
Reactiveisland5 I assume he mean the Death Korps of Krieg.
I suggest looking up the channel Tactica Imperialis if you want the answer in more detail. The basic jest is, they are from a world ravaged by nuclear winter and radiation who strive to always prove themselves loyal to the imperium...and they do it VERY well.
HERESY! im calling my local inquisitor!
Go ahead oh wait the local inquisitor is too busy plotting back stabbings and such
@@Wongseifu548 you act like there's only one per planet
@Aron Lazarus yes
Atolocus35 no one expects the Spanish inquisition!
He said no calls of bias, so he's not the one committing heresy, is he?
Who the hell needs an army when you have The High Ground.
Unless the battle is in space well.... There is no High Ground if there is no ground
The High Ground LOL True. :)
How dare you doubt Master Kenobi!! Obi Won always has the high ground!!
I have the higher space
The death star solves that problem. Your enemy can't use the high ground if there's no ground ;)
The High Ground Why did you think Vader built a death star?
You see the imperial guard is hard to put in a spot because there military philosophy is so different that any other faction. In the 40k universe lives are the most expendable asset in war. The imperium has entire planets that are able to be strip mined for all the minerals and metals they need, so losing entire guard regiments is completely acceptable. In another universe you would say “Oh no! We lost a troop Carrier, that will really affect my combat.” But in the 40k universe you say “Welp, I lost a couple fleets in the warp, whatever send the assault.” Also I believe that if the singular soldier of the imperium wished to live longer and have better tactics they would but their belief system is that this is there last battle and they are willing to lay down there lives for the great god emperor.
Im wheezing harder than a necron receiving a cease and desist order😂
Well referenced.
I'm can't see a thing
Gaze upon this comment
Virgin: "Look at this"
Chad: "Gaze upon this"
@@Segregationist I cant even see.....
I like that the comments here humorously disagree but everyone is still being chill, well made argument for the GAR!
Then again, how will you organise your units when you're drowning in guardsmen blood. #cadiabrokebeforetheguarddid
Cadia also had more soldiers than every army from every other setting combined though, so that doesnt really prove much about how effective it is given equal resources.
@@lenkagamine4145 even if they have equal resources cadians believed in the emperor so much that demons manifesting as their worst nightmare couldn't beat them so their morale and mental strength is through the roof
You can organize it by simply using the specialised clones that were made for naval operations. They will teach a lesson to the chaos on how to operate in deep red water 😂
#GARispreparedforeverysituation
@@georgemiller8765 i really think not that they are prepared for chaos, they are used to fight against aliens and droids but not the horror of the warp but thats just my opinion
9:30 okay a few things
1) not counting the Imperial Guard without even the Sisters of Battle is the same as saying “we’re taking a look at Halo Space Marines without any supporting elements like Spartans”
2) the diversity of the Guard allows it to be a specialized fighting force on any given planet
3) the Imperial Guard has a bottom line some regiments go above and beyond some don’t
4) Imperial Guard regiments are expensive and well maintained
5) you sound like you’re taking about PDFs not Imperial Guardsmen there’s a difference
6) the burocraticy is bloated not the military
7) Imperial Guard regiments when not fighting other humans rely on Astartes, Titans, and Naval elements because that’s the balance of power in the setting you cannot take a single element of an extremely complex military and separate it
You seem bottered cause 40K didn't win this, it happens yk
@@astroboy890n he isn’t wrong though removing
The astartes is like removing the spartans they are essentially the same thing when it comes to each army,they serve as the “Best of the best”
Halo gets their rare Spartans and naval support, but 40k gets just grunts and no mention of titans. I agree that star wars comes out on top (ignoring the movies clones can't aim trope) because 40k is supposed to be dark and incompetent superiors is a part of that
calm down bro, at 10:53 he KNOWS he is being Biased, and we all can tell, so its ok but just calm down
@@NixonsAppendix dont 40K get support of Salamanders and other classes of space marines deployed on battle? I primarily mention Salamanders cause they are willing to save inocents and such
Imperial guard: stopped artillery bombardment of city three years after they surrendered
Krieg offered the hive city to surrender before they started shelling
5 years in the hive city attempted to surrender, Krieg ignored it stating that it was a trick and that heretics weren't to be negotiated with
another 5 years and everything inside the walls was dead
3 more years of shelling and the hive city was rubble
It was a boring 13 years
@@keatonburton6064 wanna see us do it again?
And again?
@@keatonburton6064what? Do it on a BIGGER scale? Sure!
An open mind is like a fortress with it's gates unbarred and unguarded
No. That is a gullible mind.
A properly open mind is like a walled city, its gates open, with guards on the walls and in the towers, as well as manning the gatehouse. Those passing through are checked for contraband, but anyone who poses no threat to the proper functioning of the city may pass through.
Every person/idea is considered, given a fair chance, and then rejected or accepted based on their merit. Those who only make trouble (in terms of ideas, those would be the ones that are harmful or even just unsupported by evidence) are rejected or kicked out.
theuncalledfor I’m guessing you don’t get the reference.....
@@TheStonewall117
If I had gotten the reference, I probably would have simply prefaced my response with "ugh, I hate that quote" or something like that, without changing much about the content. Unless there's some context in the source that makes it okay somehow.
"Knowledge is power, hide it well..."
@@theuncalledfor Beware the mutant, the heretic.
This is heresy of the highest order. But seriously, good video
It will be reported to the Officio Prefectus.
He also ignores the fact that there are loads of specaised units for guard in 40k they have all the specaists of the Grand army, snipers, AT, Attilery, Heavy weapons and Tank's. It's just feilded on a larger scale than any of the other armies. also just cuss a planet tends to produce lots of on class of trooper dosn't meen that thy only fight as one regament. just like in the real army, spechalist formations are split up at the tatical level so everyone can get the help they need. Yes 40k in a logistical nighmare, but only at the glalactict level, the empire is very well organised at the local and tatical level.
Morty Jhones he actually didn't. 7:04-7:36
Beasty108 But he doesn't include that strength in his final comparison - and then goes on to praise the GAR for it, with it being his main reason for picking them, despite ignoring that the Guard do exactly the same.
Beasty108 As for the Navy point, how come he bans the Imperium using their naval assets (such as Valkyries) but lets the UNSC get away with their Naval forces, including Spartans and ODSTs? Bias.
Here comes the Horde of Guardsmen in the Comment section
@@testacc2471 he almost died to a bunch of hippies, I'll take some space Marines over him any day.
THE EMPEROR PROTECTS!
@@testacc2471 Stop your heresy or the emperor will shove that gauntlet so far up your ass that even the emperors light won't be able to reach it.
This is total heresy, Blood Ravens! Bolt them done and steal their properties!!
Sounds someone needs a visit from the Inquisition
Name of this video: ,,Which Sci-Fi Faction has the BEST ARMY?"
,,BEST ARMY"
Halo part of the video: * Humanity has both regular soldiers and GENETICALLY MODIFIED SUPER SOLDIERS - Spartans in its army
40k part of the video: ,,Adeptus Astartes will not be included"
Wut!?
Also not considering the scale of 40k is ridiculous. The fact that one planet can house an ungodly amount of people and then the fact that there are millions upon millions upon millions of planets makes it hard to standardise even laws and punishments. The solution to this is planetary government and a similar solution was used for the military since the adeptus astra militarum has problems counting all the people that get recruited or die due to the scale of the organisation. They split the adeptus astra militarum into armies and regiments with a certain degree of freedom to make the flexibility of the organisation as a whole higher and get the response time lower. But that all gets discounted as it is not standardised which is automatically bad at least according to this video.
This is all not to mention that the adeptus astra militarum never fight alone, most often having support from: adeptus astartes, adeptus mechanics, and the imperial navy which all dampen the blows that the astra militarum have to take the blunt of.
Spartans are a prt of the UNSC or ONI if you wanna be technical, space marine chapters are separate factions and while they fight alongside the guard they’re separate. HOWEVER the guard would destroy every other army on this list combined and it wouldn’t even be that much of an inconvenience
The Spartans are actually organized in the Military unlike the Astartes which are their own department.
They should include Astra Militarum Vehicles as well. Ecks said there's not air support in 40K. Really? Valkyrie heavy transport and Marauder Destroyer.
Any Guard Regiment has vehicles as well. Where's the Leman Russ tank? Where's the BAAAAAAAAAAAAAAANEEEBLADEEEEEEEEEE!?
@@cheesydenton The Astra Militarum doesnt utilize air vehicles that's under the authority of the Imperial Navy.
Everytime someone talks about how clones were specifically trained from birth, I can't help but remember the time one of them just... punched a super battle droid? Like? Imagine being trained everyday from the moment you're "born" just to punch metal and die
He lost his rifle and other weapons and had no hope to fight back. It was the only thing he could do.
keep in mind you cant remove the personality
rex is great in every way but some clones are aholes
so i makes some sense,
you cant just have a army of NEAR ODST and not give then some forms of weakness
"clones were trained since birth"
*Laughs in gasmask*
@@Pikee picks up a shovel making happy gas mask noises..
Mr clicking on the video: pfft easy, warhammer wins, even a single forge world would wipe out all the others combined
Eckhart : were looking at which is best organisationally and logically
Me: well the imperial guard are screwed...
@Art Lailey
Not really.
1. IG's regiments are specialized becouse of the planets they are raised from. It is logical to train your troops where it is cheapest. And you don't send fucking catachans to fight where the valhallans will shine (jungle with thousands of threats that would eviscerate you so fast that you would not even notice/frozen desert).
2. Standard practice is to mix and match regiments for a campaign. Imagine you are trying to lay siege to vraks (as it happened). Who will you send? Deffinately kriegans, i would add a lot of artillery units just to make shells rain on enemy fortifications non-stop, some drop troops in case we would be able to take down AA guns, armored regiments, normal infantry and more if I would feel like it is needed.
3. In place where chaos corruption is so potent this specialisation is logicall. If you have to gun down some traitors you send hard counter or a combined arms detachment that is less numerous. Rest in Pieces heretics.
4. Eck said LAND FORCES, no air support, no orbital bombardment and no word about transport so... i think he should remake the video becouse everyone except IG got those + IG didn't get their tanks and artillery even though no respectable IG commander goes anywhere without his vehicles and no specops. Only thing that was left is line infantry so they have no real chances of winning. If he want to focus on those logistics so much, why won't he tell that guard comes equipped with gear for literally yers of intense war? Why won't he tell that said gear is modular and as easy to use a Soviet gear? Why won't he tell that guard can recharge their ammo by leaving their batteries on the sunlight or throwing them into fire when there is no place to recharge them quickly and safely? Why won't he tell that IG regiments are, in warzone, equipped with locally manufactured gear? Does he even know that IG space ships are capable of manufacturing the gear or parts in some degree?
The Imperial Guard is tailored for gallactic warfare in the grimdark universe (that's why they call their limb-blowing laser guns flashlights) and every part of its organization is suited to maximize its efectivness while rending them virtually useless when they turn into traitors.
Just because there is some order doesn't mean that they have a chance, the imperium is famous for its bloated useless leg of an administratory service, out of all of the armies on here, all of which are designed to be the iconic soldier of their universe, the imperial guard are the organised.
The imperial guard are also by all intents and purposes a awful army ,on the battlefield if you take their casualty rate and their battlefield strategy, theres a reason that the meme about the imperial guard in the warhammer community is "we have more tanks than you have men and more men than you have bullets." their entire strategy is to win by absolute attrition as oppose to winning from a actual strategy of positioning and superior combat.
While I say that they were going to lose, they certainly were under-represented in the video, not only by the lack of their armour, but also by their training, it is still canon that they are selected from the veterans of a whole planetary defence force that have already proved themselves and then are given extra training and expertise before they are sent to the battlefield.
@Art Lailey
1. Imagine our beaurocracy grown enough to govern milion of worlds in a world where only FTL possible is Warp. There is no other way to govern that many worlds. Not if humanity will be what it is, and considering that we never learn anything it won't change.
2. And how many casaulties would modern military with IG's level gear have if they would fight Necrons, Orks, Tyranids, Eldars, Chaos and Tau on a galactic scale?? IG is good, just as i said earlier everything is "killier".
3. Well, if i were you i would check "Hellsreach". It is not very specific about how IG does stuff becouse it is centered around Grimaldus (Black Templars Chapelain), but armaggedon steel legion is not bunch of idiots on both strategic and tactical level. I would say that "Rynn World" shows some tactics and strategical thinking too, if i remember right.
1. exactly, the size and scale of the imperium is ridiculous and the nature of the universe is to be overblown and fantastical, and in most lists this means the IG have it easily in the bag, however in this list when Eck said that he was looking at the armies organisationally and logically, this factor only works against them. The Imperial guard have an impossible task and they don't succeed, however in the format of this list, the size of the task isnt taken into account, merely how well the IG succeeds with its task.
2. The modern military wasn't on this list, the IG are far superior in many ways to the modern military, but please consider that it was put up against the UNSC and the clone army, and while everything is "killier" part of the disclaimer by Eck that I originally quoted was to make it an even playing field, the list isnt meant to look at the amount of bodies that the armies have to fight, if anything I think this was designed as a specific list to look at the worst of the 40k universe so that they stop coming first.
3. Im not saying that the imperial guard has no strategy, just the way it has to win wars due to the scale and duration, much like the first point, the imperial guard has an impossibly huge task and I'm sure each sector has a war far in excess of the entire star wars saga each century, however compared to the other armies on this list their setting means that they cannot be singled out simply because the amount of fluff that GW would need to write would be in a huge excess, and while I take your word on the black library books as I haven't the time nor money to read them, individual examples of acceptable levels of tactical applications does not bring the entire IG up to a level with the elites of the UNSC and Starcraft.
1. Why do you think thet it works againtst IG?
The topic of a video was not who does their task best, but who is better in terms of tactics, strategy and logistics.
2. UNSC is just like USMC, that is why i said what i said.
Yes, it was specifically tailored for IG to loose becouse he mentioned none of the IG's good stuff. Everything from tactics and strategy up to his beloved logistic. Additionally he excluded a lot of what makes guard a guard: tanks, artillery, APC and more and gave other military organizations things that are not ground troops or are other branch while simultainously making guards go in russian style waves without any of it.
3. The topic was which army is better. To analyse that increase the power level of weaker factions in terms of firepower, numbers and armor and analyse how each faction would approach problems. For egsample lets take the siege of Vraks from 40k. How would other factions try to deal with it if they had numbers, armor and firepower?
Spartan IIs were NOT abducted at birth. They all were about 6-8 years old when they were taken from their homes.
Edit: I am a halo nerd, I don't mean to seem like a jerk...
Yes, I mispoke thank you
No difference between obnoxious nerd and jerk.
EckhartsLadder Nothing biased right?
As far as military training goes, it may as well have been. The only thing closer is the "literally from birth" thing the clones have going on. But you are right and it's not jerk-ish to point it out
The grand army of the republic is trained from birth but led by people arguably not qualified. Obi Wan is no thrawn or captain keyes. So from a leadership standpoint the GAR is lacking
I would definitely love to see a more in-depth look at the Terran Dominion. The Marines may have been the bulk of the frontline, but they are supported by units such as the heavily armored Firebats and Marauders, the combat Medic, the highly mobile Reapers, and the Ghost Program that blends Clone Commandos with Jedi and adds nuclear warheads for good measure.
That's not even getting into the variety of vehicles employed by the Dominion, or even its starfighters and navy! Call me biased, since I'm only familiar with StarCraft and Star Wars, but I feel like the Dominion was done pretty dirty in this video. (Judging by this comment section it would seem like the Imperium was done pretty dirty too.)
Also what about Psi emitters for the Zerg?
@@wapandaforever242 Depends, the Zerg have pretty much evolved to resist psi emitters after 5 years, which is why the Terrans don't use it.
No, the Imperium was not done dirty. If there's one thing made abundantly clear in the setting, it's that the Imperium is beyond inefficient. They measure battles by how many bodies they're drowning the enemy in. They would lose if put on the same scale as any other factions because they are so inefficient.
@@starhammer5247 Not if you stick them with Guilliman and the Raptors as well as having Rogal Dorn leading Defensive Measures.
@@Darksky1001able With Primarchs leading, that's a different story, but the Primarchs are effectively one man in an army of trillions.
The strongest army in existance is the catachan jungle fighters just because they have -The man, the myth, the imperial hero and greatest warrior of the 41st millenium-SLY MARBO *AAAAAAASGGGGHHH sounds out in the distance*
DOOMRIDER but Commissar Yarick
DOOMRIDER Who needs Catachans sly is the only army you need
Vlad The Inserter forget Yarrik, we got Cain.
Some say Cypher ran from Marbo so hard he started running backwards through time
AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!
To suggest that another faction could even match the armies of the Emperor is heresy!!
Carl John NO SPARTAN || WOULD WIPE THE FLOOR WITH THE WEAK EXCUSE FOR A ARMIE THAT WE CALL AN EMPIRE
Mateo Cano Vasquez You don't know warhammer then.
Mateo Cano Vasquez lol a baneblad demolished cannon would make quick work of any UNSC army without doubt
Really? Have you read any Warhammer lore? I know it’s your opinion but do you truly know the colossal blob of religion and death that is the Imperium?
I'm a diehard Halo fan and even i agree, none of these armies stand any chance what so ever against the Imperium. Even a single Space Marine can easily take on a squad of Spartans. Now, change that to over 100,000 Space Marines, billions of planets under their control, untold trillions of Imperium members; any army is fucked. Plus they can destroy a planet with a single bomb if need be.
I think you should have given a bit more attention to the Guards tanks, artillery and support vehicles. They are quite powerful and variable in that they can equip one chassis with different cannons.
I love the idea of you comparing different chapters of Space Marines!
Oneiros he said he was going from a consistent logistical and organizational level and the guard is gimped on purpose in those areas to prevent rebellion. That being said I would love to see these factions deal the shear attrition/fanaticism/artillery a death Korps of Krueger regiment would bring, or the badassness of catachan, or if he simply allowed the mechanicum and knightly houses to be included not to mention super heavy tanks
Well he did include vehicles for the other armies to compare versatility and specialization I feel like that would have given the Guard some more points^^
Don't think he would. He's got too much of a hard-on for Spartans to realize how weak and puny they are.
It wasnt about how powerful a faction is. It was about how well organized the armies are, how they are structured and used. Also reply to the first comment itself is that if you have a tank with a chassis and can change between different turrets or cannons, that is even worse from a logistical viewpoint. Not even looking at training of how it would be implemented to make someone be able to to use like 3 different turrets AND guns
You may be right but especially for the clones a huge part of the positive things he mentioned was their versatility as well as specialization.
Imperial Guard:
The planet broke before the guard did
Could say that about reach to
@@brianstabile165 Cadia literally broke apart.
"I think training again is a little bit laxed" Yeah 18 seconds for a marine and 64 seconds for a capital ship does sound rushed.
Every 18 seconds, some marine, somewhere, say "Hell, it's about time"
everyone else: technically not the same army but ill count it
warhammer: nope only imperial guards no one else
because they're main force. + he completely failed at 40k lore
That I will agree with. However the UNSC Army isn't the main force of the UNSC its primarily a defense force occasionally deployed for planetary assault opperations when the UNSC needs the big guns on the ground. The UNSC Marines are an expeditionary force with their own air wing separate from the Navy . And the Imperial Guard actually has some decent ground units however their organizational and logistics command is complete crap but there is a lore reason for this. The Horse Hersey as we all know. The faction he chose really doesn't have that many specialized forces compared to the Imperial Guard considering the Guard has entire armies that specialize in a specific type of warfare. The UNSC has a few specialized units such as ODST's , Airborne units, Rangers, etc. The UNSC is based off the US military future soldier concept .
@Gerben van Straaten Ironically most battles of the Human Covenant war didn't involve Spartans . And UNSC Marines, Army , Airforce , Navy and even the planets local militia managed to repeal the Covenant at great cost of life . But the most well known battles included Spartans which where generally the most important planets . It was sheer luck that there were Spartan IIs at Reach as they had been called back to plan out an attack and VIP capture of a prophet. This obviously didn't happen but that was the plan.
So even if we excluded the Spartans the UNSC's military capabilities and organizational skills is far superior to most Imperial Guard units.
Even looking at standard artillery Imperial Guards Earthshaker cannon being a 132mm is dwarfed by the UNSC 's standard 440mm cannons , 320mm plasma cannons , etc. So on the ground ironically the UNSC has some impressive firepower in a battle against standard Imperial Guard units or Clone Troopers.
Not to mention the UNSC's infantry are augmented to an extent and out number the Clone Troopers whom only number only 691,200,000 . Where as the UNSC military employs billions of Soldiers , Sailors, Marines and Airforce personnel .
So to say the GAR is a better designed force when they only have 691,200,000 trooper personnel is kind of a overstatement especially considering their biggest war was the Clone Wars in which they fought Droids made by a corporation that attempted to rebel against the Republic. And that war only lasted 3 years.
Compare that to the Human -Covenant war which lasted around 30 years or any of the wars the Imperial Guard are currently fighting which have lasted hundreds to thousands of years .
The GAR doesn't have the combat experience to compete and has never had to deal with a multi front war against superior opponents with superior numbers in most cases.
So its like apples to oranges to even compare the GAR to either the UNSC or the Imperial Guard. Heck even the StarCraft Marines have more combat experience than your average Clone Trooper. They have at least fought multiple wars starting from 2485 - 2505 so 20 years as opposed to the three years the Clone Troopers of the GAR fought inferior Droid armies.
@Gerben van Straaten Bro, the Lasgun Cuddlers of Bumfuck are my favorite Imperium regiment how dare you! Hahaha!
Where on earth did you read that the earthshaker cannon is 132mm? That's pretty funny since the 40k wiki doesn't have a caliber designation, it hasn't ever been mentioned. Ever. It is assumed to at the least be a 155, but seeing that theres been accounts of commissars tieing troops to the barrel of an earthshaker and there only being arms and legs left. That's a lot larger than a 155. Check your fact then come back child.
Where's the food compared content I subbed for???
JohnMichael Banuelos gotta get on down to Bubba's gasngrub for some muta wings
I think personality the SC2's army is WAYYY MORE Advanced than what you think. If you've played the game you know that all it takes is a single SCV to build an entire base and produce capital ships in less than 5 minutes. and this is accurate to lore also.
All it takes is a single STC and everything can be built in w40k
Plus…
They have world destroyer torpedo on almost every capital ship and multiple type of world ending ordinances
Terran have what? A nuke?
@@philipperivest7806 Yamato cannons and capitol ships that can destroy worlds
@@fren648
Where do you get that info that capital ships or yamato destroy worlds?
@@philipperivest7806 protoss carriers have plannet glassing beams that are said in lore to be equivalent to flag ship battle cruiser Yamato cannons
@@fren648 i think you got normal carriers and souped up motherships mixed.
Lack of standardization in the Imperial Guard means that each wold raises a specialist regiment that is great at specific tasks.
Horrifying Nightmare Jungle world where literally everything tries to kill you?: Send a Catachan regiment
Hoth-like cold conditions?: Send Valhallans
Need rapid aerial redeployment?: Send Elysian Drop shock troops.
Need a team of elite troops?: Send in Tempestus Scions - the branch of the Guard who is raised from childhood to be unfaltering, skilled and loyal storm troopers.
Add to that you will not see the Guard break. Not while the Commissariat is present.
Fair that your ranking system is based on what you would want for an army, but as numerous as the clones are, they are finite in number and produced and trained in one place. The Imperium nets billions of new recruits with each wave of recruitment.
The problem with the Republic is their lack of willingness to fight. If they have over a million worlds, where are the volunteer regiments and battalions? If they did a volunteer or be conscripted type of recruitment, they may pull similar numbers, but even then it'll be frightened civilians who have an overinflated perception of their own value and worth.
Guardsmen have a few things on their side to ensure they'll fight to the death.
1: The life of one human offered up on the altar of war is nothing. Death is a certainty and the only eternal glory is found in service to the God Emperor.
2: If you continue fighting you might die.
3: If you try to run you will DEFINITELY die.
4: Every threat the guard faces is an existential threat that deserves only annihilation.
Their zealotry and fanaticism and brutal tactics will more than compensate for a few million clones. The scale of the Guard against these other three armies is multiple orders of magnitude greater than all of them combined.
Not to talk about the massive amount of armored division the Astra Militarum possesses
also the regiments that don't even have guns. like he said, some guard units would have won this if it was just them(Cadians, I'm lookin at you) but as a whole, there logistics is just not that great. Very few of these regiments will ever fight alongside each other and will only go so far from their home world. Not that they are not willing, but travel in 40K is a joke. it only works super well close to the Golden Throne. Get a couple thousand light years away and speed drops. get a couple 10,000 light years away and only space marines will survive the trip. literally the children of the human crew is now the crew. correct me if i am wrong, but this is what i have heard from many 40k fans. with travel times like that, you just cant expect to have the right guard at the right time. Hence, they have the worst logistics.
all that being said, I'm confidant that the full combined forces of the other three factions dropped of on cadia, would loose. not badly, it would be a hard fight, but cadia would hold.
That clown knows shit about WH40k, he said 'it's a weird universe'. Clueless idiot making videos.
The republic has volunteer regiments but chooses not to use them unless necesairy. The clone army is wel equiped for almost every situation and clones are trained from birth in certain forms of combat. Thats why they rarely need forces from other planets. But for example they used the gungan army once to reinforce clone troops in an underwater battle (forgot the name)
Except its not that easy and 40k just uses whatever soldiers it happens to have available at that exact moment. Yeah we have some "notable" super good regiments, but 99% of imperial guards (or more) are disposable cannon fodder with no particular abilities. Catachan, kriegs, cadian, etc. regiments make up a very small portion of the overall imperial guard. Almost all imperial guard are little more than barely-trained conscripts with lackluster equipment, terrible strategies, and the raw numbers required to win. In terms of effectiveness for the cost in lives and equipment, the imperial guard is incredibly inferior to all of the other options. The only real upside of them is that they have good ground armor (tanks and whatnot). Even their air support is quite lackluster, most of the time.
As Nowl said for instance, clones are much more versatile: They're well trained, well equipped, and have at least at times good tactics. They have a well-rounded military machine that operates efficiently with a clear chain of command, easy logistics, and both the versatility to operate in numerous environments, as well as the specialization to deploy more specialized units where they are needed.
I would like to weigh in, myself, on the ongoing discussion for and against the Imperium vs the Grand Army of the Republic. It should be noted that bias is not the case here as I while I do enjoy Star Wars a lot and possess a great deal of background knowledge about the Clone Wars / GCW era, Warhammer 40k is my true passion (as you can tell by my icon I'm sure).
First, I will re-iterate on EckhartsLadder's point regarding the organisation of the Imperial Guard. It is an exceptionally weighty and cumbersome army which, as described in each of the Codices and numerous other supplements, can take up to months or even years to deploy. This is largely a product of the Imperium's beaurocracy and the way in which requests for help or deployment orders are handled - often on paper by scribes who are trained in proper beaurocratic procedure and record-keeping, rather than to respond to emergencies. Distress calls and marching orders are placed in a queue, often with other such mundane things as orders for farming equipment, shipping manifests and governmental policy. Once a request is received, and acted upon (a process which in itself is relatively swift by comparison), Regiments are then raised from nearby worlds to respond to the threat - which means training the troops, equipping them and then dispatching Naval assets to transport them.
Additional factors such as the allocation of vehicular assets, logistics and specialist training requires an extended timeframe. Furthermore, the Imperial Navy is specifically designed to be separate TO the Imperial Guard, and it is often the case that the nearest fleets are either engaged, unavailable or on poor relations with certain planetary governments. Or the fleet that IS available would have to be redirected to a Forge World to be outfitted for transport duties. One final thing to note is that the Imperial Guard - due to the risk of rebellion - is in and of itself, not a cohesive organisation capable of intercommunication. A request from an individual company is dispatched to their Departmento Munitorum's Regimental Command, who in turn process the request and pass it to Battlegroup Command, and then on to Sub-Sector Command, and so on so forth... Depending on the details of the request. Engagements within the Imperium are extremely self-contained, and zones of conflict are only expanded if and when the current forces committed encounter serious resistance on a macro-scale.
By contrast, the Grand Army of the Republic is, while a multi-tiered organisation as well, perfectly capable of communicating with itself on all levels, and across multiple theatres of war. These channels of communication are strictly military-only, and requests can be partitioned according to their priority and the rank of the person issuing that request. This means that, in the field, a Clone Commander can input their personal code into a message or address the matter personally, bypassing several tiers of processing immediately. The means of communication is also another factor. Astropathic Choirs are not required, and instead communications can be broadwaved at faster-than-light speeds as demonstrated in the movies and cartoon series, resulting in holographic audiences with the Jedi Council, Senate or High Command in real-time.
We have seen in these scenes, that once a request is received and decided upon, the transition of reinforcements on stand by in a nearby system can take only a matter of hours, days at the most. This is a combination of several factors - forces of the Grand Army that are not engaged in war are typically prepared FOR mobilisation long in advance, with units already comprising troops that have been trained for their respective duties since birth and outfitted with all the vehicles and equipment necessary to perform the role. The Republic Fleet, while a separate entity, falls under the same organisational structure as the Army, and acts in concert with these soldiers in their respective theatres of engagement... Thus unless nearby fleets are already committed to action or undergoing repairs, organising the transport of reinforcements is a trivial thing - and very swift, thanks to the reliability of Hyperspace Travel when compared with the Warp. This is demonstrated on numerous occasions with the Republic's response to the Liberation of Mon Cala (retrieving the Gungans within a single day to throw into the battle) and the Battle for Geonosis.
Comparing the Industrial punching power of the Imperium versus the Republic thus far has been... Inaccurate, in my humble opinion. Yes, the Imperium is capable of mass-producing thousands of fighting vehicles daily, yet it should be noted that the quality of these machines is sub-par next to the highly specialised roles that Republic war machines serve.... And the experience of their crews. In terms of production scale on INDIVIDUAL planets, however, I believe that the Republic actually falls in line with the Imperium - indeed it is mentioned many times in lore that entire worlds are given over, in the same way, to the massive power plants and factory complexes. Take Corellia, for example, whose shipyards extend not only from the surface of the planet but also to orbital complexes. Kuat is another example - which in fact is an entire system, rather than a single world, that is heavily industrialized.
Furthermore, the allocation of these thousands of fighting vehicles is a logistical nightmare for the Imperium (made less so by the vigilance of the Departmento Munitorum, however it is an incredibly lengthy process). Interaction is required with the Adeptus Mechanicus, an exceptionally archaic organization with lengthy maintenance procedures of their own, in order to prepare these vehicles, ship them, and maintain them in-theatre. Refitting vehicles for other roles requires special approval, also, which is often actually not granted... For the servants of the Omnissiah guard their secrets very jealously. By contrast, industry in the Republic is entirely Corporate, with each Corporation governing itself independently and being concerned solely with the business of supply and demand. Special design requirements can be acted upon almost immediately, requiring no committee process barring consultation with Chief Engineers and Designers. Deployment is handled similarly swiftly, and once vehicles are dispatched to a warzone, local Clone Troopers with specialist training are fully capable of maintaining or even jury-rigging these vehicles for other roles.
My last point about the Grand Army of the Republic pertains to their actual fighting ability by comparison to the Imperial Guard, which was eluded to in the video. While possessing far fewer troops, ships and fighting vehicles than the latter, the GAR is more than capable of making up for this by the ways in which they use what they have. It should be quite a fair statement to say - when taking into account the small-arms, training and armour of the Clone Troopers, as well as the consistency of their Officers' competence (which, in the Codices, is reported to be a constant issue for the 'Guard) - one Battallion of Clones would probably be able to hold off several Imperial Regiments, even if those Regiments acted as a combined-arms battlegroup with Artillery, Tank, Aeronautical and Infantry support. Given that the GAR's focus is, additionally, on Mobile Warfare and rapid tactical deployments, they would also be perfectly capable of grinding through imperial Garrisons in a far shorter space of time than an Imperial invasion force would be able to handle even their own Rebels' planets - such engagements for the Imperium are reported to take several years at times.
On the topic of planetary defences, also, it's important to note that the Republic possesses its own PDFs, much like the Imperium. Most republic worlds - peaceful or not - maintain their own standing security forces of trained personnel. Many times in the Star Wars universe is the capability of individual worlds to defend themselves against an invader demonstrated; Endor, Ryloth, Jedha, Maridun, even the peaceful world of Naboo. Remember - the PDFs do not have to defeat the invaders handily, they only have to delay them long enough for reinforcements to arrive - which is a far shorter time to wait in the case of the Clone Army's fluidity in redeployment.
For fairness, I believe the part where the Republic would fall short, is in Naval Engagements. Their typical ships of the line are far smaller than those the Imperium can bring to bear at short notice, with even the humble Firestorm Frigate or Cobra Destroyer having similar defences and power output to the mighty Venator-Class Destroyer. While Imperial naval battle-methods are exceedingly archaic and require broadside actions to maximize their effectiveness - with the Republic's vessels capable of presenting maximum firepower to their fronts which reduces their profile when receiving returning fire - in a straight-up punching match the Republic stands no chance whatsoever. The sizes of their battle-squadron deployments are also far smaller, with 3 Venators and a handful of Acclamators being committed to a serious engagement, while Imperial Line Fleets will deploy 1 Battleship, a brace of Battlecruisers, 3-5 Cruisers and an escort of roughtly 12 Frigates or Light Cruisers. Imperial ships also possess much faster engines, at a sublight level, and would have no issues out-manouvering the Republic Fleet.
BUT! That was not the goal of the video, and a different kettle of fish altogether.
I've blathered on for long enough, though, apologies for the essay but I felt these points needed to be said for the benefit of my fellow die-hard Warhammer fans!
I wish I can write about stuff I love like this. If my classes today were about these kind of things I would have passed long ago
who read that? haha
Jeez, it's all fiction, we all know your edgy warhammer 40k demons and stuff would obliterate anything it would encounter. No need to write book about it
@@zurrskirata1321 Jeez relax all this is just for fun, most people here are making jokes while still stating their oppinion
@@zurrskirata1321 chill out zurr
Okay, since Starcraft is probably the least known out of these franchises and aren't exactly big on expanding the lore (as it is mostly a competitive PvP game), allow me to clarify and add to some of your information:
Again, this is about army functionality and organizations within their own universe, not a contest of measuring the peepees. With that said, the Terran army is build to be mobile and flexible (too bad a lot of people chose the turtle route):
1. The *biggest* advantage that the Terran have over other armies (imo) is their *mobile buildings.* Yes, Terran buildings can literally lift off the ground and fly, even dropping/escaping from *orbit.* This give them a massive advantage in rapid troop deployments and reinforcements, and should they are about to be overrun, they can evacuate the entire base with relative ease. Not to mention that most of the combat equipments and vehicles can be constructed directly on the battlefield. (Instead of transporting tanks to a war zone across worlds, they literally fly the entire factory in and build them there).
2. The Marine is *not* the backbone of the Terran army. The SCV is. While being a "lowly worker" and not a true combatant, the SCV is the single most versatile unit of them all. It collect resources, construct additional structures and repair any damage structures and vehicles suffered. If needs be, they will be at the front line to provide support and fortification as well. (The techpriests of 40k would cream themselves at the sight of such a machine).
3. Unit roles: Yes, the Marines aren't exactly the cream of the crop when it come to futuristic soldiers, but it isn't *just* the Marine in the field. They are general infantry served to bolster the rank of more specialized units. And pretty much *all* the rest of the army is specialized in something. Marauders are for armored targets; Firebats are for light targets; Siege Tanks are for...well, siege; Vikings are air-superiority fighters; so on and so forth. Basically, while the Marines are indeed most numerous, the Terran army as a whole have counters for all enemy types (and if not, they can built some on the spot). Quoting some professional SC players, "The Marines counter everything" despite being average in most roles.
3. Many of the units description can be difficult to find, and harder to believe since they are nerfed for game balancing. For example, a Viking's pilot is supposed to be the best of the best, with many perishing before even completed their training. Or Ghosts being "gifted children" inducted into being assassins through brainwashing (though not anymore with the current regime)...they have psychic power, cloaking, and optical implantation to snipe better and further, and of course, the tactical nukes. If an army cannot break the enemy, a single Ghost/Spectre can.
And that is some of the stuff Terran do.
@@AndrutV13 what he is referring to is that VCE are a piece of machinery that should not be underestimated despite lacking capabilities for the direct combat in the frontline the strategic support that they are able to provide to the units in the front is an advantage that the Terran possess in general, to begin these piloted mechanical units are able to repair an assault walker while being hit by a hail of bullets, thanks to this the Terran vehicles do not need to return to the base to receive repairs, maintenance or replenishment a VCE is able to keep a Siege or even Viking Tank in perfect condition in the heat of combat while all other sci-fi factions lack this capability so when a tin-plated assault walker or tank is damaged by enemy these immediately have to return to the base to be repaired which consumes resources and time giving the enemy an opportunity to On a counter-offensive, the Terrans do not have that disadvantage while the vehicle still has even a fraction of its structural integrity can be repaired completely directly on the battle line, which in turn increases the life expectancy of the Infantry and its effectiveness in combat, in addition these simple workers are the pillar of all Terran operations base, since if necessary the VCE can literally build an entire base using only the resources available on the battlefield, while all others have to transport the materials of resources and equipment required only to mount Advanced positions this gives the Terran an advantage in terms of versatility, and if I can say that is the reason why in terms of factions of science fiction either in movies or video games the Terrans are my favorites, because they have the advantage of versatility, being versatile does not seem too much But the reality is that if you have to choose between firepower and versatility it is preferable to choose versatility after all you should never underestimate the ability to adapt to each situation, and also agree that you should have emphasized more in the other units of Terran Infantry as the Marauders, the Reapers, the Ghosts, the Fire Bats, and the Medical ones (a very curious fact is that according to the Lore of Starcraft, the Medics already existed before the arrival of the UDE to the Koprulu sector, only that the technology that was used in the Medical was not as efficient as that available to the medical staff of the United Earth Directorate and its use on the battlefield was less frequent due to this detail and it was not until the arrival of this faction that began to generalize more)
@Tychus Findlay yes, channel your inner Mengsk
@Tychus Findlay LUL u think loyal guardsmen would run away because some filthy xenoxscum arrives?
I would like to add a few more things to this good explanation. If we are to use the entirety of Terran faction's arsenal, then next to the SCV the Terrans also have the Raven or an odd old Science Vessel that can greatly disrupt or bolster a Terran front line with use of autonomous turret, scrambling weapons, EMP missiles or 'poisoning' (irradiate)
Furthermore SC Marines wear power armor that will ALWAYS have the clones beaten by a countrymile and then I'm not even talking about the even much more heavily armored Marauder, FIREBATs, Reapers... and indeed Ghosts and Spectres, from which the most powerful have mind control capabilities.
I also think the power and effectivenes of a Crucio Siege Tank in its siege mode is GREATLY underestimated. Also, I understand that Dominion is chosen here as its the most notably featurd one, but the UED, KMC or Umojan groundforces were better than the dominion forces and the UED was a more potent faction in its own right.
Sticking with the Dominion for a bit, technically the Dominion is the reformed Confederacy and as such ground forces could easily be even further bolstered with combat medics, Diamondbacks, Vultures and their spidermines.
This video lacks a severe component of how Terran military doctrine is perceived and in particular their ability to create a very entrenched and fortified defensive position.
Im pretty sure the Death Korps of Kreig alone could solo all 3 of the other armys at once 😭
I can picture it a clone freaking out as he’s rushed by a insane man with a shovel
Eh most side could handle it but I want to see death corps fight infested strukov it would be funny
He'll fight with his lasgun,
And if it failed, he'll stab with his bayonet,
And if it failed, he'll smash with his shovel,
And if it still failed, there's a bomb strapped in his chest.
@@ra_alf9467 and if he failed, fists and kicks
least "my thing >>> your thing" wh40k fan
Starcraft lore: marines are literally cannon fodder but still highly effective: they shoot what is essentially a mounted turret. They are supplemented with various infantry. Marauders have built in missile launchers for vs armored, hellbats and the firebats who possess flamethrowers for anti-infantry. There is also the reaper who literally straps on a jet pack to quickly move around the battlefield, ghosts who specialist in infiltration. They also possess a mountain of ground vehicles. The siege tank functions as a mobile artillery cannon, hellions combines speed with flamethrower to mow down infantry, vultures that shoot small bombs and plant mines. All in all, the starcraft faction is the most well equipped, well performing and effective force. Moreover, there is no division between aerial and ground armies, they work in tandem to fight the enemy. The only downside to the SC army is actually using the units you have effectively. This flaw is fixed by putting a Korean as the commander. Outmicros everyone.
Ah, we always knew that the only thing that the Sc2 armies were missing was ByuN's micro.
40k got a rocked propelled explosives rounds full auto gun otherwise known as a bloter(Most guardsmen don’t use it yes but like all the commissar’s do)
40K had Orks, as in disgustingly powering psychics that can bend reality just by believing in their own thing. Their spaceships have windows, they think painting something makes it explode better or painting red means more stronger, they're war machine's are literal garbage that has no actual mechanisms they just believe this row boat will fly and it.will.fly! They're just too stupid to realize just how powerful their psionic powers are, so much so when a corps of marines ran out of ammo, they started making shooting noises from their mouth and the Orks literally DIED thinking they were shot. Also they're so powerful, if a single Ork manages to unite several clans they can extinguish universes in less than a week
@@alimatloob2850 ni hablemos de los enemigos de cada faccion, comonlos zerg esas cosas destruyen
I think the UNSC is better equipped. Terran Dominion has more variety of weapons, but some of them (hellions) have an extremely narrow focus and will be harder to manage and easier to eliminate against an army with more adaptable units. The one thing missing from the Halo arsenal are reliable ground-based personally carriers, and the siege tank definitely beats the scorpion, but the way the UNSC does warfare I think is significantly more organized, tactically superior, and effective than the kind of ramshackle nature of dominion operations.
The git left out Titans..and ignores imperial guard naval assets because "They are part of the navy" while including naval assets for the UNSC? I smell a burger! And a heretic...
Elen Degenerate if you listened to the video he started that the Marines which yes are technically part of the UNSC navy were the main ground forces while the Imperial Guard and the Imperial navy were two separate entities. As for the Titans they fall under the Astra Mechanicus’s domain not the Asta Militarum.
Jesse Watson
What about all the Leman Russ and Baneblades? Pretty sure a bunch of one-chassis-fits-all tanks would make a big difference.
Zong Cheng Harnedy probably
Thing is that the UNSC could be argued include...well, everything, because is a relatively poorly fleshed out universe, there are no limits to what they get to have their hands on.
Taking that into consideration, we could argue that the UNSC is in fact just a fancy word for "Everything" and once you do that...well, the UNSC does simply not stack up against the united strength of the imperium of man.
I can prove this in a simple way.
THE UNSC NEARLY GOT PURGED BY XENOS SCUM!
*puts on sunglasses and drives off into the sunset in a predator tank*
Elen Degenerate -_- you’re thinking of the Starcraft universe. The only real bit of the Halo universe that wasn’t flushed out really well in the expanded books was the army if it even existed. Yes the UNSC wouldn’t be able to hold up to the full might of the Imperium but let’s face it who could? Beside the UNSC was fully capable of winning a ground war with the Covenant and in fact did win a couple battles for a planet. It was the Covenant’s more advanced naval ships that pushed humanity back to earth
I think this is a pretty good summary and your rankings are decently accurate.
Your summary of 40k was pretty accurate, some regiments definitely would be #1 while just as many would be last.
A couple things to note, there is a “Gold standard” for guard, the big problem is not all worlds can meet that standard, especially newly colonised or technologically primitive worlds. They are the Cadians, which are the most commonly featured regiment in the 40k media in the video. Cadians are noted for being trained from an early age for war and their home planet of Cadia was a fortress world guarding the “Cadian Gate” into the Eye of Terror. Culturally they have are disciplined and constantly training, recruiting and making new recruits due to the constant chaos and Demonic incursions coming out of the eye. War is in the blood of all Cadians. They were the most prolific Guard regiments in the 40k universe and many worlds colonised by Cadia took after their progenitors in terms of organisation. To put this into context, a recent lore development was the destruction of Cadia, which is summarised by the quote “Let it be known that the planet broke before the guard did”.
The Cadian regiments IMO would be comparable to the Clone armies but less flexible without the air support. And more tanks. Which brings me into the next point.
The guard love Tanks. Lots and lots, entire regiments and legions.The guard relies on tanks a fair amount in place of air support. This can be seen from the wide variety of their armour, from standard Leman Russ MBTs to specialised anti infantry Punishers and anti armour Vanquishers all the way up to Mountain cracking Baneswords and everything in between. But, once again due to logistical issues they just aren’t available to all battlefields.
That also includes how Baneblades are very rare since the AdMech are very stingy when it comes to giving tech.
Not to mention that most regiments/armies ARE specialized.
Mordian Iron Guard --> Infantry tactics
Death Korps of Krieg --> Siege warfare
Vostroyan --> Infantry and armored warfare
Ellysian Droptroops --> Drop assaults
Etc.
But overall it was indeed a pretty accurate description. :)
and let's not forget Vindicator assassins, Orbital bombardments, and other units/rules that the IG use but were not mentioned in the video.
Vindicare Assassins are not part of the Imperial Guard, they're part of the Officio Assassinorum, which is a completely separate entity. And as he said in the video, he's only looking at the Imperial Guard, not the other forces they can call in for assistance.
The Vindicator Assassins and Orbital Bombardments are not a part of the Astra Militarum though. Rather, the assassins are a part of the Officio Assassinorum, used primarily by inquisitors to hunt down and take out individuals who are believed to have been corrupted by chaos, while the Orbital Bombardments comes from the Navy, which may or may not have a fleet positioned in orbit.
9:20 this singular statement shows just how little he actually knows about the force he basically crippled. A regiment of guard is expensive to create and there is a base line for how good they should be. No guard regiment is just a mass of warm bodies to be thrown at the enemy. Not only that but why do people insist that an army trained in the exact same way under the exact same conditions makes it better at fighting on a galactic level? A unit of Valhallians would crush an equally sized unit of clones on an ice planet, Tallern on a desert planet, Kreig on any planet, Chadians are Clone troopers with extra training, Vostroyens would mince just about anything, and Chatchans would probably make Kashyk a home away from home hunting the Wookies and crushing anyone who intruded.
"No guard regiment is just a mass of warm bodies to be thrown at the enemy."
Most of them are. Commanders like Gaunt, who care for their men, are few and far between. Most Guard officers will gleefully throw their entire regiments into the meat grinder just to gain a few feet of ground if even that.
Have you read the lore or looked at the memes
Not to beat a dead horse but trying to compare armies without their Stratigic advantage and total strength is not a fair comparison. The imperium is built to rely on the combined arms of all its forces to face spacific threats. What you have done is seriously curtail the imperial war machine by taking Only guardsmen. That is like taking only the police forces of other factions.
It is never a case that the IG do not have access to Imperial navy support, especially on the offensive. Mechanicus forces were not even mentioned. The better choice would have been to compare an imperial crusade such as the Damocleas Gulf crusade, to the other groups.
But case in point: the imperium of man would utterly destroy any other faction here.
"The imperium is built to rely on the combined arms of all its forces to face spacific threats."
No, it is not. 90% of its engagements are guard alone, another 9% being planetary forces alone. (The Imperium is built to rely on massive infrastructure and redundancy in order to die slowly.) The Guard rarely have Navy support, as ground support is simply not seen as worth the Navy's time. Space Marines are super rare The Mechanicus almost never actually fights.
And... y'know, even if you *do* include them, there is no unity of command. At all. Each force operates on its own discretion, if they even cooperate. 'They have other forces, but it's about a 3/4 they don't start fighting each other' is not exactly a ringing endorsement.
And if we include *naval* capabilities, every other force has already accomplished its objective and left by the time the Imperium arrives - except the GAR, which simply lays its ships in ambush at the Imperium rallying point at rips them apart piecemeal.
@@basedeltazero714 on defense that is the case, and even if you only use 90% guard the guard is as diverse As It Gets. On the offensive almost every Crusade has at least one chapter of Space Marines, the adeptus mechanicus, the Imperial Navy, and ecclesiarchy forces attached. Small engagements with Orcs, chaos uprisings, and the usual conflicts with Rogue elements is not the kind of War that requires and combined arms Force you are correct. However and Imperial response Force always includes multiple arms of the Imperial military based on the threat they are facing. The point is that the Imperium is so large and so complex that it cannot be reasonably compared to the UNSC. The UNSC is comparable to a single world, the Armageddon steel Legion, Krieg, or elysians. Comparing Cadia to the UNSC alone would be a valid comparison. Well the Imperium may have a slow response time, each of these worlds on their own is a very efficient and active military with their own organizational structures that work like clockwork and provide for a very efficient means of Waging War. Cadia was able to hold off 13 black Crusades, a single world which was able to fight off the equivalent of the great Crusade 13 different times along with reality-bending monsters and orc incursions. This is because Cadia as an efficient and well-thought-out Military Logistics system, Cadia also has some of the best weapons and armor in the Imperium, at least that's available to the guard. Contrary to what most people think it is not a standard guard tactic to stand in lines and just walk into the enemy. Imperial Guardsmen, even Krieg guardsman, do not throw their lives away needlessly they fight efficiently, and make the most of every tactic they can.
@@basedeltazero714
If the imperium was as inept as you say they would have fallen milenia ago.
But even taking a PDF force would be just as hard as taking any planet in any other system.
Also, if the other factions attempted faster than light travel in warhammer 40k without gelar fields, then they are screwed.
@@HTMR-de8gz "Well the Imperium may have a slow response time, each of these worlds on their own is a very efficient and active military with their own organizational structures that work like clockwork and provide for a very efficient means of Waging War."
Are you claiming the Death Korp, or the Valhallans or the Mordians are 'efficient'? Cadia is on par with the Cold War era Red Army, which is, by 40k standards, a stunning level of competence. And nothing in 40k ever works like clockwork.
"Contrary to what most people think it is not a standard guard tactic to stand in lines and just walk into the enemy."
Except the Mordians, who do just that...
I will admit it is not a standard tactic. They guard are not completely stupid. Given their position their decisions make a bit of sense - they can't possibly outmaneuver factions like the Tau or Eldar, and thus rely on unstoppable firepower superiority - which they can pull off due to their superior industrial base. It is a reasonable use of the resources they have available, against the enemies they are fighting.
BUT this doesn't mean they don't have marked disadvantages compared to the other factions on the table, who do not suffer from the same limitations as the Guard. The Guard have gotten adept at leveraging their advantages and minimizing their weaknesses against better organized, better equipped, more maneuverable opponents, but that doesn't change the fact that, say, the UNSC *is* a better organized, more maneuverable, more flexible force. With the in the situation they are in, with the resources they have, they can accomplish more, more efficiently. Could they do the same with the Guard's resources? No, probably not. But that's not the question.
"If the imperium was as inept as you say they would have fallen milenia ago."
By all rights? They should have, but Grimdark Causality. And the Imperium is very inept - in its social structure, it's industry, its tech, its overall organization... As it is, they're mostly... losing slowly. But they've gotten very good at sacrificing parts so the whole survives, even if this strategy only prolongs the inevitable. That grand strategic scope, however, is irrelevant to the details on the ground.
"But even taking a PDF force would be just as hard as taking any planet in any other system. "
Not really. PDFs are deliberately crippled so as not to pose a threat to the Imperium itself.
"Also, if the other factions attempted faster than light travel in warhammer 40k without gelar fields, then they are screwed.
"
Well, you see, they're travelling through hyperspace/slipspace, not the warp, so it doesn't count :P
Sarcasm aside, generally we operate under the assumption all tech works the way it'd be expected to in the home universe.
"However and Imperial response Force always includes multiple arms of the Imperial military based on the threat they are facing. The point is that the Imperium is so large and so complex that it cannot be reasonably compared to the UNSC".
I think that even if we expand the comparison from 'UNSC Marines/Imperial Guard' to 'All UNSC armed forces/All Imperium military forces', the equation actually gets *worse*. The question of who takes a fight is settled rather promptly by the enormous size disparity, but we're looking at, basically, in a given cross section, which is better?
And while the Imperium certainly involves multiple components in its Crusades, the integration between them is very limited. Some crusades have a Warmaster/Lord Solar in theoretical overall command, but in any case, on the ground level, there is little liason between forces that might be fighting side-by-side. A Space Marine Company may be operating *with* a Guard regiment, but not in sync - they have to either make personal agreements, or, maybe, go aaaaaalll the way up the chain to the Lord Solar, which is, obviously, ludicrous. The same is true of say, the Guard and the Navy. A Guard commander can't call an airstrike, that's solely at the discretion of the Navy captains, who aren't in his chain of command. A Space Marine captain can't rely on the nearby Guard to exploit a breakthrough made by his forces. They might *decide* to cooperate, but this is an informal, unpredictable process. You can't know that just because you worked together yesterday that you will work together for the next mission. Even in the face of direct orders... these groups don't always get along. It's far from unheard of for the Mechanicus or Astartes or Ecclesiarchy to bring their own agenda which they will pursue in lieu of the actual mission goal. Or that one time the Munitorium decided the Warmaster was incompetent and sent the Scions to kill him, only for the Custodes, of all things, to show up...
This is also a problem at a smaller scale with individual guard units, who rarely have organic specialized equipment, and two guard units with vastly different TO&Es and tactics might be assigned to the same formation, though at least in this case there's a theoretical high command. But consider the differences in capabilities and expectations between, say, a Tallarn and Vostroyan unit. (A good commander quickly learns the particular strengths of the units under his command, but this is made more difficult by the lack of standardization... and the Imperium has a tendency towards promoting politically palatable (and relentless) commanders over ones that might be more competent (retreating to fight under more advantageous circumstances is arguably treason, but lose half your force to take the moderately useful hill? Victory needs no excuse.)
Contrast to the UNSC where the marines on the ground are in direct contact with not only the other squads in their overall formation, but the ship in space - indeed the ship and the marines are under the same command authority. They can request orbital resupply, for instance, and have it rapidly granted. They know they can rely on pelican gunships for support and transport because they are attached to the battalion command. Even in the realm of special forces, barring detached operatives on covert missions, the same person commands both the Spartans and the grunt marines, and thus could, say, orbital-drop spartan teams into problem areas, or perhaps behind enemy lines to take out a critical force-multiplier, rather than, as in the Imperium, having two different people commanding each force and having to guess what the other needs - and knows.
@@basedeltazero714
I looked up the logistical branch if the imperium on Lexicanum: the departmento munitorum.
Representatives of the organisation are also present on all Imperial Navy ships, and wherever Imperial Guard forces are stationed.
The Munitorum is organised to allow each level of the organisation to respond effectively to threats, regardless of size and location. The local departments of the organisation can raise tithes from worlds close to a war zone without needing a response from the higher levels of the Departmento Munitorum. As the level of a threat increases and more local departments of the munitorum become involved, the amount tithed, and the amount of planets tithed from, increases. At this point higher levels of the Departmento Munitorum will also become involved, and may funnel additional resources from other parts of the Imperium in to a war zone.
The local Departmento Munitorum presence in a subsector has the ability to impose instant tithes, without forewarning, as and when required. Because of this, central command is not needed, due to the functional autonomy of each level of the organisation.
So in simpler terms, there is a "central" command. But it is decentralization that has allowed the imperium to survive.
If a UNSC high command is lost, that is it,
If communication fails, your network falls apart. The imperium is built to fight alone in the dark, without help. Because they have no choice.
A centralized command network can be a serious liability if tapped and cracked by the enemy. And the imperium would be able to launch a focused strike with the force to break even the hardest defense.
Not using the Space Marians is like not using the Spartans.
And only using the weakling slingers
i mean the imperial guard don't have access to the space marines, they are a separate military core. meanwhile the Spartans are actually apart of the UNSC, either way the tactics and logistics of the UNSC is far superior than the imperial guards "throw men at them until they don't have any more bullets"
TheMatthew001 Marines that shot at Imperial Guardsmen would have their bullets fly off of them. Imperial Guardsmen have their own type of flak armor, which protects them short of a Bolter. Also, you said that Spartans are apart of the UNSC, just like how Astartes are apart of the Imperium. IG can sometimes request support of Astartes if the threat is high, just like how Spartans are requested when the threat is high.
@@foxfoxdillar Astartes are a part of the Imperium, not the Imperial Guard. Big difference there.
@@maxxyang3723 "Also, you said that Spartans are apart of the UNSC, just like how Astartes are apart of the Imperium." Yes, I said that.
Ekharts ladder: the Jedi weren’t really part of the military.
:all the jedi’s with the rank of general in the republic. “Am I a joke to you?”
I think the guard was treated pretty unfairly here, don’t forget the masterminds and amazing strategies of the guard, the lasgun (while laughable in the 40k universe) would put out some serious hurt to anything else since it literally blow of limbs and turn concrete into swiss cheese and there are billions of them firing in unison on the battlefield.
He said he is ignoring technological advancements
So...did you notice this inconvenient occurance that massively reshaped our world that happened to take place a bit more than a 100 years ago? Pretty much every single enemy the IOM faces had artillery. If the IOM would stick people in mass infantry formation on a battlefield regularly, the IOM would not exist anymore. The Imperial Guard still sucks as a fighting force and would get wiped of the earth by any competent miltiary without the convenience of plot armour but they have a bit more sound tactics than you let on.
@@chrismath149 the imperial guard have amazing artillery that destroys entire continents lmao
@@UpperNileGuy Unless you are talking about orbital bombardment (which is Navy territory)...no.
The entire concept of a Titan would not work if that were the case. The argument already defeats itself. Unless nobody in 40k ever thought about simply destroying the ground a titan walked on.
@@chrismath149 Why are you so angry?
Imperium of man wins do to One. Simple. Fact. FIX BAYONETS is still a well used tactic by the imperial guard. Enemy trench? Fix bayonets. Enemy tank? fix bayonets. Enemy super-soliders that you have zero chance of beating!!! Fix bayonets.
Can't. The Commissar has determined we would benefit the Imperium by dying somewhere else, and won't let us charge.
Herecy is no match for Fix bayonets
Titans? Fix bayonets!
What about Imperial Guard vehicles?! Like every other faction you went into detail with their vehicles except Imperial Guard's.
This heresy couldn't be approved by our Emperor, but it was Chaos and Xeno free content, so nice video.
Jacket because the imperial guard would just drown them in blood
Did somebody say die for the Emperor?
Obvious bias , FOR THE EMPEROR
The Imperial Guard deliberately gimp their own vehicle organisation to prevent rebellion. If all branches worked together, they'd dominate, but they don't, so they're pretty much useless.
I'd actually have to say that if you didn't include the Space Marines, you should not have included the Spartans.
Yeah he should have added jedi too, or remove spartans
Yep found this tl be unfair aswell
The Spartans are a part of the unsc whereas space marines are not imperial guard
he is halo fan boy. just like his flood vids.
@@damoostifer Even so, he still left out way too much about the Imperial Guard. He didn't talk about their great artillery or tanks. Or their massive production output.
Imperial Guard: pfff you call that a war? We call that a Tuesday morning
Against 3million clone gl
@@panzerkampfwagenviiimaus3976 the Battle of Cadia ended with a 98% Death Rate
there were 3 million survivors
@@panzerkampfwagenviiimaus3976 Fighting 3m clones is what the Imperial guard calls a day of R&R.
Ecks I think you should have included the vehicles/units seen in Halo Wars 1-2 and some of the books. The FPS games don't get utilize or show us all of that. Solid video still though and I'd still think it's fair to put SW at #1 even if you included what I just said. 👍🏾👍🏾👍🏾
+Beasty108, he also forgot that the UNSC marines and Army specialize almost every single troop to the extreme. And honestly he tries to play the "clones were bread for war" card but they also only lived like 23 years before dying because their body is physically 100+. Seriously think about it, they probably only had like 5-6 actual years of training. While Marines got that plus some and actual combat experience.
+Thyre Radim He also forgot most of the Imperium’s ground forces despite including the other factions’ special forces. Also saying the UNSC marines are better than the clones of the GAR is ridiculous
The GAR clones were going to be given a serum that would greatly expand their live by decades.
+Bob Bobson, how is it ridiculous? UNSC marines were in constant war time (first it was the civil war, then it was them fighting rebels, then covies, then flood, then prometheans and new covies, now it's cortana.) And they were given better equipment than clones (don't even fucking argue, look it up first), hell even their weapon choices were much better. Clones can really only fight 1 enemy effectively, fucking idiotic droids that a 12 year old could destroy.
EDIT: I hit post to early XD
+Kenneth Burright, no they weren't, read the fucking lore only 3 clones ever got a serrum like that and it was legends. They were Null arcs and they are better than even jedi, almost on par with Halo Spartans except Spartans had better equipment.
Remind me again why you only evaluated one branch of the military of the Imperium but used all of them for the other factions.
Because he's a biased dumbfuck who clearly doesn't understand the concepts of honesty or research.
Morrigi192 Because the IoM is way too big to list everything. It was also based on organization. Throwing guardsmen until it dies isn't the best organization. Will the 40k universe wipe the floor with everyone? Yes.
Cadians and Armageddon Regiments are more organized and used better than other groups
The answer would have been the same really and it would have just stretched out the length of the video, so why bother?
organization ? HA ! when in doubt, throw more men at it !
Hello this is your local Arbitrator. One or more citizens have reported your behaviour as heretical. Due to this the Emperors Holy Inquisition have been informed and we regret to inform you that they have elected to initiate Exterminatus upon this world. We thank you for your co-operation.
Life is the Emperor's currency.
Spend it well.
Yes brother let the holy fires of our emperor consume his home and any other scum who dare insult everything we are
Suffer not the heretic to live.
This is cancer
Wow some people take this a bit to serious. He admits in terms of sheer power the IG could defeat basically any other faction on this list. However he points out its major flaws. Ie standization of equipment and legistical issues. Which when your legistics guys send lasgun power packs to units that have autoguns and bullets to units with damaged lasgun power packs. You have a legistics problem. Its that simple. Now i personally would chose the Unsc Marines legistics model as it has worked for military units since the industral revolution and standization of arms.
However i would rather have either Imperial Guardsmen from Cadia ,Unsc infantry or even Terrain Marines over clone troopers. Sure Clones are trained from birth to fight battles but they never had to survive on their own without support or reenforcements for years behind enemy lines fighting everyday and night. And they sure as hell have never had to survive a childhood in a city teaming with cutthroat gangs, theaves , murders and worst .
Basically Clone Troopers are too clean cut for me personally.
i will say that Eck doesn't quite do his research on Starcraft, at least not as in depth. It's not lacking, though not exactly as in-depth as 40k, and furthermore I can ensure that the Marines are a pretty cohesive force. They do recieve training, at least in part because they have to not be crushed by their power armor, the marine corps is supplemented in the same force by Marauders and Firebats, their sort, and furthermore the Marines have some pretty interesting stuff up their sleeves. Those armors have them easily topping 60mph, and furthermore is powered by a flat out small nuclear reactor so no problems with fuel. They have been shown as coordinated, tactical, specialized in their use of ammo, and robust as a fighting force given what they have to fight and just how well they do it. These dudes compete with highly technologically advanced psychic warriors, and the republic (which has better tech) doesn't quite have to do THAT. The protoss are a goddamn formidable force, not even to mention the idea that the Zerg are possibly the one race in all of (not 40k) sci-fi that would easily compete with the Flood (based on a couple technicalities and the simple way that the Zerg work as an infection and a hive).
in addition, I've gotta say that Eck made a serious overlook when he said that the imperial guard don't have a ton of variety on the front lines. Literally their strategy on tabletop is not just to throw endless bodies at the enemy, but to make sure that the majority of those endless bodies are armed differently with a wide arsenal of plasma guns, the standard lasrifles, meltaguns, heavy emplacement weaponry, anti-vehicle stuff, and all sorts of things like it
Have to agree with this. Having a reasonable background and understanding of the SC universe, I'd have to say that the Dominion army is sufficiently organised to be able to face off against two very different but highly capable alien faces, as well as a variety of other terran factions simultaneously, either in cold war or full scaled open warfare across an entire sector. While some of the tactics employed in universe leave something to be desired (yes Mengsk, I'm looking at you), they are a highly effective and coordinated unit. Granted, they'd lose against W40K space marines or Spartans-II in single combat, but they have better armour and weaponry than the standard Imperial Guardsman, clone troopers or UNSC marines, even without including Maruaders, Firebats and Ghosts. As far as training goes, this is actually fairly standardised, though in primarily two parts. The regular recruits are trained pretty hard and effectively, though not to the same level as the clones, I'll admit. As far as the criminal 'recruits' go, the neural resocalisation process is standard for all of them, and it's the same process to not only 'rehabiliate' them, but also to get them to be an effective unit. I'm not sure how much more standardised you can get.
With vehicles included, they have a more mobile and versatile force than the GAR, simply because of their reliance on walkers for the majority of their vehicles. The AT-RTs would be easy targets for vultures or hellions, or even well aimed infantry fire, and anything larger is simply too slow generally to evade attacks from the more flexible and mobile forces that the Dominion brings to the table. Banshees and Vikings would chew up the less mobile units and siege tanks and thors are more than capable of moping up the rest. The juggernaut would be more of a challenge but it's about the only GAR vehicle that would put up a reasonable fight. The vehicles of the IG would be an issue, especially the Baneblade, but a Leman Russ is outclassed by a Crucio especially at range and the Thor is essentially a scaled down Titan mech. With far less resources than either the IG or the GAR has available to them, the Dominion army has to rely on flexibility and organisation to counter enemy assaults, rather than simply throw numbers down the enemy's gun barrels. Sure, they're cannon fodder by a lot of standards, but they have to be, and indeed are, effective cannon fodder and, especially in terms of defence, they are one of the better armies created.
SC has the best chance against WH in this match up because simply they are closest to their level of ludacris stuff. IG dosnt work like he thinks they are alot better than he thinks
you forgot the reapers, marauders, firebats and many more in the terran dominion, isn't that specialisation enough? I mean the reaper is for scouting and skirmishes, the marauder for heavy frontline support and the firebat against weak, non-armored opponents and enemies, what more do you need, I don't wanna seem like a hater, because I'm not but I'm a big sc fan so this offends me, sorry. They wanted to bring in more special units similar to the Spartans in the terran dominion too... you find out about it in the campaign of sc2(wings of liberty and nova covert ops specifically)
im also a big sc fan but to be fair, there’s not much that can really outclass an army of genetically modified humans bred specifically for war.
i don’t know much about halo though, so im not sure whether the dominion should be 2nd or 3rd
but yes, he did not include a lot of the things in the terran infantry which sucks
@@echun29 he left out a lot from SC, as well as every single vehicle of the IG, while UNSC and GAR had all their vehicles
@@echun29 no, the phantoms are kinda modified super humans and they have psionic powers, just see how they can hold up to protoss and zerg
@@videostest25 what’s a phantom
Nova is part of the terran dominion so we can say, the dominion has some special warriors like spartan2 too
You should say which is best logistically as the title
terran battlecruisers: "Am I a joke to you?"
*A single Terminator squad* > Everything else
*Press X to doubt* Not nearly flexible enough if the opposition is flexible and packs a punch.
idk... custodian terminator squad)
I am ROSSO um well if you look at the weapons available they can tank cannon shells so anything else is very futile. Other than maybe plasma stuff. And they have anti personnel anti tank and anti air weapons
I am ROSSO
Lmao sure. Terminators would cream everything in their sight.
There are a lot of different models of terminators...standard infantry is tough but not immune to small arms fire. There are much more powerful variants but they aren't used for everything, presumably due to resource constraints.
in my opinion the terran dominion or UED would easily overpower the UNSC, you basically ranked them 3rd because the marines were rough grunts without a consistent training but most of them were brainwashed ex-convicts meaning they followed orders without question furthermore their armor and machines are more flexible and far powerful than the UNSC, the terran marine is just the first line of defence but the next tier of units grows exponentially deadlier each tier, just think that each protoss zealot can kill a halo spartan single handedly so fighting the regular UNSC marines would be a walk in the park, to be fair the covenant to me is very stupid and their tactics are incredibly underpowered on the ground maybe they just have a chance shooting things from their capital ships.
On the other hand the terrans in the lore were not match for the protoss technology or the endless numbers of the zerg but managed to barely survive by having combobulate plot twists, they did not relay on some heroic lucky one man army dude that somehow survived impossible odds because you know plot armor...
And to be honest Im not even sure the UNSC is a match for the WH40K marines just by sheer numbers...
Como todos los humanos, nos adaptamos alas dificultades que halla,
Los protoss pueden purificar una planeta entero
Bum, nosotros construimos una plataforma orbital gigante, los zerg con sus adaptabilidades, bum mejoramos y pulimos nuestra tegnologia, es solo cuestion de adaptarse alos problemas
I have read about how the Wahammer Halo and Starcraft armies are organized. the UNSC is quite meticulous on a strategic level, the terrans are quite capable of reaching this level but corruption often ruins things and in warhammer it is possible that your request for help will come decades later and probably propose an ineffective measure
@@drakolobo igual pierden
me in start : Ah somone want be rousted be WH40K
me in end: Wtf drugs?
Stormtroopers wont defend Armageddon from Orks
Spartans cannot withstand fight against Chaos
Terran marines will retreat if they had to Fight Tyranids
Terran would be at home fighting the Tyranids to be fair.
@@masterblaster7953 OK but still, Terrans arent disciplined like Imperial guard when it comes to invasions
@@AxenfonKlatismrek Please do basic research before commenting.
Marines? No they woud die. Battlecruisers? Of course have you seen them in the cutseens?
Terran Marines do fight a species that is very similar to Tyranids. The Zerg. That's why they could do quite well...for a moment.
Imperial guard has the baneblade
Other 3 factions do not
Imperial guard wins by default
You forgot about their hatred and bayonets.
Your right the baneblade is lit
Who needs a baneblade, when you can just as easily FIX BAYONETS.
The Unsc has Grizzly MBTs with twin 120mm AAA style guns and the M820 Scorpion "light" tank/tank destroyer with its 150mm standard cannon both these tanks are faster than a Baneblade and more maneuverable. Plus sorry to tell the Imperium but taking a failed inter war period tank design and making it the size of a house doesn't detract from it being a failed design in the first place.
Basically 40k is saying we developed the M1 Abrams, Leopard 2, Challenger 2 ,etc insert modern tank and then by the 41st millennium we went back and reproduced large versions of failed tank designs. Granted Halos tanjs have there own game mechanics issues that don't make sense but at least they work in a real world battle.
@@John2r1 I assume you're not really aware of 40K lore and the effectivity of the baneblade, right?
The Imperial Guard often fought in the millions yes, but it does not matter if you charge your 4 million Guardsmen into a fray consisting of 40 million orks(for example)
that is why the Astra Militarum are one of the most tactical factions/sub-factions in the chaotic world of 40k, great video btw👍
Sly Marbo should have been #1.
*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*
Oh shit *THEY FORGOT SLY MARBO! THEY ARE FUCKED!*
ahem, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
SLY MARBOOOOOO
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH
*Your attention please*
The following is my indepth reply, and specifically why I think that 40k was under rated.
First and foremost, I don't think Eckharts Ladder is intentionally Bias.
He knows *a lot* about Star Wars and Halo, but knows much less about 40k. Hence his title screen [0:13] says "Starwars, Halo, & more" and doesn't name 40k specifically.
also, to get this out of the way:
looking at the Imperial Guard without Space Marines is like looking at UNSC (halo) without considering the ODST / Spartans.
This is a big issue in and of itself, but going forward I'm going to overlook this. There are _other_ issues I have that I think need to be addressed.
_______________ 1
4:13 "The sheer variety of Republic vehicles is also impressive."
If you wish to give this complement to the Republic (Starwars) then it is only fair you give the same complement to the Imperial Guard (40k).
wh40k.lexicanum.com/wiki/Astra_Militarum_Vehicles_(List)
4:28 "In addition, they [the Republic] have several types of dedicated artillery, which is not something commonly seen _in the Star Wars universe"_
Again, if the Republic gets this complement, then it is only fair that the IG get it also.
The IG have: Basilisk, Colossus Bombard, Deathstrike Missile Launcher, Dominus, Griffon, Hydra Flak Tank, Manticore (Tank), Medusa (Siege Tank), Minotaur, Praetor Armoured Assault Launcher, Wyvern Suppression Tank.
That is 11 self propelled artillery types, not including infantry served artillery such as mortar teams.
_______________ 2
4:48 "training from birth also made the standard clone trooper stand out from their adversaries."
In the 40k universe there is only war.
Planets like Cadia or Armageddon have been in a state of constant warfare for _centuries._
As such, the people unlucky enough to be born on those planets are also "trained from birth" in warfare. Not in a sterile cloning facility, but on the front lines.
It is for this reason that the Cadian shock troops and Armageddon Steel legion are notable among the Imperial guard. Because they have received lifelong "training" on the front lines.
And these two are not the only two planets by a long shot:
Deth Korps of Krieg, Temestus Scions, Kasrkin, Catachan Jungle fighters, Elysian drop troops, Vostroyan First born, Praetorian guard, Valhallan ice warriors, Tanith First-and-only, Maccabian Janissaries, Mordian Iron guard, Tallarn Desert Raiders, Savlar Chem-dogs, Scintillan Fusilers, Ventrillan Noles, Indigan Praefects, Terrax guard, Brimlock dragoons, Athonian Tunnel Rats, Attilan Rough Riders, Drookian Fenguard..... and on and on.
Each on listed is notable in their own right.
Even the Penal legions, *conscripts sent to the front lines to die,* are nothing to be scoffed at. They are hardened criminals from planets where gang warfare is on a scale larger than the wars on Naboo in Star Wars. Heartless criminals who grew up in a kill-or-be-killed society, which is just as deadly as any open warfare.
_______________ 3
6:41 "different planetary traditions and resources can lead to vast differences in training and troop quality"
You say this like it is a bad thing.
Firstly, Not every battle field is the same. Different environments call for different tactics.
The "Alba Highland Militia" is trained and equipped for fighting in mountainous terrain. The "Truskan Snowhounds" are trained to fight on Hoth like planets. The "Drookian Fenguard" are trained and equipped to fight in swamps. "Malfi Light Infantry" for Urban combat. and so on.
Secondly, variety keeps the enemy guessing.
If every regiment fought with the same tactics then the enemy only needs to adapt to that one set of tactics.
If there is variety in tactics of course some are going to be better than others, but being "comparatively worse" isn't the same as being "objectively bad"
Thirdly, you fight with what you have available.
If every regiment was high-tech and well polished, then you will run into problems when fighting in a region of space that lacks the infrastructure to sustain that type of regiment.
_______________ 4
6:55 "that being said, the primary method of fighting for the Imperial guard is survival through attrition"
All things in context.
Either they are fighting armies that _outnumber the IG_ such as Orks and Tyranids, or they are fighting armies that make even space marines look weak such as Necron and Chaos.
The average human either needs numbers to face numbers, or needs numbers to make up for a lack of individual strength (relative to the enemy)
_______________ 5
7:12 "The Imperial guard, however, does lack air support as that falls under the auspice of the Navy and is not always redily available."
Air support should never be considered "always" readily avaliable, for 40k or anyone.
Air support being in a different part of the military structure is the same as Spartans being in a different part of the military structure within the Halo UNSC. And thus at least considered.
"Orbital Bombardment" is a rule/attack used by Imperial Guard as part of the 40k table top game. It _is_ an option that certain units have access to and thus should not be disconted.
the "Aeronautica Imperialis" is the IG airforce. Technically part of the Navy, but works in close conjunction to provide combat transportation and tactical and strategic air support for its ground forces.
warhammer40k.wikia.com/wiki/Aeronautica_Imperialis
_______________ 6
7:21 "[the IG is] not exactly flexible on the Macro level due to the logistical nightmare that is the 40k Universe."
Very true. But....
11:34 "If we scale the UNSC up and gave them similar technology..."
If we scaled the IG _down_ to the UNSC level, then logistics isn't a problem.
If we gave the IG StarWars type of FTL travel then logistics isn't a problem.
Also consider the vast numbers, distances, and time frames that the 40k operates with.
Arming, deploying, and maintaining, that level of a military with sub-obtimal FTL travel is a feat in and of itself. It is a weakness inherent in the in-universe technology and not in the IG's command structure.
If the IG were given the same advantages that Halo and SW have, then the IG would thrive.
If Halo and SW were given the same limitations that 40k has, then they would suffer.
_______________ 7
10:56 onwards.
Everything said here can be, and should be, applied to the Imperial Guard.
"front line troopers are trained from birth"
See above for point 2.
"They are well supported by a good variety of different vehicles"
See above for point 1
"And there are many special forces branches, each of which is used often and is incredibly effective at a certain task."
Space Marines... But also vindicator assassins.
And while there may be less 'special forces' (aka, super elite black ops) the IG still have plenty of forces specialized for specific tasks. eg: Elysian Drop Troops are airborne infantry. Ratlings as snipers. etc.
_______________ 8
*On the Other Hand*
Don't think that this should automatically put the 40k Imperial Guard at the no#1 spot.
Their command structure is bureaucratic, fractured, and theocratic. Their disciplinary methods involve killing first and ascertaining guilt later. Their research and development is essentially taboo. Their ability to make alliances is limited to humans only. and so on.
Make your own decision as to which military structure you prefer. But make it while being adequately informed, and to judge all sides by the same criteria.
7 of the 8 points indicate that the IG should be No#1.
But it is that 8th point that needs to be looked at.
In terms of weapon variety [1], length of training/experience [2], variations of tactics and doctrine [3], manpower [4], use of air support [5], small scale logistics [6], large scale logistics [6*], and specialized forces [7], .... The IG wins hands down [as stated in the OP]
But those are not the only categories that should be looked at [8].
It is all well and good to list the _positive_ aspects of the IG, but we should also list the _negative_ aspects.
Take for instance the research and development, or rather complete lack there of. This alone should give people pause for thought before deciding if the IG have the desired military structure for their no#1 spot.
The command system (galaxy wide) in 40k is bloated and bureaucratic.
Where as the command system (galaxy wide) in SW is more stream-lined, but as such more prone to subterfuge.
Which is better is up to the individual's choice and isn't a given one way or the other.
Well that tends to happen when your forces die in a year. Plus droid pieces could be reused as scrap for rebuilding. And when you have billions you’re bound to be strong.
Shane sorry to burst your bubble, but he was talking about the most common vehicles. Ones that weren’t robots. And the video is on ARMY STRUCTURE.
"Score one for the Republic"
-Star Wars: Battlefront II (Classic, 2005)
Maybe I missed it but I think a good point to bring up for the republic is that the DNA for the clones was being stretched in the later years of the war, resulting in more defective clones.
Why taking the Spartans into account and not the Space Marines/Jedis/Elite dominion agents ? The title is kind of missleading, it should have been "Which is the best iunfantry / Ground army?". In term of organization, the Imperial Guard should be higher on this list because it can raise armies of billions of soldiers in a few months, transport them quickly from each military worlds to the battlefield, grant them supply lines... In Starcraft and Star Wars we don't care about these factors (unless you search deep in the lore for non-canon realistic stories). Soldiers/Clones just pop out of nowhere and can reach any point in the galaxy within a few hours in the main series /games.
Starcraft and Halo were made to be video games, and their creators worked on balancing the game before. The Starcraft lore revolves around the heroes (Jim, Kerrigan, Zera...), the main story. In WH 40k, the lore is focused around replacable heroes (mainly the Space marines), who are a part of the army of the Imperium and can die. They often fight alongside the Imperial Guard and are just a part of the Imperium.
I don't think it's possible to objectibely compare armies from different univers, who fight on different scales, and are or aren't the main element.
Because Spartans are technically counted as ground forces, since most of them were marines/odst
I agree with your point of including the spartans completely.
"it can raise armies of billions of soldiers in a few months, transport them quickly from each military worlds to the battlefield, grant them supply lines..." is simply not canonical though. It usually takes the Imperium years or even decades to respond to threats (not to mention the time needed to take notice of them! In some cases it took the imperium more than a hundred years to even notice a governour had revolted and declared his systems independent). Also the raising of armies is an always ongoing process at maximum capacity ...
Spartans would be utterly crushed by the imperial guard, for every Spartan the imperial guard could field an entire army.
Also one to one a space marine would crush a spartan without any effort, even moreso if neither fought with their armour on.
Were Chicken there’s still the logistical problem in 40k. Then there’s also the fact that it takes the imperium too long to notice and mobilize to deal with a threat as Ben Oni mentioned. Yes the Imperium could field armies for every spartan but by the time they noticed, raised and trained said armies the other factions in this list alone could probably have taken dozens of not hundreds of imperial worlds though maybe not fortress worlds like Cadia or Holy Terra.
there is one major issue that you all are missing here, every imperial world has a massive PDF force on standby and imperial cities are fortresses by default because if they werent they'd be obliterated. yes on the grand scale the imperium is slow to respond because its fighting a galaxy spanning theatre of war that is never won, so getting a warmaster to a select part of space to orchestrate a response takes years if the threat isnt significant enough.
but the imperium will always respond rapidly with whatever is available locally first to any threat that might come their way. i fully believe that eckhart's list is flawed by not taking the scales into consideration.
I imagine this:
The Aye of Terror: Abbadons 13th Crusade destabilized the continuum and created a Portal to an unknown Univers. The Imperium of Mankind sended his Fleet and one of his Regiments (a Cadian one) plus some Ultramarines through the New gate...
... Laserfigher is the first contact, here is also a fight going on. The 501st Legion under command of General Skywalker saved a Planet from droids. The Lord Inquisitor, who was comming with the Navy, send his troops into an attack. Countless Valkyries are leaving the homefleet. A firefight of hell is beginning. Skywalker, not able to use his force due to the psyionics, is fighting also a verry hard fight. Countless of casaulties later, the 501st defeated his enemy, but is only few in numbers. Skywalker is wounded, but happy that he has survived the New enemy.
On the Mothership of the Imperial Navy: a nameless Officer comes to the Inquisitor "Sir, Our Conscripts are gone, we lost all of them"
The Inquisitor smiles and say:
"Send the Guardsmen now with Basiliscs, Leman Russ, Chimeras and Baneblades. Let the REAL fight beginn..."
Grand Admiral Thrawn or a simple life eating parasite exterminatus
Hung Pham Well much too expansive...
Epic story my dude.
HAHAHAHA THIS IS GREAT
Grand Admiral Thrawn what about the 212th, 104th, 91st, 41st, 442nd, 187th, or 21st legions? They’re all part of the grand army of the republic. There are near endless amounts of battalions and legions, I’ve just listed off some of the main ones.
Heresy starts at 09:11
didnt even watch the video. just clicked on this comment and disliked.
heresy.jpg
Agree
“The UNSC heavily favors practicality in design, rather than flashiness.”
I have a brick with a tank gun attached that can run on anything from jet fuel to biofuel to introduce you to.
Counter argument
I have a light transport that can run on piss spit and blood
And yes i know im late as hell
i'm curious as to why you allowed special forces for all armies but the imperial guard (space marines are not guard forces and are not classed as special forces by the imperium) such as arc troopers, spartans and ghosts. But yet did not include astra militarum tempestus squads, imperium navy marines (who are almost always tough as nails) penal legions or units like the elysian drop troopers.
Just wondering if there was a reason?
his got a massive anti-40K bias and want to makes sure they get as low as possible in each video
O well that sucks. also did i hear that the imperiums lack of standardisation was a detriment then he says clones and the like are trained to perform a single task like sniping their entire life ?????? what ??????
once again super bias on with this guy you see it the more you watch these videos i'm half expecting to see the culture show up in one someday and seeing it loss to the republic
Well it was still an entertaining video but a bit of internal consistency when comparing and trying to put personal bias asid would be nice. TBH i just though he didn't know about the 40K universe that much the way he covered it.
he will never put personal bias aside for one of these videos
Imperial Elite Forces that are NOT Space Marines:
+Cadians and their Kasrkin
+Death Korps of Krieg and their Grenadiers
+Armageddon Steel Legions
+Catachan Jungle Warriors
+Tempestus Scions
+Elysian Drop Troops
+Valhallen Ice Warriors
Ever heard of the Lasgun? A pinpoint standard weapon which never jams with rechargable ammo, able to tear limbs apart.
Individual regiments are seperated by role, but combined arms are widespread by a number of reginents complimenting each other.
Everything in 40k is OP for a reason, but it is no excuse to ignore the points you are trying to compare.
Yochai Wyss Also, though most people think that the armor and weaponry of the Imperial guard aren't that great, they are by modern standards possibly some of the best gear. The reason it's downplayed so much is because every other faction in WH40K is insanely powerful and dangerous
That guy who knows stuff I know. I didn't mention it because every human with functioning eyes and a finger can scroll down and see all the rest of the points
ZerogroundSpartan But when you *do* compare Elite forces, you compare them. Not outright ignore their existance. If the Imperium really wants something done they do it. It's not like the Guard has a big reserve of Elites it can summon upon demand,one of the reasons why incompetant forces are sent to do the professional's job is because on their way there to deal with the problem an even bigger problem happened and they had to be redeployed, sending whatever forces available just to hold the line until the bigger problem is resolved. Sure the Beurocratic Hell has parts in it but so the Republic has one too
Those regiments are not special forces, they are just normal IG with a "skin". Yes, they have different ways to combat, but they are not special forces. Special forces are the grenediers of the korps, the rough riders of the steel legions, the zappers of the jungle devils...
MrRa I just wrote that: Death Korps Grenadiers, Cadian Kasrkin, Tempestus Scions, Elysian Drop Troops. They were neither mentioned nor compared to other Elites. My point stands.
Imerium army got 3 major things.
1) Emperor Blessing.
2) Comissar Yarrik.
3) Sly Mbaro.
None of other contenders cannot counter any of this things.
You seem to forget a certain tactical genius.
Then again, that titan hiding behind a lamppost is very distracting.
BlindandMad CREEEEEEEEEEEEEED
S L Y
M A R B O
AAAAAAAAAAAAAAAAA
@@BlindandMad Niggah that guy beat me last week in 8th dimensional, underwater, headstand, strip backgammon....
Star Wars has Darth Jar Jar
you failed to mention the imperial guards tank army. the troops are often supported my many large heavily armed tanks that can defeat whole armies by themselves. the bane blade would make a halo scorpion tank look like a toy
Blud this isnt about power,
If we talk about tanks you also need to realise that the other armies also have crazy good tanks, especially The Terran Dominion having the most versatile roster imo
yuuzhan vong vs Halo galaxy. (Post human covenant war)
Death Trooper DT-101 amazing idea
Yeah that’s a awesome idea
Just dont include the didact
Or prometheans
If I had to say what would screw the Vong, it'd be them trying to annex a forerunner shield world or other large structure. The defenses would dust them considering that they were built to fight/resist the Flood.
They’d get bent over and abused
This video is about army structure, everybody seems to ignore that.
well ya, but I would be hard pressed to think of a army structure worse then starcraft.
Problem is he called it the best army, which is ultimately an opinion. He should have called it "Best army structure". Plus he hasn't gone into very much detail. For example in the 40k universe you don't just have the entire regiment of guardsmen charge at the enemy and after 500k casualties call it a day. There are unit structures within guard regiments. And what he said is true about the units being highly diverse and specialised based on where they were recruited. But he forgot to mention about his "supply problem" that guard regiments equip equipment which is normally produced native to their local world, and in certain situations receive supplies from forge worlds, however forge worlds are mostly responsible for producing the vehicles of the Imperial guard. So supply isn't as much an issue as it's made out to be in this video when most of the supplies are produced locally. And in the situation of an offensive war that argument also fails, the Imperial navy is MASSIVE. And they have a vast armada of supply ships which can pretty much run constantly and a navy big enough to protect it. Would I call the IG the best in regards to structure? No. I still think it deserves #4 on this list as generally you choose the regiment for the job, or one that can respond the quickest. And quick is not always on the table in 40k, as the warp can get you there on time, faster than you expected or you could arrive 5 years too late.
Yeah thats true as he doesnt take overall size,tech,etc into account only how there
organized ,structured and there logistics, but still enjoyed the video a simple name change would fix the issue
500k? More like 8 BILLION on a good day.
Karma Ascendant 8 billion? What a lucky day don't ya think?
So this isn’t best armies so much as best logistics.
And I find it hard to include Spartans but not other special ops in a comparison.
Because the Spartans are a part of Unsc navy and ground forces
@@sabregaming120 well the adeptus astartes and the imperial navy should also get their ground forces included if all the different parts of the planetary fighting forces of the respective universes are considered which would firmly place them at the top.
They even win on the logistical front. Try scaling up the production of clone troopers to the scale of 40k and you will fail, try supplying trillions with highly advanced equipment like the terrans and the supply chain wont support it, and as for halo they just got ahead of 40k because they got to include all of their planetary fighting forces but is already outmatched on all front by the different corresponding parts of the imperial fighting force.
@@sabregaming120 Ghosts are part of the Terran Dominion. Medics. Firebats. And they aren't prisoners or cannon fodder. Didn't be excluded.
Imperial guard has many specialized regiments and be excluded too. Not fair really
Okay, leave out the Astartes. But add the Scions, as well as the various vehicles of the Guard
@@hjalmarjonssonrantala5375 Surprising
You don’t explain how the Scaling up production of clones would simply just fail
Yet include it for the other options
I find the common motif between the 3x factions interesting.
The one that was overtly labelled as EvilEmpire was the odd one out.
I am a simple man. I see StarCraft love, I upvote.
One note I'd like to point out is that Ghosts are not 'marines' or simply 'fill the role of snipers'. They are far more close in resemblance to Spartans, in the manner that they were kidnapped children, brainwashed into being "super soldiers". Where instead of physical augmentation, their "super"-ness came from the fact that all of them were capable of using psychic abilities. Hence they were trained as spec ops, mostly used for infiltration and assassination, since meddling with the minds of others, in addition to their cloaking suit technology, made them exceedingly effective in those roles. They are the very powerful scalpel that would create weak spots for the marine corps to break through...which also has the potential of going awall due to all of the brainwashing and reeducation programs they are subjected to in order to keep them loyal, so mental breakdowns are a constant threat, no matter how well trained and or powerful of a psionic a Ghost is. And while the most specialized, they are not the only specialized part of the Dominion's ground forces. You have the more heavy variants of power armor dedicated to dealing with either masses of enemies, or to be able to focus down more concentrated and or single targets in the case of the Marauder and Firebat, and a light hit and run disruption force in the case of the Reapers.
But alas, I digress, I am a Protoss fan, don't really care much about the Terrans. Hope to see my boys in a video some time in the future! ^^
Also calldown nukes and cloak :P
GLORY TO THE DAELAAM
Protoss vs flood ?? What you Think XD
Drengene fra fyn That would depend on the scenario. Before we delve into engagements, an important thing to clear up is that the immunity to infestation that the Protoss enjoy in the SC universe is exclusive only to the Zerg, due to Xel'Naga fuckery with the genetics of both races, but there is nothing that would suggest that they are immune to the infections of other species. So I believe that Flood will be able to infest Protoss in the first place.
Now advancing onto the actual engagements.
Firstly, the single spore beginning an infection on a Protoss populated planet. I think that this is the most impossible success for the Flood, as the Protoss are very psychicly sensitive and communal(in the case of the Khalai and Purifiers, those two sub species of Protoss essentially have their own hiveminds), so, similarly to how the Eldar in 40k protect themselves from Genestealer cults, the Protoss would be able to discover the infection relatively quickly, and considering their _love_ for Zerg looking things, they would obliterate any trace of it with extreme prejudice and haste.
Next up - the Protoss discovering a planet infested by the Flood. In this instance there are two variables to consider: the planet's significance to the Protoss, and if the Flood has managed to amass a fleet to protect itself on said planet. If there is nothing on the planet that they need, or if it is just generally an unimportant rock to them, the Protoss would just blast the planet into rubble without hesitation. In case of the opposite they would either partake in a quick extraction of whatever they need, before retreating and obliterating the planet, or a precision strike to eliminate any high psionic targets that may hold control over the hordes, either via orbital bombardment or specialized kill teams, in order to send them into disarray and then proceeding with a mass deployment to mop up the hordes in their confusion. This depends on the size and composition of the Protoss force as to an extent they will need numbers. If it is Khalai or Tal'Darim that do the attacking, it would be very hard for them to pull it off, unless they bring enough numbers to cover essential personnel like High Templars or Ascendants, who can unleash huge volumes of destructive psionic energy and can make the energies of the hivemind in more specialized bioforms cause said forms to go boom. The best case for the Protoss would be to combine Nerazim, who are the most mobile, and can bend the energy of the Void in such ways that they completely screw with the way they are perceived in reality and Purifiers, who are literal living killing machines that are very strong, very durable, capable of self repair, have 0 organics the Flood can use and can be deployed in vast numbers.
It also depends on the size of the Protoss fleet and the one controlled by the Flood. Unless the Flood is also using Protoss vessels, it will need very large numbers. Unless we are talking about the full force of the united Daelaam fleet being against them. In that instance, the only way for the Flood to stand a chance in a naval engagement it would need it's fleet power from the time it fought the Forerunners.
As for the Flood invading en masse, first it would need a fleet big enough to overpower any detachment of the Protoss flotilla, if they are facing the united fleet, unless it is the Flood at its peak it will not be able to stand up to it. And its best bet would be to attack a planet populated by a single Protoss subspecies, ideally one with no Purifiers on it, and it would have to rely on numbers to overwhelm the planet's garrison.
Overall conclusion, I think the Protoss are remarkably well suited to handle the Flood. The only means for the Food, that I see, to be victorious is for it to build up a large enough force to overwhelm and take over a small Protoss force, then do the same to other small Protoss forces ad make sure it is not detected, until it commands it's very own large force of Protoss vessels.
I don't know much about the flood, but from what I know, they are comparable to the Zerg when it comes to infestation.
I'm not sure the specifics on how the Flood infects other species, but the Protoss cannot be infested (by the Zerg). Assuming the Protoss *can* be infected by the Flood, they can mitigate their losses far better than humans.
For one; the Protoss have the Khala (Khalai Protoss of the Khala and the Purifiers have the Data Web) that basically links their thoughts, emotions. (Although this does not apply to the Tal'darim and Nerazim). What this means is; if a Khalai Protoss is to be infected, other Protoss will notice and thus be able to prepare pre-emptive measures and contain the infestation. They can also sense if one of them is no longer within from the Khala.
Second; ALL Protoss are able to teleport/warp, in fact, it is part of their identity as a species. So on top of being able to telepathically communicate with each other, they can simply warp away from an infestation rather safely. (Although, this can act as a double edged sword to be fair).
If the Protoss can't be infected by the Flood, then they can simply take the easy route and glass planets. That's basically what the Protoss did prior to the original game, and they could do so easily. The only reason why the Protoss didn't burn every Terran world is because Tassadar (the commander of the Koprulu Expeditionary Force who was tasked in cleaning out the Zerg) didn't want to kill the humans.
As stated in my own analysis above, the Protoss' immunity to infestation is exclusive only to the Zerg, due to the Xel'Naga messing with the genes of both of them, but there is nothing that suggests other species can't infest them.
And as a side note, I think _shatter_ is a more appropriate term to use. As the firepower of 4 Carriers or 6 Void Rays is enough to cause a planet to explode into rubble.
*sees imperial guard at the 4th spot, then gets PTSD and Autism on how they can be on the 4th spot*
TheHive 14 LOL
TheHive 14 he spent 12 minutes putting his point across, the whole video is terrible, for a real comparison video we should have like an hour with a dedicated break down of each faction, that point aside it also feels like he's made little to no effort researching any of the different lores
The Hypest You know this guy doesn’t have an hour. He has to record and edit this, which takes a whole day. He has a life outside of RUclips.
Aside from that, who do you think should win?
THE GLORIUS IMPERIUM OF MAN! THEY DONT NEED ANY SPECIALISATIONS! THEY HAVE A LASGUN
Bookhead714 I know he has a life outside I just feel a weird air of pretension around his videos, he's always banging on about liking and subscribing but I struggle to find where he actually earns it, just my opinion, and aside from that all I think the UNSC should be top spot because they're shown to be an incredibly well organised and well disciplined fighting force, between the marines NCO's and the ODST's the force of foot is solid and well trained and their vehicles each fill a specific battlefield role very well whilst also being flexible enough to assist otherwise, like being able to mount different weapon types on a warthog, also their armor is shown to withstand plasma shots which I think is an important little side note but the my main reason is that in all forms of Halo media they're always portrayed the same way, capable, adaptable and hardcore unlike the clones who are shown to be quite narrow minded and unflexible or the starcraft troopers who are specific to one role, as a rampant 40k fan the guard have to come at second place because for the emperor and all that, then I guess the last two would share a third place
I feel some bias to the guard that you show the elite units of the other militaries yet seem to downright ignore the elite portions of the guard, not even the Militarum Tempestus or the Cadian Kasrkin.
Reactiveisland5 glad someone else remembers Kasrkin
One major drawvack of the clones is that they had accelerated lifespans. That means long term wars you lose even more vets than just from battle.
*laughs in High Impact Payload Thor*
Heresy!!! The planet break before the guards!!!
Even though my suggestion featured two additional factions that were never featured, I’m glad that you at least touched upon the subject. :)
As long as a Korean is the Commander of the Terran army they are invincible
No kidding
Hello there baka
Better just lay some exterminatus on this channel…alright fire!
Bang Bang Bang
The moment I saw The Imperial guard at #4 I just stopped watching, so much HERESY
I invoke the Imperial Guard's absolutely *nightmarish* logistical issues as a reason for their 4th place verdict.
But its true. This is a logistical video not a power video. The imperium of man is strong as hell but when it comes to logistics..... it flat out sucks
I'm a huge 40k fan, but ecks is for sure right about this. The imperial guards lack of standardization and their garbage logistics is an integral part of their grim darkness. For every guard regiment who kicks ass and chews bubble gum, there is a regiment who gets issued ogryn uniforms instead of the anti armor weapons they desperately need.
Lacks standardization uh really because just look how standardized their lasguns are sure there’s different patterns for every regiment but they all have the same base same with their vehicles so lacking standardization is bullshit and on a micro scale the logistics are solid but when you are fighting a massive war on several hundred fronts against many enemies you tend to lose track of some stuff but it’s mainly due to the mechanicus being assholes imagine how effective the guard would be if they had the magic bs technology from Star Wars
I'd still argue that this still counts as superior logistics just because of the sheer scale the Munitorum has to work with, even hitting 50% is incredible.
Sentinel Playz TM yes, their Las guns and vehicles are the same, but you put a catachan next to a Mordian Iron guard and you're really gonna say they're standardized? The equipment is the same, but beyond that, training, discipline and even tactics are, quite literally worlds apart. Also while the unsc and the terran dominion fought in a pretty small area, the clone was a galactic conflict as well. Also, giving imp guard star wars tech kinda defeats the purpose of a versus match up
Erebus Von Mori the sheer scale that the imperium had to deal with is mind boggling and the fact that things do manage to work does credit to some of the people in the munitorum, but bureaucratic inefficiency is kinda the imperium's shtick. The logistics system they have in place is inherently flawed. If worlds are lost or declared traitors because some scribe carried a zero wrong isn't a system to brag about. It's one of their whole "grimdark" things.
Andrew Walli that is caus each regiment specialises in something and only that. They don‘t work in the same field and theirfor require slightly diffrent equipment
Clones: We're trained from birth!
Cadians: Wait, isn't that the norm?
I saw some say that about halo Spartans I was like your not special