There's a tiny editing oopsie in the beginning of the video where there's a repeated line about the concept of the game. I would normally delay a video to fix something like this but since it's almost XMas we're just going to roll with it so my editor (Jacob) can finally get a break. He works his butt off, as I'm sure you can tell, so make sure to send him some love!! Happy holidays! Luke
As always there are some mistakes: 1. It's not only console storefronts who collect a "hefty fee", it's the same on PC (Epic, Steam, etc.) 2. Larian should not be celebrated. They released a digital only version on console precisely to collect more per game, then released a physical copy for fucking 80 euros (in Europe) to double dip and not even put those into stores but made them available only through them directly so that there is no chance in hell to ever get it on sale anywhere and in addition to the 80 Euro they want 20 Euro shipping. These guys at Larian are among the greediest dicks I've ever seen. Sure, the game is good. But that does not give you the right to behave like assholes. The game should be celebrated, Larian should be ridiculed for their behaviour. But everyone (you included) treats them as the second coming of Jesus. 3. I am not sure that ND let people go to make up the difference of the failed project. What is never taken into account that people are hired precisely for those projects and when those projects fail, they are no longer needed. Without the project they would not have been there to begin with. 4. We must take into account that what they put out as a press release is 95% BS. Of course they did not have an awesome game, the game was shit. If it were good they would have released it. ND did also not need to support (or even develop) the game themselves, they could have build a dedicated team for it outside of ND. The game did not release for one reason and one reason alone...because it was shit. I don't know the game of course, I do not have insider knowledge. But if the game would have been amazing, it would not have been canceled. 5. With some of the Sony studios I can imagine that they were "asked" to do those multiplayer projects, but ND wanted to do a Factions 2 from the beginning, for almost 8 years now, long before Sony's push into live services. So it's not that Sony held a pistol to their heads and ordered them to work on a multiplayer game. As a personal suggestion I think that TLoU could fill the demand for a product that The Day Before promised but never delivered. It would of course be an immense project, but I think if it's competently designed it could work out.
100%. I dont know why they cant just patch in a basic experience like factions 1 into TLOU 2. All they had to do was rip locations from the single player mode to make multiplayer maps and then update the graphics...thats it, done. It would have been perfect.
Exactly! especially after they realized it was over ambitious, instead of announcing we’re getting nothing after almost 5 years of waiting. Just fail it back and say sorry you’ll just get factions with updates game mechanics and graphics
I expect that it was originally just goin to be a multiplayer mode but as usual the corporate up top thought we can capitalize on the current trend rather than letting studios stick with what they know whether u like last of us 2 or not is regardless it is still a well made game personally I didn't mind it nuting compared to first but my main criticism is SPOILERS..................................... if they wanted to do the Abby storyline I think it coulda worked better if they would have just seriously injured Joel to get him out of the story they didn't have to kill him
@@kimasbubbke8394 i mean sure, but Factions 1 had a ton of paid content tied to it. Hats, executions, weapons, perks, and even map packs. Factions 2 could have made money for sure. A lot more than a cancelled project after multiple years.
@@blackmanwithcomputeri find it hella funny that he’s leaving now… i just hope the new leadership will be better, and hopefully replan Factions 2. To NOT be live service
okay? They werent just going to remake all that for free...... They were going to try and CAPITALize on it because thats the name of the game. ESPECIALLY now that sony will soon be losing all that call of duty revenue. @@dupedick
This obsession with live-service needs to stop, or if studios do a live-service, it's needs to be excellent. Like honestly, how many live-service games can we really have going on? It'd be a different story if all the live-service games that collasped during the last few years were good....but that's the thing, they were awful. But it is sad to see the potential of TLOU:Online will never be realized but I commend ND for sticking to their guns for what they are known for.
@@eteggroll8913 live service requires people to play a game for a long time. This limits how many games someone can play and buy stuff in. But a person can buy 10 games in a year and finish none of them
It already stopped, it stopped years ago. Look at the likes of Anthem, Avengers and Redfall. Suicide squad will be the same. Over saturation of live service happened years ago. People play the games they like, they don’t leap from live service to live service. There are sunk costs involved in these games so people don’t abandon them. The model has been dead a long time, it’s the reason Dragon Age Dreadwolf is so delayed. They saw the end and pivoted hard away from live service and had to re build the entire game. This is why Suicide Squad will bomb on release. It was already dying when these games were greenlit.
@@KeytarArgonian If it was stopped then Sony wouldn't have 'greenlit 12-live service games' in production. Not saying that any of them will be succesful, but it's the fact that they keep trying to create way too many vs investing alot into just a few live-service games than can be exceptional.
I was devastated when they announced that they would cut the multiplayer for part 2, but I could somewhat justify it still, knowing that the project would get even bigger. Absolutely lost my last respect for ND and the last of us franchise after waiting since freaking 2016 for this damn multiplayer mode.
I do find it odd that the reasoning was “we can’t be just a live-service game dev team” when literally no one asked for that. People wanted Factions 2, that doesn’t need to be live-service. It coulda just been the same as before with larger maps, roaming infected, multiple teams and obv the enhancements from Part 2.
Well, in his endless ambition to become the Top Dog at Naughty Dog, Neil Druckman either fired Naughty Dog's top creative developers or forced them out, so what's left is kind of the "grind" developers: less talented developers who do the oh so necessary programming and playthroughs, but lack the vision to create. So now Druckman is the main creative developer and he simply doesn't seem to be up to the task, which in my opinion was already shining through in TLOU2. Compared to the first game, TLOU2 already felt lacking or lesser and after the ruckus around the release of TLOU2, it has become awfully quiet around Druckman and Naughty Dog, which is an omen all on itself. A company that has just released what it calls "their Opus Magnum" and instead of riding that wave plunges into relative silence doesn't scream "successful strategy" to me.
@@architdewan6717 Did I though? So tell me, where are Amy Hennig and others of her team? No longer at Naughty Dog, that's for sure. And even when you're trying to be objective, you'll find it very hard to deny that the story- and gameplay quality that TLOU was praised for took a serious hit with TLOU2, while the "messaging" was dialed up to the max. Something tells me Hennig and the others would not have stood for that, as their games were much more subtly with messaging and dealing with possible controversial topics.
12 live service games is insane. Where do they think all these players who will dump thousands of hours into each one are going to come from? People who play single player games tend to play single player for a reason.
While it’s unfortunate this won’t see the light of day on the other hand I just want us to move on from Last of Us and get to play something new from Naughty Dog
I totally get ya (I'm a massive TLoU fan but like, I'm not dying and we've gotten ND timelines) but it does kinda seem like they're mainly gonna be developing Part 3 (or at least a lot of their staff will) for the foreseeable future.
@@uglyboytrey2281 That’s the issue. Since 2020 all we’ve gotten is Last of Us content in some shape or form. Whether it’s Last of Us 2, the show, the remake and remaster, and what would have been this. It’s to much
@@lawlessx9 Destiny 1 was suppose to last 10 year. They had to rebuild the game and get the hype up again. Then they lost again with activision. Then they have been bought by Sony for a reason. Then the point you mention lol. The model is clearly not working
yeah I blame bungie for the cancellation. I have no doubt ND had plans for a straightforward Factions 2 with story elements and a more dedicated support team for semi regular updates like maps, weapons, game modes, balancing and maybe some cosmetics. Absolutely laughable that Bungle held such sway over Sony with this. It must have been so insulting for the ND leads to listen to their bullshit. Bungie are the epitome of the phrase "resting on your laurels". Years of feedback of how shit the seasonal model is and they just kept trotting it out. It only worked because there is no other gameplay like destiny. Chickens are coming home to roost. I hope TFS is a failure.
Since I was a huge fan of the first factions multiplayer, I was waiting for this freaking new multiplayer ever since they revealed the trailer for Last of Us 2 back in 2016. It’s unbelievable how they dropped the ball here. This game had the potential to become the next big F2P game on the market, after Fortnite.
Yeah… i am in general hella tired of Live service, but factions 2 would have been the game that would change that, from what i have heard of info, etc. Eitherway, i didn’t even want Live service for Factions 2 amongs many other fans… but leadership of PS/Sony wanted it to be a live service game… so im hella mad now, cuz that was one of the main reasons behind cancelling it… wish the new PS/Sony leadership will replan Factions 2 and drop the live service. We’ll see
Another episode of ‘Devs getting the community wrong’ All we wanted was an updated version of factions. It was amazing in its first iteration and just needed freshening up. We didn’t want a full live service game
I didn't want another garbo live-service game. I didn't want yet another MP game made by some studio with a billion live-service games under their belt. I wanted to see Naughty Dog's take on a multiplayer game. I wanted to see what a team that are masters of single player could do with a fully multiplayer game. I specifically wanted Factions 2 BECAUSE it was being made by Naughty Dog, so you could imagine my extreme disappointment to hear Bungie of all people did an internal review and found Factions 2 lacking. Like wtf? Idgaf what Bungie thinks! Just because they've made a forever game that forces people to login every day with time wasting mechanics designed specifically to increase playtime instead of actually being fun doesn't mean they know how to make a good MP game. I really think Naughty Dog had a chance to change the industry here and set a new standard for video games, but instead Sony wanted to force ND to chase trends instead of pushing the envelope. Think about it, so many great genre defining games were made by teams with an entirely different perspective on said genre. I think the biggest example is World of Warcraft (the original game, not what it is today)... WoW was made by a team of devs that had only made isometric games up until that point. Sure they had multiplayer components but the real thrust of Warcraft and Diablo was the single player element. However, this team had ZERO experience making an MMO. They had a whole new set of eyes on the genre and ended up making the most popular MMORPG in history. This is what I think Naughty Dog was capable of with Factions 2 had they been given free reign to do their thing. I understand that, at a certain point, they needed to consider how this project might affect their studio and take resources away from future SP protects, but I really think this game could've been big enough had they just finished it without any long-term development plans; and even if they did, I think a game like this could be profitable enough to warrant expanding the studio and dedicating a smaller team to adding future content (such as maps, skins, weapons, modes, etc). Truly a missed opportunity but, considering what we've seen of the situation, it's probably for the best the project was cancelled because seeing that "Battle Pass" tab on the leaked main menu really made my heart sink. This could've been something special, man...
Waited a decade for a new Factions MP experience, just for them to release TLOU2 with no Factions mode, then given false hope with the live-service multiplayer extraction shooter teaser, just for them to cancel it. Naughty Dog will never get another dollar from me.
I would have played the hell out of this, most probably. Pure coop games with this level of fidelity and gameplay mechanics, that are coop vs PvE, and not extraction shooters and all that, are really rare. This was actually a game that Sony should have had in their portfolio. It's a shame they can't, but its true that losing Naughty Dog as a singleplayer developer would have been a worse outcome.
Im wary of Bungies involvement in the shut down of the Last of Us online. I feel like what Naughty Dog had mightve been really good and Bungie were threatened by them, fearing the possibility of Sony acquiring them, fearing Naughty dog wouldve absorbed the Bungie team inorder to produce the rest of the content for The Last of Us Online. Just seems weird to me the game was dropped sometime after Bungies evaluation of what Naughty Dog had so far, especially considering Bungies not-so-well-received add-ons for Destiny 2 Little sussy
As for that woman sitting in the room, I believe her fingers are actually clipping into her leg, which gives them that tapered look. Dealing with 3D models in rendering applications myself, I make sure to have the fingers sitting in more realistic positions, so it seems whoever did this didn't want to bother with that and it was easy to point out.
I don’t think the online presence would last long. Big hype and spike from new and old players but i think it would slow down within less then a year. Way too many fun online games to play and new ones coming out every year
its the same reason so many games had "multiplayer as an afterghouth" modes. back in the day. some of them were actually pretty good, but they didn't last because people would go back to the ones that were slightly better and had a much larger playerbase. Same thing works for live service games.
The idea of a slow paced BR style game with the combat/mechanics of the last of us, where a spore cloud pushes in closing damage over time to spores, and infected in a perimeter around the remaining players, and either being an extraction mode or standard BR sounds really fun to me. I get its ambitious but it seems like a good secondary mode to play after you play the story mode.
@@mattb6646 yes, pretty much a feature in every BR. Spores doing damage over time is just a way it could make sense in the last of us universe. The infected running around within the spore clouds is what would make it exciting bc you'd be fighting the cloud, the infected, and the remaining human players
It's probably so fun to play, and isn't it, like, done?.. why not just release it like lost legacy.. were they planning on making it free to play or something?
@@StayFractalesque most BRs crash and burn after 1-3months if they felt the game would crash like that than it wasn't worth the time investment. It was especially risky considering the core fan base who loves the last of us for for the story mode is not guaranteed to carry over to a multiplayer experience
that tlou:o "real screenshot" is 100% not ai generated her right hand is just being viewed from a bad angle which makes all hands look weird and her left hand is just clipping into her pants (no pointy fingers) the window makes sense perspective wise, looks like one of those rounded window things in american houses that extrude out the lamp is just untextured and so are the picture frames source: im a 3d modeller, imo theres a 50 50 chance thats a real leak of an unfinished menu or just a mock up, seeing as it looks unfinished im leaning towards it being an actual leak edit: apparently those "rounded window things in american houses that extrude out" are called bay windows if you want to look at what i mean
After seeing how huge the budgets are in the Insomniac leaks, I understand why Jim Ryan wanted to get some GAAS games going. When games end up costing 500M+/ needs to sell 8M copies just to break even; having a GAAS recurring revenue safety net makes sense.
People who never taught directing schools. Politicans directing the military. Dudes in suits directing video game companies. This crap just never ends well. Leaders should be required to actually show some sort of experience in the field of their work.
@@farhan007 Yes, but generally people should also know what the hell they're talking about. If you know nothing about tactics or military capability, you should not be commanding soldiers in any capacity.
@@Seoul_Soldier soldiers aren't subject matter experts on when to use force and when to use diplomacy. The military is a hammer and not every problem involves a nail that needs to be hammered.
we also saw this happen with mmos and its comin back around again, everyone realized mmos could make serious money, next thing you know there are 100 mmos released in a few years, the market falls apart because you either knockoff mmos and the playerbase is split. dozens of battle royals, dozens of mmos, once again time is a flat circle
thats not bad AI hands, that bad positioning of 3d hands. not interacting properly with the things around it. Like the hands on the thighs are just clipping through. Its a rough screenshot of something not final.
Man the last of us multiplayer was the best thing ever . Me and my boys would stay up night after night and just play the online . So mad it’s never going to be a thing again
I played Factions mp at least 2k hours (close to rank 999 if you combine PS3 and PS4 versions). Yeah, I'm pretty sad it's been scrapped because it was one of my favorite mp games of all time. My youtube icon was a custom icon I made from ps3 version of factions, btw.
I don't see Naughtydog as a juggernaut in storytelling anymore after the TLOU2. TLOU1 was so good because the story was constructed by a team with Bruce Straley and Neil Druckmann. They all worked to keep eachothers bad ideas in check. With TLOU2 the story was crafted almost exclusively by Neil Druckmann and it shows. The dialogue and storytelling is no better than something you'd watch on the CW channel. The only reason it's gotten any attention is because it's piggybacking off of the exceptional storytelling from TLOU1. The new characters are no where near as compelling as Joel and Ellie even when they tried as hard as they did with Abbie. Naughtydog ruined their crown jewel.
Edison 'I have not failed, but found 1000 ways to not make a light bulb' Naughty Dog 'so... we spent 100 million dollars, and we're pretty confident we've found one way to not make a ND game'
Happy holidays Luke. Its to no surprise that naughty dog would walk away from this. I was looking forward to it as It seemed like a neat idea. I still love Naughty Dog. I think they are a great studio who brought us, Uncharted trilogy. As Christmas approaches, just want to say thank you for this year. I am looking forward what you bring in 2024!
You really summarized my issues with PS at the moment. I loved the PS4 era at it's start up until they started to enforce censorship on other developers based on their own ideals. If the ESRB doesn't rate it AO then it should be fine to sell, but no. But beyond just that, the lack of variety that I loved about PlayStation *from the very beginning* is the variety of first and second party content. I miss the Puppeteer, Gravity Rush, Ape Escape, LocoRoco, Patapon, The Legend of Dragoon, Wild Arms, Rain, Freedom Wars, Soul Sacrifice, WipEout, Motorstorm, ModNation Racers, Tearaway [Unfolded should've been held for PS VR], Team ICO games, Knack, Wonderbook, Invizimals, EyePet, Jak & Daxter, Sly Cooper, the list is so long of stuff. Now it's just third person action game with heavy narrative focus and bloated budgets so you can get to see the pores on 10000000x zoom during photo mode isn't that cool? No. Actually. Who cares. I'd be happy with games that looked like Left 4 Dead 2 or even Final Fantasy XII for the rest of gaming. Just improve AA. And the plans for live service are just dumb on their face. Killstrain, Tommorow Children, MAG, Resistance 2's ambitious number in it's competitive MP at the time, there are so many online games that PS tried and failed at already. They dipped out of the MMO space when they sold SOE. The risks are so obvious I don't know what they were thinking. That isn't what I want from PS. It's fine to have maybe one, but they bought it and it's not going hot (Destiny). How do they expect to support over 10 live service games? They can barely even release single player games right now because they won't do smaller budget stuff anymore.
it still makes me laugh how bungie wanted to go do destiny, then destiny 2 they go independent saying that they would do so much better independently, then get acquired by sony, only to end up a company in ruins with its history being trampled on and soon to be completely dismantled by sony. Lungie
As someone who grew up with playstation, this was my most anticipated game next to God of War ragnarok, now that factions is gone, I'm no longer interested in playstation anymore. Gonna sell the console this week.
I'm now seeing articles online that "Multiplayer is dead" and I'm just.... I can't... Why tf is the gaming industry obsessed with going balls to the wall in one direction? They've been incapable of finding a good balance for the past decade. First, it was, "Singleplayer is dead". We then had a singleplayer drought for years, where developers and publishers just didn't give af about singleplayer and just wanted to keep pushing multiplayer. Are we really now going to see the pendulum swing hard the other way? Are we now going to have several years of not seeing any good quality, immersive multiplayer games while every dev and their mother focuses on singleplayer? Like... Can we PLEASE just have a healthy balance.... please?!?!
I prefer single player games. This is good news for me. If naughty dog went Multiplayer and it was a roaring success we would end up with limited (or none) single player games for the forseeable future -- like the GTA5 online cash cow situation.
It's a bummer all the devs hard work will be for nothing, but in a way, I'm happy this game isn't coming out because I would much rather they focus on their single-player narrative driven games. I don't want all these Playstation Live Service games. I switched from Xbox to Playstation because their single player games are more engaging and critically praised. Not interested in a Spiderman Live-service looter shooter game.
Lou2 effectively destroyed ND as studio with its "revenge is bad" narrative while glorifying violence with benefit of doubt given for gameplay but that's it & LOU was already an overhyped western IP by the audience whose sheen wears off as time passes. That is why its more annoying to see any last of us IP since ND really feels like they are dead in creatives with how they are banking everything on LOU IP for the last decade atleast (incomplete pc ports of Uncharted dont count since its prob a different team working on those) Reason I bring it up is : Just go and play Sifu , if u want a good revenge story that really changes in second run where u have the option to actually spare the ppl who would in reality just fking run away and come back with backup if their life was just spared after getting their a**es handed to them just a min back not comeback for round 2 with no backup.
Some people said about 1 year+ ago , that this project will flop ( for various reasons ) That makes me now wonder ,was that all just a random guess / hate .. Or have i been very close to actual inside circles ( in a way )
You are a fool for thinking that these companies are doing something in favor of the players. If this is indeed their new business model, then it's solely to make more money. Releasing a game and charging for it again a few months later, check pot! It starts by charging 10 and goes up steadily until they charge full price twice and add just enough things to check off all the fomo boxes. Then later, they will purposefully leave out content or other things for people to thirst enough over to buy the upgraded versions. We have seen it so many times. I say we dont need these bullshit game of the year version, remaster, remake, ultimate edition etc. Not so soon at least
i was a huge fan of the online portion from the first Last of Us game, it was incredible and lots of fun, I am sad to hear they cancelled this new version, perhaps some non live service version of it will get implemented in a future Last of Us game.
Frankly I was pissed because we didn’t get a multiplayer included in the sequel when they could’ve kept it similar to the first survivors mode. Instead they withheld that content for something more ambitious. Only to cancel it. So essentially we payed less for a more complete game, but payed more for a incomplete sequel.
Its so funny that all we wanted was a multiplayer Supply Run game with the movement and maps themed around part two with occasional new weapons executions and maps..... and instead they overdid it and absolutely collapsed
Im a big factions fan from the first game. Ive been waiting 10 years for factions 2. Bummed out about this but hopefully in the future they do something with last of us mp. Hopefully whenever last of us 3 comes out
Sucks for the people that worked on this only for that work to get tossed out, but I can't tell you how happy I am to see multiplayer games evaporating into the ether. Give us solid, high quality single player games. I'll gladly throw my money at studios that deliver on that.
Was there really no way for naughty dog to just make the foundation of the game and then pass it off post launch to another sony studio to keep it going
I hate the "we either had to make multiplayer or singleplayer games only" argument, that's not at all true, they have more employees than FromSoftware, a renowned studio that was working on Elden Ring, Armored Core 6 and the Elden Ring DLC at the same time. They have roughly the same number of employees as Bethesda Game Studos, a divisive but relatively beloved company that just released a game, is currently making another and also has a multiplayer game currently up and running.
I feel like they should just remaster Factions. It was ahead of its time and seemed basic and simple to maintain. They’d be able to just release new weapons, weapon skins, player outfits, executions, maps, etc. every so often to keep a basic fan base. Poor management and dropped ball, in my opinion
17:07 doesn’t look like AI art, it looks like some artist did a bad job tbh. the finger might have clipped thru the pants, that’s why it looks pointing because some of the fingers are in the pant mesh. The another hand got a weird bend, probably didn’t rig it good enough or just have the hand rig rotated too much to the left. The chair on the right looks low poly as hell. Background looks like it’s either purchased asset and bashed together badly
Not surprised live service games are being canceled. Dev costs are up, economic projections are down, inflation is still significant but interest rates are high. It’s hard to justify sinking a lot of money now with the expectation of a 3-5 year income stream required to break even. The returns on a single player game with a fixed price and a 2 year dev cycle must look overwhelmingly better since all your returns are front loaded. Plus TLoU is really hot right now due to the show, so Naughty Dog are not capitalizing on that by struggling to do a live service. Better to roll out a part 3 asap.
Luke, i think you nailed it this is Jim Ryans Fault, I don't believe that naughty dog had any ambition to make the simple factions 2 multiplayer into a GAAS game.
There’s no reason to cancel the game If their vision of the game became too ambitious for them to feasibly work on that and they’re single player experiences at the same time, then dial back the ambition and release some thing that isn’t as huge. But to cancel it altogether is really a slap in the face to their huge Factions Fanbase. They already had a very successful template with Factions I. They chose to try and do too much. What happened is they took too long to come out with a game that would not have been live service because live service is not naughty dog style. We are at a point now where every multiplayer game that comes out under Sony is mandated to be a live service multiplayer game. Naughty dog is a type of studio that finishes a game and moves onto the next project. Sony and Bungie mandated that if they were going to make a multiplayer game that it would have to be live service. A Live service game means that they never stop working on it. That is against naughty dog fashion. So they had a choice to make. Make a multiplayer game that is live service or don’t make a multiplayer game. They chose to cancel it because they don’t want to make a live service game. They want to make a game, finish it and move on. If they would’ve come out with Factions II one year after The Last of Us Part II I don’t believe they would’ve been forced under the live service mandate by Sony and Bungie. But now Sony is at this point where every multiplayer game that comes out under them needs to be live service. If they would’ve dropped Factions II earlier, before the live service mandate, then they could’ve updated the game and then been done with it, especially by now. But naughty dog was too ambitious. I respect them for wanting to release a fully finished product and I am sad that they got screwed over by Sony and Bungie. Wanting to release a fully finished product is a really good thing, especially in a gaming age where most of the games released are unfinished and charge a truckload for DLC that completes the game. There are games that come out today that are unfinished and by the time you buy all of the DLC to actually make the game a complete game, you’ve spent twice the price of the initial $60 or $70 price tag. It’s obvious to me that naughty dog doesn’t want to be this way. They don’t want to follow this trend of releasing unfinished games, and they paid for it. Sony basically caused them to waste years of their time in the development of Factions II. If they would’ve took Factions from The Last of Us Remastered, and cleaned it up, brought back the modes from the original Factions, reused the same maps from the original Factions, used the maps from the upcoming No Return, and slapped it on as a new mode for The Last of Us Part II or made it its own standalone game, it would’ve been a huge success. Anyone who disagrees that it would’ve been a huge success with those simple steps must not be a fan of the original Factions. I don’t believe that naughty dog predicted that they would be hit with this live service mandate, otherwise they would’ve released the game long before now, and most likely would’ve just updated the game to bring it to their final vision. Yes, they would’ve made a truckload of money on Factions II if it was a live service game, but I believe that the execs at Sony for whatever reason only want live service multiplayer games to come out going forward. And if naughty dog would’ve had their way then Factions II would have been a huge success and not a live service game. It would’ve been proof to all of the game companies that the old model for multiplayer games is still extremely viable. Sony does not want that example to be made. We’re at a point now where these game companies are not our friends and they want to milk us for every penny that they can while keeping us desperate for quality content. It’s a really sad situation. Live service is an excuse to release unfinished games and finish them after the fact. Live service is a model that has in game currency designed to keep people constantly spending their time and money on a game that they already paid full price for.
But every ND game from 2009 to 2016 launched with a multiplayer mode? So sticking to their lane would be launching great single player experiences with a fun multiplayer attached to it right? The only ND game since Uncharted 2 that didnt have multiplayer was TLOU2 and this was essentially the multiplayer for that.
@@dupedickFair caveat. I will point out additional multiplayer modes =/= a live service game though. And that's what this was going to be. That is SUPER NOT ND sticking to their lane. Its a similar scenario to how Deathloop had a multiplayer mode added onto a game Arkane is known for producing... And then moved on to make Redfall against their entire development teams wishes. (I'm aware two different Arkane teams made both these games but Arkane writ large was known for immersive sims regardless of which studio was developing) It would have been a similar scenario at ND except they actually listened to their team. Developers didn't apply to work for Naughty Dog to make multiplayer games.
I don't think anyone expect single-player game developers to be good in MMO. It's usually a failure. Esp. if you wait a quality of LoU2 in a multiplayer game.
I can see both sides of this issue so I’m disappointed but understanding. It’s time to either move on from The Last of Us or explore an entirely original story in that universe. Naughty Dog won’t miss regardless
I'm gonna call 'bull5hit' on your $100m estimate/speculation for "Last of Us online". If they had spent that money, they would've released the game, no way a studio would eat that money. $10 mill on concept art and game design documentation with an EA pitching in with market analysis for project cost indicators? Perhaps. Last of Us (as you rightly pointed out at the beginning) is just too limited in its gameplay. Roam, tip-toe a zombie, kill, roam, open a loot box or crate, make/upgrade weapon, roam, tip-toe...etc The game is far too boring a game for online multiplayer teenagers who want to come home from school and pwn noobs, t-bag them, and drag their nutz over their corpse whilst whistling the melody of 'Bohemian Rapsody'. That's want console gamers want...
I just want naughty dog to make something new. As much as I love the last of us, I’m tired of remakes and remasters and sequels. I’ve poured more than 1k hours in the last of us, a non live service game also
This was the only Sony live service game I was willing to give a try to be honest, oh well, guess more single player games by naughty dog is a win anyway
I'm not even opposed to these devs who are amazing at single player experiences creating multiplayer modes within their IP. I'm not even a fan of The Last of Us, (I tried it and just couldn't engage with the gameplay despite the story and characters being so great) but I would have at least played the multiplayer version a little bit and tried it out. With all these Insomniac leaks, learning there WAS a Spider-man ONLINE mode or game in development where you could customize your Spidey and assumedly play with or against other Spidey PLAYERS sounds incredible to me and I was bummed it got canned as well. Something like God of War would be a really fun game to play along with my dad. And the one studio who actually pulled something like this off was Sucker Punch with the FREE addition after launch for online co-op mode. I would love to see more stuff like that in these single player IP's. It doesn't have to be anything huge and ground breaking or revolutionary, it doesn't NEED to suck the studio dry of resources and time, it can be relatively small, simple and humble and players will most likely enjoy it all the same.
As soon as I heard they were gonna not launch with factions 2 and were making it a separate game I was excited then immediately got nervous. We didn't need a big overblown battle royal or live service thing all they needed was to expand the factions mode to take advantage of the graphical and game play improvement of the sequel. As a huge fan of the original factions mode this was a bug bummer but oh well it is what it is
I have a PlayStation 5. But I have yet to find an interesting game that has pushed my PlayStation 5 to the limits. I remember saving up my last dollar to buy PlayStation 5 wanting to experience the haptic feedback and adaptive triggers, only to see 90% of companies throw that feature to the wayside, or either have it absent completely. It really broke my heart. I spend a lot of time playing games that I could just be playing on PS4 like GTA. There's not a single game out that really interests me. Where is the games with the huge open worlds, beautiful graphics, next level exploration and all of that? They just don't exist. GTA v uses a little bit of haptic feedback in adaptive triggers, but it's implemented in such a poor way that you barely notice it. Imagine if you were to drive a car in GTA, and you have to push a little bit harder on r2 as if you were putting your foot on a pedal. That's what I was expecting, I understand that this may not be so much a PlayStation thing as it is a developer thing, but they're not doing enough to incentivize developers to use the feature. we've just gotten the same crap that we've always gotten call of duty, ratchet & clank, nothing new, nothing exciting. I'm still waiting on that "next generation game". I hope to see it soon, the PlayStation pro is coming and it's devastating to realize that there's not a single game that makes me think "well I'm definitely going to need the PS5 pro"
So we are now at the point where these companies will just cancel or not even bother making games unless they can bloat them up with anti consumer monetization. Publishers are killing the industry.
I don’t really understand why they didn’t just make another factions mp for LOU2. Not everything needs to be live service. Could have just been an updated formula.
Amazing Video! The Factions mode had a niche community, and Some Content Creator was covering it. In my opinion, I think they did the right thing canceling it. If they are not able to make it a Live Service model with expensive micro transactions for another possible niche community that may or may not spend the money. I don't think their willing to take that risk. I say good call! I hit the like button. I enjoyed Factions!!!
I'm bummed to hear it got cancelled, because that's a lot of hard work that will never see the light of day. At the same time though, I wasn't really looking forward to it and I'm not big on multiplayer games these days. If it were being sold as a multiplayer only experience, I probably wouldn't get it, personally.
I think this is way before Sony decided to focus on the live service games. This was supposed to be released on or a little after the game was released. They delayed it so they build upon it.
I'm baffled about their reasoning to halt this production after 5 years of development. How the hell is it possible that they came to this conclusion about it not feasible for them to be a life-servicd company. What where even aiming for to release then?
There's a tiny editing oopsie in the beginning of the video where there's a repeated line about the concept of the game. I would normally delay a video to fix something like this but since it's almost XMas we're just going to roll with it so my editor (Jacob) can finally get a break. He works his butt off, as I'm sure you can tell, so make sure to send him some love!!
Happy holidays!
Luke
Video games
Thanks for working your butt off, Jacob! ❤
S/O Jacob 👌
As always there are some mistakes:
1. It's not only console storefronts who collect a "hefty fee", it's the same on PC (Epic, Steam, etc.)
2. Larian should not be celebrated. They released a digital only version on console precisely to collect more per game, then released a physical copy for fucking 80 euros (in Europe) to double dip and not even put those into stores but made them available only through them directly so that there is no chance in hell to ever get it on sale anywhere and in addition to the 80 Euro they want 20 Euro shipping. These guys at Larian are among the greediest dicks I've ever seen. Sure, the game is good. But that does not give you the right to behave like assholes. The game should be celebrated, Larian should be ridiculed for their behaviour. But everyone (you included) treats them as the second coming of Jesus.
3. I am not sure that ND let people go to make up the difference of the failed project. What is never taken into account that people are hired precisely for those projects and when those projects fail, they are no longer needed. Without the project they would not have been there to begin with.
4. We must take into account that what they put out as a press release is 95% BS. Of course they did not have an awesome game, the game was shit. If it were good they would have released it. ND did also not need to support (or even develop) the game themselves, they could have build a dedicated team for it outside of ND. The game did not release for one reason and one reason alone...because it was shit. I don't know the game of course, I do not have insider knowledge. But if the game would have been amazing, it would not have been canceled.
5. With some of the Sony studios I can imagine that they were "asked" to do those multiplayer projects, but ND wanted to do a Factions 2 from the beginning, for almost 8 years now, long before Sony's push into live services. So it's not that Sony held a pistol to their heads and ordered them to work on a multiplayer game.
As a personal suggestion I think that TLoU could fill the demand for a product that The Day Before promised but never delivered. It would of course be an immense project, but I think if it's competently designed it could work out.
@@SecularTranshumanist that's your opinion
All we wanted was a Factions mode similar to the original in part 2. We didn't want an overly ambitious live service game
100%. I dont know why they cant just patch in a basic experience like factions 1 into TLOU 2. All they had to do was rip locations from the single player mode to make multiplayer maps and then update the graphics...thats it, done. It would have been perfect.
Exactly! especially after they realized it was over ambitious, instead of announcing we’re getting nothing after almost 5 years of waiting. Just fail it back and say sorry you’ll just get factions with updates game mechanics and graphics
I expect that it was originally just goin to be a multiplayer mode but as usual the corporate up top thought we can capitalize on the current trend rather than letting studios stick with what they know whether u like last of us 2 or not is regardless it is still a well made game personally I didn't mind it nuting compared to first but my main criticism is SPOILERS.....................................
if they wanted to do the Abby storyline I think it coulda worked better if they would have just seriously injured Joel to get him out of the story they didn't have to kill him
Sony saw an opportunity for $$$$$$$$$. That’s why
@@markling5058 If Abby hadn’t killed him, the whole rest of the game wouldn’t have happened the way it did (if at all).
People didn’t even want them to go 110% into live service. We just wanted factions for part 2
who cares what people wanted? they want money more of it. that's why they remastered and remade of one game.
@@kimasbubbke8394 i mean sure, but Factions 1 had a ton of paid content tied to it. Hats, executions, weapons, perks, and even map packs. Factions 2 could have made money for sure. A lot more than a cancelled project after multiple years.
Y'all aren't their bosses. Jim Ryan wanted a massive GAAS.
@@blackmanwithcomputeri find it hella funny that he’s leaving now… i just hope the new leadership will be better, and hopefully replan Factions 2. To NOT be live service
okay? They werent just going to remake all that for free...... They were going to try and CAPITALize on it because thats the name of the game. ESPECIALLY now that sony will soon be losing all that call of duty revenue. @@dupedick
This obsession with live-service needs to stop, or if studios do a live-service, it's needs to be excellent. Like honestly, how many live-service games can we really have going on? It'd be a different story if all the live-service games that collasped during the last few years were good....but that's the thing, they were awful. But it is sad to see the potential of TLOU:Online will never be realized but I commend ND for sticking to their guns for what they are known for.
live service would be amazing, if companies released games when they are finished but no they need their money NOW
@@eteggroll8913 live service requires people to play a game for a long time. This limits how many games someone can play and buy stuff in. But a person can buy 10 games in a year and finish none of them
We expected an online mode bcuz the devs promised to do it. They should have never made any promise
It already stopped, it stopped years ago. Look at the likes of Anthem, Avengers and Redfall. Suicide squad will be the same. Over saturation of live service happened years ago. People play the games they like, they don’t leap from live service to live service. There are sunk costs involved in these games so people don’t abandon them. The model has been dead a long time, it’s the reason Dragon Age Dreadwolf is so delayed. They saw the end and pivoted hard away from live service and had to re build the entire game. This is why Suicide Squad will bomb on release. It was already dying when these games were greenlit.
@@KeytarArgonian If it was stopped then Sony wouldn't have 'greenlit 12-live service games' in production. Not saying that any of them will be succesful, but it's the fact that they keep trying to create way too many vs investing alot into just a few live-service games than can be exceptional.
They went too big. All they needed to do was make a factions 2 and launch it with the game...
Almost seemed like feature creep, or the ideation process just kept going and nobody wanted to stop lol
No that's not what Jim Ryan wanted, a mode like that is not live service he wanted a live service so they could sell microtransactions.
not even with the ps4 version, the part2 remaster would have been the perfect opportunity to release it.
But then how can we make a live service game out of that?
I was devastated when they announced that they would cut the multiplayer for part 2, but I could somewhat justify it still, knowing that the project would get even bigger. Absolutely lost my last respect for ND and the last of us franchise after waiting since freaking 2016 for this damn multiplayer mode.
I do find it odd that the reasoning was “we can’t be just a live-service game dev team” when literally no one asked for that. People wanted Factions 2, that doesn’t need to be live-service. It coulda just been the same as before with larger maps, roaming infected, multiple teams and obv the enhancements from Part 2.
Well, in his endless ambition to become the Top Dog at Naughty Dog, Neil Druckman either fired Naughty Dog's top creative developers or forced them out, so what's left is kind of the "grind" developers: less talented developers who do the oh so necessary programming and playthroughs, but lack the vision to create. So now Druckman is the main creative developer and he simply doesn't seem to be up to the task, which in my opinion was already shining through in TLOU2. Compared to the first game, TLOU2 already felt lacking or lesser and after the ruckus around the release of TLOU2, it has become awfully quiet around Druckman and Naughty Dog, which is an omen all on itself. A company that has just released what it calls "their Opus Magnum" and instead of riding that wave plunges into relative silence doesn't scream "successful strategy" to me.
@@tjroelsmau can hate Neil as much as you want but u made all Tht shit up…
Jim Ryan asked for it
@@tjroelsma What a load of crap.
@@architdewan6717 Did I though? So tell me, where are Amy Hennig and others of her team? No longer at Naughty Dog, that's for sure.
And even when you're trying to be objective, you'll find it very hard to deny that the story- and gameplay quality that TLOU was praised for took a serious hit with TLOU2, while the "messaging" was dialed up to the max. Something tells me Hennig and the others would not have stood for that, as their games were much more subtly with messaging and dealing with possible controversial topics.
12 live service games is insane. Where do they think all these players who will dump thousands of hours into each one are going to come from? People who play single player games tend to play single player for a reason.
they each only need one whale to spend stupid amounts of money, to justify it's existence. it's disgusting.
While it’s unfortunate this won’t see the light of day on the other hand I just want us to move on from Last of Us and get to play something new from Naughty Dog
You’ve got about another decade to wait then 😂
You said it like it were always getting new last of us games. They just keep dropping remasters. We’ve technically only gotten 2 last of us games
I totally get ya (I'm a massive TLoU fan but like, I'm not dying and we've gotten ND timelines) but it does kinda seem like they're mainly gonna be developing Part 3 (or at least a lot of their staff will) for the foreseeable future.
@@uglyboytrey2281that’s exactly the problem lmao
@@uglyboytrey2281 That’s the issue. Since 2020 all we’ve gotten is Last of Us content in some shape or form. Whether it’s Last of Us 2, the show, the remake and remaster, and what would have been this. It’s to much
Taking advice from Bungie on player retention is hilarious.
yeah they should have consulted with valve or riot lol
Destiny 1-2 are successful titles..what's happening now with Destiny 2 is tragic,but you can't deny that the model worked
@@lawlessx9 Destiny 1 was suppose to last 10 year. They had to rebuild the game and get the hype up again. Then they lost again with activision. Then they have been bought by Sony for a reason. Then the point you mention lol. The model is clearly not working
@@lawlessx92017-2023 is a pretty long time though. They did pretty well
yeah I blame bungie for the cancellation. I have no doubt ND had plans for a straightforward Factions 2 with story elements and a more dedicated support team for semi regular updates like maps, weapons, game modes, balancing and maybe some cosmetics.
Absolutely laughable that Bungle held such sway over Sony with this. It must have been so insulting for the ND leads to listen to their bullshit. Bungie are the epitome of the phrase "resting on your laurels". Years of feedback of how shit the seasonal model is and they just kept trotting it out. It only worked because there is no other gameplay like destiny. Chickens are coming home to roost. I hope TFS is a failure.
Last of us factions and uncharted multiplayer were always fun
It gladdens my heart to see so many abandoning the live service model.
Since I was a huge fan of the first factions multiplayer, I was waiting for this freaking new multiplayer ever since they revealed the trailer for Last of Us 2 back in 2016. It’s unbelievable how they dropped the ball here. This game had the potential to become the next big F2P game on the market, after Fortnite.
Yeah… i am in general hella tired of Live service, but factions 2 would have been the game that would change that, from what i have heard of info, etc. Eitherway, i didn’t even want Live service for Factions 2 amongs many other fans… but leadership of PS/Sony wanted it to be a live service game… so im hella mad now, cuz that was one of the main reasons behind cancelling it… wish the new PS/Sony leadership will replan Factions 2 and drop the live service. We’ll see
Pretty disappointing news. The last of us factions was fantastic and unique, was hoping to get to relive that.
Same, I was hoping they would added onto the remastered version.
The least naughty dog could do is update the last of us factions given they canceled the new one, they're so useless
@@hawkeyedsentinel4648 agreed, I still play that game mode now as nothing else can scratch that itch
YOU PEOPLE ACT LIKE THE ORIGINAL IS 20 YEARS OLD...... @@checuevas93
You dont seem to understand how business works. @@hawkeyedsentinel4648
Another episode of ‘Devs getting the community wrong’
All we wanted was an updated version of factions. It was amazing in its first iteration and just needed freshening up. We didn’t want a full live service game
I didn't want another garbo live-service game. I didn't want yet another MP game made by some studio with a billion live-service games under their belt. I wanted to see Naughty Dog's take on a multiplayer game. I wanted to see what a team that are masters of single player could do with a fully multiplayer game. I specifically wanted Factions 2 BECAUSE it was being made by Naughty Dog, so you could imagine my extreme disappointment to hear Bungie of all people did an internal review and found Factions 2 lacking. Like wtf? Idgaf what Bungie thinks! Just because they've made a forever game that forces people to login every day with time wasting mechanics designed specifically to increase playtime instead of actually being fun doesn't mean they know how to make a good MP game. I really think Naughty Dog had a chance to change the industry here and set a new standard for video games, but instead Sony wanted to force ND to chase trends instead of pushing the envelope.
Think about it, so many great genre defining games were made by teams with an entirely different perspective on said genre. I think the biggest example is World of Warcraft (the original game, not what it is today)... WoW was made by a team of devs that had only made isometric games up until that point. Sure they had multiplayer components but the real thrust of Warcraft and Diablo was the single player element. However, this team had ZERO experience making an MMO. They had a whole new set of eyes on the genre and ended up making the most popular MMORPG in history. This is what I think Naughty Dog was capable of with Factions 2 had they been given free reign to do their thing. I understand that, at a certain point, they needed to consider how this project might affect their studio and take resources away from future SP protects, but I really think this game could've been big enough had they just finished it without any long-term development plans; and even if they did, I think a game like this could be profitable enough to warrant expanding the studio and dedicating a smaller team to adding future content (such as maps, skins, weapons, modes, etc).
Truly a missed opportunity but, considering what we've seen of the situation, it's probably for the best the project was cancelled because seeing that "Battle Pass" tab on the leaked main menu really made my heart sink. This could've been something special, man...
Waited a decade for a new Factions MP experience, just for them to release TLOU2 with no Factions mode, then given false hope with the live-service multiplayer extraction shooter teaser, just for them to cancel it.
Naughty Dog will never get another dollar from me.
I would have played the hell out of this, most probably. Pure coop games with this level of fidelity and gameplay mechanics, that are coop vs PvE, and not extraction shooters and all that, are really rare. This was actually a game that Sony should have had in their portfolio. It's a shame they can't, but its true that losing Naughty Dog as a singleplayer developer would have been a worse outcome.
Im wary of Bungies involvement in the shut down of the Last of Us online. I feel like what Naughty Dog had mightve been really good and Bungie were threatened by them, fearing the possibility of Sony acquiring them, fearing Naughty dog wouldve absorbed the Bungie team inorder to produce the rest of the content for The Last of Us Online. Just seems weird to me the game was dropped sometime after Bungies evaluation of what Naughty Dog had so far, especially considering Bungies not-so-well-received add-ons for Destiny 2
Little sussy
I'm hoping for the success of Helldivers 2 showing Sony that it's worth salvaging this game
As for that woman sitting in the room, I believe her fingers are actually clipping into her leg, which gives them that tapered look. Dealing with 3D models in rendering applications myself, I make sure to have the fingers sitting in more realistic positions, so it seems whoever did this didn't want to bother with that and it was easy to point out.
I don’t think the online presence would last long. Big hype and spike from new and old players but i think it would slow down within less then a year. Way too many fun online games to play and new ones coming out every year
its the same reason so many games had "multiplayer as an afterghouth" modes. back in the day. some of them were actually pretty good, but they didn't last because people would go back to the ones that were slightly better and had a much larger playerbase. Same thing works for live service games.
The idea of a slow paced BR style game with the combat/mechanics of the last of us, where a spore cloud pushes in closing damage over time to spores, and infected in a perimeter around the remaining players, and either being an extraction mode or standard BR sounds really fun to me. I get its ambitious but it seems like a good secondary mode to play after you play the story mode.
I would love this, if the BR component was handled by another studio.
The closing circle is pretty standard in BRs aint it?
@@mattb6646 yes, pretty much a feature in every BR. Spores doing damage over time is just a way it could make sense in the last of us universe. The infected running around within the spore clouds is what would make it exciting bc you'd be fighting the cloud, the infected, and the remaining human players
It's probably so fun to play, and isn't it, like, done?.. why not just release it like lost legacy.. were they planning on making it free to play or something?
@@StayFractalesque most BRs crash and burn after 1-3months if they felt the game would crash like that than it wasn't worth the time investment. It was especially risky considering the core fan base who loves the last of us for for the story mode is not guaranteed to carry over to a multiplayer experience
that tlou:o "real screenshot" is 100% not ai generated
her right hand is just being viewed from a bad angle which makes all hands look weird and her left hand is just clipping into her pants (no pointy fingers)
the window makes sense perspective wise, looks like one of those rounded window things in american houses that extrude out
the lamp is just untextured and so are the picture frames
source: im a 3d modeller, imo theres a 50 50 chance thats a real leak of an unfinished menu or just a mock up, seeing as it looks unfinished im leaning towards it being an actual leak
edit: apparently those "rounded window things in american houses that extrude out" are called bay windows if you want to look at what i mean
All this shows me is, I will never buy another naughty dog project ever again.
I remember playing on PS3 way back, it was solid. Reminded me of my old Socom glory days on PS2 in a way.
After seeing how huge the budgets are in the Insomniac leaks, I understand why Jim Ryan wanted to get some GAAS games going. When games end up costing 500M+/ needs to sell 8M copies just to break even; having a GAAS recurring revenue safety net makes sense.
People who never taught directing schools.
Politicans directing the military.
Dudes in suits directing video game companies.
This crap just never ends well.
Leaders should be required to actually show some sort of experience in the field of their work.
It is part of the design of our government that a civilian would be in charge of the military in terms of when or how to deploy them.
@@farhan007 Yes, but generally people should also know what the hell they're talking about. If you know nothing about tactics or military capability, you should not be commanding soldiers in any capacity.
@@Seoul_Soldier soldiers aren't subject matter experts on when to use force and when to use diplomacy.
The military is a hammer and not every problem involves a nail that needs to be hammered.
Also the reason for this structure of civilians in charge of the military is to prevent a military dictatorship.
we also saw this happen with mmos and its comin back around again, everyone realized mmos could make serious money, next thing you know there are 100 mmos released in a few years, the market falls apart because you either knockoff mmos and the playerbase is split. dozens of battle royals, dozens of mmos, once again time is a flat circle
thats not bad AI hands, that bad positioning of 3d hands. not interacting properly with the things around it. Like the hands on the thighs are just clipping through. Its a rough screenshot of something not final.
Man the last of us multiplayer was the best thing ever . Me and my boys would stay up night after night and just play the online . So mad it’s never going to be a thing again
Is the original factions still available?
@@Us3r739 good Question I have no idea
18:45 guess me and Ai have something in common. Cant draw fingers on hands at ALL lmao
I played Factions mp at least 2k hours (close to rank 999 if you combine PS3 and PS4 versions). Yeah, I'm pretty sad it's been scrapped because it was one of my favorite mp games of all time. My youtube icon was a custom icon I made from ps3 version of factions, btw.
I don't see Naughtydog as a juggernaut in storytelling anymore after the TLOU2. TLOU1 was so good because the story was constructed by a team with Bruce Straley and Neil Druckmann. They all worked to keep eachothers bad ideas in check. With TLOU2 the story was crafted almost exclusively by Neil Druckmann and it shows. The dialogue and storytelling is no better than something you'd watch on the CW channel. The only reason it's gotten any attention is because it's piggybacking off of the exceptional storytelling from TLOU1. The new characters are no where near as compelling as Joel and Ellie even when they tried as hard as they did with Abbie. Naughtydog ruined their crown jewel.
That reverse psychology at the end there *chefs kiss* if only I could sub twice. Happy holidays to you and yours luke!❤️
17:40 i dont think its ai generated just looks like a bad 3d render, the fingers seem to be clipping into the leg
Edison 'I have not failed, but found 1000 ways to not make a light bulb'
Naughty Dog 'so... we spent 100 million dollars, and we're pretty confident we've found one way to not make a ND game'
Happy holidays Luke. Its to no surprise that naughty dog would walk away from this. I was looking forward to it as It seemed like a neat idea. I still love Naughty Dog. I think they are a great studio who brought us, Uncharted trilogy. As Christmas approaches, just want to say thank you for this year. I am looking forward what you bring in 2024!
You really summarized my issues with PS at the moment. I loved the PS4 era at it's start up until they started to enforce censorship on other developers based on their own ideals. If the ESRB doesn't rate it AO then it should be fine to sell, but no. But beyond just that, the lack of variety that I loved about PlayStation *from the very beginning* is the variety of first and second party content.
I miss the Puppeteer, Gravity Rush, Ape Escape, LocoRoco, Patapon, The Legend of Dragoon, Wild Arms, Rain, Freedom Wars, Soul Sacrifice, WipEout, Motorstorm, ModNation Racers, Tearaway [Unfolded should've been held for PS VR], Team ICO games, Knack, Wonderbook, Invizimals, EyePet, Jak & Daxter, Sly Cooper, the list is so long of stuff.
Now it's just third person action game with heavy narrative focus and bloated budgets so you can get to see the pores on 10000000x zoom during photo mode isn't that cool? No. Actually. Who cares. I'd be happy with games that looked like Left 4 Dead 2 or even Final Fantasy XII for the rest of gaming. Just improve AA.
And the plans for live service are just dumb on their face. Killstrain, Tommorow Children, MAG, Resistance 2's ambitious number in it's competitive MP at the time, there are so many online games that PS tried and failed at already. They dipped out of the MMO space when they sold SOE. The risks are so obvious I don't know what they were thinking. That isn't what I want from PS. It's fine to have maybe one, but they bought it and it's not going hot (Destiny). How do they expect to support over 10 live service games? They can barely even release single player games right now because they won't do smaller budget stuff anymore.
it still makes me laugh how bungie wanted to go do destiny, then destiny 2 they go independent saying that they would do so much better independently, then get acquired by sony, only to end up a company in ruins with its history being trampled on and soon to be completely dismantled by sony. Lungie
Me and my brother loved playing the old factions mp mode and were really excited for the game, but glad to see they’d rather put out quality work
Imagine a decade of development and last place Sony still can't finish a single game. 🤦🏻
As someone who grew up with playstation, this was my most anticipated game next to God of War ragnarok, now that factions is gone, I'm no longer interested in playstation anymore. Gonna sell the console this week.
@@hawkeyedsentinel4648 Wise to sell it while you still can. 👍
Come back to reality xbot you are in 3rd place lol
@@conker6154 Actually Sony is in last place by 100 million subs with 80% of their revenue going to MS. 🦄😭🤫
Yeah, Bungie isn't the arbiter of good games like everyone seems to want to believe, that ended with Reach.
I'm now seeing articles online that "Multiplayer is dead" and I'm just.... I can't... Why tf is the gaming industry obsessed with going balls to the wall in one direction? They've been incapable of finding a good balance for the past decade.
First, it was, "Singleplayer is dead". We then had a singleplayer drought for years, where developers and publishers just didn't give af about singleplayer and just wanted to keep pushing multiplayer.
Are we really now going to see the pendulum swing hard the other way? Are we now going to have several years of not seeing any good quality, immersive multiplayer games while every dev and their mother focuses on singleplayer? Like... Can we PLEASE just have a healthy balance.... please?!?!
I prefer single player games. This is good news for me. If naughty dog went Multiplayer and it was a roaring success we would end up with limited (or none) single player games for the forseeable future -- like the GTA5 online cash cow situation.
The finger is clipping into the pants, and that's called a bay window.
It's a bummer all the devs hard work will be for nothing, but in a way, I'm happy this game isn't coming out because I would much rather they focus on their single-player narrative driven games. I don't want all these Playstation Live Service games. I switched from Xbox to Playstation because their single player games are more engaging and critically praised. Not interested in a Spiderman Live-service looter shooter game.
Lou2 effectively destroyed ND as studio with its "revenge is bad" narrative while glorifying violence with benefit of doubt given for gameplay but that's it & LOU was already an overhyped western IP by the audience whose sheen wears off as time passes.
That is why its more annoying to see any last of us IP since ND really feels like they are dead in creatives with how they are banking everything on LOU IP for the last decade atleast (incomplete pc ports of Uncharted dont count since its prob a different team working on those)
Reason I bring it up is : Just go and play Sifu , if u want a good revenge story that really changes in second run where u have the option to actually spare the ppl who would in reality just fking run away and come back with backup if their life was just spared after getting their a**es handed to them just a min back not comeback for round 2 with no backup.
I waited 10 fucking years for this only for them to cancel it. Fuck Naughty Dog, they're washed and I'm not interested in whatever they do anymore.
Meanwhile I’m still playing FACTIONS, 10 years later more than any other multiplayer game.
Some people said about 1 year+ ago , that this project will flop ( for various reasons )
That makes me now wonder ,was that all just a random guess / hate .. Or have i been very close to actual inside circles ( in a way )
Can’t wait for The Last Of Us Part 2.5 Directors Cut Remaster: Remake on PS6!
You are a fool for thinking that these companies are doing something in favor of the players. If this is indeed their new business model, then it's solely to make more money. Releasing a game and charging for it again a few months later, check pot! It starts by charging 10 and goes up steadily until they charge full price twice and add just enough things to check off all the fomo boxes. Then later, they will purposefully leave out content or other things for people to thirst enough over to buy the upgraded versions. We have seen it so many times. I say we dont need these bullshit game of the year version, remaster, remake, ultimate edition etc. Not so soon at least
i was a huge fan of the online portion from the first Last of Us game, it was incredible and lots of fun, I am sad to hear they cancelled this new version, perhaps some non live service version of it will get implemented in a future Last of Us game.
Frankly I was pissed because we didn’t get a multiplayer included in the sequel when they could’ve kept it similar to the first survivors mode. Instead they withheld that content for something more ambitious. Only to cancel it. So essentially we payed less for a more complete game, but payed more for a incomplete sequel.
Its so funny that all we wanted was a multiplayer Supply Run game with the movement and maps themed around part two with occasional new weapons executions and maps..... and instead they overdid it and absolutely collapsed
I still play last of us factions. Literally never loses its fun. Blows they stopped working on the new one
Im a big factions fan from the first game. Ive been waiting 10 years for factions 2. Bummed out about this but hopefully in the future they do something with last of us mp. Hopefully whenever last of us 3 comes out
Uncharted 3 Multiplayer was my favorite naughty dog game ever. Naughty Dog has been screwing over their multiplayer fans ever since then.
Sucks for the people that worked on this only for that work to get tossed out, but I can't tell you how happy I am to see multiplayer games evaporating into the ether. Give us solid, high quality single player games. I'll gladly throw my money at studios that deliver on that.
Does this mean that naughty dogs employees can talk about what it could have been and what they were doing or does the NDA still apply?
Wonder what they’ll do with their next last of us game. The 20 year time gap between Tommy and Joel would be pretty fun.
They could sell a last of us Fractions as a 50 dollar experiences with the old maps remastered and the maps from last of us 2
Was there really no way for naughty dog to just make the foundation of the game and then pass it off post launch to another sony studio to keep it going
I wonder if hiring a third party company to create the last of us online would be possible.
I hate the "we either had to make multiplayer or singleplayer games only" argument, that's not at all true, they have more employees than FromSoftware, a renowned studio that was working on Elden Ring, Armored Core 6 and the Elden Ring DLC at the same time. They have roughly the same number of employees as Bethesda Game Studos, a divisive but relatively beloved company that just released a game, is currently making another and also has a multiplayer game currently up and running.
in 13:00 it is ,form the insomniac leak spider man 2 next year gona have co op mode for action roguelike ?
I feel like they should just remaster Factions. It was ahead of its time and seemed basic and simple to maintain. They’d be able to just release new weapons, weapon skins, player outfits, executions, maps, etc. every so often to keep a basic fan base. Poor management and dropped ball, in my opinion
17:07 doesn’t look like AI art, it looks like some artist did a bad job tbh. the finger might have clipped thru the pants, that’s why it looks pointing because some of the fingers are in the pant mesh. The another hand got a weird bend, probably didn’t rig it good enough or just have the hand rig rotated too much to the left. The chair on the right looks low poly as hell. Background looks like it’s either purchased asset and bashed together badly
Just because the project has been cancelled doesn’t mean that we won’t see it incorporated into the next Last of Us Game
Lol
Not surprised live service games are being canceled. Dev costs are up, economic projections are down, inflation is still significant but interest rates are high. It’s hard to justify sinking a lot of money now with the expectation of a 3-5 year income stream required to break even. The returns on a single player game with a fixed price and a 2 year dev cycle must look overwhelmingly better since all your returns are front loaded. Plus TLoU is really hot right now due to the show, so Naughty Dog are not capitalizing on that by struggling to do a live service. Better to roll out a part 3 asap.
It makes even more anger when I see the no return mode with makings of a multiplayer 🤬
I don't understand why they didn't just include Factions in the Last of Us Remastered.. I really miss playing factions...
Luke, i think you nailed it this is Jim Ryans Fault, I don't believe that naughty dog had any ambition to make the simple factions 2 multiplayer into a GAAS game.
I wonder how much the Arkane situation with Redfall impacted their decision.
There’s no reason to cancel the game
If their vision of the game became too ambitious for them to feasibly work on that and they’re single player experiences at the same time, then dial back the ambition and release some thing that isn’t as huge. But to cancel it altogether is really a slap in the face to their huge Factions Fanbase.
They already had a very successful template with Factions I. They chose to try and do too much. What happened is they took too long to come out with a game that would not have been live service because live service is not naughty dog style.
We are at a point now where every multiplayer game that comes out under Sony is mandated to be a live service multiplayer game. Naughty dog is a type of studio that finishes a game and moves onto the next project. Sony and Bungie mandated that if they were going to make a multiplayer game that it would have to be live service. A Live service game means that they never stop working on it. That is against naughty dog fashion. So they had a choice to make. Make a multiplayer game that is live service or don’t make a multiplayer game. They chose to cancel it because they don’t want to make a live service game. They want to make a game, finish it and move on.
If they would’ve come out with Factions II one year after The Last of Us Part II I don’t believe they would’ve been forced under the live service mandate by Sony and Bungie. But now Sony is at this point where every multiplayer game that comes out under them needs to be live service.
If they would’ve dropped Factions II earlier, before the live service mandate, then they could’ve updated the game and then been done with it, especially by now. But naughty dog was too ambitious.
I respect them for wanting to release a fully finished product and I am sad that they got screwed over by Sony and Bungie. Wanting to release a fully finished product is a really good thing, especially in a gaming age where most of the games released are unfinished and charge a truckload for DLC that completes the game. There are games that come out today that are unfinished and by the time you buy all of the DLC to actually make the game a complete game, you’ve spent twice the price of the initial $60 or $70 price tag. It’s obvious to me that naughty dog doesn’t want to be this way. They don’t want to follow this trend of releasing unfinished games, and they paid for it. Sony basically caused them to waste years of their time in the development of Factions II.
If they would’ve took Factions from The Last of Us Remastered, and cleaned it up, brought back the modes from the original Factions, reused the same maps from the original Factions, used the maps from the upcoming No Return, and slapped it on as a new mode for The Last of Us Part II or made it its own standalone game, it would’ve been a huge success.
Anyone who disagrees that it would’ve been a huge success with those simple steps must not be a fan of the original Factions.
I don’t believe that naughty dog predicted that they would be hit with this live service mandate, otherwise they would’ve released the game long before now, and most likely would’ve just updated the game to bring it to their final vision.
Yes, they would’ve made a truckload of money on Factions II if it was a live service game, but I believe that the execs at Sony for whatever reason only want live service multiplayer games to come out going forward. And if naughty dog would’ve had their way then Factions II would have been a huge success and not a live service game. It would’ve been proof to all of the game companies that the old model for multiplayer games is still extremely viable. Sony does not want that example to be made.
We’re at a point now where these game companies are not our friends and they want to milk us for every penny that they can while keeping us desperate for quality content.
It’s a really sad situation.
Live service is an excuse to release unfinished games and finish them after the fact. Live service is a model that has in game currency designed to keep people constantly spending their time and money on a game that they already paid full price for.
Factions was so fun in the OG TLOU. I spent so many hours playing that shit. Hopefully modders can make a version of it with TLOU Remake
Merry Christmas!
Stick to your lane is the lesson here for Naughty Dog. Sony should also stick to their developers strengths. Especially when it was working...
Well, you can thank Jim Ryan for that! He's ruined the next few years of Sony output before leaving with a golden parachute!
But every ND game from 2009 to 2016 launched with a multiplayer mode? So sticking to their lane would be launching great single player experiences with a fun multiplayer attached to it right? The only ND game since Uncharted 2 that didnt have multiplayer was TLOU2 and this was essentially the multiplayer for that.
@@dupedickFair caveat. I will point out additional multiplayer modes =/= a live service game though. And that's what this was going to be. That is SUPER NOT ND sticking to their lane.
Its a similar scenario to how Deathloop had a multiplayer mode added onto a game Arkane is known for producing... And then moved on to make Redfall against their entire development teams wishes. (I'm aware two different Arkane teams made both these games but Arkane writ large was known for immersive sims regardless of which studio was developing)
It would have been a similar scenario at ND except they actually listened to their team. Developers didn't apply to work for Naughty Dog to make multiplayer games.
Here's hoping its not scrapped completely and at least some form of it is added into the next tlou
This is really unfair to the community of people that naughty has been leading on since the announcement of the last of us part 2
They even lead people on in the last of us part 2 lmao, they shown Joel in a trailer and it was actually Jesse in game.
😭
Years after years after the last of us 1 i was playing the multi-player mostly came back to play with freinds from highschool
I don't think anyone expect single-player game developers to be good in MMO. It's usually a failure. Esp. if you wait a quality of LoU2 in a multiplayer game.
I can see both sides of this issue so I’m disappointed but understanding. It’s time to either move on from The Last of Us or explore an entirely original story in that universe. Naughty Dog won’t miss regardless
Lol they already missed once. Twice if you count how desperately they're relying on remasters and remakes
I'm gonna call 'bull5hit' on your $100m estimate/speculation for "Last of Us online".
If they had spent that money, they would've released the game, no way a studio would eat that money. $10 mill on concept art and game design documentation with an EA pitching in with market analysis for project cost indicators? Perhaps.
Last of Us (as you rightly pointed out at the beginning) is just too limited in its gameplay.
Roam, tip-toe a zombie, kill, roam, open a loot box or crate, make/upgrade weapon, roam, tip-toe...etc
The game is far too boring a game for online multiplayer teenagers who want to come home from school and pwn noobs, t-bag them, and drag their nutz over their corpse whilst whistling the melody of 'Bohemian Rapsody'.
That's want console gamers want...
I just want naughty dog to make something new. As much as I love the last of us, I’m tired of remakes and remasters and sequels. I’ve poured more than 1k hours in the last of us, a non live service game also
17:31 it's almost as if... hear me out... this came from an unfinished build?
This was the only Sony live service game I was willing to give a try to be honest, oh well, guess more single player games by naughty dog is a win anyway
They made the right choice.. I was saying it since the first TLOU got released for PS3, that game doesn’t need a MP!
I'm not even opposed to these devs who are amazing at single player experiences creating multiplayer modes within their IP. I'm not even a fan of The Last of Us, (I tried it and just couldn't engage with the gameplay despite the story and characters being so great) but I would have at least played the multiplayer version a little bit and tried it out. With all these Insomniac leaks, learning there WAS a Spider-man ONLINE mode or game in development where you could customize your Spidey and assumedly play with or against other Spidey PLAYERS sounds incredible to me and I was bummed it got canned as well. Something like God of War would be a really fun game to play along with my dad. And the one studio who actually pulled something like this off was Sucker Punch with the FREE addition after launch for online co-op mode. I would love to see more stuff like that in these single player IP's. It doesn't have to be anything huge and ground breaking or revolutionary, it doesn't NEED to suck the studio dry of resources and time, it can be relatively small, simple and humble and players will most likely enjoy it all the same.
As soon as I heard they were gonna not launch with factions 2 and were making it a separate game I was excited then immediately got nervous. We didn't need a big overblown battle royal or live service thing all they needed was to expand the factions mode to take advantage of the graphical and game play improvement of the sequel. As a huge fan of the original factions mode this was a bug bummer but oh well it is what it is
I have a PlayStation 5. But I have yet to find an interesting game that has pushed my PlayStation 5 to the limits. I remember saving up my last dollar to buy PlayStation 5 wanting to experience the haptic feedback and adaptive triggers, only to see 90% of companies throw that feature to the wayside, or either have it absent completely. It really broke my heart. I spend a lot of time playing games that I could just be playing on PS4 like GTA. There's not a single game out that really interests me. Where is the games with the huge open worlds, beautiful graphics, next level exploration and all of that? They just don't exist. GTA v uses a little bit of haptic feedback in adaptive triggers, but it's implemented in such a poor way that you barely notice it. Imagine if you were to drive a car in GTA, and you have to push a little bit harder on r2 as if you were putting your foot on a pedal. That's what I was expecting, I understand that this may not be so much a PlayStation thing as it is a developer thing, but they're not doing enough to incentivize developers to use the feature. we've just gotten the same crap that we've always gotten call of duty, ratchet & clank, nothing new, nothing exciting. I'm still waiting on that "next generation game". I hope to see it soon, the PlayStation pro is coming and it's devastating to realize that there's not a single game that makes me think "well I'm definitely going to need the PS5 pro"
So we are now at the point where these companies will just cancel or not even bother making games unless they can bloat them up with anti consumer monetization. Publishers are killing the industry.
Sounds like a certain lesson Warner Bros/Rocksteady should learn.
I don’t really understand why they didn’t just make another factions mp for LOU2. Not everything needs to be live service. Could have just been an updated formula.
I don't see why they don't just release it! It doesn't have to be live service
Where’s last of us 3 without lesbians but survival
Amazing Video! The Factions mode had a niche community, and Some Content Creator was covering it. In my opinion, I think they did the right thing canceling it. If they are not able to make it a Live Service model with expensive micro transactions for another possible niche community that may or may not spend the money. I don't think their willing to take that risk. I say good call! I hit the like button. I enjoyed Factions!!!
I'm bummed to hear it got cancelled, because that's a lot of hard work that will never see the light of day. At the same time though, I wasn't really looking forward to it and I'm not big on multiplayer games these days. If it were being sold as a multiplayer only experience, I probably wouldn't get it, personally.
It was all pre production..... There are so many games you dont even hear about. Its a part of the industry. same with books, musicm movies etc
Soul crushing to think about what this could’ve been. Reassuring to know that Naughty Dog sticks to what they’re amazing at!
I am curious if Jim Ryan departure from PlayStation has anything to do with this as he was one of the driving force behind the live service push.
I think this is way before Sony decided to focus on the live service games. This was supposed to be released on or a little after the game was released. They delayed it so they build upon it.
I'm baffled about their reasoning to halt this production after 5 years of development. How the hell is it possible that they came to this conclusion about it not feasible for them to be a life-servicd company. What where even aiming for to release then?