I would love to see a spell roll similar to DCC -- making magic a bit more unpredictable and mysterious. Doing it for all the million 5e spells might be too much so how about each school of magic or each type of spell gets its own table? Regardless, interested to see what you come up with. I'm definitely in for this campaign!
I’m intrigued! By-school or even by type of spell within a school might be the way to go - doubling or halving numerical effects, adding targets, randomizing the energy type for typical evocation. Your question answered with a question or - for multiple question spells - getting two answers, one being a lie, works for some divination spells but not others…
@@SmileyTrilobite First of all, there is nothing cooler than a smiling trilobite! You guys are on the right track. We are working on an overhauled spell system I think you will enjoy based on these comments.
Interesting, let's playtest it. Another mechanism that could be revisited, is the inspiration mechanism. Something more resourceful lening towards cinematic experience. Also, i like the doom points for monsters (ToV) what about a similar more dcc mechanism?
I would love to see simplified stat blocks like Nimble 5e does. I really love the simplicity of Old School stat blocks (e.g. how DCC or Shadowdark does them) Also the luck stat from DCC is really nice how it gets used.
Please join us during the campaign and get the first sneak peak. We need feedback from players and GMs with all levels of experience. Sometimes us Grognards miss obvious things the modern gamer needs.
So, is this new "advantage" just a dice chain? Or do you bump up to a larger die and then roll twice? I wasn't never that enamored with the dice chain from DCC. D6 to D7? Ave roll of 3.5 to 4? Not that exciting. I'm trying to figure out a bunch of extra dice, not much fun. I love most of the other Goodman mechanics though. Definitely keep roll to cast, no maybe consider losing the spell only on a one. Or maybe losing the spell with you roll five points under the DC, or something like that.
The Advanced Advantage system is a homebrew that does use the dice train. You'd roll a d24 for advantage and so on. :) The way the averages and math are likely to be detailed in the playtest rule packet.
@@GoodmanGames The math isn't hard. The average roll on a d24 is 12.5. That is actually less than rolling for d20 advantage (standard 5e two dice take the higher) which is over 15. Other than skipping the d3-d9, Im curious how this system will otherwise differ from DCC, which is a fantastic system.
Bump up or down the dice chain and roll once. We are streamlining the number of dice. There will only be an extra d16, d24 and d30 in the chain. So adv on a d6 becomes a d8. Don't forget you can get more than one advantage with this system. So that d6 could become a d10, d12, or even a d16. Don't worry there will be plenty of chances to get and stack advantage.
@@chrisdoyle4601 OK. So one "advanced advantage" is less than a "5e advantage" but two would be about the same as a D30 (15.5). What comes beyond D30? Or is that the top of the chain? Add another dice?
It will be its own book, but its designed to enhance (or add to) your existing 5E rules. And you might not like all the design changes we implement. So pick and choose what works for you at your game table!
And that is just fine. We truly live in the golden age of tabletop RPGs. There are so many folks doing amazing creative products, there is something for everyone. Thank you for watching our video and taking the time to comment. We appreciate it!
Thanks to the Creative Commons license, WotC isn't being rewarded in any way for Advanced Advantage. Like EN World's Level Up, Kobold Press' Tales of the Valiant, or Nimble 5e, Goodman Games is taking the 5e rules and making them better.
I would love to see a spell roll similar to DCC -- making magic a bit more unpredictable and mysterious. Doing it for all the million 5e spells might be too much so how about each school of magic or each type of spell gets its own table? Regardless, interested to see what you come up with. I'm definitely in for this campaign!
I’m intrigued! By-school or even by type of spell within a school might be the way to go - doubling or halving numerical effects, adding targets, randomizing the energy type for typical evocation. Your question answered with a question or - for multiple question spells - getting two answers, one being a lie, works for some divination spells but not others…
@@SmileyTrilobite First of all, there is nothing cooler than a smiling trilobite! You guys are on the right track. We are working on an overhauled spell system I think you will enjoy based on these comments.
Interesting, let's playtest it. Another mechanism that could be revisited, is the inspiration mechanism. Something more resourceful lening towards cinematic experience. Also, i like the doom points for monsters (ToV) what about a similar more dcc mechanism?
Don't worry we will be tweaking inspiration as well!
Awesome! Looking forward to this chris!
Welcome aboard!
I would love to see simplified stat blocks like Nimble 5e does. I really love the simplicity of Old School stat blocks (e.g. how DCC or Shadowdark does them)
Also the luck stat from DCC is really nice how it gets used.
Very cool! Looking very forward to this! 👊🤓
I’d love DCC classes ported to 5e. That alone would go a long way of making that game more old school and more like the style I like.
Advanced advantage? Cool! I’m not a well worn 5e player - but I would love to read and hopefully try this. :)
Please join us during the campaign and get the first sneak peak. We need feedback from players and GMs with all levels of experience. Sometimes us Grognards miss obvious things the modern gamer needs.
@ will do, thank you Chris!
So, if you have two advantages and one disadvantage that would result in rolling with a single advantage?
Yes!
So, is this new "advantage" just a dice chain? Or do you bump up to a larger die and then roll twice? I wasn't never that enamored with the dice chain from DCC. D6 to D7? Ave roll of 3.5 to 4? Not that exciting. I'm trying to figure out a bunch of extra dice, not much fun. I love most of the other Goodman mechanics though. Definitely keep roll to cast, no maybe consider losing the spell only on a one. Or maybe losing the spell with you roll five points under the DC, or something like that.
The Advanced Advantage system is a homebrew that does use the dice train. You'd roll a d24 for advantage and so on. :) The way the averages and math are likely to be detailed in the playtest rule packet.
@@GoodmanGames The math isn't hard. The average roll on a d24 is 12.5. That is actually less than rolling for d20 advantage (standard 5e two dice take the higher) which is over 15. Other than skipping the d3-d9, Im curious how this system will otherwise differ from DCC, which is a fantastic system.
Bump up or down the dice chain and roll once. We are streamlining the number of dice. There will only be an extra d16, d24 and d30 in the chain. So adv on a d6 becomes a d8. Don't forget you can get more than one advantage with this system. So that d6 could become a d10, d12, or even a d16. Don't worry there will be plenty of chances to get and stack advantage.
@@NemoDtwenty Yes, but you can stack more than one advantage. So if you get advantage twice on a d20, you are rolling a d30.
@@chrisdoyle4601 OK. So one "advanced advantage" is less than a "5e advantage" but two would be about the same as a D30 (15.5). What comes beyond D30? Or is that the top of the chain? Add another dice?
Will this be its own game, or is this an add-on to 5e?
It will be its own book, but its designed to enhance (or add to) your existing 5E rules. And you might not like all the design changes we implement. So pick and choose what works for you at your game table!
A d16
Coming soon!
Nope. Not for me.
And that is just fine. We truly live in the golden age of tabletop RPGs. There are so many folks doing amazing creative products, there is something for everyone. Thank you for watching our video and taking the time to comment. We appreciate it!
5E development? Gross. That implies we have to reward WotC for bad choices they're making.
Thanks to the Creative Commons license, WotC isn't being rewarded in any way for Advanced Advantage. Like EN World's Level Up, Kobold Press' Tales of the Valiant, or Nimble 5e, Goodman Games is taking the 5e rules and making them better.
@@keithulhu That's definitely good to here.