TSW Scotrail Class 158 Cold Start and Couple Tutorial

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  • Опубликовано: 15 окт 2024
  • Let's take a walk down to the depot and cold start a 158, couple it to a 170 and prepare the set for the day including testing brakes and driving.

Комментарии • 25

  • @oddfellow831
    @oddfellow831 2 месяца назад +2

    A pleasure to drive. Like driving Grandma's sedan on a Sunday drive.

  • @nigel6446
    @nigel6446 2 месяца назад +1

    Thank you Paul. Really love your videos.

  • @andyburbidge4938
    @andyburbidge4938 2 месяца назад +2

    Have tried spawning in a SR 158, EMT 158 & SR 170, and they all coupled and ran together.

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад

      @@andyburbidge4938 yeah they seem fine. Interestingly the 170 often won't run in free roam but connected to a158 it works fine

  • @oddfellow831
    @oddfellow831 2 месяца назад +1

    Cajon Pass. Barstow, one of the busiest places in California. Most of the pass has 3 sets of rails and usually busy. I go Barstow to Summit and don't see a single soul. Really?

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад +1

      @@oddfellow831 busy on American freight is deserted by most standards

    • @oddfellow831
      @oddfellow831 2 месяца назад +1

      ​@@trainsimulatordriverMan, you should see the film footage done on that place. Busy as hell.

    • @oddfellow831
      @oddfellow831 2 месяца назад

      ruclips.net/video/z4HR53Yjcmk/видео.htmlsi=EikkwfDAtJ--wbOj

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад +1

      @@oddfellow831 don't forget they likely cut out the boring bits where there are no trains. American signal blocks are loooooong especially on steep routes like Cajon so trains don't end up giving each other rear end surprises if one stops

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад +1

      @@oddfellow831 I found 50-80 BNSF and 8-10 UP - that is about the same as the game

  • @lafayeuk
    @lafayeuk 2 месяца назад +1

    Love your videos mate 👍

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад +1

      @@lafayeuk glad you enjoy them 😁

    • @RailwayManUK
      @RailwayManUK 2 месяца назад +1

      After you've coupled and before you press the couple button, you should do a 'tug test'. Put it into reverse and then apply a small amount of power for a couple of seconds . It ensures the units won't come apart!

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад

      @@RailwayManUK indeed - we call that a stretch and we do it before putting the air through - in the case of this train effectively we did do it because I pulled the other set backwards but I did not talk about it. The game doesn't really handle the concept because it immediately takes over the coupled unit with no interaction within that unit. I've watched it happen in the UK and there was activity in both the coupling cab and the coupled cab. No idea what they actually did though. I assume pressing couple button in both units and I would imagine but do not know that the coupled unit would not release its brakes until that had happened to allow for a coupler stretch.

    • @trainsimulatordriver
      @trainsimulatordriver  2 месяца назад

      @@RailwayManUK I will give it a crack in the game before pressing the button - will post another video if it works

    • @RailwayManUK
      @RailwayManUK 2 месяца назад +1

      @trainsimulatordriver I've never tried it in game, so I might give it a try later. Regarding the actual process IRL, I think it depends on the traction type as to how many people are involved in the coupling process. Its helpful to have someone else there but it's not essential.
      Thanks for posting the video!