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Is SketchUp actually BETTER Than Blender?
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- Опубликовано: 18 авг 2024
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Can SketchUp be better than Blender? Let me know what you think in the comments!
I have bean using sketchup Sience sketchup 8 came out I use sketchup 2018 pro now I am not up dating because on going cost .
I have tried blender but it’s not easy to learn like sketchup I want to start modeling then trying to figure out where the tools are .
I use twilight for rendering grate videos keep it up 👍
It's better in it's field .
Yes in architecture or modeling TV sets easy to learn
cada uno en su tema! ambos son buenos
Blender is free :)
One thing that sets Sketchup apart form other 3D Modelling softwares is the Tape Measure tool. Mygod, its such a revolutionary feature. Makes everything easier as an Architect that needs everything precise and the measurements are accurate.
There are several functions like that in my opinion - tape measure, guides, copy mode with the move tool, and even the way push/pull works :)
there is this addon measureIT on blender, very good for measurement in case it has been causing you problems cuz the ruler is rubbish
You can type the size of the object on blender easily why need a measure tape?
@@natsunwtk 1. Double check 2. If want to display the dimensions 3. If can measure angles (it has come in handy)
@@otstksy1563 so “how to change units and shows dimension in blender” clip in this channel ain’t working properly? ruclips.net/video/gw20OyJoWeg/видео.html or are you talking about SketchUp?
Well, i do the basic 3d modelling(i am an architect) in SketchUp (structure,walls....) Then i import the 3d model to blender for additional editing (complex shapes) and then i do my renders with cycles-(sometimes with Twinmotion) so i love both software and they're complementary to each other in my opinion, but honestly i would like both software to be fusioned which can make my life easier :p
Lol - I get it, but there are some software design decisions that are kind of one way or the other - that's why I think people should have at least a basic knowledge of how Blender works and what it can do just in case they need it!
My workflow likes yours.
For me I'm a bit on Blender it's more complex. Easier to navigate.
If blender has a good add-on for CAD 3D modeling that will be awesome!
question, is there anything Sketchup can't model but Blender can? coz you mentioned complex shapes
Yes of course, let's say u want to create a Zaha Hadid style architecture, in SketchUp u need some paid plugins like curviloft.... In blender u can do it with blender's built-in commends
@@ys4448 if you were to create weapons. That contain precision, soft and hard edges. Which one of the two would be a better choice?
For me, the power and potential of dynamic blocks completely eclipses anything blender has to offer. It allows you to automate the process of creating something that you need to model frequently, but never in exactly the same way twice. So you apply variables and mathematical relationships between the component's constituent parts that act as rules to guide how it is allowed to change to meet your needs. What other software gives you the same level of control over 3D objects?
i do carpentry stuff/metalwork, lots of staircases, cabinets etc. All in SketchUp, the copying/dividing function is so powerfull, also exporting to dxf for lasercutting and cnc goes so fast and easy. Personally i had a hard time with Blender, i don't find much use for it, but that doesn't make it bad software of course. Since a year i also work a lot with fusion, feels very familiar, intuitive and "easy" (easier) to learn (also love your Fusion channel justin!).
Thanks very much! I love Fusion for manufacturing and mechanical type applications - it's a great software. I totally agree though - nobody does copy/divide as well as SketchUp in my experience - it's just so easy!
15 years of using sketchup, I cant seem to live without it. Im using 3ds max , but i always go back to SU though I always hit the brickwall when the demand is high quality, hi poly models and super high quality rendering and animation. I think SU's development stalled after 2016 in the modelling and poly-handling department.
Well I'm not sure if it stalled or if they just didn't want to go in that direction. In any case, it's still my modeler of choice unless I need something complicated
Their focus became the Layout. What I really wish is it can have a set of native tools for modeling that can rival that of blender but more intuitive.. also including UV , unwrap, etc. Of the many good high quality SKP models and renders that you see on the internet and 3d warehouse , most of them are just imported from other softwares like Max, blender of C4D , in short, Sketchup is hardly a stand-alone all-in -one 3d production solution.
Hey Justin, watched both videos, I can say that you nailed it , I've been using sketchup for 10 years now doing Architectural designs, however I've recently tried to switch to blender and I've faced few difficulties in the nodes system which is OK considering what blender is designed for, that's said , I couldn't agree more with you regarding the snapping capabilities in blender which is no where close to sketchup. Its the only reason why I wanna stay in sketchup for now.
Nodes take a bit - they're a different way of thinking - I'm just now to the point where I'm kind of comfortable working with nodes in Blender - honestly, for a lot of architectural applications you don't NEED anything that complex, but they're nice to have in some situations. Snapping in Blender is nowhere close to snapping in SketchUp - there's no comparison in my opinion :)
Try CAD transform on Gumroad (free) from the maker of Archipack plugin. You can pick point to snap.
Sketchup is the best software for architectural modeling. Conceptual, simple, basic, fast and efficient.
3Ds Max recently adopted the push and pull system that Sketchup already used in 2006.
It's definitely an awesome tool for that application!
Blender's extrude tool, which is a counterpart of push pull tool, is also good. but the knife and and measure tools is not as good as SketchUp's line and tape measure tools
I love sketchUp, been using it for many years, I can feel at times a bit quirky I only do architectural drawings, so its great for my needs.
I did look at blender and had a go, but as you know it takes time to learn, Felt like I had two left hands.
I did import my models into Blender to try the rendering, but Found V Ray was close enough first time.
I will try and learn Blender again. Most the Tuts assume you know the basics.
Here - see if my beginner playlist helps at all - I don't personally find the donut series ultra helpful because there's a lot of "what" without why. Maybe learning it this way instead would be easier - ruclips.net/video/x_Evla8aKAQ/видео.html
Sketchup ain’t working as we please without plugins
If you can model anything inside of SketchUp. For some reason is ok with just knowing how to model inside of SketchUp, which is fine. Blender can definitely help with importing SketchUp model as a DAE file and merge all the vertices together, go straight into UV unwrapping and doing custom textures and getting animations, and renders done. (SketchUp can export quad only meshes as well and triangles will only show up in non-coplanar areas of the mesh). SketchUp and Blender compliments each other very well.
There seems to be a majority of pro-blender users that simply rule out sketchup because of what first appears to be a quite basic set of tools resulting in a limited capability but if you consider the amount of plug-ins and extensions that can be added in to sketchup and that plugin devs are also easy to find who can put together a custom plugin - Sketchup can actually do a lot more than you think, what it cant to is render like blender but again because of the file association of sketchup files any project can be dropped or imported in to many third party renderers, I use UE4 and Twinmotion having also tried out Lumion and a few other basic renderers where sketchup project files are easily imported - you can also isolate specific parts of you project in Twinmotion or generate rendered sections! having first played about with blender over 10 years ago when gimp was popular and witnessing it expand and unfortunately become a program with a UI that's not user friendly or easy to pick up and get going with all that it can achieve today im going to have to agree with Sketchup being a clear winner, I do like blenders results but I much prefer to push the limits with Sketchup, plugins and Unreal.
I use SketchUp 2017 and have noticed the gradual decrease in the availability of the 3D Warehouse. First, SketchUp announced that nothing created by newer versions would be available for download to v. 2017. Then, I found that nothing would download to 2017. Now, I cannot even access the Warehouse.
Well if there are truly millions of models in the Warehouse, I'm sure the 2017 versions of models took up a lot of space. You can download models from the online free version though. I'm not 100% up on the access issues for the warehouse, but I think the access issue had to do with the plugin they were using to access the internet. In any case, 5 years later, I'm not surprised that they're not continuing to update that version
They have changed the UI for the warehouse and I also believe the issue of new content is also to do with how new content is built (including plugins), I have seen the exact same issue as you describe but I am running 2017, 2018, 2019, 2020 and 2021 the why to this is: 2017 is used "clean" with no plugins for larger projects that require simple amendments, 2018 is my go to version which has a set of bending tools and measurement tools added it also syncs up to the same year version of layout which has all my templates for floorplans, site plans, elevations and custom scales such as 1:2500 and from experience seems to be the lesser laggy and error free version out of all of them, 2019 version is slow but includes 1001tools pro - takes longer to load and load projects but can save files backwards (compatibility), I do not use 2019s layout as its very buggy with large amounts of information, 2020 was used and kept simply for projects that have worked with Twinmotion 2019 - and the latest version of Twinmotion does not like older version files, I am using 2021 generally for the sole purpose of designing steel portal frames, brick and timber framed houses and once this workload has been completed I then save the work as sketchupv18, using layout 2018 to then create my plans, where VR or artworks is required the v18 sketchup file is then imported directly to twinmotion for the rendering. Is all this what I would suggest for any other architect? no, not really as its more of a workaround to get the best of each piece of software for the same project but in hindsight I would recommend to anyone to get the latest version and create all your templates and gather all your plugin in one place - but that is hindsight and the way things are today your "latest version" will not remain to be the "latest" within the next 10-12 months anyway. A bit off topic but may help someone out.
Biggest issue for me is that Sketchup is not free.
Blender is the tool people wish they could learn, SketchUp is the tool they will actually learn.
Lol - at least sometimes accurate
Hi justin thank you for all tutorial on this channel, SU is for architectural design and simple yo use. Because your tutor I get job for 3 month as landscape and interior design. God bless you.
These vids together are a great breakdown of the differences between these tools. I loved SU when I was first getting started in 3D, but as I advanced in 3D skills and knowledge I slowly migrated to Blender. SU became more and more frustrating to use, mainly because it seems more opaque in terms of what's going on with the geometry, and therefore more difficult to troubleshoot issues. And heaven help you if you accidentally create stuff on anything other than the sacred Layer 0.
Even for Archviz use cases that to not require BIM or CAD precision, I believe SU doesn't hold nearly as much of an edge (if any) over Blender. The extra effort in overcoming the learning curve hump of Blender results in a greater payoff in the long run.
"Even for Archviz use cases that to not require BIM or CAD precision" - I mean...these are pretty rare use cases. MOST of the time if you're doing Archviz it has to be at least somewhat precise. As to Layer 0, that workflow I find pretty simple. Model on Layer Zero. Don't put geometry on another layer. Use Layers/tags to manage group visibility. I can't imagine it's too much different than an AutoCAD workflow
I spent 11 years doing R&D for retail stores. All my drawings started with Sketchup because my mockups would be made from 1/2" foamcore and I could easily explode the model and have a cut sheet ready to go. The architects and fabricators all had their favorite tools, Revit, Inventor, Solidworks and sometimes 3D Max. We could freely exchange files and since everybody is going to redraw anyway in the software that suits them, it's easy to PDF, DWG or just send a SKP file to coordinate dimensions and other features. I have SKP files of whole buildings, fixtures, MEP details down to detailed drawings of custom grommets for cable management in the fixtures. I even taught myself how to render using VRay. All this with no formal drawing training, just 40 years construction experience and the good luck to be involved with some highly creative people. I made a very good living using Sketchup, now that I'm retired I'm trying to learn Blender. (I'm glad I started with Sketchup!)
Awesome! Well if you need help with Blender - ruclips.net/user/theCGEssentials 😎 - it's a different animal for sure!
It depends on what you want to do..........
i believe developers can bring more features with time, for both softwares
specifically for open source software like blender.
That basically sums up the whole video
Those kind of videos are useful for beginner to choose which software is more suitable to himself. Can you make more videos of compare softwares(such as Rhino,Archicad,Cinema 4D,etc.). Though I just got 50% understanding, but it still helpful.
Planning on at least one for Rhino. I'm not sure about the others yet
@@Thesketchupessentials I expect for
If you were brand new to computer 3d modeling, and by brand new I mean zero graphic design or any other software in the design field. But you have a long term plan to learn all things 3D modeling so that you can eventually create a 3D model of your existing home and play with remodeling designs in your spare time. How would you embark on such a journey? Online courses/tutorials? If so, which is best?
I'll explain my reason for asking.
I'm a 58 year old fiber optics technician and former automotive electrical technician, so I'm comfortable with complex technology. I hope to retire sometime between 62-65 years old. That gives me 4 years to learn and master 3D software modeling so that I can design a complete home remodel that will like include knocking down walls etc. My plan is to use my own models to bet bids from contractors, move out of my home for a year and have my dream home in retirement.
I always use Sketchup for geometric shape but I always struggle in making organic shape. I learnt to use Blender to design the complex organic design and port it back to SketchUp.
I think this is a good use case
Hi Justin, please discuss TOP 20 PLUGINS for sketchup
I love SketchUp I have the 2017 version and I and I am fine with that but yes I totally agree with you that SketchUp up is very easy to learn
Totally - one of my favorite things about it :)
@@Thesketchupessentials do you think they’ll stop allowing people to use 2017 in time?
@@metamech7383 I don't know. I think they might not host the link on their site at some point, but I'm sure you'll be able to find it somewhere.
I hate using too many software for a single project since its quite hard to coordinate with the other consultant , I would prefer blender more than sketchup since theres no topology in skp at all and its quite annoying to make complex shape or even make it compatible since sketchup is not build for it . However theres tons of existing plugins such as subdivision modelling . However , still , I have done my research and clock in time to make opera house in sketchup and blender , it took 80% faster in blender rather than sketchup since theres already a modifier in blender to handle those complex shapes. Its not that sketchup is bad but its too slow.
I like and know how to use both sketchup and blender. But I think blender is a much better solution to what I do. Think of it as a complete coffee you make on your own with better taste and aroma.
"But I think blender is a much better solution to what I do" - totally cool - I think people need to pick their software based on their needs, and everyone is different.
I think it ultimately boils down to what you need out of a 3D program. SU was the first 3D program I mastered (in the sense of being able to create relatively complex designs in a short space of time) whereas Blender was quite a challenge. Blender is better suited for organic things and animation, SU's focus is, of course, mostly on architectural items and even a bit of CAD design with much less focus on animations. When considering 3D applications I always like to mention another rising star, Designspark Mechanical. Free CAD 3D software, quite easy to learn and very powerful.
Thanks for the comment - pretty much agree :)
Thanks J that was a fantastic presentation of both. Equally good, depending on your needs.
Glad you enjoyed it!
Well usually all you need to know about software is always hidden in the name, for skecthing fast, you have sketchup, you wanna do everything like -blend it but not perfect, only fast and efficient you have Blender, And you have Maya since it was used by ancient aliens to build Mayan structures, and since then always gettin job done :)
Would you be able to get hold of a copy of the first ever version of Sketchup Justin? It would be interesting to see what that was like. I started at v7, but I wonder what has changed since v1.
Lol - I don't even know where I'd look for something like that :)
I was always saying that sketchup is the perfect solution for architects , interior designers , landscape architects it's flexible , accurate , and it has the the necessary documentation tool which is layout unlike blender .
I love Blender, but the fact that people actually act like it's better than SketchUp or Revit for documentation is mind blowing to me
I started in Sketchup early, but I'm hooked on Chief Architect very heavily now. I learned Sketchup from my last boss who worked with Brad Schell at RNL Denver from the beginning. I still think Sketchup is probably one of the most powerful platforms out there, but I have a specific process. Chief is fusing what I love in Sketchup but the CD's blow away everything else. The rendering engine is also top-notch. Whatever I can't accomplish in one program, I can accomplish in the other= the brother's frick and frack. I know this doesn't address Sketchup and Blender, but thought I'd mention it regardless. Blender and Sketchup are both rad.
You've answered my question straight forward... Thx 🙂
I've been a user of both SketchUp And Blender 3D since 2011/2013. When It comes to Architectural modelling, Sketchup is the real winner. It's tools are the best and friendly you can use in a 3d model app.
Blender 3D offers a lot of industry-standard features aside from architecture. It handles polygons in viewport better. It has a tools needed for architectural modelling but it lacks the convenience and when it comes to using those tools.
Great take - I really do not like creating simple things like curtainwall, windows, doors, etc in Blender - the toolset and workflow isn't optimized for that in my opinion. That said, things like modifiers, live booleans, texturing tools, and performance are really great. I like both programs, but just wouldn't be able to consider Blender as being superior for architectural or CAD type modeling.
Will you create rhino better than sketch-up or blender on your rhino channel ?
Eventually
No, SketchUp doesn't complete it's magic, no ability to clone or manipulate faces.
They just need to add this level of complexity to be perfect architectural modeling software
I really want to know that wich one is better ?3dsmax or sketchUP for Architecturel designs when we dont take renderings into consideretion. We can export our sketchUP files with datasmiths to other softwares, to render the scene or UE for realtime renderings.
For sure sketchup , if u r doing architecture , interior design , landscape .
and u can use lumion , Twinmotion or d5 render , for rendering .
Depends on what you're doing with them I guess. In general (I haven't really used Max), SketchUp is more of a CAD toolset, so I would think it's probably better for that kind of application? Especially if you need to create 2D drawings from your models
For architectural work sketchup is better.. for rendering lumion is good for exterior renders.. if i need bit highly realistic renders.. first i collect pbr materials.. apply them in sketchup .. in blender add other maps like bump normal reflection metallic.. buy some addons for trees and and car.. fill them and render... This is my workflow.
Thanks for sharing!
Artists using Blender/3Ds Max while engineers using Sketchup/Rhino, perhaps. If you are an architect doing comprehensive works during a project, you couldn't have so much time to play with 3D modeling. But if you're working as a full-time archiviz staff in some 3D Studios or especially as a freelance, maybe Blender is a MUST. BTW, I think Sketchup isn't an proper option within all the Unreal Engine workflows, at least for now.
I think in general this is a fair assessment
I always used SketchUp for my personal projects but I am moving away from it because its pricing makes no sense.
Two great videos Justin. They really make the point you should chose the right tool for the job. They're both excellent tools with great strengths and weaknesses. I got into Blender initially by exporting SketchUp models to Blender and using it purely as a rendering engine. I now use Blender more and more as my main modelling tool (with CAD type add-ons) but still come back to SketchUp for documentation and working with .dwgs.
Interesting - which add-ons are you using? Do you feel they give you good performance? The ones I've used just don't really feel like a complete workflow yet
@@Thesketchupessentials I use Construction Lines of course (my add-on) and have used Cad Transform in the past. I'm interested in the new Alpha release CAD Sketcher but as you say none provide a complete workflow yet.
The main missing ingredient for me is a documenting tool which, unlike the add-ons I just mentioned, has no basis in Blender. By that I mean that these add-ons sit on top of Blender's own tools to produce their tools, whereas there are no tools to use that are in Blender that can be used as building blocks for a documentation add-on. I'm working on CL Publish at the moment but there is a lot of work still to do.
Over the years I've figured out ways to work between SU and Blender and maybe that is the point here; you use the tool that best fits the current project. Though I'd really love to have it all in one tool 😀
@@dndrawings Oh hey Dan! Sorry - didn't recognize your username :) Definitely meant no offense - Construction Lines I think is the closest to a workflow tool that resembles the CAD style modeling more typical in SketchUp and AutoCAD. Like you said though, most of the CAD Add-Ons are built on top of Blender's existing functionality, and Blender as a whole just kind of makes any of those CAD modeling functions like snapping, inferencing, etc feel like an afterthought. It's clearly not something the Blender Foundation is targeting as a primary use case for Blender (which isn't necessarily a bad thing).
When I have the option to choose between Blender and SketchUp for architectural modeling, I just always find myself gravitating back to SketchUp for now - that said, if you can get CL Publish up and running, that would be a BIG step for Blender. Keep me updated on your progress! :)
@@Thesketchupessentials 😀no offense taken Justin. I agree with you on this.
Blender has really been shaped over the years by what the users want and various tools have been tried for a few release and either been removed or developed further. Two examples being the Blender game engine which was developed for a while then discontinued (I guess because of Unreal and Unity) and the grease pencil, which was a very minor tool in the past but has recently been turned into a fully functioning 2D animation tool with layer support, etc. I believe mainly due to user request and developers pushing code in this area. So I think the more developers push for CAD like functionality through add-ons, adding to the main source code, etc. the more likely they will be brought into the core.
I'll definitely keep you updated as things progress on the new add-on.
Can you teach paper lamp?
plz
I designed some of my paper models in SketchUp, it’s easy to use, navigate and not so complicated unlike Blender
Good comparison, clears the confusion.
if we are talking about no budget issues Rhynosceros is the god of modeling imo. nothing can compete with that easy nurbs modeling and smart retopo.
I'm learning Rhino now - it's pretty cool :)
SketchUp has such a well tuned yet simple toolset.... I cant imagine it would be a huge task for the Blender developers to recreate SketchUp within Blender (as a plugin) for folks who want to try to migrate to Blender from the SketchUp world.
That's what I'm waiting for 😅
I've not seen ANY desire from the Blender foundation to make a move in that direction, so I wouldn't expect that any time soon. And I would say it's probably a bigger task than you think - it's a total UI/UX change - I've seen add-ons that try to replicate it, but they're locked behind Blender's built-in functions (like snapping) which are designed for totally different things in my opinion
@@Thesketchupessentials I found a blender extension called "construction lines" that replicates a lot of the core sketchup functionality!! Would love to see you do a video on it.
@@dylanpendlebury23 - ruclips.net/video/tUU5D13nBJs/видео.html - :)
I'm thinking that sketchup just need to change there 3D model calculation logic, smooth like blender.
Thanks for your videos. I've noticed with many videos created by various people that they move graphics around too fast. I find that to be distracting visually and also in my ability to follow and learn. It may help the producer to think, but it is counterproductive to the student. Please research the topic of the best refresh rate / speed when teaching.
Pacing is difficult because each person really needs an individual speed. For some people it's too fast, for others too slow - I try my best balance when making videos and this is the speed I've landed on
It depends where you find yourself on the learning curve. If you are still very new to SU I strongly recommend the Harwood Podcast series. Lots of explanations and a good, slow pace for the newcomer.
Very powerful video and all on point , but blender is quite powerful 😀 I left 3ds max and can't get back as architect , I do all modeling inside blender but inferencing and curve controls are way better in SketchUp , if these are fixed SketchUp will have no chance
how about 3ds max can you compare it?
Don't know much about 3ds Max but I kind of think it's a similar situation - VFX, Complex Modeling, Animations, Rigging - Max - Architectural/CAD modeling with documentation? SketchUp
They really do have their individual strengths and it's really purpose specific which is chosen. Like you say, both should be tried out. I personally use SketchUp for Architectural purposes, in some ways it's better than AutoCAD, though I stick to the latter for accuracy and convenient PDF set creation. Great video as always 👍
Exactly - The whole "Blender is better than SketchUp so I hate SketchUp" discussion is so weird to me. I don't hate my screwdriver because it doesn't hammer nails - I just have both a screwdriver and a hammer in my toolbox. Why should software be different? :)
@@Thesketchupessentials Absolutely, another analogy is hating a sports car for not being good at mountain climbs :)
How about Enscape VS KeyShot 11 ?
Never used KeyShot to be honest with you
@@Thesketchupessentials one day will you make video about Sketchup with Keyshot? Thanks for your reply...
I love sketchUP
Same! :)
If only Trimble would take layout as seriously as it should.
Honestly I'm not sure if it's a question of Layout being taken seriously, or if it's more of a technical limitation thing - either way, I would like to see some Layout performance improvements
@@Thesketchupessentials I know you feel the same as all of us on this issue. You have the juice to help get it on Trimble's map. I think it's a technical issue too. Probably requiring an almost entire re-write of layout.
@@davids4610 yes agree with you 👏 💯
@@Muhammad-uk2xm I run my entire practice on SU and Layout. Speed, quality of PDF and DWG output are critical. Some of my models are so large that I have to plan on 2-3 hour blocks of time to move drawings from raster rendering in layout to hybrid or vector. And nothing worse than finding an error after that process.
@@davids4610 being an engineer sketchup is totally worthy for me but layout needs a lot of improvements, I hope trimble will be take my point.
I use blender for interior, and sketchup for everything else
It's sketchup all the way for me... though I am adopting it into sheet metal fabrication drawings
Interesting :)
Is it still possible to get a FREE SketchUp, because Blender is FREE. SketchUp is great it fits my way of thinking. I have dyslexia and have no problems in SketchUp.
The online version is free, and the 2017 Make version is still available for download
I think Blender vs 3DMax. Sketchup is another world
That comparison makes more sense. I don't know why people insist on the Blender/SketchUp comparison so strongly
Sketchup is number uno...
What are the most essential plugins for SketchUP to use?
Depends on what you're trying to do
Sketchup needs a built in render. period - the reason to why i am using blender. and the follow tool and measure seams wonky
just if you are modelling arch viz
Architecture, woodworking, etc - the more precision CAD type stuff
Great video most important
Thanks!
In several ways, yes SketchUp is better for certain tasks. But bare-bones geometry, its garbage and produces the worst possible UV's.
The way I see it Sketchup is best for architectural design, Solidworks for mechanical engineering, and Blender for visual artists.
Generally agree - I personally had a good experience with Fusion 360 for that same kind of modeling, but either way - different tools, different functions :)
@@Thesketchupessentials I mean Fusion 360 as an alternative to Solidworks, right? If that's the case, then I agree.
@@DanielDimov358 Yep - that's correct :)
@@Thesketchupessentials But I have to say it gets really difficult trying to learn the different software.
@Daniel Dimov Lol - You don't have to tell me - I have 6 different 3D software RUclips channels
SketchUp 👍👏👏👏👏👏👏👏👏👏
Are U kidding?
SketchUp is a simple app, easy to learn, but, hard to use, espcially in complex shape.
The only thing of SketchUp which is better than blender, is the warehouse.
Don't agree, but based on this comment, I'm assuming you didn't actually watch the video. Or maybe you did and you feel Blender is superior for creating 2D documentation?
imagine not using rhino....
I use Rhino...and SketchUp...and Blender...and Fusion 360...
@@Thesketchupessentials ok or just use them all😭😂😂that's awsome....
Revit is better than allll
2.5d vs 3d not even a legit comparison.
I don't understand the comment
NO thats all
حبيبي تسلم ❤💖👍
In your another video you told that blender is better than sketchup....××??😑
And did you actually WATCH the videos?
@@Thesketchupessentials yeah I watched it again....their is question mark ❓ 😐
One word answer: no
Also one word answer: yes - it's both
Nop !!!! jajajaja.-
You generalize a lot here and I think sometimes make inaccurate statements. For architecture based modeling yes SketchUp is ahead.
What specifically would you say was inaccurate? Based on this comment, you even agreed with my conclusion...
@@Thesketchupessentials what might make it more clear is you would start by stating that SketchUp is better for architecture modeling and then list why. In your video I feel you generalize a lot and then later limit what SketchUp is better just for archietcture
@@Thesketchupessentials For CAD you say SketchUp is better. While both apps can create lines with specified lengths and SketchUp having a more natural drafting flow, when it then comes to really working with what CAD means SketchUp is not better in many instances even worse.
In my last interior design program, Blender because of modifiers and generative nodes simply outperformed SketchUp and saved me a lot of time.
So when you say here for CAD it is better that is a somewhat overly generalized term.
@@cekuhnen Modifiers and geometry nodes are great, and I talked about them in the other video, but they're not really a part of the base modeling workflow. I'm talking about the actual workflow where you go in and model things directly in the 3D space. Geometry nodes doesn't change the fact that there's not even a dedicated LINE tool in Blender... In my opinion, in general, for a CAD modeling workflow, SketchUp is better. The rest of this just feels really nitpicky to me, ESPECIALLY since you agreed with my conclusion
@@Thesketchupessentials It is not being nitpicky but pointing out problematic over generalizing expressions/opinions. The same happens with Sketcher Add-on and many talk about bringing CAD to Blender. Even using the term CAD with Blender and SketchUp can be problematic.
If you agree (I use it since it came out) SketchUp was made for architecture modeling. You still see this today. It is good for drafting plans and modeling walls and the component system simply shows the focus on architecture. The UV texturing system is spot on the best for architecture work.
But that is then it. Period. So statements like software A is better like at the beginning of your video is very generalized. And why problematic? I deal daily with transfer students who think that they learn CAD and do SketchUp. And then when they need to learn something more advanced they faulter. The fact is also that a lot of old faculty teaches still SketchUp as the modeler for CAD and that is simply plain wrong.
The moment you leave the box in SKetchUp you crash because you hit the limits of the app. Thats also why those it is the best app for this is kinda problematic. It holds the industry back. I am not claiming Blender is better for Arch modeling.
I still teach students to start modeling in SKetchUp texture - because that is just easier but then we leave SketchUp because it would only hold us back.
That experience my peers share too - those who like learning. Today we are in the time of hetero modeling workflows. If you want to limit yourself to kitchen and bathroom ok maybe the SketchUp SIMs is fine and all you need. Maybe that explains it better.
As a closing note - not your fault - the problem also with such comments SKetchUp is easier or better is that such a term is plain wrong. SketchUp is faster to learn because it cannot do much compared to more massive programs. With this students get the idea of modeling is easy to learn only in SketchUp not realizing that well they dont really learn much at all.
There is a reason why you do not see SketchUp in Digital Arts Game Design Animation Product Design and so forth courses. Just in Architecture/Interior some Woodworking it has it is use.
I just read the title and had to come and dislike this. I am sorry
Congrats - attitudes like this are why I made the video(s) in the first place - not for you, but for everyone ELSE that sees comments like this
Why bro? I'm disappointed. i love your chanel and your reviews, but can not agree on this video. Sketchup is easy dont means that it is better then blender. draw and model cube forms is not needfull today as much. i think Sketchup has a big potential but company is worst and they have not idea how to develope soft. SU 2008 & SU 2022
Bro - I'm pretty sure based on this comment you didn't watch the video
@@Thesketchupessentials then why i wrote comment here? I watched it ofcourse. At this stage, Sketchup is not better soft. Easy but not better. Thanks anyway
@@king14944melkadze Like I said in the video - depends on what you're trying to do. If you need to create documents from your models, SketchUp is better. If you don't want or need all the VFX stuff or want to do CAD modeling, SketchUp is better. If you want to create a crazy complicated animation, character animations, particles, etc etc, Blender is better.
@@Thesketchupessentials and i replayed that today it is not importent in 3D softs universe (create documents and simple models) ofcourse i know, if i dont like it i can work with different soft, but criticism is main i think so. I mean that softwares are evolving and sketchup needs same way too. Thats all i want to say. anyway i know very well Sketchup, i use it from 8_th version and create good arts and now try to learn blender for animations and game development. If someone thinks my criticism is spite, then ok. Trimble never asks to users what they need or what they think about product. This act says everything.