Repulsive Curves

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  • Опубликовано: 2 окт 2024
  • This video accompanies the paper
    Chris Yu, Henrik Schumacher, Keenan Crane
    "Repulsive Curves"
    ACM Transactions on Graphics (2021)
    For more information, see www.cs.cmu.edu/...
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Комментарии • 30

  • @JoeShmowYo
    @JoeShmowYo 3 года назад +79

    some of these curves are hard to look at, but i wouldn’t call them repulsive

    • @arvindpadmanabhan5735
      @arvindpadmanabhan5735 3 года назад

      They should have named it Repelling Curves.

    • @wdai03
      @wdai03 2 года назад

      I know right don't hurt their feelings

  • @rigille
    @rigille 3 года назад +12

    that multiagent path planning would look great in games

  • @01DOGG01
    @01DOGG01 3 года назад +6

    You could make a realistic looking brain with that.

  • @Erin-ks4jp
    @Erin-ks4jp 3 года назад +8

    Wow these are beautiful visualisations - and also, very clear and well explained.

  • @sungjuyea4627
    @sungjuyea4627 3 года назад +6

    So cool!!!
    3:58 And I never expected this algorithm could be related to ramen :)

  • @vikasthamizharasan224
    @vikasthamizharasan224 3 года назад +6

    Amazing! Love the visualizations.

    • @giuliocasa1304
      @giuliocasa1304 3 года назад +1

      Yeah me too, I also wanted to ask: are these amazing visualizations, shown in the video, part of the software tools 🛠️ shared on github? Or can someone point me to the tools used to build such awesome visual effects?

  • @Seleno_phile
    @Seleno_phile 3 года назад +3

    جميل ومبدع

  • @eclecticgamer5144
    @eclecticgamer5144 2 года назад +1

    2:22 O_O Tape worms!

  • @hermanclifford2416
    @hermanclifford2416 3 года назад +6

    ウサギ一番ラーメン笑

  • @ccdavis94303
    @ccdavis94303 3 года назад +1

    fascinating

  • @rmeddy
    @rmeddy 3 года назад +1

    Good stuff, gonna be very helpful.

  • @ferhattas4794
    @ferhattas4794 3 года назад +1

    What a wonderful work. Congratulations to you and your team. We follow your works excitingly.

  • @Bubatu7
    @Bubatu7 3 года назад +2

    So many examples, looks great!

  • @crackwitz
    @crackwitz 3 года назад +1

    witchcraft!

  • @IvanMorenoPlus
    @IvanMorenoPlus 3 года назад +1

    This is really cool. Fantastic work!

  • @CamiloAM20
    @CamiloAM20 3 года назад +1

    Very cool work!

  • @Kram1032
    @Kram1032 3 года назад +1

    Very cool results!

  • @UncoveredTruths
    @UncoveredTruths 3 года назад +1

    this is great!

  • @sedenions
    @sedenions Год назад

    How would you apply this untangling algorithm in real life? Any ideas? The demon knot earbuds example was funny, but I’m thinking more along the lines of proteins.

  • @xxwaldi
    @xxwaldi 2 года назад

    the earbuds joke had me cracking up

  • @sguzzygang
    @sguzzygang 2 года назад

    This is amazing! Good job!!

  • @bryanbischof4351
    @bryanbischof4351 3 года назад +1

    This is super interesting. For unknotting is it clear how to understand r*meister moves that it uses? I find this really fascinating.

    • @bryanbischof4351
      @bryanbischof4351 3 года назад +1

      Also one of your fields looks like sprinkles and now I need a donut version.

    • @keenancrane
      @keenancrane  3 года назад +2

      Yeah, this is a super interesting question: what sequence of Reidemeister moves is effectively made by the flow, especially versus other approaches you might use to simplify a knot diagram?
      There are a couple challenges here. First of all, Reidemeister moves are operations on a 2D knot diagram, whereas the flow operates directly on a 3D embedding of the curve. Of course, you can project from 3D into 2D, but each projection will yield a different set of moves. Is there a canonical projection? Some invariant (in terms of the dynamics of Reidemeister moves) among all projections? Etc.
      The other issue is detecting the moves, given a projection. This shouldn't be too hard to do (since in this case the geometry is just piecewise linear), basically a fun little exercise in computational geometry. :-)

    • @bryanbischof4351
      @bryanbischof4351 3 года назад

      @@keenancrane ahh. This is great. It hadnt occurred to me that the projections of the surface would also effect the Reidemeister move that it looked like. Thanks!