Johannes Bjerregaard - “Nightdawn (C64)” Full Soundtrack [Oscilloscope View]

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  • Опубликовано: 19 дек 2024

Комментарии • 12

  • @ruby_RSound3
    @ruby_RSound3 29 дней назад

    you just beat me to it, that was exactly what i was planning to make lol
    nice video tho' :)

  • @zulisnthere
    @zulisnthere 29 дней назад

    orchestra hit wuowowow

  • @MarioFan171
    @MarioFan171 29 дней назад

    I feel like this is made by Jeroen Tel

    • @mrgutsybat
      @mrgutsybat 27 дней назад

      The orch hit sample is used in out run, which Jeroen composed

  • @omeg5473
    @omeg5473 29 дней назад +1

    didn't the C64 have 3 channels and only use saw, sine, square and noise?

    • @AceGetChippyWitIt
      @AceGetChippyWitIt 29 дней назад +2

      idk the specifics but devs back then found an exploit to add samples.

    • @omeg5473
      @omeg5473 29 дней назад

      @@AceGetChippyWitIt oh

    • @Xonida_NcTroller
      @Xonida_NcTroller 29 дней назад +5

      The C64 has a volume register. It's 4 bit, so 16 levels. Changing the volume using this register (on a 6581) creates a DC offset. So when you change the volume crazy fast, you can abuse the DC offset, and you can use samples to change the volume, adding a 4-bit channel for samples

  • @NEStalgia
    @NEStalgia 29 дней назад

    Why didn't you use your tool on this one; it doesn't work with samples? I think it'd be interesting to see a visualization of Robocop 3 with Sidvis, since I don't like that visualization that Rolf made! The waves there have a strange filter; they are very messy and don't look like square waves. X-(

    • @acrouzet
      @acrouzet  29 дней назад +2

      These are older videos. I'm still working on sidvis, and will be making an announcement once I've got it to a state I'm more happy with.
      RoboCop 3 uses the SID's filter for equalization, so the weird looking waves are actually a part of the tune.

    • @NEStalgia
      @NEStalgia 29 дней назад +1

      @@acrouzet Keep up the good work. I appreciate this information, but channel @u64 made an osci. view of Robocop 3 with clean waves (you can even see clearly the transition between sawtooth and square!), so what happened there? Could you check? He was also developing a tool, but with some bugs and lags.

    • @acrouzet
      @acrouzet  29 дней назад +1

      I don't know the details of his tool but the .sid file clearly has low-pass & high-pass filtering on all 3 channels throughout the entire track. I assume this person either disabled the filter, or used an inaccurate emulator.