i forget where i heard this from but it applies to the feedback part, and its that players are generally very good at identifying problems, but bad at coming up with solutions.
Yup! Making games for money is the dumbest idea in the world, at least as an indie dev in 2024, whereas making the best games you can make while eeking out enough to be able to continue doing that, is about the best we can reasonably hope for.
If you're new, you probably don't have the skills to finish your dream game. Give yourself a week(maybe ask for vacation), see if you like to work on gamedev full time or do you even have what it takes to finish the game. I'm working 80+hrs/week in my game and I'm not confidence if I could finish my game within 100 days which is the deadline I decided to take as a challenge. My 10 years experience, I spent 7 years in depression along with tried to make games. Then 3 years to fix the depression and improve my skills after those struggle time that I didn't know which direction I should walk toward. Now I'm working on my first commercial game after several techdemo/prototype/jam game published. I'm sure have some skills from my years of hard work, but they're far from enough to meet industry standard. But I'll embrace the fact that I'm not talented in everything. I have my own goods and bads. That's okay too. I won't expect my games to be on the top shelf or got mention on mainstream gaming news. It's already good enough if I'm happy with the game.
You have the right mindset! I hope you'll achieve your goals! I'm still at the getting out of the depression part, I also tried to learn and build stuff for years without any success but hey, one step at a time!
@@JeromeMillion I just read my old devlogs last night. Every single failures made me stronger. At some point I could finish what I thought would take 8 hours within 30 minutes, it's the false perspective I had toward myself because I didn't take into account that I was improving rapidly and underestimated my own skills.
I'd been trying to do everything at once (including gamedev) for too long and ultimately this took too great a toll on my mental health. Fortunately I found help, now on their advice I've fixed my diet and cut out the booze - made first steps on lifestyle too (exercise, touching grass, etc.). These things are fundamental I believe before being able to properly pursue higher needs. To that end all gamedev and hardcore technical learning got paused. Once the school season resumes next month I'll be starting up the game dev again. Along with getting back to running and taking time to enjoy nature.
I prefer to do everything myself. The problem with buying asset packs is that you cant have control over the art direction and mixing different ones will often look weird because they were done by different people. Also its just not true that doing everything yourself would take too long to release a game. I follow various game devs on Twitch, they are solo and manage to make a lot of progress anyway. But above all it is a great learning experience for me.
i forget where i heard this from but it applies to the feedback part, and its that players are generally very good at identifying problems, but bad at coming up with solutions.
"But I can do everything myself", 2 weeks later: Just created a window.
Really great point that more people need to take to heart!
My favorite:
" Programming is the hard part "
Everything is the hard part. Some things are just even harder.
What morzemus said
Not if you use no code game engine like manu
the lack of trains in my games is holding me back i swear....
im glad i found you, your content is awesome
The game dev path summarized:
1. I want to make a game
2. I want to be able to eat
3. E
Yup! Making games for money is the dumbest idea in the world, at least as an indie dev in 2024, whereas making the best games you can make while eeking out enough to be able to continue doing that, is about the best we can reasonably hope for.
The fact that it is going to be tough makes it even more interesting. :D
I haven't quit my full time and I'm still game development
If you're new, you probably don't have the skills to finish your dream game. Give yourself a week(maybe ask for vacation), see if you like to work on gamedev full time or do you even have what it takes to finish the game.
I'm working 80+hrs/week in my game and I'm not confidence if I could finish my game within 100 days which is the deadline I decided to take as a challenge.
My 10 years experience, I spent 7 years in depression along with tried to make games. Then 3 years to fix the depression and improve my skills after those struggle time that I didn't know which direction I should walk toward. Now I'm working on my first commercial game after several techdemo/prototype/jam game published.
I'm sure have some skills from my years of hard work, but they're far from enough to meet industry standard. But I'll embrace the fact that I'm not talented in everything. I have my own goods and bads. That's okay too. I won't expect my games to be on the top shelf or got mention on mainstream gaming news. It's already good enough if I'm happy with the game.
You have the right mindset! I hope you'll achieve your goals! I'm still at the getting out of the depression part, I also tried to learn and build stuff for years without any success but hey, one step at a time!
@@JeromeMillion I just read my old devlogs last night. Every single failures made me stronger. At some point I could finish what I thought would take 8 hours within 30 minutes, it's the false perspective I had toward myself because I didn't take into account that I was improving rapidly and underestimated my own skills.
I'd been trying to do everything at once (including gamedev) for too long and ultimately this took too great a toll on my mental health. Fortunately I found help, now on their advice I've fixed my diet and cut out the booze - made first steps on lifestyle too (exercise, touching grass, etc.). These things are fundamental I believe before being able to properly pursue higher needs. To that end all gamedev and hardcore technical learning got paused.
Once the school season resumes next month I'll be starting up the game dev again. Along with getting back to running and taking time to enjoy nature.
@@crtglowgames good luck
Thoguht this was a video from 1 month ago, turns out it was from 1 minute ago, brilliant 🤣
but it was a month ago :)
I prefer to do everything myself. The problem with buying asset packs is that you cant have control over the art direction and mixing different ones will often look weird because they were done by different people.
Also its just not true that doing everything yourself would take too long to release a game. I follow various game devs on Twitch, they are solo and manage to make a lot of progress anyway.
But above all it is a great learning experience for me.
Damn that Discord message was plain rude and arrogant 😂 ! Your answer was perfect though.
As a composer, I was offended...
(Not really)
me eating beans on toast.... "hey!!"
Are you planning to have a merch store?
Not anytime soon. And if we do, I'd probably just sell white tshirts, gym clothes and bodypillows of me. -M
@@bitemegames That sounds cool! If you want to have that set up anytime let me know, I'll be more than happy to create it for you guys!
why im here after i saw thomas brush?? :? tunnel??
maaaaarnix
I miss the white shirt. :( Nice video though!
Day 19 of asking for Melon-Pan tier list.
3:19 nice