www.patreon.com/saishuukessen www.paypal.com/paypalme/finalshowdown?locale.x=en_US linktr.ee/claytonsomedude Hard to even think of what im gonna do this year to keep my channel active video game wise... even making this video, I feel im getting bored talking about the same thing all the time. Of course a thought I could add to this is of course people are going to get bored of a game quickly when there is no room for imagination, game is overly beta tested, and with characters so homogenized its hard to find things to keep you excited and invested.
@@MUGENAR V-trigger was only a factor at the final thrid part of rounds, while in SF6 you start with full drive bar for DR and PP. Also, V-triggers were really nerfed by the last seasons, especially with the introduction of V-shift.
I hopped on fightcade and played 3rd strike and tripped over a sf6 player he was surprised how snappy responsive and fast rounds went. Combos were sometimes short sometimes long and he didn't sweat over every interaction. It was low level 3s but he really liked how he wasn't driving a tank just to play.
Can you talk about your opinion on vanish in DBFZ? It's useful for extending combos and block strings, but you don't see it in neutral because it doesn't smash on counter hit. And it's sort of homogenized between characters where it's only minutely different in hitbox size. Do you think it could be more varied between characters like dust in Guilty Gear and universal overhead in certain games like Mark of the Wolves?
I dont think theres anything wrong with the homogenization of something like vanish. What I do think is a problem however is of course it shows that there should be counter hits in the game. You should be able to get something off a counter hit vanish that you normally cant get. But no if you are implying that different characters should do actual different moves that have different properties from one another when they vanish I dont think that should be the case at all. As I said in my radditz video though I wouldnt mind a character having some extra tools to throw a spin on vanishes themselves as ive discussed in those videos, but in general my main gripe with vanish is that it shows a problem in the game in that there really isnt any benefit to scoring counter hits.
I have always wanted different versions of vanish depending on the directional button, like one is standard horizontal and one for an upward launch and one more for downward smash. And they could still work like the standard one where you get the combo version from a launch or ground bounce.
www.patreon.com/saishuukessen
www.paypal.com/paypalme/finalshowdown?locale.x=en_US
linktr.ee/claytonsomedude
Hard to even think of what im gonna do this year to keep my channel active video game wise... even making this video, I feel im getting bored talking about the same thing all the time.
Of course a thought I could add to this is of course people are going to get bored of a game quickly when there is no room for imagination, game is overly beta tested, and with characters so homogenized its hard to find things to keep you excited and invested.
Drive Rush fighter 6
Everybody does the same shit because drive rush and perfect parry are too powerful not to use
trigger fighter 5
@@MUGENAR V-trigger was only a factor at the final thrid part of rounds, while in SF6 you start with full drive bar for DR and PP. Also, V-triggers were really nerfed by the last seasons, especially with the introduction of V-shift.
Everyone Moaning fighter 6
I hopped on fightcade and played 3rd strike and tripped over a sf6 player he was surprised how snappy responsive and fast rounds went. Combos were sometimes short sometimes long and he didn't sweat over every interaction.
It was low level 3s but he really liked how he wasn't driving a tank just to play.
Sf6 could be so good if not for this issue
Ken juri cammy ryu all got the same gamelan 😭😢
What is your favorite fighting game Clayton? I dont think i heard you say that before.
enrolled into Advanced Placement Game Theory 101 🙏💯
Silly New Year's
Can you talk about your opinion on vanish in DBFZ? It's useful for extending combos and block strings, but you don't see it in neutral because it doesn't smash on counter hit. And it's sort of homogenized between characters where it's only minutely different in hitbox size. Do you think it could be more varied between characters like dust in Guilty Gear and universal overhead in certain games like Mark of the Wolves?
I dont think theres anything wrong with the homogenization of something like vanish. What I do think is a problem however is of course it shows that there should be counter hits in the game. You should be able to get something off a counter hit vanish that you normally cant get. But no if you are implying that different characters should do actual different moves that have different properties from one another when they vanish I dont think that should be the case at all.
As I said in my radditz video though I wouldnt mind a character having some extra tools to throw a spin on vanishes themselves as ive discussed in those videos, but in general my main gripe with vanish is that it shows a problem in the game in that there really isnt any benefit to scoring counter hits.
I have always wanted different versions of vanish depending on the directional button, like one is standard horizontal and one for an upward launch and one more for downward smash. And they could still work like the standard one where you get the combo version from a launch or ground bounce.
I suppose just the idea of a being able to smash down(or even up then)besides just horizontally I am not against
@SaishuuKessen would add a lot more variety to the combos
Street Fighter 6 sucks so bad, make V look like a masterpiece
*Street fighter V sucks so bad, makes 6 look like a masterpiece
Ragebait
Silly comment
Silly street fighters