fun fact- the darkstar is a concept by lockheed martin and they actually built a full size mockup for top gun maverick. it looks sick and its parked by the SR-71 blackbird at skunkworks. I wouldnt be surprised if the government has a working model hiding somewhere....
Bird-of-prey. Ben rich talked about already possesing all the technologies but are hidden in "black projects" and would take an act of God to bring them to public and make it benefit humanity!
I love the glow that it gets when you hit the stratosphere. The sim only goes to 275k. I did this in VR and I stood up to look at that orange plasma glow and it was cool. I had it at 10.4M
The lower stratosphere varies in altitude, depending on latitude. For example, near the equator, the lower edge of the stratosphere is as high as 66,000 ft; and at mid latitudes approximately 33,000 ft. Whereas at the poles it's about 23,000 ft. Note: these altitudes vary depending on temperature and are therefore 'seasonal' so to speak. Note: I'm a pilot, not a Meteorologist, although meteorology is something one must have a sound understanding of. I say that since determining whether or not a flight is both feasible and safe, given ones experience and the aircraft they're flying, is a necessity.
Record of the SR-71 was over 85.000 feet. This should go higher. I bet it's just the border height of the game. They should turn that off for this thing!
looks like there is a hard height limit just 17 km or 50,000 feet away from passing the karman line or being officially in space. If there was no limit I would say it's definately possible it could be suborbital.
@@perkosherrigh7243i don’t think you understand how orbits work, you can’t get to near orbit it doesn’t exist, only suborbital and you can’t orbit earth from the atmosphere eithet
257,000 ft = 78,333.60 m = 78.3336 km So, that means this simulator has some limitation and prohibits the aircraft go beyond the Karman Line (an altitude of 100 km (≈330,000 feet) above mean sea level); if further improvement are introduced, like remove this limitation of maximum height, and introduce reaction control system (RCS), theoretical it could be possible to fly a sub-orbital spaceflight via SR-72/Darkstar in this simulator by going beyond the Karman Line.
In the US, "space" begins at 80.4km (50 miles), or 264,000 feet. General international consensus sets a similar limit for the start of space as 100km (62 miles), or 380,000 feet.
0:20 The Sim has a hard ceiling of 275,000 Feet. The Karman Line is 330,000 Feet which is the Official Internationally recognized boundry into 'Space' so your answer here is "NO" you would not make it into space on MSFS. However, back during the MSFS Alpha and Pre-Public Beta releases ( yes, I am a Tech Alpha Member ). the Altitude was pretty much unlimited. we were pushing the sim engine to over 6 Million Feet AGL. but the engine itself could not properly render the scene and aircraft were just white blobs and controlling the aircraft had to be done by tweaking Slew mode inputs. One Alpha even managed to attain about half the distance to the moon at about 500 million feet, though according to him, it took him sticking a object into his KB and using slew mode to keep the altitude going higher, and 6 hours later, stopped at around the 500 Million mark.
imagine dead diving a A320 from 500,000 Feet and attaining a speed of over Mach 18 - it was fun, we had a internal forums test contest to see who could attain the fastest possible speeds while doing this. I made 6th place out of the top 10 fastest speeds.
@@Sam-ps3dh gotta love when YT deletes your comment, but the notification is still there showing me exactly what you said. Go back to MW2 and its buggy BS. maybe you will do better there than on MSFS.
@@Sam-ps3dh part of the reason we were doing it, was also the devs asked to get high altitude extreme testing to test and flex the sim engine itself. we just got creative with it, the devs and The microsoft team both laughed right along with us. So thank you for your cursing while being completely unaware of the situation. When we started reporting back that the sim engine was still allowing us to control our aircraft IN OUTER SPACE and in places where turbine and even piston powered propeller aircraft could not physically operate, where still operating at 330,000+ Feet and no viable atmosphere was there to facilitate such operations. the decision was made to restrict the altitude to a hard limit of 275,000 feet. and many adjustments were made to the sim engine with the atmosphere in mind to better reflect accurate representations of actual conditions relevant to the aircraft and its operations. so rather than spoiling anything, we helped test accurate atmospheric conditions. Now sit the hell down clown. maybe go do some actual research into aviation.
Only 275,000 Feet? Are you kidding? Space Shuttle Reentry happens at 400,000 ft. That Beats the X-43 scramjet at 109,000 ft Space X releases the Faring Cover after 300,000 ft (so far I've seen 332K and 392K) These rockets are Traveling at Mach 8 or 7 at this point in launch If it's safe to release a fragile satellite at that speed/altitude likely there isn't enough to feed Scramjet either without out a huge funnel.
Hi! It's not actually feasible currently to build a single stage to orbit (SSTO) craft so even if they did a lot of engineering on this, it wouldn't really help. It could maybe barely hop over the Karman line, with a small rocket engine, but it could hold that altitude for a few minutes at best. The issue is with two things: Fuel efficiency and Orbital mechanics. We currently have no fuel that is capable of providing the thrust required that can be put in a tank small enough to fit on a small craft and take it to space in a single flight. The other issue follows from this, in the form of delta v. Delta V is the extra velocity needed to achieve a particular orbit. SSTOs require immense Δv to go from effectively 0 m/s to the required 7500 m/s to achieve Low Earth Orbit at 220km amsl relative to a point on the Earth's surface.
Awesome video! Just a little tip, you should try to cut out some of your pauses in the video as you definitely don't want people skipping through the video! Nonetheless, amazing video! You have tons of potential and I'm definitely subscribing. :D
;-( That's very disappointing that there's a hard limit on altitude. The game should let the physics decide max altitude rather than having some arbitrary number.
I though you were going to show us some breakthrough but there's nothing new here. I'm sorry but there are TONS of videos about the Darkstar reaching it max altitude. The only thing that prevents me to consider this video a waste of time is the fact that this is *Darkstar* , the most fascinating fictional aircraft ever. Thank you anyway.
You're clearly not a pilot :) Unless you're in restricted airspace you cannot exceed 250kts below 10k feet MSL. And you check in with ATC to make sure there's nobody on the runway :)
fun fact- the darkstar is a concept by lockheed martin and they actually built a full size mockup for top gun maverick. it looks sick and its parked by the SR-71 blackbird at skunkworks. I wouldnt be surprised if the government has a working model hiding somewhere....
I may or may not have relations to a certain highly classified project
HMMMMM
It’s the concept for the sr-72
The mockup was so good that a Chinese satellite actually changed course to take photographs of it, thinking it was real.
Bird-of-prey. Ben rich talked about already possesing all the technologies but are hidden in "black projects" and would take an act of God to bring them to public and make it benefit humanity!
I love the glow that it gets when you hit the stratosphere. The sim only goes to 275k.
I did this in VR and I stood up to look at that orange plasma glow and it was cool.
I had it at 10.4M
The lower stratosphere varies in altitude, depending on latitude. For example, near the equator, the lower edge of the stratosphere is as high as 66,000 ft; and at mid latitudes approximately 33,000 ft. Whereas at the poles it's about 23,000 ft. Note: these altitudes vary depending on temperature and are therefore 'seasonal' so to speak. Note: I'm a pilot, not a Meteorologist, although meteorology is something one must have a sound understanding of. I say that since determining whether or not a flight is both feasible and safe, given ones experience and the aircraft they're flying, is a necessity.
Had mine at 10.5 at Night the entire plane glows. 274k is the max the sim will read for altitude
Higher Mac number but lower true speed, the fastest this plane can go is around 5880 knots at around 115-120k feet.
Love your enthusiasm for this, good to be one of the first people to join for the amazing ride im sure your channel will blow up!
Record of the SR-71 was over 85.000 feet. This should go higher. I bet it's just the border height of the game. They should turn that off for this thing!
It goes to the games max height
15 more miles and the Darkstar would hit space. It's too bad they didn't allow that.
dude this video is so good. you are so underrated
looks like there is a hard height limit just 17 km or 50,000 feet away from passing the karman line or being officially in space. If there was no limit I would say it's definately possible it could be suborbital.
If it had jettison tanks just too get it a little more fuel I’d say it could get too near orbit
@@perkosherrigh7243i don’t think you understand how orbits work, you can’t get to near orbit it doesn’t exist, only suborbital and you can’t orbit earth from the atmosphere eithet
257,000 ft = 78,333.60 m = 78.3336 km
So, that means this simulator has some limitation and prohibits the aircraft go beyond the Karman Line (an altitude of 100 km (≈330,000 feet) above mean sea level); if further improvement are introduced, like remove this limitation of maximum height, and introduce reaction control system (RCS), theoretical it could be possible to fly a sub-orbital spaceflight via SR-72/Darkstar in this simulator by going beyond the Karman Line.
In the US, "space" begins at 80.4km (50 miles), or 264,000 feet. General international consensus sets a similar limit for the start of space as 100km (62 miles), or 380,000 feet.
Beautiful. I saw someone take it to Mach 13.
275,000 ft is as far as the game will allow you to go.
Was fully expecting that you go through all the trouble, then hit a bird about a half mile before the runway, tragically ending the day.
9:15 Whoa weird, wasn't expecting to see myself in a RUclips video lmao
0:20
The Sim has a hard ceiling of 275,000 Feet.
The Karman Line is 330,000 Feet which is the Official Internationally recognized boundry into 'Space' so your answer here is "NO" you would not make it into space on MSFS.
However, back during the MSFS Alpha and Pre-Public Beta releases ( yes, I am a Tech Alpha Member ). the Altitude was pretty much unlimited. we were pushing the sim engine to over 6 Million Feet AGL. but the engine itself could not properly render the scene and aircraft were just white blobs and controlling the aircraft had to be done by tweaking Slew mode inputs.
One Alpha even managed to attain about half the distance to the moon at about 500 million feet, though according to him, it took him sticking a object into his KB and using slew mode to keep the altitude going higher, and 6 hours later, stopped at around the 500 Million mark.
imagine dead diving a A320 from 500,000 Feet and attaining a speed of over Mach 18 - it was fun, we had a internal forums test contest to see who could attain the fastest possible speeds while doing this. I made 6th place out of the top 10 fastest speeds.
thank you for spoiling motherfucker'
@@Sam-ps3dh gotta love when YT deletes your comment, but the notification is still there showing me exactly what you said.
Go back to MW2 and its buggy BS. maybe you will do better there than on MSFS.
@@Sam-ps3dh part of the reason we were doing it, was also the devs asked to get high altitude extreme testing to test and flex the sim engine itself.
we just got creative with it, the devs and The microsoft team both laughed right along with us.
So thank you for your cursing while being completely unaware of the situation.
When we started reporting back that the sim engine was still allowing us to control our aircraft IN OUTER SPACE and in places where turbine and even piston powered propeller aircraft could not physically operate, where still operating at 330,000+ Feet and no viable atmosphere was there to facilitate such operations. the decision was made to restrict the altitude to a hard limit of 275,000 feet. and many adjustments were made to the sim engine with the atmosphere in mind to better reflect accurate representations of actual conditions relevant to the aircraft and its operations. so rather than spoiling anything, we helped test accurate atmospheric conditions.
Now sit the hell down clown. maybe go do some actual research into aviation.
@@CapStar362 ok shut up
You hit MACH 10.1 😂😂
The air at 275,000 ft would be exceptionally thin, it makes me wonder how the Darkstar maintains a 0 deg AoA that high even at mach 10
That's where the border is.
After that its just space
That was fun. That was really high up there
almost on the border of space! thats impressive.
You have to be an superstar now
Bro how are you not famous! These videos are amaizing keep it up! 😁
Only 275,000 Feet? Are you kidding? Space Shuttle Reentry happens at 400,000 ft.
That Beats the X-43 scramjet at 109,000 ft
Space X releases the Faring Cover after 300,000 ft (so far I've seen 332K and 392K)
These rockets are Traveling at Mach 8 or 7 at this point in launch
If it's safe to release a fragile satellite at that speed/altitude likely there isn't enough to feed Scramjet either without out a huge funnel.
I think if they would take the darkstar and put a little bit of engineering into it, they could actually make some sort of first "spaceship"
Hi! It's not actually feasible currently to build a single stage to orbit (SSTO) craft so even if they did a lot of engineering on this, it wouldn't really help. It could maybe barely hop over the Karman line, with a small rocket engine, but it could hold that altitude for a few minutes at best. The issue is with two things: Fuel efficiency and Orbital mechanics. We currently have no fuel that is capable of providing the thrust required that can be put in a tank small enough to fit on a small craft and take it to space in a single flight. The other issue follows from this, in the form of delta v. Delta V is the extra velocity needed to achieve a particular orbit. SSTOs require immense Δv to go from effectively 0 m/s to the required 7500 m/s to achieve Low Earth Orbit at 220km amsl relative to a point on the Earth's surface.
13:16
A triangle brick😂
Awesome video! Just a little tip, you should try to cut out some of your pauses in the video as you definitely don't want people skipping through the video! Nonetheless, amazing video! You have tons of potential and I'm definitely subscribing. :D
Thank you!! Thanks for the sub!!
That was anticlimactic lol
Good video as always!
You're super underrated bruh 😭😭😭
Where did you land though? It said Laughlin, but It looked like West Texas.
If you spam your "back to fly" bind, itll keep putting you higher
This is the reason i want MSFS
it shows the max speed in the film but it's good for people to test it
YOU sound like one or the boys I can dig it
Tested it 2 times, went M10.1
To go any higher while also maintaining some semblance of realism you're gonna have to go play KSP with mods
Nice vid.
Nice 👍🏻
It reached mach 10.1
I did 10.7
I saw that, too.
cool Vid i like it
Did that jet have 4 turbines? Or is the hud set up weird?
;-( That's very disappointing that there's a hard limit on altitude. The game should let the physics decide max altitude rather than having some arbitrary number.
Physics engines start doing... _interesting_ ...things when you let them dictate the upper limits of behavior in a game.
❤❤💖💖💘💘
kerbal maverick program
I though you were going to show us some breakthrough but there's nothing new here. I'm sorry but there are TONS of videos about the Darkstar reaching it max altitude. The only thing that prevents me to consider this video a waste of time is the fact that this is *Darkstar* , the most fascinating fictional aircraft ever.
Thank you anyway.
How about you quit your whining? This isn’t a kindergarten class if you don’t like something leave, no one needs that kind of negativity in there
incroyable👍
275,000 feet
isn't space considered to be 50 miles
As the first one to comment, that was a good video
Thank you!!
13:13 🤣🤣🤣🤣
Any higher and you'd be stuck in space. The plane uses atmosphere to steer so in space you just blast away to uranus.
WeLl AcKsHuAlLy YoU wOuLd NeEd To ReAcH MaCh 22 tO eVeN gEt InTo LoW eArTh OrBiT
WeLl askually You wouLd’Nt be abLE to Burn iN sPacE, aS tHeRe Is No OxYgEn, And plANE enGINES nEED oxGYN to BUrn FuEL.
@@boing7679 Makes sense. You'd need to go point 5 past light speed to do the kessel run on less than 12 parsecs. Whatever that means.
It goes 275000 ft mach 10. A glitch can hit mach 13
Yeah but it’s actually slower that high, the true airspeed in knots is lower, the fastest it can go, is 5880knots at around 120k feet.
CAn u please fly this plane above Mac 10
you are still going up it just will not show you your real alt.
How much darkstar its cost i mfl?
It’s free. It’s part of the Top Gun dlc in game.
You're clearly not a pilot :) Unless you're in restricted airspace you cannot exceed 250kts below 10k feet MSL. And you check in with ATC to make sure there's nobody on the runway :)
69k views and 69 coments
Giggity!! 😬
Thanks this in map online ?
Yes, it is
@@erndizzle thanks very much please recording more game play and challenge with aircrafts