FREE Old Medieval House Building Modeling | Blender House

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  • Опубликовано: 6 фев 2025
  • FREE TUTORIAL
    Old Simple Wooden Shed Building 2K Textures GameReady Modeling in Blender
    Speed Modeling in 20 minutes
    FREE DOWNLOAD THIS MODEL: www.cgtrader.c...
    Music info:
    Music: Magic Tavern by Alexander Nakarada (www.serpentsoundstudios.com)
    Licensed under Creative Commons BY Attribution 4.0 License
    creativecommons...
    Music: Dragon Quest by Alexander Nakarada (www.serpentsoundstudios.com)
    Licensed under Creative Commons BY Attribution 4.0 License
    creativecommons...

Комментарии • 11

  • @Golan_Vivaldi
    @Golan_Vivaldi Год назад +11

    I love that you included your process of creating textures. Some creators skip it entirely in their videos, which makes it appear shrouded in mystery.

  • @achrllrogia2168
    @achrllrogia2168 5 дней назад

    🔥🔥🔥 damnnnnn waiting more of environment medieval in blender

  • @McBoiMally
    @McBoiMally Месяц назад +1

    This is an amazing tutorial It really shows that you dont need fancy high tech textures you just need to model it well

  • @uchihadolfo
    @uchihadolfo 2 года назад +2

    why you stop ? continue with the channel, its awesome !

  • @krissosful
    @krissosful Год назад +1

    Wow, awesome tutorial!!Thanks for sharing👏👏👏

  • @ChillTunes029
    @ChillTunes029 Год назад

    Hi ✌️ schön geworden 😊👍 aber am Ende des Videos wird leider vor dem Endergebnis ein Fenster eingeblendet mit einem neuen Video und so kann ich nicht alles sehen

  • @kazim0707
    @kazim0707 Год назад

    Can we make such designs in games? Is it okay?

  • @digitalarts1684
    @digitalarts1684 2 года назад +1

    I love to watching your process….do you have a course or something like that?

  • @janklodvandamisback
    @janklodvandamisback 29 дней назад

    Hi! What did you do in photoshop in the first part of the video?

    • @3Dverse_VnV
      @3Dverse_VnV 12 дней назад +1

      He combined several texture maps into one so that he can just lay the UVs on them to get them textured. He did that for diffuse, roughness and normal maps

  • @vetor1982
    @vetor1982 2 года назад +1

    keep blending