How Do Inkling Transformations Work?

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  • Опубликовано: 27 ноя 2024
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Комментарии • 421

  • @justcallmeSheriff
    @justcallmeSheriff 4 года назад +778

    "Cephalopod" means "head-foot", so it is rather fitting that the feet are hidden in the head!

    • @extragarb
      @extragarb 4 года назад +21

      This is a really fun fact. I'm very pleased.

    • @joshualeespiny7172
      @joshualeespiny7172 4 года назад +2

      Wooooow lol

    • @granola-approach
      @granola-approach Год назад

      dam... you're right... it is fitting in the head

    • @Ovtoling
      @Ovtoling Год назад +1

      then what are the shoes for if there feet are in there head??

    • @ilovepengins
      @ilovepengins 7 месяцев назад

      in our language its named like this

  • @lloydhallam
    @lloydhallam 4 года назад +525

    My thoughts regarding the arms when transforming back into a kid. It looks as though the intent is that the arms are still in a "squid" state, with suckers still stuck to the floor, it would have been a nice detail if the arms snapped up over maybe 2 frames, as though they were being forcibly pulled off the ground with some force, due to the suckers being stuck. I imagine this would have been hard to do though, because they would still need to get the arms back into a position with the character holding their weapon, and overshooting the arms after forcibly pulling them back up, might not have lent itself well to getting back into the idle efficiently.

    • @OpticIlluzhion
      @OpticIlluzhion 3 года назад +14

      To me they kinda look like they're trying to pull out the weapon from under the ink

  • @SECONDQUEST
    @SECONDQUEST 4 года назад +922

    The squid to kid arms seem like they tried to make them sticky, not squishy. It's like a snap I guess
    Edit: snap from the floor

    • @PangolinMontanari
      @PangolinMontanari 4 года назад +64

      The hands are stuck to the floor, yeah. It's also evocative of... like... a pillar of slime, I think. It could use a little more 'snap' on release, though

    • @Bedwyr7
      @Bedwyr7 4 года назад +46

      Yep. I think it's intended to read more like suction, like the character is "shlooping" up into a stance.

    • @mosheg.8764
      @mosheg.8764 4 года назад +16

      I was thinking of those weird sticky hand toys, which seems appropriate for Splatoon's aesthetic

    • @Thraim.
      @Thraim. 4 года назад +3

      That's what it looks to me, too.

    • @leaffinite2001
      @leaffinite2001 4 года назад +5

      Imo hes still right when he says the model looks a bit too solid to seem like its stretching the arms properly.

  • @Cruxin
    @Cruxin 4 года назад +103

    I remember in S1 the "squick" model was much more obvious, and had massive terrifying eyes that you saw in every match intro

    • @JediLMS520
      @JediLMS520 Месяц назад +1

      100th like and OMG THAT ANIMATION FREAKS ME OUT SO MUCH

  • @cyberrb25
    @cyberrb25 4 года назад +203

    It's also cool how the first steps of post-"squick" kid have ink footsteps trailing behind. It gives more of a presence and reality to the ink cover of the Inkling.

    • @glassphoenix9095
      @glassphoenix9095 2 года назад +8

      now im just picturing splatoon 3 allowing your inky footprints to stay on the ground afterward and counting towards inked turf. itd be very stupid but Very funny

  • @TechBlade9000
    @TechBlade9000 4 года назад +339

    One detail I hoped you'd mention is that the "squick" model is different between 1 and 2. In 1 you saw Captain Cuddle fish esque eyes that bleed out ink when going from squid to kid.

    • @chrishamilton7107
      @chrishamilton7107 4 года назад +52

      Yeah. What's interesting here is that in Splatoon 2 the bleed out ink is still there in those two spots on the face where the eyes were, but the eyeballs themselves are gone. Looks like they just removed the eyeballs but not the ink effect (can understand why, those eyeballs were nightmare-inducing lol).

  • @TheInsaneum
    @TheInsaneum 4 года назад +155

    Im pretty sure the hands stay glued to the ground when transforming back because the weppon only spawns with the final model swap. They didnt want to show the empty hands so the streching of the arms is there to cover the fact the gun hasnt yet been spawned.

    • @epicredhot5675
      @epicredhot5675 4 года назад +12

      I don't think I would have thought of that, super clever on the devs' part!

  • @aleadom8256
    @aleadom8256 4 года назад +576

    I'm sooo glad to see you talk about Splatoon, this game is such a treat to the eyes in so many ways (especially for artists themselves)!!

    • @Stephen-Fox
      @Stephen-Fox 4 года назад +30

      Treat to the ears, too.

    • @aleadom8256
      @aleadom8256 4 года назад +22

      @@Stephen-Fox without a doubt!! I would listen to Calamari Inkantion on loop while drawing lmao (still do that sometimes)
      It's weird that weird squid alien noises can create good catchy music but they nailed it!

    • @spoon7053
      @spoon7053 4 года назад +23

      the art and design direction is so strong (in addition to awesome gameplay and everything). just looking at the boatload of official art shows how passionate the team is.

    • @Constantine_Cvl8
      @Constantine_Cvl8 4 года назад +3

      I don't know any smart words to use to agree with you like the other users here, so I'm just gonna have to agree with your statement via the noises an Inkling makes
      * ahem *
      *_W O O M Y_*

    • @violert7539
      @violert7539 3 года назад

      LIKE SOMEONE I KNOW......

  • @casualwoomy
    @casualwoomy 3 года назад +41

    No matter how much we analyze this, it will never be as weird and as terrifying as post-release S1 squiks

  • @corwin32
    @corwin32 4 года назад +347

    The biggest “ick” factor is that your eyes pass through your head from one side to the other. Eew.

    • @ruolbu
      @ruolbu 4 года назад +24

      meee, if you're liquid what does it matter :p

    • @ScentedPineForest
      @ScentedPineForest 4 года назад +42

      I didn't notice that, but wow it's super cool! Really sells the "gelatinous blob" feel.

    • @MrAsyo1
      @MrAsyo1 4 года назад +1

      Thought the same lmao

    • @DisgruntledDoomer
      @DisgruntledDoomer 4 года назад +12

      I've never played the game, but seen lots of gameplay footage - and for some reason this is the first time I even noticed the eyes on the squids? Fucking weird.

    • @ElToland
      @ElToland 4 года назад +3

      Glad to know I was not the only one that noticed it xD

  • @TheApoke
    @TheApoke 4 года назад +37

    7:30 the awkwardness is what gives squidparties life!

  • @shawnheatherly
    @shawnheatherly 4 года назад +20

    Wow, I love that even the kid form has that bit of squish before returning to normal. Definitely helps it feel like they're still not quite human.

  • @sammiety
    @sammiety 4 года назад +22

    i NEVER wouldve guessed that this was a model swap, its so seemless :0 the animators really pulled through in selling it, its even cooler now that you've broken it down for us

  • @FixTheWi-Fi
    @FixTheWi-Fi 4 года назад +626

    Simple:
    1. You're a kid.
    2. You're a squid.

    • @Plo1154
      @Plo1154 4 года назад +108

      1. You're a kid.
      1.5. You're a squick.
      2. You're a squid.

    • @Salted_Rice223
      @Salted_Rice223 3 года назад +7

      Repeat 69 times to make the splatoon 1 advert

    • @flapjack0708
      @flapjack0708 3 года назад

      @cactus & more cactus Hold ZL

    • @Ophangea
      @Ophangea 3 года назад +1

      @@flapjack0708 and press ZL for a quick kid-to-squid-to-kid

    • @w0NdER1X
      @w0NdER1X 3 года назад

      @@Plo1154 repeat it 100⁰00 times

  • @michaellaporte4951
    @michaellaporte4951 4 года назад +47

    "Clever _and_ gross" should be Splatoon's tagline.

  • @Blizzic
    @Blizzic 4 года назад +30

    I love how you can say “gross” like it’s a compliment xD

  • @adamharris306
    @adamharris306 4 года назад +4

    One thing I noticed while watching this video is how they managed to further sell the transformation feel by making sure the kid ears (which are pointy) at around the same position where the squid's head points are. I had never noticed that before, but it adds to the illusion of these two being the same creature.

  • @pote2frouifruite81
    @pote2frouifruite81 4 года назад +9

    it's also cool how you can already start moving and shooting even though the animation isn't entirely done yet (you can already start walking when the model is still a "squick") it helps the smooth and fast gameplay of the game and it would be annoying if you had to wait everytime

  • @erik_gutierrez
    @erik_gutierrez 4 года назад +203

    The better question is where do they keep their weapons when they turn into squids

    • @Artista_Frustrado
      @Artista_Frustrado 4 года назад +126

      I think it's explained in a Sunken Scroll, basically, all the Gear is capable of Liquifying with the Inkling

    • @Flowtail
      @Flowtail 4 года назад +31

      Because it’d be a pain to run back to where you dropped it

    • @ryanrising2237
      @ryanrising2237 4 года назад +22

      Hammerspace? I thought that came standard with most video game characters

    • @elcheshireilustracion9396
      @elcheshireilustracion9396 4 года назад +21

      On their gross squick head, too.

    • @MrAsyo1
      @MrAsyo1 4 года назад +8

      I mean, it wouldn't be crazy if they hide it inside their bodies while squid.

  • @chrishamilton7107
    @chrishamilton7107 4 года назад +4

    You should cover the Splatoon 1 version of this as well, it's quite nightmare-inducing. Basically the "squick" model also has it's own eyeballs on it's face that stick out and look extremely creepy and look like they're in pain. They're located on those two spots on the face when turning back into a kid where in the Splatoon 2 version there's just ink dripping from, but Splatoon 2 removed the eyeballs there so it looks like nothing special; however, in Splatoon 1, not only are the eyeballs there but the dripping ink in those two spots are there too, which makes the eyeballs look like they're bleeding out, which makes them look even creepier.

  • @octo8715
    @octo8715 4 года назад +49

    "Octoling squid models"

    • @officersoulknight6321
      @officersoulknight6321 3 года назад

      Well what else do you call them, Octoling Octopus Model just doesn’t sound right for some reason.

  • @callumwilliams2172
    @callumwilliams2172 4 года назад +3

    Something else that really sells this animation is the move of the camera.

  • @nessisasquid
    @nessisasquid 4 года назад +2

    My guess about the stretched-out squick arms is that it has something to do with the reappearance of the weapon:
    If the inkling's arms followed through in a more natural way, reaching the end pose more quickly, the sudden reappearance of the weapon in their hands would feel very abrupt. But with the arms and hands still pretty close to the ground, the weapon can clip through the ground and gradually be raised up to the neutral pose, almost as if it was coming from the same splat of ink as the rest of the inkling.

  • @CCRIOSxx
    @CCRIOSxx 4 года назад +362

    In Splatoon 1’s animation, Satan shows up for a moment.

    • @arnaldoalange3869
      @arnaldoalange3869 4 года назад +28

      I L L U M I N A T I C O N F I R M E D

    • @orio_edible
      @orio_edible 4 года назад +4

      :0

    • @Chivi-chivik
      @Chivi-chivik 3 года назад +6

      It was so icky they had to update that

    • @tuser8
      @tuser8 3 года назад +2

      Not to mention the E3 transformations

  • @DennerBob
    @DennerBob 4 года назад +19

    "Clever /and/ Gross" 😆 agreed. Love it, another great video Dan!

    • @SECONDQUEST
      @SECONDQUEST 4 года назад +1

      Whoa, did not know his name was Dan and my other video game animation channel is also Dan. Cool

  • @samuelturner6076
    @samuelturner6076 4 года назад +13

    So, this video just proves that Squick is the name of Cthulhu’s form for “conversing on a singular entity basis” and now I know who avoid in the apocalypse.

  • @jaycup1487
    @jaycup1487 3 года назад +3

    I really love how when you transform back and are still covered in ink, you'll leave inky footprints behind. Wonderful detail. Shown around the 7:00 mark

  • @cyanberry9439
    @cyanberry9439 3 года назад +2

    This video was really helpful. Now I know the animation of how the inklings and octolings transformation, I will finally make 2d sprites out of it. Thank you New Frame Plus!!!

  • @rincasifutsume
    @rincasifutsume 4 года назад +6

    Imagine the amount of animations and model swapping the system does within a squid party

  • @clairekopenhafer8272
    @clairekopenhafer8272 4 года назад +2

    I think the rigid arms in the squid-to-kid transition make for a nice "snap" into the final kid form

  • @squidbacon7397
    @squidbacon7397 Год назад +1

    7:30 "especially if you’re rapid-swapping between forms like a goof-" *squidbags aggressively*

  • @Stephen-Fox
    @Stephen-Fox 4 года назад +129

    "Let's call it squick" - ...Well that tells me how long you've been on the internet for.
    Seriously, though, squick is a good word and needs to come back into general usage. Grosses me out, but I'm not opposed to it as long as it's away from me. Useful. Allows nuance in very few characters and syllables.

    • @mlovecraftr
      @mlovecraftr 4 года назад +4

      +

    • @rickvanleeuwen9589
      @rickvanleeuwen9589 4 года назад +3

      Now I have to Google a word that I previously thought did not exist and is also fairly questionable... Yay!

    • @JaneXemylixa
      @JaneXemylixa 4 года назад +9

      I know that word from TvTropes. Thank you TvTropes for preserving that sort of knowledge.

    • @FunZies.
      @FunZies. 4 года назад

      @@rickvanleeuwen9589 Dare I google the word as well?

    • @rickvanleeuwen9589
      @rickvanleeuwen9589 4 года назад +7

      @@FunZies. I honestly can't find anything questionable... All the results seem pretty tame to me. Either I'm missing something or there's some overexaggeration going on

  • @janikroni891
    @janikroni891 4 года назад +1

    Thanks for covering my favorite game! I love how complicated these animations are, despite being that quick.

  • @nakkipatukka123
    @nakkipatukka123 2 года назад +2

    4:37 Well, inkling's don't have bones so it could just be them stretching because they're sticking to the floor/ink

  • @funa8843
    @funa8843 4 года назад

    what a perfect topic for a video! ive always been curious about quick transformations, and seeing that they used an inbetween model is fascinating

  • @qwertyuiop.lkjhgfdsa
    @qwertyuiop.lkjhgfdsa 3 года назад +1

    Their hair turns into the squid, I've seen enough cursed screenshots mid transform to know that much.

  • @bwminich
    @bwminich 4 года назад +1

    Yes! I suggested this prior to being a Patron a while ago, excited to see it done! Splatoon is probably my favorite series, so seeing Dan break this down is great. I’ve definitely looked at the transformation and noticed there was some depth there to sell this illusion, so I’m not surprised at this.

  • @PregnantOrc
    @PregnantOrc 4 года назад +1

    I think another reason the arms are stuck iin the ground on the return to kid animation is to keep the weapon hidden for as long as possible so the "squick" doesn't need a model for it and the weapon can pop in pretty convincingly as the normal model replaces it with its hands close to the ground.
    Had the arms raised earlier the pop-in of the weapon would me more noticeable.

  • @Gilbot9000
    @Gilbot9000 4 года назад

    Kid to Chaos 0 to Squid. Never played Splatoon but this is selling me on finally giving it a shot. You've done an impeccable breakdown, Dan. Demonstrating all the contexts for the transformations was a good idea.

  • @-FAMI_
    @-FAMI_ 4 года назад +1

    I love this channel! Keep up the great work. You make me appreciate the games I love so much more. I especially like the focus on character models in this one, which is my favorite part of game design

  • @alfredoespere2582
    @alfredoespere2582 4 года назад +1

    I think the speed of transformation is also part of game play balance. The devs wanted a quick kid to squid transform to make it easier to get away and made the squid to kid longer so that enemies have a bit of time to react to them popping up making it a riskier move.

  • @OrdonWolf
    @OrdonWolf 4 года назад +1

    The squick model is super clever! Notice how the squid eyes bulge out over time: that's not skeletal animation, that's a blendshape. Blendshapes let you do pretty much any deformation, but it would have been SUPER messy if the whole transformation was just one big blendshape deformation applied to the kid model (especially since the model is p complex and customisable). Having a "clean" model to deform saves a lot of headache!

  • @AaronDanarajF
    @AaronDanarajF 4 года назад +60

    "How do inkling transformations work?"
    Until I saw the channel I was very confused as to how this video was gonna go 😅

  • @mcdrums87
    @mcdrums87 4 года назад +1

    Super appropriate using the green and pink inks, Dan!

  • @Seekerparadise
    @Seekerparadise 4 года назад

    The best part of this video is how much fun you can tell Dan is having saying "kid to squid" and "squid to kid".

  • @chimeramanticore
    @chimeramanticore 4 года назад

    I've always wondered how their transformations work, but never been able to slow down the animation for myself. this is super neat! thanks!

  • @SleepySkullhead
    @SleepySkullhead 4 года назад +1

    The Splatoon 1 Squick has ink gushing out the eyes, complimenting the already lovecraftian looking Squick model.

  • @ruolbu
    @ruolbu 4 года назад +1

    I feel that the arm stretch while standing up is not to highlight the gooyness of the inky body, but rather it's full effect is to support the bounce you get when the transition is nearly done. The arms kinda snap up and lead into the squishy scaling effect you talk about at 6:00

  • @midasmagnezone4282
    @midasmagnezone4282 4 года назад +1

    Huh, I didn't think the animation looked all that worthwhile (I haven't played Splatoon) but watching the video changed my mind. I think the forms between morphing from one creature to another e.g. "squink" are very interesting to look at.

  • @drawboxing
    @drawboxing 2 года назад +1

    1:35 wow this feels...
    very similar of watching frog anatomy class.
    But with squid and a kid.

  • @WillowEpp
    @WillowEpp 4 года назад

    Can we also take a moment to admire the dynamic reflections in the ink? Notice at 0:40 how moving through the ink creates visible trails that persist. I only caught it because I was examining that super satisfying ink splash emitter at 2:43 and noticed there was a small "crater" in the reflection map when it finished.

  • @AdrianHereToHelp
    @AdrianHereToHelp 4 года назад

    I love the squick arms, it feels like they're pulling their form out of the ink

  • @innonimate5662
    @innonimate5662 4 года назад +1

    Way to go Dan, you've done it again, made an incredible video, great job.
    All I ask is for you to do a video on Just Cause 4, Titanfall 2 or Sea of thieves. You can do any of them, I don't mind. Thanks for all the information and entertainment you've provided us for years. Keep up the great work, and I hope the best for you in the future. Have a good one!

  • @ubermenschen01
    @ubermenschen01 4 года назад +21

    I'm wondering if they didn't hide the characters weapon under the floor, so the arms stretching is them keeping the weapon under the floor until it's needed later in the animation.

    • @Nejvyn
      @Nejvyn 4 года назад +8

      I'm sure that's not the case, they totally could just shrink the weapon to 0, or hide it somewhere without having to connect it to the hands. As you see right before the inksplash, the squick model doesn't have a gun in its hands. The weapon just puffs into existence after the inksplash.

    • @SnoFitzroy
      @SnoFitzroy 4 года назад +1

      The clothes and weapon are shrunk to 0 and this wouldn't explain the jumping. Looks more like the hands are sticky

  • @Kalviberry
    @Kalviberry 4 года назад

    This was really cool to see. I don't do animation, but I always love seeing the tricks that were used.

  • @PangolinMontanari
    @PangolinMontanari 4 года назад

    I love the editing on the intro to this video. Nice use of Off the Hook's show.

  • @oneilmw
    @oneilmw 4 года назад +1

    My guess why the hands are glued to the floor during much of the squick to kid transformation is because the animators didn't want to reveal the hands too soon. They might not have been able to hide them easily unless they simply shoved them under the floor until the kid was already taking form.

  • @Dramatic_Gaming
    @Dramatic_Gaming 4 года назад +50

    One game I'd love to covered, both here and on Play Frame, would be Horizon: Zero Dawn. Amazing game, and the animations of the machines are incredible.
    EDIT: NVM, I'm dumb and completely forgot you played Horizon already. Still would be cool to analyze the machine animations. As for Play Frame, what about Dad of BOY?

    • @TheSinrai
      @TheSinrai 4 года назад +7

      He already has played through all of it on PlayFrame ;)

    • @capdahat2598
      @capdahat2598 4 года назад +2

      He's actually already played Horizon on PlayFrame! Finished it up about two months ago I think??

    • @hammieli1875
      @hammieli1875 4 года назад +2

      How does one animate something lifeless to give it life, only to make it lifeless again. It's animation ception.

    • @Zestrayswede
      @Zestrayswede 4 года назад

      @@hammieli1875 By studying real animals... a lot.

  • @HyMyNameIsMatt
    @HyMyNameIsMatt 4 года назад

    Thank you for continuing to cover very technical animation problems.

  • @TimIsTryng
    @TimIsTryng 4 года назад

    Always excited to see new videos from you this is easily my favorite channel

  • @MagnyusG
    @MagnyusG 4 года назад +1

    You should've seen the transformation sequence in the first Splatoon, it was a lot less polished to say the least. Some earlier footage also had a transformation that didn't ink the eyes for some reason, so they'd look like creepy slime blobs with huge eyes.

  • @vwtifuljoe954
    @vwtifuljoe954 4 года назад

    Great video! I think with the stand up sectio for the transformation from squid to kid, the arms are supposed to read as sticking to the ground rather than being used to push the kid up

  • @wafflefalafel9442
    @wafflefalafel9442 4 года назад +1

    This reminds me of blinking animations. The blink is supposed to be quick, but the opening of the eyes after the blink is supposed to be double the frames because it's a slower process. (At least, that's how I do it, lol)

  • @vizthex
    @vizthex 2 года назад +1

    oh my god, the idle animations.
    it's just so funny, but weirdly fits?

  • @mirinewman
    @mirinewman 4 года назад

    You should do one on Reload Animations! How they work, what makes them feel good/bad, which ones you like versus which ones you don't, anything! If you make it I'm sure it'll be fascinating.

  • @BubblingBrooke
    @BubblingBrooke 4 года назад

    I was actually really wanting an episode about this! :D I'm excited!

  • @Tesseract_King
    @Tesseract_King 4 года назад

    YESSS. One of my favorite games, and a topic I've actually wondered about a lot.

  • @Josh10976
    @Josh10976 3 года назад

    It’s crazy how this guy can turn a transformation that’s only a few seconds long into a 8& a half minute video

  • @KrisKrisKrisKrisKris
    @KrisKrisKrisKrisKris 4 года назад +4

    I interpreted the arm thing as suction cups being stuck

  • @computersocsci
    @computersocsci 4 года назад

    It's cool how the "squick" runs before it fully transforms back into the kid!

  • @kem9860
    @kem9860 3 года назад +1

    I discovered that in the “squick” form if your inkling or octoling is damaged the eyes will be black, and the tips of the hands and feet will be shaded black as well.

  • @ejm1225
    @ejm1225 4 года назад

    I was thinking of how their transformations work in-universe, but this is still good.

  • @hoodiesticks
    @hoodiesticks 3 года назад +1

    I've played Splatoon for years, and I could've sworn the Inkling did a brief motion of shaking off the ink when transforming from squid to kid (like a wet dog shaking off water), but no. The model doesn't shake at all. It's just the splash effect and the size change that create the feeling of shaking off ink.

  • @Ajira28
    @Ajira28 4 года назад

    Oh man I love Splatoon so much. Thanks for the video!

  • @KoreanSpy1997
    @KoreanSpy1997 4 года назад +1

    Personally I hope human survivors appears in Splatoon 3's story mode not as playable characters, but as supporters like Marnia and Pearl did in octo expension. And once you finish story mode new human npc reveals in Main plaza as shop owners. That would be cool.

  • @jacobbau8328
    @jacobbau8328 4 года назад +1

    Hey new frame,
    You should analyze the animations of the my singing monster series. All monsters have unique playing, sleeping, and idle animations, and they switch between them rather smoothly and have plenty of personality, and in some way convey the monsters singing/playing. If you do see this (You probably won’t) I recommend the second game, “My Singing Monsters: Dawn of Fire” as I personally like the animations more.

  • @LinklingOTH
    @LinklingOTH 3 года назад +1

    Jesus I love this game so much

  • @Amber610_
    @Amber610_ 4 года назад

    I could listen to you talking about animation all day :)

  • @Greennoob2
    @Greennoob2 4 года назад

    In terms of the competitive aspects. It's quick to turn squid if you want to dodge or need to swim quickly.
    the de-trasform animation being 30ish frames makes it a slow option when reacting to enemies. turning squid form into a less agressive option when aproaching the enemy, also it makes a fun option the most viable one. eg: you're swimming, enemy stops you from repositioning taking possession of the surrounding area with their ink(is always the secondary match objective).
    I give up on attempting to write this rn. hopefully you get the point somehow

  • @ultimaweapon6
    @ultimaweapon6 4 года назад

    Glad to see you again. I find your videos informative and fun. Keep it up

  • @darthsuitcase6166
    @darthsuitcase6166 4 года назад

    I hope we get a video on the whole thing where game characters just place their weapons on their backs and them just floating there. Thankfully we've been seeing slightly less of that recently, but still.

  • @scribblecloud
    @scribblecloud 4 года назад

    aw i cant believe you didnt talk about the old animations that got changed which looked even more horrifying

  • @Donteatacowman
    @Donteatacowman 4 года назад +1

    I (watching this halfway through) thought that the animator's point was to make the uhh outline appear squiddish. Like the arms/torso are, for a blink, appearing as the squid "tentacles" underneath the head. Like there's 4 different squid types:
    1. squid model
    2. 4:54 or 5:08... Like I feel like if you look at them directly head-on, you might get a squid silhouette?
    3. mini cthulu 4:59
    4. full kid
    OK I'm on ambien and overthingking this.

  • @PrincessFelicie
    @PrincessFelicie 4 года назад +1

    I'm guessing the other reason why the transformation isn't instant is gameplay balance? The transforming back from a squid into a human especially, I'm guessing it's an equivalent to landing frames lag but for switching back to firing mode.

  • @butterflyexists
    @butterflyexists 3 года назад +1

    i would be traumatised if my arms got stretched like that, i won't lie

  • @officersoulknight6321
    @officersoulknight6321 3 года назад +1

    Squidbagging is wrong: It hurts both your enemies’ feelings and your inkling itself when you think about it

  • @WiltarrowMain
    @WiltarrowMain 4 года назад

    I think the arm stretching for the Squid-to-Kid animation might have been trying to imply they were pulling their Weapon out of the ink. those weapons can get massive, so it'd make sense that they'd need to put a bit more effort in to take them back out

  • @erichköl5501
    @erichköl5501 4 года назад +1

    The squick looks like small Cthulhu. Did the ancient ones destroyed humanity and left inklings beheind.

  • @madamesocio9230
    @madamesocio9230 4 года назад

    Yay! A NFP video on one of my favorite franchises ever? A good day!

  • @JoyceW-Art
    @JoyceW-Art 4 года назад

    This was really informative! I'm learning so much from these videos!

  • @Fupicat
    @Fupicat 4 года назад

    Going frame-by-frame on that generic squick model drooping ink is actually super creepy, almost like it's struggling.

  • @ValkenEX
    @ValkenEX 4 года назад

    Damn thats crazy I was just watching New Frame Plus again for fun and this got uploaded.

  • @Pairrot
    @Pairrot 4 года назад

    Ooh! This is gonna be an interesting episode for sure

  • @J3ff_K1ng
    @J3ff_K1ng 4 года назад +1

    I thought you was going to talk about the transformation from squid to kid when the battle start.
    But is a good video.

  • @cole_time
    @cole_time 4 года назад

    Since the animation is mostly seen from the back, it really helps hide the weird arm stretching as well

  • @justtheshotgun
    @justtheshotgun 4 года назад

    New to your channel here, love the detail on this. Looking forward to watching more!

  • @tinybabybread
    @tinybabybread 4 года назад +10

    Oh wow, I watched the entire video before realizing it says "45 views". I thought I was watching one of your old videos
    Normally I'd find myself noticing what I just did^ way sooner, or scrolling to check comments midway through a video. But no, you got my attention all throughout. Thanks, this was very interesting and engaging

  • @ParasaurolophusEwan
    @ParasaurolophusEwan 4 года назад +1

    Oh god, I am so sorry for thinking you were fake because I stupidly thought your extra credits high pitched voice was your real voice!

  • @technonut9821
    @technonut9821 4 года назад

    Happy you covered splatoon also this is basicly a squidback indepth look

  • @TheMoonman4
    @TheMoonman4 4 года назад

    7:31 This little bit will reflexively raise the stress levels of the average splatoon player