Zelda's Controls CONFUSE Me

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  • Опубликовано: 27 май 2024
  • NOTE: This video contains minor spoilers for The Legend of Zelda: Tears of the Kingdom, mostly for the first half of the game.
    Chapters:
    0:00 - Intro
    1:19 - The Basic Buttons
    2:35 - The Inflating Item Button Economy
    5:20 - The Transition to 3D
    9:03 - Motion Controls
    13:04 - The Touch Screen
    16:06 - Rerelease Roundup
    19:34 - Outro
    Music used:
    Hyrule Field - The Legend of Zelda: Ocarina of Time
    Kokiri Forest - The Legend of Zelda: Ocarina of Time
    Lon Lon Ranch - The Legend of Zelda: Ocarina of Time
    Zora's Domain - The Legend of Zelda: Ocarina of Time
    Kakariko Village - The Legend of Zelda: Ocarina of Time
    Ocarina of Time - The Legend of Zelda: Ocarina of Time
    My other stuff:
    Twitter - JustNo_8103725
    Tumblr - tumblr.com/justno-does-some-stuff
    Reddit - reddit.com/user/LAA9000
  • ИгрыИгры

Комментарии • 47

  • @GANONdork123
    @GANONdork123 9 месяцев назад +15

    The fact that the Wii version of Twilight Princess is mirrored might seem like a huge task but the way its handled is actually the easiest way to fix the problem. The game simply flips the screen and inverts the horizontal inputs. Its the same method used for Mario Kart Double Dash's Mirror Mode. If they wanted to flip just Link's model, they'd have to redo many cutscenes too account for the sword being on the other side and who knows what other issues might have cropped up as a result.

  • @RafaelPedrodaSilva
    @RafaelPedrodaSilva 9 месяцев назад +19

    Jumping with the X (top) button doesn't make sense to me. But in general, I like the controls of both BOTW and TOTK.

    • @luckysniper1659
      @luckysniper1659 8 месяцев назад +3

      I think there's a setting for that

    • @mandatorial
      @mandatorial 8 месяцев назад +2

      To me it makes sense because you go up when you jump. Plus I'm used to ICO and SOTC.

  • @adamunown
    @adamunown 9 месяцев назад +6

    I played Wind Waker HD recently, and whilst I absolutely love the game and think that the touchpad helps so much with control fustration, it did highlight to me how much the Zelda team hated assigning anything to the D-pad in 3D games until BOTW. In Wind Waker the D-pad is used to play the Wind Waker as well as use the cannon and grappling hook whilst sailing, but for some reason no other items can be assigned to them. Heavy Boots would be so much more intuitive if all it took was a D-pad press to put them on, instead of taking up an item slot that I would like to have the more combat oriented items assigned to. Or how about the Magic Armour which has to stay in an item slot if you want it to stay active, yet does nothing after the initial activation. Small potatoes really, but I just find it fascinating how little function they wanted to give to the D-pad, that is four extra face buttons they were just doing nothing with untill recently.

    • @OtakuNoShitpost
      @OtakuNoShitpost 9 месяцев назад +2

      Those D-pad assignments were only added in the HD version. In the original, and in OoT and MM, the DPad was essentially just map controls... And tbh this makes sense, since using the DPad would require stretching your thumb awkwardly from the analog stick on both the N64 and GameCube, and thus it was relegated to secondary actions that you wouldn't really need to use that much during gameplay. While starting with the WiiU, the DPad was much more accessible relative to the analoog stick

    • @hoo2042
      @hoo2042 9 месяцев назад

      The N64 controller reflected Nintendo's belief at the time that 2D games needed a d-pad and 3D games (only) needed an analog stick. For a long time, they seemed to think that giving the player access to both would allow devs to make overly confusing control schemes, but I feel like it's kind of the opposite...

  • @alba7835
    @alba7835 9 месяцев назад +8

    very well-thought and interesting video! I loved it :)
    At first I thought it was from a bigger channel. You have very good editing qualities and a good narrative voice. I'm subbing, keep up the great content :D

  • @MarcusMaddox91
    @MarcusMaddox91 9 месяцев назад +9

    If you keep making videos like this, I guarantee your channel will get big. Subbed for sure.

  • @leviwarren6222
    @leviwarren6222 9 месяцев назад +2

    Let me just defend LoZ for a moment. They used like every single bit of the available ROM space. Cloning the select button to the start button was probably the absolute most they could do with the resources they had.

  • @abrahampolanco7567
    @abrahampolanco7567 9 месяцев назад +2

    very good video man, keep up!

  • @lordnul1708
    @lordnul1708 9 месяцев назад +1

    The Tingle Tuner is better than the Tingle Bottle.
    Sure it may have required a special link cable and a GBA, but the stuff you could do with it when you did have one were a hell of a lot better than just "post to Miiverse", a service that no longer exists. And when it did, all it was good for was completing the gallery.
    The Tuner was basically semi-infinite bombs and potions, a temporary hover boots and a portable shop (that was admittedly more expensive than Beedle's starting price). This would have been hella broken if it wasn't as useless as Tingle Bottles without the associated peripherals.

  • @AidanRatnage
    @AidanRatnage 8 месяцев назад

    4:20 up on the D-pad is how you talk to Midna.

  • @KairuHakubi
    @KairuHakubi 8 месяцев назад

    it will never stop bugging me that the standard became four face buttons instead of six. In my day, six button controllers were technically optional but always sought after.

  • @ILikeWafflz
    @ILikeWafflz 9 месяцев назад

    4:53 Lol the flip on the saying

  • @TwilightWolf032
    @TwilightWolf032 8 месяцев назад +1

    Using the D-Pad buttons to allocate items or actions that would otherwise take a C-Button or other button to execute is just a no-brainer.
    Hence why emulator hacks allow you to allocate the Ocarina and Masks to the D-pad instead.

  • @Trianull
    @Trianull 9 месяцев назад +1

    The N64 Online situation confuses the hell out of me. Here's how I would do it:
    The Switch's D-Pad and Right Stick could swap between being used as the N64's D-Pad or C-Buttons by clicking in the Right Stick, indicated in one of the three remaining screen corners. ZR and R could both now be used for R.
    If you can think of any N64 games this would not work for I'd be happy to be told, because currently I'd say this scheme is pretty universal.

  • @OneAndOnlyZekePolaris
    @OneAndOnlyZekePolaris 9 месяцев назад +1

    I played OOT and Majora's Mask and Wind Waker on GameCube as a set.

  • @MG-mh8xp
    @MG-mh8xp 8 месяцев назад

    as a kid who played skyward sword, I loved it so much. even as an adult, I find it to be a blast, original or HD.

  • @Stephen-Fox
    @Stephen-Fox 8 месяцев назад

    My biggest annoyance about the Link's Awakening remake is that instead of giving more item buttons, they made sword and a couple of what were items in dedicated buttons. I'm not saying they should have kept the two button system that was only there due to the gameboy hardware, just... If we wanted to unequip our sword and replace it with the hookshot for a period, let us do that just like we could in the original where the sword was treated as an item.

  • @franciscoabad6379
    @franciscoabad6379 8 месяцев назад

    This is gold

  • @dekufiremage7808
    @dekufiremage7808 8 месяцев назад +1

    If you've heard of zquest, a lot of fan games made with it use that item cycling approach. It works extremely well and actually makes the main 2D games feel clunkier going back to them

  • @PowerPandaMods
    @PowerPandaMods 8 месяцев назад

    The romhacking community has fixed so many of these. Zelda Redux adds item cycling with the Select button, and ALttP Redux uses L/R. The Twilight Menu++ for a modded 3DS allows you to assign custom controls to DS games, so playing Phantom Hourglass and Spirit Tracks as traditional handheld games works there. I'm sure someone will fix the mess that is Tears of the Kingdom's Sages eventually.

  • @tarotcard0371
    @tarotcard0371 8 месяцев назад

    Hearing about the Switch's N64 Mappings always makes me die a little inside. What was going through their heads when they made that control scheme? Why did they think that was a good Idea?
    When I use my generic (X-Box Button layout) controller for [VERY LEGALLY ACQUIRED] Rom Hacks and randomizers I always set A to A, X to B, B to C>, Y to C^, L1 to Z, L2 to L, R1 to R, and R2 to Cv. This actually more emulates the Gamecube controls, so it may be more accurate to say B to X, and R2 to Z, but I've never had to change this control mapping for any N64 games.

  • @mikecraftbro
    @mikecraftbro 8 месяцев назад +1

    1:08 omg sonic frontiers 😁

  • @eyeball226
    @eyeball226 9 месяцев назад

    Twilight Princess's Wii controls were awful because they didn't actually justify their existence. Skyward Sword on the other hand actually made proper use of the motion controls to allow you to do something that is possible, but awkward on a dual-analogue controller (as evidenced by the right-stick sword control option in the Switch version).
    Twilight Princess on the Wii is a traditionally controlled game with gimmicky motion controls tacked on, Skyward Sword HD is a motion controlled game with gimmicky button controls tacked on.

  • @MoltoRubato88
    @MoltoRubato88 9 месяцев назад +1

    One part of The Legend of Zelda games that has kind of irked me is the item inventory management. It is something that has carried over from 2D to 3D. I understand that certain sections like the dungeons require specific items and weapons, but the player has to constantly pause the game and cycle through things in hopes of finding the correct items. That comes off as very tedious.

    • @a_person4742
      @a_person4742 9 месяцев назад

      Ive got to say I think I prefer how the Sheikah Slate operates over the Purah Pad. The infinite scrolling gets annoying. At least with the slate its easier to view the items as bunches of 20~ where as with teh pad im just scrolling forever until i find the right flower or monster gut. And got forbid ive ordered it by Most Used without realising 😂

  • @OneAndOnlyZekePolaris
    @OneAndOnlyZekePolaris 9 месяцев назад +1

    Why didn't you just use Ascend there?

  • @Sideqazxsw
    @Sideqazxsw 9 месяцев назад

    The Legend of Zelda series is his favorite video game series of all time, but he never owned a Wii U? That is an interesting situation when you consider all the LoZ games on Wii U.

  • @luckysniper1659
    @luckysniper1659 8 месяцев назад

    I played botw for a week or so before starting totk and holy hell. If i hold up on the d-pad to try to choose my... hand power? One more time im going to flip out. That and up on the d-pad then trying to find the item you want is pretty terrible. Too many items to cycle through. You can sort by most used but if you haven't used it yet. At least for me i go through the entire inventory and probably pass what i want at least once

  • @TheMRock888
    @TheMRock888 8 месяцев назад

    I wanted to finally play Ocarina of Time on the Switch...but I gave up after 45 min because the controls were just too damn complicated! Maybe one day I'll get my hands on a Nintendo 64 controller and I'll finally be able to play it properly, but for now, I'm staying away from ever playing a Nintendo 64 game on the Switch. Absolute nightmare.

  • @ehhorve857
    @ehhorve857 8 месяцев назад +1

    you laugh, but the DS games are essentially the perfect Ipad control schemes- so much so that I am shocked and appalled that no similar game EXISTS on the ipad. as for the sales of hourglass, rememberthe words of scott the woz:"everybody had a wii, EVERYBODY had a DS!" my addition to that is that the casuals who bought the DS as a thing to do wouldn't have a reference point for how zelda *used* to be.

  • @evanvinet8773
    @evanvinet8773 8 месяцев назад

    Don't get me started on that Nintendo Switch Online bullcrap...the controls ONLY work for snes games....they reverse A and B for every other console. For Nintendo's entire history, the TIP of your thumb was attack, and the BALL of your thumb was jump, and they just REVERSE that with no option to fix it.
    skyward Sword HD controls like a dream though.

  • @TheMRock888
    @TheMRock888 8 месяцев назад

    I LOVE BOTW and TOTK, but the control scheme of both games isn't the best it could be. I'm just an average player, but I think that after 300+ hours of gameplay, I shouldn't be fumbling the bag every time there are many enemies attacking me. The same thing happens in playthroughs of actual professional gamers on RUclips, and when I see that I KNOW it's not user error, it's that your game's controlling scheme isn't intuitive and should be revised. Both games are almost perfect, and I can't imagine just how good they would be if they had better control schemes

  • @ILikeWafflz
    @ILikeWafflz 9 месяцев назад

    8:26 Been watching too much zfg, was like "why is this person not backwalking??" lol

  • @OneAndOnlyZekePolaris
    @OneAndOnlyZekePolaris 9 месяцев назад

    There have a solution for left handers on the N64 of Zelda.

  • @zachtwilightwindwaker596
    @zachtwilightwindwaker596 9 месяцев назад

    I've seen a Zelda NES rom hack that uses select to cycle through the items.
    That's why in the 3DS version of Ocarina they made the boots a C-button item (just without a C button). The PC version allows this too.
    The design for the N64 controller sucks. I can see why third party controllers redesigned it in a way that makes sense. Not sure why Nintendo still used this crappy controller for the Switch when they could have used a more proper controller with an N64 aesthetic.
    I guess I should be thankful that I played Twilight Princess on the GameCube.
    I really hate the controls of the DS Zelda games. I can see why people created the D-Pad mod which made the game play more like a traditional Zelda game. Some of the touchpad gimmicks work well but it shouldn't be used for basic movement.
    The Switch controls for N64 suck and I'm not buying an N64 controller for Switch especially when scalpers keep taking them.
    You should play Skyward Sword. It's a good game. I had concerns about using the analog stick for the sword but it works fine enough.
    Twilight Princess is better with traditional controls anyway since it was originally designed that way so screw using the Wii controls for it.

  • @OneAndOnlyZekePolaris
    @OneAndOnlyZekePolaris 9 месяцев назад

    L is being used as Z button because it is basically the same.

  • @ikagura
    @ikagura 8 месяцев назад

    I don't find it confusing...

  • @OneAndOnlyZekePolaris
    @OneAndOnlyZekePolaris 9 месяцев назад

    Not impossible at all if the game shows the items the whole time.

  • @jordangonzalez4658
    @jordangonzalez4658 9 месяцев назад

    I haven’t watched the video but it’s not that serious dude. Is this a video for the sake of making a video lol. Controls aren’t that complicated.

    • @ethanator611
      @ethanator611 9 месяцев назад +6

      Well I have watched the video and I think it's a cool exploration of the evolution of control methods and how well they were utilized through the lens of Zelda. At first I thought I was watching a review from a much bigger youtuber.

    • @jonathanwoolridge1089
      @jonathanwoolridge1089 9 месяцев назад +5

      it’s about video games just let bro talk about video games

    • @ILikeWafflz
      @ILikeWafflz 9 месяцев назад +3

      Well... to be fair that's something you can say about just about any video about video games.

    • @cato3277
      @cato3277 9 месяцев назад

      Mald