Factorio Base Types Belts vs Bots vs Trains ⚙️ Introduction to Factorio 1.0 ⚙️ Tutorial/Guide/How-To

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  • Опубликовано: 28 июл 2024
  • This series of Tutorials and How To Guides will help you in your fight to become a better Factorio Engineer. Each video has tips for both beginners as well as tricks for veteran players alike.
    Today we will the main 3 different base types, the Belt base, the Bot base and the Train base, with examples of all 3.
    We also briefly cover the advantages and disadvantages of each as well which is best for new players.
    Want more videos the Playlist is here ▶️: • Factorio 1.0 Fundament...
    Still want more Tips and Tricks: • Factorio - Tips and Tr...
    Don't have Factorio yet? Grab it from Humble Bundle here: www.humblebundle.com/store/fa...
    Want more help? Have questions? Jump on our discord server / discord
    JD-Plays' Smelter Blueprints: drive.google.com/file/d/1e0b0...
    0:00 Intro
    0:25 Belt bases
    1:05 Main Bus base design
    1:56 Gap in the center of the Main bus
    2:40 How many lanes in a main bus
    3:22 6 lane main bus
    6:05 Splitting off a main bus
    7:12 Identifying production deficits in a main bus
    7:36 How many lanes to allocate for different products
    8:40 Pre-allocating room on your main bus
    10:10 Effect of Increasing production on the main bus
    12:20 Identifying production deficits root causes
    13:18 Terminating a lane in a Main Bus
    14:12 Replacing a lane in a main bus
    15:30 Main bus summery Including Advantages and Disadvantages
    17:30 Belt buffer what is it?
    18:58 Bot Base
    19:10 Advantages & Disadvantages
    20:10 How do bot bases work?
    20:30 Robot charging issues
    21:02 (Unpublished) How do Logi bots work video
    21:40 Advantages - ease of construction and logistics
    22:30 Disadvantage - Trying to identify production deficits
    24:55 Train style base (city block)
    25:55 Train base explained
    26:45 High chance of train induced deaths
    28:00 Hybrid base design & Summery of the different base types
    29:50 Advantages and Disadvantages of each base type
    31:28 JD's Recommendations
    33:45 Outro
    #Factorio1.0 #FactorioFundamentals #Tutorial
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Комментарии • 65

  • @thomasjonasen8360
    @thomasjonasen8360 4 года назад +59

    If you press L, you can see what the logistics system are missing, so you don't have to check all the chest😀

    • @InservioLetum
      @InservioLetum 3 года назад

      Why not use the quickbars? Pop an extra one on there, and stick what you're having built in the slots. Not to place, but to see the counter. ;)

  • @yvrelna
    @yvrelna 3 года назад +18

    I like to build mine as a modular base design.
    The basic concept is that I design a module, which is a medium sized blueprint which takes multiple input items and produces multiple output items at a specific, predefined ratios and throughput. The assemblers in a module are usually running at as close to a perfect ratio as possible with each other. And the output ratios are mostly based on the ratio of how much of these things that you'll need for the next module in the pipeline. Each modules are connected to one another by trains. Basically a module can be thought of like a giant assembler.
    The simplest module, for example, is the science module, which produces 1 item per second for each science pack from plates, coals, and a half dozen of other intermediate products. Each module blueprint has a calculated amount of input and output, so you know exactly how much input materials are needed and you know that as long as you can sustain that input throughput, the module will produce exactly the amount in the designed ratio. The trick here is that you don't manage bottleneck for individual inputs, instead you also design another set of modules that produces exactly that amount of intermediate products for the module in the exact ratio needed, so you can just plop down these supporting modules to support the production of the main module. This repeats for a few levels until you get to the raw materials.
    With modular design, rather than trying to find bottlenecks and balance production and consumption ad hoc, you only need to calculate in the number of modules. So you never need to worry about bottlenecks beyond the raw materials and transportation of raw products.
    The goal when designing a module is to minimise buffering and transportation of any sorts. I usually don't transport high volume items, instead they're boiled down to intermediate products close to where they're mined to minimise traffic in the main train network. I try to use direct insertions as much as possible in modules, and belts are generally very short. This just-in-time production means that the factory is very compact and responsive; any bottlenecks in raw material productions will be immediately visible, and restoration in throughput will be reflected very quickly in just a few cycles.
    This makes expanding factory very easy, rather than running around finding the next bottleneck, you know exactly how much your going to produce and consume, and only need to worry about bottlenecks in raw materials.

    • @wakkosick6525
      @wakkosick6525 Год назад +1

      How would you handle this if you were playing Madclowns AngelBob Modpack?

    • @Zenovarse
      @Zenovarse 7 месяцев назад

      I go by the
      Transport stacks of items manually
      ->
      Micro blueprints on single main bus (8 belts 6 pipes and electric lines)
      ->
      Square modular cells with trains
      ->
      Automatic decentralised macro cells

  • @TheyCalledMeT
    @TheyCalledMeT 4 года назад +18

    great tutorial .. aside of "you have to look into the boxes to see shortages" .. you have a "global" logistic storage showing you negative numbers if more is requested than provided

  • @KeinNiemand
    @KeinNiemand 3 года назад +6

    My first few bases where spaghetti but I always gave up after green science since getting to blue science (this was back when there was only red, green, blue and purple science) becouse adding something wss next to impossible I essential had to rebuild the entire base every time I wanted to add something new or expand something because I never had enough space.
    In my current base I started with a main bus whitch I later replaced with bots.

  • @cfworthy
    @cfworthy 3 года назад +4

    I like having a completely packed bus with undergrounds for the whole bus to emphasize where the branch lines are.

  • @kayakMike1000
    @kayakMike1000 3 года назад +1

    That was fantastic, it's really important to know what not working well actually looks like!!!

  • @b.salmon4194
    @b.salmon4194 3 года назад

    Incredible tutorial, thank you!

  • @Hedning1390
    @Hedning1390 2 года назад +3

    I really don't like main busses for a different reason: They pretty much say you will not go past the rocket. Say you need to add just 4 lanes of green circuits to expand your blue circuit production. Where on a main bus will you do that when you already filled your bus with stuff to get to the rocket? Even if you can figure it out it's a big waste of time putting 4 lanes of green circuits on the bus just to have them all go to blue circuits.
    What this "just until rocket" mentality the main bus instills is you are missing out on the awesome megabase gameplay, where trains really become essential and it's a completely different game with completely different challenges and way you play the game.
    Megabase is also where factorio becomes completely unique. Satisfactory may have cool 3d graphics, but it cannot handle thousands and millions of resources and bots moving around. I only know of factorio that does this.

    • @JDPlays
      @JDPlays  2 года назад +3

      I agree with you but its outside the scope of this video.

  • @twitch_e_viewer2518
    @twitch_e_viewer2518 4 года назад +3

    Great info.

  • @asdfghjklkjhgfdsa69
    @asdfghjklkjhgfdsa69 4 года назад +8

    This is the point that I can't process things in my head any longer. Every time it just gets too much and I turn off. I stop playing for a while, an update comes out, I watch some noob guides (current stage haha), try again and then fail at the same -ish point and repeat.

    • @JDPlays
      @JDPlays  4 года назад +4

      only advice i have is to stick it out, im doing a tutorial series (again) and you can always follow these along by grabbing the map and playing along with me....

    • @asdfghjklkjhgfdsa69
      @asdfghjklkjhgfdsa69 4 года назад +1

      @@JDPlays ye I'm going to give it a bash again. Currently watching the new series and I'll likely go over your old ones too as I've just discovered you and enjoy your presentation and explanation of the systems.

    • @FirstLast-xc5bi
      @FirstLast-xc5bi 3 года назад +4

      I only started playing last week (and I've already spent far too much time on it), but something that's really helped me is having a little notepad next to my PC. Whenever I see something that needs to be sorted out (e.g. you need to sort your petroleum out because you're not getting enough plastic and that's limiting your science) I write it down. Then when I come back to the game I don't have to try and remember what needs to be done or figure out what it was I was going to do next, because it's written down. I should probably see if there's a note taking mod for factorio tbf.

    • @asdfghjklkjhgfdsa69
      @asdfghjklkjhgfdsa69 3 года назад +1

      @@FirstLast-xc5bi ye I've only played Factorio since then and am about 60 hours into the new world and haven't given up so far so that's a plus haha

    • @wickedgoddess5157
      @wickedgoddess5157 3 года назад +3

      The fist time I finally got it I played a world with no biters. I needed to work out how to do all the things. Combat is definitely fun and the game makes so many fun ways to squash bugs, but I needed to learn with no distraction.

  • @howdoicreateacc6586
    @howdoicreateacc6586 3 года назад +41

    I like the video, but your breathing patterns are making me anxious :D

    • @MrTimeMaster2
      @MrTimeMaster2 3 года назад +5

      it made me very aware of my breathing

    • @bootedx
      @bootedx 3 года назад +4

      glad I am not the only one. I really like his voice and his style of tutorion but the breathing really distracts me heavly

    • @MylilPwny85
      @MylilPwny85 3 года назад +1

      Yes, i agree. It sounds like he is holding his breath for too long and breathing with the mouth, rather than the nose. I cant understand why it affects me so much, anxious is the perfect word for it, its really uncomfortable for some reason. The rest is so good, voice and pace is good. Its just the loud gasp for air, that has negative impact.

    • @denske1272
      @denske1272 Год назад

      ​@@MylilPwny85 so badddd man, it literally unconsciously made me panic for some reason...there was one particularly bad gasp that got me so bad

  • @TheFinagle
    @TheFinagle 9 месяцев назад

    A few improvements for anyone making bot base, especially at scale. Restrict output chests to 1 slot, when multiplied by the number of machines that's enough to supply the network without excessively consuming the ingredients. Doing big fields of 1 kind of material does create longer flight paths your better off with machines more mixed in together and closer to the sources or destinations of the materials being made.

  • @FatheredPuma81
    @FatheredPuma81 6 месяцев назад

    In my first "proper" Factorio game I rebuilt my entire bus and decided to build gears and all the circuits "off" the bus by peeling a bunch of lanes off to exclusively provide for them. That way it didn't effect the resources on the bus proper and also drastically decreased the bus size.

    • @ThatOliveMrT
      @ThatOliveMrT 6 месяцев назад

      I basically did this with trains in regards to steel. At some point you can do things like dedicated an iron ore patch to just gears, plates, or steel

    • @FatheredPuma81
      @FatheredPuma81 6 месяцев назад

      @@ThatOliveMrT I just expanded my walls to an absurd degree and ran belts into a 64 belt balancer on both sides of the iron smelting. This was on a deathworld with railworld resources.

  • @DavidLindes
    @DavidLindes 4 года назад +5

    Nice. I definitely like the hybrid option. And at least some level of organic... though I do see advantages in city blocks or other grid-based systems.

    • @ajaehall7695
      @ajaehall7695 4 года назад +2

      www.reddit.com/r/factorio/comments/foavg1/470_stable/
      Here is a more in-depth tour of the base.

    • @prestonhall5171
      @prestonhall5171 2 года назад +1

      What i noticed is that he highlighted a main bus build but didn't show it working in a city block design. Those two together are actually super useful and versatile.

  • @halo007Mex
    @halo007Mex 3 года назад +5

    my 12 hours base have just 1 belt for every thing . . . time to do some major fixes . . . :s

  • @muckaboi2351
    @muckaboi2351 Год назад

    I have my original bus base and built a train goon miles away with evrything needed to start a full bot based factory purely for space science and nuclear processing. Slowly transistioning parts of main base to bots and electric furnace with beacons etc.

  • @ThatOliveMrT
    @ThatOliveMrT 6 месяцев назад

    While there isn't a correct way to play I like to use trains to keep belts full on the consumption end. Bots are great if you have 'unlimited power'. Drones may have a small stack size but their unlimited speed + how inserters pull from chests vs belts should prove superior.
    I don't do proper busses but rather a pseudo bus I call the 'sawed off shotgun approach'. Sure I need 6 lanes of copper but if you just keep building a long bus that material is held up in traffic compared to being actually used. So I'll build a 4 lane balancer but if consumption exceeds that I might as well build another unload train station and build another production block out.
    In the end it works out like this. Ore patch fills a load station with plates (yes I move smelting blocks every time a patch runs dry) the trains come to the factory perimeter. If the belt spaghetti is too much the drones pick up the slack.
    My drone logistics network is one singular massive network as construction drones can do their thing and logistics bots only leave the production area to fuel my nuclear reactors. If you have too many tasks spread out you'll see goofy logic on how what drones get assigned

  • @Anonymous-sb9rr
    @Anonymous-sb9rr Год назад +1

    In a bot based base, you can have a circuit network keeping track how much you have of each item.

    • @JDPlays
      @JDPlays  Год назад +1

      This is true, providing you never use Trains to also transport items or any other box/container thats not also linked into the network.
      Also You can hook wires to the belts and count the number of items on the belt and feed that into a single wire, or directly into a robo port

  • @ghostbirdofprey
    @ghostbirdofprey 3 года назад +5

    I notice you have gears on your bus.
    While trying to answer the question of what to put on the main bus, I've noticed a number of people saying they just make those on site instead since most of the time you already needed the iron plates needed to make them sent in anyway.
    Curious to hear a counterargument.

    • @vholes2803
      @vholes2803 3 года назад +2

      It takes 2 Iron plates to make 1 gear. However I too favour building gears on-site since the ratios are straight-forward.

    • @yuidesu5625
      @yuidesu5625 3 года назад +2

      Gears on the bus would be great if 90% of the stuff that needs gears wouldnt need plates too...

  • @grifferz
    @grifferz 3 года назад +6

    How about a play through where you have to launch a rocket using only burner inserters? As in the only type of inserter you can use is a burner inserter and you're not allowed logistics robots either.
    If you want to and are able to mod it you could have all the types of inserters (e.g., fast, filter, stack etc) with their respective speeds and abilities but they still need fuel.
    Any choice of resource settings allowable as you'll no doubt need more coal and oil.
    Ideally biters and expansion would be on.
    I want to see inserters powered by solid fuel, maybe nuclear fuel cells!

    • @prestonhall5171
      @prestonhall5171 2 года назад +2

      A really awesome challenge would be achieving a megabase with only the first tier on everything. So burner inserters, stone furnaces, assembler 1s, etc. Is it possible? who knows, but man that'd be a challenge.
      If it is possible and achievable, the next challenge would be doing it on expensive mode, and then the next in a death world.

    • @femimark5021
      @femimark5021 2 года назад

      @@prestonhall5171 it's completely impossible

    • @Djellowman
      @Djellowman Год назад

      How would you get fuel into the inserters then...

    • @grifferz
      @grifferz Год назад

      @@Djellowman The same way burner inserters are always fueled - fuel on the same belt, or another belt of fuel+burner inserter inserting into it! RUclipsr DoshDoshington has done a run where everything that needs power is modded to burn fuel instead, so e.g. every assembler also requires a burner inserter to insert fuel before it will work.

  • @ragoonsgg589
    @ragoonsgg589 2 года назад +2

    breathe, man. breathe. lmao thanks for the guide

    • @JDPlays
      @JDPlays  2 года назад +2

      2 Much to say to little time! hahaha

    • @JuddMan03
      @JuddMan03 2 года назад

      @@JDPlays moving the mic away a bit should help it not to pick up the breathing noise.

  • @Qwertype315
    @Qwertype315 3 года назад +1

    The problem of monitoring bottlenecks can easily be solved with circuits

  • @Leverquin
    @Leverquin Год назад +1

    best game ever. period

  • @tiberiu_nicolae
    @tiberiu_nicolae 3 года назад +4

    This guys breathes every paragraph lol

    • @JDPlays
      @JDPlays  3 года назад +5

      Most people do... just saying

  • @Peter_Parker69
    @Peter_Parker69 3 года назад +4

    I've started to only have raw on the main bus (ore, coal, oil, water). Fight me

    • @Berserker793
      @Berserker793 3 года назад

      I'm close to doing that myself.

    • @Peter_Parker69
      @Peter_Parker69 3 года назад

      @@Berserker793 Highly recommended after trying a few times now. Super simple and minimalistic. Eazy to tune, especially with factorio calculator website. Each science pack as a separate factory or the three first as one works great

  • @MaximumBan
    @MaximumBan Год назад +1

    JD Academy!

  • @thenando9151
    @thenando9151 3 года назад

    Thanks for the video, but the complexity of this base when compared to the last one almost makes it seem that there is a intermediate video missing in the series :/

  • @mertserimer6928
    @mertserimer6928 Год назад

    Just add programmable speaker and you dont need to check every chest ;)

  • @toka9479
    @toka9479 2 года назад +1

    in My first playthrough I havent had I main bus... I always made new miners and furnaces for every new build ._.

    • @JDPlays
      @JDPlays  2 года назад +2

      Thats fine, my first plaything (on YT) I rushed bots, with a bunch of spaghetti and a furnace row for every production line till i had bots!

  • @meneither3834
    @meneither3834 2 года назад

    I have a spaghetti base combining all of those things.

  • @stalkstaz
    @stalkstaz 3 года назад +12

    BREATHE

    • @stalkstaz
      @stalkstaz 3 года назад +5

      Watched the whole video, really informative. But you do need to breathe! I thought you were gonna pass out haha. Thanks man, good work.

  • @preferreconable
    @preferreconable 4 года назад +1

    Belt bases are shit.