HOW TO SYNC PLAYER ANIMATIONS USING PUN [39]

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  • Опубликовано: 4 фев 2025

Комментарии • 45

  • @ethan5684
    @ethan5684 5 лет назад +12

    If you guys want to make the animations with no animation experience I highly recommend using Mixamo.It easily integrates with unity and is a great software to make animations quick.

  • @borrotheleader
    @borrotheleader 5 лет назад +3

    Welton you are awesome! ive learnt so much from this series

    • @Indiereview
      @Indiereview 5 лет назад

      The magic of RUclips at work ~~~

  • @NotOneix
    @NotOneix 5 лет назад

    You really work hard for this, i mean your a legend man!

  • @NotOneix
    @NotOneix 5 лет назад

    thx i asked about the tutarial and u just made a vid ur awsome bro

  • @techinspired5628
    @techinspired5628 4 года назад +2

    Please tell me about the CCU that is the concurrent users of the Photon Pun 2. Is it for the whole game or for just a room .... Its confusing😫 😵🤯

  • @hannorasmusholtiegel6044
    @hannorasmusholtiegel6044 5 лет назад +1

    This is why I started dev .
    Thank U this is awesome.
    U are awesome

  • @devbirb
    @devbirb 2 года назад +1

    okay, if you are having problem with the animations is playing NOT based of the players rotation, then take the t_hmove for Horizontal and t_vmove for vertical. This worked for me, but i also had the Root motion appplied. Hope this helps :)

  • @leonardocomposiçoes
    @leonardocomposiçoes 6 месяцев назад

    Good evening Welton King, how are you? I would like to ask you a question. In the character animation part of your tutorial, I see that you cut and don't show how to do it. I would like to know if I can use the Mixamo animations to do this part of the tutorial and implement it in my project, following your tutorial. Best regards, I await your response.

  • @faded87
    @faded87 Год назад

    How would I go about making sliding and crouching animations I have no clue please help

  • @MikeTheDead
    @MikeTheDead 4 года назад +1

    thank you, this really helped me (and i dont even know what im doing lmao)

  • @gohelboy
    @gohelboy 4 года назад +1

    Is that support locomotion animation ?

  • @jdonaldsontcs
    @jdonaldsontcs 5 лет назад +5

    Hey Welton, thanks for this video. I was wondering: I generally create animations via Blender's animation system. Will removing the animator from the model-prefab also force me to recreate the animations that are imported with the model?

    • @welton.king.v
      @welton.king.v  5 лет назад +1

      hey j!!
      if you would like to keep your setup all you have to do is modify how you access your animator! so instead of deleting it off the model and creating it on the root, leave it how you have it and set the 'anim' variable in your controller to the following:
      'Transform.Find(pathToModelPrefab).GetComponent();'
      instead of just:
      'GetComponent();'
      hope that helps to steer you in a better direction!! sorry for the confusion, j!! :-)

  • @sargisgrigoryan254
    @sargisgrigoryan254 2 года назад

    Thank you so much

  • @EthanEDITS1
    @EthanEDITS1 5 лет назад +1

    How would you make it so your player controller can detect what material is below it on the ground and then have a certain sound effect for that?like if your stepping on water it triggers a water sound?Can I use the ground detector in the player object to do this?

    • @welton.king.v
      @welton.king.v  5 лет назад

      great question! you can use the ground detector - with the raycast hit information you would check to see what the material/texture of the object it is that you hit and then play a specific sound from there!! :-)

    • @EthanEDITS1
      @EthanEDITS1 5 лет назад

      @@welton.king.v ok thank you!

    • @EthanEDITS1
      @EthanEDITS1 5 лет назад

      @@welton.king.v also im having an issue with my controller where when im using my mouse to look around it gets really choppy.

    • @frazix7075
      @frazix7075 3 года назад +1

      @@welton.king.v hey welton if I wanted to make a crouch or sprint animation how would I integrate that with the blend tree?

  • @5252emre
    @5252emre 4 года назад

    how is it when i sync root motion over network ? it is working ?

  • @LeeTGame
    @LeeTGame 5 лет назад +1

    fine, i will say it. you are awesome. :)

  • @marcojakobgorospe7447
    @marcojakobgorospe7447 4 года назад

    How would I make other players see the arms?

  • @MyNameisMyka
    @MyNameisMyka 4 года назад

    Okay so, i know im late but i would like to know how can i make the players different, with this i mean just give the players different colors

  • @gunzazaza32
    @gunzazaza32 2 года назад

    it's not working for me , more than that i can't jump , run, jet after i do this animation pls help me : ((((

  • @durrium
    @durrium 4 года назад

    Inmy Synchronize Parameters it says "Animator doesnt have any parameters setup to synchronize"
    been trying all kinds of things to make PUN animation work but no help online

    • @durrium
      @durrium 4 года назад

      Tried with RPC aswell. NO work

  • @NotOneix
    @NotOneix 5 лет назад +1

    but the only thing this sires needs a main menu with rooms and it will be done

  • @sylas9762
    @sylas9762 5 лет назад

    How can I sync UI object, particularly like timer and the game over menu to all clients in Photon?

    • @welton.king.v
      @welton.king.v  5 лет назад

      Use RPCs
      Timer: Start the countdown on all machines using an RPC from the host
      Game Over: Send an RPC from the host that let's all machines know the game is over

    • @sylas9762
      @sylas9762 5 лет назад +1

      @@welton.king.v Thanks a lot, Welton. That's really helped me.

  • @chrisa9549
    @chrisa9549 4 года назад

    Hey man, Was wondering if there was any way to get root motion to work through photon, or if that's something you stay away from

  • @yessirsuqo
    @yessirsuqo 5 лет назад

    Can you make a video on custom loadouts?

  • @scart3redup304
    @scart3redup304 4 года назад

    I would be glad if you could explain WHY you would sync the animations instead of just sending the actions over the network and make each client animate each object on its own.. Sorry if you did and Im just stupid

  • @hannorasmusholtiegel6044
    @hannorasmusholtiegel6044 5 лет назад +6

    Could you make a tutorial on making a ragdoll ,so that if the player dies his body gets a ragdoll

  • @Angel-du9wj
    @Angel-du9wj 5 лет назад

    what kind of animation with characters doesn't work. Fuck not ignore only.

  • @saunaksingha9288
    @saunaksingha9288 3 года назад

    We just waste our time waste add timestamps on your videos