If you guys want to make the animations with no animation experience I highly recommend using Mixamo.It easily integrates with unity and is a great software to make animations quick.
okay, if you are having problem with the animations is playing NOT based of the players rotation, then take the t_hmove for Horizontal and t_vmove for vertical. This worked for me, but i also had the Root motion appplied. Hope this helps :)
Good evening Welton King, how are you? I would like to ask you a question. In the character animation part of your tutorial, I see that you cut and don't show how to do it. I would like to know if I can use the Mixamo animations to do this part of the tutorial and implement it in my project, following your tutorial. Best regards, I await your response.
Hey Welton, thanks for this video. I was wondering: I generally create animations via Blender's animation system. Will removing the animator from the model-prefab also force me to recreate the animations that are imported with the model?
hey j!! if you would like to keep your setup all you have to do is modify how you access your animator! so instead of deleting it off the model and creating it on the root, leave it how you have it and set the 'anim' variable in your controller to the following: 'Transform.Find(pathToModelPrefab).GetComponent();' instead of just: 'GetComponent();' hope that helps to steer you in a better direction!! sorry for the confusion, j!! :-)
How would you make it so your player controller can detect what material is below it on the ground and then have a certain sound effect for that?like if your stepping on water it triggers a water sound?Can I use the ground detector in the player object to do this?
great question! you can use the ground detector - with the raycast hit information you would check to see what the material/texture of the object it is that you hit and then play a specific sound from there!! :-)
Inmy Synchronize Parameters it says "Animator doesnt have any parameters setup to synchronize" been trying all kinds of things to make PUN animation work but no help online
Use RPCs Timer: Start the countdown on all machines using an RPC from the host Game Over: Send an RPC from the host that let's all machines know the game is over
I would be glad if you could explain WHY you would sync the animations instead of just sending the actions over the network and make each client animate each object on its own.. Sorry if you did and Im just stupid
If you guys want to make the animations with no animation experience I highly recommend using Mixamo.It easily integrates with unity and is a great software to make animations quick.
Welton you are awesome! ive learnt so much from this series
The magic of RUclips at work ~~~
You really work hard for this, i mean your a legend man!
thx i asked about the tutarial and u just made a vid ur awsome bro
Please tell me about the CCU that is the concurrent users of the Photon Pun 2. Is it for the whole game or for just a room .... Its confusing😫 😵🤯
For whole game
This is why I started dev .
Thank U this is awesome.
U are awesome
okay, if you are having problem with the animations is playing NOT based of the players rotation, then take the t_hmove for Horizontal and t_vmove for vertical. This worked for me, but i also had the Root motion appplied. Hope this helps :)
Good evening Welton King, how are you? I would like to ask you a question. In the character animation part of your tutorial, I see that you cut and don't show how to do it. I would like to know if I can use the Mixamo animations to do this part of the tutorial and implement it in my project, following your tutorial. Best regards, I await your response.
How would I go about making sliding and crouching animations I have no clue please help
thank you, this really helped me (and i dont even know what im doing lmao)
Is that support locomotion animation ?
Hey Welton, thanks for this video. I was wondering: I generally create animations via Blender's animation system. Will removing the animator from the model-prefab also force me to recreate the animations that are imported with the model?
hey j!!
if you would like to keep your setup all you have to do is modify how you access your animator! so instead of deleting it off the model and creating it on the root, leave it how you have it and set the 'anim' variable in your controller to the following:
'Transform.Find(pathToModelPrefab).GetComponent();'
instead of just:
'GetComponent();'
hope that helps to steer you in a better direction!! sorry for the confusion, j!! :-)
Thank you so much
How would you make it so your player controller can detect what material is below it on the ground and then have a certain sound effect for that?like if your stepping on water it triggers a water sound?Can I use the ground detector in the player object to do this?
great question! you can use the ground detector - with the raycast hit information you would check to see what the material/texture of the object it is that you hit and then play a specific sound from there!! :-)
@@welton.king.v ok thank you!
@@welton.king.v also im having an issue with my controller where when im using my mouse to look around it gets really choppy.
@@welton.king.v hey welton if I wanted to make a crouch or sprint animation how would I integrate that with the blend tree?
how is it when i sync root motion over network ? it is working ?
fine, i will say it. you are awesome. :)
you too lee! :)
Fine? Thats kinda rude lol
How would I make other players see the arms?
Okay so, i know im late but i would like to know how can i make the players different, with this i mean just give the players different colors
it's not working for me , more than that i can't jump , run, jet after i do this animation pls help me : ((((
Inmy Synchronize Parameters it says "Animator doesnt have any parameters setup to synchronize"
been trying all kinds of things to make PUN animation work but no help online
Tried with RPC aswell. NO work
but the only thing this sires needs a main menu with rooms and it will be done
"series"
How can I sync UI object, particularly like timer and the game over menu to all clients in Photon?
Use RPCs
Timer: Start the countdown on all machines using an RPC from the host
Game Over: Send an RPC from the host that let's all machines know the game is over
@@welton.king.v Thanks a lot, Welton. That's really helped me.
Hey man, Was wondering if there was any way to get root motion to work through photon, or if that's something you stay away from
Can you make a video on custom loadouts?
I would be glad if you could explain WHY you would sync the animations instead of just sending the actions over the network and make each client animate each object on its own.. Sorry if you did and Im just stupid
Could you make a tutorial on making a ragdoll ,so that if the player dies his body gets a ragdoll
2200 Subs ,soon,still watching everything.
Oh please
what kind of animation with characters doesn't work. Fuck not ignore only.
We just waste our time waste add timestamps on your videos