I have yet to see a SINGLE BUILD that mentions Mask of Law and Grace, and Shield of Duty and Reason. The first gives Protection from Red and Black, the second from Blue and Green, and BOTH are only ONE WHITE MANA. And best of all? Neither of them are more than 40 cents! And they're commons! These cards should be staples in this deck
same with spirit link, spirit loop, light of promise and sunbond! lol I have the build and i included both the shield of duty and reason and mask of law and grace along with all four of the wards.
I love my Light Paws deck. It’s unbelievable how little mana you actually need to hit really hard with her. Because of how fast the deck is, I always get targeted when I play the deck lol. The biggest weakness that my deck has really is edict-style removal. If I have an opponent that has a lot of effects like that it becomes hard to keep Light Paws on the battlefield since often times she’s the only creature I have out.
Something I’ve been considering is adding is oblivion ring and other control aspects. Yes light paws comes out fast, but it also lets you drop powerful targeted removal that then allows you to also place an aura on light paws. And since Ethereal Armor and All that glitters are two or less, you can drop your removal and still make light paws huge off of it. Awesome video for Light paws! The creature recommendations were exactly what I was missing!
There is also Helm of the Gods to consider putting into this deck. Its effectively an equipment that is yet another power booster as another aid in furthering the game, and since it costs 1 to cast and 1 to equip, it will easily be spotted in, even in early game, and with Light-Paws' ability, it will be getting some very quick gains.
I was also very intrigued when I saw Light-Paws for the first time! I'm the deckbuilder for my little playgroup, and a buddy of mine likes joining in the fun but he wants pretty easy-to-pilot decks, as he cares more about the social aspect than the game. This'll make a great addition to his virtual collection!
I think a Build−a−Pridemate package would be sick here. Cast either Lifelink or Spirit Link, tutor for the other (stacking lifegain effect triggers) Cast Sunbond, tutor for Light of Promise (Whenever you gain life, put that many +1/+1 counters on this creature.) LP is a 2/2, so attacking would gain 4 total life, growing 8 total +1/+1 counters to become a 10/10. Next combat LP would become a 40/40. The entire package costs $1.47 USD. There are tons of white Auras that have keyword Lifelink and evasion stapled on, chances are it isn't necessary to have the card Lifelink, for even more savings.
I built it today and the 2 cards I add for survive or just chill is a Pariah and any other indestructible auras, when you cast one you tutor the other one
@@davidlegitsurname177 not yet, I built it today with all the scrap I have a right but if I like the commander like Zur, Mogis and Toxrill I gonna buy some good stuff for her
I've made my own budget list and some top contenders you hadn't mentioned for me are: Ethereal armour basically all that glitters but only enchantment but only W mana Conviction/flickering ward are auras that bounce, meaning you can keep Searching auras even if your hand is empty by recasting these
Mistveil Plains. Because Light-paws tutors, bottom of the library is as good as top. Better than Hall of Heliod's generosity in this deck - taps for white, costs 1 mana, not 2 to activate, and is $2 not $8.
When I see this commander I instantly wanna throw my spirit deck creatures in it. Tallowisp, Blessed spirits, Eidolon of Countless Battles. The last 2 can get very big fast. However, it seems most run the strategy to boost only the commander... Does that work?
Just the deck I was already building! I've heard the biggest complaint people have about this deck though is that it tends to have a very linear play style. Which, some people can find pretty boring
That's absolutely a concern - like any voltron deck you know what you're setting out to do. The variance comes from playing around your opponents and dodging their interaction!
I made a deck myself with this commander called 4-Paws (due to the consistency of taking out a player turn 4). There is a lot of changes I would make to your version of this deck however I don't want to give out all my decks secrets but I will give out one main one for this deck. Instead of playing "Hall of Heliod's Generosity" you should be playing "Mistvale Plains". Not only is it so much cheaper for a budget deck, but it also produces a white mana instead of a colorless. Instead of taking an enchantment from your graveyard you can take any card you want from your graveyard. The fact that the card goes on the bottom of your library doesn't matter if it's an aura because you will only be tutoring it out via Light-Paws anyway and if it's anything else like a creature it won't stay on the bottom long with all the shuffling you do in this deck when tutoring. The best part about this land though is it counts as a plains so if you happen to have any fetch lands laying around, you can add them to your deck to fetch this land giving yourself more of a chance to get this land in play. I know fetches are not "budget" but it's just another option you can do with this land. The triggered ability costs one less then "Hall" as well.
I feel like light paws is a remove on sight commander, so I'd roll with more lands and a bunch of the 1 cost protection from colors enchants. Additionally id make sure to have all of the enchants you can bounce to your hand. If you say, play shielded by reason and then tutor flickering ward, your have an infinite engine for one.
I've been playing my list for a bit -- it's still fun to *pilot,* even after a hundred games or so, but it does get a little frustrating for some playgroups. I've been tinkering with self-inflicted restrictions on my tutoring (for example, choosing between only the top 5 auras I could grab), and it's helped keep things fresh! And when playing in high power, those restrictions can be removed.
It can be a little linear, for sure - I think the variance comes from playing around your opponents though. Solving how they're interacting with you is different every time.
Pariah and 8.5 Tails kill with Light Paws too. Love this deck though. I have something VERY similar I play only in duels. PAWS is the 1v1 QUEEEN. Untouchable. and mantle of the ancients
Would you consider running a chrome mox to get Light-Paws out on turn one? I just think losing the card to it's imprint trigger is a very minor downside compared to starting to attack on turn two.
I built Light-Paws about a month ago, and I can confirm that yes, Chrome Mox is absolutely worth the slot. Getting Light-Paws out and protected early is the most critical thing we can do.
Cloudstone Curio and Robe of Stars are must includes in the deck. Id also ditch gift of immortality for Flickerform, its just overall better, or just play both lol. Cloudstone lets you cycle your auras to get more triggers or even reimprison a more problematic creature. Personally id run more enchants and less creatures so you have a bigger toolbox to work with, you don't need blockers when you lock down the board, also if you are gaining tons of life off auras like celestial mantle. Celestial mantle + Light of Promise (which you get for free by casting mantle) doubles your life and that life goes onto LP as 1/1 counters. Just some thoughts
Not sure I see the logic in omitting 2 mana rocks then turning around and running Knight of the White Orchid and Loyal Warhound which are 2 mana ramp. I get that land ramp is better but on the off chance you draw these while ahead/even on lands they do nothing where a rock will always ramp you. Also the land from Warhound etbs tapped, good mana rocks don't. I like the deck, just some constructive criticism.
creo q lo mas importante en este dec es primero el bloqueo de tus oponentes y luego bajar a la amiga ya q en mi tienda se juega muy competitivo aun q sea amistoso y si lo los para se ganan muy facil
Yes it does - even if you're enchanting an opponents' creature it enters under your control. You own the aura. I wouldn't recommend tutoring it with Light Paws' ability - then it MUST target Light Paws!
@@markymarksaddiction The aura is still under your control, but the permanent that is transformed is now a treasure until they sac it and the aura falls off. It works the same way with darksteel mutation, and will count towards devotion/ aura count.
do u have a link for the COPY token person...love the tokens.
You can find more of Kelvin's art here:
kelvin-sue.blogspot.com/
I have yet to see a SINGLE BUILD that mentions Mask of Law and Grace, and Shield of Duty and Reason. The first gives Protection from Red and Black, the second from Blue and Green, and BOTH are only ONE WHITE MANA. And best of all? Neither of them are more than 40 cents! And they're commons! These cards should be staples in this deck
same with spirit link, spirit loop, light of promise and sunbond! lol
I have the build and i included both the shield of duty and reason and mask of law and grace along with all four of the wards.
They are both in my deck
Do they count as auras? Or are there reprinted versions I'm missing?
I built a Xenk deck and use them lol.
You'd never expect someone named "Light" Paws to be so heavy handed.
Solid Footing paired with any aura that gives vigilance, then add Stone Skin for +10 defense that is now acting as attack
Ravnica at War is simply the perfect boardwipe for this.
Moon-blessed cleric from AFR such an underrated card from that set Enlightened tutor on a stick
I love my Light Paws deck. It’s unbelievable how little mana you actually need to hit really hard with her. Because of how fast the deck is, I always get targeted when I play the deck lol. The biggest weakness that my deck has really is edict-style removal. If I have an opponent that has a lot of effects like that it becomes hard to keep Light Paws on the battlefield since often times she’s the only creature I have out.
the mask of law and grace, shield of duty and reason and ethereal armor is a must.
Something I’ve been considering is adding is oblivion ring and other control aspects. Yes light paws comes out fast, but it also lets you drop powerful targeted removal that then allows you to also place an aura on light paws. And since Ethereal Armor and All that glitters are two or less, you can drop your removal and still make light paws huge off of it.
Awesome video for Light paws! The creature recommendations were exactly what I was missing!
You only get auras when you cast auras so I don't think you get a trigger from those enchantments
@@rivasct mb on the oblivion ring. you are right. but one it does work on is darksteel mutation because its considered an aura
There is also Helm of the Gods to consider putting into this deck. Its effectively an equipment that is yet another power booster as another aid in furthering the game, and since it costs 1 to cast and 1 to equip, it will easily be spotted in, even in early game, and with Light-Paws' ability, it will be getting some very quick gains.
Now we've even got thran power armor.
Serras sanctum is a card I'd add.
"You'll be fine running the place while I'm away, right?"
"Of course, sweetie."
Light-Paws five minutes later:
[*goku going ssj3 clip here*]
I was also very intrigued when I saw Light-Paws for the first time! I'm the deckbuilder for my little playgroup, and a buddy of mine likes joining in the fun but he wants pretty easy-to-pilot decks, as he cares more about the social aspect than the game. This'll make a great addition to his virtual collection!
I think a Build−a−Pridemate package would be sick here.
Cast either Lifelink or Spirit Link, tutor for the other (stacking lifegain effect triggers)
Cast Sunbond, tutor for Light of Promise (Whenever you gain life, put that many +1/+1 counters on this creature.)
LP is a 2/2, so attacking would gain 4 total life, growing 8 total +1/+1 counters to become a 10/10. Next combat LP would become a 40/40.
The entire package costs $1.47 USD. There are tons of white Auras that have keyword Lifelink and evasion stapled on, chances are it isn't necessary to have the card Lifelink, for even more savings.
Well played sir. Well played.
I built it today and the 2 cards I add for survive or just chill is a Pariah and any other indestructible auras, when you cast one you tutor the other one
Pariah is simply awesome in this list. Have you tried Light of Promise + Daybreak Coronet yet?
@@davidlegitsurname177 not yet, I built it today with all the scrap I have a right but if I like the commander like Zur, Mogis and Toxrill I gonna buy some good stuff for her
I've made my own budget list and some top contenders you hadn't mentioned for me are:
Ethereal armour basically all that glitters but only enchantment but only W mana
Conviction/flickering ward are auras that bounce, meaning you can keep Searching auras even if your hand is empty by recasting these
I might not have called them out in the video but each of them are in the list!
@@CommanderMechanic thats fair. I was building the list by trawling through my thousands of c/UC and basically have a budget list of absolute chaos
Argivian Find is really good in this deck as well.
With so much enchantments wouldn't ghostly prison and sphere of safety help keep you safe long term in case you sputter or get locked up?
Stoneskin + Gauntlets of Light seem like a good way to deal crazy commander damage
My list is running all the Scarab enchantments from Coldsnap
Mistveil Plains. Because Light-paws tutors, bottom of the library is as good as top. Better than Hall of Heliod's generosity in this deck - taps for white, costs 1 mana, not 2 to activate, and is $2 not $8.
I love like Paul's I run blue white light Paws in standard
When I see this commander I instantly wanna throw my spirit deck creatures in it. Tallowisp, Blessed spirits, Eidolon of Countless Battles. The last 2 can get very big fast. However, it seems most run the strategy to boost only the commander... Does that work?
Just the deck I was already building!
I've heard the biggest complaint people have about this deck though is that it tends to have a very linear play style. Which, some people can find pretty boring
That's absolutely a concern - like any voltron deck you know what you're setting out to do. The variance comes from playing around your opponents and dodging their interaction!
The liner playstyle REALLY lends itself to duels. I play this for 1v1 and almost never lose a game.
I made a deck myself with this commander called 4-Paws (due to the consistency of taking out a player turn 4). There is a lot of changes I would make to your version of this deck however I don't want to give out all my decks secrets but I will give out one main one for this deck. Instead of playing "Hall of Heliod's Generosity" you should be playing "Mistvale Plains". Not only is it so much cheaper for a budget deck, but it also produces a white mana instead of a colorless. Instead of taking an enchantment from your graveyard you can take any card you want from your graveyard. The fact that the card goes on the bottom of your library doesn't matter if it's an aura because you will only be tutoring it out via Light-Paws anyway and if it's anything else like a creature it won't stay on the bottom long with all the shuffling you do in this deck when tutoring. The best part about this land though is it counts as a plains so if you happen to have any fetch lands laying around, you can add them to your deck to fetch this land giving yourself more of a chance to get this land in play. I know fetches are not "budget" but it's just another option you can do with this land. The triggered ability costs one less then "Hall" as well.
also white orchid can grab it
I feel like light paws is a remove on sight commander, so I'd roll with more lands and a bunch of the 1 cost protection from colors enchants. Additionally id make sure to have all of the enchants you can bounce to your hand. If you say, play shielded by reason and then tutor flickering ward, your have an infinite engine for one.
Also there's umbra mystic that gives all your auras totem armor
I'm putting this together. Seems strong even at a budget. I do worry it could be a little same-y each time though.
I've been playing my list for a bit -- it's still fun to *pilot,* even after a hundred games or so, but it does get a little frustrating for some playgroups. I've been tinkering with self-inflicted restrictions on my tutoring (for example, choosing between only the top 5 auras I could grab), and it's helped keep things fresh! And when playing in high power, those restrictions can be removed.
It can be a little linear, for sure - I think the variance comes from playing around your opponents though. Solving how they're interacting with you is different every time.
Pariah and 8.5 Tails kill with Light Paws too. Love this deck though.
I have something VERY similar I play only in duels. PAWS is the 1v1 QUEEEN. Untouchable.
and mantle of the ancients
Be careful about giving light paws pro white when enchanted!!
@@CommanderMechanic yeah. 9.5 tails helps you do that safely.
I would put war room because draw in white is needed
Would you consider running a chrome mox to get Light-Paws out on turn one? I just think losing the card to it's imprint trigger is a very minor downside compared to starting to attack on turn two.
I built Light-Paws about a month ago, and I can confirm that yes, Chrome Mox is absolutely worth the slot. Getting Light-Paws out and protected early is the most critical thing we can do.
If you're powering it up, fast mana is the way to do it. Chrome Mox, Jeweled Lotus, for sure.
paws is like a poor mans Galea, with half the steps...
Cloudstone Curio and Robe of Stars are must includes in the deck. Id also ditch gift of immortality for Flickerform, its just overall better, or just play both lol. Cloudstone lets you cycle your auras to get more triggers or even reimprison a more problematic creature. Personally id run more enchants and less creatures so you have a bigger toolbox to work with, you don't need blockers when you lock down the board, also if you are gaining tons of life off auras like celestial mantle. Celestial mantle + Light of Promise (which you get for free by casting mantle) doubles your life and that life goes onto LP as 1/1 counters.
Just some thoughts
lightpaws can do leathal commander damage at turn 4 if not checked by opponents :)
How about turn 2
Late game emeria shepherd is dumb too. Plop a plains get an aura back.
I’m here for the kitties
Nice ideas but how is 100$ budget... It's still cardbox with ink on it...
magic cards be expensive!
Not sure I see the logic in omitting 2 mana rocks then turning around and running Knight of the White Orchid and Loyal Warhound which are 2 mana ramp. I get that land ramp is better but on the off chance you draw these while ahead/even on lands they do nothing where a rock will always ramp you. Also the land from Warhound etbs tapped, good mana rocks don't. I like the deck, just some constructive criticism.
You can’t put an aura on a mana rock
@@CommanderMechanic Gold Myr. Checkmate 😋
@@CommanderMechanic well said sir
creo q lo mas importante en este dec es primero el bloqueo de tus oponentes y luego bajar a la amiga ya q en mi tienda se juega muy competitivo aun q sea amistoso y si lo los para se ganan muy facil
Minimus containment doesn't trigger light paws unless you target your own creature
Yes it does - even if you're enchanting an opponents' creature it enters under your control. You own the aura. I wouldn't recommend tutoring it with Light Paws' ability - then it MUST target Light Paws!
@@CommanderMechanic If it was under your control you would be able to sac the treasure for mana
@@markymarksaddiction The aura is still under your control, but the permanent that is transformed is now a treasure until they sac it and the aura falls off. It works the same way with darksteel mutation, and will count towards devotion/ aura count.
Lurrus
Yooooo nvm multicolored
me likey
😉
My guy, this is mid. Idyllic instead of Enlightenend? 22 creatures? Like enchantress but no enchantresses
I would cut pretty much every creature other than Sram, like what are you doing? That’s so dumb.
kor that draws cards, mother of runes and giver of runes are incredible. the omission of the two protection auras is baffling to me
this deck is garbage
what makes you say that
@@CommanderMechanicyou run way too many creatures and don't use crucial auras. This is a bad deck
c37vah
VUM.TODAY