Hey man, good vid. Nice and easy tone and presentation, got a sub from me. Would love you to revisit this deck tech as I think there are a couple of aura types that are very important - the ones that you can recur to your hand! Check out Shackles and Conviction. Shackles allows you to keep a creature tapped down for 3 mana. But it can be returned to hand for just 1. Meaning you can cast it onto a creature and get another 3 drop aura onto Paws. When that tapped creature is going to die or you see a bigger threat that needs dealing with, return it to hand and recast. Conviction buffs Paws +1/+3 for 2 mana and also can be returned to hand for 1 white. With cost reducers, I've often managed to get 2-3 extra casts from this. No Sigarda's Aid? Casting Auras at instant speed is legit. Often better to wait till before your untap if early game and prudent to be able to save some bombs or specific protection later game. Don't sleep on the 1 drop Auras also. Sentinel's Eyes has proved to be very worthy with the +1/+1 and Vigilance, plus it has Escape for 1 white and exile 2 cards. Another piece of inbuilt recursion that has come in very handy. Mask of Law and Grace and Shield of Duty and reason give protection from all other colours, very helpful. One creature that has been a sleeper for me is Soltari Visionary, a 3 mana 2/2 with Shadow that destroys a target enchantment on combat damage. I've often struggled to sometimes get past Ghostly Prison effects or haven't had the draw to get to some removal and being able to keep swinging with this and popping enchantments is very satisfying. It's also good removal bait! Lastly, Totem-Guide Haretebeest is a good Aura tutor on a 2/5 body.
These are all fantastic suggestions. Sigarda's Aid is a bomb, I have one in my Syr Gwyn deck. Totem guide or Soltari Visionary could easily replace the Armored Sky Hunter. Yes, this is a deck that could easily evolve over time with more playtesting. Thank you!
@@bettercommander It is very good but the thing is that there are good auras but there are no broken auras. maybe in the future some better ones will come out but say it is what you have.
True. There are some ways around this. Brilliant Restoration, Retether, Mantle of the Ancients and Open the Vaults. Every strategy has a weakness, and auras have a lot of them, lol.
I'm sorry. I tried to called Gondor but they told me, "stop calling! There is no pimp ass rings here!" I enjoyed video. Please keep up the good work!
Haha! Thanks for watching, glad you enjoyed it!
Great video! Very informative - definitely helping me with my Light-Paws build. :)
Hey man, that's awesome! That's my goal, thanks for watching.
I look at light paws who pisses everyone off already and I think grafted exoskeleton? 😂
🤣 bro, Smokey grandma
She's holding a bird too, like an old Dr. Doolittle.
I love this commander- I call it Whack F&$K
Okay, no Overwhelming Splendor?!
That card on an opponent fetches Eldrazi Conscription, which typically means I swing for game.
I am not sold on that one, but it is a dope card.
@@bettercommander It's a one-two death punch combo, but you have to draw into it.
Hey man, good vid. Nice and easy tone and presentation, got a sub from me.
Would love you to revisit this deck tech as I think there are a couple of aura types that are very important - the ones that you can recur to your hand! Check out Shackles and Conviction.
Shackles allows you to keep a creature tapped down for 3 mana. But it can be returned to hand for just 1. Meaning you can cast it onto a creature and get another 3 drop aura onto Paws. When that tapped creature is going to die or you see a bigger threat that needs dealing with, return it to hand and recast.
Conviction buffs Paws +1/+3 for 2 mana and also can be returned to hand for 1 white. With cost reducers, I've often managed to get 2-3 extra casts from this.
No Sigarda's Aid? Casting Auras at instant speed is legit. Often better to wait till before your untap if early game and prudent to be able to save some bombs or specific protection later game.
Don't sleep on the 1 drop Auras also. Sentinel's Eyes has proved to be very worthy with the +1/+1 and Vigilance, plus it has Escape for 1 white and exile 2 cards. Another piece of inbuilt recursion that has come in very handy. Mask of Law and Grace and Shield of Duty and reason give protection from all other colours, very helpful.
One creature that has been a sleeper for me is Soltari Visionary, a 3 mana 2/2 with Shadow that destroys a target enchantment on combat damage. I've often struggled to sometimes get past Ghostly Prison effects or haven't had the draw to get to some removal and being able to keep swinging with this and popping enchantments is very satisfying. It's also good removal bait!
Lastly, Totem-Guide Haretebeest is a good Aura tutor on a 2/5 body.
These are all fantastic suggestions. Sigarda's Aid is a bomb, I have one in my Syr Gwyn deck. Totem guide or Soltari Visionary could easily replace the Armored Sky Hunter.
Yes, this is a deck that could easily evolve over time with more playtesting. Thank you!
I like Celestial Mantle and Daybreak Coronet, they're crazy
Este deck promete
I hope so, my Spanish is rusty but I think this commander has a lot of promise. Thank you!
@@bettercommander It is very good but the thing is that there are good auras but there are no broken auras. maybe in the future some better ones will come out but say it is what you have.
This is also the case is that the auras are easy to destroy since they are not a permanent that stays on the field if the creature dies.
True. There are some ways around this. Brilliant Restoration, Retether, Mantle of the Ancients and Open the Vaults. Every strategy has a weakness, and auras have a lot of them, lol.
@@bettercommander claro claro pero digamos q aqui en costa rica se juega puro combo turno 3 y gg. so there is no time
Yo true story this sounds like someone who makes videos in their moms basement
Your mom's closet bruvva. :)
@@bettercommander just playing buddy…good stuff here