Smw, zelda and super metroid were the original snes trinity. Some would include starfox here but then it isn't a trinity. Island and donkey kong country were the second wave gems that kept snes competitive with sega at their strongest.
Mario 3 will always be my fave but this is a very close second. My first memory of this game is my mom telling me she’s going shopping and giving me a handful of change to go down to the corner store where I’d play arcades. When I got home and went upstairs to my bedroom there was a Super Nintendo on my bed. Amazing memories playing this on my 20 inch tube tv.
@@KKonieczko After you complete a castle stage you usually can't replay them. Hold L & R on the map screen on them and you can.. 😊 I discovered that a few weeks after the game came out, surprised not many people know about it
My mom and dad got my sister and I an SNES for Christmas but before they gave it to us, they were playing it for a few months. When we popped in SMW for the "first time," there were already two saves on it. My mom was an expert at using the cape. My sister and I STRUGGLED with it. For whatever reason, or little kid brains just couldn't figure out how to get Mario to "boing" in that cape. I was so pumped when, as a more grown-up adult, I was finally able to figure out that cape and get the secret exit for Cheese Bridge Area. SMW is such a magical game. Great graphics, great music, great replayability, great challenges, great attitude throughout the whole game. All Mario games have such a magical persona but, to me, SMW is the best at it. ❤❤
I remember discovering that cheese bridge thing with the cape by accident as well, same with the top secret area when I randomly got curious about what might be hiding in the rafters of that haunted house! It was so great coming home from school, having my shower and clothes change, then discovering a new secret to tell my friends the next day.
Truly one of the best videogames of all time! It's crazy to think that to this day there's still a huge community dedicated to this game, creating romhacks and challenging each other with bonkers new platforming, puzzles, and mechanics. I'm so glad it's still as relevant as it ever was!
Because of this game I developed a delusion that every land mass around me is made out of some food item or another. They finally let me out of the institution last week!
I've played thousands of games, and finished many of them, while owning over 13,000 games, and to this day, Super Mario World is my 3rd Favorite Game of All Time!!! I've played through this game hundreds of times, and I'm also sure to finish it each year on July 4th, to see the fireworks at the end.
I know what it was like at release. I still think of this as being a "new" game compared to the older Mario games. It was just so different. I had a GameBoy with Marioland and a NES with Mario 1 and 3. This was the most amazing thing I'd ever seen. I was 6 when this was released in England. Unfortunately though as life has gone on, I'm not really a fan of 2D platformers, and that's still true now. This is about the only one I'll still play. When Ocarina of Time was released when I was 13 my preferred style of game (Single player 3D Action/Adventure) was firmly set in stone. It was also the first game I ever 100%ed and so I suppose that's stuck with me. That was also the most amazing thing I'd ever seen. I think it still is. When I view the opening cut scene of Ocarina of Time even now I can still smell the day I got it. I can still remember defeating Phantom Ganon in the Forest Temple for the first time, in fact I remember that entire day. It's crazy the memories games drag up.
Coming from the NES to the SNES, this completely turned my feelings about video games to a whole new level. As a 6 year old when getting the original NES then growing up on Mario, Zelda, and Metroid, those games were good but could sometimes just be frustrating with the limitations and the aggressiveness the developers sometimes put into them (the game genie was my friend). The SNES turned that around by keeping a good challenge, but without so much of the frustration. The sound chip was the most impressive thing about the system along with the color palette enhancements it offered in comparison to the old system and other 16 bit competitors. There was just something about the system that was very magical when it came out when I was 10 years old. And this Mario game along with FZero set my expectations high, and it more than exceeded my expectations.
I agree. NES games in general had some very annoying aspects, and largely because of the limited technology. The saving system was usually terrible, a lot of games were repetitive and the mechanics were pretty flawed. Games like Ice Climbers were a big example of this.
I also had an NES from around 1988 or so, then got a SNES in the early 90’s. Before that, there was one kid on the block with SNES and SMW, and all us kids wanted to go play it at his house. Especially since he had it on a 46” projection big screen TV! Life was good back then, I tell you what.
My friend won a Super Nintendo from a 20oz Pepsi bottle cap. He was king of the trailer park. It was during Christmas time so it made it even more magical.
7:43 The leaf power-up in Mario 3 turns Mario into Raccoon Mario. Tanooki Mario was a different power-up state in Mario 3, activated with a suit. There’s no such thing as a Tanooki Leaf in Mario 3.
My wife was a bit of a gamer in her childhood. When we were dating, my childhood collection was one of the ways that we chilled at home. She bragged to me that she had beaten Super Mario World? "Did you star it?" I asked? "What?" "Did you get all the keys and paths?" "Oh. No". "What about Autumn World?" "???" "Pick up a controller, unzip your skull, and whip out your brain because I'm about to blow your mind." It took a week, but we hit 100% together. She was slackjawed when I used Blue Yoshi to get through the balloon Mario special level and utterly amazed when the whole game changed. As a result, there was a role reversal on the whole unzipping part and I resolved propose to her at all costs.
My brother and I played it at walmart while the parents shopped. It's all we wanted for Christmas that year, and all kids talked about. Pretty crazy to see the evolution of games.
As someone who grew up with this game I can say it was absolutely mind blowing. If you play the classic platformers the preceded it and then play this you can get some what of an idea how much of a jump in innovation this was. I recommend to anyone interested in playing this to do so. But when you do. Take the time to immerse yourself in the game. The visuals and sound are incredible and it really does do a great job of creating a unforgettable experience from beginning to end. When the credits music hits it really does giving you the feels.
Exactly. Although the SNES _does_ have an optional high-res mode, it came with several limitations, and very few games used it out of still screens (for good reason). There is absolutely no 'higher pixel count' or extra screen real estate in any of the games shown in this video. Kind of a big mistake to make.
I was 14 when the SNES released, and had played the previous Super Mario games. The experience of Super Mario World was delightful. The music especially was a revelation, I'm glad you went in depth on the topic here. The only real complaint I had about SMW was that getting hit when you had the cape or fire flower knocked you right back down to being small, without an intermediate step of being Super Mario. This was a step back from previous games, and still feels wrong to me! I feel this way even though going from big to cape or flower put the mushroom into the storage box, since it was never guaranteed that you would be able to capture the falling item after getting hit. I understand the intent there, and I think it makes for more interesting and challenging gameplay, but fourteen-year-old me couldn't get over it!
4:47. The Super Nintendo did not have more "real estate" on the screen. There is not a higher pixel count. The graphics resolution of the NES is 256x240. The SNES is 256x224. I think that there is a higher graphics mode, but it was rarely used.
I got to play this game when it first came out. It was (and still is) incredible. I had a poster on my wall that showed the whole of the map. Mario World kept me busy every day until Zelda Link to the Past came out and that took all my time up.
I didn't just play this at release, I played BEFORE release. A video game store at the mall my grandmother worked in imported a Super Famicom and the necessary adaptors for a demo stand to get people excited. I'd just go to work with my grandmother and hang out at that stand for most of the day, playing through the entire game (though not understanding any of the in-game messages in Japanese). It was amazing. ...aaand my life has pretty much been all downhill from there.
I just found your channel and I'm so glad I did. I love that you're not only giving a bit of history, but giving context to some of the innovations out of Super Mario World (and the other games you focus on). Happy to sub!
My first game console was the Super Nintendo my dad bought it back in 2000 for Children's Day (that's a commemorative date here in Brazil) when I was 12. I never asked for it and in fact, barely even knew what a video game was at the time. He just literally showed up home with an SNES wrapped in gift paper on that date and it came bundled with Super Mario World in the box. That's how and when I was introduced to the world of gaming and I simply adored SMW right off the bat. I liked it so much that little ol' me, upon beating the game for the first time, shut down the console after the credits with a happy grin, took out the cart and gave it a kiss. lol I played and replayed this game so much since then that I lost count of how many times I beat it after the 56th time replaying it, and that was still early on. Although I haven't played it in a while, I still know where all the secrets are and just like back when I was a kid, I can still 100% the entire game with all secret levels and paths without looking up anything or getting stuck in an area. Absolutely a great game. P.S: I still own that SNES my dad gave me as well as the copy of SMW that came with it and both still work. I love my dad.
This game is PERFECT, there's nothing wrong with it. When I touched this for the first time it was more magical than Disney could ever describe 'magical.'
Well....the dawn actually happened in 1989. This was more as the Sun was still rising. Maybe we could say 1992 was the true dawn as the two competitors were finally completely out ready to throw down. We as gamers had so many incredible games to play during the 4th generation. It was like a deluge that never stopped flowing until the 5th generation was a full year in. From 1989-1996 was an epic time to be a gamer.
(I'm wrong about Mario 3 and have been corrected in replies) At 11:50 you said that Super Mario World was the first Mario game to include a save function, this isn't true. The Japanese Version of Super Mario Bros. 2 saved how many times you've beat the game on the title screen, allowing you to get to worlds A-D, and it may have a save function that lets you restart on the world you were last on but I don't remember. And Super Mario Bros. 3 for the NES has 3 save files and you can save your game after completing worlds.
@@todesziege They were talking about Lost Levels, which also had a save feature (though it only saved how many times you beat the game). They're still wrong about Mario 3 having it because that's not true at all
I love this game- still play it now and then. The only issue I had with it back in ‘92 was that, because you could re-enter levels, it was a bit too easy to go grab power ups from earlier stages or journey back to, “Top Secret Area” via Stat World. I think after Special World, when it’s autumn, they could have increased the difficulty on the levels and made it so you couldn’t re-enter the levels. I just started playing some of the kaizo rom hacks.. they are really (like *really*) challenging but give me a new appreciation for just how much effort Nintendo went into Mario’s controls- there’s so much depth into simple things like how you can control Mario’s height from bouncing off an enemy to how fast he travels horizontally when spin jumping on items…
I always thought the hardware limitation excuse for Yoshi is a little bit shitty. The Advanture island series on the NES had dinosaur buddies that were ridable.
This was mind blowing when it was released. Shure, we got pre release photos from it in magazines and ads back then. But seeing it in all of it’s glory with the vibrant colors, layers and the sprite animations showed quickly how far ahead the SNES was from the NES.
Describing the cape feather as a more limited version of the super leaf isn't actually the case. The tail gives you a lot of tiny incremental bits of ascension as you tap the button, then peters out of P and makes you start falling. The cape's one big jump is at least as high as the highest heights you can get with all your full sprint tail wags, and has both the expected glide that's basically just a slowfall version of your jump ascension and the advanced glide which gives ridiculously great distance and, with proper tapping left and right, can be extended indefinitely as well as give ascension. _I_ can't reliably ascend with it, but I see it done regularly by more skilled players; so there's an at least equal base level that matches the leaf tail and an extra high bonus skill ceiling. The cape does lack the temporary invulnerability and offensive options of the full Tanooki Suit's statue transformation, and of course is nowhere near as good for flight as the for-one-level advanced version of the super leaf (the P wing). I was a small child when this game launched. I missed the cuteness of the Tanooki Suit, the offensive onslaught of the Hammer Bro Suit, and the joke item and situational usages of the Frog Suit immediately. However, I also immediately loved Yoshi and the game's controls. What I did not appreciate even at the time were the arbitrary changes made to Super Mario Bros 3's All-Stars port, replacing its iconic sound effects with seemingly random Super Mario World sounds that didn't even match. I was also never impressed by the graphics of the All Stars ports and much prefer the NES original versions of Super Mario 2 and 3 aesthetically, and have since I was three or four years old, and always will. Mario World's art style also looks great, having the bright cartoony charm of the later NES games but adding a dash of shading and a lot of new options for coloring things more deeply and better detailed backgrounds. So yeah, even at four I was a nitpicky little game critic. As I've grown over the past 30+ years I've expanded my vocabulary and refined my tastes, knowing more _specifics_ of what I do or don't like and why.
Playing this at release was mind blowing! The console itself was sleek and “futuristic” looking, the animation was like controlling a really well rendered cartoon, and the music was so catchy I would often catch myself humming it throughout the school day.
I recently heard that those switch palace things were implemented as more than just something to find, they were there to also be used as optional difficulty adjusters/achievements like games have today. The game could be completed without switching any of them but doing so would be like playing it in mythic mode in the final stages, so to speak. All those years I played that game and I didn't know that was an intentional thing put in there, me and friends did think to try that before I got my PS1 in 97.
I was born in 1996, I was 4 - 6 years old getting to play Super Mario World on the SNES on occassion, but I didn't own it. In 2001, 2002 my Father got me a GameBoy Advance with my very own copy I could play anytime I wanted. I loved it, and still do.
I just now thought about how much more crazy a follow up to this game would be like on SNES. SMB3 looks completely different than SMB and has so much stuff added. Imagine if we would have gotten another main 2D Mario game towards the end of the SNES. Not that we needed one, but I just got curious to what it maybe would have looked like if it had been made. Sidenote: I remember being in 1st or 2nd grade and our teacher had us keep a journal to write about something at the start of class. Sometimes I would use it to write about what I had done in SMW and all the levels I explored. I would draw out maps of the overworld and show how this secret exit would take you to this part of the map haha. I think I sometimes figured out how to get to the secrets while I wrote about them and I couldn't wait to get home to try it.
I played at release and it was so exciting! I was only more excited to play the sequel later on when yoshis island released! Just found your channel today! Thank you, and I subbed!
Oh of course, and it always will. The *real* treat with Wonder is it is the first Mario game that feels like a *real sequel* to World, we've never had that before. I can claim like World it introduces it's own art style for personality but that isn't true ~ it really is a modernization of the World artstyle. It isn't a Nintendo thing to do, but it would be Wonderful to get a remaster of World and 3 with Wonder's assets. (And character roster!!)
Even as someone who grew up in the newer console gens (late Wii, ps3, 360 era), I consider Super Mario World to be my favourite 2d Mario of all time and one of my favourite 2d Platformers of all time as well. It's the sort of game where for every time you play it, you can't help but consider it one of the all time greats, especially for when it released. And I would say it's aged like a fine wine, but it's honestly more comparable to Jesus's blood from the Holy Grail. I like this game if you couldn't tell
I borrowed my sega genesis to a friend and he borrowed me his snes in exchange so I could play this game. I still don't know how I 100 percented this game, but I did. So many secrets to be found. 5 dino coins in each level, some of which were crazy hard to get. Then there was trying to keep that blue yoshi, the og yoshi in the game. Older games just felt so much more complete than what is out now.
"Couldn't give Mario a Dino companion because it was impossible due to hardware limitations" is crazy. You ride dinosaurs in the Adventure Island series on the same platform.
I think Drinkbox games should get a video, from the Blobs to both Guacamelee games to Severed to Nobody Saves the World. That studio, much like Playdead Studios, have been consistently great.
I played as a kid in like 98 99 maybe. We came to US from europe in 97. Parents good friend got for me as my brother just got a Playstation maybe 98? And obviously it was a prior generation system and games etc. But i played so much and had my small collection maybe 7-10 solid games. However, i played SMW 24 7. Even tho i loved our ps1 and tons of games on it, i still always went back to my own snes system for mario. To this day, once in a blue moon i play it. As well as gran turismo and other games for ps1 haha. The nostalgia is so cool. God i miss my days as a kid
I played this game at release (I was 8 at the time). I played through and beat the game without finding many secret areas and told all my friends about it only to get laughed at because i didn't know what a Star Warp was or how to find them. This was well before the proliferation of the internet. EGM (Electronic Gaming Monthly) and school friends were our only source of information above what we learned throughout our playtime. My favorite Easter egg I found was at the secondary star road (top of the hill in the initial star road warp zone) is when you let the song play for a while it reverted back to the classic super mario song during the song loop. I found it when I had to go eat dinner and came back and the song was playing. 😊
Personally, it’s because I don’t want to tread near the lines of copyright claims, and Nintendo particularly doesn’t mess around. But I’ll try to find more creative ways to fit that stuff in outside of the video’s underscoring!
This was the very first video game I ever played, and it set a very high bar. It remains one of my favourites to this day, and I make a point of playing through it at least once per year.
Only 1 year old when this came out so I didn’t play it until 5-6 years later. Spent hours playing with friends as little kid making little to no progress 😅😂
I consider "Super Mario World" to be a perfect game. The gameplay, the sound design and all the characters are timeless. Even the graphics will still look good in 20 years due to the bright color palette and simple shading. 10/10 game
Man, this game is one of the few platformers on the SNES, along with Donkey Kong Country and Mega Man X to actually reach the heights of the platformer genre on the original NES. Such an amazing game, on par with Super Mario Bros 3.
You can absolutely reliably fly very well with the cape. You would have to get good, but it's a very precise and capable powerup. Look up Fly Me To The Stars mario romhack to see its potential
Super Mario World is the king of platformers (2D or 3D), but Super Mario Bros. 3 is definitely the prince! "World" took everything SMB3 did so brilliantly and enhanced and perfected it, while also adding endearing new elements. Yoshi, for example, truly took the series to a WHOLE new level of fun. And then there's the alternate endings and basically "second quest" that can be unlocked. The Super NES rules ALL consoles. Man, take me back!
You wish you knew what it was like upon release? For start, back then, it was always considered to be fortunate to get you hands on a SNES, even though NES was still producing games up to 1995. Now, the feeling of playing SMW back in 1991 lived up to the commercial's hype. SNES commercial teasers showed glimpse of different games with emphasis and focus on Mario battling Bowser in his Clown Car. Though SMW came with the console, later, there were times that it wasn't and it came with Zelda or Donkey Kong Country. When SMW didn't come with it, people will always buy SMW separately and play it first before anything else because mainstream Mario games back then was like a must, meaning that you can not play Mario 3 until you play Mario 2 and you can not play SMW until you played Mario 3. SMW and Mario 3 are actually in their own leagues and really, no one of my age can't really say wich one was better, especially after Super Mario All Stars where Mario 3 was enriched with SMW art. Bottom line, SMW had that swagger. Even if it was played 10 times among other SNES games like Street Fighter, DK Country and Super Metroid( Another game treated the same as SMW) with in 5 years of it's release, the thing we use to do was erase all progress and just do it all over again for the 11th time. Every time it was replayed, something new always happened for some reason and that is why it is great.
Fun fact: SMW can be beaten without the colored switches, and I'm not talking about Star World as a shortcut. I'm talking every area. The only thing I'll say is that a certain colored Yoshi is key. I first did this on my Switch.
Man I used to love this game.... My friend had it, and we would take turns playing level just to see how far we made it.... We never beat it, but we had so much fun!
I was lucky enough to play this amazing game upon release. I had a Nintendo Power subscription and for months they kept hyping the new Mario game release for the Super Famicom in Japan. I couldnt wait to play it. And luckily, my dad gave it to me as a Xmas present the year it released. I was so excited to play this game. It was magical and exhilarating!! I still think SMB 3 is a slightly better game but SMW kept the same level of creativity and enjoyment that SMB 3 had. I still enjoy the newer Mario sidescrollers. But nothing will ever beat the sense of wonder and excitement that you felt in the late 80s and early 90s when the latest Mario title was released. Those were the days. ❤
You made me feel real old when you mentioned not being around for the initial release of the game as if it had been around forever. I remember the initial release of both the game and the SNES console launch in the autumn of 1991. I was 13 at the time and it had to be the biggest thing I was hyped up for my entire life up to that point. I had been following the release of the Super Famicom the previous year month after month in all the gaming magazines of the time. The whole wait for the SNES had been agonizing for me throughout 1991.
Me too!! That Nintnedo Power subscription kept hyping up the game. I was 13 and I had never wanted something so badly in my life. When my dad finally bought it for me for Xmas, I was over the moon. Fun fact: I still have my SNES and all my SNES games. I can't ever get rid of them. They are among my most prized possessions. ❤
@@josharguello4313 the launch lineup was just spectacular too. Probably the best launch period of any console. You had Super Mario World, F-Zero, Simcity, Castlevania 4, Super Ghouls n Ghosts, Actraiser, Pilotwings, Gradius 3, all at launch.
Got it for X-mas packaged with the SNES in the yr of release. Loved it! Because of the replayability, my X-mas break was satisfying. Got A Link to the Past for my birthday a couple of months later.
As someone who grew up playing the all stars versions alongside SMW, I always preferred 3...there was something eery about SMW that made me feel funny...I had nightmares about the game.
My mother bought a Super NES for my brother and I upon its release back in September of 1991. Nor for a birthday, not for Christmas-just because it was released. How did I repay her? The very next year, in October of 1992, I stole $50 out of the purse of a high school friend of hers who was in town visiting so I could add it to my saved allowance to buy a Sega Genesis to add to the SNES just so I could have the best of both worlds. On Christmas Day of 1992, my brother and I unwrapped a Sega CD to attach to our sinfully acquired Genesis, thus giving us the sexiest looking system that has ever existed, the Model 1 Genesis and Sega CD stack. This is why I will be going to Hell when I die.
I didn't find Super Mario World that exceptional back in 1992 when I saw it. The original NES/Famicom wasn't sold in my country so we had a cleaner slate. I saw 3 such games on 3 platforms. Super Mario World on the SNES, Sonic on the Mega Drive and Commander Keen on the IBM compatibles. I found Sonic to be the most fun and commander Keen the most challenging.
Mario World, Yoshi's Island and Link to the past are timeless masterpieces from that era.
Smw, zelda and super metroid were the original snes trinity. Some would include starfox here but then it isn't a trinity. Island and donkey kong country were the second wave gems that kept snes competitive with sega at their strongest.
putting yoshis island in that list is a gamble.
Mario 3 will always be my fave but this is a very close second. My first memory of this game is my mom telling me she’s going shopping and giving me a handful of change to go down to the corner store where I’d play arcades. When I got home and went upstairs to my bedroom there was a Super Nintendo on my bed. Amazing memories playing this on my 20 inch tube tv.
You can reenter castle stages on the map by holding the L & R buttons
Oh my damn… thanks for this 🎉
...I never knew this!
Wait what?
@@KKonieczko After you complete a castle stage you usually can't replay them. Hold L & R on the map screen on them and you can.. 😊
I discovered that a few weeks after the game came out, surprised not many people know about it
Oh my, I guess you guys never read the instruction manual 😁
My mom and dad got my sister and I an SNES for Christmas but before they gave it to us, they were playing it for a few months. When we popped in SMW for the "first time," there were already two saves on it.
My mom was an expert at using the cape. My sister and I STRUGGLED with it. For whatever reason, or little kid brains just couldn't figure out how to get Mario to "boing" in that cape.
I was so pumped when, as a more grown-up adult, I was finally able to figure out that cape and get the secret exit for Cheese Bridge Area.
SMW is such a magical game. Great graphics, great music, great replayability, great challenges, great attitude throughout the whole game. All Mario games have such a magical persona but, to me, SMW is the best at it. ❤❤
I remember discovering that cheese bridge thing with the cape by accident as well, same with the top secret area when I randomly got curious about what might be hiding in the rafters of that haunted house! It was so great coming home from school, having my shower and clothes change, then discovering a new secret to tell my friends the next day.
Truly one of the best videogames of all time! It's crazy to think that to this day there's still a huge community dedicated to this game, creating romhacks and challenging each other with bonkers new platforming, puzzles, and mechanics. I'm so glad it's still as relevant as it ever was!
Well that's just because it was the most streamlined version of 2D sidescrolling mario
Because of this game I developed a delusion that every land mass around me is made out of some food item or another. They finally let me out of the institution last week!
I've played thousands of games, and finished many of them, while owning over 13,000 games, and to this day, Super Mario World is my 3rd Favorite Game of All Time!!! I've played through this game hundreds of times, and I'm also sure to finish it each year on July 4th, to see the fireworks at the end.
What are your top two?
@@oyohval Halo and Legend of Zelda: Link to the Past.
@@benaiahburns4046 do you play LTTP randomizers today?
I know what it was like at release.
I still think of this as being a "new" game compared to the older Mario games. It was just so different.
I had a GameBoy with Marioland and a NES with Mario 1 and 3.
This was the most amazing thing I'd ever seen.
I was 6 when this was released in England.
Unfortunately though as life has gone on, I'm not really a fan of 2D platformers, and that's still true now. This is about the only one I'll still play.
When Ocarina of Time was released when I was 13 my preferred style of game (Single player 3D Action/Adventure) was firmly set in stone. It was also the first game I ever 100%ed and so I suppose that's stuck with me.
That was also the most amazing thing I'd ever seen. I think it still is. When I view the opening cut scene of Ocarina of Time even now I can still smell the day I got it. I can still remember defeating Phantom Ganon in the Forest Temple for the first time, in fact I remember that entire day.
It's crazy the memories games drag up.
Coming from the NES to the SNES, this completely turned my feelings about video games to a whole new level. As a 6 year old when getting the original NES then growing up on Mario, Zelda, and Metroid, those games were good but could sometimes just be frustrating with the limitations and the aggressiveness the developers sometimes put into them (the game genie was my friend). The SNES turned that around by keeping a good challenge, but without so much of the frustration. The sound chip was the most impressive thing about the system along with the color palette enhancements it offered in comparison to the old system and other 16 bit competitors. There was just something about the system that was very magical when it came out when I was 10 years old. And this Mario game along with FZero set my expectations high, and it more than exceeded my expectations.
I agree. NES games in general had some very annoying aspects, and largely because of the limited technology. The saving system was usually terrible, a lot of games were repetitive and the mechanics were pretty flawed. Games like Ice Climbers were a big example of this.
Nintendo delivered big time with the SNES
@@vulcanraven9701 what you didn't love the password systems?
@@ian.swift.31614 I'm not a masochist, thankfully.
I also had an NES from around 1988 or so, then got a SNES in the early 90’s. Before that, there was one kid on the block with SNES and SMW, and all us kids wanted to go play it at his house. Especially since he had it on a 46” projection big screen TV! Life was good back then, I tell you what.
i love hearing about rich kids childhoods.
My friend won a Super Nintendo from a 20oz Pepsi bottle cap. He was king of the trailer park. It was during Christmas time so it made it even more magical.
"let's go play zack's super nintendo"
@ian.swift.31614 he was the popular kid for sure.
7:43 The leaf power-up in Mario 3 turns Mario into Raccoon Mario. Tanooki Mario was a different power-up state in Mario 3, activated with a suit. There’s no such thing as a Tanooki Leaf in Mario 3.
My wife was a bit of a gamer in her childhood. When we were dating, my childhood collection was one of the ways that we chilled at home. She bragged to me that she had beaten Super Mario World?
"Did you star it?" I asked?
"What?"
"Did you get all the keys and paths?"
"Oh. No".
"What about Autumn World?"
"???"
"Pick up a controller, unzip your skull, and whip out your brain because I'm about to blow your mind."
It took a week, but we hit 100% together. She was slackjawed when I used Blue Yoshi to get through the balloon Mario special level and utterly amazed when the whole game changed.
As a result, there was a role reversal on the whole unzipping part and I resolved propose to her at all costs.
My brother and I played it at walmart while the parents shopped. It's all we wanted for Christmas that year, and all kids talked about. Pretty crazy to see the evolution of games.
As someone who grew up with this game I can say it was absolutely mind blowing. If you play the classic platformers the preceded it and then play this you can get some what of an idea how much of a jump in innovation this was. I recommend to anyone interested in playing this to do so. But when you do. Take the time to immerse yourself in the game. The visuals and sound are incredible and it really does do a great job of creating a unforgettable experience from beginning to end. When the credits music hits it really does giving you the feels.
Just found your channel and I’m REALLY enjoying it! This is gonna become a regular wind-down nighttime watch. Cheers, subscribed.
You said in the video at 5:00 that the SNES has a higher pixel count, but that isn't true. They're both effectively 256x224
Exactly. Although the SNES _does_ have an optional high-res mode, it came with several limitations, and very few games used it out of still screens (for good reason).
There is absolutely no 'higher pixel count' or extra screen real estate in any of the games shown in this video. Kind of a big mistake to make.
8:57 don’t forget to mention the music changes when you are on yoshi. There is drumming in the background.
I was 14 when the SNES released, and had played the previous Super Mario games. The experience of Super Mario World was delightful. The music especially was a revelation, I'm glad you went in depth on the topic here.
The only real complaint I had about SMW was that getting hit when you had the cape or fire flower knocked you right back down to being small, without an intermediate step of being Super Mario. This was a step back from previous games, and still feels wrong to me! I feel this way even though going from big to cape or flower put the mushroom into the storage box, since it was never guaranteed that you would be able to capture the falling item after getting hit. I understand the intent there, and I think it makes for more interesting and challenging gameplay, but fourteen-year-old me couldn't get over it!
That’s how it was in the og and the og Japanese mario3
yaaaaa but they made up for it with the item box above u that would drop the mushroom. cmon that’s an awful critique, u soft
4:47. The Super Nintendo did not have more "real estate" on the screen. There is not a higher pixel count.
The graphics resolution of the NES is 256x240. The SNES is 256x224. I think that there is a higher graphics mode, but it was rarely used.
It has a 512x448 resolution option, memory constraints pretty much kept it mainly for high res still images and menus screens.
@@robintst Yes. I used to program SNES for a living. I never saw anybody use it.
The NES and SNES shared a screen resolution. What's all this noise about "more screen real estate"?
He meant colors, yeah thats the ticket!
@@Ottophil His argument makes no sense if he meant colors.
I got to play this game when it first came out. It was (and still is) incredible. I had a poster on my wall that showed the whole of the map.
Mario World kept me busy every day until Zelda Link to the Past came out and that took all my time up.
They had a kiosk at Walmart in the electronics section with 2 controllers.
Really love the format of your videos and channel. Easy subscribe. Please keep it up. Love these!
You can remember it like this
Red - Fire
Blue (Sky) - Fly
Yellow (sand) - Ground Pound
Thank you, RUclips, for recommending this video to me! This seems like a cool idea for a channel, and I'll totally check out the rest of your content!
I didn't just play this at release, I played BEFORE release. A video game store at the mall my grandmother worked in imported a Super Famicom and the necessary adaptors for a demo stand to get people excited.
I'd just go to work with my grandmother and hang out at that stand for most of the day, playing through the entire game (though not understanding any of the in-game messages in Japanese). It was amazing.
...aaand my life has pretty much been all downhill from there.
I just found your channel and I'm so glad I did. I love that you're not only giving a bit of history, but giving context to some of the innovations out of Super Mario World (and the other games you focus on). Happy to sub!
The red dots indicate that level has two exits. Every ghost house has two exits as well.
The ghost houses in worlds 3 and 6 only have 1 exit each.
My first game console was the Super Nintendo my dad bought it back in 2000 for Children's Day (that's a commemorative date here in Brazil) when I was 12. I never asked for it and in fact, barely even knew what a video game was at the time. He just literally showed up home with an SNES wrapped in gift paper on that date and it came bundled with Super Mario World in the box. That's how and when I was introduced to the world of gaming and I simply adored SMW right off the bat. I liked it so much that little ol' me, upon beating the game for the first time, shut down the console after the credits with a happy grin, took out the cart and gave it a kiss. lol I played and replayed this game so much since then that I lost count of how many times I beat it after the 56th time replaying it, and that was still early on.
Although I haven't played it in a while, I still know where all the secrets are and just like back when I was a kid, I can still 100% the entire game with all secret levels and paths without looking up anything or getting stuck in an area. Absolutely a great game.
P.S: I still own that SNES my dad gave me as well as the copy of SMW that came with it and both still work. I love my dad.
One of my first ever video games and still one of my favorites to this day.
This game has my favorite character designs / aesthetic in any form of media.
One of the absolute greatest games ever made.
Edit -
6:44 beautiful
Pixel count (resolution) is the same as NES, but there is mode, that doubles the pixel size. It was rarely used tho.
Even in that mode it only applies to backgrounds and not sprites, so characters will appear very blocky in contrast.
This game is PERFECT, there's nothing wrong with it. When I touched this for the first time it was more magical than Disney could ever describe 'magical.'
The dawn of the golden era in gaming.
Well....the dawn actually happened in 1989. This was more as the Sun was still rising. Maybe we could say 1992 was the true dawn as the two competitors were finally completely out ready to throw down. We as gamers had so many incredible games to play during the 4th generation. It was like a deluge that never stopped flowing until the 5th generation was a full year in. From 1989-1996 was an epic time to be a gamer.
the movement and the depth of the secrets and the way the secret zones and levels are arranged. very masterful game design.
I wonder why Mario wasn't given a caveman power suit, to keep up with the theme of dinosaurs in this game?
not really anything powerful about a caveman. you just become stupider and wear less clothes
(I'm wrong about Mario 3 and have been corrected in replies) At 11:50 you said that Super Mario World was the first Mario game to include a save function, this isn't true. The Japanese Version of Super Mario Bros. 2 saved how many times you've beat the game on the title screen, allowing you to get to worlds A-D, and it may have a save function that lets you restart on the world you were last on but I don't remember. And Super Mario Bros. 3 for the NES has 3 save files and you can save your game after completing worlds.
WHat are you talking about? SMB3 didn't have a save feature on the NES. That wasn't added until the All-Stars remake
If by the Japanese version of "Super Mario Bros. 2" you mean Doki Doki Panic, then yes, it does have a save feature.
@@todesziege They were talking about Lost Levels, which also had a save feature (though it only saved how many times you beat the game). They're still wrong about Mario 3 having it because that's not true at all
I love this game- still play it now and then.
The only issue I had with it back in ‘92 was that, because you could re-enter levels, it was a bit too easy to go grab power ups from earlier stages or journey back to, “Top Secret Area” via Stat World.
I think after Special World, when it’s autumn, they could have increased the difficulty on the levels and made it so you couldn’t re-enter the levels.
I just started playing some of the kaizo rom hacks.. they are really (like *really*) challenging but give me a new appreciation for just how much effort Nintendo went into Mario’s controls- there’s so much depth into simple things like how you can control Mario’s height from bouncing off an enemy to how fast he travels horizontally when spin jumping on items…
I was there! I had the pleasure of seeing it first hand on Christmas day... I was in awe! I still play it to this day!
Surprised this game wasn't already featured in your videos. Goes to show you how many great games are out there!
I always thought the hardware limitation excuse for Yoshi is a little bit shitty. The Advanture island series on the NES had dinosaur buddies that were ridable.
Adventure Island has fewer enemies and items on screen. It's not that the NES had a hard 'no dinosaurs' limit, but everything comes with a tradeoff.
This was mind blowing when it was released. Shure, we got pre release photos from it in magazines and ads back then. But seeing it in all of it’s glory with the vibrant colors, layers and the sprite animations showed quickly how far ahead the SNES was from the NES.
You really, REALLY need more subs. Your content is amazing and such high quality.
Describing the cape feather as a more limited version of the super leaf isn't actually the case. The tail gives you a lot of tiny incremental bits of ascension as you tap the button, then peters out of P and makes you start falling. The cape's one big jump is at least as high as the highest heights you can get with all your full sprint tail wags, and has both the expected glide that's basically just a slowfall version of your jump ascension and the advanced glide which gives ridiculously great distance and, with proper tapping left and right, can be extended indefinitely as well as give ascension. _I_ can't reliably ascend with it, but I see it done regularly by more skilled players; so there's an at least equal base level that matches the leaf tail and an extra high bonus skill ceiling.
The cape does lack the temporary invulnerability and offensive options of the full Tanooki Suit's statue transformation, and of course is nowhere near as good for flight as the for-one-level advanced version of the super leaf (the P wing).
I was a small child when this game launched. I missed the cuteness of the Tanooki Suit, the offensive onslaught of the Hammer Bro Suit, and the joke item and situational usages of the Frog Suit immediately. However, I also immediately loved Yoshi and the game's controls. What I did not appreciate even at the time were the arbitrary changes made to Super Mario Bros 3's All-Stars port, replacing its iconic sound effects with seemingly random Super Mario World sounds that didn't even match. I was also never impressed by the graphics of the All Stars ports and much prefer the NES original versions of Super Mario 2 and 3 aesthetically, and have since I was three or four years old, and always will. Mario World's art style also looks great, having the bright cartoony charm of the later NES games but adding a dash of shading and a lot of new options for coloring things more deeply and better detailed backgrounds.
So yeah, even at four I was a nitpicky little game critic. As I've grown over the past 30+ years I've expanded my vocabulary and refined my tastes, knowing more _specifics_ of what I do or don't like and why.
Yup. I can gain altitude with the cape, to the point I can completely fly over certain stages.
I remember there being an interview where they said the reason the Cape Feather hasn't returned was because advanced flight was just that broken/OP.
Playing this at release was mind blowing! The console itself was sleek and “futuristic” looking, the animation was like controlling a really well rendered cartoon, and the music was so catchy I would often catch myself humming it throughout the school day.
I recently heard that those switch palace things were implemented as more than just something to find, they were there to also be used as optional difficulty adjusters/achievements like games have today.
The game could be completed without switching any of them but doing so would be like playing it in mythic mode in the final stages, so to speak.
All those years I played that game and I didn't know that was an intentional thing put in there, me and friends did think to try that before I got my PS1 in 97.
I was born in 1996, I was 4 - 6 years old getting to play Super Mario World on the SNES on occassion, but I didn't own it. In 2001, 2002 my Father got me a GameBoy Advance with my very own copy I could play anytime I wanted. I loved it, and still do.
I just now thought about how much more crazy a follow up to this game would be like on SNES. SMB3 looks completely different than SMB and has so much stuff added. Imagine if we would have gotten another main 2D Mario game towards the end of the SNES. Not that we needed one, but I just got curious to what it maybe would have looked like if it had been made.
Sidenote: I remember being in 1st or 2nd grade and our teacher had us keep a journal to write about something at the start of class. Sometimes I would use it to write about what I had done in SMW and all the levels I explored. I would draw out maps of the overworld and show how this secret exit would take you to this part of the map haha. I think I sometimes figured out how to get to the secrets while I wrote about them and I couldn't wait to get home to try it.
For it’s time it was impressive it was the reason I saved up and bought a snes I think what impressed me at the time was how smooth the gameplay was
I played at release and it was so exciting! I was only more excited to play the sequel later on when yoshis island released! Just found your channel today! Thank you, and I subbed!
Still remember finding the SNES along with a copy of SFII in 1993 down the xmas tree. Thnks God for such loving parents!
As great as Wonder was, World is still my favorite 2D Mario game.
Same
Oh of course, and it always will. The *real* treat with Wonder is it is the first Mario game that feels like a *real sequel* to World, we've never had that before. I can claim like World it introduces it's own art style for personality but that isn't true ~ it really is a modernization of the World artstyle.
It isn't a Nintendo thing to do, but it would be Wonderful to get a remaster of World and 3 with Wonder's assets. (And character roster!!)
Even as someone who grew up in the newer console gens (late Wii, ps3, 360 era), I consider Super Mario World to be my favourite 2d Mario of all time and one of my favourite 2d Platformers of all time as well. It's the sort of game where for every time you play it, you can't help but consider it one of the all time greats, especially for when it released. And I would say it's aged like a fine wine, but it's honestly more comparable to Jesus's blood from the Holy Grail. I like this game if you couldn't tell
I borrowed my sega genesis to a friend and he borrowed me his snes in exchange so I could play this game. I still don't know how I 100 percented this game, but I did. So many secrets to be found. 5 dino coins in each level, some of which were crazy hard to get. Then there was trying to keep that blue yoshi, the og yoshi in the game. Older games just felt so much more complete than what is out now.
"Couldn't give Mario a Dino companion because it was impossible due to hardware limitations" is crazy. You ride dinosaurs in the Adventure Island series on the same platform.
Such a great game. I got it when it came out on the gameboy and I played it so much!
I think Drinkbox games should get a video, from the Blobs to both Guacamelee games to Severed to Nobody Saves the World. That studio, much like Playdead Studios, have been consistently great.
I played as a kid in like 98 99 maybe. We came to US from europe in 97. Parents good friend got for me as my brother just got a Playstation maybe 98? And obviously it was a prior generation system and games etc. But i played so much and had my small collection maybe 7-10 solid games. However, i played SMW 24 7. Even tho i loved our ps1 and tons of games on it, i still always went back to my own snes system for mario. To this day, once in a blue moon i play it. As well as gran turismo and other games for ps1 haha. The nostalgia is so cool. God i miss my days as a kid
I played this game at release (I was 8 at the time). I played through and beat the game without finding many secret areas and told all my friends about it only to get laughed at because i didn't know what a Star Warp was or how to find them.
This was well before the proliferation of the internet. EGM (Electronic Gaming Monthly) and school friends were our only source of information above what we learned throughout our playtime.
My favorite Easter egg I found was at the secondary star road (top of the hill in the initial star road warp zone) is when you let the song play for a while it reverted back to the classic super mario song during the song loop. I found it when I had to go eat dinner and came back and the song was playing. 😊
criminally underrated content right here
Another fantastic episode. Thank you, Jackson!
I could binge on these types of videos
I always find it odd when reviewers talk about music or sound effects but don't take a few seconds to provide some examples.
Personally, it’s because I don’t want to tread near the lines of copyright claims, and Nintendo particularly doesn’t mess around. But I’ll try to find more creative ways to fit that stuff in outside of the video’s underscoring!
@@WhatsSoGreatAboutGaming Can you do more reviews on MS-DOS games?
This was the very first video game I ever played, and it set a very high bar. It remains one of my favourites to this day, and I make a point of playing through it at least once per year.
Only 1 year old when this came out so I didn’t play it until 5-6 years later. Spent hours playing with friends as little kid making little to no progress 😅😂
I consider "Super Mario World" to be a perfect game. The gameplay, the sound design and all the characters are timeless. Even the graphics will still look good in 20 years due to the bright color palette and simple shading. 10/10 game
You can identify a level with a 2nd/ secret Exit by it being a Red dot on the overworld. Levels with only one exit are yellow dots.
Man, this game is one of the few platformers on the SNES, along with Donkey Kong Country and Mega Man X to actually reach the heights of the platformer genre on the original NES. Such an amazing game, on par with Super Mario Bros 3.
It's simple. Amazing controls, catchy as hell music and beautiful graphics that hold up to this day.
You can absolutely reliably fly very well with the cape. You would have to get good, but it's a very precise and capable powerup. Look up Fly Me To The Stars mario romhack to see its potential
Levels that blink yellow on the map have only one exit. Levels that blink red have multiple.
Great channel and content! I have subbed 😊
Super Mario World is the king of platformers (2D or 3D), but Super Mario Bros. 3 is definitely the prince! "World" took everything SMB3 did so brilliantly and enhanced and perfected it, while also adding endearing new elements. Yoshi, for example, truly took the series to a WHOLE new level of fun. And then there's the alternate endings and basically "second quest" that can be unlocked. The Super NES rules ALL consoles. Man, take me back!
I'm surprised there was no mention about stages that glow red vs static yellow. If they're glowing red, it means there's an alternate exit!
You wish you knew what it was like upon release? For start, back then, it was always considered to be fortunate to get you hands on a SNES, even though NES was still producing games up to 1995. Now, the feeling of playing SMW back in 1991 lived up to the commercial's hype. SNES commercial teasers showed glimpse of different games with emphasis and focus on Mario battling Bowser in his Clown Car. Though SMW came with the console, later, there were times that it wasn't and it came with Zelda or Donkey Kong Country. When SMW didn't come with it, people will always buy SMW separately and play it first before anything else because mainstream Mario games back then was like a must, meaning that you can not play Mario 3 until you play Mario 2 and you can not play SMW until you played Mario 3. SMW and Mario 3 are actually in their own leagues and really, no one of my age can't really say wich one was better, especially after Super Mario All Stars where Mario 3 was enriched with SMW art. Bottom line, SMW had that swagger. Even if it was played 10 times among other SNES games like Street Fighter, DK Country and Super Metroid( Another game treated the same as SMW) with in 5 years of it's release, the thing we use to do was erase all progress and just do it all over again for the 11th time. Every time it was replayed, something new always happened for some reason and that is why it is great.
Fun fact: SMW can be beaten without the colored switches, and I'm not talking about Star World as a shortcut. I'm talking every area. The only thing I'll say is that a certain colored Yoshi is key. I first did this on my Switch.
Man I used to love this game.... My friend had it, and we would take turns playing level just to see how far we made it....
We never beat it, but we had so much fun!
The game that got me into gaming thats why everything about it from star world to special world the game just hit differently
I was lucky enough to play this amazing game upon release. I had a Nintendo Power subscription and for months they kept hyping the new Mario game release for the Super Famicom in Japan. I couldnt wait to play it. And luckily, my dad gave it to me as a Xmas present the year it released. I was so excited to play this game. It was magical and exhilarating!! I still think SMB 3 is a slightly better game but SMW kept the same level of creativity and enjoyment that SMB 3 had. I still enjoy the newer Mario sidescrollers. But nothing will ever beat the sense of wonder and excitement that you felt in the late 80s and early 90s when the latest Mario title was released. Those were the days. ❤
I got this when it firat released, I was 9. It is still my favorite game of all time.
You made me feel real old when you mentioned not being around for the initial release of the game as if it had been around forever. I remember the initial release of both the game and the SNES console launch in the autumn of 1991. I was 13 at the time and it had to be the biggest thing I was hyped up for my entire life up to that point. I had been following the release of the Super Famicom the previous year month after month in all the gaming magazines of the time. The whole wait for the SNES had been agonizing for me throughout 1991.
Me too!! That Nintnedo Power subscription kept hyping up the game. I was 13 and I had never wanted something so badly in my life. When my dad finally bought it for me for Xmas, I was over the moon. Fun fact: I still have my SNES and all my SNES games. I can't ever get rid of them. They are among my most prized possessions. ❤
@@josharguello4313 the launch lineup was just spectacular too. Probably the best launch period of any console. You had Super Mario World, F-Zero, Simcity, Castlevania 4, Super Ghouls n Ghosts, Actraiser, Pilotwings, Gradius 3, all at launch.
@@TransCanadaPhil I still have F Zero and Castlevania IV. When it came to games, the SNES did not disappoint.
The best of the 2D marios to day ❤
Got it for X-mas packaged with the SNES in the yr of release. Loved it! Because of the replayability, my X-mas break was satisfying. Got A Link to the Past for my birthday a couple of months later.
Wouldn’t you love to have that picture of Mario that he’s drawing ?
The Cape is far more powerful than you let on. You can actually gain altitude with well timed left and right button presses.
There's also infinite lives if you find the secret world level near the beginning.
Pretty much the game that introduced me to consoles and Mario games after seeing those old computers, so it's pretty special.
Great coverage of a great game!
As someone who grew up playing the all stars versions alongside SMW, I always preferred 3...there was something eery about SMW that made me feel funny...I had nightmares about the game.
Sounds like somebody hasn't practiced their cape flying timing. You can reliably gain altitude, if your timing is good.
Great job on the video 👏
My mother bought a Super NES for my brother and I upon its release back in September of 1991. Nor for a birthday, not for Christmas-just because it was released. How did I repay her? The very next year, in October of 1992, I stole $50 out of the purse of a high school friend of hers who was in town visiting so I could add it to my saved allowance to buy a Sega Genesis to add to the SNES just so I could have the best of both worlds. On Christmas Day of 1992, my brother and I unwrapped a Sega CD to attach to our sinfully acquired Genesis, thus giving us the sexiest looking system that has ever existed, the Model 1 Genesis and Sega CD stack. This is why I will be going to Hell when I die.
I would go to my neighbors house everyday just to play! It was too fun and exciting! Couldn't get enough!
I didn't find Super Mario World that exceptional back in 1992 when I saw it. The original NES/Famicom wasn't sold in my country so we had a cleaner slate. I saw 3 such games on 3 platforms. Super Mario World on the SNES, Sonic on the Mega Drive and Commander Keen on the IBM compatibles. I found Sonic to be the most fun and commander Keen the most challenging.
Playing through the whole map was really great.
As a young boy, words can’t describe how happy I was to play this game.
One word. Everything
Haven't played Wonder yet, so this is still the king.
This will forever be my favourite game