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@@Vylocity - I've used it for an enviroment I'm just creating.. I love it. - I've subbed to your channel. keep up the good work! thanks again *thumbs up*
Great tutorial! I really like the new format too having people teach different aspects of game developing is just what I've been looking for. Are you planning on taking this material further like adding foam around objects in the water and ripples from rain etc.? I think a landscape automaterial and height offset auto material would be good for future tutorials.
@@Vylocity It's kind of hard to explain. I mean a material that can auto blend materials so that objects placed in the scene can blend between grass and rocks or dirt etc. I downloaded something similar but I would like to understand it more. The tutorial I saw used nanite and heightmap offsets I think
In 1 of your next videos you should show how to make a dynamic vignette like in bodycam where when you walk it shakes and when you move your mouse it sways I hope this makes sense 😅
One problem with switching to the SingleLayerWater mode is that when pressing Apply, the compile failed. The error message said that The current material has the following compilation errors - At feature level SM6. I'm using UE5.4.3 and DX12.
Thanks for this - the best single layer water material tutorial I've come across so far! I would love help making things "float" without using the Water Plugin. Any ideas? My player controlled 'character' is a physics enabled sphere, with movement controls, dash etc. I would like to be able to skim across the water high speeds, and then float in the water at no or slow speeds. I can link you a short video of what I have so far if you're able or curious to help!
Glad you learned something new! As far as the water floating physics, Im not too sure. There's a guy on RUclips called Marvel Master that has some free dynamic water stuff with buoyancy and interactivity that I've used a bit but I cant promise it'll work with the character itself being buoyant.
Bro, is the underwater transparent? I am seeing a lot of video's where the surface is blue but once the mannequin goes deep inside the ocean, it's just transparent! (that is, when camera pans behind the character underwater)
Yeah single layer water doesn't work well with two sided. You could use another plane and flip it 180 degrees, and have a separate water material that uses translucent shading model. This tutorial is just to get you started with the important part of water which is the top :)
The two methods I know about are 1. Render Targets and 2. Niagara Grids. Both are fairly complex setups, but could both be layered on top of the material in this video. I hope to find a simple solution because the interactions are awesome!
There's definitely some great methods out there for doing this and they all could be combined with the material in this video, but most are pretty complex. I hope to find a simpler solution soon!
Nice tutorial but it doesn't really bring anything new. In my opinion there are a few things missing that could really be useful. I think foam is one of those missing elements. The view (when the camera is underwater) underwater shader would also be useful for the complete effect.
Its a great start to the main effect of water which is the overall look and shading of the top surface. You shouldn't expect to complete your games water from one simple video as water is very important. Foam, caustics, interaction, and underwater are all separate systems that deserve independent videos. This is just to get you started! Good luck :)
@@Hunt4Glory A tutorial on how to create a Gerstner wave system would be epic! I wouldn't hold your breath, but you never know, Vylocity might be super keen to crack that nut!
For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! 🤯 Head over to my Patreon and jump on board:
www.patreon.com/MizzoFrizzo
Hop on this guys and come hang out with us!
Saw the name change and was wondering who it was lol! Sick! Can’t wait to try this in my game
@KingSkrap Yep! Might be a bit jarring at first but we're hoping people will appreciate more videos with a broader range of disciplines... 🤞
Dude you're simple amazing. Thanks a lot!!
This is brilliant! Thanks! I've been looking for something like this for a game I've made.. Nice one! really appreciate it!
Super glad you found this useful!
@@Vylocity - I've used it for an enviroment I'm just creating.. I love it. - I've subbed to your channel. keep up the good work! thanks again *thumbs up*
@@instancesofawol7968 you’re awesome! I’m sure it looks great
Great tutorial! I really like the new format too having people teach different aspects of game developing is just what I've been looking for. Are you planning on taking this material further like adding foam around objects in the water and ripples from rain etc.? I think a landscape automaterial and height offset auto material would be good for future tutorials.
@@ruserious969 I'm pretty sure Vylocity will be keen on covering all those things, yes, but I can't make any promises. 😉
Foam around objects/shoreline is planned! Also landscape auto material. But I’m curious, what do you mean by height offset material?
@@Vylocity It's kind of hard to explain. I mean a material that can auto blend materials so that objects placed in the scene can blend between grass and rocks or dirt etc. I downloaded something similar but I would like to understand it more. The tutorial I saw used nanite and heightmap offsets I think
Thanks man i really like yours tutorials Keep going🔥🔥
Loved this! Do you actually do a similar tutorial on rivers, with ripple and flow effects (around objects)?
Thankyou for sharing bro🎉
life savior I must say! one question tho, is there a way to add water foam to the nearest surfaces?
That will be a near future video!
@@Vylocity YIPPIEEE
In 1 of your next videos you should show how to make a dynamic vignette like in bodycam where when you walk it shakes and when you move your mouse it sways
I hope this makes sense 😅
I need help with making this water but using XY and Z for a 2D game with 3D assets 😅 any suggestions?
One problem with switching to the SingleLayerWater mode is that when pressing Apply, the compile failed. The error message said that The current material has the following compilation errors - At feature level SM6. I'm using UE5.4.3 and DX12.
I found the issue and installed the latest Nvidia driver, which solved the problem.
@@steven3314 great job!
Thanks for this - the best single layer water material tutorial I've come across so far!
I would love help making things "float" without using the Water Plugin. Any ideas? My player controlled 'character' is a physics enabled sphere, with movement controls, dash etc. I would like to be able to skim across the water high speeds, and then float in the water at no or slow speeds. I can link you a short video of what I have so far if you're able or curious to help!
Glad you learned something new! As far as the water floating physics, Im not too sure. There's a guy on RUclips called Marvel Master that has some free dynamic water stuff with buoyancy and interactivity that I've used a bit but I cant promise it'll work with the character itself being buoyant.
Bro, is the underwater transparent? I am seeing a lot of video's where the surface is blue but once the mannequin goes deep inside the ocean, it's just transparent! (that is, when camera pans behind the character underwater)
Yeah single layer water doesn't work well with two sided. You could use another plane and flip it 180 degrees, and have a separate water material that uses translucent shading model. This tutorial is just to get you started with the important part of water which is the top :)
@@Vylocity thanks. Your channel is very knowledgeable. I earnestly hope you publish a decent game someday
How would you go about making character interactions with the water like ripples and other effects around where you moved from?
That would be a whole 'nother tutorial. 😉
Nice idea... I've seen this in games I've played.. looks pretty cool.. it would probably be really complex though. lol
The two methods I know about are 1. Render Targets and 2. Niagara Grids. Both are fairly complex setups, but could both be layered on top of the material in this video. I hope to find a simple solution because the interactions are awesome!
this is really nice also i want to do interactive water system how can i do?
That would be a whole 'nother tutorial. 😅
@@PitchforkAcademy will you make another tutorial?😆😆
@ZuzuP54 Maybe some day. 🙂
There's definitely some great methods out there for doing this and they all could be combined with the material in this video, but most are pretty complex. I hope to find a simpler solution soon!
@@Vylocity people using grid2d and i just found chriszuko's video and it's not enough to learn, so i couldnt make interactive water
Nice tutorial but it doesn't really bring anything new.
In my opinion there are a few things missing that could really be useful. I think foam is one of those missing elements. The view (when the camera is underwater) underwater shader would also be useful for the complete effect.
Its a great start to the main effect of water which is the overall look and shading of the top surface. You shouldn't expect to complete your games water from one simple video as water is very important. Foam, caustics, interaction, and underwater are all separate systems that deserve independent videos. This is just to get you started! Good luck :)
🌊🌊🌊🌊🌊
There is no solar caustic
Correct. 🙂
A tutorial on sea of thieves styled water if possible would be very cool
@@Hunt4Glory A tutorial on how to create a Gerstner wave system would be epic! I wouldn't hold your breath, but you never know, Vylocity might be super keen to crack that nut!