Barjazin! Happy to see you as well! I am glad people are finding the channel :) thanks for the support! Make sure to join the discord as well if you haven't! Lota of cool stuff
Amazing and very informative 🙌🏻 thank you a lot! If you don't mind, I got a question for you, since you've spent a lot of time with the pipeline for both props and characters, in terms of sculpting: I've been using Blender to cover that part and I feel pretty comfortable with it, gaining some speed. But I've always had this thought in the back of my mind that it's a waste of time because other people use Zbrush and somehow it's a lot faster (specially for characters). And here I guess it's my question: is it worth gaining a lot of experience sculpting in blender, doing all the things that I would do in Zbrush, or just give up and switch to that one? Is it really that much of a difference and upgrade?? EDIT: for the purpose of this comment, I'm ignoring the obvious price difference between the software 😅
Hey my friend! So thats a great question and i truly hate to always say it depends hahah, but in reality it depends a lot on the main focus. If you are going to work in big AAA studios then Zbrush is definitely a tool you should be used to since most people will be working with it. However as a freelance you can use whatever you want, as long as the result is good your clients wont really care. Everything can be exported to fbx if you need to at the end of the day. The interesting thing is that softwares are not the secret, the real secrete is the underlying understanding of sculpting, forms, proportions, anatomy. Those are the real tools that we need to learn and the ones that i always try to teach you guys, 20 years from know softwares might be completely different but the fundamentals of art wont, they havent changed since the old greek sculptures and i dont think they will change in the future either. As for your particular case if you feel confident in blender stay in blender and maybe learn a little bit about zbrush on the side. Take me for example, i know Maya/Blender, Zbrush/Blender, SubstancePainter/Marmoset, Photoshop/Krita. It gives me flexibility and if i see that certain things are easier to do in one or the other i just switch. Hope this helps and sorry for the super long text!
@@AbeLeal3D thank you for the insight ❤️ I appreciate it. My characters are usually just reserved for my own ideas and maybe indie projects at best, and they're definitely towards a more stylized idea (probably the most complex one I think I'll ever need is something inspired by the art style of Overwatch or Netflix's "Arcane"). So I think I'll probably just stick to Blender for now ❤️ I probably won't miss the features that make Zbrush better tbh so yes 😄. Thank you again for taking the time to answer and take care! (Looking forward to supporting more of your courses 🥳)
of course it matters! 😄 not every single game will be done in UE5, and not every single game done in UE5 will be compatible with nanite or use nanite with all the assets. So knowing all of these steps is essential for good performance and good modelling principles
Huge respect for the time spent. Thanks for sharing!!
Very cool video Abraham, congrats for the new channel!
More to come!
I started the course yesterday,Good luck on his channel.
You're so prolific. The oldest video on the channel is 7 months old and there's already about 200 videos. This channel is going to blow up!
I'm not stoping so I hope so! Thanks for the support
Happy to see you again on your new channel. 💥💥 Nice video. 🔥🔥 Thanks Abraham
Barjazin! Happy to see you as well! I am glad people are finding the channel :) thanks for the support! Make sure to join the discord as well if you haven't! Lota of cool stuff
Just purchased the course!
Hey thanks for the support! Make sure to join the discord in case you need any help im always happy to help ;)
Fantastic!!!!!
Amazing and very informative 🙌🏻 thank you a lot! If you don't mind, I got a question for you, since you've spent a lot of time with the pipeline for both props and characters, in terms of sculpting: I've been using Blender to cover that part and I feel pretty comfortable with it, gaining some speed. But I've always had this thought in the back of my mind that it's a waste of time because other people use Zbrush and somehow it's a lot faster (specially for characters). And here I guess it's my question: is it worth gaining a lot of experience sculpting in blender, doing all the things that I would do in Zbrush, or just give up and switch to that one? Is it really that much of a difference and upgrade??
EDIT: for the purpose of this comment, I'm ignoring the obvious price difference between the software 😅
Hey my friend! So thats a great question and i truly hate to always say it depends hahah, but in reality it depends a lot on the main focus. If you are going to work in big AAA studios then Zbrush is definitely a tool you should be used to since most people will be working with it. However as a freelance you can use whatever you want, as long as the result is good your clients wont really care. Everything can be exported to fbx if you need to at the end of the day.
The interesting thing is that softwares are not the secret, the real secrete is the underlying understanding of sculpting, forms, proportions, anatomy. Those are the real tools that we need to learn and the ones that i always try to teach you guys, 20 years from know softwares might be completely different but the fundamentals of art wont, they havent changed since the old greek sculptures and i dont think they will change in the future either.
As for your particular case if you feel confident in blender stay in blender and maybe learn a little bit about zbrush on the side. Take me for example, i know Maya/Blender, Zbrush/Blender, SubstancePainter/Marmoset, Photoshop/Krita. It gives me flexibility and if i see that certain things are easier to do in one or the other i just switch.
Hope this helps and sorry for the super long text!
@@AbeLeal3D thank you for the insight ❤️ I appreciate it. My characters are usually just reserved for my own ideas and maybe indie projects at best, and they're definitely towards a more stylized idea (probably the most complex one I think I'll ever need is something inspired by the art style of Overwatch or Netflix's "Arcane"). So I think I'll probably just stick to Blender for now ❤️ I probably won't miss the features that make Zbrush better tbh so yes 😄.
Thank you again for taking the time to answer and take care! (Looking forward to supporting more of your courses 🥳)
Does it matter now with nanite ?
of course it matters! 😄 not every single game will be done in UE5, and not every single game done in UE5 will be compatible with nanite or use nanite with all the assets. So knowing all of these steps is essential for good performance and good modelling principles