bruh I really wanna make a mod that adds DAMAGE and not total destruction to all parts kind of like solar panels or landing legs, they would get a damaged model (which would have the damage based on where it was hit) and it could be repaired with a repair kit the amount of kits needed would vary as the part/damage gets larger
when stuff like this happens to me i just spam auto strut and rigid attachment on every part. i can't imagine playing this game without advanced tweakables
this is the most moment ever
bruh I really wanna make a mod that adds DAMAGE and not total destruction to all parts
kind of like solar panels or landing legs, they would get a damaged model (which would have the damage based on where it was hit) and it could be repaired with a repair kit
the amount of kits needed would vary as the part/damage gets larger
do it
hoh man.... good luck
I'm watching this while eating, like that scene from Spiderman 2 with peter parker eating the hot dog :D
when stuff like this happens to me i just spam auto strut and rigid attachment on every part. i can't imagine playing this game without advanced tweakables
literally exactly what I did, kraken didn’t care and said “fuck this guy in particular” anyways
Kronken logic
most normal ksp launch
Check if you have rigid attachment enabled in that central section
Yes
yes indeed
wth
How the fuck does that happen?
i also wonder that