In addition to "Limit by Vertex Group", you can "Limit by Weight" and control that with the "Item" tab in the [N] panel when you're in Edit mode, it's the Mean Bevel Weight in the Edges Data section. And if you combine the Limit by Weight and the Percentage offset, you can control how deep the bevel actually is.
I'm here for literally 42 seconds, but I want to pause here and tell you how great it is for beginners that you have a cursor spotlight and clearly go through every single step.
Even it was 4 years ago, I found it very helpful and easy to understand As a newbie just starting to indulge in 3d world, You answered my wondering question about the differences between the bevel tool and modifier Loved it and you have me as a new subscriber
9:58 To apply to only a few edges you use Limit Method -> Vertex Group.... Obviously this means setting up a vertex group. Obviously #2 this means you can set up lots of vertex group / Bevel modifier combos in one mesh to have various size / styles of bevel.... Even your dog had this one worked out :D
perhaps you've made a video about this since, given Im looking at a 4 year old video but how (and why) does scaling effect the bevel modifier. Bevel works great on a standard cube or form of a certain size, but if you are modelling a form thats relatively small (i.e. a hand prop) and your object has the correct scale applied, the bevel modifier has little to no effect on the object. What Ive had to do is scale my object up by a measure of "10", apply scale, then add the modifier to get the desired effect. Then shrink the object by "0.1" but not apply scale. Any work around for this? Cheers. Great channel by the way
the bug come from the groups? it seem to bug , assign edges that i never sel, remove works , but still re add the unwanted edge even if i remove it also with the -, the f..edge still remain...dont know how to report this bug?...finally, after finishing i think that vertex group wld be the so great solution for modeling, but well...add 3 layers of bevels or just modifiy and add your bevels and everything will splash...so i lltry with weigh, maybe its a better way...
Thanks for all the tutorials, man. I also follow you for Fusion 360. I'm having trouble making a bevel for an "L" shape wall, tried with both methods with no luck... Any advise?
How can one get to the "virtual vertices" that result from a boolean combination, in order to bevel by weight with it ? I want to take those boolean-created vertices and use the Vertex Weight Proximity mod with them, to get non-destructive, controlled bevels. Ex. imagine getting the vertices of a boolean cut object, proximate to the cutting object, then bevelling just those edges a certain way.
I made a curvy shape using the subdivision and solidifier mod, I just want to add some bevel to the edges though - How come when I add the bevel modifier nothing happens just a frozen blender screen. WHAT AM I DOING WRONGGG?!?!? thanks for any help :)
I tried adding a bevel modifier to my low poly character and it did nothung, i can cgange the options as much as i want but its not beveling at all :C edit: i put a cube next to my character and tried beveling it, it worked on the cube but it doesn't work on my character, help, she needs to be just a bit rounder
i really think you should re-do this video. Vertex grouping is crucial to the practical use of the bevel modifier. It's silly for you to make a video like this for beginners without understanding of that concept.
I see people use a blender, oh is so amazing. blender is awesome. i can do it make to, not a so hard to make, but make a problem a can't resolve, hours and more hours searching tutorials, and i think i hate blender.
why would anyone hate blender? i mean it's free open source, if you're new to blender it's gonna take time to learn blender, if you think blender 2.90 or 2.93 are hard you should try blender 2.4 , 2.5 2.79, lmao
Hi everyone! Let me know if you have any questions about the bevel modifier in Fusion 360 in the comments below! :)
In addition to "Limit by Vertex Group", you can "Limit by Weight" and control that with the "Item" tab in the [N] panel when you're in Edit mode, it's the Mean Bevel Weight in the Edges Data section.
And if you combine the Limit by Weight and the Percentage offset, you can control how deep the bevel actually is.
I'm here for literally 42 seconds, but I want to pause here and tell you how great it is for beginners that you have a cursor spotlight and clearly go through every single step.
Even it was 4 years ago, I found it very helpful and easy to understand
As a newbie just starting to indulge in 3d world, You answered my wondering question about the differences between the bevel tool and modifier
Loved it and you have me as a new subscriber
4 years after still great!
Thank you so much
Just a heads up, as Neil mentioned, you can target specific edges by using vertex groups in the bevel modifier. Cheers.
Contrasting the tool against the modifier is very helpful. Thank you.
I love had no idea that there was a difference between the tool and the modifier, until I watched this tutorial. Thanks a lot.👍
the best teacher and have great way of explaining ...thanks sir///
Thank you!
You're the tom wallace item in mario kart?!?
9:58 To apply to only a few edges you use Limit Method -> Vertex Group.... Obviously this means setting up a vertex group. Obviously #2 this means you can set up lots of vertex group / Bevel modifier combos in one mesh to have various size / styles of bevel....
Even your dog had this one worked out :D
LOL - thanks very much for the info - will have to test this out a bit :)
very Helpful thank you , you explain a lot of info was missing to me
very very helpful
Glad you think so!
Thanks bro.
Welcome!
Great video, thanks a lot!
perhaps you've made a video about this since, given Im looking at a 4 year old video but how (and why) does scaling effect the bevel modifier. Bevel works great on a standard cube or form of a certain size, but if you are modelling a form thats relatively small (i.e. a hand prop) and your object has the correct scale applied, the bevel modifier has little to no effect on the object. What Ive had to do is scale my object up by a measure of "10", apply scale, then add the modifier to get the desired effect. Then shrink the object by "0.1" but not apply scale.
Any work around for this?
Cheers. Great channel by the way
Thanks!
can I just bevel 1 edge only using the bevel modifier?
Love from Pakistan, Sir.
Is there a reason that the modifer wouldnt take to a shape? I am applying the bevel but i am gettting no results
Thanks
what version of blender you are using??
I love your video .. brother
Thanks! :)
the bug come from the groups? it seem to bug , assign edges that i never sel, remove works , but still re add the unwanted edge even if i remove it also with the -, the f..edge still remain...dont know how to report this bug?...finally, after finishing i think that vertex group wld be the so great solution for modeling, but well...add 3 layers of bevels or just modifiy and add your bevels and everything will splash...so i lltry with weigh, maybe its a better way...
How do I force some edges to stay sharp when using this modifier? I tried to mark seam, but didn't seem to work.
Great video but what could i be doing wrong when i switch material in bevel window and the color in edges just glitches out
Thanks for all the tutorials, man. I also follow you for Fusion 360. I'm having trouble making a bevel for an "L" shape wall, tried with both methods with no luck... Any advise?
How can one get to the "virtual vertices" that result from a boolean combination, in order to bevel by weight with it ? I want to take those boolean-created vertices and use the Vertex Weight Proximity mod with them, to get non-destructive, controlled bevels. Ex. imagine getting the vertices of a boolean cut object, proximate to the cutting object, then bevelling just those edges a certain way.
Please don't leave comments about the same thing on multiple videos. Have you tried what you're describing? Does it do what you want?
I made a curvy shape using the subdivision and solidifier mod, I just want to add some bevel to the edges though - How come when I add the bevel modifier nothing happens just a frozen blender screen. WHAT AM I DOING WRONGGG?!?!? thanks for any help :)
I tried adding a bevel modifier to my low poly character and it did nothung, i can cgange the options as much as i want but its not beveling at all :C
edit: i put a cube next to my character and tried beveling it, it worked on the cube but it doesn't work on my character, help, she needs to be just a bit rounder
@ "Custom Profile" GTF outta here!! Solid gold!
Glad you liked it!
👍
why didnt u do the dog
Because it's not really a good demonstration of what the modifier does? The angles aren't sharp enough
Don't be rude
@@ceedee857 I don't see how this is rude - this is the actual reason that I didn't use it for the demonstration...
i really think you should re-do this video. Vertex grouping is crucial to the practical use of the bevel modifier. It's silly for you to make a video like this for beginners without understanding of that concept.
Nah I'm good. Might make another video about it in the future.
I see people use a blender, oh is so amazing. blender is awesome. i can do it make to, not a so hard to make, but make a problem a can't resolve, hours and more hours searching tutorials, and i think i hate blender.
why would anyone hate blender? i mean it's free open source, if you're new to blender it's gonna take time to learn blender, if you think blender 2.90 or 2.93 are hard you should try blender 2.4 , 2.5 2.79, lmao