Star Citizen: Should you buy the RSI Perseus?

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  • Опубликовано: 21 окт 2024

Комментарии • 572

  • @JohnFromAccounting
    @JohnFromAccounting 3 года назад +180

    Neo-RSI has the best design in the game. They've advanced the design language a lot since the Connie and Aurora.

    • @DufulPlays
      @DufulPlays 3 года назад +13

      FUCK U SAY BOUT MY AURORA😖😭😭

    • @taccntb4345
      @taccntb4345 3 года назад +7

      I wont buy anything more until I see a return on my investment. CIG can start with NO 3000K's!!! The game is barely playable...

    • @MrEsphoenix
      @MrEsphoenix 3 года назад +14

      @@taccntb4345 not that it's not an issue that needs sorting, but I was on for about 4 hours last night with no 30k. I did phase through existence once and wake up on another planet, and the lifts broke once, but overall not a bad season at all.

    • @CyberneticArgumentCreator
      @CyberneticArgumentCreator 3 года назад +7

      @@taccntb4345 It's alpha, you're paying to be able to dick around in an unfinished game.

    • @ra_cooke7630
      @ra_cooke7630 3 года назад +3

      @@taccntb4345 30ks are the least of the current issues.

  • @AndrewDavid84
    @AndrewDavid84 3 года назад +252

    Hammerhead eats Bombers, Perseus eats Hammerhead, Bombers eat Perseus. Cycle of spaceship life.

    • @sgt.doughnut5918
      @sgt.doughnut5918 3 года назад +21

      not really, hammerhead eats small craft, Perseus cracks corvettes, polaris eats capitals.
      basically the hammerhead keeps small craft off the fleet, the Perseus exists to kill things like the hammer head and the polaris, and the polaris exists to crack open things like the idris.

    • @aimedshadez101
      @aimedshadez101 3 года назад +25

      @@sgt.doughnut5918 and small craft are a threat to the Perseus. OP makes a valid point

    • @Rebotified
      @Rebotified 3 года назад

      Naaa ya still fuked for bombers

    • @Dumb-Comment
      @Dumb-Comment 3 года назад +6

      @@sgt.doughnut5918 the perseus can't really defend itself from bombers

    • @therealdontclickme
      @therealdontclickme 3 года назад +1

      Hammerhead>Polaris>Perseus>hammerhead.

  • @wathak504
    @wathak504 3 года назад +85

    Im excited to pilot it from that bridge overlooking those size 7 cannons

    • @onik7000
      @onik7000 3 года назад +1

      So you want to be a pilot on someones else ship?

    • @th3orist
      @th3orist 3 года назад +4

      @@ronbirch6877 the polaris has been a concept for 4 years now and its production has not even been teased. normally we get to see a raw 3d model at least half a year or more before the ship is coming into the game. my bet it that we wont see the polaris before early 2022. so 3 years for the perseus seems like christmas...

    • @esthare1315
      @esthare1315 3 года назад +7

      That's not how things works, it's not the time between concept release and ship ready release that make its production time.
      A lot of ships are paused for some time because of missing tech feature or unforeseen priority.

    • @insaneapples1559
      @insaneapples1559 3 года назад

      @@esthare1315 Whitebox to release is about 2-3 years for a small ship. Capital ships are, well... let's just say none yet exist in game. Idris was supposed to be released years ago and still counting. Nobody should hold their breath for Perseus. The hype is for backer money.

    • @Badd.G
      @Badd.G 3 года назад

      Rather paypal me the $600 , that will really make my christmas

  • @capnrotbart
    @capnrotbart 3 года назад +55

    STLYoungblood: *"...and if you are spending real-world money on buying a ship using it is the critical part of it."*
    My concierge brain: *whaaaaaaat nooooo*

    • @MaximizedAction
      @MaximizedAction 3 года назад +3

      Same lol

    • @LordShenanigan
      @LordShenanigan 3 года назад +14

      I use a credit card. It's not real money so it's fine.

    • @critic_empower_joke_rlaxtslife
      @critic_empower_joke_rlaxtslife 3 года назад

      The entire buying experience is meant for FOMOs like me. Horrendous buying experience, overblown image selection, loose description that can mean so many things.
      Yep, can't make proper judgment on anything but spend or miss opportunity.
      It has been around since 2012-13.... and it works.
      So why should CIG make backers reflect anything before pledging?

  • @pythregius
    @pythregius 3 года назад +20

    And for those who don't know the HH and Harbinger are loaners ship for the perseus

  • @Dolhedew
    @Dolhedew 3 года назад +34

    I am obsessed with this ship and it's barely more than a concept. Damn you, CIG, for appealing to me!

    • @cjak4958
      @cjak4958 3 года назад +1

      Same, if I could convince myself to irresponsibly throw $600 at it I would

    • @th3orist
      @th3orist 3 года назад +4

      @@cjak4958 luckily (or not) i spent quite the amount over the years on this game so i just can melt something for it and buy with store credits...

    • @Lem0nsquid
      @Lem0nsquid 3 года назад

      its designed for ramming speed clearly

    • @ceilyurie856
      @ceilyurie856 3 года назад

      Same, USS Sisko's Pimp Hand

  • @fnz972
    @fnz972 3 года назад +30

    8:05 you assumed the Hammerhead would win a surprised engagement... When you said armor is an important factor earlier in the vid. If those S4's can't pen the armor of the Perseus (likely the case since the Perseus is probably slow due to heavy armor), it doesn't matter how many turrets the Hammerhead would be able to bring to bear; none would be able to cause actual damage.

    • @billyhyde1415
      @billyhyde1415 3 года назад +9

      I don't think there's a snowball's chance of EITHER of these ships sneaking up on the other.

    • @XxDrSmithxX
      @XxDrSmithxX 3 года назад +7

      I'm more curious to see how effective the Perseus main guns can be at blowing off the turrets on the HH. Or even other large ships as well if we can can target specific parts of ships.

    • @goawayihavecommentstomake1488
      @goawayihavecommentstomake1488 3 года назад +3

      Same with the fact it has two large shields...

  • @louisking1393
    @louisking1393 3 года назад +37

    I just want a Cutlass purple party van!

  • @Naviss
    @Naviss 3 года назад +50

    Totally agree. Hammer just has more use cases. But damn I can't lie, The Perseus is a sexy looking ship! Love the interior layout too. But I do wish it had a couple more remote turrets on it for AA defense. Huge weakness.

    • @vinct7023
      @vinct7023 3 года назад +5

      Perseus + Hammer in coop will be a lot of fun. Add a couple mantis, fighters ans stealth scanning ship and you prepare some fun moments!

    • @argus0018
      @argus0018 3 года назад +3

      @@vinct7023 Assuming you get together the roughly 20 people needed to run that fleet.
      You wont be able to make huge profits if you have to divide the outcome by 20.

    • @vinct7023
      @vinct7023 3 года назад +2

      @@argus0018 Agree. attacking and defending is going to cost. Credits are not done this way but through industrial activities like mine, repair, salvage, trade. Not so much different of EVE in concept except we will get much more various different gameplay than Eve.

    • @Wayne72LEVRAI
      @Wayne72LEVRAI 3 года назад +1

      Honestly the Perseus will be able to shoot everything are Large size (from conny to capital ships) so that make a lot of ships. Even the small ships (specially bombers, like every ships of this size) need to be in number to make him a scratch, yes is not very well suited to fight against them but if you fight only 2 or 3 of them you will win anyway. This ship is not defenseless.

    • @Derzull2468
      @Derzull2468 3 года назад +2

      @@argus0018 Sometimes it's not about the mindless grind ;).

  • @skyvenrazgriz8226
    @skyvenrazgriz8226 3 года назад +20

    This is a tier4 escort ship, together with a HH escorting eighter high value (890j) or high capacity Hull D, Hull E convoys through dangerous space

  • @julopabene8736
    @julopabene8736 3 года назад +14

    Honestly, looking at the Perseus, I think it is for a) combined fleet battles and b) support roles.
    In combined fleet battles, this ship will counter enemy sub- and small capitals, such as the Polaris, Hammerhead and Nautilus, so it is very much an Enabler for Major Capital ships, fighters and bombers, and capships again, respectively.
    But looking at its layout and the ability to carry an Ursa rover (or other future ground vehicles, still hoping for a more proper APC/IFV that is not the Ursa), I think it will be a major factor in ground battles and base invasions. It's so big and well protected that it can stand against Surface Defense Turrets and with four S7 ballistic cannons, I can't imagine this thing not popping turrets like it's no man's business.
    So, in my humble, probably never gonna own one of these opinion, I think the to-buy list goes:
    Hammerhead for general Anti-Fighter/Bomber duties, probably the best of the ships for smaller scale PvP and support for larger scale battles
    Polaris for dedicated anti-capital warfare and fighting off the big leagues, definitely more of a PvE ship (how many players will be flying a Bengal? Maybe vs Javelins, but I think most combat will be against AI driven capital ships, a la Vanduul incursions), so for large faction PvE
    Nautilus for a mixed purpose indirect anti-cap/anti-fighter ship for when you have time to set up. Depending on how large faction PvP will go and how players can claim territory, it could be useful for PvP, but like the Polaris, I see this more used as anti-Vanduul. Though one big usecase I see is just setting up some turret mines in a PvE conflict zone, sitting back and watching the firework of small ships getting ground, while keeping an anti-cap mine and the S7 guns to deal with anything larger that comes into view. This is probably best as a small faction PvE ship
    The Perseus now fills the last slot on this two-axis system, being effective against all sorts of sub-cap and small capships, it is likely to engage most of the targets players can actually afford, I think it can go up against a Kraken, a Hammerhead, a Polaris, Carrack, perhaps even effectively support against Idrises, and then also be an incredibly useful Air Support ship, so I think if you plan on doing large scale PvP, this is probably the ship for you.

  • @Atourq
    @Atourq 3 года назад +12

    So essentially a Perseus is analogous to coast water heavy gunboats?

  • @Katzh
    @Katzh 3 года назад +53

    you guys should open your mind a bit and stop thinking pvp only.
    this ship has way more value when it comes to engage vanduls and any pve target.

    • @luckyqualmi
      @luckyqualmi 3 года назад +8

      Right. I see it as a nice ship for a "adventurer"-RPG group. In that case even a vehicle could become very useful. :)

    • @NightmareDancer
      @NightmareDancer 3 года назад +7

      would make bounty hunting against ai hammerheads be more interesting

    • @tropicthndr
      @tropicthndr 3 года назад +6

      Your dreaming as if anyone is going to pay you enough to actually make a profit, all military ships burn through resources like a flamethrower and no one is going to pay you enough to amount to anything other than break even at most. Escort, bounty hunting, what ever, their all going to pay pennies on the dollar. You decide to use one of these you’ll be doing it as a favor, never to make money. That’s how CIG gets you, you just want to believe.

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 3 года назад +10

      @@tropicthndr Technically the Perseus is a civilian ship. Basically a military ship that was refitted into a civilian ship with civilian parts. It will cost about the same to use as a connie it looks. Doesn't have any cap components and most of the hardpoints are medium. In fact it has less engines than a connie so it might burn less fuel but we will see. I'm sure this ship will grow a little and we might see some changes since that usually happens with cig.

    • @goawayihavecommentstomake1488
      @goawayihavecommentstomake1488 3 года назад

      Yeah... I will be taking mine on mining claim and data centre jobs. Those sentry guns mean squat now!

  • @SCTimbal
    @SCTimbal 3 года назад +30

    STL, I think you missed one good role for the Perseus, which would be larger convoy escort. Minimal crew and slow speeds to keep up with the convoy would be perfect matches, as well as the ability to push out the engagement range with those larger guns. Also, pairing them up for bombardment missions at range would be pretty well suited for them.

    • @SCTimbal
      @SCTimbal 3 года назад +8

      Forgot to add, one glaring design flaw is the lack of SOME sort of medical facilities. With DOAS being a thing, larger military ships SHOULD have a medical area.

    • @laurentguyot3362
      @laurentguyot3362 3 года назад +1

      @@SCTimbal For escort missions it is not needed

    • @sovereign6291
      @sovereign6291 3 года назад +2

      Flip that on it's head and it's a perfect pirate raider.

    • @Derzull2468
      @Derzull2468 3 года назад +1

      @@SCTimbal It should not have a medical facility. No large ship should, except the ones that are supposed to be autonomous away from civilization for long periods of time like the Carrack and dedicated medical ships. What's the point of the Cutlass Red, the Apollo and the Endeavor Hospital otherwise?

    • @SCTimbal
      @SCTimbal 3 года назад +3

      @@Derzull2468 They have distinct roles, but they're not part of this. I'm not saying there should be full hospital facilities, but every. single. ship. in. ANY. current navy has at bare minimum a small ships' medical area, even the smallest of the small ships. Keeping wounded people alive until the ship can limp back to back to base to then pass on those severely injured to proper medical facilities (either at port or via something like an Apollo or an Endeavor) should be a thing for all ships intended for combat use.

  • @ClarkH7
    @ClarkH7 3 года назад +26

    I really like this new design language for RSI. Thanks for the review as always!

    • @STLYoungblood
      @STLYoungblood  3 года назад +2

      You got it!

    • @dixons05
      @dixons05 3 года назад

      Lol watches morphologist once

    • @STLYoungblood
      @STLYoungblood  3 года назад

      @@dixons05 what do you mean by this?

    • @dixons05
      @dixons05 3 года назад +1

      @@STLYoungblood I’m not accusing you of copying him or anything don’t worry lol I was talking about Clark’s lexicon on his comment

  • @MrDreiPner
    @MrDreiPner 3 года назад +21

    so going by crew - you can man 2 Perseuses and boom... Hammerhead wins 0% of engagements

    • @Skycoder13
      @Skycoder13 3 года назад +1

      And two hammerheads beats out a Perseus. What's your point??

    • @MrDreiPner
      @MrDreiPner 3 года назад +1

      @@Skycoder13 Ok - take a look at the crew requirements with 2 Perseus vs 1 Hammerhead and 2 Hammerheads vs 1 Perseus.

    • @UniquelyAwful
      @UniquelyAwful 3 года назад

      @@Skycoder13 he literally said “going by crew” so...4 Perseus vs 2 hammerheads

  • @riktor3005
    @riktor3005 3 года назад +12

    Goodness, I would hate to be on the ground in a tank or something else when one of these things show up in the sky.

  • @aaronnelson7702
    @aaronnelson7702 3 года назад +31

    We know one thing. It'll be in game before the BMM.

    • @ReallyDazed
      @ReallyDazed 3 года назад +2

      *Weeps in BMM*

    • @dasmoools606
      @dasmoools606 3 года назад +2

      And the polaris.

    • @m0nkeyman911
      @m0nkeyman911 3 года назад +4

      will be in the game before the Drake Corsair

    • @luc_mns
      @luc_mns 3 года назад +1

      "Cries in BMM owner"

    • @laurentguyot3362
      @laurentguyot3362 3 года назад +2

      I thought the BMM was in production phase...

  • @T51B1
    @T51B1 3 года назад +33

    I think you're sleepin' a bit too much on the Nautilus. With its good shielding and armor, three turrets and huge amount of gun mines it can dump out, it could really put out some hurt.

    • @xxcoolrick92xx
      @xxcoolrick92xx 3 года назад +3

      Pretty sure it can only carry a few mines?

    • @panmac8540
      @panmac8540 3 года назад +1

      @@xxcoolrick92xx It should carry 24 mines. But the the big problem there would be the time to deploy X mines.
      Would it take just a button to push and flood an area with mines or do you need to concider a couple of minutes for this procedure?
      But all in all i think the nautilus promises a more interesting game mechanic and would be a better pirate ship.
      Just think about blocking some travel chokepoints with it or backing up your quantum travel exit with mines to fck up guys who follow you.

    • @panmac8540
      @panmac8540 3 года назад +1

      @@xxcoolrick92xx Overlooked it. There are 24 mines for now.

    • @MrFalkor81
      @MrFalkor81 3 года назад +3

      large radar and 50% more shields than Perseus and from what i see you can't focus with this 2 large turrets (the fire arc is not converging except with side shot and this will present your side aswell so you can't use torpedoes when you use your main guns... this ship has some big design flaws if you look for fire arc and blind spots)

    • @lystic9392
      @lystic9392 2 года назад

      @@panmac8540 We have seen mines deploying in animated concept art. It suggests that deploying the mines can happen in a matter of seconds, not minutes. You can probably pre-program them prior to entering combat.
      IF the Nautilus is carrying mines they ought to be taken into account in a direct combat scenario.
      And it has a missile turret that everyone keeps forgetting about. ^_^ Though that and its side-turrets are probably meant for small to medium targets.

  • @companymen42
    @companymen42 3 года назад +7

    The hammer head is more of a close quarters brawler, while the Perseus is a sniper.

  • @Seajay1337
    @Seajay1337 3 года назад +6

    It’s a sup cap sniping platform. Size 5 Torps have solid range. Once we see how the radar play works this thing will be a hunter killer. I got it because it reminds me of the destroyers from homeworld 2

  • @tjbr50
    @tjbr50 3 года назад +16

    I really wanted this video's script to read: "yep"

  • @Evirthewarrior
    @Evirthewarrior 3 года назад +14

    Having a fleet with 1 of these and 1 hammerhead support, would be fantastic, they would complement each other very well , these would be a strong backbone to a 30-50 man organization. I know people talk about Javelins or W/E but having everyone online, the logistics to support larger ships and crew them, if you think your small org is just going to be running around in a Javelin all the time you are fooling yourselves. If CIG does it right you will need a significant support fleet for Javelins and the Idris or you are going to 1 get blown up, or 2 constantly be running into issues that you have to dock for.

    • @wotterthose4511
      @wotterthose4511 3 года назад +3

      agreed! i now have the perseus and the apollo and i'm definitely looking forward to being part of an org when those ships are out just for the support capabilities. would love to see a station defense blockade against an invading org

    • @billyhyde1415
      @billyhyde1415 3 года назад +1

      My choice would be for seven fighters instead of a Hammerhead, but you're hitting the nail on the head. These are ships that complement each other, not ships that compete with each other. IMO neither should be used without a buddy that covers its weakness in some way.

    • @Evirthewarrior
      @Evirthewarrior 3 года назад +1

      @@billyhyde1415 I know people like to act to say "just bring another single seater fighter" but unless you plan on sitting around and waiting for targets to ambush or going places very, very slowly. Taking out 7 fighters, is not going to be a lot of fun. The QD is 2-3 times slower than a large ship and the fuel runs out very quickly. It is fine in the game's current state because, there is nothing to lose and you really do not have a ton to gain and not that far to travel. But once the game goes live, the fighter swarms are not going to be as popular in most situations you will find yourself in playing the game.
      Especially if you plan to go over a few systems and need to spend 2 hours in QD going from place to place refueling a few times.

    • @ReallyDazed
      @ReallyDazed 3 года назад

      This is why battleships don't exist anymore.

    • @laurentguyot3362
      @laurentguyot3362 3 года назад

      yes and dont forget the enormous costs of operating those very big ships, javelin or idris are going to be financial nighmares. Even big orgs are going to think twice before moving this big babies to action. Using the right combinaison of ship is going to be the key to profitability.

  • @Hawkeye6941
    @Hawkeye6941 3 года назад +17

    I think a large radar would be pretty good for it, this would make it a good hunter and help offset the fighter problem a little bit. And if it has a medical bay that be amazing.

    • @jacobakhrass9133
      @jacobakhrass9133 3 года назад +3

      I agree maybe if they shrink the captains quarters and mess hall to fit a medbay that would be nice! A single bed would do, also a third or even fourth point defense turret near the front would be nice to make it a really good all round ship.

  • @Jasta85
    @Jasta85 3 года назад +11

    I'll personally pass as I already have a hammerhead and I think it's useful in more situations (taking out ships smaller than it) whereas the Perseus is made for taking out ships its size or larger. It is good if you want to hunt larger ships and is a less expensive alternative to the Polaris if you want to hunt big ships, not just with up front cost, but requiring fewer crew and also not having to pay for expensive S10 torpedoes when it does its job.

    • @Wayne72LEVRAI
      @Wayne72LEVRAI 3 года назад +1

      The ships don’t need to be the same size or larger, every ships from conny to capital will be in trouble against a Perseus, probably even smaller. The only thing the Perseus are not made for is small ships.

  • @HotWheels1776
    @HotWheels1776 3 года назад +3

    With the recent bounty reworks and added NPC Hammerhead and Idris missions, and also what we saw with Xenothreat - the Perseus is looking a lot better than it did at concept. I’m still happy I picked one up. I do have a HH in buyback too. Which one I actually keep will remain to be seen.

  • @redslate
    @redslate 3 года назад +2

    I think the most under-appreciated aspect of this ship is that it can essentially be manned by three people. With everyone obsessing over the larger/capital ships, so few take the time to consider how readily they can actually crew said ships.
    Niche role, but *very* easy to implement.

    • @sovereign6291
      @sovereign6291 3 года назад

      Exactly! I would easily take 3 Perseus(9 crew) over 1 Hammerhead(8 crew) or anything larger.

  • @skyvenrazgriz8226
    @skyvenrazgriz8226 3 года назад +10

    Having done some Org VS Org combat, i would aim for the HH turrets getting them out of acrion.
    if too close aka HH can shot back, the big guns should be able to hit the HH easily and it should not take to many shot, HH turrets have basicly no armor and are totaly exposed. With balistics the HH shield will not protect them.
    Ofc the counter the the perseus is the aris

    • @redslate
      @redslate 3 года назад

      Or another Perseus ;)

    • @laurentguyot3362
      @laurentguyot3362 3 года назад

      or bombers (retaliator, harbinger, gladiator...)

  • @TheKingoftheriff
    @TheKingoftheriff 3 года назад +1

    The range on the Hammerhead's gatlings is about 3.7 km. The size 7 ballistic cannons will have at least 5km worth of range. The Perseus will keep its distance, flying outward spirals, while shooting it's main guns off the side, slightly aft. That's how it engages a target like the HH. It has a lot more to fear from a swarm of small / medium fighters than a large target.

  • @Godwinsname
    @Godwinsname 3 года назад +3

    I think the Perseus is a good pirate ship: Hercules, Hull C, Caterpillar, BMM, Reclaimer are all at the mercy of it. Ransom for profit.

  • @Bluewolf1118
    @Bluewolf1118 3 года назад +2

    Thank you for your analysis! I was considering upgrading one of my large ships to the Perseus, but I think that I'll hold off until I have a team to work toward getting one of these as a group once the game progresses further along.

  • @gabzsy4924
    @gabzsy4924 Год назад +1

    Well the DPS estimate was wrong by about half the amount we know today, so the Perseus would deal more than double the estimate in this video and completly obliterate the HH in any kind of scenario. He was right about the fighters being an issue, but only in swarms and if they take even one shot from those S7's it's game over for them regardless. Also for the value proposition argument...I am much more likely to use the Perseus because it only requires 2 other friends, than the HH that requires at least 4 other. And as for utility in a fleet, if your argument is that the HH is more useful because it deletes fighters...well guess what? If there's a HH on the opposing fleet theres a target for the Perseus to hunt and then you can say goodbye to your small fighters killer giving the opposing fleet the advantage of still owning the Perseus and the fighters.

  • @necromorph1109
    @necromorph1109 3 года назад +13

    Think I’ll wait till RSI releases the single player. Like they said they would / years ago.

  • @Michaentus
    @Michaentus 3 года назад +5

    I like it a lot mainly because looks like you'd be able to run it with as low as 3 people.

  • @spacecowboy4804
    @spacecowboy4804 3 года назад +2

    Great points all around. I have three concerns with this vessel. Turret elevation and depression, (will both big turrets be able to hit the same target and and what range is the point of convergence), will the torpedo buff make the S5 torpedo's a viable asset (I have been flying harbingers and gladiators around and small torps are incredibly anemic), and lastly, will it have appropriate places to store weapons and armor. Respectfully, CIG, if the nomad and SR have gun racks all the corvette sized warships should have them standard. Just my opinion.

  • @i2avi
    @i2avi 3 года назад +1

    It's worth noting that in buying this now, you get instant access to both a Hammerhead and Vanguard Harbinger as placeholder. So you can eventually have the experience of both and melt/buy in game if you want.

  • @jamesp5923
    @jamesp5923 3 года назад +1

    I think this is a great ship for Piracy. With something like a Cutty Blue (For the QED) and a Gladius to escort it, it would be good for hijacking large industrial ships such as the Hull D and Orion and anything smaller and stealing their cargo. Of course, this depends on what ships are escorting these industrial ships as they are unlikely to be alone.

  • @jameshanna8762
    @jameshanna8762 3 года назад +2

    I imagine an Ares Inferno diving on the top or bottom rear, focusing fire on the S3 gun remote turrets. S7 gun turrets on the Perseus could not be brought to bear. All you would be facing for incoming fire would be one of the S3 gun remote turrets, which could possibly be disabled by the S7 ballistic cannon on the Ares, and then zipping past to position for another run. All ships are vulnerable to missiles and torpedoes, but this thing is vulnerable to smaller craft with ballistic guns, too.
    They need to add a couple more S3 turrets and make them all quads if they want the Perseus to be able to fend off fighters and torpedoes effectively. It may do well against larger, slower craft, but it is prey for smaller ships as it stands today. The Carrack once had a similar problem with a vulnerability from the rear. Thankfully, CIG fixed that turret blind spot. Lets hope they fix the Perseus before it hits flight ready status.

    • @billyhyde1415
      @billyhyde1415 3 года назад +1

      I think you're mostly right about the Perseus being vulnerable to fighters, but I doubt one Ares could punch through its multiple large shields quickly enough to hurt it alone. You'd need to amass a pretty impressive strike group to handle it without some major losses -- and your Ares is easier to nullify with another fighter -- even something like an Avenger, potentially - remember, that fighter doesn't have to destroy your Ares. As soon as the Ares has to break off from hitting the Perseus, the other fighter has won the engagement.

    • @jameshanna8762
      @jameshanna8762 3 года назад

      @@billyhyde1415 Good points. If the Perseus is in a fleet, fighters will be able to protect it, as you say. My intent was to illustrate the vulnerability to ballistic based small craft with their shield penetrating ability, especially an S7 on an Inferno.
      As we all know from experience, fleet maneuvers are few and far between. Most people buying a Perseus intend to fly it solo in the hope that they will be able to crew it with npcs. An Ares Ion may be a different story, altogether, as its lasers will be better mitigated by the Perseus' shields.
      The Ares will have to pick their time and battles, just as the Perseus will. Both are vulnerable to fighters. Fleet operations will be the safest bet. Very cagey pirate captains stalking lone larger vessels may also prosper with the Perseus. Solo randoms with npc crews are Reclaimer bait.

    • @MrEsphoenix
      @MrEsphoenix 3 года назад

      Having ships with weaknesses isn't a bad thing. In the same way the hammerhead is vulnerable to things at range, this is weaker against smaller ships, meaning the two compliment each other nicely, but in big fleet engagements it allows for more tactical play, as you try to pick off their anti fighter defenses.

  • @clutchgaming3588
    @clutchgaming3588 3 года назад +9

    I think the Bottom Turret could be moved to the front, use the same room for access, and then add cargo space to where the back turret used to be.

    • @sovereign6291
      @sovereign6291 3 года назад +4

      That makes too much sense.

    • @cslpchr
      @cslpchr Год назад

      According to the holo model, the bottom turret is mounted on the same rail system as the Scorpius' turret, meaning that it could potentially slide forward a little bit for a better firing arc.

  • @absboodoo
    @absboodoo 3 года назад +4

    Would love to see a couple of these taking on Vanduul capital ships.

    • @michaelmichaelagnew8503
      @michaelmichaelagnew8503 3 года назад

      This version would get smoked but the military version would have been interesting to use in that scenario.

  • @rvebbevr
    @rvebbevr 3 года назад +3

    revenents might not do anything to the physical armor of the perseus tho

  • @Synthmilk
    @Synthmilk 3 года назад +1

    I think it's likely, since this ship is intended to defeat sub-capital ships, that it not only has big ballistic guns for superior penetration of both shields and armor, but I bet it also has better armor than any other sub-capital ship, thus the slow SCM speed. They haven't included an armor stat for a while now so until that happens we don't know, but I think it makes sense for it's role and to explain it's speed.
    As you mention, with the Penetration system it's possible that, just like in real life, thick armor may effectively be invulnerable to weapons fire below a certain size/AP rating.
    So there would be three possibilities, firstly, the armor is thick/hard enough relative to the size/hardness/speed of the income weapons fire that it suffers no damage and can take unlimited fire of that type. Secondly, the armor is thick/hard enough to prevent outright penetration, but each impact does damage the armor to some degree, and eventually enough hits to the same area will weaken the armor to the point of failure. Thirdly, the armor isn't thick/hard enough to prevent penetration, at this point the relatively hardness/thickness of the armor to the hardness/size/speed of the income rounds will determine how much damage the rounds can still do after penetrating, and the armor will under sustained fire fail much sooner than in the second situation.
    If the Perseus is rocking near-Capital armor, then it's likely that Size 5 ballistics wouldn't be able to damage the armor at all in most areas, while the Perseus's Size 7's would easily penetrate the armor of everything Sub-Capital.

  • @N31FFA
    @N31FFA 3 года назад +1

    Hi great vid btw. Best one yet of the vids I have seen on this gunships.
    Quick question. You are right the mine layer has the extra shield generator but didn't CIG also mention that it was more heavily armoured than a usual Corvette due to the defensive nature of its roll?
    Seeing as the Nautilus has the 1 size seven turrent it may be possible to win 1 v 1 against the Persius by out tanking it and having enough DPS of it's own to break the Persius before it's own tank breaks. (This is especially relevant if the Nautilus can manoeuvre so only one enemy size 7 can be brought to bear). I see the Persiuse as a bit of a glass cannon tbh.
    What are your thoughts.
    Again thumbs up on the great content 👍

  • @ceb1970
    @ceb1970 3 года назад

    I think you nailed it. The Perseus is intended to patrol and instill fear. It may have more utility in forcing enemy ships to keep their distance than actually destroying them. Even larger more powerful enemy ships may look for another way around if they catch wind of the Perseus, as getting stung hurts even if it doesn't kill you.

  • @batmanofsweden5920
    @batmanofsweden5920 3 года назад +1

    Missed oppurtunity: Able to carry/deliver Nova Tonk to frnt lines.
    Also, people seems to frget the S5 Torpedo IS its defense against the more nimble fighters NOT part of the sub-cap offensive loadout.

  • @0Boogiee0
    @0Boogiee0 3 года назад +6

    I bought one for when i get ganked running boxes in my Aurora.

  • @Huneidu
    @Huneidu 3 года назад +1

    The Nauty's third shield could make the difference if the two slugged it out. Plus it has 14 SCU cargo more than the Perseus. I get a sense the Nauty will be the most expensive of the three (HH, Perseus, Nauty) but will have the most ship value overall outside of pure combat with a better living area, more options to do none combat jobs, the large scanner, etc...

  • @atrior7290
    @atrior7290 3 года назад +1

    To me the Nautilus has those two S7 Guns to finish off any prey that has fallen in its mine trap. It's a Spider in its web, waiting to bite on any wondering creature unable to defend themselves because they're too busy trying to escape/defend form those mines. Those S7 are the fangs of the Nautilus.
    And it can lay web everywhere to be annoying and deny acces to an area.

  • @killerkram1337
    @killerkram1337 3 года назад +4

    I think with the future mission against the idris having at least one of these on field could be useful. Hopefully this is agile enough to stay out of the way of the rail gun but we will see.

    • @MrEsphoenix
      @MrEsphoenix 3 года назад

      I'd say polaris to do the bulk of the damage and to take out the shields, and one or two of these to take out specific components eg the guns.
      Against a bigger ships I see this more as a support ship to do more specific damage rather than to do the big damage to destroy a ship.

  • @istvan5674
    @istvan5674 3 года назад

    There is a class of ships in most navies right below corvettes, called sloops, avisos or patrol ships. They are considered auxiliaries along with minesweepers, landing ships and other armed naval ships. So the Hammerhead, Nautilus and Perseus all fit in there, able to support themselves by being merchantman escorts. If you own one, get in touch with owners of Hull D's and E's as they are the ones able to afford your ship and its costs. Buy a little cargo (instead of carrying a vehicle) to help defray expenses. These things are a money sink otherwise. I know, I have a Hammerhead.

  • @duckdictator6531
    @duckdictator6531 3 года назад

    One thing to consider is the player investment.
    The hammerhead has 6 turrets and a pilot seat, possibly needing more, while the Perseus needs 3 or 4. Optimal numbers for each being 6 crew on an HH for most efficient firepower as opposed to the Perseus 3 to get at most of its firepower.
    Given an equal org size for this fleet battle, I think the Perseus is usually the superior ship. The hammerhead makes a lot of sense as an enforcement ship, but not as a medium/sub cap fleet centerpiece.
    In an org of 10, a Perseus fleet’s fighters should be able to hold off the hammerhead fleet’s fighters / bombers.
    The reason I’m considering it is because we want a good multicrew combat ship that can be run with 3-5 people really effectively. For us it’s coming down to the Perseus vs the Redeemer, since for us the price difference when factoring in the gray market is about $50.
    We will probably end up with a Perseus, though the Redeemer is attractive as an escort for our commercial or industrial vessels.

  • @ReallyDazed
    @ReallyDazed 3 года назад

    I want to see both sides but when I think of surprise engagements up close. Modular gameplay will be the bane of the hammerhead. The Perseus will see turrets it can remove with in a few seconds, close up and easy to find. They both start firing and within 10 seconds, two turrets are already destroyed and there is a fire in 3 rooms.

  • @DanglePunch
    @DanglePunch 3 года назад +1

    I saw this and assumed it was basically the reverse hammerhead, hammer shoots at things below itself this shots at bigger things well.
    Mostly because the explanation for the Ares implied smaller guns won't even be able to really damage the bigger ships, so yes the hammerhead can probably get a gun on target easier but if they don't do a lot who cares.
    Plus the range different is kinda bonkers, and whilst yes the hammerhead is faster, it's not stealthy, and isn't that much quicker to close the gap without taking a pounding.

  • @MrOEFVeteran
    @MrOEFVeteran 3 года назад

    From what I have seen, this is the closest ship in verse to a modern day hunter killer submarine, like the Virginia class. Able to operate on its own. Has the weapons to fend off just about anyone/thing that would go after it. But really suited for hunt for, closing with, and destroying the enemy. Id like to see the ability for a large combat ship/sub-capitol ship to be able to transport, drop off, support, and exfil a commando team. Also, this would make a great platform for a fleet scout/recon vessel.

  • @brianknechtel
    @brianknechtel 3 года назад +2

    Just want to say I enjoy your reviews thank you.

  • @77arceus
    @77arceus 3 года назад

    At the moment my orgs big ship killer is the hurricane. 1 hurricane kills a hammerhead in less than 5 seconds and there’s nothing the HH can do about it. The Perseus would be able to do even less about it. This ship is not meant to be a solo warrior but is designed to be a part of a significantly larger fleet.

  • @jsullivan649
    @jsullivan649 3 года назад +10

    "Yes"
    Next question please.

  • @Zach-rw6jf
    @Zach-rw6jf 9 месяцев назад

    Perseus is designed to focus forward fire against larger ships from further away, while the Hammerhead is designed to be able to take out smaller ships from all directions simultaneously creating a sphere of destruction. Obviously there's overlap in capabilities, but I think that's where each one specializes. I think you're right in that the Hammerhead is more defensive, being able to fend off a surprise attack, and the Perseus is more offensive getting most of its value when it gets to choose the engagement distance.

  • @Mika-yb1qg
    @Mika-yb1qg 3 года назад

    In a fleet to fleet (Ship+escort), the range of the Perseus is still a critical advantage if leveraged. HH's escort can't just leave the HH behind to engage (they'd be exactly "one Perseus" short). And that means the Perseus, there again, gets to open fire on the HH unpunished while it's own escort wacthes popcorn in hand.

  • @explorer47422
    @explorer47422 3 года назад

    With its dedicated VTOLs, vehicle bay and underside S7 turret, ground assaults with the Perseus could be extremely effective in taking out ground turrets before landing to deploy ground forces without being too resource heavy to do so.

  • @Baleur
    @Baleur 3 года назад +1

    Yeah but if you stay outside hammerhead's range, you have 10k dps and hammerhead suddenly has 0 dps..
    And people always seem to theorycraft as if one party is simply sitting AFK in the battlefield...
    Its not just a question of "how long before the Hammerhead closes the range?", because the Perseus pilot will ALSO be looking to INCREASE the range, continually reversing (and there's no speed limit for going in reverse, or decoupled).
    So you're not just gonna sit AFK while the Hammerhead gets closer, if it can go 1100m/s and your Perseus can go 1000m/s, that Hammerhead will need a lot of time to close several kilometers, all that time you're shelling it with the S7's.
    SCM speed means nothing, except if you need auto-gimbals to track fighters.

  • @DawnstealerGaming
    @DawnstealerGaming 2 года назад

    My general idea (now, almost two years later), is to bring all three to help protect my BMM and Hull D. HH to kill littles, Perseus to kill bigs, Nautilus to lay down a bubble around the ship - friends wanting to trade can come on in, but if they turn red, they're about to have a very bad day.

  • @kira68200
    @kira68200 3 года назад

    I think the Perseus can be used as a fleet protector, for example your corporation has to make a "large" convoy ith transport/merchant hips, a bunch of fighters, a Hammerhead or two and one Perseus make a pretty rounded denfense fleet

  • @TheRutok
    @TheRutok 3 года назад

    I think you are right at the end: this is a pirate ship. Huge forward pointing guns with long range, cargo space and while you can have a crew of 6 or 7 you only need 3 (so the rest can go board the enemy ship).

  • @dsagent
    @dsagent 3 года назад +12

    Nah I'm sticking with my mustang.

  • @EYE50MM
    @EYE50MM 3 года назад

    Here’s what I want this ship to have. A med bay, instead of space for the ursa a space large enough for a ballista. 2 More additional smaller turrets on the left and right side. And space for 2 space motorcycles. That’s it, it will be perfect then. Escort freighters with your small org, or whatever and have a ton of fun with those options. FUN! Off planet or on planet.

  • @vengeance1
    @vengeance1 3 месяца назад

    I'd love to see the main Perseus turrets get some smaller size 3-4 turrets attached up-top, that track faster and can be used against fighters. Basically just like the Javelin side turrets if you've ever seen those.

  • @Grenadier-
    @Grenadier- 3 года назад

    If you want this ship, buy a warbond nomad, then ccu it after melting a few ships in inventory to save you a few bucks. Only other things I'd say about the ship is I wish it had a landing pad on the back capable of holding something like a C8 to serve as a general runabout for crew and getting speedily supplies. Same goes for the Nautilus, other then that, this is a pretty cool ship

  • @The_Draque
    @The_Draque 3 года назад +1

    gorgeous ship, probably in my top 3 best looking ships. I absolutely grabbed a CCU for this and am eager to see it in game, my best guess is that S7 guns will be great for anything freelancer sized or larger, which is most ships in the PU.

  • @Luzi88Alkor
    @Luzi88Alkor 3 года назад +1

    One thing to keep in mind is that in the next few paches the Idris will be called in to defend the stations. In this scenario a Perseus will be much better than the Hammerhead.

  • @wilemelliott
    @wilemelliott 3 года назад

    the more I look at the armament and specs...shes the WW2 Destroyer Escort. About half the main turret firepower as a Destroyer of the same era [DEs had 2 5" rifles, to the Fletcher class destroyer's 5], a couple of AA mounts [2 twin 40mm in the case of the Butter class DE], and torpedoes to make them a valid threat against larger ships. The DE were also a bit slower [24 to 28 knots] than DDs [35 knots] which also fits the fact that the Perseus is slower than expected.
    give her flak shells and the size 7s might actually be a threat against fighters at range.
    And as show at the Leyte Gulf [see battle off Samar] she may not be able to hard kill a cruiser, but she can definitely render one combat ineffective by damaging sensors, weapons, and other soft target points even though the size 7s can't penetrate the hull armor.

  • @artsolano6762
    @artsolano6762 3 года назад +1

    Perseus will be able to put holes into the Hammerheads from a distance. As long as the Perseus keeps its distance, the Hammerhead is dead. Perseus weakness is against small fighters. It needs a fighter defense or fighter wing escort. Orgs without a Hammerhead or Kraken handy will need a long range fighter escort of Vanguards or Defenders. I think the best pairing is a Perseus and a Kraken.

    • @luckyqualmi
      @luckyqualmi 3 года назад

      I wonder if you could squeeze a Perseus at the large Kraken landing pad? xD

  • @Dolhedew
    @Dolhedew 3 года назад +1

    I think the Perseus and Hammerhead will be a killer combo for any fleet

  • @themeddite
    @themeddite 3 года назад

    I think the Perseus is the Sniper of these Large Ships. For example the Ion has a rank of a little over 7km. It will also most likely have a higher velocity and do more damage since so far only on S7 repeater is in game and its recommended you use it after shields are down.
    I have two Perseus ships. While I can get a full crew I can actually split the crew into two and run the other one. Two targets are harder to hit than one it also means there's atleast 2 turrets on target at all times. Fully crew them both some times 4 big turrets.

  • @ltmuffler3482
    @ltmuffler3482 3 года назад

    The Perseus, Hammerhead, Nautilus, and Polaris all fulfill different sub-cap roles (I include the Polaris in this because it functions, for all intents and purposes, as a real life 'missile cutter', and I do not consider it a capital ship in function, only in size, which is a dumb metric by which to decide whether a ship is categorized as a capital ship. It's just a large sub-cap built around a capital torpedo weapons system, which is the only reason it needs a capital powerplant and sensor suite). The Polaris hunts cap ships, and it's turret are used to fight off small vessels. It's got space for one small ship, which is just as likely to be a scout craft as it is a lone fighter. The hammerhead performs as a flak screen and small craft killer. The Nautilus is a minelayer and minesweeper with a handful of turrets to protect it from fighters and 2 size 7 nose guns, because having 3 large shields wasn't enough to make it laugh at other large vessels. Enough firepower to prove a point, but ultimately there for self defense. The Perseus swings at a very different crowd; it doesn't hunt cap ships, it bullies large sub-caps like the Hammerhead, Nautilus, and Polaris. It can also function with a crew of just 3, which is less than the other 3 ships (7 for the Hammerhead, most likely 4 or 5 for the Nautilus, depending on how the rear turret and minelaying gameplay works, and at least 9 for guns, pilot, and fighter pilot on the Polaris). But it's the least effective at defending itself against fighters, with only 2 remote or automated turrets with size 3 guns. When you put all of them together, you get an interesting sub-cap fleet that has a counter for every size and type of vessel in the game, to a limited extent.
    EDIT: For the Hammerhead vs Perseus discussion; the Hammerhead becomes a large target if it tries to get 5 guns on the Perseus, and we aren't sure how well S4 guns will penetrate large ship armor later down the road. The Perseus gets its best firing solution by making itself as small a target as possible, and we know its explicitly designed to target large sub-cap ships with its S7 guns, so they will likely penetrate the Hammerhead pretty well. The HH has more damage by numbers, but I give that fight to the Perseus, assuming both pilots know how to align for their gunners. Plus, if you wanted to crew those ships minimally, you could crew 2 Perseus's with 4 gunners and 2 pilots and still have 1 person left over from the Hammerhead's 6 gunners and 1 pilot. That changes if the Perseus' torpedoes are fired by a torpedoman, though, then it's 8 (2 Perseus) vs 7 (1 Hammerhead). And in a fleet, I would basically always pair a Perseus with a Hammerhead exactly because the Hammerhead can cover for the Perseus against fighters and the Perseus can fight off larger threats, including another Perseus.

  • @GARfearfak
    @GARfearfak 3 года назад

    In summary the perseus seems to be the "natural predator" against ships like the HH and should start out with the better chances in most engagements that decidedly depend on the combat confrontation of HH against perseus.
    Adding in other ships that drasticly change what the deciding factors in an engagement might be, would however drasticly change the equation ofcourse.
    individually, HH vs Perseus, my gues would be that the perseus takes the cake because it is built to engage targets in the size range of the HH. It will start to cause systems damage sooner and will thereby start impacting the performance of the HH, after which HH will start loosing weapons or engines functions. meaning the HH will loose it's dps advantage, the abillity to dictate the engagement, or both. (does not mean that the perseus wins by default, but that it has the better chances under most circumstancs)
    In larger engagements with HH and Persues having roughly equal fighter cover i would once again give it to the perseus, because the perseus - as far as we can make inferences - will be able to cripple the HH. - presuming a roughly equal ballance of force on the fighter side, the HH's side will loose it's corvette support sooner thatn the perseuses side, changing the equation to the HH's fighter cover against the perseus's fighter covar and the perseus it selve.

  • @Platinumsniper
    @Platinumsniper 2 года назад

    Hammerhead is a CIWS for fleet defense. Perseus and Polaris can be both defensive and offensive depending on the situation.

  • @nottodisushttoagen1309
    @nottodisushttoagen1309 3 года назад

    Perseus seems to be build around having multi ship orgs, the design reminds me of a Monitor, a smaller ship with a single, big turret that's normally mounted on larger ships

  • @serrethindustries9468
    @serrethindustries9468 3 года назад +2

    The Hammerhead can NOT get more than 3 turrets on a single target. We did a lot of testing on this.

    • @naemek9675
      @naemek9675 3 года назад

      I'm pretty sure you can get 5 turrets on one target while the pilot points at it.

    • @serrethindustries9468
      @serrethindustries9468 3 года назад

      @@naemek9675 IF you are really close, like maybe fifty meters, and you're shooting at target that is bigger than a Hammerhead, maybe.

  • @blackmanx5845
    @blackmanx5845 3 года назад

    LOL, HH with ballistics? Was that you @STLYoungblood that took us out last night at PO? We were in an HH and got shredded in seconds. LOL! Great video BTW, thanks.

  • @Kna5041
    @Kna5041 3 года назад +1

    I think it's kind of important to state armor and automated turrets are not ingame yet.

  • @stimcitizen2640
    @stimcitizen2640 3 года назад

    Great assessment of the Perseus Youngblood! It’s a unique ship class so far in the verse and I think you nailed it.

  • @WorthTalking2
    @WorthTalking2 3 года назад

    I have a slightly different perspective.... considering the range of the guns, one could argue that the Perseus would be best suited to protect a cap ship...being able to relatively nimbly bring several size 7's to bear onto approaching bombers at their farthest, earliest detectable range. ... and would want a Hammerhead to keep the fleas off of the Perseus' back. If an incoming bomber has it in mind to begin firing torpedos from as far away as it can, I'd think it would be more afraid of a Perseus at a distance than a Hammerhead that it knows would have to close distance before it would truly become a threat.

  • @TheDanc1nghawk
    @TheDanc1nghawk 3 года назад

    Most "fleets" will have anti fighter covered. Carracks, and even caterpillars can provide that role easily enough and inside a normal org, you have many of these. But something to take out larger prey, this ship fills a roll not really covered in most fleets.

  • @Platinumsniper
    @Platinumsniper 2 года назад

    Don't exclude Nautilus that easily. It can make a nice ad-hoc capital in support of the HH, Polaris, and Perseus once it has expended all it's mines. It can also monitor the mine field for any defences as an ad-hoc EWS.

  • @liamhoffmann2181
    @liamhoffmann2181 3 года назад +1

    Can ships still be detected if they are powered down? Cause that would be a great mechanic if you use one of the long range detection ships to find you enemy, then accelerate towards them and power up once in range

    • @TheDude50447
      @TheDude50447 3 года назад +2

      powering down components decreases EM and IR signature. Though the IR signature is very slow to go down. But a ship this size is very hard to hide in general. If you wanna go stealthy try an eclipse or prowler. Sabre works too.

  • @connor5439
    @connor5439 3 года назад +1

    Two of these and a Polaris would make a good hunter-killer pack against the Vanduul.

  • @thecanadianwill
    @thecanadianwill 3 года назад

    my face thing you do even though we may not always agree is you lay out how youd imagine how certain encounters would go down

  • @samisuhonen9815
    @samisuhonen9815 3 года назад

    The HH is focused around having lots of high rate of fire guns on all angles to fight off a swarm of fighters. However if the HH meets a ship of its' own size that has guns able to penetrate large sub-capital armor effectively.
    The HH could in theory equip full ballistic cannons to fight ships of its' own size, but then it would be defenseless against fighters, and still probably inferior to the S7 mega cannons of the Perseus.
    The HH also requires way more crew to be effective. I think the perseus only needs a pilot and 2 gunners to do its' job if you put computer blades in control of the point defense turrets.
    All around I think the Perseus is more versatile, especially if you have a group of 3-5 people. Then this could be your endgame ship for fighting other large sub-capital vessels. It can get swarmed by fighters easier then the HH, but it's heavy enough in armor to not really be easy prey, and it has defensive turrets to fend off fighters as well.
    All around I really hope that ships the size of the HH and Perseus will be nearly immune to any S3 or smaller weapons. Only S3 weapons that should even threaten to dent those ships given that they even get the shields down, should be like the slowest firing anti armor cannons.

  • @B.D.E.
    @B.D.E. 2 года назад

    God damn there are a lot of ships in this game. And each one such a high quality asset and has its own real character and purpose. Really an amazing achievement in itself.

  • @explorer47422
    @explorer47422 3 года назад

    Was hard to follow the fuzzy math there, could you stick numbers up on the screen for easier comparison? Would be useful to see!

  • @MrEsphoenix
    @MrEsphoenix 3 года назад

    I did some restructuring and added this to my now trimmer fleet. It's a nice ship, but will need support. For now it's a place holder which I'll hopefully swap out for a stealth cruise/corvette which I've been waiting for, but I certainly won't be disappointed if I get stuck with it (apart from the disappointment of them not having a bigger stealth ship).

  • @derektilzey3780
    @derektilzey3780 3 года назад

    I'm sick of the cold weather.
    I will be taking my Talons to south beach this new year.
    -iSniffOreos

  • @TaldrenDR
    @TaldrenDR 3 года назад

    Ship | Min Crew | Max Crew | Optimal (Pilot + CP + Turrets + Snub/Fighter Pilot)
    Polaris | 6 | 14 | 10
    HH | 3 | 9 | 8
    Nautilus | 4 | 8 | 6
    Perseus | 3 | 6 | 6
    Connie | 3 | 5 | 5
    Also, Perseus has VTOL engines and may be the biggest guns you could park above an active planet fight

  • @Duke_GATO_1-1
    @Duke_GATO_1-1 2 года назад

    I think the real strong suit of this ship isn’t to act as her own fleet. I think it’s a perfect escort to say a kraken. With its weaknesses it’s made for convoy raiding, or as a part of a bigger fleet. It is specialized. Say your fleet is flagged with a kraken with a fleet consisting of say a few connies. With the kraken fighters and the Connies acting as cwis it will be perfect

  • @ShadowOfMachines
    @ShadowOfMachines 3 года назад

    The Perseus seems to be a gun boat, the Polaris is a torpedo boat, the Nautilus is a minelayer who really is not meant to do offensive attacks, the Hammerhead is a flak escort so it is more meant to take on small/medium ships and intercept torps. Each ship has a role and they would all work well together. The Perseus is meant to take out large threats to the Polaris/Hammerhead and harass the target of the Polaris, The Hammerhead would keep the fighters/bombers off the others and screen for torpedoes, and the Polaris would provide a fighter to help defend the fleet and it would lay down the pain on capital ships with it's torps. They'd probably have a few long range fighters with them as well and possibly some bombers to form up with the Polaris on an attack run. But this would be a very large group of players and probably not too likely, unless some org or another got on the nerves pf enough people for them to form a strike force against said org. In which case I'd get in my Terrapin, pop some popcorn, and get ready for quite the show.

  • @fireballgaming6375
    @fireballgaming6375 3 года назад

    The Perseus has a good weapong range, only needs a small crew (3 are enough) and available for a cheap price (for RSI standarts) if you want to have it right now. If a Hammerhead could come close enough for a fight needs to be seen. I heard opinions of other youtubers that would argue that that happens, unless the Hammerhead ambushes the Perseus. But if you play smart you don't let those ships fight, you use them as a team, if you know people who operate a Hammerhead.

  • @Shaderox
    @Shaderox 3 года назад

    I think comparing it to a hammerhead in a VS scenario is wrong since their roles are so different, the Perseus -will- come out on top because destroying large sub-capital ships IS it's thing. It's a direct counter to something like the hammerhead that's designed to demolish things below it's weight class.
    Small-medium size missile and torpedo ships on the other hand is the direct counter to the Perseus, since it's lacking in smaller weapons to deal with more agile threats and if it loses either of the main turrets that's a lot of lost firepower and half the ship gets a blindspot. and also since the top turret likely won't be able to turn all the way around, it means the ship has a dead angle from the rear where attackers can approach (and get safe shots or locks on either the top turret or engines) as long as they stay above the bottom turrets firing arc.
    It's just a rock/paper/scissors with this, other large ships and the small ships that can punch above their weight.
    But this one feels like it's a long-range artillery, it needs a fleet to keep things off it because if it get caught out in the open and gets swarmed by things that can damage it, it's pretty defenseless and if it gets ambushed or snuck upon by bomber or swarms of talons and loses a turrets and possible engines too then it's just a sitting duck to be picket apart (Really Talons probably hard-counters this ship by outmaneuvering the big guns and the typical hit-and-run can be changed to a continious assault if their phalanx shields just last long enough to take out the few defenses the ship has).
    So i'm a bit worried about that this ship is supposed to fight, because most of it's "preferred targets" in the large-sub capital category will be non-combat ships anyway so then you don't need such a specialized warship to deal with them, the Polaris seams to be the a better version of this in pretty much every regard so that leaves it's intended use to only taking out Hammerheads and other Perceuses in fleet battles. While a Nautilus would also be on it's preferred targets list, head-on conflicts between the two seams unlikely as a Nautilus would probably not want to fight it and instead retreat into a minefield where it has the advantage, and the Perseus can't really pursue other ships either due to both it's abysmal speed an the the risk of getting caught in ambushes.
    So overall I'd say it's a bunch of those Crusader Ares strapped together to form a big artillery piece, but as a ship of that size, a Polaris is probably a better investment in pretty much every scenario.
    I think this might be most useful when broadsiding, since both main turrets might get better firing solutions then on the same targets, and its deadspot in the back can be turned towards your own fleet.
    but hey, it doesn't look so bad and we now have a star citizen Star Destroyer.

  • @MyTFisch
    @MyTFisch 3 года назад

    You don't have to be on the same level. You can rotate your ship so that both guns can work.
    If the enemy ship is to your left and above you can rotate to the right until both turrets can hit.

  • @Pharesm
    @Pharesm 3 года назад

    I think you worry too much CIG is going to balance it, so it can do its job.
    The one thing that does bug me, is that its short on general purpose facilities. a garage for a rover is a bit thin...