The rules remind me a bit of Alchemy (that one game published by Pop Cap in the early 2000s), with the key difference being that you can't clear tiles by filling an entire row or column with them here. But the whole "tiles have to match the colors and/or symbols of adjacent tiles" part is definitely there.
I wouldn't be surprised if Qwirkle drew some inspiration from Ishido but at the same time it's such a logical step in puzzles that parallel evolution is just as possible.
@@RndStranger You could also draw some similarities to dominoes and Rummikub, both tile games where each tile has two characteristics and where the rules require some form of matching.
Another Game Boy game on the FDS. This version has a more narrow board for some reason being 8 x 12 instead of 12 x 8. That's the only interesting thing about it though. I believe I had the Game Boy version, but got pretty bored of it quickly. The fake vaguely asian mysticism was eye-rolling for me too.
The FDS never actually ended. It just keeps receiving so-so puzzle games until the heat death of the universe.
(ha but seriously so many at the end)
The rules remind me a bit of Alchemy (that one game published by Pop Cap in the early 2000s), with the key difference being that you can't clear tiles by filling an entire row or column with them here. But the whole "tiles have to match the colors and/or symbols of adjacent tiles" part is definitely there.
Most if not all of PopCap's output is pretty derivative if you know where to look, honestly. Not necessarily a bad thing, but it's best to know.
I was just going to post a comment like this :) I loved Alchemy
The prequel to bushido blade
And that’s a wrap for 1990!
So kinda the reverse of that game where you pick up matching Mahjong tiles from a pile?
"ok but HOW many systems did this get ported to" you may ask. Well it got an Atari lynx port out of everything else
Ishidon't
Got em
I love this on the Atari Lynx.
I swear, I feel like I played a game similar to this on one of those old Shareware CDs. It just didn’t have the Taoist theme.
It's basically a spiritual ancestor of Qwirkle.
I wouldn't be surprised if Qwirkle drew some inspiration from Ishido but at the same time it's such a logical step in puzzles that parallel evolution is just as possible.
@@RndStranger You could also draw some similarities to dominoes and Rummikub, both tile games where each tile has two characteristics and where the rules require some form of matching.
I feel like I played a version of this on a pc game pack in the early 2000s.
wow and I thought Zoop had a million ports to everything.... concept reminds me a little of popcap games' alchemy. very similar concept there.
Somehow FDS ended its lifespan with so-called "elderly" puzzle games while FC was filled with the "childish" whimsical ones in 1992-94 :)
So... Uno if it was a tile game kinda?
Another Game Boy game on the FDS. This version has a more narrow board for some reason being 8 x 12 instead of 12 x 8. That's the only interesting thing about it though. I believe I had the Game Boy version, but got pretty bored of it quickly. The fake vaguely asian mysticism was eye-rolling for me too.