I managed to accidentally strand a kerbal on Laythe when making this video, and I was thinking of saving someone stuck on another planet as well. Should we try an Eve rescue or a Duna rescue?
Weird, I've had that "landed" glitch happen to me too, also on Pol. Fun fact! You can't time warp while it's happening, but I was still able to accelerate my craft all the way out of Pol's sphere of influence, which results in the biome tracker and science modules recording that you have landed ON JOOL (you move to Jool's SOI but the game still thinks you are landed). So by using that glitch there is an actual way to "officially" be landed on Jool.
Asparagus staging is when instead of using lots of fuel tanks and detaching all of them after they are all depleted, you can have 1 tank, decouple it, next tank, decouple it, and so on. It reduces the amount of dead weight on your craft, thus increasing maximum potential delta-v. Hope this helped.
back in the day i did a jool mission. farmed fuel and so on. went to nearly every single planet. I couldnt go to tylo since i didn't have enough thrust but visited the rest. long mission but was very fun.
18:35 In that instance you could've just waited until you reached your apoapsis and burn retrograde. Doing so causes your periapses to decrease 10x more
Btw, you can adjust the ambient lighting brightness in the ksp settings. Though good job learning that burning with a lower periapsis is more efficient :)
1:00 if you put an engine plate above the mammoth and disable staging, you can attach a part below on the node that would usually be decoupled, and you can adjust the distance of this node. This is also how you stick decouplers below engine plates populated with multiple engines. It's really neat.
i really want you to try and do some funky things in noita, should it be wand crafting or doing physics things (like an engine) in it using building mod, you decide
Truly, this is a *mammoth* of an achievement. I've no doubt you had to do a lot of *trunkating* to make this viewable- to address the *elephant* in the room, that docking sequence must have taken an *ice age.* It sure is a good thing you had the *ivory* moon of Tylo to help you capture and escape! ...I'll *pach* my bags.
@@dylansp4049 It works when there are other controllable vessels within the physics range (the range where the vessel is rendered and simulated part by part)
Some real rockets roll just after liftoff so they can pitch in the correct axis. Perhaps this simplifies the automated pilot. It's in a Scott Manley video; someone asked him about it.
One thing you’ve could of done is use thrust limiter settings on the engine. It makes it much easier to get a precise burn and landing, and is particularly useful if you have high TWR.
If you enable snap, I guess you could make a symmetrical rocket without using the symmetry feature, but it would be a little bit tough. 2-way symmetry would make it too easy; see the rocket in the video. No symmetry at all would simulate what you get when building with a Kerbal on EVA.
Hi Reid, I just wanted to give you an advice, if you wanted to switch crafts which are close, for example the two boosters, instead of going to the tracking station and selecting the one; just press the squared parenthesis. This one : []
If you are planning to carefully disconnect stages then don't use the explosive decouplers like that. Just use docking ports. You can use multiple ports to get the alignment to work automatically.
I didn't have Making History for the first, I don't know, 4000 hours of my KSP time, and now I'm looking at your comment and realizing how much I've totally ignored engine plates because I'm not used to having them. But then a fairing base would work just as well, but I didn't know about the interstage nodes for ages so I tend to forget about them too.
@@eekee6034 lol totally get that. I completely forget about all of the robotics for the same reason. After so many years with just vanilla, I learned to get on without them.
in the end, you dont have to capture around kerbin with your engines, just the heatshield should be enough to break from interplanetary space in a single reentry
Correction: Mid-Course Correction burns are most efficient the furthest away from any celestial bodies’ SOI, a.k.a. It is most efficient to do burns like your correction burns in deep-space.
May I recommend trying to use the rigid attachment system and joint reinforcement mod? It eliminates the need to use struts on mega rockets like that, might help with future builds stability.
but one ting i noticed is in 18:45 you could have warped to apoapsis then burned retrograde then ur periapsis is at ground level probs i have never played ksp but i think that should have worked anyways i enjoyed the vid :)
I'm almost sure a nuclear engine couldn't lift itself alone on Eve. Having said that, someone will no-doubt prove me wrong. :) However, you didn't say 'launch', only 'land', and the landing could certainly be performed using only wings. If wings are considered cheating, body lift might work well enough; Eve's atmosphere is that thick. (I'm not even going to mention parachutes.) The real trick would be using ion or nuclear engines to land on Tylo, because there's no other way to slow down from orbital speed and orbital speed is over 2km/s.
on launchpad this rocket has a kinda weird shape . . probably because the booster clusters are quite fat in comparason to the rocket but I guess if it works it doesn't realy matter that much
@@thedudeamongmengs2051 they let you put small engines on big fuel tanks, but they also act as decouplers so you don't have to put 99 decouplers on all of the engines
I managed to accidentally strand a kerbal on Laythe when making this video, and I was thinking of saving someone stuck on another planet as well. Should we try an Eve rescue or a Duna rescue?
Eve rescue, I promise it will be great
I think eve, since it would be more of a challenge, but either one would be great :)
yes
Perhaps, and I challenge you to do it with a helicopter rocket on eve
B O T H
Weird, I've had that "landed" glitch happen to me too, also on Pol. Fun fact! You can't time warp while it's happening, but I was still able to accelerate my craft all the way out of Pol's sphere of influence, which results in the biome tracker and science modules recording that you have landed ON JOOL (you move to Jool's SOI but the game still thinks you are landed). So by using that glitch there is an actual way to "officially" be landed on Jool.
That's really interesting, wonder if you could have that happen with the sun too
You have preformed a Sesmic scan: "Hey! You have voided your warranty, you're fired!"
@ARevengeBroken Danny2463 Has already done that (using an asteroid instead of pol) in a video he titled "KSP Moments: How to Land on the Sun"
The first time when this happened to me was the Mun. I wonder if it's possible to exploit that to do some interesting stuff
neat!
0:41 It just rockets off the launch pad.
Yes, that is the idea.
Gotta love a rocket that's so over engineered that losing an entire booster is so minor you don't even realize
redundancy is important!
Furry
Ew
@@EgTheBoithank you for this life changing piece of information
@@OscarsClaws sthu?
At 5:44 we get to see the strongest shape for a rocket. Matt the Real Civil Engineer would be proud.
Engineers know how efficient the strongest shape is
It truly is infinitely efficient
Matt lone?
@@planet9292 No
@@planet9292 lowne*
For video ideas I would still like to see you rescue all of the other Kerbals you stranded in some cool way
You don't say??
@@specil-k Lol I forgot what my profile pic was for a second
Consider using Asparagus Staging next time, it works fairly well for these sorts of challenge.
Asparagus staging?
@@cones914 look it up, hard to explain with text
Asparagus staging is when instead of using lots of fuel tanks and detaching all of them after they are all depleted, you can have 1 tank, decouple it, next tank, decouple it, and so on. It reduces the amount of dead weight on your craft, thus increasing maximum potential delta-v. Hope this helped.
0:56
It might be because I'm quite tired. But I swear the rocket looks like a one eyed penguin and I can't unsee it...
back in the day i did a jool mission. farmed fuel and so on. went to nearly every single planet. I couldnt go to tylo since i didn't have enough thrust but visited the rest. long mission but was very fun.
Describe your mission in more detail, I'm interested
Please!
I’m all ears.
Feels like the drifting fuel tanks problem would benefit a lot from setting the decoupler force to 0
18:35 In that instance you could've just waited until you reached your apoapsis and burn retrograde. Doing so causes your periapses to decrease 10x more
You can actually set the detachment power of the decouplers to zero so that the boosters don't move when you decouple the lander
5:20 now I can build it in Spaceflight simulator
(reads title)
“Dang that sounds really challenging!”
*turns it into an average playthrough somehow*
Btw, you can adjust the ambient lighting brightness in the ksp settings. Though good job learning that burning with a lower periapsis is more efficient :)
Your right That landed bug happens when you break a piece whilst landed on a planet (the light), it’s an annoying one
You should try space engineers, it seems like the kind of game you would love messing around in
Allways hyped when i see you upload. Keep up the good work :)
@@littlejimmy5060 sounds like a you problem
@@littlejimmy5060 if you watch challenge videos and throw a fit because you can't backseat them, then its a you problem.
When ksp 2 comes out you should do using only interstellar engines to get to the mun
Mmm yes, engines for *INTERSTELLAR TRAVEL* to the moon.
RC finally made the strongest shape! Huzzah!
"Because sometimes it is entirely necessary to kill a housefly with a sledge hammer"
Ouch
1:00 if you put an engine plate above the mammoth and disable staging, you can attach a part below on the node that would usually be decoupled, and you can adjust the distance of this node. This is also how you stick decouplers below engine plates populated with multiple engines. It's really neat.
I love your Kerbal Space Program videos keep it up!
i really want you to try and do some funky things in noita, should it be wand crafting or doing physics things (like an engine) in it using building mod, you decide
Oh, yeah that could be fun.
You just casually went to Eve to test it, meanwhile I'm struggling with the Mun
1:35 The way you flipped those adapters just gave me a headache.
Congrats.
Happy easter
Truly, this is a *mammoth* of an achievement. I've no doubt you had to do a lot of *trunkating* to make this viewable- to address the *elephant* in the room, that docking sequence must have taken an *ice age.* It sure is a good thing you had the *ivory* moon of Tylo to help you capture and escape!
...I'll *pach* my bags.
No
You'd better...
43.3068° N, 0.7668° W
@@TransnestianLily That looks pretty *Sus* to me.
@@TransnestianLilythank you for this forbidden knowledge, i shall make use of it
you can turn parts before placing them down with w,a,s,d,q,e
Use ] to switch to nearby probe/ ships
You can use square brackets to change which ship you're flying in game without going to the tracking station
That doesn’t work for me for some reason.
@@dylansp4049 It works when there are other controllable vessels within the physics range (the range where the vessel is rendered and simulated part by part)
6:40 The Kerbals watching two skyscraper-sized object with highly flammable liquid inside fall towards Kerban at god-knows-how-many meters per second
Day 2 of asking Reid Captain to try space engineers.
Yesss!! I love KSP!!
Me too, but these videos always take the longest lol
interesting similar idea: ants only to somewhere. See if you can strap enough tiny engines onto a rocket to get it to the min or something.
if you put the mammoth on an engine plate you could actually put a decoupler on the mammoth
Some real rockets roll just after liftoff so they can pitch in the correct axis. Perhaps this simplifies the automated pilot. It's in a Scott Manley video; someone asked him about it.
This guy is the Nile red of kerbal space program
One thing you’ve could of done is use thrust limiter settings on the engine. It makes it much easier to get a precise burn and landing, and is particularly useful if you have high TWR.
he did actually
@@clayel1 I didn’t catch that. Still good advice.
I'm just watching this questioning the lack of asparagus staging
the mammoth engine is just a solid booster, liquid form. At least, according to the first minute of the video
You can do this with three, maybe even with a single engine.
just a little tip, all of the green and black circle attachment points make drag
those some big engines, wish there was a word to describe them.
15:46 that's called giving a landed state, it did not confuse the game in any way it hasn't been confused before.
This is the definition of “moar boosters”
he did a mid course correction burn finally
Try doing a "no symetry mode" challenge
[You can't use symetry tool]
Except two-way (bilateral) symmetry
If you enable snap, I guess you could make a symmetrical rocket without using the symmetry feature, but it would be a little bit tough. 2-way symmetry would make it too easy; see the rocket in the video. No symmetry at all would simulate what you get when building with a Kerbal on EVA.
NOW, land on tylo, using only ion engines
If your orbital trajectory doesn’t show up you can click maneuver mode and it will show your apoapsis and periapsis
This ksp series is the most enigenir thing I've seen
I didn't know this game could be so complicated...
Take a shot every time he says "ended up"
actually don't, your health is too important
that "landed" thing happened to me when i landed on minmus, the mun, and maybe duna for the first time, if i remember correctly.
"It rockets off of the platform"
Obviously, it's a rocket.
This guy takes " In Thrust We Trust " WAY to seriously
This is a perfect example of moar boosters
Tip use your wasd to move the part around
me, pretending i know what he's talking about: hmm interesting
YES! Definitely my fav game. So happy youre playing it again!
the mammoth engine is actually one of the fastest engines in KSP
This could be a “mammoth” task
Badumtush
:58 It looks like a fat penguin with a single eye. 🤣🤣
Hi Reid, I just wanted to give you an advice, if you wanted to switch crafts which are close, for example the two boosters, instead of going to the tracking station and selecting the one; just press the squared parenthesis. This one : []
That is very handy, thanks!
@@ReidCaptain another piece of advice: you could have achieved the next stages by just using engine plates set to 1 engine
If you are planning to carefully disconnect stages then don't use the explosive decouplers like that. Just use docking ports. You can use multiple ports to get the alignment to work automatically.
Or set the explosive force to zero
Congrats, you spent 2 million dollars on this project.
Land on Eve or where ever using only the first parts you get in science mode
No decouplers and no electricity.
0:56 i saw that and immediately yelled "it's hero time!"
This is truly the Kerbal way
You can attach to the bottom of Mammoth engines, you just have to use an Engine Plate.
Good video btw
I didn't have Making History for the first, I don't know, 4000 hours of my KSP time, and now I'm looking at your comment and realizing how much I've totally ignored engine plates because I'm not used to having them. But then a fairing base would work just as well, but I didn't know about the interstage nodes for ages so I tend to forget about them too.
@@eekee6034 lol totally get that. I completely forget about all of the robotics for the same reason. After so many years with just vanilla, I learned to get on without them.
Every time we turn the engines on how cool does it sound?
land to the pol with the biggest engine that ksp have
Take a shot every time he says "ended up"
copied comment
You do realize that you can use wadsqe to change what direction the object is facing
in the end, you dont have to capture around kerbin with your engines, just the heatshield should be enough to break from interplanetary space in a single reentry
True, usually I forget to add one and have to use fuel to capture, but I could have done that here
79 no wait, 57.68% of the entire video: So I attached a couple more stages
You should have used fuel lines on the ascent vehicle, make it better on the way up.
Now use Just mammoth to get to every single planet.
you said get to not land on
FYI, to solve the fact that there's no attachment point, you can use engine plates
Great video as per usual
Man went to eve for a "test"
Hey Reid, a decent way to increase your Delta-v is to use asparagus or onion staging, I recommend you look into it!
No KSP player before has ever said "I have only 11k delta V in my rocket" lmao
i love the ksp vids
Correction: Mid-Course Correction burns are most efficient the furthest away from any celestial bodies’ SOI, a.k.a. It is most efficient to do burns like your correction burns in deep-space.
try making a lander with the little eletric rockets
May I recommend trying to use the rigid attachment system and joint reinforcement mod? It eliminates the need to use struts on mega rockets like that, might help with future builds stability.
Mammoth engines to go to Pol/Phobos (Moon of Jool/Mars)
5:35 ah yes, 12.5 m/s of delta V, so much
howd i miss these
get to pol with only spider engines
but one ting i noticed is in 18:45 you could have warped to apoapsis then burned retrograde then ur periapsis is at ground level probs i have never played ksp but i think that should have worked anyways i enjoyed the vid :)
NASA needs to hire this man
NASA would lose multiple astronauts and millions of dollars
As a test, I went to Eve.
Use mammoth engines to land on and return from Gilly, or ion/nuclear engines to land to and return from Tylo. Return is optional.
I'm almost sure a nuclear engine couldn't lift itself alone on Eve. Having said that, someone will no-doubt prove me wrong. :) However, you didn't say 'launch', only 'land', and the landing could certainly be performed using only wings. If wings are considered cheating, body lift might work well enough; Eve's atmosphere is that thick. (I'm not even going to mention parachutes.)
The real trick would be using ion or nuclear engines to land on Tylo, because there's no other way to slow down from orbital speed and orbital speed is over 2km/s.
@@eekee6034I would have thought lifting back off and returning went without saying.
on launchpad this rocket has a kinda weird shape . . probably because the booster clusters are quite fat in comparason to the rocket
but I guess if it works it doesn't realy matter that much
could've used engine shrouds or whatever they're called
Next time use spark engines
wow very impressive you make my rockets look like cave men built them
I love how he could’ve just used engines plates
What do engine plates do?
@@thedudeamongmengs2051 they let you put small engines on big fuel tanks, but they also act as decouplers so you don't have to put 99 decouplers on all of the engines
engine plates are heavy and the side decoupler is much lighter