Have been quietly hyped about this title for a while. I know Ian Bell is a bit of a divisive figure in sim racing, but I think he genuinely loves making these games and wants to produce the best titles possible, he just has an eccentric personality which is probably what has served him well overall in his business too. Savvy moves in teaming up with Giants for the reasons you give. Think this can work for both parties really well and am looking forward to seeing this title hopefully by the summer of next year? Would be nice to see some gameplay footage sooner rather than later too...
'divisive' is an interesting way to describe someone who continually failed to keep their promises and dropped half-finished projects just to jump on the next iteration. Not one single entry in pcars was respectable in terms of basic features. The AI is consistently terrible, the multiplayer seemed like a complete afterthought and the consistency of simulation and general quality control was and still is incredibly low. Reiza has shown us what could have been if these iterative pcars releases weren't just cash grabs with a veneer of 'new tech' sprinkled on top.
I still play GTR2 more than anything, it just feels complete because it was focused on one style of racing and modding is so easy it hard not to mod it lol. So yea im getting this for sure, was gonna get ACC but I hear there are performance issues due to UE5 so I passed. Looks like this is gonna be the next best thing.
I strongly disagree with your opinion about Project Cars 3. PC3 was awful game. It had really good driving model BUT everything else was dogshit. Downgraded audio and visual presentation, castrated weather system, awful AI, repetitive carreer mode with dysfunctional economy, janky/inconsistent performance, copy-paste content and limited features. And no, it wasn't awful because "ooga booga you wanted sim". I love simcade games, PGR4, Shift 2 and Wreckfest are among my favourite games of all time. I am still utterly dissapointed by late Codemasters entries, my dream game atm (from already existing pieces and possible budget-wise) would be touring car racing game based on slightly modified Wreckfest physics. Project Cars 3 sounds like game that was designed specifically for my taste in racing games, yet I absolutely hated it. Also, IMO switch to simcade was right move, as both previous PC games felt short when it came to ffb and simulation in general, as there was a lot of bandaid fixes for specific cars that led to insane behaviour outside of stock setup.
All what I want is a GRID like game but much more consistent with a well structured career mode that doesn't feel boring to go throught without damage models limitations.
I'm always shocked that, having PC2 on console, people still went for Gran Turismo, which is like driving a broken tractor through thick soup....much underrated games & physics engine, case in point look what Reiza has done with it in AMS2
Reiza did the long-term work and bugfixes that Ian Bell wasn't willing to do. Bell kept hyping pcars and dropped it half-finished each time to do the next half-assed iteration. Are we going to do this again with the Ian Bell charade just because Reiza is a responsible developer and showed that with time and effort they could polish the basis of pcars into something decent?
Don't know man, pc2 was very hard for me to get into. In Gran Turismo and F1, I can actually push and be as fast as I can. In pc2, I was struggling to keep the car within the track limits a lot of the time. The cars are completely unpredictable in everything they do. Braking, turning all seemingly happens at random. One time the car turns too little, the second time it turns too much with the same turning imput. One time you brake correct for a corner, next lap you brake at the same place and the car doesn't stop. And some of the cars are downright undrivable. The big positives are that it has an amazing collection of cars and tracks, and the AI is actually somewhat decent. I still play sometimes, but it really is a masochistic experience for me.
@@scottnixon2462 the issue both Pcars 1 and 2 had was that some cars felt really sorted and had good ffb too, like the Ginetta Junior, and then others just didn't have the same polish
@@danardisimracing I know mate got the wr on azure street track in the clk, didnt drive alot of cars apart from that really lol good list of tracks though.
I bet it will still have arcade fov, camera angles, reset to track, unrealistic aids, radar, etc. No one will ever make a real sim cause it won't sell enough.
man this gives me hope i still jump into pc2 just love it
Agreed, same here!
I played pc2 last night and loved it!!! Love the group 4 and gto classes. Not to mention, it has great rally racing..
It still holds up really well tbh
Try Ams2
Ian Bell, the Peter Molyneux of driving games!
Seriously. He has very limited credibility at this point.
Have been quietly hyped about this title for a while. I know Ian Bell is a bit of a divisive figure in sim racing, but I think he genuinely loves making these games and wants to produce the best titles possible, he just has an eccentric personality which is probably what has served him well overall in his business too.
Savvy moves in teaming up with Giants for the reasons you give. Think this can work for both parties really well and am looking forward to seeing this title hopefully by the summer of next year? Would be nice to see some gameplay footage sooner rather than later too...
'divisive' is an interesting way to describe someone who continually failed to keep their promises and dropped half-finished projects just to jump on the next iteration. Not one single entry in pcars was respectable in terms of basic features. The AI is consistently terrible, the multiplayer seemed like a complete afterthought and the consistency of simulation and general quality control was and still is incredibly low.
Reiza has shown us what could have been if these iterative pcars releases weren't just cash grabs with a veneer of 'new tech' sprinkled on top.
I still play GTR2 more than anything, it just feels complete because it was focused on one style of racing and modding is so easy it hard not to mod it lol. So yea im getting this for sure, was gonna get ACC but I hear there are performance issues due to UE5 so I passed. Looks like this is gonna be the next best thing.
acc doesn’t use ue5???
Indeed, it uses UE4, GTR Revival was going to use UE5.
Didn't this series kinda start as Need For Speed: Shift?
26:00
this grass does not look digital.
maybe a real pic slightly edited.
🤔🤔🤔
I still see buddys playing on ps5 a remaster might sale i would buy it
never like ffb of pc 1 and 2 and even ams2 , wish that they have rf2 ffb and physics and graphics of pc2
Ian Bell, Skin thinner than posh spice.
I wouldnt trust ian bell to make a taxi simulator
2:25 was AC released at that point?
I strongly disagree with your opinion about Project Cars 3.
PC3 was awful game. It had really good driving model BUT everything else was dogshit. Downgraded audio and visual presentation, castrated weather system, awful AI, repetitive carreer mode with dysfunctional economy, janky/inconsistent performance, copy-paste content and limited features.
And no, it wasn't awful because "ooga booga you wanted sim". I love simcade games, PGR4, Shift 2 and Wreckfest are among my favourite games of all time. I am still utterly dissapointed by late Codemasters entries, my dream game atm (from already existing pieces and possible budget-wise) would be touring car racing game based on slightly modified Wreckfest physics. Project Cars 3 sounds like game that was designed specifically for my taste in racing games, yet I absolutely hated it. Also, IMO switch to simcade was right move, as both previous PC games felt short when it came to ffb and simulation in general, as there was a lot of bandaid fixes for specific cars that led to insane behaviour outside of stock setup.
All what I want is a GRID like game but much more consistent with a well structured career mode that doesn't feel boring to go throught without damage models limitations.
I'm always shocked that, having PC2 on console, people still went for Gran Turismo, which is like driving a broken tractor through thick soup....much underrated games & physics engine, case in point look what Reiza has done with it in AMS2
Reiza did the long-term work and bugfixes that Ian Bell wasn't willing to do. Bell kept hyping pcars and dropped it half-finished each time to do the next half-assed iteration. Are we going to do this again with the Ian Bell charade just because Reiza is a responsible developer and showed that with time and effort they could polish the basis of pcars into something decent?
Don't know man, pc2 was very hard for me to get into.
In Gran Turismo and F1, I can actually push and be as fast as I can.
In pc2, I was struggling to keep the car within the track limits a lot of the time.
The cars are completely unpredictable in everything they do.
Braking, turning all seemingly happens at random. One time the car turns too little, the second time it turns too much with the same turning imput.
One time you brake correct for a corner, next lap you brake at the same place and the car doesn't stop.
And some of the cars are downright undrivable.
The big positives are that it has an amazing collection of cars and tracks, and the AI is actually somewhat decent.
I still play sometimes, but it really is a masochistic experience for me.
Pc3 bricked my ps4
The track list is impressive on project cars just needed better physics id say. But it should definitely make a come back. Maybe raceroom physics!
PCARS 2 w a Wheel n Pedals destroys RR3 Physics!
@@potvinsuks8730😂🤣😂🤣😂🤣😂🤣😂……..wait, you’re serious?!?!?
@@potvinsuks8730 ok mate I must not know what I'm on about lol what a plonker!.
@@scottnixon2462 the issue both Pcars 1 and 2 had was that some cars felt really sorted and had good ffb too, like the Ginetta Junior, and then others just didn't have the same polish
@@danardisimracing I know mate got the wr on azure street track in the clk, didnt drive alot of cars apart from that really lol good list of tracks though.
I bet it will still have arcade fov, camera angles, reset to track, unrealistic aids, radar, etc. No one will ever make a real sim cause it won't sell enough.