I don't HATE Monks in Dungeons and Dragons they just SUCK!
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- Опубликовано: 20 авг 2024
- Monks are the worst class in dungeons and dragons, however I don't hate them. i hate rogues. Rogues are my least favourite class, its not my fault that they are good! The purpose of my channel is to analyze the quality of the classes and pick and choose optimal class combos, and it just so happens that the monk is the WORST.
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Personally druid is my all time favorite class ever. But If you rank them low on some points it's fine. It's not the end of the world
IMO they’re just the strongest if not the second strongest class in the game.
How is your comment older then the video
The video has been up for 16 hours and got comments is a day old
Druid is able to do whatever it wants. It just misses out on some spells exclusive for other classes. That’s it
@@nonenone5647 they're the second tankiest class in the game. Moon druid at least. They're really good spell casters and they almost never die. They're awesome. They may not get a very great AC (unless you work around the anti metal thing) but they're a very well versed class
And then you can get the weapon master feat and use literally any weapon in the campaign world. Firearm or no. They are very well versed they're almost as non beatable as barbarians. Almost. That's the key word
I just wanted to point out that the same thing that causes fragility in old age is what causes death of old age.
Conclusion: there's a laser in space somewhere whose only job is to zap old monks into oblivion
Wouldn't put it past WOTC to have a loophole like that
but it doesn't say that the cause is eliminated, just that the fragility effect is eliminated. So the cause still exists, meaning they still just die of being old, they just don't see it coming because the fragility they don't experience is the warning signs that death is coming.
@@frankiedoes1463 Dying of old age without any sort of heart disease from old age would be quite difficult. You'd just have to wait till the brain gives out. Which could very well just be disease from age in of itself. Age and time itself is an effect of gravity, mind you.
I have a friend who always plays a monk, though not the stereotypical monk. His monks are not very smart, his monks are just pure, kindhearted, naive chaotic good amazing characters.
I should also mention that in a campaign I was running there was a punching bag in every town, and he would always go up to these punching bags and the people who were at them would challenge him to a fistfight. And when he rolled strength it was a nat 20 every time. The dm also rolls saving throws because of house rules. That’s the story of how the monk knocked out the necromancy wizard bbeg.
I love playing monks, but most of the time I make them either prize fighters or chaotic creatures of vengeance.
Nat 20
Every time hrrrm sounds lile a weighted die
One way a monk can be great is eating legendary resistances with at least 4 saving throws a turn, an open hand monk can throw 6 in 1 turn. Its a sorta meta gamey way they can be a great combo with full spell casters. Only being able to do this 2-4 times isnt that bad when combats don't last 3 turns in most cases (From My experience)
If each stunning strike dc was failed, and the monk has enough ki to do such for each round with the restrictions of the monk features and asi limits
@@PUNishment777 also a better way to burn legendary resistance is the same way to overcome Counterspell.
Just have more Spellcasters dang it, hell, with the addition of the new spell Psychic Lance, a non concentration INT save incapacitation effect, anyone can reliably burn legendary resistance more easily!
Honestly i love the monk, it's my favourite class and the one i play the most, especially because you can give it a unique playstyle depending on what feats/subclass you give it. But this man is right, it's really bad on it's own, and that's why i like it, i love challenges
"I barely have time to make these videos and shit every morning!"
My head immediately goes to the thought of offbeat having to choose every morning between shitting and making video, and every time we see a video something veeeeerrrrrry bad had to happen that morning he made it 🤣
At higher levels monk damage is pitiful compared to every other class.
"BUT WHAT ABOUT STUNNING STRIKE?" dude, hold person is only a 2nd level spell that you can a) upcast to hit more people, b) inflicts a better condition bc paralysis is an auto-crit and c) can last multiple turns if they keep failing their saving throws
1) Stunning strike stuns not paralyzes 2) this is one ability which is powerful but all other classes have multiple abilities that make them powerful 3) there late level abilities are trash and not worth wasting levels for.
@ true, but 14th level is a bit late isn't it?
@ fair enough, I still think Monk needs a buff though lol
I slowly realized that a lot of things monks can do, barbarians can do but better
Lmao yeah they can
Wizards of the coast has wierd hang ups with monk. Like no armor or shield or else your unarmed and speed are negated. No heavy weapons at all even when monk do use polearm. And EVERY SINGLE ABILITIES that is likely useful require ki point. Like Imagine if Sorcerer had to burn Sorcery points to use both spells, metamagic, and subclass features?
@@ruga-ventoj To be fair monks get ki back at SR, not LR
@@thomascarpenter9978 do short rests still exist? In my experience they are super far and few between.
@@ruga-ventoj I mean, with certain subclasses, that’s kinda the case for sorcerer
I think what monks needs is better dps and new late level abilities because theirs are garbage
Why DOES the wizard get everything?! Tell us Wizards of the Coast.
Except hp
@@spritenado6983 atleast the hp dice isnt 1d4 anymore
the monk is good at burning legendary resistances.
From experience with 2 tier 4 parties, not really, most monsters that have LR will pass the monk DC (which will probably not be high either)
No they’re not.
If the monk lands four stunning strikes every round there is like a 40% chance that only one resistance is burned by the monk, this is among the worst resistance burning classes
Homebrew I do for monk is they regain a ki points equal to there wis on a crit
I've had great success using shadow monk as a basis for multiclassing. 6 levels in monk, 3 in gloom stalker ranger, and the Sharpshooter feat. In darkness or dim light I can move 40 feet and bonus action teleport another 60 while shooting a longbow at up to 600 feet range with archery fighting style, and hunter's mark and the -5/+10 ability from sharpshooter providing very good damage.
With the new unarmed fighting style, I don't really play monks anymore. I just have to let the DM know that I will be looking for a magical item that makes my punches magical. Alternatively, tavern brawler and warlock dip to make what I out on my hands magical.
i played a monk with a party of a warlock and a rouge, the warlock was outdamaging me A LOT, A WARLOCK (a feind one i think), and the rouge outspeed me. Final conclution, monks are bad, but are really fun on the RP side
What level were you guys? I can buy a warlock doing more damage with buffed up eldritch blast (starts at d10 and can add casting modifier to it) but a rogue shouldn't really be outpacing you for the most part. Monk speed buffs your base speed, so a dash should double your 40 move speed by level 2. If they're only dashing with their bonus action, they're not getting anything else out of it- such as 2 weapon fighting (extra chance to proc sneak attack if the first one misses) disengage because a rogue doesn't wanna be stuck in melee, or flatout hiding to avoid damage and getting advantage on attacks from being an unseen attacker (being hidden from enemies)
@ warlocks also got that short rest refuel on their spell slots. Pretty cool when you aren't just doing one fight a day. A series I like watching, Prince Division, is a bit bad about that. They almost always just blow their load then long rest.
Warlocks deal alot of damage so I don't know what you mean.
I'm with you. First class I played in 5e was Monk, and I love the concept, but the execution is a little lack luster
Powerbuild challenge: make monk good, only restriction is that most levels must be in monk
2 lvls into Warlock. Eldritch blast with angonizing blast.
Step1: play pathfinder 2
Step2: ?
Step3: profit 📈 👌 👏 👍 🙌 😎
@@ruga-ventoj 2 levels in peace domain cleric for the most abominable channel divinity as well
Start 3 levels in Rogue, take the rest in Monk. You get Sneak Attack, Cunning Action to save on Ki Points, and a ton of skills.
Just sitting off to the side as a Rogue/Sorcerer/Wizard main, sad.
Would you ever do a series where you do homebrew versions of the bad classes so you can bring them up to par with the good classes? Whether it be by giving them better/new subclasses or just revamping the class all together?
dnd combat is like a sport, a weird amalgam sport with magic and black jack and hookers, but a sport nonetheless. the tank classes (barbarian, druid*, paladin,) are the line backers controlling the enemies focus, the DPS classes (fighter, rogue, paladin,) are like the offense maneuvering around the tanks to get big opportunities for points (murders). Support classes (cleric, bard, druid) are the coaches. but monks are left in this weird outlier position. fast, nimble, agile. not soaking up hits but not dealing them out either, monks can focus on achieving goals that would be otherwise impossible for the other combatants, turning the tides through cleverness and speed...
The Monk ... is . . . the Seeker, chasing down any golden snitches
They might be useful in Capture the Flag if that was a thing but I imagine other classes have loopholes to take that spotlight.
I think Monk probably suffers the most from Short Rests no longer existing.
mind worms . monks should do dmg all those support classes can out dmg the monk
I enjoy Ranger and Wizard and had the most fun with those classes. I am actually bored with my Fighter (Wanted to try it out) Just isn't worth picking for me. Didn't like it in older editions don't like it now. Play what you want for a balanced breakfast.
I'm old enough to remember the 2nd EDITION Kara-tur monks. By level 10, they had the possibility of hitting for 2d12+8 per punch. Though, needing to defeat a npc monk to level after 15th level was messed up.
I would say one strength of the Monk is actually probably how well it works with the group, though most of that comes from Stunning Strike.
By stunning an enemy, you open them up to getting absolutely destroyed by your party considering attacks have advantage and they AUTOMATICALLY FAIL any Strength or Dexterity Saving throws until the end on your turn, which is also important because Stunlocking is possible. And yes, a caster can cast Hold Person which makes them Paralyzed which is objectively better, but that costs a spell slot, which is much more limited than Ki points.
I do want to say that this is not me saying the Monk isn’t the worst class. I’m just pointing out it’s strengths.
Also, I may be a bit biased because of how well my Aarakocra Sun Soul character played. Between the speed sun bolts and the mobile feat, it was very easy to pick and choose my fights because attacks of Opportunity were a non issue due to ranged sun bolt options, mobile disallowing Opportunity Attacks on creatures you’ve attacked and being able to fly so fast no one could catch up and hit me. Only real weakness, like you pointed out, were ranged spell attacks.
I played with a Warlock and a Fighter, so I got to see just how effective Stunning Strike was with both of them.
Also, one weird niche thing is that Monks can use their Martial Arts die instead of a weapon’s normal damage and it seems some magic weapons are supposed to be balanced by their weapon type. So if you get a powerful magic weapon, but it’s a dagger, doesn’t matter, basically a long sword now.
I agree completely about the Sorcerer though. Love the class, but it kinda sucks.
Stunning strike is OK any other control spell works way more often than strike does And many of them can shut down multiple multiple enemies at the same time also If you are taking the mobile fit you are not increasing dexterity or wisdom Monks are Worse than most other spellcasters At battlefield control and they can do other things other than just control spells While monks just can't A level 5 wizard can cast Web 3 times and type and hypnotic pattern twice while a monk can attempt stunning strike 5 times Max assuming no flurry of blows These spells are better at control than Stunning strike They work more often and they work on multiple creatures
Ever had a monk in your party past level 10? If the monsters don't kill them then their party members will
They need extra ASI/feats or something how do they get less ASI's then the rogue or fighter? Is it cause they get all those rarely useful cool monk abilities(except for stunning strike, which also sucks after level 10, can you imagine if every spell a caster could cast only triggered constitution saving throws)
I understand monk should be ranked low because wizard of the coast know don't what they can do please give us a subclass using it speed to increase the damage
Let us attack from your entire movement range and the further you are the more damage you do. Like a +1 dam per 5ft.
In the end, balance is all artificial. The DM is the one who decides what you encounter. Whether or not you can be effective in battle is never really up to you, so just play what you enjoy and have fun!
So, I routinely out damage monks from levels 1 to 20 because their damage is just garbage. The monk doesn't even hit the standard DPR baseline which makes it honestly pathetic. The strongest monk character I played was a bear half the time on account of multiclassing into a moon druid, and when your biggest claim to fame is making another class a bit more powerful then you may need to get some buffs.
Ranger is great. A High Elf Fey Wanderer ranger (also works with aereni high elf and valenar high elf) with the Fey Touched and Fey Teleportation feats can cast Misty Step for free no less than 7 times per day and once every short rest after that. They also get a bonus to CHA checks equal to their WIS bonus. The OG Hunter Ranger pairs well with Dhampir as a Melee class, vampiric bite can be used with the Whirlwind Attack feature to have an attack with increasing accuracy. It's more deadly with more opponents! (accuracy bonus is limited by how many times you can activate the empowered bite, max 4 when you get this ability)
Make a tortle strength based monk with a 1 lvl dip in barbarian. You get the rage bonus to attacks. Also step of the wind gets better with a better strenght it is really fun to make 40 ft jumps.
It liked this combo and would add magic Initiate to get green flame and booming blade since the claw were both unarmed and weapons. Now that combination is probably invalid.
Once played a monk 6/ wizard 4 (graviturgey) and could jump so fricken high that it was epic. That was all he was good for though.
monks are basically the opposite of my play style.
Hunter ranger 11/Samurai fighter 3
Take volley at 11th level ranger and have a BUTTLOAD of arrows
In one turn, use volley to attack all targets within 10ft of a point (16 medium targets maximum)
Use fighting spirit from samurai to make all attacks this turn at advantage
Action surge, do it again
This is only a 14th level character, 6 levels to improve upon
or just be a kobold
@@Staff7 how does being a kobold improve this?
Ranger is my favorite class, no one should ever pick another class. If you do... you might as well be playing a 4 elements monk 🥸
Why they didn't just give monk spell slots and monk spells in beyond me. Why did the spells/powers use ki too when it is such a limited resource.
Tbh I hate that they changed timeless body in 5e, because in 3.5 timeless body made you ageless which makes more sense
I mean monks really only lack DPS, and a simple fix for that would be just add another dmg die instead of changing it and essentially you'd be on par with a fighter with three attacks welding a greatsword but only if you(monk) attacks only three time as well.
Honestly, you could just make their unarmed strikes a d8 at level one since it clearly isn't a problem because the unarmed fighting style exists. It could be a 1d10 down the road. Also having monl weapons that work with unarmed strikes, like gauntlets or the weapons Shredder has from TMNT, would also help with their damage.
my friends and i joke that its the war crimes monks committed in 3.5 that 5th monk is paying for. (punching for 12d8 a swing and swinging 6 times a turn or swing for 12d12 and swinging 5 times a turn) god look how 5th edition massacred my boy
@@ShadowWolfXIII pretty sure Monks started off crap in 3.5 though
@@unwithering5313 they had an entry hurdle with the MAD you want 2 18s to have an AC min of 18. no doubt point buy was never their friend but once past creation your good
Please note that monk can deflect any missile in the game, not just arrows. They can catch and throw back any missile that can fit in their hand, not just arrows (yes even bullets if you use them). Great vid man!
edit: As long as the missiles are a ranged weapon attack.
I had a monk lucky enough to have 20/20 dex/wis, with the ability to cast Shield and the Kensai parry ability. Coupled that with a displacer cloak and I had an AC Tank with an AC of 27 at times that the DM had disadvantage hitting all the time. My DM hated it so much, he refused to let me get bracers of defense or rings of protection out of principle. It took sacrificing himself to stop the resurrection of Tiamat to kill him.
Monks are flawed and at times not as good as other classes, especially higher levels. But they'll always hold a special place in my heart. That being said, Druids are my favorite class.
Your rant at the start makes me feel obligated to say
My least favorite class in dungeons and dragons is the sorcerer. If your gonna play a sorcerer, JUST PLAY A F*CKING WIZARD! WIZARDS ARE JUST LEAGUES BETTER SORCERERS!
Edit: I hate sorcerers, I’ll just say it. Crucify me for it, I won’t care.
You're allowed to be weird, nobody is stopping you.
As outlaw said, actively hating a DnD class takes effort, glad you have the effort to spare buddy.
I want to like sorcerers, I really do, but man there are so many things I wish were fixed about them.
Especially with the two origin options from Tasha's showing that WotC recognized at least some of the problems and yet still didn't do anything for the older origins
@@jaxonsellers1126 there's homebrew solutions to add origin spells to older origins
@@vault342 Sure, in the book with all kinds of optional fixes to the classes it would be nice if they went back and fixed the older origins rather than just correcting the new ones
Saying that homebrew exists shouldn't be an excuse for WotC to not try and fix older content while putting out content that makes the older stuff irrelevant
@@jaxonsellers1126 I would say that the only thing sorcerers are better at then wizards is flavorful roleplay, in most situations a sorcerer will be better at roleplay then a wizard.
"In fact, monk isn't even my least favorite class. My least favorite class is the rogue and that's because I don't like playing rogues, I think their playstyle is boring. " and with that, you have earned my subscription, like, comment, and probably further watches in the future. Absolutely took the words right from my heart. And to anyone that can blatantly ignore the content of your video, then complain in the comments, are nothing more than angry bots mad they will only ever be forgettable NPC's in everyone else's story. If we speaking from a feature power level... yea monks got shafted. Their best and arguably worst features come online so late it isn't worth going that many levels monk when you could go 2-3 levels of ANY other class and actually gain massive boons. But I like monks for flavor, not power. If i want power, I'll play a druid, fighter, or a selfish Artificer. But I like my warlocks, and monks, and barbarians, I like my classes that are meant to do one thing then evolve and become so much more to the story than someone who hits stuff good. But man do some of the monk features need to be addressed in the One D&D content coming. Tranquility has gotta see changes, and I think to make everyone in the community ease up on monks is buff their martial arts die progression. It could be as dramatic as doubling the martial arts die, and it would not "break" anything by any means. This will also just allow the numerous features in subclasses that scale off of your martial arts die to stop sucking. and I think ki should be revisited just because it doesn't scale well at all. Even just adding your wisdom mod in ki points might be a sufficient addition.
All this proved that you hate monks. And druids. And rangers. And barbarians. And monks. And rogues, bards, wizards, paladins, fighters, monks, warlocks, artíficers, mystic, monks, sorcerer, clerics and monks. Because we all know your favorite class is the dm. This video is facade, all this "I won't hate something that's in a game that's about having fun and role-playing" but in actuality you hate everything, because you have the energy and persistence. Because of you love only the dm. It's all proven. I have done my clairvoyances and commune with nature. It's all out
The only class I actually hate is Paladin. They're just so, so busted. They get EVERYTHING.
High AC, high saving throws (which are also given to allies), spellcasting, high damage, AND very solid healing. Whenever someone plays a Paladin in a mid-level campaign, he or she singlehandedly increases the CR of my monsters by 5.
They only look so busted because other martials are weaker than they should be (except when it comes to specific subclasses like the Echo Knight, the Gloom Stalker, etc).
Also monk is fun with a battlemaster multiclass just saying. Way of the astral self + battlemaster is fun as hell
Hey Outlaw, have u made a powerbuild yet with 2 levels in tempest cleric, and enough levels in scribe cleric to get meteor storm and prismatic wall? Cuz with scribe wizard, u can change all of meteor storm's damage to lightning (by having prismatic wall), and then use tempest cleric's domain ability to max the damage roll of a lightning attack. Thats a lotta damage
Everyone hates on Ranger but my favorite character I've played so far and the one I've had the most fun with is my Gravewalker Ranger.
We were doing the dragon of ice wind peak starting at level 1 cause it was one of the groups first time DMing and I ended up being the only martial class and I had the highest AC (even at only 17) so since I was the tank of the group I was always the closest one in combat and due to that I got knocked out in every single fight.
In one fight with a group of 4 orcs one of the party the other "tank" of a Wizard was crawling in the high grass to try something which took him three turns to do and in those three turns I was knocked out, revived to kill the one who knocked me out only to be knocked out by the one who moved to flank me. I fail one death saving throw before our Wizard finally makes his move.
He casts burning hands with me in the area and seeing that it would have killed me outright since I already had one fail our DM was nice and just bumped my DC on death saves to 11 instead of 10, but that was the last straw for our party since his character had been nothing but antagonistic and now tried to kill a party member (we had just lost our bard to a mimic so the Warlock of the party who was friends with the bard gave me a message to lure him out of town and he was jumped by the Bard players new barbarian, the Warlock, and me but thanks to a suprise magic missile and a crit from the barbarian he never even made it to my turn before he was killed.
I am a monk LOVER! Love playing them, but by gods are they the weakest class. Why rangers are better then monks? That's easy! Rangers get spells!
Did you consider the fall damage you can inflict by grappling an enemy, using the crazy movement to run up a wall or cliff and then punching or kicking them? While you take no damage as you use slow fall?
You'd have to grapple with no str, then you only get half your movement, and you'd need a cliff... All to do a few d6 to one guy...
...my preferred classes are Monk/Sorcerer/Druid...
Apparently I enjoy the sub-optimal characters...
And that’s entirely valid 👍
@@OffbeatOutlaw ...even if my favorite character was a rogue who used used fullblade and a wrist mounted crossbow
Question; what is the best build for every class?
Not really an easy question to answer. Depends what it is you're trying to accomplish with each class.
But my homebrew monk subclass with rolled stats of 17, 16, 16, 15, 13, 10 and 74 magic items shits all over the other PCs!
In a game I'm in, I play an Aarakocra Monk with Way Of The Ascendant Dragon subclass. Aarakocra stacks pretty well with monk, being wisdom and dex based, as well as being able to fly with light or no armor, which also stacks with unarmored defense.
My subclass that I mentioned allows me to change my unarmed attack damage type to any of the breath weapon damage types of my choice (for each attack) as well as letting me use a sort-of breath attack move with a dex save instead of attack roll, also using any of the breath elements i want each time, and dealing damage equal to 2 rolls of whatever my current level's martial die (currently at d8, so 2d8). When I reach level 11, it'll be 3 dice, and at 17 it'll be 4.
Next, my DM gave me a pair of gloves that increase the martial die used for unarmed attacks by 1 increment (i.e. d4 to d6, or d6 to d8, etc.) The enchanter of our group is also making me a legendary enchanted version of those gloves that will not only increase the damage I do with unarmed attacks considerably, but also will have all of my unarmed attacks heal me for half of the damage I deal.
Finally, my character also likes to cook, and the DM gave my cooking a buff to where, depending on the food groups of the ingredients I use in the meal, everyone who eats it will get a +1 modifier to the relevant stats for 24 hours.
With all of that, is my bird-monk (named Selkris) not good like other monks?
Planning a gloomstalker 3 and rest kensei monk...flurry of blows plus hunters mark sounds fun
I kinda hate the fact that rogues do everything monks can do but better. Like bruh, why you got to do the man dirty like that
My favourite class is the rogue, but I understand why people don't like them. The damage can be inconsistent because you can't always sneak attack. But I think the rogue is very good because it can take half damage as a reaction. But i totally understand why you don't like the rogue, it took me a while to like it
Ah... But then the swashbuckler came along.
"Rakish Audacity"
@@stonefistfvf117ex.2 I know, but I don't always want to play a swash buckler
@@woomygamez940 True.. There are still many options...
@@stonefistfvf117ex.2 I know, but still thanks👍
The monk has the most potential single turn damage at level 20. With 20 ki point, a bunch of unarmed strikes (1d10 at that point), and a high dex, you can be a menace. You get 3 base hits, spend a ki, you get 2 more (with unarmed strike), spend 20 ki and you get 43 hits. 43 x 10 equals 430 damage and that’s before adding you dex to each hit and chance of nat 20s. Yes you’ll miss some hits but wait, if it’s up to a large enemy, you can knock them prone (only if you chose way of the open hand) and get advantage on every attack after that. The main thing against this is that you lose all your ki by the end of it but by then, you did your part.
actually fighter with action surge get more on top of that if they are using gwf they get plus 10 extra no roll as long as they hit
My favorite class would have to be Sorcerer. I love metamagic and creating backstories for sorcerers about how they got their magic. It is SOOO much fun!
What bloodline?
The only problem is thta they only get 1 spell per level,
Which SEVERLY cripples ones creativity and versitility.
@@KnicKnac Probably either thw Divine Soul or Aberrant Mind (sorry for the VERY late response)
@@mroffice8166 True, which is why I always homebrew origin spells for each of the subclasses that don't get them (and why I usually go V. Human or Custom Lineage for Metamagic Adept. You get so few metamagics for no reason)
I would be interested in hearing your thoughs on how you would improve the monk to be better.
I am actually playing Monk the Way of Mercy Wood Elf.
Our DM allowed 1 free feat, I took Crusher at the start and we begin from level 3rd. Now we are level 4th and I took Fighting Initiate for Unarmed Fighting Style.
And *I have fun playing as a monk.*
monks are good at surviving. they can provide small benefits to most any field. I consider Monks to be the bards of melee combat. They have a smattering of situational abilities. a little battlefield control, a little damage, a little damage absorption. all around, I would gladly add a monk as the 4th party member.
Bards have the second best spell list in the game and a bonus action that's always helpful, they can face, and have literally every skill. Also they can get in melee combat... Monks can't do any of that... Except kinda melee.
Ehat would you add or change in monks to make them useful as rest of classes that may or may not be in game
I think the monk could be improved by giving stunning strike more utility & taking the damage up a lot by having a momentum system, building up damage as you move. So you zip around between targets dealing burst damage kinda like the rogue, but trading a bit less damage for higher resistance, and improved battlefield control
I would definitely be interested in a monk buff video for dungeon masters. I using have step of the wind be free unless the monk wants to choose 2 options which then costs 1 ki. (Monks being the only class that can disengage, dash, and dodge at once for 2 ki points.)
Give monk a d10 hit die. Then a d4 martial arts die lvl 1-4. A d6 for lvl 5-8. A d8 for lvl 9-12. A d10 for lvl 13-16. A d12 for lvl 17-20. It fixes basically everything and remains balanced. It's a simple fix that won't break the game. That's how I homebrew it anyway because I love monks. But they fucking suck lol
14lvl soul knife rogue 6lvl shadow monk multiclass please look at and tell me what you think I really like the build. Btw I I love all your content keep up the good work😁
Can someone tell me the song that starts at 7:41 ?
Hey Offbeat. I hate missing an attack. Can you make a power build that always hits the target? Preferably before hitting level 20
Halfling, lucky feat, with (terrible multiclass) Barbarian 2+ /Wizard (divination) 2+ multiclass. At level 6(one class needs level 4 for a feat) you are basically making all attacks with advantage, Reroll ones, manipulating rolls, and rerolls from lucky. You probably won’t miss. As best that you can, unless someone or Offbeat has a better thought.
Just give all sorcerers an expanded spell list and they'll instantly rise in the tier list.
More like more spells per level.
I think Sorcerer is a better Multiclass than Wizard... But other than that there isn't much for the Sorcerer (Probably because it is CHA probably)...
I personally hate what they have done with the Monk in 5th, they need more attacks base, +1 at 11th might help but they could also do with more magic items (yes I know about the new belt (I even know about the Candlekeep Mysteries Gloves of Soul Snatching) but it is not enough) they probably needed to end on 2d8 as the Martial Arts die at level 17. Have extra attack 2 and probably something like -1 Ki point Cost at level 15 so they can flurry of blows "for free" and yes I think that there should have been more abilities that spend Ki points the current max is 7 from the base class (Step of Wind, Patient Defence, Flurry of Blows, Quickened Healing, Ki-Fuelled Strikes, Stunning Strike, Deflect Missiles) but it is not enough Deflect Missiles should have dropped the weapon part and there is probably something on every single ability the monk has that should change and I CBA to go through the rest of them.
Had a bit of a look at the comments and in my opinion I want to play a Monk and not Stunning Strike spam aka Kenshiro from Fist of the North Star (Not a bad show but I don't want to play that)
Every time you make one of these videos, I'm that much closer to building a monk/rogue
Essentially, play what you like. It's a game have fun.
Monk who annoys enemies but only dodges attacks
Wait, ranged weapon catch doesn't work with thrown weapons as well? Is that RAW?
People do not understand anymore that Numbers are not a personal attack on their internalizations.
It works with thrown as well, I misspoke
@@OffbeatOutlaw ok as that would make no sense otherwise
Wizard vs Sorcerer is very situational I think. Some are better than others depending on the subclass. Another youtuber you've worked with has done a video on Wizard vs Sorcerer which is pretty good and they've done a god-sorcerer build that is awesome (though they've done a time-wizard build that is also amazing).
Everyone says this kind of stuff to me when I shit on monks and complain about new subclasses for them being underwhelming. I always respond with, "Monk is actually my favorite class conceptually. It has such a badass vibe and great roleplay potential. Its just mechanically bad and needs some major help to even be viable."
Honestly, I do not understand why people have to bash classes or subclasses all the time. Yes, I get it, pre-TC Ranger is only useful in very specific situations and the original subclasses are not that great either.
But guess what? In my campaign, we have a TC Ranger who is a Beastmaster. And she is having the time of her life.
Love the content, never thought you hated the monk, unless you're doing a min/max PC haha
You said the monks have pretty good damage from levels 5 to 10, wict made me think on how it would rank against other classes in diferent tiers of play, damage or otherwise, and thats a free 3 to 4 videos idea that you can use ou never use, still gonna love the channel.
Sorry for the english, not a native speaker
not a good reason to let a class suck mechanically
How do you jump in DnD ... ?
Depends on your rules and your dm . Me and my dm both practiced martial arts for many years i got knocked prone i looked her dead in the eye "shouldnt a monk be able to ground fight better than most classes" she was like "well that isnt the rules as written but you're right but to groundfight you will have to roll to trip so you can effectively ground fight" i was like "no no no this character was based on me im not saying if I can do it he can do it but ill lay on the ground and avoid you for six seconds and if i can do it you agree he is cappable af both avoiding attacks OR making attacks from the ground" i won i played a lot of that campaign prone.
Monks are really good for dodge tanks, and specifically for ruining some poor mages day.
for me my fav class in dnd is clerics, idk why I just think there real cool being able to use channel divinity, spell list is pretty good, solid buffs, fun to rp. (often rp as a goddless cleric OR a cleric who gets into theological arrguments about gods. idk)
I have a players that is playing a rogue monk multiclass, acane/shadow.
Basically he can disappear, teleport, reappear, and then deal out some serious hurt.
2:25 I'm confused as to why after mentioning damage you say Sorcerer is worse than a Wizard. Why? With Quickened Spell and Twinned Spell metamagics Sorcerer outclasses most Wizard subclasses in damage. Yea, Wizard has arguably better subclasses overall, and the versatility of being able to write almost any spell into your spellbook is unmatched, but if you like to deal a lot of damage, isn't the Sorcerer still superior?
You are going crazy, but we're here for it
I’m a loxodon monk and I’m having a great time in my campaign I’m in. I’m the last oh member of my group that’s still alive.
Me walking in as a way of 4 elements/ Original beast master multiclass
Ok so just a quick thing. My “first” character (I had built a LOT of characters before this just never played before) was a Kensai Monk Moon Druid for all the movement an defense from monk stacking with the bonus health from Druid to be a mini tank with recon abilities thanks to wild shaping, my DM and I (Same one who got anal about Bladesingers being Elf Only) Agreed he can use any wild shape that had “Wolf” in it and later one specifically Polarbears due to one NPC on the ship we have for travel. It was a lot of fun… I just wish I wasn’t kicked from the game for not being able to make it due to abusive work conditions and shifts. Oh yeah and he had a special sword that could use spell-slots to give the weapon a X(number of spell slots)DY(Dice based on Level of spell slot used.) of any element I wanted I think excluding Force. Oh and having trained and lived in a place called the TIMELESS FOREST! He didn’t know how to read common but was taught Dragonic and Silvane. Yeah even the DM didn’t want to try to explain that lol…. HEY WAIT! *looks at Vagabond* Maybe you and Ryu(characters name) aren’t so different after all.
I really like monks as a front line, They tend to have quite high AC, decent HP, and a number of other tricks. If they get items to aid this and take certain feats like Sentinel I feel like they're one of the best "tanks" but of course part of that depends on how the DM plays into you. This is not to counter any of the points in this video, just stating what I like about them.
monk is great if you completely ignore the reason most people pick monk and pick up a bow, then finally at late level you can run in and punch and you'll have enough ki points for it to matter
I think that XPtolvl3 proposed that monk is a great class for newbies: that at different level thresholds they get abilities that force the players to change their perspective on what needs to be done in an encounter. Low level are all about the smacks, mid levels all about team cohesion, high level is all about bigger objective.
As a guy whose first 5e character was a monk I can attest that playing monk helped me figure out how to think about someone other than myself at the table. And my Roleplaying felt more enriched by it.
Okay but why can I hear XP to level 3's voice narrating this
How many times have you clarified the stand point on monks?
Far too many lmao
I honestly want more noodly and analytical content from you. Unleash the nerdiness xD.
I feel like the issue is that people play Monk in combat like a Fighter or Rouge. But Monk is a control support class
My goal with my monk is basically to draw aggro and not get hit hard myself. Basically AC tank
Problem is that stunning strike is inferior to spell casting, and monks are melee only with lower survivability than many spell casters
Yeah I can agree with him, the Monk is cool, it is, but frankly it's not powerful.
'Wizard's of the coast is why they can do everything.
The Monks are probably the least powerful class in D&D, but you can make it work. Way of Mercy Monk is by far the best of the subclasses, there are also interesting ways you can improve the monk by multiclassing.
If I was going to play a monk I would be inspired by House of Flying Daggers and play a Monk with a few levels of Ranger.
coming for us well I hide as a bonus action
I've come to terms that most people are not very enthusiastic about the monk. But I have a great time in our CoS campaign with my Drunken Master. And since my DM put it in a dieselpunk setting, and I'm the only one not proficient with firearms, I have a blast being the only one in danger of being hurt in melee. And my party has a good laugh when I do ridiculous things like grab an enemy, leap off the 3rd floor and let the enemy go while I slow fall (our DM loves bending the rules for cool fun narrative reasons). But again. I get why they're disliked mechanically. I just got irritated when I'd go into optimization groups or subreddits, ask for advice and be told "play a different class." Thanks for nothing.
I do think the monk is kinda strange to use, they having so many abilities encouraging the melee combat, but then it has low AC and a d8 for Hp, I feel like the monk should have then a "parrying" ability to melee attacks as well to increase its survivability, because for sure any enemy is going to survive the whole round after you attack it since the dps is quite low too, so you should be able to withstand the blows as well.
Even with the dodge as a bonus action (which costs ki btw so it's very limited and you probably will want to blow your ki on stunning strike instead) with a low AC even the disadvantage isn't enough for the high level monsters who already have a +8 or something like that to hit.
I'm coming from the perspective that not a lot of campaigns get to high enough levels so that you would have a 20 in Dex and Wisdom yet so your AC will be lower than most armor and shield cleric who is a full spellcaster.
Lemme run this past everyone. I'm an old school player that's trying to figure things out with 5e. Okay. Character idea: Monk (shadow)7/Fighter(battlemaster)6/Rogue (assassin?)7(granting that I have at least the minimum requirements for multiclassing a human variant). Situational to dim light or darkness. Using melee weapon, battlemaster skill push attack on enemy, bonus action Shadow Step to behind enemy, action surge, battlemaster lunging attack, with advantage/sneak attack, flurry of blows. Does this track? Is this a viable combination?
the rogue sneak attack is going +4d6 once, so take out any rogue levels past 3 so you keep assassination. with your fighter levels a weapon will do more damage than your hands. take the unarmed fighting style to make that close to better (1d8 if using both hands) and the ability to use flurry. it will still be sub par, but at least usable. alternately, drow with kensai monk instead of shadow so you can use weapons and still get flurry.
@@briannelson27 that's interesting. I'm just working with the Player's handbook though and this is something I was brainstorming for a specific character I wanted to play. I'm not sure the Battlemaster skills work with unarmed attacks, unless the unarmed fighter thing makes fists count as melee weapons.
I was more trying to see if that combination of actions, bonus actions, action surge, and flurry would all work like that.
Just one correction, it damage is decent from levels 1-5, not 5-10.
Yeah by 5 it's starting to get rough. By 11 it's... It's pretty damn bad.
The monk is the best at avoiding damage because they arent seen as a threat and wont be targeted 😂