Ngl, I do like that it’s the undead that do the manual work, allowing the living to devote themselves to the betterment of themselves (it would be the first thing I’d do if I was a necromancer)
Great Job! Im now wondering how important the Ancient Egypt feel is for Amonkhet. Apart from the Aesthetics i dont see much of Ancient Egypt represented. How important is the setting actually for the Story and could they have made such a world with a totally different stylistic approach. The Egyptian setting seems pretty incidental doesnt it?
That's an interesting question. There are certain things (how barren life is outside the city, how much the city depends on the Luxa, the mummies in general) that feel deeply Egyptian, but the gods are pretty divorced from their Egyptian equivalents. There were definitely more opportunities to wrap the magic lore in Egyptian themes (more impact could have been placed on both the sphinxes and the ancient writing, both of which are present in dribs and drabs but more important to our conception of Egypt. I think Amonkhet's story could have been told in a norse themed world without too much trouble, but the aesthetic and theming certainly count for something.
Ngl, I do like that it’s the undead that do the manual work, allowing the living to devote themselves to the betterment of themselves (it would be the first thing I’d do if I was a necromancer)
It's been too long guys. But we're adamant that you won't get rid of us too easily. We have plenty more where this came from in the pipeline.
Nice you back
@@EpsoofKyiv in all our cartoon glory
Loving the new style!
Digging the new format
Jack slaved for many a night to create Cartoon Conor. I think it was all worth it, personally.
@@BuildingBetterDungeons yeah it's a good way to stand out, as no one is doing this style in the magic community
Great Job! Im now wondering how important the Ancient Egypt feel is for Amonkhet. Apart from the Aesthetics i dont see much of Ancient Egypt represented. How important is the setting actually for the Story and could they have made such a world with a totally different stylistic approach. The Egyptian setting seems pretty incidental doesnt it?
That's an interesting question. There are certain things (how barren life is outside the city, how much the city depends on the Luxa, the mummies in general) that feel deeply Egyptian, but the gods are pretty divorced from their Egyptian equivalents. There were definitely more opportunities to wrap the magic lore in Egyptian themes (more impact could have been placed on both the sphinxes and the ancient writing, both of which are present in dribs and drabs but more important to our conception of Egypt.
I think Amonkhet's story could have been told in a norse themed world without too much trouble, but the aesthetic and theming certainly count for something.