Moi 3D Basics // ARRAY TOOL how to

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  • Опубликовано: 31 янв 2025

Комментарии • 29

  • @liminal4d
    @liminal4d  4 года назад +1

    Check out some more advanced techniques with this Ironman Tutorial Series: ruclips.net/video/O0Lg3jy75NY/видео.html

  • @motiondesignberlin10243
    @motiondesignberlin10243 2 года назад +4

    The fast forward recap is great.

  • @christinamaltese4460
    @christinamaltese4460 3 года назад +3

    I never seen a tutorial like this one ,I could not stop laughing , I learn a lot and keep your sense of humor up

    • @liminal4d
      @liminal4d  3 года назад

      Thank you Christina!

    • @Strider1122
      @Strider1122 4 месяца назад

      ​@@liminal4dyeah that s*** was funny. I'm looking forward to watching these!

  • @SammyShades
    @SammyShades Год назад +1

    I loved this man! It's great how simple but powerful this software is. I came here after watching Vitaly Bulgarov using it and I was really inspired to get to grips with it. These tutorials have been super great. Very clear, straight to the point, funny and informative! :D

    • @liminal4d
      @liminal4d  Год назад

      Awesome! Yeah it's a great piece of software and that was the goal these tutorials. Thanks for the positive feedback.

  • @RunTheTape
    @RunTheTape 4 года назад +2

    Very nicely explained. Your channels needs more views!

  • @jeyfomson6364
    @jeyfomson6364 3 года назад +1

    Good education and humor!! Glad i found your channel.

  • @FlyingSModels
    @FlyingSModels 3 года назад +1

    Great vid. New subscriber and learning a lot on day 1 of my MoI journey. Appreciate the tutorials!!

  • @redflag4255
    @redflag4255 Год назад +1

    Please do an entire chipmunk tutorial haha. Best

    • @liminal4d
      @liminal4d  4 месяца назад

      lol, comments like this will bring me back. I want to do that now. lol

  • @toddspeck9415
    @toddspeck9415 3 года назад +2

    Your creativity is amazing. That chipmunk voice cracked me up. The Blender community needs some Liminal4d. Peace out man.

  • @cccbbb3161
    @cccbbb3161 11 месяцев назад +1

    Thank you so much! I've made great progress with basics 1 & 2. But I have a problem on the 3rd part in 1:33 / boolean fusion. I assume you're using the ''trim'' tool. I can see the volumes, but I can't separate them. I have the impression that the volume is hollow. It's not a solid. Let me come back to the trim tool. There are some options, but which are the right ones? Thanks for your help. Thanks.

    • @liminal4d
      @liminal4d  4 месяца назад

      at 1:33 I'm using the boolean merge command to show that even a line that isn't intersecting can be projected through to cut a solid. If the cut is not making two solids, make sure the line extends past the solid in both directions so it's a complete cut. Also make sure the 3d solid you start with is still a solid. If it has holes anywhere at the top right of Moi it will no longer say solid. In that case it will trim but not make the two solids anymore. Does that help?

    • @liminal4d
      @liminal4d  4 месяца назад

      I ask if that helps, 7months later... ooff. lol. I guess I should say, hope you figured it out half a year ago, if not, I'll be back in another six months if you have another question. lol. sorry, it's a bad form of humor. Hope that helps! lmao

  • @3D-PHASE
    @3D-PHASE 4 года назад +1

    Thanks a lot friend.

  • @Albert_Riseal
    @Albert_Riseal 2 года назад +1

    Thanks! I like it

  • @wilismatrix9847
    @wilismatrix9847 4 года назад +2

    That cute little sound

  • @ScarBang
    @ScarBang 4 года назад +1

    Thank you for giving Moi3d the attention it needs. It's truly a powerful program. If you have the time can you do a helmet tutorial in MOI? I'm still learning the basics and would like to see your take on the process. Also, how do you make seamless joints? When I export my stl files they have gaps in certain areas.

    • @liminal4d
      @liminal4d  4 года назад +1

      Thanks for your comment! I totally agree, Moi 3D is powerful and it's simplicity makes it so useful to have in a 3d modellers tool belt. I can do a video talking about creating watertight meshes, there are a few things you can do to ensure your files have no gaps before exporting. Quick tip for now: if you select the object in Moi, look in the top right and see if Moi considers the object a 'Solid' or 'Joined Surface'. If it says it's solid, you can be confident there are no gaps. That's a good topic. If you have any examples or more details you can provide regarding the types of joints are causing you issues, let me know. Also, a helmet tutorial is no problem. Any kind of specific helmet or style?

    • @liminal4d
      @liminal4d  4 года назад +1

      @ScarBang I'm uploading a video that should help with the seamless joints issue you mentioned. This vid will show how to properly prepare a mesh for stl export. It comes out tomorrow.

    • @ScarBang
      @ScarBang 4 года назад

      Thank you for responding and doing a tutorial to explain the process. Here is the helmet I was working on. It has multiple layers of thickness that I used the offset feature to create. I was told that was the wrong way and rebuilding the layers was the correct way. Anyway, I really appreciate you doing the tutorial. images.app.goo.gl/hCwy8zpFY5PZ3v4S9

    • @liminal4d
      @liminal4d  4 года назад

      The offset feature is a good tool to use. Without knowing more info I don't want to contradict whatever you were told, I could be missing something. In general, though, using tools like offset is a good way to go. I can do a scifi helmet but it will be a little bit of time before I can get it made and posted. Is the link you shared your work or your reference?

  • @izzaauliyairabby5421
    @izzaauliyairabby5421 3 года назад +1

    thanks so musch brooo