A Simple but Effective Lighting Workflow in Cinema 4D and Redshift

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  • Опубликовано: 26 дек 2024

Комментарии • 17

  • @bharat5194
    @bharat5194 8 часов назад

    Fantastic stuff! Keep sharing 🎧

  • @salimbilal8760
    @salimbilal8760 День назад

    Hey I love your Tutorials and Thank you for the gifted Patreon !

  • @AA-fs5uy
    @AA-fs5uy День назад

    Merry Xmas lad, looking forward to 2025! Pleasure as always to support your patreon!

  • @seko7788
    @seko7788 3 часа назад

    ah, is the gift patreon still up? I heartly want to watch the Watch Renders tutorial next week...
    nc default lighting tho at 15:00🔥

  • @gabrielotaviodeoliveira2025
    @gabrielotaviodeoliveira2025 22 часа назад

    Nice man!!!

  • @UnRealAhmad
    @UnRealAhmad День назад +1

    Letsss go 🙌🏻

  • @brandon.fretwell
    @brandon.fretwell 6 часов назад

    can you provide a link to your hdri used?

  • @cgstudio6439
    @cgstudio6439 День назад

    Love it. Btw there's already a backdrop primitive object in C4D(Asset browser). So, it's a little time saver than using a plane object with bend deformer.

    • @Sketchyvisuals
      @Sketchyvisuals  23 часа назад +2

      @@cgstudio6439 that’s cool to know! Probably the old school in me still doing it that way 🤣

  • @dalliias
    @dalliias 14 часов назад

    Nice tutorial! I prefer to set the background colour in the camera, I find people in my studio get confused with a dome light as a bg object :)

    • @Sketchyvisuals
      @Sketchyvisuals  13 часов назад +1

      Thankyou! Absolutely everyone has their own flow. My RS workflow is also heavily dictated by the required workflow of Octane. But this tutorial is important for beginners that have zero workflow and would approach everything randomly each time. I mean just approaching every render with the same building blocks each time can take someone from novice to decent pretty quickly.

    • @dalliias
      @dalliias 9 часов назад

      @@Sketchyvisuals Yeah I heard mention you have to use the Dome for Octane, strange that Octane doesn't have that for the camera.
      I agree a set workflow is very important especially in a studio setting.

  • @inframe.motion
    @inframe.motion 23 часа назад

    Thank you! Nice tutorial! Also intro looks awesome! Maybe is there tutorial on it?

  • @elliotverhaeren1945
    @elliotverhaeren1945 15 часов назад

    do you prefer octane or redshift lighting, or is it all the same?

    • @Sketchyvisuals
      @Sketchyvisuals  13 часов назад

      Pfff that’s a hard one. I feel like in the end they function pretty similarly. I think octane requires a little bit more setup than Redshift to get the lights to be balanced and behave well. But I can’t see I feel much in it.
      Probably some nerds out there that would come and tell you how one render engine calculates more light bounces than the other blah blah blah. But who cares, bottom line is whatever result for the most part you can get in one you can get in the other.