Love it. Btw there's already a backdrop primitive object in C4D(Asset browser). So, it's a little time saver than using a plane object with bend deformer.
Thankyou! Absolutely everyone has their own flow. My RS workflow is also heavily dictated by the required workflow of Octane. But this tutorial is important for beginners that have zero workflow and would approach everything randomly each time. I mean just approaching every render with the same building blocks each time can take someone from novice to decent pretty quickly.
@@Sketchyvisuals Yeah I heard mention you have to use the Dome for Octane, strange that Octane doesn't have that for the camera. I agree a set workflow is very important especially in a studio setting.
Pfff that’s a hard one. I feel like in the end they function pretty similarly. I think octane requires a little bit more setup than Redshift to get the lights to be balanced and behave well. But I can’t see I feel much in it. Probably some nerds out there that would come and tell you how one render engine calculates more light bounces than the other blah blah blah. But who cares, bottom line is whatever result for the most part you can get in one you can get in the other.
Fantastic stuff! Keep sharing 🎧
Hey I love your Tutorials and Thank you for the gifted Patreon !
No problem man! Appreciate it! 👊🏻
Merry Xmas lad, looking forward to 2025! Pleasure as always to support your patreon!
ah, is the gift patreon still up? I heartly want to watch the Watch Renders tutorial next week...
nc default lighting tho at 15:00🔥
Nice man!!!
Letsss go 🙌🏻
can you provide a link to your hdri used?
Love it. Btw there's already a backdrop primitive object in C4D(Asset browser). So, it's a little time saver than using a plane object with bend deformer.
@@cgstudio6439 that’s cool to know! Probably the old school in me still doing it that way 🤣
Nice tutorial! I prefer to set the background colour in the camera, I find people in my studio get confused with a dome light as a bg object :)
Thankyou! Absolutely everyone has their own flow. My RS workflow is also heavily dictated by the required workflow of Octane. But this tutorial is important for beginners that have zero workflow and would approach everything randomly each time. I mean just approaching every render with the same building blocks each time can take someone from novice to decent pretty quickly.
@@Sketchyvisuals Yeah I heard mention you have to use the Dome for Octane, strange that Octane doesn't have that for the camera.
I agree a set workflow is very important especially in a studio setting.
Thank you! Nice tutorial! Also intro looks awesome! Maybe is there tutorial on it?
@@inframe.motion it’s coming!
do you prefer octane or redshift lighting, or is it all the same?
Pfff that’s a hard one. I feel like in the end they function pretty similarly. I think octane requires a little bit more setup than Redshift to get the lights to be balanced and behave well. But I can’t see I feel much in it.
Probably some nerds out there that would come and tell you how one render engine calculates more light bounces than the other blah blah blah. But who cares, bottom line is whatever result for the most part you can get in one you can get in the other.