This Catan Placement Mistake Is Trashing Your Games

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  • Опубликовано: 20 окт 2024

Комментарии • 38

  • @Control747
    @Control747 3 месяца назад +16

    I'm getting wrecked in my games lately. Need more Drew, so I can get better.

    • @ashtonalexander2431
      @ashtonalexander2431 3 месяца назад

      Felt this on a spiritual level my friend

    • @emaster01
      @emaster01 3 месяца назад +1

      The dude puts out tons and tons of videos. How much more do you want? He's one dude give him a break lol

    • @Control747
      @Control747 3 месяца назад +3

      @@emaster01 Huh? I wasn't demanding more. I was appreciative that he put out this video.

  • @Sonadourge
    @Sonadourge 21 день назад +2

    What is the "catan placement mistake" that is "trashing games"? I don't want to sit through a 20 minute video just to find out whether a title is baiting or not

  • @Vanderlism
    @Vanderlism 3 месяца назад +5

    I know connecting roads early is usually a “beginner move”, but at 12:30 I think it would have been a strong choice instead of settling. You lock road uncontested. Obviously it paces hard but you’re already being targeted at this point regardless.

    • @JDust20
      @JDust20 3 месяца назад

      i thought so too, but after he settled on the 3 to 1 port he literally had all the numbers except 2 and 12. maybe he figured with the elite production needed the port more than securing road? probably calculated that he still had road in the bag?

    • @unlimitededitionpepe5489
      @unlimitededitionpepe5489 3 месяца назад

      I like settle more, taking road by connecting is really expensive and makes you a target at 7 points without a port. LR shouldn't be an issue considering his production and the mono, and it could be used to blitz two points

  • @mattdhorstman
    @mattdhorstman 3 месяца назад +3

    If Black's plan is take the wheat port+road from the beginning then 8 5 10 makes so much more sense. Plus if the wheat port gets taken by the other 8 5 10 player, you can bail out to 6 sheep or 11 9 sheep... There's no getting around the fact that 8 5 4 is just a placement error.

    • @Funglutton
      @Funglutton 3 месяца назад +1

      Classic case of trying to tick too many boxes at the cost of very slow development:
      - wheat port!
      - coordinated roads!
      - plow another player out of the game!
      - all the centre to myself...
      ...
      ...
      ... eventually!

  • @user-dy5fk8ff1v
    @user-dy5fk8ff1v 3 месяца назад

    just played and won my first catan game! i played the board game as a kid but finally downloaded the app on my phone and won even after getting solo blocked on turn 1

  • @ravihammond
    @ravihammond 3 месяца назад +34

    Spoiler Shield 🛡

  • @manuellevi4580
    @manuellevi4580 3 месяца назад

    It would be great if you do a optimal what-if placement if black took the 8510, btw love the videos thanks!

  • @fjc48
    @fjc48 3 месяца назад +6

    You don't think there's value in not allowing anyone else to have a 3-point starting settlement on the 8 ore?

    • @dandydrew
      @dandydrew  3 месяца назад +6

      8510 makes sure that only 2 people get the only good ore on the board. The way he placed it not only gave 3 players ore but gave blue a dominant ore wheat sheep game over black with a starting port. Better to lock the ore away from as many players as possible.

    • @fjc48
      @fjc48 3 месяца назад +2

      @@dandydrew Idk, I just really like that set up for black. They end up on an 8/6/5 OWS with roads on 4s, plus some extra lumber, ore, and a port. Feels like harsh criticism

    • @FireHydrant7
      @FireHydrant7 3 месяца назад +2

      @@fjc48 I agree. Look at the dice stats his 5 and 4 did nothing for him. Results based criticism imo

    • @charlesyu5827
      @charlesyu5827 3 месяца назад +1

      @@fjc48 IMO 8 5 10 with the wheat port would have been better. You're sacrificing coordinated roads but you still get the plow and settlement on the 6 3 11 eventually with the flexibility of the wheat port / better city quality. Plus you get double wheat which makes you less blockable and completes the OWS. Even starting on the 6 3 11 may have been more preferable because you're committing to OWS without the added time needed to secure the 6 3 11.

    • @SmoothPeace
      @SmoothPeace 3 месяца назад

      ​@FireHydrant7 how can you say results based criticism when he immediately said why he didn't like it as soon as the settlement went down

  • @Onebasilisk3770
    @Onebasilisk3770 Месяц назад

    Orange definitely made a mistake not taking the 8510, but I often find myself in games where opponents make silly choices like 411 coastal to plow me first turn - what do you do in those circumstances? It’s hard not to get tilted when you get stuck with subpar placements in 3rd or 4th position and then 1 or 2 make a pyrrhic play to screw you over on the wraparound.
    Also, what did you think of blue’s position? It seems like a good city and OWS setup although with extremely limited expansion opportunities.

  • @ashtonalexander2431
    @ashtonalexander2431 3 месяца назад +1

    Dandy! I don't know how else to reach you, so I'm commenting here. I'm very interested in paying you for some coaching! How can I get in touch with you to find out details? Thanks in advance sir! Love your content!!

  • @DanManCatan
    @DanManCatan 3 месяца назад

    What do you think about blue deciding to collect a wheat and ore aside for sheep wheat wheat?

  • @markmccrudden9642
    @markmccrudden9642 3 месяца назад +3

    Does Dandy get a mono every game!!??

    • @dandydrew
      @dandydrew  3 месяца назад +1

      Sometimes, you go on heaters with devs. This is what happens when you understand the power of bringing devs into your strategy - I was running super hot at this point.

    • @diegomorenaro
      @diegomorenaro 3 месяца назад

      someone did a study on online catan stats and it turns out nearly 50% of the time the winner had a mono
      while drew is no doubt an amazing player with an insanely high win rate, if you’re watching a game where he wins there’s gonna be a decent chance he pulls a mono 😉
      obviously drew or anyone can win without monos, but wins make for better content and win = statistically more likely to have pulled a mono

  • @ShmulikPrimes
    @ShmulikPrimes 3 месяца назад +1

    Wondering what made you prefer the 8-3 over 6-3-11?

    • @Onebasilisk3770
      @Onebasilisk3770 Месяц назад

      Some thoughts: 3 Ore is just not reliable for consistent City / Dev production - not compared to 8 at least. Whereas the trickle of 3 wood should be sufficient for occasional road / settle placement. Doubling on the 6 increases its chance as a block target and the sheep production there would simply outpace everything else. It really all boils down to the 8 Ore and 3 Wood being more useful than extra sheep and a trickle of ore. Extra edit: The benefit of 3 players on 8 Ore also means it’s unlikely to be a block target often.

  • @Sqamato
    @Sqamato 3 месяца назад

    Min. 12, is the connect not better, securing road ?

  • @Jsoccer1999
    @Jsoccer1999 3 месяца назад

    Why didn’t you mono the sheep at 1230 and then settle 3 10 11

  • @yehiahijazi8013
    @yehiahijazi8013 3 месяца назад

    what’s the app name?

  • @androidsolo7
    @androidsolo7 3 месяца назад

    He’s Terrence Thornton I’m Terrance Crawford Ya I’m whopping feet!

    • @dandydrew
      @dandydrew  3 месяца назад +1

      Now let me say, I'm the biggest hater...

  • @thelunatick1993
    @thelunatick1993 3 месяца назад

    Resource layout this board seems sparse. Especially where the 2 12 and 3 ore are located.
    Yours is best balance play. Easier than IWS this board.
    Black better play is 8510 ore. Than 854 agreed. Only explanation is wanted wood. I say overload wheat to solve.
    Orange 834 seemed weak. Again a wood play and desire for wood. Think 8510 sheep.
    Blue. When one takes a port on placement. Should be one that can produce. This is placed to block. 36wood is more value imo. Or 114 wheat best value with 810 wheat and a road in hand. Do the black move here. Don’t need the ore.