What is the "catan placement mistake" that is "trashing games"? I don't want to sit through a 20 minute video just to find out whether a title is baiting or not
I know connecting roads early is usually a “beginner move”, but at 12:30 I think it would have been a strong choice instead of settling. You lock road uncontested. Obviously it paces hard but you’re already being targeted at this point regardless.
i thought so too, but after he settled on the 3 to 1 port he literally had all the numbers except 2 and 12. maybe he figured with the elite production needed the port more than securing road? probably calculated that he still had road in the bag?
I like settle more, taking road by connecting is really expensive and makes you a target at 7 points without a port. LR shouldn't be an issue considering his production and the mono, and it could be used to blitz two points
If Black's plan is take the wheat port+road from the beginning then 8 5 10 makes so much more sense. Plus if the wheat port gets taken by the other 8 5 10 player, you can bail out to 6 sheep or 11 9 sheep... There's no getting around the fact that 8 5 4 is just a placement error.
Classic case of trying to tick too many boxes at the cost of very slow development: - wheat port! - coordinated roads! - plow another player out of the game! - all the centre to myself... ... ... ... eventually!
just played and won my first catan game! i played the board game as a kid but finally downloaded the app on my phone and won even after getting solo blocked on turn 1
8510 makes sure that only 2 people get the only good ore on the board. The way he placed it not only gave 3 players ore but gave blue a dominant ore wheat sheep game over black with a starting port. Better to lock the ore away from as many players as possible.
@@dandydrew Idk, I just really like that set up for black. They end up on an 8/6/5 OWS with roads on 4s, plus some extra lumber, ore, and a port. Feels like harsh criticism
@@fjc48 IMO 8 5 10 with the wheat port would have been better. You're sacrificing coordinated roads but you still get the plow and settlement on the 6 3 11 eventually with the flexibility of the wheat port / better city quality. Plus you get double wheat which makes you less blockable and completes the OWS. Even starting on the 6 3 11 may have been more preferable because you're committing to OWS without the added time needed to secure the 6 3 11.
Orange definitely made a mistake not taking the 8510, but I often find myself in games where opponents make silly choices like 411 coastal to plow me first turn - what do you do in those circumstances? It’s hard not to get tilted when you get stuck with subpar placements in 3rd or 4th position and then 1 or 2 make a pyrrhic play to screw you over on the wraparound. Also, what did you think of blue’s position? It seems like a good city and OWS setup although with extremely limited expansion opportunities.
Dandy! I don't know how else to reach you, so I'm commenting here. I'm very interested in paying you for some coaching! How can I get in touch with you to find out details? Thanks in advance sir! Love your content!!
Sometimes, you go on heaters with devs. This is what happens when you understand the power of bringing devs into your strategy - I was running super hot at this point.
someone did a study on online catan stats and it turns out nearly 50% of the time the winner had a mono while drew is no doubt an amazing player with an insanely high win rate, if you’re watching a game where he wins there’s gonna be a decent chance he pulls a mono 😉 obviously drew or anyone can win without monos, but wins make for better content and win = statistically more likely to have pulled a mono
Some thoughts: 3 Ore is just not reliable for consistent City / Dev production - not compared to 8 at least. Whereas the trickle of 3 wood should be sufficient for occasional road / settle placement. Doubling on the 6 increases its chance as a block target and the sheep production there would simply outpace everything else. It really all boils down to the 8 Ore and 3 Wood being more useful than extra sheep and a trickle of ore. Extra edit: The benefit of 3 players on 8 Ore also means it’s unlikely to be a block target often.
Resource layout this board seems sparse. Especially where the 2 12 and 3 ore are located. Yours is best balance play. Easier than IWS this board. Black better play is 8510 ore. Than 854 agreed. Only explanation is wanted wood. I say overload wheat to solve. Orange 834 seemed weak. Again a wood play and desire for wood. Think 8510 sheep. Blue. When one takes a port on placement. Should be one that can produce. This is placed to block. 36wood is more value imo. Or 114 wheat best value with 810 wheat and a road in hand. Do the black move here. Don’t need the ore.
I'm getting wrecked in my games lately. Need more Drew, so I can get better.
Felt this on a spiritual level my friend
The dude puts out tons and tons of videos. How much more do you want? He's one dude give him a break lol
@@emaster01 Huh? I wasn't demanding more. I was appreciative that he put out this video.
What is the "catan placement mistake" that is "trashing games"? I don't want to sit through a 20 minute video just to find out whether a title is baiting or not
I know connecting roads early is usually a “beginner move”, but at 12:30 I think it would have been a strong choice instead of settling. You lock road uncontested. Obviously it paces hard but you’re already being targeted at this point regardless.
i thought so too, but after he settled on the 3 to 1 port he literally had all the numbers except 2 and 12. maybe he figured with the elite production needed the port more than securing road? probably calculated that he still had road in the bag?
I like settle more, taking road by connecting is really expensive and makes you a target at 7 points without a port. LR shouldn't be an issue considering his production and the mono, and it could be used to blitz two points
If Black's plan is take the wheat port+road from the beginning then 8 5 10 makes so much more sense. Plus if the wheat port gets taken by the other 8 5 10 player, you can bail out to 6 sheep or 11 9 sheep... There's no getting around the fact that 8 5 4 is just a placement error.
Classic case of trying to tick too many boxes at the cost of very slow development:
- wheat port!
- coordinated roads!
- plow another player out of the game!
- all the centre to myself...
...
...
... eventually!
just played and won my first catan game! i played the board game as a kid but finally downloaded the app on my phone and won even after getting solo blocked on turn 1
Spoiler Shield 🛡
My dood
I love you
It would be great if you do a optimal what-if placement if black took the 8510, btw love the videos thanks!
You don't think there's value in not allowing anyone else to have a 3-point starting settlement on the 8 ore?
8510 makes sure that only 2 people get the only good ore on the board. The way he placed it not only gave 3 players ore but gave blue a dominant ore wheat sheep game over black with a starting port. Better to lock the ore away from as many players as possible.
@@dandydrew Idk, I just really like that set up for black. They end up on an 8/6/5 OWS with roads on 4s, plus some extra lumber, ore, and a port. Feels like harsh criticism
@@fjc48 I agree. Look at the dice stats his 5 and 4 did nothing for him. Results based criticism imo
@@fjc48 IMO 8 5 10 with the wheat port would have been better. You're sacrificing coordinated roads but you still get the plow and settlement on the 6 3 11 eventually with the flexibility of the wheat port / better city quality. Plus you get double wheat which makes you less blockable and completes the OWS. Even starting on the 6 3 11 may have been more preferable because you're committing to OWS without the added time needed to secure the 6 3 11.
@FireHydrant7 how can you say results based criticism when he immediately said why he didn't like it as soon as the settlement went down
Orange definitely made a mistake not taking the 8510, but I often find myself in games where opponents make silly choices like 411 coastal to plow me first turn - what do you do in those circumstances? It’s hard not to get tilted when you get stuck with subpar placements in 3rd or 4th position and then 1 or 2 make a pyrrhic play to screw you over on the wraparound.
Also, what did you think of blue’s position? It seems like a good city and OWS setup although with extremely limited expansion opportunities.
Dandy! I don't know how else to reach you, so I'm commenting here. I'm very interested in paying you for some coaching! How can I get in touch with you to find out details? Thanks in advance sir! Love your content!!
What do you think about blue deciding to collect a wheat and ore aside for sheep wheat wheat?
Does Dandy get a mono every game!!??
Sometimes, you go on heaters with devs. This is what happens when you understand the power of bringing devs into your strategy - I was running super hot at this point.
someone did a study on online catan stats and it turns out nearly 50% of the time the winner had a mono
while drew is no doubt an amazing player with an insanely high win rate, if you’re watching a game where he wins there’s gonna be a decent chance he pulls a mono 😉
obviously drew or anyone can win without monos, but wins make for better content and win = statistically more likely to have pulled a mono
Wondering what made you prefer the 8-3 over 6-3-11?
Some thoughts: 3 Ore is just not reliable for consistent City / Dev production - not compared to 8 at least. Whereas the trickle of 3 wood should be sufficient for occasional road / settle placement. Doubling on the 6 increases its chance as a block target and the sheep production there would simply outpace everything else. It really all boils down to the 8 Ore and 3 Wood being more useful than extra sheep and a trickle of ore. Extra edit: The benefit of 3 players on 8 Ore also means it’s unlikely to be a block target often.
Min. 12, is the connect not better, securing road ?
Why didn’t you mono the sheep at 1230 and then settle 3 10 11
what’s the app name?
He’s Terrence Thornton I’m Terrance Crawford Ya I’m whopping feet!
Now let me say, I'm the biggest hater...
Resource layout this board seems sparse. Especially where the 2 12 and 3 ore are located.
Yours is best balance play. Easier than IWS this board.
Black better play is 8510 ore. Than 854 agreed. Only explanation is wanted wood. I say overload wheat to solve.
Orange 834 seemed weak. Again a wood play and desire for wood. Think 8510 sheep.
Blue. When one takes a port on placement. Should be one that can produce. This is placed to block. 36wood is more value imo. Or 114 wheat best value with 810 wheat and a road in hand. Do the black move here. Don’t need the ore.