When I started watching, I'd always assumed the SG-1000 was a footnote in Sega's history, closer in relevance to Nintendo's Color TV-Game. Twenty-Nine episodes later I realize it is slightly more than that. Thanks for the series, homie.
Sidenote: I was legitimately compelled to play Sindbad Mystery after watching the coverage grabbing a romset and I gotta say, it sure was an early '80s home-port of a maze game!
For a system that I knew next to nothing about before this series, I've really enjoyed watching you go through it's library in full. Segaiden is such an interesting series and I can't wait to see you cover more Master System games, because it too is a console shrouded in a lot of mystery for me. Very much looking forward to it!
Thank you for this series. At first I thought it was pointless but now I'm glad I've watched the whole thing. Learned a lot about a system I didn't even know existed. I can't wait for that book to come out. Thanks for all your hard work, as it helped make me realize that I want to work in video games history. Still no idea of how or what to do, but you're a huge inspiration.
This has to be the single most comprehensive series on the SG-1000. Like others have already mentioned, short of some minor mentions for historical reason on videos in most other channels, this is a massive learning experience and anyone considers themself a fan of video game history will find this very satisfying to watch. Great work!!! Thanks for all that you do!
Game Sack just posted a pretty comprehensive video on the SG-1000 library just 12 days ago. I love Jeremy's videos too though, so it's still great to see it all from his perspective too. But just leaving this note cause Game Sack is a pretty great retro gaming channel as well, worth checking out.
I knew nothing about the SG-1000 until this series. It’s sad to see it’s over, but I’m happy it happened. Thank you for introducing me to this wonderful system, Mr. Parish.
I really can't wait for when this series comes back, as others have said I've learned just SO MUCH about a nook of gaming history I barely knew a thing about. Thank you for not just sticking with the "popular" stuff and really just digging into the nitty gritty of video game history
As excited as I am to start the Sega History I’m somewhat aware of, this series has remained consistently fascinating (even if the games not so much). There’s a lot that’s interesting more in what it foretold for the future (such as Yu Suzuki’s first game). It’s also interesting purely from a technological perspective in that it shows how silly the bit wars were- in that the brains of this machine could go from hopelessly outdated last Gen tech to superior to the (pre mapper chip) NES in most ways with a new graphics and sound chip. Godspeed Coleco vision east!
I find it really fascinating that in the west the Master System, Mega Drive/Genesis, Saturn and Dreamcast are all well known and well loved but all the time there's been another Sega home console with its own library in existence that barely any of us know anything about.
Starting out this series with absolutely zero clue about the SG-1000, it's been a pleasant surprise to see how historically significant it actually was. Wonderful job, Jeremy!
Very educational. It's nice to know that this foundational, but relatively unknown (at least to me) slice of videogame history is forever preserved. Thanks for all of the hard work, Jeremy.
thank you for covering this console so in-depth Jeremy. I'm a long time fan of your work and this series has been my favorite out of all of your works. Can't wait for your coverage of the Master System !!
I've loved your Sega dive so far! I've fallen in love with the Master System over the last few years, and was stoked when you started covering SG-1000. And SG1000 is terminally disregarded. So of course you'd approach them and shine some insightful light. Plus YAY you finished two consoles! *clapping*
Great video. Love it! I have a PAL SC 3000H and a little over half of the games. Zippy Race, Ninja Princess and Safari Race are probably my favourites.
The brief summary of games section reminded me just how much I wanted to play Gulkave when I saw it in the original video. I love me a Compile shmup and learning interesting mechanics is my jam. Thanks for this series, Jeremy, been a great journey and I learned a ton.
Thank you for doing this series! It's been great following your journey with the console. This console feels like a footnote even to Sega fans, so to give the SG-1000 this much care and attention has been revelatory. Excited for whatever plans you have next with video works.
I'm only a little ways into the video but I wanted to chime in on my experience with the platform. The color palette issue definitely threw me off. My initial experience with the system was played using the Japanese Master System/Mark III which I thought would be the best way to play SG-1000 games due to it's RGB output and with its built in FM sound and 3D glasses adapter built in made it the ultimate version of the Mark III/Master System once a multi-region adapter was free. Eventually I purchased the original model of SG-1000 which due to the terrible built in Joystick (which I eventually had slight repairs made to) was far more tedious to play than the master system. The platform is definitely a throwback from a Western perspective to the pre-crash era, but between the two original hardware variations and the Analogue SG adapter set. I've been able to appreciate the library that I now have around half of.
You can rectify the joystick issue by wiring up a 9-pin adapter which is what I did with mine. It works pretty well and if you solder in an extra wire, you can also get Genesis pads working.
@@thepthepthep I found a video where Luke Morse did some refurbishment of one and had a friend of mine replace a few of the internal components and it's working better. I have a lot of Master System pads but I've admittedly not used one on the OG model SG-1000's expansion port as of yet
And just a quick follow up to that. I tried the expansion port with an SMS pad. And while it recognizes button presses, not directions I suspect this is intended as a second player controller port rather than to be used like the Famicom expansion port which can (for most games anyway) be used as a first played controller port for non-hard wired control options (or the 3D glasses adapter).
@@thepthepthep I didn't see this reply until after I replied and tested the second port. I saw a guide on how to make your own JC-100, the issue is finding the right crimp connector
This has been a rather fun and interesting journey for me since I know so little about the library in general. I do look forward to the book when it is finished!
Horse racing sims in the USA started on Mini Computers and died quickly on the first home PCs. I think in Japan they liked to judge the games based on how well new versions could animate the horses, and how well the odds actually effected the results.
I had a friend with an older brother and he was always trying to impress upon us that we should mess around with his old micro computers... Anyway, we happened upon one of these horse racing simulators and discovered that we could edit certain statistics and attributes for particular horses in any given feild.. I think we made some master plan to start gaming our local track somehow.
@@IntoTheVerticalBlank I guess we thought we could collect a year or two of data and run a simulation, that didn't happen but it was exciting when we realized we could.
I watched the intro video and a couple other SG-1000 videos, but could not watch the entire series. This however was an amazing summary and was the perfect length to get a decent look at the history and the individual games. It really makes me wonder if there are rapid-fire review videos like this for other consoles like NES. It would be a great way to learn about new games, even for consoles you already love.
Wonderful Videos. Glad that you have another complete overview now. :> Earlier when you started this series I was inspired to go and experience some of each title. I am truly filled with SG-1000 information now from that and this series. Excited for the SG-1000 volume so I can tell my friends even more SG-1000 information to enrich their lives :>
This was a great series - and helps me figure out which of the SG-1000 games that I'll want to play using the ColecoVision ports! Girl's Garden is great fun (even with that painful Coleco controller), but now I know to also check out many others.
6:15 Interesting: some of the enemies only move when you do. I though that was novel when I ran into Goriya in Zelda: LTTP, but here it is. It's like seeing the moonwalk footage from the 50's.
Dragon Crystal's a roguelike, a genre that features global turn-based action based on the player's movement. I covered it on Game Boy Works Gaiden about a year ago if you'd like to learn more about its place in history-it was arguably the first console/portable roguelike, but the format had nearly a decade of history under its belt by that point.
Once again, Jeremy, thank you so much for this in-depth coverage of the entirety of the SG-1000. Thanks to your series, I'm now only about a week or two away from getting my hands on an SG-1000 II of my own -- I finally hunted one down, thanks to a friend of a friend who just so happened to have one for sale at a very reasonable price. And you bet I'm going to look into buying that book of yours once it comes out, too. Looking forward to your coverage of the Mark III. Oh, also: apologies if you've already answered it, but how come some of your footage has this weird red tint to it (e.g. Doki Doki Penguin Land)?
The SG1000 catalogue numbers remind me of NeoGeo catalogue numbers. They don't confirm to release other either. Excellent series btw. Looking forward to the book!
25:50 - you didn't say the name of the game or have the box art. Other than that, I've been following your SG-1000 videos from the start and it's great to see this wrap up.
I like to identify background music if I can, so I'll mention that Championship Pool uses Bach's Invention No. 4 in d minor at 37:10. I really enjoyed the series, Jeremy!
Excellent video. The only thing I kept wondering was, what did these look like on CRT. I love your ending aesthetic looking like a vtr camcorder recording. Would have been cool to see these demoed on that giant 20" pvm behind you. I know, CRT doesn't record nicely but I have faith you could get it to work.
@@JeremyParish I meant to use a modern high res camera pointed at the CRT 😜. Many of them now do a good job of synchronizing with the scan rate. Not trying to make your life harder. I'm already very thankful for your high quality work and journalism.
@@jamesmoss3424 I almost wish they would get it together and produce the monster of their own design . Not modular, a Sega produced home console with 100% backward compatibility....
Great video! You did miss one version of the console though. Pioneer released an expandable tv that used modules called packs, the SD-G5 is a pack that is a Sega SG-1000.
This wasn't a comprehensive overview of the hardware, just the official software. There was a second model of Othello Multivision, and the Dina is considered an SG-1000 compatible, etc. etc. Gotta draw the line somewhere when the video already clocked in at 40 minutes
I’ve always been fascinated with SEGA consoles and their games. As my family could only afford the NES while in my early elementary schooling. That being said, one of my closest friends in 1989 had a SEGA Master System and I was always intrigued with said gaming system offered by SEGA. However, I’d love the opportunity to play the SEGA gaming consoles that were the predecessors to the American Master System. 😊
Even as an avid retro Sega head, I've never had more than a surface-level familiarity of this console, so I've very much enjoyed this series. Now that you're an expert on the subject matter, Jeremy, I've got a question. I'm brainstorming for an event for a convention later in the year where participants would have to compete against each other in randomly chosen Sega games, from any era, either in direct head-to-head fashion or via single-player score attack. What, if any, games from this console do you think would make a good fit for that format (i.e. not overly complex/obtuse for a blind play, not miserable to play), keeping in mind that I'd be likely to use a better version from a different platform when available (which would rule out most if not all arcade conversions)? Does that leave us with Champion Ice Hockey alone?
Nice to see Master System coming. It's a great System, but always underrated. I'd like a collection on modern systems, but they always go for the Mega Drive ..
Tweakbod/GA didn't compile a list, they just pointed me to some publications that included the dates. I sorted through the Japanese text and assembled my own list.
@@JeremyParish I'm one of the moderators of the Launchbox database and I would like to have the most accurate release dates updated on our database. Could you send me your list?
YES. Bless you. Happy to help this info propagate-I tried submitting to GameFAQs Games Database and they took a couple of months to tell me "lol no." docs.google.com/spreadsheets/d/1GqBqA9LsX5HAkrBbGfvCnFRBK2JFZ1BhPEgbmHiwkxc/edit?usp=sharing
_cough_ the MSX also has a different and slightly more capable sound chip - compared to the Sega's GI, the MSX's AY offers a better frequency range and a collection of hardware volume envelopes.
One note of comparison for the SG-1000 vs the Famicom is the stark difference in audio presentation. The most anyone had heard to the point was the 2600s _beguiling_ TIA. Music, for the matter of formality was limited to the arcades or had to be crammed onto a secondary chip. Then Nintendo rolls up with the Family Computer and you've got proper musical sequences for everything. Even Urbane Chombo and Iced Climbers [spelling intentionally incorrect] gets musical theming to go along with their gameplay, and it goes far beyond the incidental ditty or grating loop. It takes until _Flicky_ or _GIrl's Garden,_ which is well into the Famicom's first major swing. Which I do have to indeed give respect and props for. Also, I never knew this, but is Rock n' Bolt the cloth from which Gubble is formed?
So I wonder which Konami games in the 80's were published by someone else, but produced by Konami, besides SG-1000 "Q*Bert"? I do not think the MSX and Famicom versions of "Pooyan" were among them. The Famicom versions of "Circus Charlie" and "Smash Ping Pong" may have been, though.
If the SG-1000 and the Colecovision were the same console (basically are inside) instead of Coleco worrying about the Atari stuff and the Adam (of course)... It could have been a much cherished retro console.
0:37 I found this out the hard way when I tried to buy Sega 3D Archives 3: Final Stage (which includes Championship Boxing and Girl’s Garden) only to find out that it’s Japan exclusive and can’t be played on my region-locked American 3DS 😔.
Ah ha! Thanks-I was wracking my brain a little while ago trying to remember what SG1K releases besides Wonder Boy (on Sega Ages Wonder Boy for PS2) had ever been reissued on latter-day systems. I was positive there were a couple, but I couldn't remember where they appeared.
I believe it's possible, but you'd need a regional adapter (Raphnet makes one that should work). However, the color palette is gonna look awful. Optimal way to play (if you want to use original carts/cards) is on Analogue Mega Sg with the adapter set.
@@JeremyParish I say RetroPi and SG1000 emulation then, or even Retron5 and game "patches" with color setting modifications. Nice work as always, Jeremy!
@@JeremyParish I have to agree that the hardware + emulation is crap, but loading patches on there is a way to possibly play the games the ay they were supposed to look, I was hoping to run them from my Megadrive with the plug-in Master System card / card pass through but the colors would look terrible.
@@IntoTheVerticalBlank SG-1000 games don't work on the Genesis/Mega Drive as its VDP doesn't support the legacy SG-1000 video modes. Games *will* boot but you'll just have a black screen; you'd basically be playing them blind.
I don't understand why there weren't more ports of MSX games, as there are tons of great MSX games, that look and play a lot better than what I've seen on display here. Take Nemesis 2, Salamander, Maze of Galious, Xanadu, Hydlide 3 etc.. May be due to limited memory on the cartridge.
I think a lot of that is because the SG-1000 is extremely limited on RAM (1K vs. minimum 8K on the MSX1). There were a number of unlicensed MSX ports in Taiwan but most of them require a RAM expansion.
One of the more interesting things is seeing how Nintendo has changed. They came to console prominence by having more powerful hardware and embracing third parties. They've subsequently turned their back on that. Spending several generations with notably weaker hardware and a significant decline in being a primary platform for third-party development.
"Say the line, Jeremy!"
"Heiankyo Alien"
*loud cheering*
When I started watching, I'd always assumed the SG-1000 was a footnote in Sega's history, closer in relevance to Nintendo's Color TV-Game. Twenty-Nine episodes later I realize it is slightly more than that. Thanks for the series, homie.
Sidenote: I was legitimately compelled to play Sindbad Mystery after watching the coverage grabbing a romset and I gotta say, it sure was an early '80s home-port of a maze game!
For a system that I knew next to nothing about before this series, I've really enjoyed watching you go through it's library in full. Segaiden is such an interesting series and I can't wait to see you cover more Master System games, because it too is a console shrouded in a lot of mystery for me. Very much looking forward to it!
Hi have you thought about emulation
Master System is really only a mystery to people outside of Europe. The console and the games are not unknown.
Right there with you. Well put.
Thank you for this series. At first I thought it was pointless but now I'm glad I've watched the whole thing. Learned a lot about a system I didn't even know existed. I can't wait for that book to come out. Thanks for all your hard work, as it helped make me realize that I want to work in video games history. Still no idea of how or what to do, but you're a huge inspiration.
Now that was a trip down memory lane, it was nice putting this library to rest, most of which I've had experience playing. Be proud, Jeremy!
Definitely appreciate the look back at the SG-1000. Was definitely a journey worth taking, and looking forward to the future of Segaiden.
This has to be the single most comprehensive series on the SG-1000. Like others have already mentioned, short of some minor mentions for historical reason on videos in most other channels, this is a massive learning experience and anyone considers themself a fan of video game history will find this very satisfying to watch.
Great work!!! Thanks for all that you do!
Game Sack just posted a pretty comprehensive video on the SG-1000 library just 12 days ago. I love Jeremy's videos too though, so it's still great to see it all from his perspective too. But just leaving this note cause Game Sack is a pretty great retro gaming channel as well, worth checking out.
@@shsrpr big fan of Joe and Game Sack for sure.
I knew nothing about the SG-1000 until this series. It’s sad to see it’s over, but I’m happy it happened. Thank you for introducing me to this wonderful system, Mr. Parish.
Same here!
I really can't wait for when this series comes back, as others have said I've learned just SO MUCH about a nook of gaming history I barely knew a thing about. Thank you for not just sticking with the "popular" stuff and really just digging into the nitty gritty of video game history
The video’s girth is stunning.
This is my dad’s generation of gaming. We love your RUclips channel.
I love this series. The work involved, corrections, all the historical context: it's greatly appreciated.
As excited as I am to start the Sega History I’m somewhat aware of, this series has remained consistently fascinating (even if the games not so much). There’s a lot that’s interesting more in what it foretold for the future (such as Yu Suzuki’s first game). It’s also interesting purely from a technological perspective in that it shows how silly the bit wars were- in that the brains of this machine could go from hopelessly outdated last Gen tech to superior to the (pre mapper chip) NES in most ways with a new graphics and sound chip.
Godspeed Coleco vision east!
I find it really fascinating that in the west the Master System, Mega Drive/Genesis, Saturn and Dreamcast are all well known and well loved but all the time there's been another Sega home console with its own library in existence that barely any of us know anything about.
Starting out this series with absolutely zero clue about the SG-1000, it's been a pleasant surprise to see how historically significant it actually was. Wonderful job, Jeremy!
It's not very "historically significant." Sega promised to release ColecoVision in Japan. They reneged on the deal and stole the design instead.
Very educational. It's nice to know that this foundational, but relatively unknown (at least to me) slice of videogame history is forever preserved. Thanks for all of the hard work, Jeremy.
Fascinating history and wonderful presentation.
Great series, sad as I am to see it end I can't wait for the print volume..
Underrated content...
Thank you for the thorough rundown of the sg-1000's software lineup.
Hey, nice little snippet of “Halleluhwah.” I never pictured the SG-1000 and Can going so well together. Lovely and insightful videos, Jeremy!
I loved the quote on Can's "Hallelluwah" to introduce the console, by the way. Great episode!
thank you for covering this console so in-depth Jeremy. I'm a long time fan of your work and this series has been my favorite out of all of your works. Can't wait for your coverage of the Master System !!
I've loved your Sega dive so far! I've fallen in love with the Master System over the last few years, and was stoked when you started covering SG-1000. And SG1000 is terminally disregarded. So of course you'd approach them and shine some insightful light.
Plus YAY you finished two consoles! *clapping*
Great video. Love it! I have a PAL SC 3000H and a little over half of the games. Zippy Race, Ninja Princess and Safari Race are probably my favourites.
Great end to a great series. Thanks for all the time and hard work put into these - really enjoyed it.
SG-1000: The Movie
I had no doubts as to this success of this series, but all the same I'm impressed by the cases you make for the written-off and obscure.
The brief summary of games section reminded me just how much I wanted to play Gulkave when I saw it in the original video. I love me a Compile shmup and learning interesting mechanics is my jam.
Thanks for this series, Jeremy, been a great journey and I learned a ton.
Thank you for doing this series! It's been great following your journey with the console. This console feels like a footnote even to Sega fans, so to give the SG-1000 this much care and attention has been revelatory. Excited for whatever plans you have next with video works.
An absolute boss throws a quick clip of Can's "Halleluwah" in his video. Now I hear the chorus as "Star Jacker, Rock'n Bolt, Girl's Garden!"
I'm only a little ways into the video but I wanted to chime in on my experience with the platform. The color palette issue definitely threw me off. My initial experience with the system was played using the Japanese Master System/Mark III which I thought would be the best way to play SG-1000 games due to it's RGB output and with its built in FM sound and 3D glasses adapter built in made it the ultimate version of the Mark III/Master System once a multi-region adapter was free. Eventually I purchased the original model of SG-1000 which due to the terrible built in Joystick (which I eventually had slight repairs made to) was far more tedious to play than the master system. The platform is definitely a throwback from a Western perspective to the pre-crash era, but between the two original hardware variations and the Analogue SG adapter set. I've been able to appreciate the library that I now have around half of.
You can rectify the joystick issue by wiring up a 9-pin adapter which is what I did with mine. It works pretty well and if you solder in an extra wire, you can also get Genesis pads working.
@@thepthepthep I found a video where Luke Morse did some refurbishment of one and had a friend of mine replace a few of the internal components and it's working better. I have a lot of Master System pads but I've admittedly not used one on the OG model SG-1000's expansion port as of yet
Sega even released an adapter called the JC-100 that replaces the joystick, but they're incredibly rare and I don't think I've ever seen one for sale
And just a quick follow up to that. I tried the expansion port with an SMS pad. And while it recognizes button presses, not directions I suspect this is intended as a second player controller port rather than to be used like the Famicom expansion port which can (for most games anyway) be used as a first played controller port for non-hard wired control options (or the 3D glasses adapter).
@@thepthepthep I didn't see this reply until after I replied and tested the second port. I saw a guide on how to make your own JC-100, the issue is finding the right crimp connector
This has been a rather fun and interesting journey for me since I know so little about the library in general. I do look forward to the book when it is finished!
Horse racing sims in the USA started on Mini Computers and died quickly on the first home PCs. I think in Japan they liked to judge the games based on how well new versions could animate the horses, and how well the odds actually effected the results.
I had a friend with an older brother and he was always trying to impress upon us that we should mess around with his old micro computers...
Anyway, we happened upon one of these horse racing simulators and discovered that we could edit certain statistics and attributes for particular horses in any given feild..
I think we made some master plan to start gaming our local track somehow.
@@pjdolont9012 Ha! Yes, they were all mostly written in basic and if you knew what to do, you could edit the stats and always win.
@@IntoTheVerticalBlank I guess we thought we could collect a year or two of data and run a simulation, that didn't happen but it was exciting when we realized we could.
@@pjdolont9012 The magic of the first steps on a micro computer are hard to re-produce now that we have everything at our finger tips all the time.
Thank you for this series! It's been fun learning about the SG-1000.
this is a proper milestone! thanks for the long form vid to wrap it up :)
looking forward to the mark III stuff for sure!
Great sum-up and recap! Ninja Princess and particularly Bomb Jack look a lot more palatable in the pastel palette.
Heck of a good job, with the series as a whole and with this summary in particular.
Nice use of Can mixed in there. This series finally got me to hunt down the hardware and start collecting of the both this and the Mark III systems.
"Halleluwah" is my official go-to "system recap" jam (see also Game Boy Works)
@@JeremyParish right on 👍
What a great series. I learned 100 percent of my SG 1000 knowledge here.
I learned a lot through the SG-1000 exploration. Looking forward to whatever comes next amigo- thanks for the educational entertainment! ^-^
I watched the intro video and a couple other SG-1000 videos, but could not watch the entire series. This however was an amazing summary and was the perfect length to get a decent look at the history and the individual games. It really makes me wonder if there are rapid-fire review videos like this for other consoles like NES. It would be a great way to learn about new games, even for consoles you already love.
This makes me wanna re- watch the whole series
Wonderful Videos. Glad that you have another complete overview now. :>
Earlier when you started this series I was inspired to go and experience some of each title.
I am truly filled with SG-1000 information now from that and this series.
Excited for the SG-1000 volume so I can tell my friends even more SG-1000 information to enrich their lives :>
Thank you for the videos. I hope to see more great videos in your works series
That is just about word for word verbatim what I was coming down into the comments section to say. So, ditto. Thanks for the videos, Jeremy!
Every Wednesday!
This was a great series - and helps me figure out which of the SG-1000 games that I'll want to play using the ColecoVision ports! Girl's Garden is great fun (even with that painful Coleco controller), but now I know to also check out many others.
Loved this whole series. Thank you
The sg1000 is what the colecovision could have been. Sail on sg1000 we salute you.
6:15 Interesting: some of the enemies only move when you do. I though that was novel when I ran into Goriya in Zelda: LTTP, but here it is. It's like seeing the moonwalk footage from the 50's.
Dragon Crystal's a roguelike, a genre that features global turn-based action based on the player's movement. I covered it on Game Boy Works Gaiden about a year ago if you'd like to learn more about its place in history-it was arguably the first console/portable roguelike, but the format had nearly a decade of history under its belt by that point.
@@JeremyParish Fascinating, thanks for the background. I’ll hunt down your video on this.
28:03 - It's been a hard day's night
And I've been workin' like a dog
It's been a hard day's night
I should be sleepin' like a log
Once again, Jeremy, thank you so much for this in-depth coverage of the entirety of the SG-1000. Thanks to your series, I'm now only about a week or two away from getting my hands on an SG-1000 II of my own -- I finally hunted one down, thanks to a friend of a friend who just so happened to have one for sale at a very reasonable price. And you bet I'm going to look into buying that book of yours once it comes out, too.
Looking forward to your coverage of the Mark III.
Oh, also: apologies if you've already answered it, but how come some of your footage has this weird red tint to it (e.g. Doki Doki Penguin Land)?
I hope you cover the MSX, I'm really interested in that system and you do a great job of breaking down the consumer culture of Japan.
Too big, too vague, and waaaay too expensive-sorry!
@@JeremyParish, I can certainly appreciate that.
Great summary video. Looking forward to the book.
You are doing Gods work here
The SG1000 catalogue numbers remind me of NeoGeo catalogue numbers. They don't confirm to release other either. Excellent series btw. Looking forward to the book!
25:50 - you didn't say the name of the game or have the box art. Other than that, I've been following your SG-1000 videos from the start and it's great to see this wrap up.
Loved the revue format. Now I just need to hear it reworked into a musical revue like the Beautiful Girls Montage from Singin' in the Rain.
Thanks Jeremy, if not for this series, I'd never have been turned on to my two favorite games, Space Slolom, and Pachinko.
I like to identify background music if I can, so I'll mention that Championship Pool uses Bach's Invention No. 4 in d minor at 37:10. I really enjoyed the series, Jeremy!
Excellent video. The only thing I kept wondering was, what did these look like on CRT. I love your ending aesthetic looking like a vtr camcorder recording. Would have been cool to see these demoed on that giant 20" pvm behind you. I know, CRT doesn't record nicely but I have faith you could get it to work.
It doesn’t “look like” a camcorder, I used a camcorder. And they’re awful at reproducing CRT screens.
@@JeremyParish I meant to use a modern high res camera pointed at the CRT 😜. Many of them now do a good job of synchronizing with the scan rate. Not trying to make your life harder. I'm already very thankful for your high quality work and journalism.
Great video I really enjoyed it as I love and grew up with Sega starting with the Master System here in a Australia thank you for the video again 👍
I can thank your videos for recognizing a SG-1000 in the living room of someone's apartment in Yakuza 0.
Sega has come a long way with their first console. 😀👍🎮
Maybe, some day we will get a new Sega console....
@@pjdolont9012 me too. 😀👍🎮
@@jamesmoss3424 I almost wish they would get it together and produce the monster of their own design .
Not modular, a Sega produced home console with 100% backward compatibility....
40 entire minutes of SG-1000?! And a Heiankyo Alien reference? Oh Jeremy, you spoil us
I appreciate all Heiankyo Alien references.
Great video! You did miss one version of the console though. Pioneer released an expandable tv that used modules called packs, the SD-G5 is a pack that is a Sega SG-1000.
This wasn't a comprehensive overview of the hardware, just the official software. There was a second model of Othello Multivision, and the Dina is considered an SG-1000 compatible, etc. etc. Gotta draw the line somewhere when the video already clocked in at 40 minutes
Thank you for this. Are you gonna' do the Sega IR 7000 pocket organizer/battler?
I can't believe I've never heard of is this system wow!
Jack Black @ 3:04
I’ve always been fascinated with SEGA consoles and their games. As my family could only afford the NES while in my early elementary schooling. That being said, one of my closest friends in 1989 had a SEGA Master System and I was always intrigued with said gaming system offered by SEGA. However, I’d love the opportunity to play the SEGA gaming consoles that were the predecessors to the American Master System. 😊
What a wild ride! I went from knowing absolutely nothing about the system a year ago, to knowing damn near everything thanks to you. 🤜🏼🤛🏼
Even as an avid retro Sega head, I've never had more than a surface-level familiarity of this console, so I've very much enjoyed this series.
Now that you're an expert on the subject matter, Jeremy, I've got a question. I'm brainstorming for an event for a convention later in the year where participants would have to compete against each other in randomly chosen Sega games, from any era, either in direct head-to-head fashion or via single-player score attack. What, if any, games from this console do you think would make a good fit for that format (i.e. not overly complex/obtuse for a blind play, not miserable to play), keeping in mind that I'd be likely to use a better version from a different platform when available (which would rule out most if not all arcade conversions)? Does that leave us with Champion Ice Hockey alone?
I think Gulkave would be a cool score attack challenge!
Nice to see Master System coming. It's a great System, but always underrated. I'd like a collection on modern systems, but they always go for the Mega Drive ..
Very entertaining. Good job!
Where can I get a list off all the games with release dates? Couldn't find the list from Tweakbod at Gaming Alexandria
Tweakbod/GA didn't compile a list, they just pointed me to some publications that included the dates. I sorted through the Japanese text and assembled my own list.
@@JeremyParish I'm one of the moderators of the Launchbox database and I would like to have the most accurate release dates updated on our database. Could you send me your list?
YES. Bless you. Happy to help this info propagate-I tried submitting to GameFAQs Games Database and they took a couple of months to tell me "lol no." docs.google.com/spreadsheets/d/1GqBqA9LsX5HAkrBbGfvCnFRBK2JFZ1BhPEgbmHiwkxc/edit?usp=sharing
@@JeremyParish Thank you so much! It is done. You might try MobyGames because they are sticklers about sources before they post the release dates.
_cough_ the MSX also has a different and slightly more capable sound chip - compared to the Sega's GI, the MSX's AY offers a better frequency range and a collection of hardware volume envelopes.
Is the clip at 0:18 from the movie War Games? I been thinking about that movie lately...
I picked that clip a few weeks ago, before things heated up over in the former soviets, and now it sure lands differently
@@JeremyParish Ah. A few weeks ago. Those were the days.
Perpetual mood since 2016
One note of comparison for the SG-1000 vs the Famicom is the stark difference in audio presentation.
The most anyone had heard to the point was the 2600s _beguiling_ TIA. Music, for the matter of formality was limited to the arcades or had to be crammed onto a secondary chip.
Then Nintendo rolls up with the Family Computer and you've got proper musical sequences for everything. Even Urbane Chombo and Iced Climbers [spelling intentionally incorrect] gets musical theming to go along with their gameplay, and it goes far beyond the incidental ditty or grating loop. It takes until _Flicky_ or _GIrl's Garden,_ which is well into the Famicom's first major swing. Which I do have to indeed give respect and props for.
Also, I never knew this, but is Rock n' Bolt the cloth from which Gubble is formed?
Fantastic video
40 minutes? I'm making the commitment.
Wow, that's neat!
So I wonder which Konami games in the 80's were published by someone else, but produced by Konami, besides SG-1000 "Q*Bert"? I do not think the MSX and Famicom versions of "Pooyan" were among them. The Famicom versions of "Circus Charlie" and "Smash Ping Pong" may have been, though.
If the SG-1000 and the Colecovision were the same console (basically are inside) instead of Coleco worrying about the Atari stuff and the Adam (of course)... It could have been a much cherished retro console.
Where can I find the chronology ?
I pieced it together from Game Machine scans on archive.org
Really looking forward to mastersystem. I love phantasy star, but I know little else on the console.
I wonder if the beatles were ever aware that their music was used in a really old game
0:37 I found this out the hard way when I tried to buy Sega 3D Archives 3: Final Stage (which includes Championship Boxing and Girl’s Garden) only to find out that it’s Japan exclusive and can’t be played on my region-locked American 3DS 😔.
Ah ha! Thanks-I was wracking my brain a little while ago trying to remember what SG1K releases besides Wonder Boy (on Sega Ages Wonder Boy for PS2) had ever been reissued on latter-day systems. I was positive there were a couple, but I couldn't remember where they appeared.
are you playing on original hardware or on an emulator? (or just on emulator for capturing footage)
Didn’t read the episode description, huh?
The system's highlight is obviously Hustle Chumy. I love Hustle Chumy. You're Chumy, you Hustle, what more do you need?
Can't hustle with a belly full of food
Is there a way to play SG-1000 games on USA Master Systems?
I believe it's possible, but you'd need a regional adapter (Raphnet makes one that should work). However, the color palette is gonna look awful. Optimal way to play (if you want to use original carts/cards) is on Analogue Mega Sg with the adapter set.
@@JeremyParish I say RetroPi and SG1000 emulation then, or even Retron5 and game "patches" with color setting modifications.
Nice work as always, Jeremy!
Oh my god, please don't use Retron5. Treat your games with the dignity they deserve!
@@JeremyParish I have to agree that the hardware + emulation is crap, but loading patches on there is a way to possibly play the games the ay they were supposed to look, I was hoping to run them from my Megadrive with the plug-in Master System card / card pass through but the colors would look terrible.
@@IntoTheVerticalBlank SG-1000 games don't work on the Genesis/Mega Drive as its VDP doesn't support the legacy SG-1000 video modes. Games *will* boot but you'll just have a black screen; you'd basically be playing them blind.
HELLU
GOOD
I don't understand why there weren't more ports of MSX games, as there are tons of great MSX games, that look and play a lot better than what I've seen on display here. Take Nemesis 2, Salamander, Maze of Galious, Xanadu, Hydlide 3 etc.. May be due to limited memory on the cartridge.
I think a lot of that is because the SG-1000 is extremely limited on RAM (1K vs. minimum 8K on the MSX1). There were a number of unlicensed MSX ports in Taiwan but most of them require a RAM expansion.
STAGE CLEAR. Cue stage select theme. NOW ENTERING THE GAMEBOY ZONE.
A colecovisions by any other name....
yea 41 minutes of jeremey, looking forward to watching this one later today
One of the more interesting things is seeing how Nintendo has changed. They came to console prominence by having more powerful hardware and embracing third parties. They've subsequently turned their back on that. Spending several generations with notably weaker hardware and a significant decline in being a primary platform for third-party development.
Is that Jack Black at 3:04
Yes
Best Channel
That kid in the commercial looked a lot like Jack Black
Am I detecting some serious Stephen King fandom or did you just happen to say "Dead Zone?"
If the first, I'm rereading right now.
Great