I've watched a lot, and I mean a lot of retro game videos here on RUclips, mostly documentary-style ones like this. Not only is your work the most consistently enjoyable and rewatchable, you're also the first one to bring up such insightful commentary and point out that Super Mario Bros. launched with the system in the US, and thus set expectations unlike in Japan. Which is a MASSIVE point I feel is constantly glossed over by other creators and has made me critically think about gaming history. From the bottom of my heart, thank you for what you do here. It's entertaining, informative, and a joy in these dark times.
Your description of how SG-1000 owners saw Wonderboy pretty much sums up the bittersweet experience of owning any hardware that barely clings to life...especially when you're passionate about gaming as a whole, and it's your only option. You want to know what it can do. You're curious about the kinds of games other consoles can provide. You'll happily make all kinds of sacrifices to experience that closure and just a taste of what you're missing out on. A shame these kinds of ports seldom turn out as well as Mighty Final Fight or Takara's line of Gameboy fighting games. But it's just as rare they turn out as bad as US Gold's 8-bit crimes against Streetfighter 2. They had their place, and their fans, and it's always good to hear someone acknowledge that while suffering through them. It's what separates the real gaming historians from the react channels.
The penultimate episode on the SG-1000 did not disappoint. Never knew about Sega's graphics tablet. Wonder Boy was ambitious and it is that storied franchise's home console début. Looking forward to both the Master System version and the Hudson reskin known as Adventure Island (an NES game that I still own). Champion Billiards makes the Champion sports line go out like a champion, don't know if the Great sports line ever reached that height.
And with that graphics tablet, we see that Sega's love of releasing technologically advanced but pitifully undersupported console peripherals began early in their company history . . .
Damn, hard to believe we're almost at the end of the SG-1000's life. Sometimes I forget just how few games were actually released for it. It may still be a little bit early, since there's one more episode left, but I'd like to express my gratitude for your extensive coverage of the entirety of the SG-1000 and its library, and providing much-needed historical context along the way. It's easy to just look at these games in a vacuum, and in fact, that's kind of what I did before I found you. It's hard for me to put my finger on why, but this console and its lineup fascinate me to no end. Perhaps it's just the realization of "holy shit, there's a Sega console that came BEFORE the Master System?!", but you can't deny that it absolutely has its charm. Hell, I even got myself an SJ-200 controller sometime last year (just for the novelty of it; the stick is so stiff that diagonal movement is practically impossible), and I've been seriously flirting with the idea of getting the actual console for myself (it'd just require a few additional investments to make work because it never came out in a PAL region, as far as I'm aware... maybe I chould look for a European release of the SC-3000 in a pinch, hah). At any rate, there needs to be more coverage of the system. I'm not a journalist, but I'd definitely like to do what I can to bring it to more people's attention, too. Once again, thank you.
@@dudinacas Only the original SG-1000, though, which I'm a bit apprehensive about, since it's got a controller hardwired into the player 1 slot. A quick googling tells me that the SG-1000 II was only released in Japan and Taiwan.
That said, I did just realize I could probably use my Master System's AC adapter and it'd work just fine. Same polarity (negative), same output voltage (9V), higher amperage (1A vs 850mA), but apparently that's perfectly fine. I'd just need to somehow get my hands on a 60Hz CRT TV with RF input so I get to play the games in color, but at least now I won't have to worry about getting some bulky voltage converter.
I honestly didn't even know the SG-1000 existed before this channel. You made me realize how little of the history I knew outside Nintendo, so I was very happy when my wife got me the two volumes of the Ultimate History of Video Games by Kent. It's super comprehensive! But it's one thing reading about the industry, and another thing seeing the actual work, the way you showcase them. One day we'll be able to invest in your amazing books. If they were just books and not fully-color works of art, I'd already have them, but when I can finally get them, it'll be that much sweeter. My big 8 year old boy loves games and their history as much or more than I did at his age, and it's so fun passing an interest that struck my family as a cool but temporary fad back in the 80s on to my own child, and watching him enjoy it even more. He's way better than I ever was, too; it's funny because he has access to walkthroughs to every game with the Internet but rarely turns to outside sources for help, whereas as a child I can never be sure if I would have 100%'d the games I did without the Nintendo Power strategy guides.
Champion Billiards is definitely the highlight of this episode. The SG-1000 conversion of Wonder Boy, while impressive, given the system’s limitations, is yet another example of the old wisdom “just because you can, does not necessarily mean you should.” (Game Boy developers: TAKE NOTE!)
Thanks again for this series! I think I've mentioned before, I think ultimately what the Famicom really had, from a hardware standpoint, was it's terrific scrolling functions. As someone who's wrestled with trying too code scrolling on a system not hugely suited to it, the Commodore 64, the Famicom's dual nametables (four if you include extra RAM in the cart!) seem lavish, almost luxurious. And at least the C64 has some scrolling support.
I remember my dad getting addicted to Wonder Boy on the Master System. Many late nights where he lost track of time and I got to stay up well past my bedtime. Good memories.
I relate to these videos being a long time SEGA fan! I became a fan in the early 1980's via the arcades and micro computers, my first console was/is (I still own it) the Master System in the year it hit the shops, it was a random present from my mother and father that I received on a random school day and it was not my birthday. WonderBoy games are just brilliant games especially the adventure focused ones like Monster World or Dragons Trap. Never understood the fascination in Mario games.
I decided to use being laid up in bed because of covid as an excuse to catch up on Segaiden, and it was a pleasant surprise to see that the penultimate episode had been uploaded while I was watching the others. Very excited to see some coverage of The Black Onyx in the final episode; that's one of those elusive games that made massive waves in Japan, but either didn't come out or didn't leave an impact over here, and is thus pretty hard to find coverage of in the English speaking corners of the web. I've always been curious as to what it's like.
@@JeremyParish Thanks for the support. I'm through what I believe to be the worst of it already. I'm past the "awful lethargy and constant cough" phase and am currently in the "weird voice but otherwise fine" phase. Hopefully it doesn't come back with a vengeance and kill me before the last episode of the SG-1000 series; the devs working on the system have shown a shocking aptitude for making incredibly ambitious concepts like The Castle and Gulkave work more or less flawlessly on what's essentially a second generation system (Wonder Boy notwithstanding), so I'm excited to see what they can do with an RPG.
You're right about how in the US, Super Mario Brothers was seen as a kind of baseline, when in Japan it was a high point and a revolution in design when compared to the single screened titles. I admit, growing up in the late 80's I had a certain disdain for Super Mario 1 because it was so basic. So yes, Adventure Island on SG-1000 is a nice re-framing - instead of "HA-HA! crappy flicker fest!" it's "This is like Pitfall II on the 2600 or Star Ocean on SFC or Shantae on GBC a late generation technical marvel that apes games from the next generation of hardware that stands as a culmination of all the work put into this platform."
Brilliant as always. I have to say that, increasingly, when I check each Wednesday, I get way more excited when I find out it is a Segagaiden than an NES one. You are doing such fascinating and important work cataloguing these releases.
I remember in 86 we had just got an NES. My mother was only 19, my dad 21. I got up one night to get water and I found them sitting by each other inches from the t.v. on the floor playing Super Mario together. A fond memory of mine
I bought a Super Console Cube X 3 through Ali Express that has this game and thousands of others on it from gaming consoles too numerous to mention. It gets a heck of a lot of use in our house. It is great for someone who wants to play the games nostalgic console style, but doesn't have the money to purchase the consoles and the games themselves. For example, it lists 201 games for the SG-1000. Great video. Happy gaming.
@@JeremyParishI recently bought one of these too and went about adding more roms to the SD card to see how much I can get out of this android system.
My first experience with this particular port of Wonder Boy is via Sega Ages vol 29. Never knew what the heck was a SG-1000 back then, but knowing now I can give more appreciation towards.
@@JeremyParish lol. Looks like I misunderstood. My mistake. Let’s just say that I cannot wait for good nintentions segment to continue. I was 7 when I got my nes (1987) so those episodes really hit home with me. Furthermore, I appreciate how in depth and comprehensive your videos are and I just wanted to say thanks for that😀
Wow, the CV was the only console I owned until the NES, and I have never heard of this thing! Thanks for the info. I poked around online to try to find precedent for the Graphic Tablet, but I guess this is the sort of thing that you need to know the name of for best search results.
@@JeremyParish Way back when I was in college in '95 or so I was hired as some kind of expert witness on a lawsuit someone brought against Nintendo over Mario Paint. So I had to go find prior art (I think someone claimed to have the patent on console paint programs?). I dug up this and, of course, the Vectrex light pen as prior art. If only I knew about this SG-1000 tablet!
High above the mucky muck, castle made of clouds / There sits Wonderboy, sitting oh so proudly / Not much to say when you’re high above the mucky muck / YEEEAAAH, yeah!
I never "got" Wonder Boy or Adventure Island, I just thought of them as B grade clones. Until decades later, when the endless runner genre made it apparent just how ahead of its time this design template was. Ironically, all these years later Super Luigi U and Super Mario Run feel like attempts at revisiting the concept. As I type this, I also find myself wondering if any of the design principles of Wonder Boy were on the minds of the initial Sonic the Hedgehog development team as they thought about how to create a defining "Sega" platformer.
Same. It, along with most Hudson games, always felt like janky and second-rate. Not quite shovelware, but definitely a bargain brand that wasn't up to the standards of the time. It would be until much later that I realized how significant they were in Japan along with why they often felt so cut-rate: they were generally older releases.
Wonderboy was my second or third SG1000 game. It wasn't easy to get info on Sg1000 games in the States at the time, and I didn't know the systems limitations. I can not remember a game that disappointed me more. Luckily I also got Girl's Garden at the same time.
Wonderboy on the SG-1000 is quite interesting, Activision ported the game to the MSX, well I say port as it's a Spectrum conversion, so it's a lot closer to the arcade version, just far less colourful.
Since you mentioned SMB Special, have you checkout out the recent 35th Anniversary ROM hack? It's an accurate recreation of Special's unique stages and mechanics in the original SMB's engine. Highly recommended.
The name and box art of Revenge of Drancon give off a different tone to what you get, I wonder why it was changed. At least in Europe it was called Wonderboy. It still had the angry volcano though.
The Koala Pad (for Commodore 64, Atari 8-bit, and I think also Apple II and maybe others), and Atari's own *super slick looking* Touch Tablet, are a pair of early 80s consumer drawing pads that were capable and popular. You could probably hook one to a 2600 and (awkwardly) play paddle-based games with them.
The Black Onyx did get a port on the SG-1000 in 1987 (which makes it the very last game on the system), and was expecting on this episode. That one doesnt actually support SC-3000 and playable with a Joypad though. I played that Black Onyx port years ago.
I guess next is the last SG-1000 episode, which will be about the console's sole release in 1987, the Black Onyx, which was pretty pivotal in the development of console RPG's. Seems only fitting it has the spotlight all to itself to give the SG-1000 a decent sendoff.
Try "Tina's Adventure Island" on the MSX to see what can be accomplished on similar hardware. Of course, it benefits from decades of game design and programming knowledge.
SG-1000 could have been nicer considering it was basically a Colecovision with more RAM. Though I'd prefer to go with a Colecovision considering Venture, Pepper II, Lady Bug, Donkey Kong, Kong Kong Jr, Gyruss and Antarctic Adventure. Love Wonderboy on SMS though.
Yeah, Famitsu was just about it for gaming publications until like 1987 or ’88. Hard for me to say what their editorial tendencies were, though Famitsu traditionally has not been known for taking especially hardline stances... they tend to go with a softball, advertiser-friendly approach.
I remember seeing light pen / graphic pen ads like this one (see link) in the 80s and having those first bursts of wonder and enthusiasm for technology: ruclips.net/video/oQ5ckqU4k-s/видео.html
The French aristocracy actually did create crazy gimmick billiards tables not unlike those in Champion Billiards, although these fell out of favor after the Revolution.
I've watched a lot, and I mean a lot of retro game videos here on RUclips, mostly documentary-style ones like this. Not only is your work the most consistently enjoyable and rewatchable, you're also the first one to bring up such insightful commentary and point out that Super Mario Bros. launched with the system in the US, and thus set expectations unlike in Japan. Which is a MASSIVE point I feel is constantly glossed over by other creators and has made me critically think about gaming history. From the bottom of my heart, thank you for what you do here. It's entertaining, informative, and a joy in these dark times.
What he said....
Right on!!
hear, hear!
That clip of the killer Colonel Sanders is one of my favorite parts of Project A-Ko 💕
Same! So glad it's available on blu-ray now. The image transfer is gorgeous!
It's... it's the Colonel!!
Project A-ko at the start. Sir, you truly are a man of culture.
Your description of how SG-1000 owners saw Wonderboy pretty much sums up the bittersweet experience of owning any hardware that barely clings to life...especially when you're passionate about gaming as a whole, and it's your only option.
You want to know what it can do. You're curious about the kinds of games other consoles can provide. You'll happily make all kinds of sacrifices to experience that closure and just a taste of what you're missing out on.
A shame these kinds of ports seldom turn out as well as Mighty Final Fight or Takara's line of Gameboy fighting games.
But it's just as rare they turn out as bad as US Gold's 8-bit crimes against Streetfighter 2. They had their place, and their fans, and it's always good to hear someone acknowledge that while suffering through them.
It's what separates the real gaming historians from the react channels.
The penultimate episode on the SG-1000 did not disappoint. Never knew about Sega's graphics tablet. Wonder Boy was ambitious and it is that storied franchise's home console début. Looking forward to both the Master System version and the Hudson reskin known as Adventure Island (an NES game that I still own). Champion Billiards makes the Champion sports line go out like a champion, don't know if the Great sports line ever reached that height.
I love that lemon 🍋 picture by the way
And with that graphics tablet, we see that Sega's love of releasing technologically advanced but pitifully undersupported console peripherals began early in their company history . . .
Damn, hard to believe we're almost at the end of the SG-1000's life. Sometimes I forget just how few games were actually released for it.
It may still be a little bit early, since there's one more episode left, but I'd like to express my gratitude for your extensive coverage of the entirety of the SG-1000 and its library, and providing much-needed historical context along the way. It's easy to just look at these games in a vacuum, and in fact, that's kind of what I did before I found you.
It's hard for me to put my finger on why, but this console and its lineup fascinate me to no end. Perhaps it's just the realization of "holy shit, there's a Sega console that came BEFORE the Master System?!", but you can't deny that it absolutely has its charm. Hell, I even got myself an SJ-200 controller sometime last year (just for the novelty of it; the stick is so stiff that diagonal movement is practically impossible), and I've been seriously flirting with the idea of getting the actual console for myself (it'd just require a few additional investments to make work because it never came out in a PAL region, as far as I'm aware... maybe I chould look for a European release of the SC-3000 in a pinch, hah).
At any rate, there needs to be more coverage of the system. I'm not a journalist, but I'd definitely like to do what I can to bring it to more people's attention, too. Once again, thank you.
The SG-1000 had a limited release in New Zealand so PAL units might be possible to come across... I've never seen one listed myself but they exist!
@@dudinacas Only the original SG-1000, though, which I'm a bit apprehensive about, since it's got a controller hardwired into the player 1 slot. A quick googling tells me that the SG-1000 II was only released in Japan and Taiwan.
@@dudinacas And Australia I've never seen a console in the wild but have occasionally found cartridges in retro game shops.
That said, I did just realize I could probably use my Master System's AC adapter and it'd work just fine. Same polarity (negative), same output voltage (9V), higher amperage (1A vs 850mA), but apparently that's perfectly fine.
I'd just need to somehow get my hands on a 60Hz CRT TV with RF input so I get to play the games in color, but at least now I won't have to worry about getting some bulky voltage converter.
I honestly didn't even know the SG-1000 existed before this channel. You made me realize how little of the history I knew outside Nintendo, so I was very happy when my wife got me the two volumes of the Ultimate History of Video Games by Kent. It's super comprehensive! But it's one thing reading about the industry, and another thing seeing the actual work, the way you showcase them. One day we'll be able to invest in your amazing books. If they were just books and not fully-color works of art, I'd already have them, but when I can finally get them, it'll be that much sweeter. My big 8 year old boy loves games and their history as much or more than I did at his age, and it's so fun passing an interest that struck my family as a cool but temporary fad back in the 80s on to my own child, and watching him enjoy it even more. He's way better than I ever was, too; it's funny because he has access to walkthroughs to every game with the Internet but rarely turns to outside sources for help, whereas as a child I can never be sure if I would have 100%'d the games I did without the Nintendo Power strategy guides.
Champion Billiards is definitely the highlight of this episode. The SG-1000 conversion of Wonder Boy, while impressive, given the system’s limitations, is yet another example of the old wisdom “just because you can, does not necessarily mean you should.” (Game Boy developers: TAKE NOTE!)
GB devs:"Whats that you say? cram a whole computer game into a gameboy cart with no reguards for how it actually ends up playing? DONT MIND IF I DO!"
Your channels the best retro channel available
Thanks again for this series! I think I've mentioned before, I think ultimately what the Famicom really had, from a hardware standpoint, was it's terrific scrolling functions. As someone who's wrestled with trying too code scrolling on a system not hugely suited to it, the Commodore 64, the Famicom's dual nametables (four if you include extra RAM in the cart!) seem lavish, almost luxurious. And at least the C64 has some scrolling support.
0:05 the last thing a Mint Julep sees.
I remember my dad getting addicted to Wonder Boy on the Master System. Many late nights where he lost track of time and I got to stay up well past my bedtime. Good memories.
1:56 ACCEPTABLE.
This might be one of your best videos! Your quality is always improving.
I relate to these videos being a long time SEGA fan! I became a fan in the early 1980's via the arcades and micro computers, my first console was/is (I still own it) the Master System in the year it hit the shops, it was a random present from my mother and father that I received on a random school day and it was not my birthday. WonderBoy games are just brilliant games especially the adventure focused ones like Monster World or Dragons Trap. Never understood the fascination in Mario games.
I decided to use being laid up in bed because of covid as an excuse to catch up on Segaiden, and it was a pleasant surprise to see that the penultimate episode had been uploaded while I was watching the others. Very excited to see some coverage of The Black Onyx in the final episode; that's one of those elusive games that made massive waves in Japan, but either didn't come out or didn't leave an impact over here, and is thus pretty hard to find coverage of in the English speaking corners of the web. I've always been curious as to what it's like.
Sorry to hear you're sick, hope you recover quickly!
@@JeremyParish Thanks for the support. I'm through what I believe to be the worst of it already. I'm past the "awful lethargy and constant cough" phase and am currently in the "weird voice but otherwise fine" phase. Hopefully it doesn't come back with a vengeance and kill me before the last episode of the SG-1000 series; the devs working on the system have shown a shocking aptitude for making incredibly ambitious concepts like The Castle and Gulkave work more or less flawlessly on what's essentially a second generation system (Wonder Boy notwithstanding), so I'm excited to see what they can do with an RPG.
You're right about how in the US, Super Mario Brothers was seen as a kind of baseline, when in Japan it was a high point and a revolution in design when compared to the single screened titles. I admit, growing up in the late 80's I had a certain disdain for Super Mario 1 because it was so basic.
So yes, Adventure Island on SG-1000 is a nice re-framing - instead of "HA-HA! crappy flicker fest!" it's "This is like Pitfall II on the 2600 or Star Ocean on SFC or Shantae on GBC a late generation technical marvel that apes games from the next generation of hardware that stands as a culmination of all the work put into this platform."
Brilliant as always. I have to say that, increasingly, when I check each Wednesday, I get way more excited when I find out it is a Segagaiden than an NES one. You are doing such fascinating and important work cataloguing these releases.
Project AKO!
AKO and CKO having a fun time at the cinema.
I appreciate your Weird AL reference!
I remember in 86 we had just got an NES. My mother was only 19, my dad 21. I got up one night to get water and I found them sitting by each other inches from the t.v. on the floor playing Super Mario together. A fond memory of mine
I bought a Super Console Cube X 3 through Ali Express that has this game and thousands of others on it from gaming consoles too numerous to mention. It gets a heck of a lot of use in our house. It is great for someone who wants to play the games nostalgic console style, but doesn't have the money to purchase the consoles and the games themselves. For example, it lists 201 games for the SG-1000. Great video. Happy gaming.
Impressive that they have 201 games for a system that barely had 70
@@JeremyParishI'm sure plenty of copies, hacks and homebrewed titles.
@@JeremyParishI recently bought one of these too and went about adding more roms to the SD card to see how much I can get out of this android system.
Ah, Wonderboy. A series I love. Wait, not this one. The other one that's also this one.
This Wonder Boy may look & play rough but that music is excellent.
My first experience with this particular port of Wonder Boy is via Sega Ages vol 29. Never knew what the heck was a SG-1000 back then, but knowing now I can give more appreciation towards.
That disc was my first introduction to SG-1000, as it happens.
Wonder Boy's got some super catchy music.
The Vectrex had a light pen that supported graphics creation, animation, and music. It was really the most advanced of the pre-crash consoles.
Loved it. I watch your channel religiously and love all your videos. Now that segaiden is done, What’s next in the line up?
Segaiden is not done….
@@JeremyParish I meant since sg-1000 was done😊
It's also not done.
@@JeremyParish lol. Looks like I misunderstood. My mistake. Let’s just say that I cannot wait for good nintentions segment to continue. I was 7 when I got my nes (1987) so those episodes really hit home with me. Furthermore, I appreciate how in depth and comprehensive your videos are and I just wanted to say thanks for that😀
ColecoVision had an art tablet in 1984--the Super Sketch.
Wow, the CV was the only console I owned until the NES, and I have never heard of this thing! Thanks for the info. I poked around online to try to find precedent for the Graphic Tablet, but I guess this is the sort of thing that you need to know the name of for best search results.
@@JeremyParish Way back when I was in college in '95 or so I was hired as some kind of expert witness on a lawsuit someone brought against Nintendo over Mario Paint. So I had to go find prior art (I think someone claimed to have the patent on console paint programs?). I dug up this and, of course, the Vectrex light pen as prior art. If only I knew about this SG-1000 tablet!
High above the mucky muck, castle made of clouds / There sits Wonderboy, sitting oh so proudly / Not much to say when you’re high above the mucky muck / YEEEAAAH, yeah!
I never "got" Wonder Boy or Adventure Island, I just thought of them as B grade clones. Until decades later, when the endless runner genre made it apparent just how ahead of its time this design template was. Ironically, all these years later Super Luigi U and Super Mario Run feel like attempts at revisiting the concept. As I type this, I also find myself wondering if any of the design principles of Wonder Boy were on the minds of the initial Sonic the Hedgehog development team as they thought about how to create a defining "Sega" platformer.
Same. It, along with most Hudson games, always felt like janky and second-rate. Not quite shovelware, but definitely a bargain brand that wasn't up to the standards of the time. It would be until much later that I realized how significant they were in Japan along with why they often felt so cut-rate: they were generally older releases.
Wonderboy was my second or third SG1000 game. It wasn't easy to get info on Sg1000 games in the States at the time, and I didn't know the systems limitations. I can not remember a game that disappointed me more. Luckily I also got Girl's Garden at the same time.
Wonderboy on the SG-1000 is quite interesting, Activision ported the game to the MSX, well I say port as it's a Spectrum conversion, so it's a lot closer to the arcade version, just far less colourful.
Since you mentioned SMB Special, have you checkout out the recent 35th Anniversary ROM hack? It's an accurate recreation of Special's unique stages and mechanics in the original SMB's engine. Highly recommended.
No, I'll have to hunt that down!
Ah...a little bit of Project A-Ko I see.
Considering the tablet "Warning: Graphic...al content on this episode of Segaiden" would've been a great opening one-liner.
The name and box art of Revenge of Drancon give off a different tone to what you get, I wonder why it was changed. At least in Europe it was called Wonderboy. It still had the angry volcano though.
Wonder Boy = Adventure Island
Adventure Island = Wonder Boy
Huge if true
The Koala Pad (for Commodore 64, Atari 8-bit, and I think also Apple II and maybe others), and Atari's own *super slick looking* Touch Tablet, are a pair of early 80s consumer drawing pads that were capable and popular. You could probably hook one to a 2600 and (awkwardly) play paddle-based games with them.
Yep, Koala Pad is covered in this episode.
That anime clip from the beginning in the theater with creepy colonel sanders looks oddly familiar.. what's the name of that one?
Was hoping we'd get the dramatic reverb on the name "Revenge of Drancon" like we did the first time around.
Was that a project a-ko clip??
That lemon looks like it could be the final boss of a Megami Tensei game.
Jeremy, please make my day and tell me the title reference is to the Yes song of the same name.
(Great video as always!)
It is no lie (it is no lie), I see deeply into the future.
One of these days Jeremy is going to start a SeGaiden with “Omae wa mou shinderu. NANI!!”
It's the Colonel!
Days since mentioning Xevious: 0
Have to wonder if Sega’s tablet interest was also a factor in the Sega Pico. Was also neat to play the Pico at my local Media Play growing up.
Project A-KO FTW!!!!!!!! :D
I was expecting The Black Onyx in this episode though. Anyway, I can't wait for the Master System episodes.
What about it?
The Black Onyx did get a port on the SG-1000 in 1987 (which makes it the very last game on the system), and was expecting on this episode. That one doesnt actually support SC-3000 and playable with a Joypad though. I played that Black Onyx port years ago.
This episode is about 1986 games, not 1987.
Now it's time for me to tell you about Young Nastyman, arch-rival and nemesis to Wonderboy, with powers COMPARABLE TO WONDERBOY!
What powers, you ask? I dunno, how 'bout the power of flight? That do anything for ya?
It's levitation, Holmes.
No, Holmes is in the next SG-1000 episode.
I guess next is the last SG-1000 episode, which will be about the console's sole release in 1987, the Black Onyx, which was pretty pivotal in the development of console RPG's. Seems only fitting it has the spotlight all to itself to give the SG-1000 a decent sendoff.
There are TWO more SG-1000 games, as it happens
Wonder boy is an classic arcade game. 😀👍🎮
I actually like music on the SG Wonder Boy it
Try "Tina's Adventure Island" on the MSX to see what can be accomplished on similar hardware. Of course, it benefits from decades of game design and programming knowledge.
I feel like the PS4 touchpad would have made a fun addon in Yakuza 0 for this.
I knew Wonder Boy from the C64 which is the system I keep comparing the SG1000 to, another sub-NES gaming system
Championship Pool looks like a way better game than Lunar Ball, though the lack of level select would be exhausting.
SG-1000 could have been nicer considering it was basically a Colecovision with more RAM. Though I'd prefer to go with a Colecovision considering Venture, Pepper II, Lady Bug, Donkey Kong, Kong Kong Jr, Gyruss and Antarctic Adventure.
Love Wonderboy on SMS though.
Wonder Boy looks like a Lego/Playmobil toy. Very novel look to make up for its lack of detail in the graphics.
Where did you learn to draw?
I’m a self-taught genius
❤️
LEMON
wonder if gaming outlets back then were comparing everything to "super mario bros. like they do with dark souls these days
What gaming outlets, tho…?
@@JeremyParish um. That one Japanese one that people keep translating to this day? Idk
Yeah, Famitsu was just about it for gaming publications until like 1987 or ’88. Hard for me to say what their editorial tendencies were, though Famitsu traditionally has not been known for taking especially hardline stances... they tend to go with a softball, advertiser-friendly approach.
I remember seeing light pen / graphic pen ads like this one (see link) in the 80s and having those first bursts of wonder and enthusiasm for technology: ruclips.net/video/oQ5ckqU4k-s/видео.html
Wonder Boy legit gave me a headache after a few minutes. I had to scroll away.
"Nintendo's disposable Game And Watch line": whoa, bro! Where's all this shade coming from? Ease off, take a breath, and think for a moment.
That’s not shade, they were designed and priced to be something you’d could play for a while and get rid of when you wanted a different one.
@@JeremyParish Oh, I get what you mean now. I was in interpreting the word "disposable" differently. Thanks
I have a shelf full of them acquired at dreadful cost! Hardly garbage!
>SG-1000 version of Alex Kidd
Oh dear god
just you wait, now that Jeremy name-dropped it, someone’s gonna homebrew that shit.
@@DaneeBound AHHHHHHHHH
The French aristocracy actually did create crazy gimmick billiards tables not unlike those in Champion Billiards, although these fell out of favor after the Revolution.
That's why they all had to be beheaded, I think.
Lemon.
Wow, watching wonder boy flicker and chug is making me nauseous. How on earth anyone played that is beyond me.