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Randomly Colored Particles in 3ds Max

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  • Опубликовано: 24 апр 2020
  • Using Particle Flow with a Material Static operator and a multi-subobject material to have multicolored particles!

Комментарии • 5

  • @nicolaspojmaevich
    @nicolaspojmaevich 2 года назад

    Hi, im having a problem, i need to use ramdom color after a collision, my main event has a material static, i have a collision that takes me to another event, the particles from the second keep having the same id as the main event.

    • @SJCDMAD232
      @SJCDMAD232  2 года назад

      I think you can add another material static to the second event. This should change the material for particles in that event.

    • @SJCDMAD232
      @SJCDMAD232  2 года назад

      here's a link to a .max file with a possible setup: drive.google.com/file/d/1VwYHDStmm5IqIFxy7JKUhYLb5Aik-cq6/view?usp=sharing

    • @nicolaspojmaevich
      @nicolaspojmaevich 2 года назад

      @@SJCDMAD232 Hi, thanks so much for this, i could not open it, i have 3dsmax 2020 and 2021 i think you used 2022?

    • @SJCDMAD232
      @SJCDMAD232  2 года назад

      @@nicolaspojmaevich Try this one: drive.google.com/file/d/1_KNZ5yrZBhKxFOOFQmMOJxK87u6yA9RE/view?usp=sharing