Silver Haze Armored Core 6 (AC6)

Поделиться
HTML-код
  • Опубликовано: 16 июл 2024
  • A reverse joint full missile build for PVE/PVP in Armored Core VI. This isn't the typical missile boat build, and I'm also here to demonstrate something interesting you can do with your boosters! アーマードコア6
    Please help me continue my RUclips journey by buying my fantasy novel! (both ebook and paperback available): www.amazon.com/dp/B0B6XNQH7D/...
    P.S. The e-book is cheaper at $9.99 and I actually get a bit more of the cut, so if you just want to support me, please buy this like you would a Patreon. Send me the proof of your purchase to request any topic from me! (either on discord or to my gmail: chrightt@gmail.com)
    0:00 Build & Booster Optimization
    8:38 S ranking a difficult PVE mission
    11:49 PVP with commentary
    If you really don't read:
    my Patreon: / chrightt
    Discord (for resources and come duel with us!): / discord
    My AC6 Spreadsheet (top left - file - make a copy): docs.google.com/spreadsheets/...
    The cute blue avatar I'm using is called Bugcat Capoo! The artist's name is Yara (all credits to her): / capoocat

Комментарии • 153

  • @Chrightt
    @Chrightt  9 месяцев назад +49

    Share code (PC: unfortunately doesn't work cross platform): V79DK0FWFYA4
    This is the PVP base version. Feel free to tweak. P.S. color for Silver Haze is different in battle than in assembly. Not sure why but assembly can't display the silver color.

    • @Lemongrass_gaming
      @Lemongrass_gaming 9 месяцев назад +9

      Can you make a laser shotgun build with the ones Arquebus made, I really love those

    • @Chrightt
      @Chrightt  9 месяцев назад +5

      @SlavG1337 Sure!

    • @Lemongrass_gaming
      @Lemongrass_gaming 9 месяцев назад +2

      @@Chrightt thanks

    • @TroidHunter
      @TroidHunter 9 месяцев назад +2

      The color difference is probably because lighting in the assembly menu is very dark, so colors that are neutral look very different. The same applies to highly reflective paints on ACs.

    • @madmanawesome
      @madmanawesome 9 месяцев назад +2

      I like how you use the “protect the drill” mission as your first clip. That mission made me so pissed a week ago, that I had to put on quads, 3 missiles and a canon so I didn’t get too heated. And it was my first time using quads and even the weapon loadout

  • @TheShadow7771
    @TheShadow7771 9 месяцев назад +53

    good lord, that intentional quickboost delay trick is actually genius

  • @brule1763
    @brule1763 9 месяцев назад +86

    I dunno how you think of this stuff, but I'm glad you're here to help dummies like me think about different builds

  • @AutistiCat2406
    @AutistiCat2406 9 месяцев назад +68

    A good way to demonstrate working around weaknesses of boosters, and effectively showing how gridwalker is basically the best booster imo

    • @valravnsshadow9422
      @valravnsshadow9422 8 месяцев назад

      Outside of niche uses and setups gridwalker is trash but go for it.

  • @Lmnlime
    @Lmnlime 9 месяцев назад +35

    You’re a genius. The perfect timing on the ACs boost is blowing my mind.

    • @ligaar0849
      @ligaar0849 9 месяцев назад

      That really depends on your opponent, not so much your build.

    • @Lmnlime
      @Lmnlime 9 месяцев назад +5

      @@ligaar0849 what? I mean the way he built the AC to que a boost right as he touches the ground is creative af. Nothing about playskill

    • @hulkingmass
      @hulkingmass 9 месяцев назад

      IDK anything about AC never played it but I am subbed from Eden ring still and still watch all his videos cuz I like his voice lol. And he's a genius for sure, totally agree. He had the best elden ring build analysis on YT

  • @SyntaxDaemon
    @SyntaxDaemon 9 месяцев назад +38

    I can definitely see the use of this QB trick, but for me, it is important to be able to change directions rapidly. Therefore, I optimize around keeping the QB reload time down. Even then, I very often go a bit over the ideal weight of my boosters.

    • @Chrightt
      @Chrightt  9 месяцев назад +22

      It is definitely build dependent. For this I just need to kite and its about efficiency and distance. If you're playing something more melee based, then there's usually more need to QB more. Otherwise, this is plenty enough imo or you'll need to waste a lot of stats on boosters that can QB enough to drastically change your positioning and lose out on many other stats.

    • @SyntaxDaemon
      @SyntaxDaemon 9 месяцев назад +3

      @@Chrightt You're right on the money lol, I always carry melee, usually the pile bunker or the dagger. Seriously, that's impressive insight!

    • @ScienceRules118
      @ScienceRules118 9 месяцев назад +1

      I find this also applies with Zimmermans, at least in my experience - being able to quickly change directions to counter enemy kiting or evade fire without going vertical is nice.

    • @haydentravis3348
      @haydentravis3348 9 месяцев назад

      There are many ways to change directions rapidly. Simply jumping, falling, turning or stopping are all rapid changes in direction that most ACs are capable of performing with little or no delay.

    • @SyntaxDaemon
      @SyntaxDaemon 9 месяцев назад

      @@haydentravis3348 Wait, really?

  • @theTahnoktrapper
    @theTahnoktrapper 9 месяцев назад +10

    This game is seriously more fun because of your videos. I was just about to write off all Reverse Joints collectively, but now I have a reason to experiment further with them. Thank you a lot for your insight

    • @Chrightt
      @Chrightt  9 месяцев назад +4

      Glad all my tinkering inspires more tinkering! :D

    • @nahdontevenstart
      @nahdontevenstart 9 месяцев назад +6

      meanwhile i’m here never touching the normal legs lol

  • @joed2333
    @joed2333 9 месяцев назад +9

    Your last missile video actually inspired me to similarly make a lightweight missile build with the kasuar legs. Thanks for that!

  • @LEOTomegane
    @LEOTomegane 9 месяцев назад +12

    Oh hey, the legs+quickboost mechanics! You took it a different way than I did when I was goofing around with this dynamic! Personally, I went to maximize the QB thrust, to make my hops travel further distances, whilst also disregarding the reload time. Ended up using the Institute boosters instead on a build that looks very very similar to this one!
    Timing the reload speed to exactly match when you touch the ground is a great idea though, so you can ensure you don't accidentally flop around too much. Very clever idea.

  • @justintime5021
    @justintime5021 9 месяцев назад +11

    I cant wait for your booster breakdown video. Your breakdown videos have been so helpful to me.

  • @AceLink23
    @AceLink23 9 месяцев назад +10

    This is such an incredible build optimization, I never even considered timing QB reload with landing time on reverse joints. Definitely gonna try this setup out in pvp. Thanks for the great content as usual, and looking forward to the rest of the parts guides!

  • @Blackjackkid7
    @Blackjackkid7 9 месяцев назад +12

    OMG, you just helped me figure the perfect boosters for MY missile boat, reverse joint build.
    I did notice the issue with quick boosting with reverse joints and thought it was odd and had no way of being fixed but I guess I didn't take into account weight and how it also influences reload time.
    Great build btw, I also just worked on a RJL missile based build but for PvE. I just don't do the manual aiming part tho lol.

  • @BRG_Godsword
    @BRG_Godsword 9 месяцев назад +1

    the explanation about quick boosting using leg jump and intentioanlly going over ideal weight made me realise why i was finding my reverse joint build so much more manoeuvrable and generally better in pvp thank you

  • @Brian-rp7dj
    @Brian-rp7dj 9 месяцев назад +3

    Matching QB reload time to your jump timing is expanding my brain. There are so many things to consider in this game when it comes to building a truly optimal AC, and these videos are so helpful.

  • @AceJPx
    @AceJPx 9 месяцев назад +6

    I was stuck trying S rank that mission for weeks and thanks to you I've cleared it AND I understand more about boosting with reverse joint legs. Thanks again Chrightt!

  • @-RanD.om.
    @-RanD.om. 9 месяцев назад +1

    Amazing build, I love using the detriments of parts to your advantage. Looking forward to the booster vid

  • @masonguyman3074
    @masonguyman3074 9 месяцев назад

    Awesome vid Chrightt. This stuff was on my mind as I was building my reverse joint AC, but I would never have been able to properly explain it to anyone! You are a good teacher.

  • @Rakshael
    @Rakshael 9 месяцев назад +2

    wow, really good point about ideal weight working FOR you and giving an excellent demonstration

  • @sensi_8604
    @sensi_8604 9 месяцев назад

    Thanks for all the hard work you put into your videos ❤

  • @RauschenPauli
    @RauschenPauli 9 месяцев назад

    i love the channel mascot and intro. its so cute and i always look forward to it somehow xD

  • @vampireforhire18
    @vampireforhire18 9 месяцев назад +1

    Good testing, very astute observations. I find I enjoy those boosters too. The climb rate is fun for positioning in pvp maps with verticality.

  • @charlestalbotrice2007
    @charlestalbotrice2007 9 месяцев назад

    Cool build. Keep up the good work!

  • @BaldurtheImpious
    @BaldurtheImpious 9 месяцев назад +2

    Your channel is a blessing to us Armored Cores

  • @invyt
    @invyt 9 месяцев назад +1

    Very interesting trick, although very reverse joint specific. Can't wait for the booster video!

  • @ilkaysar2522
    @ilkaysar2522 9 месяцев назад

    The booster video has got to be the video I am looking forward to the most.

  • @Joebot08
    @Joebot08 8 месяцев назад

    I knew it! The booster timing can be worked with the reverse joints. Gonna have to play around with one of my older builds now

  • @abakedtater8553
    @abakedtater8553 9 месяцев назад +1

    I never even thought about deliberately raising my reload time for guaranteed grounded jumps, that's very clever.

  • @liketoplayskarf5865
    @liketoplayskarf5865 9 месяцев назад +1

    I recently found your content but I greatly enjoy it, I've avoided all spoilers and tips/tricks while I puzzled out ac6 over a weeks time. I've learned a lot from watching your videos. So thanks. I love the reverse joint legs, wish they had more talon-like legs, spring chicken is sexy af but it's not edgy enough for me.

    • @Chrightt
      @Chrightt  9 месяцев назад

      Cheers :D Hope you enjoyed your playthroughs.

  • @ramonyanez89
    @ramonyanez89 9 месяцев назад

    Your use of mechanics to make a build that works for you is why I love your videos.

    • @Chrightt
      @Chrightt  9 месяцев назад +1

      Thanks! Love putting out interesting builds that can encourage people to build their own whacky builds!

  • @user-du7bn7zy8j
    @user-du7bn7zy8j 9 месяцев назад

    Great build, I tried it and it works really well in pvp

  • @abnarty6793
    @abnarty6793 9 месяцев назад

    The best AC6 build videos!

  • @WadsworthGaming
    @WadsworthGaming 9 месяцев назад

    the way the Aperitif's track those rollers and just smack into them is so satisfying

  • @alpha007org
    @alpha007org 9 месяцев назад

    For that mission, I used Arms: HML-G2/P19MLT-04 and Back: BML-G2/P17SPL-16. Because of the trajectory of these missiles, you go through all of them like they don't exist. It helps, if you have super quick build, reverse joint, jump around, and you almost don't take damage.
    btw: thanks for all your other videos.

  • @ipoopmuffins
    @ipoopmuffins 9 месяцев назад

    wow i had almost the exact same setup on one of my builds (different weapons but same body parts and booster) and i wondered why i felt so much faster than the "better" quick boost reload time on the gills/allula. i wasnt paying attention to the landing on the ground part. also really looking forward to your booster vid, and hopefully detailed body part vids.

  • @InternetHydra
    @InternetHydra 9 месяцев назад

    Noticed much the same when testing boosters on my own RJ build as well as noticing the distance traveled between low QB and high is more narrow then one would think, looking forward to your vid on them to see what else is needed to know about them, especially the dynamic of QB distance vs QB length.

  • @JF-vz1ju
    @JF-vz1ju 9 месяцев назад

    Wow I also had an idea to try to sync up the quickboost reload time with the time it takes a reverse joint to land after a grounded quickboost, but I never thought of using the booster's ideal weight to affect the timing.
    Really cool video, gonna try improving some of my reverse joint builds with that booster trick.

  • @azurespectrum1985
    @azurespectrum1985 9 месяцев назад

    Yet another indepth video by Chrightt. I am waiting with high anticipation on your guide on cores found in this game. For the longest time I slept on the Tian and the Dessert legs (the ones Carla's AC use, I forgot the name), the stability is so high with these parts, one could compromise their headpiece with something that has less stability control.

  • @Tobascodagama
    @Tobascodagama 4 месяца назад

    This is some real galaxy brain stuff, I love it.

  • @maxx21285
    @maxx21285 9 месяцев назад

    Awesome tips, can't wait for the booster breakdown! The only problem is that I will have to tinker with all my ACs after that.

  • @sherman614
    @sherman614 9 месяцев назад

    I love builds like this! I love seeing people go into PvP with a unique build that fits them, instead of the players who just pick the best most OP possible weapons and parts. Tank legs, coral missiles, duel Zimms, etc. They just copy and paste the most annoying things.

  • @KalinGames
    @KalinGames 9 месяцев назад

    Cool video m'dude. I also tried to do a similar optimization of reverse legs but for the generator recharge delay, so has soon as you touch the ground, the eng starts to recover at full speed but this is cool build as welllll

  • @CoralonCracked
    @CoralonCracked 9 месяцев назад

    I’m learning a lot especially movements.

  • @seeker_rodan3113
    @seeker_rodan3113 9 месяцев назад

    Stuff like this is what i love about AC as a new fan because of VI.
    Im only on NG+ but ive spent so much time making cosplay builds and resting them that its starting to reach neck and neck to my actual playtime of the campaign.
    So far ive built some ofy favorite transformers, trying to make a playstyle and appearance of Halo elites, its been such a blast

  • @ITNoetic
    @ITNoetic 9 месяцев назад +2

    Saw myndrr's manual aim charged nebula + jamming bomb build and wondered when you'd catch on. Manual aim removes the notification beep that goes off for your opponent when you fire a weapon with FCS lock. All you need is enough of a splash damage radius to compensate for bad aim.

  • @grawlix2123
    @grawlix2123 9 месяцев назад

    Cool to see some love for the spring chicken legs, they're my favorite!

  • @user-km3pl9pi1u
    @user-km3pl9pi1u 9 месяцев назад

    The world makes way for the man who knows where he is going.

  • @Jack-The-Gamer-
    @Jack-The-Gamer- 9 месяцев назад +1

    Funnily enough, I didn’t start really grinding out S-ranks until I finished NG++, so this was actually one of the first missions I S-ranked. Definitely wasn’t easy, but double Songbird plus double detonating bazooka did the job. 😂

  • @malfegore_7043
    @malfegore_7043 9 месяцев назад

    Now I understand why quick boosting with reverse joints felt bad to me. Thanks for the explanation!

  • @szymonboratynski7671
    @szymonboratynski7671 9 месяцев назад +2

    This is how mastery in putting together build shines, knowing what it needs to excel at, and knowing how to maximize the needed stats while also utilizing inherent weaknesses to your advantage

  • @nait5340
    @nait5340 9 месяцев назад

    that QB optimization is really clever, although it probably requires quite some finetuning every time you switch something out. it's also only realy relevant with reverse joint legs. still, it's certainly useful information. great job.

  • @ivy7919
    @ivy7919 9 месяцев назад +1

    when you assault boost away from your opponent, using a 180 quick-turn out of it is *much* faster than letting the stall animation play, esp if you're going to be using AB defensively

    • @Chrightt
      @Chrightt  9 месяцев назад

      Good advice. I'm not used to quick turning cause it's kinda awkward keybinds on MKB.

  • @charlesballiet7074
    @charlesballiet7074 9 месяцев назад

    wow not olny did you tune the quick boost perfectly but then got it to be basically energy neutral with the generator supply, bravo!

  • @xianfa1708
    @xianfa1708 9 месяцев назад

    i mean, this is why we have parts that people think that is underwhelming or impractical, there are stats that tend to thrive on those lowered performance to have a harmonic function to certain builds owO

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 9 месяцев назад +8

    I really hope to see bulky/tanky builds from you, you really put a lot of good thought into them and they feel so complete all around.
    Edit: If is not much i have a question: you think its a good idea to try to make a RJ build for melee? It seems cood to runaway but how detrimental would be to run it with a shotgun, a shield and a melee weapon?

    • @Chrightt
      @Chrightt  9 месяцев назад +5

      I like bipeds with melee more. RJ is too floaty to charge quickly imo.

    • @zchen27
      @zchen27 9 месяцев назад +3

      ​@@Chrightt Might just be me having skill issues but I found trying to melee in RJ always feels like I'm fighting the AC's desire to zoom past the target.

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 9 месяцев назад +1

      @@zchen27 it is certainly problematic, I kinda like the image my "grasshopper knight" AC give, but is definitely hard to control, specially vs flying enemies.

  • @tastysnacks8094
    @tastysnacks8094 9 месяцев назад

    Nice closer look at boosters. Build looks fun, too. When trying to go for S-ranks I think it'll be too slow for a lot of the missions though.

  • @littlebattler
    @littlebattler 9 месяцев назад

    i have a similar build, but focusing on keeping weight down and using the hokushi and ephemera core to get enough supply to regenerate EN even in the air. With above 7000 efficiency and gridwalker, the regeneration and vertical thrust allows it to fly indefinitely
    .

  • @ExeErdna
    @ExeErdna 9 месяцев назад +1

    You showed that mixing up weapons when you have a plan really does work. A lot of bursty builds are in trouble when they cannot get in or too afraid to get in. Silver Haze makes sure you really will get hit the laser drones and vert plasma are some of the most consistant back pieces and I really do find it ironic in a way that manual aim is the best way to really use missiles. Since you don't have to be dead on for it to work thus you can focus on being aware of how you need to move. This is how a lot of more bursty pliots get themselves in trouble their movement isn't really good at times.

  • @ianprager4275
    @ianprager4275 9 месяцев назад

    Holy guacamole, I’ve been wondering about how it would be to sync up the reverse joint QB hop recovery time with my QB reload time but didn’t have the patience to experiment with it. Good to see that it works! I’m also keen to see whether I can combine it with a fast enough EN recharge rate to start regenning before landing.

  • @RunningOnAutopilot
    @RunningOnAutopilot 9 месяцев назад

    A cool trick with those hand missiles is to launch them and fly up right away
    If the opponent is hard locked or chooses to look at you then they don’t see the missiles coming at them on ground level
    Doesn’t work if your too far away

  • @cthulhurage4580
    @cthulhurage4580 9 месяцев назад

    Ive fought something like this yesterday with your last build for pvp since it has become my favorite AC ive ever run.
    It was named Archangel tho so i dont that that was you but funny to see it

  • @fakhruddinothman748
    @fakhruddinothman748 9 месяцев назад

    For missile build I prefer to has a bit of distance from enemy before fire the missile so that the missile has time to adjust the directory to homing the enemy. If do not has enough distance the enemy can easily evade the missile.

  • @tastykimchiOFDOOM
    @tastykimchiOFDOOM 9 месяцев назад

    The exact weight that will allow you to buffer a frame perfect grounded qb using the mind beta legs with gridwalker is 76620. Go even 10 weight above this and you will end up buffering a qb right before you land.

  • @JenkemSuperfan
    @JenkemSuperfan 9 месяцев назад

    Missile builds do really well in Escort the Weaponized Mining Ship and got me my first S rank in it, but I managed to beat it faster with a reverse joint build with two dizzys and two stun needles.
    I was trying it out just to show a friend the WE ARE CORAL WARRIORS line after destroying the ship in the other mission. Definitely a struggle for pvp, but it was wild against that mission.

  • @immy3508
    @immy3508 9 месяцев назад

    This is fucking brilliant

  • @ExoKiller4
    @ExoKiller4 9 месяцев назад

    Quick boost performance seems to have a pretty wide variety of opinions. I definitely feel most at home with lighter ACs with a low QB cooldown like with the Alula or Gills, even with a reverse joint you can still get a pretty useful mid-air dodge especially if you reverse your direction. For heavier setups leaning more on the legs to do the heavy lifting makes sense, but I struggle to live with longer QB cooldowns.

  • @pizzamechman8380
    @pizzamechman8380 9 месяцев назад

    Coldcall is a real menace

  • @Fedorchik1536
    @Fedorchik1536 9 месяцев назад +1

    This video reminds me that in AC1 you could get damaged by your own explosive attacks.
    Would be cool if ABoosting past Apperetif user would make him deal with his own missile swarm xD

  • @ryandenning9442
    @ryandenning9442 9 месяцев назад +1

    Would love to see a light weight build made for quick boosting and high damage

  • @brentramsten249
    @brentramsten249 9 месяцев назад

    8:40 its not necessarily the most ammo efficient way, but dual zimz and songbirds just speedruns that mission crazy fast.
    a single combo will leave the coral AC at 10%ish and are easily followed up (assault boosting straight to its spawn location will get you a free kill) and going into the crater and waiting for the wheels to come in and songbirding the ground will let you zimmerman for the kill, or if your trigger finger is fast you can do that in the reverse order.
    not that hard to do it hitless

  • @crestfallenhussar895
    @crestfallenhussar895 9 месяцев назад

    I made a nearly identical build (different weapon loadout) except it used the heavy Coral generator and the 12345 thrusters.
    idk if I'd call the build great, it was at least very food at dodging Ibis CEL, but what I did discover is that 12345 created almost 0 landing lag after using a grounded quick boost with the Mind Beta legs.

  • @EandEsystems
    @EandEsystems 9 месяцев назад

    The nach legs you used to demo reverse joint quick boosting are actually bipedals, they just have stats like a reverse joint.

    • @Chrightt
      @Chrightt  9 месяцев назад +1

      And that's why I'm using it to demonstrate? I'm comparing bipedals (chose the one with the longest jump distance) to the RJ jumps.

  • @scottdick296
    @scottdick296 9 месяцев назад

    The more I play AC6, the more I start to feel like the aperitif missiles are the most OP weapon in the game. Maybe second most OP after the stun guns.
    At long range, they win most fights because they're missiles, but their super-high tracking and delayed launch makes them a nightmare to dodge at close range, too. Plus the delay means that it's harder to stagger punish their user, since going in for a big hit often means taking a full volley to the back, making YOU the one staggered instead.
    And worst of all, they're even more brainless to use than Zimms or stun guns. You don't have to worry about the timing or range, you can just spam them on cooldown and they'll do the job.
    And before anyone says I'm just being salty: I ran aperitifs on my main build for a long time, until I had to stop because it didn't feel fair. (I still whip them out occasionally on my "fuck you" missile boat when I'm salty.). If anything, I'm hoping they get nerfed so I can use them again without the guilt.

  • @sgador
    @sgador 9 месяцев назад

    lowkey kinda want an indepth look on a coral weapons builds since I have been using the coral doom sticks cause they just make big red explosions

  • @brettwerdesheim9767
    @brettwerdesheim9767 9 месяцев назад

    kinda came to the same conclusion using spring chicken builds, but not the grid walker that is an interesting one.

  • @TheJestersDoor
    @TheJestersDoor 9 месяцев назад +1

    Wow! Great tech in this video. If you could add a game mode to the game, what would you add? I want an endless tower mode, where more enemies spawn the more floors you clear.

  • @dariusjonna
    @dariusjonna 9 месяцев назад

    Really love your vids. Could you do a breakdown of the different aim forms? For me, the manual aim is immensely useless.

  • @UnknownSquid
    @UnknownSquid 9 месяцев назад

    Naming this "Silver Haze" works well as a name, since Silver is considerably heavier than Steel.

    • @Chrightt
      @Chrightt  9 месяцев назад +2

      I'm really glad you made this comment :) I named this Silver Haze on purpose for this exact reason actually since this is actually mid-weight and heavier than Rusty's AC but I wanted something roughly the same color and idea. That's how it ended up as Silver Haze as Silver was the closest metal I found that fits what I wanted.

  • @AnonYmous-hj1tb
    @AnonYmous-hj1tb 9 месяцев назад

    I'm curious of what kind of build you could pull off with the jammer bomb, specially avoiding free aim

  • @shadowssun1120
    @shadowssun1120 9 месяцев назад +1

    Does the ideal boost timing change between the different RJ legs? Can you do this kind of optimisation with the others, or is it just the Mind Betas and Grids that have this weird little synergy?

    • @Chrightt
      @Chrightt  9 месяцев назад

      They will usually be slightly off by a few decimals of a second. The safe way is to just test it and see if it works. Going slightly over in weight on QB reload time is better than going under.

  • @CreativityNull
    @CreativityNull 9 месяцев назад

    I was a little confused in the beginning when you said you were using mind alpha core and immediately showed HAL core.

  • @marcelol.4371
    @marcelol.4371 9 месяцев назад

    Believe it or not i concocted a very similar build just yesterday

  • @sirpuffball6366
    @sirpuffball6366 9 месяцев назад

    i still don't quite understand what the point of reverse joint legs is. bipedal legs are significantly more resilient and even lighter, which seems more useful for kiting than bouncing with your grounded quickboosts. Every time i try to make a reverse joint build i end up just swapping out for some bipeds and they work much better

  • @Sljm8D
    @Sljm8D 9 месяцев назад

    Do all missiles auto-track like this without lockon?

  • @GeorgeK340
    @GeorgeK340 9 месяцев назад

    I got confused because there is a lot of information all at once.
    If I want my RJ build QB to jump very far to dodge incoming attack. The stats I want are Jump Distance from the legs and QB Thrust from the booster?

  • @julianlau4293
    @julianlau4293 2 дня назад

    thx for the great guides! but its very hard to find the full build without timestamps, on the explain section, builds and parts are keep changing, its even harder to see each one is the main build. anyone knows where the main builds shows? on the video (ire Dragon Build (with the new Lammergeier) - Armored Core 6 (AC6)) it shows full build at 7:50. but some other videos didnt show which one is the full build. i think its better to have a build list on description so viewers can copy the builds easier. thx again for the great guides!

  • @destroyerescaton7574
    @destroyerescaton7574 9 месяцев назад

    I was trying to do this delayed jumps with Kasuar legs but It looks like it 's impossible due to low load limit. Does anyone have any ideas?

  • @melaniabladeofmiquella
    @melaniabladeofmiquella 9 месяцев назад

    Super Silver Haze yeah boiiii smoke them suckers

  • @Tea-Spin
    @Tea-Spin 9 месяцев назад

    can you share the color code from your AC? I really like the silver shade of it

  • @dangerwarg9682
    @dangerwarg9682 9 месяцев назад

    11:00 Another part of it is that in PvP, the enemy is not where they appear to be on your screen. Even though it's been like this in Chromehounds, it's not the worst. AC 4 and ACfA were the worst about it. This is like Chromehounds bad. It's clear whenever they're not where they appear to be, and it's obvious where they actually are. A whole body ahead sometimes. Afterall, you are only seeing the what had already happened as far as movement is concerned. This is part of why shit misses so damn much online. It's targeting a ghost of you.

  • @Starcanum-
    @Starcanum- 9 месяцев назад

    Is there a specific reason you use manual instead of softlock at times?

  • @Mrdoughlicious
    @Mrdoughlicious 9 месяцев назад

    Hey Chrightt, I don't know if you read comments or not. But could you do an in-depth analysis on the difference in damage types, and which bosses/enemies have resistances and weaknesses to damage types?
    I think this is something that is difficult to understand for a lot of players, and could help people for optimizing their builds in PvE

    • @Chrightt
      @Chrightt  9 месяцев назад +1

      I can do a guide on defense/EHP etc in AC6, but I haven't got a clue which PVE mobs has what defense 😂 Never took a look. I'll try and find out though.

  • @hammertiemz
    @hammertiemz 9 месяцев назад +1

    The build would've still worked even if you skipped everything as long as you equiped the aperitifs and soups, no?

  • @GenericHeretic
    @GenericHeretic 6 месяцев назад

    What does changing the drones do?

  • @bastianrhone9390
    @bastianrhone9390 8 месяцев назад

    I made this but lightweight

  • @lajohnslar6719
    @lajohnslar6719 9 месяцев назад

    Can we get a drones video next

  • @killervic7379
    @killervic7379 9 месяцев назад

    Ahoy

  • @Danielss250
    @Danielss250 9 месяцев назад

    this video really opened my mind about boosters and movement options, I'll be honest and say I would never figure out that a bigger delay could be beneficial, even tho I already noticed how only the first boost is actually good with reverse joints and boosting again when you're already in the air is kinda like a wet fart and just sucks in general.
    And as a reverse joint main I feel kinda of ashamed not gonna lie.

  • @michaelbranstetter8860
    @michaelbranstetter8860 9 месяцев назад

    Please go over boosters

  • @Shizkeb
    @Shizkeb 9 месяцев назад

    Missile chicken

  • @XavierGr
    @XavierGr 9 месяцев назад +1

    Seems that your opponents don't know that the assault boost button exists...

    • @Chrightt
      @Chrightt  9 месяцев назад

      Assault boosting into missiles isn't that great of an idea honestly. The missiles will still end up chasing you (like the pulse weapon guy). Plus, my simple answer to assault boost is to just jump upwards and let them burn their energy since RJ jumps are high enough to hop over assault boosts if you haven't tried.