Silver Haze Armored Core 6 (AC6)

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  • Опубликовано: 1 янв 2025

Комментарии • 159

  • @Chrightt
    @Chrightt  Год назад +50

    Share code (PC: unfortunately doesn't work cross platform): V79DK0FWFYA4
    This is the PVP base version. Feel free to tweak. P.S. color for Silver Haze is different in battle than in assembly. Not sure why but assembly can't display the silver color.

    • @Lemongrass_gaming
      @Lemongrass_gaming Год назад +9

      Can you make a laser shotgun build with the ones Arquebus made, I really love those

    • @Chrightt
      @Chrightt  Год назад +5

      @SlavG1337 Sure!

    • @Lemongrass_gaming
      @Lemongrass_gaming Год назад +2

      @@Chrightt thanks

    • @TroidHunter
      @TroidHunter Год назад +2

      The color difference is probably because lighting in the assembly menu is very dark, so colors that are neutral look very different. The same applies to highly reflective paints on ACs.

    • @madmanawesome
      @madmanawesome Год назад +2

      I like how you use the “protect the drill” mission as your first clip. That mission made me so pissed a week ago, that I had to put on quads, 3 missiles and a canon so I didn’t get too heated. And it was my first time using quads and even the weapon loadout

  • @TheShadow7771
    @TheShadow7771 Год назад +59

    good lord, that intentional quickboost delay trick is actually genius

  • @brule1763
    @brule1763 Год назад +91

    I dunno how you think of this stuff, but I'm glad you're here to help dummies like me think about different builds

  • @AutistiCat2406
    @AutistiCat2406 Год назад +70

    A good way to demonstrate working around weaknesses of boosters, and effectively showing how gridwalker is basically the best booster imo

    • @valravnsshadow9422
      @valravnsshadow9422 Год назад +1

      Outside of niche uses and setups gridwalker is trash but go for it.

  • @Lmnlime
    @Lmnlime Год назад +38

    You’re a genius. The perfect timing on the ACs boost is blowing my mind.

    • @ligaar0849
      @ligaar0849 Год назад

      That really depends on your opponent, not so much your build.

    • @Lmnlime
      @Lmnlime Год назад +5

      @@ligaar0849 what? I mean the way he built the AC to que a boost right as he touches the ground is creative af. Nothing about playskill

    • @hulkingmass
      @hulkingmass Год назад

      IDK anything about AC never played it but I am subbed from Eden ring still and still watch all his videos cuz I like his voice lol. And he's a genius for sure, totally agree. He had the best elden ring build analysis on YT

  • @theTahnoktrapper
    @theTahnoktrapper Год назад +10

    This game is seriously more fun because of your videos. I was just about to write off all Reverse Joints collectively, but now I have a reason to experiment further with them. Thank you a lot for your insight

    • @Chrightt
      @Chrightt  Год назад +3

      Glad all my tinkering inspires more tinkering! :D

    • @nahdontevenstart
      @nahdontevenstart Год назад +5

      meanwhile i’m here never touching the normal legs lol

  • @G0D5W0RD
    @G0D5W0RD Год назад +1

    the explanation about quick boosting using leg jump and intentioanlly going over ideal weight made me realise why i was finding my reverse joint build so much more manoeuvrable and generally better in pvp thank you

  • @joed2333
    @joed2333 Год назад +9

    Your last missile video actually inspired me to similarly make a lightweight missile build with the kasuar legs. Thanks for that!

  • @SyntaxDaemon
    @SyntaxDaemon Год назад +40

    I can definitely see the use of this QB trick, but for me, it is important to be able to change directions rapidly. Therefore, I optimize around keeping the QB reload time down. Even then, I very often go a bit over the ideal weight of my boosters.

    • @Chrightt
      @Chrightt  Год назад +23

      It is definitely build dependent. For this I just need to kite and its about efficiency and distance. If you're playing something more melee based, then there's usually more need to QB more. Otherwise, this is plenty enough imo or you'll need to waste a lot of stats on boosters that can QB enough to drastically change your positioning and lose out on many other stats.

    • @SyntaxDaemon
      @SyntaxDaemon Год назад +3

      @@Chrightt You're right on the money lol, I always carry melee, usually the pile bunker or the dagger. Seriously, that's impressive insight!

    • @ScienceRules118
      @ScienceRules118 Год назад +1

      I find this also applies with Zimmermans, at least in my experience - being able to quickly change directions to counter enemy kiting or evade fire without going vertical is nice.

    • @haydentravis3348
      @haydentravis3348 Год назад

      There are many ways to change directions rapidly. Simply jumping, falling, turning or stopping are all rapid changes in direction that most ACs are capable of performing with little or no delay.

    • @SyntaxDaemon
      @SyntaxDaemon Год назад

      @@haydentravis3348 Wait, really?

  • @LEOTomegane
    @LEOTomegane Год назад +12

    Oh hey, the legs+quickboost mechanics! You took it a different way than I did when I was goofing around with this dynamic! Personally, I went to maximize the QB thrust, to make my hops travel further distances, whilst also disregarding the reload time. Ended up using the Institute boosters instead on a build that looks very very similar to this one!
    Timing the reload speed to exactly match when you touch the ground is a great idea though, so you can ensure you don't accidentally flop around too much. Very clever idea.

  • @Brian-rp7dj
    @Brian-rp7dj Год назад +4

    Matching QB reload time to your jump timing is expanding my brain. There are so many things to consider in this game when it comes to building a truly optimal AC, and these videos are so helpful.

  • @ArkasScarlet
    @ArkasScarlet Год назад +9

    This is such an incredible build optimization, I never even considered timing QB reload with landing time on reverse joints. Definitely gonna try this setup out in pvp. Thanks for the great content as usual, and looking forward to the rest of the parts guides!

  • @justintime5021
    @justintime5021 Год назад +11

    I cant wait for your booster breakdown video. Your breakdown videos have been so helpful to me.

  • @BlackJack_VII
    @BlackJack_VII Год назад +12

    OMG, you just helped me figure the perfect boosters for MY missile boat, reverse joint build.
    I did notice the issue with quick boosting with reverse joints and thought it was odd and had no way of being fixed but I guess I didn't take into account weight and how it also influences reload time.
    Great build btw, I also just worked on a RJL missile based build but for PvE. I just don't do the manual aiming part tho lol.

  • @AceJPx
    @AceJPx Год назад +6

    I was stuck trying S rank that mission for weeks and thanks to you I've cleared it AND I understand more about boosting with reverse joint legs. Thanks again Chrightt!

  • @abakedtater8553
    @abakedtater8553 Год назад +1

    I never even thought about deliberately raising my reload time for guaranteed grounded jumps, that's very clever.

  • @Rakshael
    @Rakshael Год назад +2

    wow, really good point about ideal weight working FOR you and giving an excellent demonstration

  • @WaltzActual
    @WaltzActual Год назад +1

    Good testing, very astute observations. I find I enjoy those boosters too. The climb rate is fun for positioning in pvp maps with verticality.

  • @sherman614
    @sherman614 Год назад

    I love builds like this! I love seeing people go into PvP with a unique build that fits them, instead of the players who just pick the best most OP possible weapons and parts. Tank legs, coral missiles, duel Zimms, etc. They just copy and paste the most annoying things.

  • @ilkaysar2522
    @ilkaysar2522 Год назад

    The booster video has got to be the video I am looking forward to the most.

  • @ramonyanez89
    @ramonyanez89 Год назад

    Your use of mechanics to make a build that works for you is why I love your videos.

    • @Chrightt
      @Chrightt  Год назад +1

      Thanks! Love putting out interesting builds that can encourage people to build their own whacky builds!

  • @alpha007org
    @alpha007org Год назад

    For that mission, I used Arms: HML-G2/P19MLT-04 and Back: BML-G2/P17SPL-16. Because of the trajectory of these missiles, you go through all of them like they don't exist. It helps, if you have super quick build, reverse joint, jump around, and you almost don't take damage.
    btw: thanks for all your other videos.

  • @WadsworthGaming
    @WadsworthGaming Год назад

    the way the Aperitif's track those rollers and just smack into them is so satisfying

  • @RauschenPauli
    @RauschenPauli Год назад

    i love the channel mascot and intro. its so cute and i always look forward to it somehow xD

  • @masonguyman3074
    @masonguyman3074 Год назад

    Awesome vid Chrightt. This stuff was on my mind as I was building my reverse joint AC, but I would never have been able to properly explain it to anyone! You are a good teacher.

  • @AobcApjd
    @AobcApjd Год назад

    The world makes way for the man who knows where he is going.

  • @-RanD.om.
    @-RanD.om. Год назад +1

    Amazing build, I love using the detriments of parts to your advantage. Looking forward to the booster vid

  • @invyt
    @invyt Год назад +1

    Very interesting trick, although very reverse joint specific. Can't wait for the booster video!

  • @Joebot08
    @Joebot08 Год назад

    I knew it! The booster timing can be worked with the reverse joints. Gonna have to play around with one of my older builds now

  • @BaldurtheImpious
    @BaldurtheImpious Год назад +2

    Your channel is a blessing to us Armored Cores

  • @InternetHydra
    @InternetHydra Год назад

    Noticed much the same when testing boosters on my own RJ build as well as noticing the distance traveled between low QB and high is more narrow then one would think, looking forward to your vid on them to see what else is needed to know about them, especially the dynamic of QB distance vs QB length.

  • @szymonboratynski7671
    @szymonboratynski7671 Год назад +2

    This is how mastery in putting together build shines, knowing what it needs to excel at, and knowing how to maximize the needed stats while also utilizing inherent weaknesses to your advantage

  • @abnarty6793
    @abnarty6793 Год назад

    The best AC6 build videos!

  • @Tobascodagama
    @Tobascodagama 10 месяцев назад

    This is some real galaxy brain stuff, I love it.

  • @ITNoetic
    @ITNoetic Год назад +2

    Saw myndrr's manual aim charged nebula + jamming bomb build and wondered when you'd catch on. Manual aim removes the notification beep that goes off for your opponent when you fire a weapon with FCS lock. All you need is enough of a splash damage radius to compensate for bad aim.

  • @charlestalbotrice2007
    @charlestalbotrice2007 Год назад

    Cool build. Keep up the good work!

  • @liketoplayskarf5865
    @liketoplayskarf5865 Год назад

    I recently found your content but I greatly enjoy it, I've avoided all spoilers and tips/tricks while I puzzled out ac6 over a weeks time. I've learned a lot from watching your videos. So thanks. I love the reverse joint legs, wish they had more talon-like legs, spring chicken is sexy af but it's not edgy enough for me.

    • @Chrightt
      @Chrightt  Год назад

      Cheers :D Hope you enjoyed your playthroughs.

  • @JF-vz1ju
    @JF-vz1ju Год назад

    Wow I also had an idea to try to sync up the quickboost reload time with the time it takes a reverse joint to land after a grounded quickboost, but I never thought of using the booster's ideal weight to affect the timing.
    Really cool video, gonna try improving some of my reverse joint builds with that booster trick.

  • @Broken_oni
    @Broken_oni Год назад

    Great build, I tried it and it works really well in pvp

  • @nait5340
    @nait5340 Год назад

    that QB optimization is really clever, although it probably requires quite some finetuning every time you switch something out. it's also only realy relevant with reverse joint legs. still, it's certainly useful information. great job.

  • @ivy7919
    @ivy7919 Год назад +1

    when you assault boost away from your opponent, using a 180 quick-turn out of it is *much* faster than letting the stall animation play, esp if you're going to be using AB defensively

    • @Chrightt
      @Chrightt  Год назад

      Good advice. I'm not used to quick turning cause it's kinda awkward keybinds on MKB.

  • @sensi_8604
    @sensi_8604 Год назад

    Thanks for all the hard work you put into your videos ❤

  • @azurespectrum1985
    @azurespectrum1985 Год назад

    Yet another indepth video by Chrightt. I am waiting with high anticipation on your guide on cores found in this game. For the longest time I slept on the Tian and the Dessert legs (the ones Carla's AC use, I forgot the name), the stability is so high with these parts, one could compromise their headpiece with something that has less stability control.

  • @maxx21285
    @maxx21285 Год назад

    Awesome tips, can't wait for the booster breakdown! The only problem is that I will have to tinker with all my ACs after that.

  • @grawlix2123
    @grawlix2123 Год назад

    Cool to see some love for the spring chicken legs, they're my favorite!

  • @samazam4221
    @samazam4221 5 месяцев назад

    This may be 10 months late, but I have a tip for anyone who is interested to do this build: the 1.27 QB reload time highlighted here is *not* necessarily the best. That it the time it takes for 1 complete horizontal jump of a RJ *on a mostly flat surface*. Sometimes in maps that have even the slightest of incline will cause the QB to flop. So dont worry about it if you cant get exactly 1.27 reload time on your build. I personally have found that 1.28 and even 1.29 QB reload time feels pretty much the same as 1.27, with the added benefit of making flops less likely to happen if you fight on bumpy maps.

  • @julianlau4293
    @julianlau4293 5 месяцев назад +1

    thx for the great guides! but its very hard to find the full build without timestamps, on the explain section, builds and parts are keep changing, its even harder to see each one is the main build. anyone knows where the main builds shows? on the video (ire Dragon Build (with the new Lammergeier) - Armored Core 6 (AC6)) it shows full build at 7:50. but some other videos didnt show which one is the full build. i think its better to have a build list on description so viewers can copy the builds easier. thx again for the great guides!

  • @malfegore_7043
    @malfegore_7043 Год назад

    Now I understand why quick boosting with reverse joints felt bad to me. Thanks for the explanation!

  • @brentramsten249
    @brentramsten249 Год назад

    8:40 its not necessarily the most ammo efficient way, but dual zimz and songbirds just speedruns that mission crazy fast.
    a single combo will leave the coral AC at 10%ish and are easily followed up (assault boosting straight to its spawn location will get you a free kill) and going into the crater and waiting for the wheels to come in and songbirding the ground will let you zimmerman for the kill, or if your trigger finger is fast you can do that in the reverse order.
    not that hard to do it hitless

  • @seeker_rodan3113
    @seeker_rodan3113 Год назад

    Stuff like this is what i love about AC as a new fan because of VI.
    Im only on NG+ but ive spent so much time making cosplay builds and resting them that its starting to reach neck and neck to my actual playtime of the campaign.
    So far ive built some ofy favorite transformers, trying to make a playstyle and appearance of Halo elites, its been such a blast

  • @littlebattler
    @littlebattler Год назад

    i have a similar build, but focusing on keeping weight down and using the hokushi and ephemera core to get enough supply to regenerate EN even in the air. With above 7000 efficiency and gridwalker, the regeneration and vertical thrust allows it to fly indefinitely
    .

  • @KalinGames
    @KalinGames Год назад

    Cool video m'dude. I also tried to do a similar optimization of reverse legs but for the generator recharge delay, so has soon as you touch the ground, the eng starts to recover at full speed but this is cool build as welllll

  • @Jack-The-Gamer-
    @Jack-The-Gamer- Год назад +1

    Funnily enough, I didn’t start really grinding out S-ranks until I finished NG++, so this was actually one of the first missions I S-ranked. Definitely wasn’t easy, but double Songbird plus double detonating bazooka did the job. 😂

  • @CoralonCracked
    @CoralonCracked Год назад

    I’m learning a lot especially movements.

  • @charlesballiet7074
    @charlesballiet7074 Год назад

    wow not olny did you tune the quick boost perfectly but then got it to be basically energy neutral with the generator supply, bravo!

  • @exk4
    @exk4 Год назад

    Quick boost performance seems to have a pretty wide variety of opinions. I definitely feel most at home with lighter ACs with a low QB cooldown like with the Alula or Gills, even with a reverse joint you can still get a pretty useful mid-air dodge especially if you reverse your direction. For heavier setups leaning more on the legs to do the heavy lifting makes sense, but I struggle to live with longer QB cooldowns.

  • @RunningOnAutopilot
    @RunningOnAutopilot Год назад

    A cool trick with those hand missiles is to launch them and fly up right away
    If the opponent is hard locked or chooses to look at you then they don’t see the missiles coming at them on ground level
    Doesn’t work if your too far away

  • @ianprager4275
    @ianprager4275 Год назад

    Holy guacamole, I’ve been wondering about how it would be to sync up the reverse joint QB hop recovery time with my QB reload time but didn’t have the patience to experiment with it. Good to see that it works! I’m also keen to see whether I can combine it with a fast enough EN recharge rate to start regenning before landing.

  • @xianfa1708
    @xianfa1708 Год назад

    i mean, this is why we have parts that people think that is underwhelming or impractical, there are stats that tend to thrive on those lowered performance to have a harmonic function to certain builds owO

  • @Fedorchik1536
    @Fedorchik1536 Год назад +1

    This video reminds me that in AC1 you could get damaged by your own explosive attacks.
    Would be cool if ABoosting past Apperetif user would make him deal with his own missile swarm xD

  • @weir-t7y
    @weir-t7y Год назад

    Missile builds do really well in Escort the Weaponized Mining Ship and got me my first S rank in it, but I managed to beat it faster with a reverse joint build with two dizzys and two stun needles.
    I was trying it out just to show a friend the WE ARE CORAL WARRIORS line after destroying the ship in the other mission. Definitely a struggle for pvp, but it was wild against that mission.

  • @tastykimchiOFDOOM
    @tastykimchiOFDOOM Год назад

    The exact weight that will allow you to buffer a frame perfect grounded qb using the mind beta legs with gridwalker is 76620. Go even 10 weight above this and you will end up buffering a qb right before you land.

  • @cthulhurage4580
    @cthulhurage4580 Год назад

    Ive fought something like this yesterday with your last build for pvp since it has become my favorite AC ive ever run.
    It was named Archangel tho so i dont that that was you but funny to see it

  • @Jehutymmt
    @Jehutymmt Год назад

    For missile build I prefer to has a bit of distance from enemy before fire the missile so that the missile has time to adjust the directory to homing the enemy. If do not has enough distance the enemy can easily evade the missile.

  • @EandEsystems
    @EandEsystems Год назад

    The nach legs you used to demo reverse joint quick boosting are actually bipedals, they just have stats like a reverse joint.

    • @Chrightt
      @Chrightt  Год назад +1

      And that's why I'm using it to demonstrate? I'm comparing bipedals (chose the one with the longest jump distance) to the RJ jumps.

  • @tastysnacks8094
    @tastysnacks8094 Год назад

    Nice closer look at boosters. Build looks fun, too. When trying to go for S-ranks I think it'll be too slow for a lot of the missions though.

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Год назад +8

    I really hope to see bulky/tanky builds from you, you really put a lot of good thought into them and they feel so complete all around.
    Edit: If is not much i have a question: you think its a good idea to try to make a RJ build for melee? It seems cood to runaway but how detrimental would be to run it with a shotgun, a shield and a melee weapon?

    • @Chrightt
      @Chrightt  Год назад +5

      I like bipeds with melee more. RJ is too floaty to charge quickly imo.

    • @zchen27
      @zchen27 Год назад +2

      ​@@Chrightt Might just be me having skill issues but I found trying to melee in RJ always feels like I'm fighting the AC's desire to zoom past the target.

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 Год назад +1

      @@zchen27 it is certainly problematic, I kinda like the image my "grasshopper knight" AC give, but is definitely hard to control, specially vs flying enemies.

  • @Lil_Timmy6323
    @Lil_Timmy6323 Год назад +1

    Would love to see a light weight build made for quick boosting and high damage

  • @crestfallenhussar895
    @crestfallenhussar895 Год назад

    I made a nearly identical build (different weapon loadout) except it used the heavy Coral generator and the 12345 thrusters.
    idk if I'd call the build great, it was at least very food at dodging Ibis CEL, but what I did discover is that 12345 created almost 0 landing lag after using a grounded quick boost with the Mind Beta legs.

  • @pizzamechman8380
    @pizzamechman8380 Год назад

    Coldcall is a real menace

  • @brettwerdesheim9767
    @brettwerdesheim9767 Год назад

    kinda came to the same conclusion using spring chicken builds, but not the grid walker that is an interesting one.

  • @sgador
    @sgador Год назад

    lowkey kinda want an indepth look on a coral weapons builds since I have been using the coral doom sticks cause they just make big red explosions

  • @TheJestersDoor
    @TheJestersDoor Год назад +1

    Wow! Great tech in this video. If you could add a game mode to the game, what would you add? I want an endless tower mode, where more enemies spawn the more floors you clear.

  • @shadowssun1120
    @shadowssun1120 Год назад +1

    Does the ideal boost timing change between the different RJ legs? Can you do this kind of optimisation with the others, or is it just the Mind Betas and Grids that have this weird little synergy?

    • @Chrightt
      @Chrightt  Год назад

      They will usually be slightly off by a few decimals of a second. The safe way is to just test it and see if it works. Going slightly over in weight on QB reload time is better than going under.

  • @sirpuffball6366
    @sirpuffball6366 Год назад

    i still don't quite understand what the point of reverse joint legs is. bipedal legs are significantly more resilient and even lighter, which seems more useful for kiting than bouncing with your grounded quickboosts. Every time i try to make a reverse joint build i end up just swapping out for some bipeds and they work much better

  • @dariusjonna
    @dariusjonna Год назад

    Really love your vids. Could you do a breakdown of the different aim forms? For me, the manual aim is immensely useless.

  • @dangerwarg9682
    @dangerwarg9682 Год назад

    11:00 Another part of it is that in PvP, the enemy is not where they appear to be on your screen. Even though it's been like this in Chromehounds, it's not the worst. AC 4 and ACfA were the worst about it. This is like Chromehounds bad. It's clear whenever they're not where they appear to be, and it's obvious where they actually are. A whole body ahead sometimes. Afterall, you are only seeing the what had already happened as far as movement is concerned. This is part of why shit misses so damn much online. It's targeting a ghost of you.

  • @immy3508
    @immy3508 Год назад

    This is fucking brilliant

  • @XavierGr
    @XavierGr Год назад +1

    Seems that your opponents don't know that the assault boost button exists...

    • @Chrightt
      @Chrightt  Год назад +1

      Assault boosting into missiles isn't that great of an idea honestly. The missiles will still end up chasing you (like the pulse weapon guy). Plus, my simple answer to assault boost is to just jump upwards and let them burn their energy since RJ jumps are high enough to hop over assault boosts if you haven't tried.

  • @hammertiemz
    @hammertiemz Год назад +1

    The build would've still worked even if you skipped everything as long as you equiped the aperitifs and soups, no?

  • @CreativityNull
    @CreativityNull Год назад

    I was a little confused in the beginning when you said you were using mind alpha core and immediately showed HAL core.

  • @AnonYmous-hj1tb
    @AnonYmous-hj1tb Год назад

    I'm curious of what kind of build you could pull off with the jammer bomb, specially avoiding free aim

  • @Tea-Spin
    @Tea-Spin Год назад

    can you share the color code from your AC? I really like the silver shade of it

  • @UnknownSquid
    @UnknownSquid Год назад

    Naming this "Silver Haze" works well as a name, since Silver is considerably heavier than Steel.

    • @Chrightt
      @Chrightt  Год назад +2

      I'm really glad you made this comment :) I named this Silver Haze on purpose for this exact reason actually since this is actually mid-weight and heavier than Rusty's AC but I wanted something roughly the same color and idea. That's how it ended up as Silver Haze as Silver was the closest metal I found that fits what I wanted.

  • @Mrdoughlicious
    @Mrdoughlicious Год назад

    Hey Chrightt, I don't know if you read comments or not. But could you do an in-depth analysis on the difference in damage types, and which bosses/enemies have resistances and weaknesses to damage types?
    I think this is something that is difficult to understand for a lot of players, and could help people for optimizing their builds in PvE

    • @Chrightt
      @Chrightt  Год назад +1

      I can do a guide on defense/EHP etc in AC6, but I haven't got a clue which PVE mobs has what defense 😂 Never took a look. I'll try and find out though.

  • @Sljm8D
    @Sljm8D Год назад

    Do all missiles auto-track like this without lockon?

  • @Sarah-Caito
    @Sarah-Caito 5 месяцев назад

    Going to make a 1.06 update video?

  • @GenericHeretic
    @GenericHeretic 11 месяцев назад

    What does changing the drones do?

  • @destroyerescaton7574
    @destroyerescaton7574 Год назад

    I was trying to do this delayed jumps with Kasuar legs but It looks like it 's impossible due to low load limit. Does anyone have any ideas?

  • @GeorgeK340
    @GeorgeK340 Год назад

    I got confused because there is a lot of information all at once.
    If I want my RJ build QB to jump very far to dodge incoming attack. The stats I want are Jump Distance from the legs and QB Thrust from the booster?

  • @marcelol.4371
    @marcelol.4371 Год назад

    Believe it or not i concocted a very similar build just yesterday

  • @danieladams1752
    @danieladams1752 Год назад +1

    What weapons best benefit from manual aim?

    • @Chrightt
      @Chrightt  Год назад +1

      I think the plasma that charges into 3 AoE benefits a lot from manual aim.

    • @gamedominatorxennongdm7956
      @gamedominatorxennongdm7956 Год назад +2

      The coral oscillator has some funny interaction with manual aim where you can make it so the charge blade instantaenously spawn into your opponent.

    • @Hanstra
      @Hanstra Год назад +1

      The Nebula is a strong contender, I think. See Myndrrr's manual aim PvP build vid. It's pretty busted.

    • @LEOTomegane
      @LEOTomegane Год назад

      plasma rifles for sure

  • @Starcanum-
    @Starcanum- Год назад

    Is there a specific reason you use manual instead of softlock at times?

  • @ktvx.94
    @ktvx.94 Год назад +2

    I understand that you can do without the fast reload time, but I don't see how this is revolutionary. You can just... wait before quickboosting. Sure it helps prevent mistakes, but there's no need to plan your entire build around that.

    • @Chrightt
      @Chrightt  Год назад +1

      Well, the build was already going to be using those weapons. Tweaking the defensive piece to allow this to work makes perfect sense. As for why this is revolutionary, it is precisely because you don't need to wait. A misclick during a heated battle? wasted energy + no distance covered. waiting for, say, 0.23 seconds extra? Possible but hard enough for humans to do consistently. You're still dodging 0.23/1.27 = 18.1% less than me WHILE having to remind yourself to consistently delay your quickboost.
      This works because I'm using the RJ's extra long jumps and I can just spam my dodge key. Try it for yourself. Don't perfect time your dodge like my build and see how much worse off you are.

  • @lajohnslar6719
    @lajohnslar6719 Год назад

    Can we get a drones video next

  • @Danielss250
    @Danielss250 Год назад

    this video really opened my mind about boosters and movement options, I'll be honest and say I would never figure out that a bigger delay could be beneficial, even tho I already noticed how only the first boost is actually good with reverse joints and boosting again when you're already in the air is kinda like a wet fart and just sucks in general.
    And as a reverse joint main I feel kinda of ashamed not gonna lie.

  • @michaelbranstetter8860
    @michaelbranstetter8860 Год назад

    Please go over boosters

  • @bogdan4024
    @bogdan4024 2 месяца назад

    This build still viable?

  • @bastianrhone9390
    @bastianrhone9390 Год назад

    I made this but lightweight

  • @MooseTorrent
    @MooseTorrent Год назад +1

    Aperitif definitely needs a nerf. Giving it 12 instead of 13 missiles per launch with the same firing time seems like a good place to start.