Leaving a like & comment is very appreciated, also you can watch my other Deathless runs here! ▶ Super Famicom Wars: ruclips.net/video/XrTgZpkTbe0/видео.html ▶ Advance Wars 1: ruclips.net/video/x0bM2j8pDcU/видео.html ▶ Advance Wars 2: ruclips.net/video/5KHXVsrIfDU/видео.html ▶ Dual Strike: ruclips.net/video/-LfIMDTJnE4/видео.html ▶ Days of Ruin: ruclips.net/video/8VCXnYet7-w/видео.html
so I'm just rewatching all of these. and I wanted to say that there is no such thing as increased base luck in dual strike. it's still 0-9 by default if you have no modifiers from COs, skills, tag stars or powers. if you want to test it you can try attacking 50 tanks on roads with tanks as hawke. the 10% extra firepower sets the damage to 60%, meaning it will do 60-69% so it will never do 7HP of damage if there is no increased luck. the situation you had in the video was a megatank taking 5HP from a Neotank. the megatank however was damaged by a piperunner before so the displayed 8HP was probably in the low 70s if the piperunner rolled average luck. the neotank then just needs a good roll (7-9%) to get it down to 3HP (the piperunner doing 24-32% and the neotank doing 35-43% damage. co-power boost and terrain defense are included in this calc)
It was worth it. You made an entire movie with Top quality. We may not get the Reboot Camp this year but we have your videos. You save my day. Those videos are S-Rank!
Fun Fact: if you deploy Hawke and Lash as one of the teams in Mission 23, you get some dialogue between them. Lash says that when she heard of the clone Olaf, she was afraid the real Olaf had heard about her joining the coalition and came to deal with her as revenge for destroying his hometown in AW2. Afterwards, she tells Hawke to keep the whole thing a secret from the other coalition COs. Neat little nod to the last game.
iirc mangs hated dual strike's story because something about getting disappointed with his expectations of the plot having olaf joining black hole for lash destroying olaf's hometown, wonder if he knew that bit of dialogue already
@@kentmichaelgalang686 i think Olaf joining Black Hole would be assinine considering his story with them, it wasn't Lash personally that destroyed his town, she was the pawn in charge of it, he might have a personal grudge against her, but joining the faction that ordered her to do so would be completely retarded, and Olaf already had enough being manipulated by BH.
This...does not appear to be true? Their shared dialogue on that mission goes like this: Hawke: "If I didn't know better, I'd think that was Olaf himself, Lash." Lash: "Tee hee! Yeah, good copy, huh? Everyone's freakin' out, but I'll just keep the facts to myself for a bit." Where and when are you seeing that deeper discussion? If it exists I'd love to know.
One thing that I find very cool in this challenge is how many unique CO combos come in clutch for certain missions (well aside from Colin + Sasha being slightly omnipresent)
Okay one mistake I’ve seen you do here quite consistently is that, when in a sky fortress mission, you send up your fighters to the second front immediately. Do not do that. The tile these fighters will spawn in when you send them up is based on the tile you decided to send them up from. This means you can move your fighters in on the bottom screen and then on day 2 put them right into the enemy backlines, allowing them to immediately take out their black bombs in the process. I don’t know if that is enough to make you not lose a unit on that front, however it does greatly increase the survivability of your army there.
Thanks! Watching your different strategies for each mission is really interesting, I love this type of video. I'm so happy there is so much AW content even after so long, and you're a big part of that.
The power meter you gain when your CPU joins your main army is not actually because of the CPU CO's power meter but it comes from your units that the CO controls you "lose" based on the unit value. It has nothing to do with the co's power meter, as far as I'm aware.
Not really. Unit discounts aren't very valuable in a deathless playthrough. Colin was only useful to get stronger units out a turn earlier. The advantage of discounts is that you can outgrind your opponent and win value wise. But if you're not allowed to lose any unit that is not really an option.
I think the main reason why Kanbai and Javier have a tag star is because they are honoured chivalry from their own respective culture. Kanbai being a Samurai and Javier being a European Knight.
It feels so fitting that Flak got to be the CO to end the run with. "Yes! Here is Flak's power!" Great video Mangs, can't wait for the FE8 live stream.
Hey Mangs, I feel like this effort actually deserves something from me for once. This was the first DS game I ever got, and my introduction to Advance Wars in general. While Days of Ruin is my personal favorite, this one is a close favorite, so thanks for putting in the work.
I remembered getting stuck on an early mission in Dual Strike as a kid, and was waiting to see it pop up. And sure enough, Lightning Strikes, there it is. Seeing it actually be hard gave me a bit of vindication, and seeing you crush it without lossless, brings a smile to my face!
28:48 @Mangs correction, its actually all the leftover funds from the secondary front that gets converted to Power Meter. Bunch of fighters = lots of power charge
battles in AW are kinda like battles in Puyo Puyo, where hundreds of puyos are killed every battle but no one cares, but its people instead of colored blobs, the battles end up being just a proxy for battles between two commanders.
@@mauricesteel4995 Well in Dr. Robotnik's Mean Bean Machine, you are freeing the Beans, while the opponent is capturing the Beans. As for Puyo Puyo, and correct me if I'm wrong, but they "disappear". The way I see it, they are removed from the play-area.
Defense stacking is indeed completely broken in this game. It is actually something I hope is changed in the Reboot Camp (if we ever get them!) Days Of Ruin fixed the terrible means of calculating defense against attack by subtraction rather than multiplication as attack is calculated.
It should be noted though that the star-level skills, the highest ones, only become available AFTER you've beaten Hard Mode at least once. They're deliberately broken, in other words.
Proud to be one of the guys to watch it in one sitting, but tbf i am very used to watching long videos in one go. Still nice to get a shout out in the end though, thanks Mangs!
Amazing video! Noticed four CO's weren't used during the entire playthrough which happened to be Hawke, Sami, Kindle and Jugger. Least Flak got to come in at the end as if angry that Von Bolt wasn't Sturm (Which shame he isn't a secret CO)
The AI in AWDS is interesting as in VS mode, you can choose the AI Behavior. Well the Map Header data doesn't actually store this value for each map, but depending on the mode, it uses the AI value. Here are my notes: -------------------------------------------------------------------------------- 0218932E: CPU AI 00 = Strike 01 = Assault 02 = General 03 = Defense It seems WR/SV is always set to "General" It seems CP is always set to "Strike" The settings are not in the Map Header, but hardcoded. 02290728 (RAM) = Mode 0229072E (RAM) = AI Value for WR/SV 0229072F (RAM) = AI Value for Campaign 020C177C = Move AI Value to CPU AI -------------------------------------------------------------------------------- So War Room/Survival, the AI is set to "General", and Campaign/Hard Campaign, the AI is set to "Strike". I'm not really sure what the difference is between Strike and Assault, but the AI in the Campaign is keen to attack your units. :)
The Black Cauldron mission basically confirmed my theory: the ranking system at the end doesn't actually care about how long you took or any bonus objectives, it just cares about the point total of the 3 cores stats (Speed, Power, Technique). If you manage to get approximately over 270 points in the 3 categories combined, you get S-rank. Get approximately between 241-270 combined points, you get A-rank. Get around 211-240 combined points, you get B-rank.
Watched it start to finish, as well as a bunch of your other AW videos since YT shoved em my way. I used to play AW when i was a kid and this has been one HELL of a nostalgia trip! Awesome content! Thank you!
Despite that Colin and Kambei don't have any tag stars they do have a lot of synarchy. Colin can deploy expensive units and next turn switch to Kambei who builds the cheaper units. Also in a dual strike Colin's power of money allows for a massive push and then reinforcements and then Kambei's Samurai spirit furthers that push and also makes it really hard for the enemy to push back.
Finally, live demonstration of Mistwalker in action (its Soul of Sonja in JP) proving its Counterbreak, not mapwide stealth. Counterbreak that you can give high firepower COs that hit way harder than Sonja. Good Job Mangs.
@@Mangs1337 That'd be a simple note error during translation. Translators do not necessarily play the games they're hired to translate and when they don't play said games, they most certainly always misses either the subtleties of the original language or fail the mark entirely (like for Metroid Other M, which had a catastrophic translation on some key dialogues.) And since translators simply have do not have the time to play the game because they're paid to translate it (oh the irony is palatable), they rely on other sources to give them notes and additionnal datas, like contexts or symbolism, to translate in a way that most accurately represent the original dialogues or texts' intents. The hypothesis here is that the translator(s) may have been given the note : *_"those expert skills, unlocked after beating the hard campaign, respectively gives to the player the ability of Sonja or Hachi during super power."_* Hachi must not have been hard to get (purchase units on Towns.) But Sonja is more tricky because, for one, she's the only one in the game that has the ability to hide her units HPs from the ennemy's gaze (even in maps devoid of Fog of War) but her "Counter-attack" mechanic is essentially shared with only one other CO in the whole game, her dad : Kanbei. From the translator's perspective, if the note received in regard of translation was something like _"giving the player skills that are respectively unique to Sonja and Hachi",_ meant to him/her/them, giving the attributes that are unique from said respective COs. In other words, the translator(s) most potentially thought that the skill's function was that of _"hiding unit HPs"_ instead of _"reversing engagement order of initiated combat",_ because those were the clues left for him/her/them (it simply didn't come to mind that the skills effects were only activated during the phase of "super power" and either didn't bother asking or anyone bother answering when asked.)
@Tenhys When in doubt, you can just use "he" as a generic in English. It'll help you clean up your paragraphs. (I grant you there was probably more than one translator though, and "he" is only a generic singular) Is there any kind of leftover data for a planned ability called Mistwalker that might have tripped the translators up, I wonder.
the funny thing about Mistwalker, is that in practice, if you use it against a CPU, most of the enemy units will pretend your units are invisible because the engagements will be terrible unless they are punching down.
I remember always favouring Grimm and Sensei on Muck Amock. Defence doesn't matter against Oozium and Sensei can spawn reinforcing infantry if desired/needed
Sure, it might be unbalanced af, but i'll be damned if it isn't entertaining. This game is a textbook example of the good kind of cheese. Watched the whole thing in one go without realizing it! Good job, Egg. This was a month well spent.
watched in one go. absolutely worth it. would love to see more of "casual" / concept advance wars content in the future! this series and your CO explained series are my favourite ones.
Dual Strike was the AW game I had growing up, it's actually one of only 2 games I kept with me into adulthood. I love the campaign a lot, and I think the Dual Strike mechanic is great in PvE because of how much it requires you to pay attention and think ahead. I also think dual COs is fun in multiplayer, as long as you handshake to not DS.
Black bombs doing their thing shouldnt count as a loss anyway. Thats like saying that a rockets that the rockets shoot should as well. They are just explosives
I did indeed watch this whole video to the end in one go and it was cool seeing the intricacies about dual strike and seeing what can be done without skills.
Regarding mission 14: even if the game did consider it a loss I think it would be okay. Your entire reasoning for starting these deathless runs was because you made a comparison between advance wars troops and real life troops, and the heroes in your headcanon wanting to prevent unnecessary loss of life. All that to say: the black bombs are remote controlled, this mission confirms it, so losing those as units does not mean one or more soldiers getting killed, therefore, its perfectly acceptable.
Just wanted to say this is one of my favorite videos or yours. It's nothing too dramatic with editing and it feels so fun to just watch you beat the game this way. Thank you for making this video, it was so fun to watch!
You know, if they gave vahnbolt the ability to make oozium out of buildings, he could have been a terrifying boss character. Imagine if he could like, ooze up a city or something, removing income from it, but able to churn out oozium at either an income or something like that.
I would’ve just taken being able to build Oozium at ground bases. Especially since it wouldn’t have to just be a Von Bolt thing (though I imagine him having an insane cost reduction on Oozium). Certainly would make the dumb blobs of jelly a lot more relevant. Though imagine popping your superpower on Hachi or someone with the Soul of Hachi skill on, and just flooding the front lines with your Oozium.
@@isenokami7810 I feel like the requirement has to be you have Von Bolt at least on your team to make Dumb Blobs, which would make Von Bolt consistently relevant.
The Issue with Ooziums is that they are extremely underwhelming as units in concept. 3 Infantry units can shut one down cold provided it's not camping on a property/mountain. Sure, they're good deterrents against more expensive units that don't travel in groups but there's just no practical use of them outside of Fog of War (where they can be extremely deadly if you camp them in woods).
@@SoldierOfFate Mostly fair. The other exception I can think of is when you just have a LOT of them. You have instant death jelly all over the place, your opponent has to think a lot more carefully about how they maneuver, might even end up in situations where pulling off the ideal play means placing a good unit where it will definitely get eaten on your next turn. Granted, I’m basing that use for Oozium on the final mission. Muck Amok has a lot of the stuff, but ruins it by having the blobs be more or less your only targets. Much easier to deal with that way; they should be used to screw with attempts to do normal AW stuff.
I have always been doing no units lost with S rank ever since on every Advance Wars. But that was because I watch guides and that was how I found your channel long time ago when you release chapter by chapter clears. This is really nostalgic
Yea Colin and Kambei may not have any specific bonuses together they are easily the most synerged duo in the game. You buy units at 80% and swap them into they guy who normally pay 120% , just there they become the most insane duo. Hachi kambei can be good too if you're low on production properties but with gold rush I prefer Colin since you can hit ridiculous banked money
Watched this in one sitting! Was looking forward to this one very much! Now you know why Sasha is T1 in AWBW. It is also fun seeing some of the less used pairings here!
I really want to see Mangs tackle the Battalion Wars games. If not for the zero death run, at least to give his thoughts on the real-time strategy game
1:08:30 => units that dies on second front are not counted Mangs => That's free real estate ! *Proceeds to send every low health/weak unit to "heaven"*
Watched the entire video in one sitting while doing my laundry. I miss the Advance Wars games deeply, and won't forgive Nintendo for doing Sturm dirty in Dual Strike and not even putting him in as a super secret unlockable commander (could locked him behind having to S rank the hard campaign, and balance out his AW2 stats by making him have a negative tag team with all other commanders, turning him into purely a solo actor), but I still had a complete blast playing it when I was in my teen years.
I did some pauses while watching it, almost watch it in one sitting hahaha. It was fun to see how you tackle the mission without the skills, and the ending was perfect. Looking forward to next entry in this serie!
Had to come back to tip this Dual strike content some love. I know its not everyone's favourite, but it was my intro to the series years back, so it's definitely the most special one to me. My fav of the original three. Cheers!
25:40 If im not mistaken, you can cheese this mission simply by popping lightning strike with eagle on the main front, without even having cleared the top front :P
Phew, just finished watching this, and damn, it was worth the wait I'm getting into making maps for AW, and I'll take a page or two from DS about *how to not make a map* XD, like daaaamn, it's so cheesable
I think it makes sense that Javier and Kanbei have a tag star, since they both hold to notions of honor (and Javier likes to charge forth with a mountain of troops!)
I know I'm probably way late on this, but I just finished watching your AWDS let's play, and jumping to this is pretty incredible. Your editing, narration, and general video-making skills have skyrocketed in quality in that time. Keep up the good work!
Mangs I love your videos so much, I’m a teenager who got into Advance Wars recently and started with Days of Ruin which really tripped me up with the series but now that I’ve played the other 3 games I know that Advance Wars was not in fact super edgy to start with. I watched this entire video in one setting and I’ve loved watching your videos so much. Good luck with Advance Wars 1 though it’ll definitely be tricky to finish it without a single loss. Keep up this S Rank content and have an amazing day!
I did manage to sit through the whole video in a single sitting, and I'd say this was definitely a lot of fun to watch. Dual Strike is my favorite of the games to play just because of how silly the skills and tags are - it may be the least balanced of them all, but it's certainly the most fun and creates some absurd battles you couldn't see in any other iteration of Advance Wars (asides from maybe Tinywars Experimental, but that's not an official version so I'm not gonna count that~). Keep up the good content, I'd say the full month that went into this was well worth it.
I did watch the video in a single day, but I'm not sure I can say that I watched it in a single sitting. I had a couple of breaks to make a few messages on Discord and do other IRL things like eating. BTW, nice job on beating the Hard campaign! Now the REAL challenge of beating the normal AW:DS campaign without losses begins!
Godmang, Dangs, I guess there's only Advance Wars 1 to go now. Also, you mentionned how broken Dual Strike is compared to other episodes, but I think it was better this way, because people like 5 year old me happened to play this video game. Gotta remember it's a Nintendo game after all. And if you ask me, I couldn't go farther than mission 7 because of my DS's dying battery.
On Omens and Signs with the 4 locked carriers I recall manually deleting one of them to drop a stealth unit from the carrier. That way they could blast themselves out. With stealth they could avoid some fire.
after watching your aw2 and awDoR runs, i got a REALLY big itch to play AW again, but only had ds for me to play so i played that a ton. Was super pumped to see this come up in my feed today, so while downloading some mods i just watched the whole thing in one go. Great stuff gamer!
Woot. Can't believe I saw this in one sitting. The editing! Man, it must have taken a lot of time. When you say a month...that falls short of it. Phew. Impressive.
Duel Strike is deffinately geared more toward 'fun' then in terms of 'balance' for competitive Like, yea tag co power is broken as 'fk' and the passive 'buffs' make the game trivial, but... you have to admit nothing feels more hilariously fun then to turn a CO into such a powerhouse that even Sturm in his most broken form would go "Whoa whoa calm down, let's just calm down for a minute, how about we talk this out first!" at the sight of your CO and what they can do.
Very impressive. It was also very interesting to see the strategies that you used to beat the missions since for many missions I use very different strategies
This was nuts. I figured this would be impossible with the dual strikes. I hated that system tbh but you made it seem like a mild annoyance at most haha. Good stuff dude.
As someone who grew up with this game, I have a bit of a weird stance on it. It's a love - hate relationship. I think the game has some amazing ideas and lots of potential behind it, but on the other hand it's pretty obvious that it was rushed in production and in some instances I question if they ever playtested it. The final villain in particular, Von Bolt, I think shows this very well. I started like you and many others absolutely despising him, he is just a watered down version of AW2's Sturm after all! But the more time I spend with him and the more I think about him, the more favourable I think of him. Yes, he was designed specifically around Oozium. The point of Ex Machina's stun effect is to allow his Oozium to close in on you and devour units it could not have gotten otherwise and the point of Oozium not being affected by any CO power is so Ex Machina won't accidentally hit and stun his own Oozium in order to allow it to just keep eating through your forces. Plus Oozium, uppon being destroyed, gives you a LOT of CO power charge, which allows him to get access to Ex Machina quicker. And honestly? I really like that gimmick. Yes, it is severely underutilized and doesn't work out as a result of that, but it is a cool idea. The final battle simply has too little Oozium deployed, Oozium is too slow and Ex Machina takes too long to charge and is just too little for it's price, which is why it doesn't work and feels anticlimactic. The idea was clearly to have the main character, Jake, being able to fully utilite his gimmick and clash against the main villain, Von Bolt, who gets to fully utilize his own gimmick. Too bad they screwed it up, because that was a neat idea! I view him a lot like I view the game itself: flawed. Yes, he has flaws, yes the game has flaws. But I can appreciate him and the game for what they were trying to do, not what it ultimately ended up being. I know I'm pretty alone with this stance, but it just feels right to me. Also, to answer your final question, I did watch the video in a single session! :D
Impressive execution as usual! Since you asked, I did watch the video in one go. I do love challenge run summaries after all. I remember the very last mission (in normal difficulty). I figured out infantry hard countered ooziums: the cheapest unit, also among those that deal the most damage to oozium. I also had a map with lots of properties and Sensei exists. ... Not the best day to sign up for the paratroopers in Macroland.
Some of the balance changes strike me as odd, but the snow one makes sense, since old snow kills game pacing, at least seemingly. But, that said.... This was absolutely amazing, I remember having trouble with hard campaign, and you turned most of it into a joke! XD congrats!
Leaving a like & comment is very appreciated, also you can watch my other Deathless runs here!
▶ Super Famicom Wars: ruclips.net/video/XrTgZpkTbe0/видео.html
▶ Advance Wars 1: ruclips.net/video/x0bM2j8pDcU/видео.html
▶ Advance Wars 2: ruclips.net/video/5KHXVsrIfDU/видео.html
▶ Dual Strike: ruclips.net/video/-LfIMDTJnE4/видео.html
▶ Days of Ruin: ruclips.net/video/8VCXnYet7-w/видео.html
Congrats 💜💖( ╹▽╹ )💖💜
so I'm just rewatching all of these. and I wanted to say that there is no such thing as increased base luck in dual strike. it's still 0-9 by default if you have no modifiers from COs, skills, tag stars or powers. if you want to test it you can try attacking 50 tanks on roads with tanks as hawke. the 10% extra firepower sets the damage to 60%, meaning it will do 60-69% so it will never do 7HP of damage if there is no increased luck. the situation you had in the video was a megatank taking 5HP from a Neotank. the megatank however was damaged by a piperunner before so the displayed 8HP was probably in the low 70s if the piperunner rolled average luck. the neotank then just needs a good roll (7-9%) to get it down to 3HP (the piperunner doing 24-32% and the neotank doing 35-43% damage. co-power boost and terrain defense are included in this calc)
Final mission.
Von Bolt: "Maybe I shouldn't have fired Flak."
It is quite funny
*FOR MY NEUTRAL SPECIAL,I WEILD A GUN*
Game: "Theyre launching a missle in 30 minutes!"
Also game: "Day 5"
It's Freeza's minutes.
tbh i always assumed a day was more like a an hour or so , still makes the 30 minute comment make no sense but still
Time dilation. 30 minutes up there, 5 days down here?
XD
ah so it works in JoJo time
This one took a full month to make. Enjoy guys
I always enjoyed your advanced wars videos. Always immidiatly click whenever I see one, and to be treated by such a long thing
Hey which emulator are you using for this? Because every emuloter i try to use slows down when you are in the ingame map. ALso nice video!!
It was worth it. You made an entire movie with Top quality. We may not get the Reboot Camp this year but we have your videos. You save my day. Those videos are S-Rank!
@@maartencuyvers6017 DeSmuMe
Worth the wait
Fun Fact: if you deploy Hawke and Lash as one of the teams in Mission 23, you get some dialogue between them. Lash says that when she heard of the clone Olaf, she was afraid the real Olaf had heard about her joining the coalition and came to deal with her as revenge for destroying his hometown in AW2. Afterwards, she tells Hawke to keep the whole thing a secret from the other coalition COs. Neat little nod to the last game.
iirc mangs hated dual strike's story because something about getting disappointed with his expectations of the plot having olaf joining black hole for lash destroying olaf's hometown, wonder if he knew that bit of dialogue already
@@kentmichaelgalang686 i think Olaf joining Black Hole would be assinine considering his story with them, it wasn't Lash personally that destroyed his town, she was the pawn in charge of it, he might have a personal grudge against her, but joining the faction that ordered her to do so would be completely retarded, and Olaf already had enough being manipulated by BH.
I think a couple co duo's have unique dialogue on some missions. The cos that come to fight you before joining like Grimm and sensei
@@danielkilworth1076 it has been a while, but I think in normal campaign any combination with synergy stars gets a dialogue.
This...does not appear to be true? Their shared dialogue on that mission goes like this:
Hawke: "If I didn't know better, I'd think that was Olaf himself, Lash."
Lash: "Tee hee! Yeah, good copy, huh? Everyone's freakin' out, but I'll just
keep the facts to myself for a bit."
Where and when are you seeing that deeper discussion? If it exists I'd love to know.
One thing that I find very cool in this challenge is how many unique CO combos come in clutch for certain missions (well aside from Colin + Sasha being slightly omnipresent)
Not to mention Kanbei and Sonja. Who I might use against the War Room.
Okay one mistake I’ve seen you do here quite consistently is that, when in a sky fortress mission, you send up your fighters to the second front immediately.
Do not do that.
The tile these fighters will spawn in when you send them up is based on the tile you decided to send them up from. This means you can move your fighters in on the bottom screen and then on day 2 put them right into the enemy backlines, allowing them to immediately take out their black bombs in the process.
I don’t know if that is enough to make you not lose a unit on that front, however it does greatly increase the survivability of your army there.
Thanks! Watching your different strategies for each mission is really interesting, I love this type of video. I'm so happy there is so much AW content even after so long, and you're a big part of that.
Thanks a lot!
Holy shit
God damn
Based 👌
The power meter you gain when your CPU joins your main army is not actually because of the CPU CO's power meter but it comes from your units that the CO controls you "lose" based on the unit value. It has nothing to do with the co's power meter, as far as I'm aware.
Today I learned!
@@Mangs1337 funnily enough I know that because the game literally tells you it in a tutorial.
Mangs reading confirmed.
@@AndrewChumKaser tbf you'd forget it the last time you actually used the tutorial was over a decade ago.
@@AndrewChumKaser mangs moment
You know the campaign is broken when Hachi was available but there were better options the entire time
Yeah. Hachi is a snowball CO, but he takes time to get going which isn't ideal. In the campaign you want speed.
Except for the tag stars with Sensei in max attacks.
Also: sensei + hachi in final mission. Compleatly busted.
Not really. Unit discounts aren't very valuable in a deathless playthrough. Colin was only useful to get stronger units out a turn earlier.
The advantage of discounts is that you can outgrind your opponent and win value wise. But if you're not allowed to lose any unit that is not really an option.
The fact you can have TRIPLE turns if you have Eagle as a part of a tag power is more or less a cheat code on its own.
I think the main reason why Kanbai and Javier have a tag star is because they are honoured chivalry from their own respective culture. Kanbai being a Samurai and Javier being a European Knight.
Ah, like Samurai and Cowboys
Using Flak in the final mission? Unfathomably BASED
It feels so fitting that Flak got to be the CO to end the run with. "Yes! Here is Flak's power!" Great video Mangs, can't wait for the FE8 live stream.
Hey Mangs, I feel like this effort actually deserves something from me for once. This was the first DS game I ever got, and my introduction to Advance Wars in general. While Days of Ruin is my personal favorite, this one is a close favorite, so thanks for putting in the work.
Thank you 😊
I remembered getting stuck on an early mission in Dual Strike as a kid, and was waiting to see it pop up. And sure enough, Lightning Strikes, there it is. Seeing it actually be hard gave me a bit of vindication, and seeing you crush it without lossless, brings a smile to my face!
28:48 @Mangs correction, its actually all the leftover funds from the secondary front that gets converted to Power Meter. Bunch of fighters = lots of power charge
@44:20
Kanbei and Javier have a tag bonus because they are both traditional warriors. They are kindred spirits.
Playing advanced wars without behaving like a sociopath
battles in AW are kinda like battles in Puyo Puyo, where hundreds of puyos are killed every battle but no one cares, but its people instead of colored blobs, the battles end up being just a proxy for battles between two commanders.
Meanwhile, Andy and Eagle: “What are human lives, again?”.
@@mauricesteel4995 Well in Dr. Robotnik's Mean Bean Machine, you are freeing the Beans, while the opponent is capturing the Beans.
As for Puyo Puyo, and correct me if I'm wrong, but they "disappear". The way I see it, they are removed from the play-area.
Playing like a sociopath is what FE is for with this channel.
Didn't expect Puyo to get mentioned in a fricking AW video comment thread lmao
Colin:"I don't know how wars work, big sister Sasha please teach me how to use these units."
-Proceeds to duo stump the whole campaign
After hes already a veteran of the previous war.
If anything, it is Colin the one who should advise Sasha instead.
Honestly that would be a more interesting dynamic, having the younger sibling advise the older one.
47:15 Lash casually breaking the fourth wall here.
"Probably just bolts or lint or an *egg* or something..."
1:29:11
Drake: *grins* Have you checked the weather, Olaf?
Olaf: *also grins* I have. A winter storm is coming!
The fact Von Bolt kinda got his butt kicked by Flak is a real slap in the face lol
Defense stacking is indeed completely broken in this game. It is actually something I hope is changed in the Reboot Camp (if we ever get them!) Days Of Ruin fixed the terrible means of calculating defense against attack by subtraction rather than multiplication as attack is calculated.
It should be noted though that the star-level skills, the highest ones, only become available AFTER you've beaten Hard Mode at least once. They're deliberately broken, in other words.
Proud to be one of the guys to watch it in one sitting, but tbf i am very used to watching long videos in one go. Still nice to get a shout out in the end though, thanks Mangs!
Amazing video! Noticed four CO's weren't used during the entire playthrough which happened to be Hawke, Sami, Kindle and Jugger. Least Flak got to come in at the end as if angry that Von Bolt wasn't Sturm (Which shame he isn't a secret CO)
The AI in AWDS is interesting as in VS mode, you can choose the AI Behavior. Well the Map Header data doesn't actually store this value for each map, but depending on the mode, it uses the AI value.
Here are my notes:
--------------------------------------------------------------------------------
0218932E: CPU AI
00 = Strike
01 = Assault
02 = General
03 = Defense
It seems WR/SV is always set to "General"
It seems CP is always set to "Strike"
The settings are not in the Map Header, but hardcoded.
02290728 (RAM) = Mode
0229072E (RAM) = AI Value for WR/SV
0229072F (RAM) = AI Value for Campaign
020C177C = Move AI Value to CPU AI
--------------------------------------------------------------------------------
So War Room/Survival, the AI is set to "General", and Campaign/Hard Campaign, the AI is set to "Strike".
I'm not really sure what the difference is between Strike and Assault, but the AI in the Campaign is keen to attack your units. :)
The Black Cauldron mission basically confirmed my theory: the ranking system at the end doesn't actually care about how long you took or any bonus objectives, it just cares about the point total of the 3 cores stats (Speed, Power, Technique). If you manage to get approximately over 270 points in the 3 categories combined, you get S-rank. Get approximately between 241-270 combined points, you get A-rank. Get around 211-240 combined points, you get B-rank.
Watched it start to finish, as well as a bunch of your other AW videos since YT shoved em my way. I used to play AW when i was a kid and this has been one HELL of a nostalgia trip!
Awesome content! Thank you!
I love those no unit lost videos. Whenever you post one, I watch them right away and in one go (with some snacks and a small coffee)
Despite that Colin and Kambei don't have any tag stars they do have a lot of synarchy. Colin can deploy expensive units and next turn switch to Kambei who builds the cheaper units. Also in a dual strike Colin's power of money allows for a massive push and then reinforcements and then Kambei's Samurai spirit furthers that push and also makes it really hard for the enemy to push back.
I played this game on my DS years ago and couldn't for the life of me remember what its name was i really wanted to play it again thanks for this.
Finally, live demonstration of Mistwalker in action (its Soul of Sonja in JP) proving its Counterbreak, not mapwide stealth. Counterbreak that you can give high firepower COs that hit way harder than Sonja. Good Job Mangs.
That's so strange. Maybe they wanted to change it in the localization, but forgot about it? Have no idea why they'd change the name like that.
@@Mangs1337 That'd be a simple note error during translation.
Translators do not necessarily play the games they're hired to translate and when they don't play said games, they most certainly always misses either the subtleties of the original language or fail the mark entirely (like for Metroid Other M, which had a catastrophic translation on some key dialogues.) And since translators simply have do not have the time to play the game because they're paid to translate it (oh the irony is palatable), they rely on other sources to give them notes and additionnal datas, like contexts or symbolism, to translate in a way that most accurately represent the original dialogues or texts' intents.
The hypothesis here is that the translator(s) may have been given the note : *_"those expert skills, unlocked after beating the hard campaign, respectively gives to the player the ability of Sonja or Hachi during super power."_* Hachi must not have been hard to get (purchase units on Towns.) But Sonja is more tricky because, for one, she's the only one in the game that has the ability to hide her units HPs from the ennemy's gaze (even in maps devoid of Fog of War) but her "Counter-attack" mechanic is essentially shared with only one other CO in the whole game, her dad : Kanbei.
From the translator's perspective, if the note received in regard of translation was something like _"giving the player skills that are respectively unique to Sonja and Hachi",_ meant to him/her/them, giving the attributes that are unique from said respective COs. In other words, the translator(s) most potentially thought that the skill's function was that of _"hiding unit HPs"_ instead of _"reversing engagement order of initiated combat",_ because those were the clues left for him/her/them (it simply didn't come to mind that the skills effects were only activated during the phase of "super power" and either didn't bother asking or anyone bother answering when asked.)
@Tenhys When in doubt, you can just use "he" as a generic in English. It'll help you clean up your paragraphs. (I grant you there was probably more than one translator though, and "he" is only a generic singular)
Is there any kind of leftover data for a planned ability called Mistwalker that might have tripped the translators up, I wonder.
the funny thing about Mistwalker, is that in practice, if you use it against a CPU, most of the enemy units will pretend your units are invisible because the engagements will be terrible unless they are punching down.
@@mauricesteel4995 Correct. That is indeed the most ironical part of it all.
I remember always favouring Grimm and Sensei on Muck Amock. Defence doesn't matter against Oozium and Sensei can spawn reinforcing infantry if desired/needed
Sure, it might be unbalanced af, but i'll be damned if it isn't entertaining. This game is a textbook example of the good kind of cheese.
Watched the whole thing in one go without realizing it!
Good job, Egg. This was a month well spent.
watched in one go. absolutely worth it. would love to see more of "casual" / concept advance wars content in the future!
this series and your CO explained series are my favourite ones.
Dual Strike was the AW game I had growing up, it's actually one of only 2 games I kept with me into adulthood. I love the campaign a lot, and I think the Dual Strike mechanic is great in PvE because of how much it requires you to pay attention and think ahead. I also think dual COs is fun in multiplayer, as long as you handshake to not DS.
Black bombs doing their thing shouldnt count as a loss anyway. Thats like saying that a rockets that the rockets shoot should as well. They are just explosives
TBF, most other deathless challenges like Giant Grant Games' Starcraft runs forbid the use of timed or dies when used units too.
I did indeed watch this whole video to the end in one go and it was cool seeing the intricacies about dual strike and seeing what can be done without skills.
Regarding mission 14: even if the game did consider it a loss I think it would be okay. Your entire reasoning for starting these deathless runs was because you made a comparison between advance wars troops and real life troops, and the heroes in your headcanon wanting to prevent unnecessary loss of life.
All that to say: the black bombs are remote controlled, this mission confirms it, so losing those as units does not mean one or more soldiers getting killed, therefore, its perfectly acceptable.
Just wanted to say this is one of my favorite videos or yours. It's nothing too dramatic with editing and it feels so fun to just watch you beat the game this way. Thank you for making this video, it was so fun to watch!
You know, if they gave vahnbolt the ability to make oozium out of buildings, he could have been a terrifying boss character.
Imagine if he could like, ooze up a city or something, removing income from it, but able to churn out oozium at either an income or something like that.
I would’ve just taken being able to build Oozium at ground bases. Especially since it wouldn’t have to just be a Von Bolt thing (though I imagine him having an insane cost reduction on Oozium). Certainly would make the dumb blobs of jelly a lot more relevant.
Though imagine popping your superpower on Hachi or someone with the Soul of Hachi skill on, and just flooding the front lines with your Oozium.
@@isenokami7810 I feel like the requirement has to be you have Von Bolt at least on your team to make Dumb Blobs, which would make Von Bolt consistently relevant.
The Issue with Ooziums is that they are extremely underwhelming as units in concept. 3 Infantry units can shut one down cold provided it's not camping on a property/mountain. Sure, they're good deterrents against more expensive units that don't travel in groups but there's just no practical use of them outside of Fog of War (where they can be extremely deadly if you camp them in woods).
@@SoldierOfFate Mostly fair. The other exception I can think of is when you just have a LOT of them. You have instant death jelly all over the place, your opponent has to think a lot more carefully about how they maneuver, might even end up in situations where pulling off the ideal play means placing a good unit where it will definitely get eaten on your next turn.
Granted, I’m basing that use for Oozium on the final mission. Muck Amok has a lot of the stuff, but ruins it by having the blobs be more or less your only targets. Much easier to deal with that way; they should be used to screw with attempts to do normal AW stuff.
AW 1 ai: DEM APCS LOOK MIGHTY JUICY
AW 2 ai: APCS are fine but zamn those capturing infantry looking mighty fine
AW dual strike ai: Trade Offer
I have always been doing no units lost with S rank ever since on every Advance Wars. But that was because I watch guides and that was how I found your channel long time ago when you release chapter by chapter clears. This is really nostalgic
Yea Colin and Kambei may not have any specific bonuses together they are easily the most synerged duo in the game. You buy units at 80% and swap them into they guy who normally pay 120% , just there they become the most insane duo. Hachi kambei can be good too if you're low on production properties but with gold rush I prefer Colin since you can hit ridiculous banked money
Eagle sami tho
@@robertharris6092 takes forever tho
@@robertharris6092 "Dual strike but I beat every mission with Move-move drop swap move capture"
What's great about this video is that it also functions as a decent Dual Strike Hard Campaign guide. Good work Mangs!
Watched this in one sitting! Was looking forward to this one very much!
Now you know why Sasha is T1 in AWBW. It is also fun seeing some of the less used pairings here!
I really want to see Mangs tackle the Battalion Wars games. If not for the zero death run, at least to give his thoughts on the real-time strategy game
My internet was down at home and I was vibing on my phone and watched the advanced wars 2, dor, and this one back to back.
It makes sense that losing black bombs doesn’t count as a loss, after all, they’re remote controlled, so nobody dies when they are destroyed
1:08:30 => units that dies on second front are not counted
Mangs => That's free real estate ! *Proceeds to send every low health/weak unit to "heaven"*
Watched the entire video in one sitting while doing my laundry. I miss the Advance Wars games deeply, and won't forgive Nintendo for doing Sturm dirty in Dual Strike and not even putting him in as a super secret unlockable commander (could locked him behind having to S rank the hard campaign, and balance out his AW2 stats by making him have a negative tag team with all other commanders, turning him into purely a solo actor), but I still had a complete blast playing it when I was in my teen years.
Doesn't make sense tho, Sturm died at the end of Advance wars 2
@@AhnafAbdullah or did he
Also clone sturm. clurm
I didn't plan to watch it in one go but you left me no choice. It was very entertaining.
Watched it all at once, was fun until the end. Thanks Mangs, watching so much content involving one of my childhood favorite series is always a joy.
This Video Is Good For You Taking A Full Month i respect your effort
Here's a drinking game for y'all!: Take a shot everytime Mangs gets a Dual Strike at the perfect time.
If you've got a lot to go through, take one whenever something turns a mission into an absolute joke.
47:15 “Probably just bolts or lint or an egg or something.”
Don’t you take offense to that, Mangs?
I did some pauses while watching it, almost watch it in one sitting hahaha.
It was fun to see how you tackle the mission without the skills, and the ending was perfect. Looking forward to next entry in this serie!
Had to come back to tip this Dual strike content some love. I know its not everyone's favourite, but it was my intro to the series years back, so it's definitely the most special one to me. My fav of the original three. Cheers!
Glad to hear it!
Loved this, recommended to me by RUclips and watched the entire thing over the course of 2 days, very good video!
25:40
If im not mistaken, you can cheese this mission simply by popping lightning strike with eagle on the main front, without even having cleared the top front :P
I just want to say thank you explaining mist walker, I never knew that was what it did
as the resident flak main, that ending was glorious.
I watched this video from start to finish :)
I miss advance wars so I live vicariously through your play troughs
Phew, just finished watching this, and damn, it was worth the wait
I'm getting into making maps for AW, and I'll take a page or two from DS about *how to not make a map* XD, like daaaamn, it's so cheesable
Excellent! I hope your mother is recovering well.
This is a big one for sure! Gonna pluck away at the vid through the day, but I always enjoy these, they've been great so far.
I think it makes sense that Javier and Kanbei have a tag star, since they both hold to notions of honor (and Javier likes to charge forth with a mountain of troops!)
Last night I literally downloaded this out of nostalgia, and now here you are uploading this. I swear you can read my mind
What a pleasant Birthday gift, thank you so much Mangs!
I know I'm probably way late on this, but I just finished watching your AWDS let's play, and jumping to this is pretty incredible. Your editing, narration, and general video-making skills have skyrocketed in quality in that time. Keep up the good work!
Love this series Magnus!
2 hours of my favorite DS game ever?
*subscribed
That Von Bolt Super Power around the Oozium was so nasty, geez lol! Super great video Mangs!
Loving the longer videos, accidentally watched this one three times because I put it on then instantly fall asleep to advance wars ASMR.
Mangs I love your videos so much, I’m a teenager who got into Advance Wars recently and started with Days of Ruin which really tripped me up with the series but now that I’ve played the other 3 games I know that Advance Wars was not in fact super edgy to start with. I watched this entire video in one setting and I’ve loved watching your videos so much. Good luck with Advance Wars 1 though it’ll definitely be tricky to finish it without a single loss. Keep up this S Rank content and have an amazing day!
I did manage to sit through the whole video in a single sitting, and I'd say this was definitely a lot of fun to watch. Dual Strike is my favorite of the games to play just because of how silly the skills and tags are - it may be the least balanced of them all, but it's certainly the most fun and creates some absurd battles you couldn't see in any other iteration of Advance Wars (asides from maybe Tinywars Experimental, but that's not an official version so I'm not gonna count that~). Keep up the good content, I'd say the full month that went into this was well worth it.
I did watch the video in a single day, but I'm not sure I can say that I watched it in a single sitting. I had a couple of breaks to make a few messages on Discord and do other IRL things like eating. BTW, nice job on beating the Hard campaign! Now the REAL challenge of beating the normal AW:DS campaign without losses begins!
Speaking of, you still have normal campaign of BHR to defeat without losses! Get to it!
Godmang, Dangs, I guess there's only Advance Wars 1 to go now.
Also, you mentionned how broken Dual Strike is compared to other episodes, but I think it was better this way, because people like 5 year old me happened to play this video game. Gotta remember it's a Nintendo game after all.
And if you ask me, I couldn't go farther than mission 7 because of my DS's dying battery.
On Omens and Signs with the 4 locked carriers I recall manually deleting one of them to drop a stealth unit from the carrier. That way they could blast themselves out. With stealth they could avoid some fire.
That's pretty clever, never thought about that. Wouldn't work for this challenge though.
Yeah, that's a favorite cheese strat of mine.
Evil Andy: “An airport is a structure that can build Ariel units.”
Okay, I admittedly did not watch the video all in one sitting, but this was really well done, and I super enjoyed it!
after watching your aw2 and awDoR runs, i got a REALLY big itch to play AW again, but only had ds for me to play so i played that a ton. Was super pumped to see this come up in my feed today, so while downloading some mods i just watched the whole thing in one go. Great stuff gamer!
Thank you Mangs for doing so much work for a quality video! I am always happy when you upload!
Have a great Day!
1:03:32 Black Hole + Orange Star = AMOGUS
Woot. Can't believe I saw this in one sitting. The editing! Man, it must have taken a lot of time. When you say a month...that falls short of it. Phew. Impressive.
Finally, more suffering related to preventing the death of one factions troops.
Great job with the video egg!
Woo yeah, these are awesome. I've been playing Dual Strike recently too.
Duel Strike is deffinately geared more toward 'fun' then in terms of 'balance' for competitive
Like, yea tag co power is broken as 'fk' and the passive 'buffs' make the game trivial, but... you have to admit nothing feels more hilariously fun then to turn a CO into such a powerhouse that even Sturm in his most broken form would go "Whoa whoa calm down, let's just calm down for a minute, how about we talk this out first!" at the sight of your CO and what they can do.
Very impressive. It was also very interesting to see the strategies that you used to beat the missions since for many missions I use very different strategies
Almost two hours of amazing advance wars content?!
Thank you so much!
I don't even like AW that much but these scripted challange videos are absolute bangers
This was nuts. I figured this would be impossible with the dual strikes. I hated that system tbh but you made it seem like a mild annoyance at most haha. Good stuff dude.
As someone who grew up with this game, I have a bit of a weird stance on it.
It's a love - hate relationship. I think the game has some amazing ideas and lots of potential behind it, but on the other hand it's pretty obvious that it was rushed in production and in some instances I question if they ever playtested it.
The final villain in particular, Von Bolt, I think shows this very well.
I started like you and many others absolutely despising him, he is just a watered down version of AW2's Sturm after all! But the more time I spend with him and the more I think about him, the more favourable I think of him.
Yes, he was designed specifically around Oozium. The point of Ex Machina's stun effect is to allow his Oozium to close in on you and devour units it could not have gotten otherwise and the point of Oozium not being affected by any CO power is so Ex Machina won't accidentally hit and stun his own Oozium in order to allow it to just keep eating through your forces. Plus Oozium, uppon being destroyed, gives you a LOT of CO power charge, which allows him to get access to Ex Machina quicker.
And honestly? I really like that gimmick.
Yes, it is severely underutilized and doesn't work out as a result of that, but it is a cool idea. The final battle simply has too little Oozium deployed, Oozium is too slow and Ex Machina takes too long to charge and is just too little for it's price, which is why it doesn't work and feels anticlimactic. The idea was clearly to have the main character, Jake, being able to fully utilite his gimmick and clash against the main villain, Von Bolt, who gets to fully utilize his own gimmick. Too bad they screwed it up, because that was a neat idea!
I view him a lot like I view the game itself: flawed. Yes, he has flaws, yes the game has flaws. But I can appreciate him and the game for what they were trying to do, not what it ultimately ended up being.
I know I'm pretty alone with this stance, but it just feels right to me.
Also, to answer your final question, I did watch the video in a single session! :D
I like how some of the COs change their outfit after certain mission
I have watched this start to finish which I tend to do- love me some long form content and you never disappoint.
Impressive execution as usual! Since you asked, I did watch the video in one go. I do love challenge run summaries after all.
I remember the very last mission (in normal difficulty). I figured out infantry hard countered ooziums: the cheapest unit, also among those that deal the most damage to oozium. I also had a map with lots of properties and Sensei exists.
...
Not the best day to sign up for the paratroopers in Macroland.
I love how you can change the difficulty of the game by choosing to us skill and duel strikes
Some of the balance changes strike me as odd, but the snow one makes sense, since old snow kills game pacing, at least seemingly. But, that said.... This was absolutely amazing, I remember having trouble with hard campaign, and you turned most of it into a joke! XD congrats!