Hi Frantic, I belive the reason the missiles were hitting eachother upon launch is because they are placed in the tubes with the hardpoints facing outward from the sub as the missiles turn away from their hardpoints. If you turned them so the hardpoint was located towards the interior of the sub, you could launch them faster as they will turn away from eachother and thus not hit upon launch. Also, I assume that you are already planning a sonar as well as torpedo tubes, but I would like to recommend a sort of radar mast that deploys like a periscope and has a radar on the end that can go above the water and scan around.
Would it by chance be possible to make them capable of launching under the surface of the water? That way the submarine would not need to surface to launch the missiles.
Technically they are SLGMs (Submarine Launched Guided Missile) But great vid! P.S: im not sure if thats the correct name since they’re not manually guided
I am confused why he didn’t do something like the K-550 Alexander Nevsky, where it’s Missile area is bulged out. That would allow him to have proper Silo Doors.
I’m sure they will but in the next video can you test whether they launch underwater? (If they don’t get out of the water before turning maybe set them to turn at a certain altitude not time (I don’t play stormworks so idk if this’ll work))
the rockets dont work how you want them to cause the altitude block is only on one side, never played this game but i think thats the problem. P.S.: your series are awsome, nevre missed a single one! 🤗
I gotta say, this series is very fun to watch. What if you make a flying submarine next?
@lt.kf51yes
Subnautica aurora
So basically a airship/blimp
Add a camera on the backside so that it's possible to see the missiles lauching from the inside
Hi Frantic, I belive the reason the missiles were hitting eachother upon launch is because they are placed in the tubes with the hardpoints facing outward from the sub as the missiles turn away from their hardpoints. If you turned them so the hardpoint was located towards the interior of the sub, you could launch them faster as they will turn away from eachother and thus not hit upon launch. Also, I assume that you are already planning a sonar as well as torpedo tubes, but I would like to recommend a sort of radar mast that deploys like a periscope and has a radar on the end that can go above the water and scan around.
These missiles look shorter than your missile tubes. If it fits, you should add more missiles in the rear above the reactor.
Yes yes good job frantic don't forget to add heavy torpedo up to fast attack torpedo and improve VLS for anti air and icbm
Would it by chance be possible to make them capable of launching under the surface of the water? That way the submarine would not need to surface to launch the missiles.
you would probablly just have to delay the horizontal boosters
8:00 that is do to the instance block on the sub despawned to save ram on your pc
You should make a jet next and I love the series it is fun to watch keep up the good work 👍😁😃
I love the sub and series I would like to see a Battle involving it❤
Yes we are enjoying this or i am enjoying this even the testing the testing is my favorate thanks for the vid :3
This is working now let's see how they work again moving objects like boats and other military craft
I think you should add a system inside the submarine that can pumped water out the submarine
Day 16 of asking frantic to build a flying aircraft carrier and land a plane on it
Technically they are SLGMs (Submarine Launched Guided Missile) But great vid! P.S: im not sure if thats the correct name since they’re not manually guided
Srry i gotta do this
🤓🤓🤓🤓🤓🤓🤓🤓🤓
Then they aren’t guided.
Here is a fun idea the Eva's hammer from wolfenstain the u boat with a nuclear cannon
Frantic once your done with this try to make a like early 2000s sci fi glass dome passenger sub
Frantic have you ever considered going back to the Scrubmarine to fix it and make it more modern?
i love this series!
I'm still confused to the fact on why he didn't just add the already made launcher to the sub and just move the controls to the tower.
I am confused why he didn’t do something like the K-550 Alexander Nevsky, where it’s Missile area is bulged out. That would allow him to have proper Silo Doors.
I’m sure they will but in the next video can you test whether they launch underwater? (If they don’t get out of the water before turning maybe set them to turn at a certain altitude not time (I don’t play stormworks so idk if this’ll work))
Don’t you need torpedoes too for a submarine ✌️
add torpedoes that launch from the front
Bro is posting like 3 vids every day. keep it up!
Missile go boom.
the rockets dont work how you want them to cause the altitude block is only on one side, never played this game but i think thats the problem.
P.S.: your series are awsome, nevre missed a single one! 🤗
Frantic reupload this with higher quality 1080p
Come back later it'll be 1080p
Love your videos ❤❤❤
They look like trident II ballistic missiles more pointed
Nice!
Can you live stream a Tsunami bunker please
When is this getting uploaded
4:20 FNaF fans know.
I life this sers
add torpedoes please
Frantic please make something cool
Edit: Am I gonna be the first one to kill this sub
gotta love 360p
Daddy go play sprocket please I am addicted to it
Okay boomer.