I'm watching this tutorial from South Korea. I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free. I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender. I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha. Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user. These vids are made as though you are part of a group and it’s so easy to follow. Thanks again from Australia 🇦🇺
you guys are awesome, i lagged on watching this serious but a couple episodes in and I don't even want to sleep because I want to keep watching this. great energy and very entertaining.
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome! Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it. I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels... But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
"What if I mis-selected the part" "So let's do that, I 'mis-selected' all of that." I know it was unintentional, but that kind of humor is one of my favorite kind of humor. 😂 It makes being taught a lot more fun ^^
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
This is a nice tutorial for learning a new engine! But isnt there a mirror option for your modelling plugin? :D One other thing: In the Video they made at around 27:30 a change to the model which is pretty much illegal in CGI xD They intersected parts their own model, which can cause several problems: -if you want to see your spaceship from the outside, you see the intersecting Faces passing through the floor. It doesnt matter what you try to do to fix this, it will always be a hack :D So rather add another "ring" or "edge loop" or however its called here again, and make that last few extrusions part of the overall mesh. -if you want to work further on this mesh (several itterations are common in this working field) you will always have to deal with this setup, it gets like the "weakest link of it's chain". Especially when programming, you cant afford that anymore. -Even if you manage to have both faces align "perfectly" that will cause problems like z-fighting (you can look that up quickly on RUclips, once you understand what "CG z-fighting" is, you'll always know if you see it again. For a small project like in this example, thats really no problem, it serves its purpose. But for larger projects you'd rather avoid this.
nice, i always love working with ue5 modelings tools, i only have a basic blender exp. I think in 5.4 there is already a bevel options to increase the subdivision to make it more smoother. Also I hope you can tackle on the remesh-simplify options (ue standard, oem, etc), normals/tangents, especially when trying to reduce polygons of certain mesh like a wall was made via cubegrid but you did boolean operation or made a hole using cubegrid, it makes extra geometry to i simplify the mesh, at times the settings are good, sometimes some shading problems occur. Also hows the mirror stuff in unreal engine, i was thinking of mirroring that mesh should that you will only need to edit like extrude it on one side and have it mirrored hehe thanks
Really loving this process! Thank you so much for doing this! Btw, where are you guys based!? The buggy you guys took a scan of is in the desert. KSA?!
I am going through your videos. They are very simple, very efficient, easy to learn. However I have a question. In my mind it is better to make modells - let's say - in Blender. It's faster, simpler. Is there any advantage to make models in UE5? I mean, they have less vertices, UE can handle them easier, etc?
I watched 4 videos in one breath and now I started to feel like "I know kung-fu" kind a think. I will install Unreal Engine immediately on the weekend. I watched some other tutorial videos but I couldn't understand the what's goin on. The way you explained it is very successful. I can't wait for the next video. let's see what this lighting is..
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
I was wondering, in Blender you had the option to use a mirror modifier for objects, splitting your object in half and then just modelling one side, so you save 50% of work by mirroring the other side, is there an equivalent to this? Would have been useful while you beveled the edges.
End of episode you extrude the phases of bigger pillars and see grid line for exact extrusion which is not showing in my US 5.4 Mac system. Especailly grid showing on floor.
I really wish I had a powerful personal computer now 😭 I work on AutoCAD every day and the modeling in UE5 looks so much easier. I'd love to make my own games, but my personal computer just can't handle it
Appreciate your tutorial.. I'm using the latest update for Unreal, I notice the model selection area is different, which I've still been able to follow along, but I can't select individual faces on the rim, inside the tunnel I can only ( after selecting polygroup), even with faces icon turned on. How do I fix? Thanks!
These videos are great! Thanks guys:) Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
Instead of selecting all of those faces individually, would it not be possible to just create one column and copy that everywhere, and then mirror it to the other side?
@@badxstudio sure, I will. I just know that in other 3D programs it is a possibility, and I never modeled something twice that is repeated, like a column, a window, or something else. I just copied it.
2 videos a day? You guys are perfect. So much love and respect for you 2 ❤❤
Yes 2 videos everyday until we post all 20 ..Thanks buddy
I can only handle one per day or my brain is gonna extrude :)
@@LichBoo I agree. But I'm happy they post 2 vids per day, for those who are willing to learn faster 😁
I watched three videos in one day.
I'm watching this tutorial from South Korea.
I'm so grateful that you guys put this video up because we don't have such a high level of tutorials in Korea yet. Thank you so much for releasing this tutorial for free.
I still think it lacks modeling capabilities compared to other software, but just the fact that it is possible to model in a game engine is a huge step forward. You guys recognize the potential and future of Unreal Engine being free and accessible, just like Blender.
I saw the potential of your channel when I saw your NARF video and immediately subscribed to your channel back when you had 1000 subscribers, and now you have over 70,000 subscribers. I can't tell you how happy I am to have found your channel from so far away in Korea. Once again, thank you so much for making these videos.
Watching each video 2x/day. Once after I wake up & once before I sleep. I'll watch them again in order as I use UE5 myself for the first time. Repetition is the best teacher for me haha.
Thanks a ton, you guys are amazing! Very easy to follow along & you both explain things well.
This has been an amazing tutorial for someone 100% brand new to 3D modeling!!! I am building a mothership (think like an aircraft carrier but for space) with 16 hangars and an energetic Sphere powering the ship. It's got a huge terrain around it, but the ship itself is kinda janky looking. PolyGroup editing is super powerful! Thanks for the video guys!
I love how you guys explain everything you do and why you do it. I love you guys honesty its so fun to watch ❤
I am new to unreal engine, i just poster my first video ever on youtube Few days ago, and i just came back to this Beginner course just because i noticed that i'v missed so many tiny and IMPORTANT details, i recommend to evryone to follow second by second these videos cause it's SUPER rich with informations, and i love the way you guys Teach us its just so Fun and Cool and EASY to undertand with this process, Thank you SO MUCH for the effort you guys doing !! really ... New Sub from Morocco - Casablanca
I'm really loving you guy's tutorials. U really touch on every possible aspect and even oofsies that any beginner can trip themselves into. As someone who worked teaching before I have to say that you're amazing instructors :3
these first four have been my first session hopefully to continue tomorrow, thanks much for the time you took otu to make these
Absolutely my friend! Take your time but try to keep it consistent. YOU CAN DO THIS!!!
Thanks for Tutorials!!! I tried to start UE5 couple of time, but with your help I didn't gave up until now)))) Thanks one more time and let's continue!!! PART 3 done, moving to the next!
You guys are so freaking awesome. I’m stuck in between being a competent modeller and a 10% noob ue user.
These vids are made as though you are part of a group and it’s so easy to follow.
Thanks again from Australia 🇦🇺
you guys are awesome, i lagged on watching this serious but a couple episodes in and I don't even want to sleep because I want to keep watching this. great energy and very entertaining.
Dang bro, share some of that enthusiasm with me, I now feel hyped to sit down all day just watching them.
This is sweet. I dont really think my laptop will handle the full course but we will see! These videos are a great help
This is amazing guys, thank you for all your efforts. So clear and precise.
Wait we don't even have to wait for the courses 🤤 This day just keeps getting better!
hahahah thanks a lot man
Very good tutorials guys. I was waiting for you when you make something like this. I wish you good luck. Keep moving and I really hope you will get the 100 000 youtube playbutton.
Thanks a lot buddy! Glad you are enjoying it
My modeler crashed everytime I tried to get the polygon to have rounded corners, so I had it with straight edges. Kinda sucks that I had to do a lot of stuff different than what’s in the video, but you guys teach everything about modeling pretty darn well to the point that I’ve been able to come up with alternative designs easily. I love unreal, you guys are the best at teaching it as well
Damn that sucks. Not sure if UE was updated since you commented this but what GPU do you have? I'm on a 4070 and it worked for me
Thank you so much! I've been using 3DS Max for more than a decade, and I was really lost when it came to UE. I'm so lucky to have found your tutorials!
Oh welcome to unreal engine then
two videos in two hours !!! this is amazing
5/20 videos completed in less than 1 week. LESSSSS GOOOOOOO.
Appreciate the content guys
Still here! Thanks to you I have just created my first object :D And it is an amazing feeling! Playing with the direction of the light is awesome!
Since everything is a design choice I decided to make a small change on my own using skills you showed me. Instead of making "slides" at the bottom exactly the same as in the video, I added a "window" to each one like on the other big elements and then pulled thee bottom of each one making a smaller slide. Amazing video guys!
SO LUCKY I FOUND THIS GUYS THEY DOING SUCH AMAZING WORK:::::
Absolutely my friend thank you so much for saying this!
sO FAR So good , watching from Norway, tried unity before but had no time to learn, had this itch in the back for Unreal, 1-4 and first brake now :D
I love your enthusiasm guys. Really enjoying this course!
After this tutorial series, what do you have in mind? Im hoping some sort of deep dive in blueprint nodes for common gamedev uses. You guys are so easy to understand, and theres a gaping hole for good teachers for this content
Thank you guys for making these videos, always thought it would be a daunting effort to get started at UE and been creatively stuck for such a long time, just made this far and already feel I can get some of my concept ideas into life. Really appreciate your effort in making this so easy for us.
Your comment made our day. Glad it is helping. That is our goal.
Hi guys ! Thank you for this series, i'm feeling like i'm learning to use basic controls in videogames again but i'm getting used to it.
I have an issue here. I can't see that grid in the hangar so i had to the inset without any grid mark to help. Which means the symetry is done very roughly at this step (around 28:00 timecode)
Thank u so so much guys for this beginner course! Followed every single step so far!
Awesome tutorial guys, you've opened up modelling in unreal for me, big thanks and peace from Scotland
That's great to hear bro..btw, in the next few chapter, we still revisit and talk about more features in the modeling tools
0:55 Reviewing Pillar Reference
1:59 Enlarging the Space Hangar
3:01 Modeling the Mesh
5:05 (Ctrl + z) vs (Crtl + y) Tip
5:39 Insert Edge Loops
8:15 Creating the Small Pillars
9:25 Selecting Pillars Faces
10:31 Hit Back Faces
12:23 Extrude Front Pillars
15:53 Modeling Back Pillars
19:16 Extrude Back Pillars
20:54 Insect Back Pillars
23:00 Select Pilar Faces
25:14 Bevel Selected Faces
26:29 Insect Bottom Pillar
thanks guys..i have one doubt..i am getting warning like "modeling.Polyedit.edgeLimit is 60000"..can you please help me
@@rajeelakshmi3550Set it to 90000, can you see your cmd in Unreal Engine?
FLAWLESS! Thank you! So far, the best way to learn UE5 I've seen around
You guys are freaking awesome! You have no idea how much this mean to me! This is a dream come true! I never in my life though that i could do something like this! Thank you!!! Lets keep working!!! 💯❤
Thanks for the love man
Unreal needs better hotkey support... number one reason i have a hard time going from Blender to Unreal is how powerful Blender hotkeys are VS how manual Unreal feels...
But this is a surprisingly powerful set of modeling features. im impressed this can be done in unreal at all!
These videos are so valuable, thank you
This channel is amazing, very good for begineers
This series looks awesome! Can't wait to find some time to watch through it :)
Yooo look who is here
You guys are incredible. It's coming along great.
oh boy, lighting coming up next.. hope it will not crash my engine :D
Thx for video!!!
You guys are the greatest, I legitimately was losing hope in figuring all this out.
Good humor or not, it made me smile while I learned that you can also make 3d models in unreal, thanks for that I'm ready for more episodes
Hahahahha glad it clicked :D
Surprised I'm still going. Thank you guys for making this journey interesting enough for me to keep improving my skills! LETS GO
Hey guys, How did you turn on the grid on the reference grid on the floor of your model? I don't have this enabled on the latest release 5.4.1 by default and measuring is super tricky!
Thanks for these great tutorials. I appreciate your enthusiasm and am already up to part 7. I realize the aim is to keep the modeling techniques simple, but I was just curious if you guys normally would have modeled the giant beams that way? Or for your own projects would you have created the beams as separate meshes and duplicated them?
You guys ,are explaining very good!!! Bravo
For those who have the "This tool is currently disallowed from operating on a group topology of this resolution. Current limit is set by "modeling." problem you just type in the cmd box "modeling.PolyEdit.EdgeLimit = 90000"
thanks for your work guys
Start Chapter 4
looking forward more tutorial videos ! These videos are really really helpful!!~~~ Love you guys!
Amazing tutorials. Lets see if I make it until the end X)
thanks for sharing this experience with us
You guys are awesome. really appreciate you.
TODAY WAS MY FIRST DAY I DID 3 VIDEOS
HELL YEAH!!!!
Hows it goin now?
"What if I mis-selected the part"
"So let's do that, I 'mis-selected' all of that."
I know it was unintentional, but that kind of humor is one of my favorite kind of humor. 😂
It makes being taught a lot more fun ^^
Great stuff.. I find it quicker to over select and then come back with ctrl when selecting the faces. 😁
Lol we do that too sometimes!! CHEEKY!
As in Blender, the bevel does have the subdivision parameter to increase the number of faces in the bevel. I set it to 3. If you don't see the subdivisions in your version of Unreal, it is in 5.4.1.
You're both "persistent geniuses" ;) Leveled up my modeling aptitude in 3 hours. Thanks, @badxstudio!
Love y’all’s content thank you!
Thank you guys for your awesome tutorials
Absolutely
They added the "subdivisions" option in Bevel :D
The views for this video and the last 2 are all at 77.3k really good retention
pretty sure you can click the first face and then shift_double click the last face of that row and it will auto fill
you are so cooool guuuys,thanks for these wonderful course ❤❤❤❤❤
too busy for 10 days because of work but now...lessss gooooo
This is a nice tutorial for learning a new engine!
But isnt there a mirror option for your modelling plugin? :D
One other thing: In the Video they made at around 27:30 a change to the model which is pretty much illegal in CGI xD
They intersected parts their own model, which can cause several problems:
-if you want to see your spaceship from the outside, you see the intersecting Faces passing through the floor. It doesnt matter what you try to do to fix this, it will always be a hack :D
So rather add another "ring" or "edge loop" or however its called here again, and make that last few extrusions part of the overall mesh.
-if you want to work further on this mesh (several itterations are common in this working field) you will always have to deal with this setup, it gets like the "weakest link of it's chain".
Especially when programming, you cant afford that anymore.
-Even if you manage to have both faces align "perfectly" that will cause problems like z-fighting (you can look that up quickly on RUclips, once you understand what "CG z-fighting" is, you'll always know if you see it again.
For a small project like in this example, thats really no problem, it serves its purpose. But for larger projects you'd rather avoid this.
19:43 i am dying with the face he's making
Part 4 starting now 😁😁
nice, i always love working with ue5 modelings tools, i only have a basic blender exp. I think in 5.4 there is already a bevel options to increase the subdivision to make it more smoother. Also I hope you can tackle on the remesh-simplify options (ue standard, oem, etc), normals/tangents, especially when trying to reduce polygons of certain mesh like a wall was made via cubegrid but you did boolean operation or made a hole using cubegrid, it makes extra geometry to i simplify the mesh, at times the settings are good, sometimes some shading problems occur.
Also hows the mirror stuff in unreal engine, i was thinking of mirroring that mesh should that you will only need to edit like extrude it on one side and have it mirrored hehe
thanks
I have encountered the same problem. Simplifying the mesh hasn't helped me.
I just realised that I can change the camera speed while moving with the mouse wheel.. good to know from the beginning.
Thank you for doing this for the UE community! We should talk soon!
Absolutely
Bevel subdivisions added already in recent update! :)
Really loving this process! Thank you so much for doing this! Btw, where are you guys based!? The buggy you guys took a scan of is in the desert. KSA?!
Thank you so much buddy. We are based in Vancouver and Dubai and the buggy was in the desert in Dubai
Thanks for making these... I never knew id be taking advice from 1 Direction fans lol
26:11 You can now add more subdivisions in v.5.4.1
Years of Blender experience got really useful, Unreal Engine is way simpler to use too
I am going through your videos. They are very simple, very efficient, easy to learn. However I have a question. In my mind it is better to make modells - let's say - in Blender. It's faster, simpler. Is there any advantage to make models in UE5? I mean, they have less vertices, UE can handle them easier, etc?
I watched 4 videos in one breath and now I started to feel like "I know kung-fu" kind a think. I will install Unreal Engine immediately on the weekend. I watched some other tutorial videos but I couldn't understand the what's goin on. The way you explained it is very successful. I can't wait for the next video. let's see what this lighting is..
hahahaha we tried to simplify this as much as possible man!! Thanks for the love
I've made to the next part, at see what ya got
I know im pretty late here but the side things would be probably called structural ribs. Or something like that
Amazing vid! How would you recommend just learning modelling only in Unreal? I'm finding this much easier than blender..... maybe cos the best teachers :) And when do you think they'll fix it into 1.0?
@28:01 how do you get these grid lines on the floor? I Thought it was the floor but thats hidden in view...?? Mine doesnt have this 'measurement'
Good work
WHERE IS PART 5 ... I CLEARED MY DAY FIR THIS
it's OUT!!!!
Im here agaaaaain,keep going guuuys
I love your guys. Thank God I came to your page, but I can’t install unreal engine on my Mac, why?
Tell me how to display the grid that was displayed on your ship's floor in black
I was wondering, in Blender you had the option to use a mirror modifier for objects, splitting your object in half and then just modelling one side, so you save 50% of work by mirroring the other side, is there an equivalent to this? Would have been useful while you beveled the edges.
watching totureal from iraq thank you and the good news that naw bevel have a subdivision botom so it warks like blender
End of episode you extrude the phases of bigger pillars and see grid line for exact extrusion which is not showing in my US 5.4 Mac system. Especailly grid showing on floor.
I really wish I had a powerful personal computer now 😭 I work on AutoCAD every day and the modeling in UE5 looks so much easier. I'd love to make my own games, but my personal computer just can't handle it
Thanks for the tuts :) I modelled the ship in Blender bcz I hated the modelling tools in UE hehehe
Damn for me its on X axis the horizontal :D
in the latest update,subdivision option added to Bevel.
Appreciate your tutorial.. I'm using the latest update for Unreal, I notice the model selection area is different, which I've still been able to follow along, but I can't select individual faces on the rim, inside the tunnel I can only ( after selecting polygroup), even with faces icon turned on. How do I fix? Thanks!
learning a alot
Love it ⚡💯♥️
I m watching FRO PAKISTAN, and i really like it
These videos are great! Thanks guys:)
Does anyone know how to be able to see the checker board lines and the bottom of the hangar? I've tried to find the settings but with no success. I can see just a solid color.
ممنون از شما عزیزان بابت این ویدیو ها ❤
Khahesh mikonam dadash
How do I get that grid to show up that you used to reference in the end where you brought the bottom of the large pillars to the floor? I have been following step by step but I do not have that grid.
Instead of selecting all of those faces individually, would it not be possible to just create one column and copy that everywhere, and then mirror it to the other side?
If you find that out pls let us know too
@@badxstudio sure, I will. I just know that in other 3D programs it is a possibility, and I never modeled something twice that is repeated, like a column, a window, or something else. I just copied it.
Im finally here :D