"it's so weird that I believe it is intentional" -> I would say they did this loading rules exception for note blocks to improve the experience of music levels.
One blue platform lands on another track. The other falls into nothing. It then reloads again because of this. Interesting because you could use this as a 2 way choice kind of thing. Where going one way results in a whole different situation.
Ceave: "Wow... I- Er... Bowser must've been a real clever genius, I bet he looked handsome while making the level! Yup! Definitely did not make the level. Heh heh..."
Ceave... I've been having a bad week and I'm feeling horrible. But I always lay in my bed and watch your Mario maker videos to make me feel better. Don't stop making these. Thanks!
Two days ago, I hurt my ankle real bad, so bad, that I had to take a day of from school. I was searching RUclips and I found you. Your videos are so fun and entertaining. And they also taught me to think more. I am currently subscribe and look forward to more awesome videos. Thanks!
And I thought my restriction was complicated. You're becoming a Mario Maker Pannenkoek. Try restricting powerups next (easy if you don't use fire flowers in your level/any game style that isn't SMB1). Oh yeah, 12:30 Items on tracks (and items on items on tracks) don't despawn if they go offscreen. The second platform respawned because it went out of the level boundaries.
I think I figured out the Platform magic trick at the end! The Blue platforms are loaded from approximately 59 blocks away from the current camera position. If Mario triggers them both and runs 52 blocks away from the platform to the right and goes back to the platform areas only the one on the right respawns and the one on the left doesn't.
So I'm just just marathoning your videos in release order and this episode just melted my brain. Specifically, the explanation about Schrödinger's Blocks. That was "Half an A-Press" levels of complex.
Daaaang Ceave! I haven't seen your vids in a while! It's really awesome seeing you still have a passion for these creative ideas and ways to keep Mario Maker fresh! I should totally go back to making Mario Maker levels sometime!
If Jacksfilms taught me anything is that you need proper punctuation to make sense or else it just sounds like a jumbled up mess like this also what was with the random colon at the end: (The joke is that I didn't use punctuation)
Because he hasnt uploaded in over 10 months im rewatching his old videos and awww look at that cute dangerous list of evil [located at 0:22], look how small it is!
You technically could by having mario be in a mushroom state and have one way down facing doors one block above the ground but it wouldn't be practical for an actual level
I think I know why the two platforms behave like this So, if you put them together, one of them doesn't disappear (ie. like the blocks and the piranha plant) because they're both attached to rails, which the game detects as one singular block per rail, therefore not counted as overlapping, but when you move away, the game can't track the "if on rail" part because the camera didn't load it, so when the one on the right respawns first, the other one disappears because it counts as overlapping on the first one, sinc the camera denies the "if on rail" part. Makes sense?
The "don't collect the power-up" level would be the same as the "don't get hurt" level just with more power-ups. The two stages would work the exact same way because the mechanism is the same, he said it in the "don't get hurt" video.
For the blue platforms at the end, I think one gets dropped on a track, so it's still there, and the other one get dropped into the lava or something. Just like with enemies, when you kill them they won't ever respawn unless you reset the room by going through a door or a pipe.
In the end the trick is that the distance is just barely long enough for the one farthest to respawn, but the one slightly closer is too close to Mario as he runs the opposite way for it to reload.
...Ceave: "Are you ready? Let's do this!" (Theme song plays.)... By the way, what is the theme song? I want to listen to the full Ceave theme song, cuz it's sooooooooooo good!
I made a minigame where there was a 1 up in a small floating tunnel and munchers were blocking it from going further, but I made it so you could use a spike shellmet to kill them. But if you timed it wrong, you would get the 1 up immediately. At the end of the tunnel was a noteblock with a muncher inside. The 1 up would bounce on it, and the muncher would trigger a p switch blocked by a bumper which mario cannot pass. The further you got, the more 1 ups you got. The only problem was that with that loading system where 4 blocks away from the screen would be loaded, the munchers wouldn't load and then the 1 up would already be bouncing on the noteblock.
When you walk off screen just far enough one the right platform gets unloaded and respawns, but you don't walk too far for the left one to respawn, and is still on screen
The awnser to your magic trick is that the right one reloads because it reached the bottom before the left one. That's why the right one *spesificly* reloads
The reason the magic trick works is simple. One of the Platforms land on a track while the other actually becomes unloaded. Because entities on tracks only unload if they go below the Lose A Life border, and not if they fall off one track and land on another, One is reset to the correct position while the other just stays on an offscreen track.
Oh! I know how the blue platforms trick works. You have a track hidden below the screen in which one of the platforms falls and stays onto, whereas the other one (which I assume is the one that respawns) is the one without a track underneath it. It works the same way with enemies, too. If they fall off on their own, whether they are on tracks or not, they will respawn without Mario resetting the area, whereas if Mario defeats them, they won't reappear until he re-enters the room.
To attempt to answer your question at the end, I'm going to guess it is because one platform had an off screen track catch it, while the right one fell straight into lava. The track underneath the left platform catches it and keeps it there, so it can't be respawned at the OG track. Gosh I hope I'm right
My guess about the platform would be that there is a second platform somewhere on the left of the level high above the screen and once it gets loaded, it starts to move. And once it's at the beginning, it just drops down in the track.
That is extremely interesting :O And here I thought that people were running out of ideas about 2 years after the game came out. I'm happy to see that it is not true :)
I think the blue platform thing might have something to do with which one is dropped first, don’t remember if I’ve already seen the answer at this point, but that’s what it seems like
Ceave, I have a bit of a request/ challenge for you. try making the cat mario suit in super mario maker. You could make it so that if you could break bricks than you could open vines on the wall. I'm making a level like this so yeah
End platform trick. As you approch the first blue platform it become in a Half loaded platform and when you get closer, the other platform try to load but it can't as there is another platform on the same bloc
Holy. Cow. I knew about the half loaded thing you're talking about, figured it was just Nintendo not wanting things to accidentally spawn unless you see them spawn, but damn this usage is clever. Wouldn't running be possible still though if you were to stop before gaining enough speed? This would allow holding items, which I'm not sure how I feel about.
The little trick at the end looks kind of nifty, although I've figured it out!! Even without actually playing mario maker, or having any real game producing background, I'm pretty sure that its still safe to say that entities load and unload in the same direction that mario is walking. If you noticed, when he replayed the little clip at the end a couple of times, it was always the blue platform on the right that respawned. This leads me to think that when mario walks a certain amount of blocks to the left, let's say 50 for sake of explanation, the platform on the right that was outside of the loaded chunks is free to respawn. However, when mario continues lets say 10 more blocks to the left, the other platform would usually respawn, correct? Right..? Well, not exactly. Since the right platform would have respawned before the left one, its probably likely that the game encountered some sort of entity collision that prevented the other platform from spawning as well. To recap, I'm certain that if you were to test my theory by having those exact platforms set up, and walking far to the left, the right platform will always spawn. If you were to walk far to the right, the opposite would occur. And if mario were to somehow load them in at the exact same time, perhaps by falling onto them, they would both be spawned. Cotrect me if im wrong though!! Id love to hear some feedback :D
The blue platform contraption work because the one on the right is despawned 1st so it reloads 1st and prevents the other one from loading. That's what I think.
I wonder if you could make a stage that combines the don't run, don't jump, and the don't turn around mechanics, but you make a don't jump system that allows Mario to move on moving platforms that are going upwards, so you could create a moving platform stage:toad edition.
Hammer Bros also have half-loaded behavior- they don't throw hammers when half-loaded, they don't even jump. They just walk back and forth slowly. This could be used to make an arena that slowly moves back and forth?
This man has gone from reasonably creative ideas with various items in this game to absolutely breaking everything, and that's pretty amazing
That's a generally observed matter in sandbox games like Mario Maker. And I'm glad it exists.
But the real question is...
Did he maked it in 0.5 A-presses?
if he adds them all to toghether then yes XD
No. The real question is...
Is he going to make a Hammer Bro vid?
Is you profile picture from sukasuka?
"it's so weird that I believe it is intentional" -> I would say they did this loading rules exception for note blocks to improve the experience of music levels.
CavePooh2 He Did Not Poop In Your House.
what
CavePooh2 E
Fs in the chat for this comment section
X to doubt
So if you combine the don't run, don't jump, and don't turn around mechanics, could you make a Mario Walking Simulator?
Sizik
You wouldn't be able to do anything but walk and stop though.
red light green light. :P
People already do that with p-switches, it's boring as hell
Super Mario WALK for all the mobile devises
Zio Stevie Nice.
Wow, this was back when the Dangerous List Of Evil could actually fit more words!
Your "hooray" never fails to make me super happy.
Who-ray! >w
I totally hate it
@@Dr.Johnson oh well.
Ikr
Same
Why is bowser letting his son get beat up by an Italian plumber? Someone should call child services
He did it A LOT OF TIMES!
Sunshine, NSMB series, spin-offs, Mario & Luigi/Paper Mario series...
I bet jr. is get used to it xd
Wow
One blue platform lands on another track. The other falls into nothing. It then reloads again because of this.
Interesting because you could use this as a 2 way choice kind of thing. Where going one way results in a whole different situation.
TheSupremeDominator then Somebody can make a "the Stanley parable" simulator
No he showed that nothing is under the platfroms so it just be the distance one is nearer to our plumber and one farther away
I think it's that the first time it's loaded it is forced together but when you reload it the first one overlaps the other blue platform and despawns
TheSupremeDominator 12:18
Aiden Shi right
Ah, memories of a simpler time. When there were only 4 things on the “Dangerous List of Evil”
Schrödinger's note block, essentially.
I had the same thought.
Ceave: "Wow... I- Er... Bowser must've been a real clever genius, I bet he looked handsome while making the level! Yup! Definitely did not make the level. Heh heh..."
Of course Bowser is an evil genius! Just look how many schemes he has for kidnapping the princess, and they always seem to work!
@DELANO_XD r/woooosh
Ceave, don't *run* out of ideas
Notyep Dranel haha
im speechless, that was the best pun i have ever seen, it almost makes me wanna *run* away and hide.
Ayyy
I think we have run out of ideas. Wait you already made that joke…
*Don't run*
11:49
"This game is so funky!"
Super mario maker: New funky mode
Basically MK Wii online
Speedrunners: *exist*
Ceave: I'm about to end this man's whole career.
Ceave...
I've been having a bad week and I'm feeling horrible. But I always lay in my bed and watch your Mario maker videos to make me feel better. Don't stop making these. Thanks!
rain orense its not????
The reason I watch your videos:
1% Your content is good
99% the way you say hooray
DrCREEPYFRI i think you are wrong, it should be:
44% the way he says hooray
44% the way he says let's do this
2% the good contenr
@@e.6z1
Your math doesn't add up
MarcosLp ah yes, 90%
@@e.6z1 49%* 49%*
Two days ago, I hurt my ankle real bad, so bad, that I had to take a day of from school. I was searching RUclips and I found you. Your videos are so fun and entertaining. And they also taught me to think more. I am currently subscribe and look forward to more awesome videos. Thanks!
And I thought my restriction was complicated. You're becoming a Mario Maker Pannenkoek.
Try restricting powerups next (easy if you don't use fire flowers in your level/any game style that isn't SMB1).
Oh yeah, 12:30 Items on tracks (and items on items on tracks) don't despawn if they go offscreen. The second platform respawned because it went out of the level boundaries.
I think I figured out the Platform magic trick at the end! The Blue platforms are loaded from approximately 59 blocks away from the current camera position. If Mario triggers them both and runs 52 blocks away from the platform to the right and goes back to the platform areas only the one on the right respawns and the one on the left doesn't.
How about Tips, Tricks, and Ideas with Bumpers?
Please do tips tricks and ideas with spike tops! I think you could come up with a whole other concept involving them :)
I love those Mario-Physics, but I love your videos even more! 😁😁👍
Man, I thought Mario Maker was dead. You're videos are crazy good and you got me back into playing the game again. Well done, and good luck.
Maybe you let the left platform fall on another track, so it moves with you while you run away
So I'm just just marathoning your videos in release order and this episode just melted my brain. Specifically, the explanation about Schrödinger's Blocks. That was "Half an A-Press" levels of complex.
Hello, friends, I have time traveled from the era where the Dangerous List of Evil only had four items and wasn't overflowing.
Hooray!
Hello, friends, I have time traveled from the era where the Dangerous List of Evil was on paper and not a handy organized tablet.
Hooray!
Daaaang Ceave! I haven't seen your vids in a while! It's really awesome seeing you still have a passion for these creative ideas and ways to keep Mario Maker fresh! I should totally go back to making Mario Maker levels sometime!
You're still amazing.
Willl you ever do Tips, Tricks and Ideas with Anti-Gravity?
“So Ceave, how did you find the cure for cancer?” “Well it was actually quite simple.”
Hey Ceave
You have done dont look back and the floor is lava so...
Try making an dont stop running machine/level!
Rethlitek Denter That's easy. Make a machine that gets loaded initially and if you run away in time it gets unloaded.
ok...
but what about making it move (that you cant stop further on in the level) and about the mechanism that kills you?
THATS WHAT I COMMENTED!
Rethlitek Denter just make the floor coins
Rethlitek €1
I love how you narrated this. Keep up the good work!
That's pretty good but I am going to miss this day when you get very popular and doesn't care any comments don't be someone like that :!
Goro Akechi ?
If Jacksfilms taught me anything is that you need proper punctuation to make sense or else it just sounds like a jumbled up mess like this also what was with the random colon at the end:
(The joke is that I didn't use punctuation)
Because he hasnt uploaded in over 10 months im rewatching his old videos and awww look at that cute dangerous list of evil [located at 0:22], look how small it is!
Now it’s been 2 years…
can you try to make a do not stand still or move only level?
a wall of black cannons / bill balls. Or saws on tracks. But really tight ones.
your the only one channel i watch for mario maker you encouraged me to get it today
The don't run mechanic would be evil if you choose the Mario 3 theme because it has an interface FOR running
You helped me a lot. Today you have a new subscriber
Is it possible to make a Don't duck?I can make an ALWAYS duck, but can I trust you to build the impossible?
This is a great idea ^^
You technically could by having mario be in a mushroom state and have one way down facing doors one block above the ground but it wouldn't be practical for an actual level
That would work better if the Mario World camera physics were in this game.
Just put pipes???
Falconimation Falconimation you can place many pipes but only 10 pairs can be warp pipes...
Amazing video. Learning how you exploit these physics is really interesting. You never disappoint me. Now if only I had Mario Maker...
Combine the don't run/jump/turn/touch the floor...for a speedrun level.
Then you sould have safe zones because of... I don't know... No jump + Floor is lava ^^
"spawn-blocking block block"
Also you can just run and then hug a vine in the second part.
Ideas for health bars
k
Didn't you do those in some of your videos
eee
That can be done with a shell and pow blocks
Power up
aah the 4 long list of evil. those were the good old days.
Walkies machine
I like how you explain the levels you’re playing through
I think I know why the two platforms behave like this
So, if you put them together, one of them doesn't disappear (ie. like the blocks and the piranha plant) because they're both attached to rails, which the game detects as one singular block per rail, therefore not counted as overlapping, but when you move away, the game can't track the "if on rail" part because the camera didn't load it, so when the one on the right respawns first, the other one disappears because it counts as overlapping on the first one, sinc the camera denies the "if on rail" part. Makes sense?
These Super Mario physics are amazing. I never knew about this stuff before.
Excellent walkthrough.
😉
Still one more contraption to go...
I call it the ”DON’T STAND STILL”
Let me introduce you to THWAMPS
you forgot "don't collect the power-up"
Carlos Fraeb no they ment he didn't put it on the list.
Poison mushroom, they've been around since _The Lost Levels_ . ;3
You are really dumb
The "don't collect the power-up" level would be the same as the "don't get hurt" level just with more power-ups. The two stages would work the exact same way because the mechanism is the same, he said it in the "don't get hurt" video.
Gage Stephenson that's a serious overreaction
For the blue tracks I would say that one of the tracks is getting caught on an off-screen track and therefore respawns/doesn't respawn
Tricks to kill mario automatically when he steps on a certain block
so, a spike on a powerup-less course ?
or a p-switch / cloud contraption causing munchers or cannons to fall from above
Salad Puncher um... wat?
A spike
You're videos are brilliant! Truly amazing keep it up
A note block is a note block. You can't say it's only half loaded.
But it is...
TJ """"""""""""""Henry"""""""""""""" yoshi is that you?
Jackknife18846 😂😂😂😂😂😂😂😂😂😂😂
Lets Talk about parallel Universes
YYEEEESSss! im not the only one that knows this meme!
0:00
Oh boy when you here that music you know things are gonna get emotional
What about a Don't Stop Moving level
"...Mario is so skilled..." takes damage
I love these videos :D
For the blue platforms at the end, I think one gets dropped on a track, so it's still there, and the other one get dropped into the lava or something. Just like with enemies, when you kill them they won't ever respawn unless you reset the room by going through a door or a pipe.
Make killing mushrooms!
In the end the trick is that the distance is just barely long enough for the one farthest to respawn, but the one slightly closer is too close to Mario as he runs the opposite way for it to reload.
...Ceave:
"Are you ready? Let's do this!"
(Theme song plays.)...
By the way, what is the theme song? I want to listen to the full Ceave theme song, cuz it's sooooooooooo good!
The song is "Adventure Meme". There's a link to the site where you can get it in the description.
I made a minigame where there was a 1 up in a small floating tunnel and munchers were blocking it from going further, but I made it so you could use a spike shellmet to kill them. But if you timed it wrong, you would get the 1 up immediately. At the end of the tunnel was a noteblock with a muncher inside. The 1 up would bounce on it, and the muncher would trigger a p switch blocked by a bumper which mario cannot pass. The further you got, the more 1 ups you got. The only problem was that with that loading system where 4 blocks away from the screen would be loaded, the munchers wouldn't load and then the 1 up would already be bouncing on the noteblock.
Could you make one where you can't walk but only run?
John-Paul Coulson So pretty much Super Mario run but None of those pause Tiles and You Can't Vault over enemies automatically
Nice! You could also make a "stop here"! I've made one "stop here" thing using a spring and conveyor belt, it is pretty easy.
Can you try and make cut-seens? please do it.
A Super Mario Maker level with cutscenes? Yes please!
Cut seens lmao
Thanks Ceave!!! I thought it was impossible to check Mario's speed. But I was wrong... If only we knew each other in person.
i like my own comments to get popular
Does anyone think they can make a Don't Stop Walking mechanic?
Splat Tim IS A LEGEND
When you walk off screen just far enough one the right platform gets unloaded and respawns, but you don't walk too far for the left one to respawn, and is still on screen
Legend says if your here before 1000 views you get a heart.
I hope it's true 😦
One Person sound false to me
Anyway I didn't really wanted a human organ in my house...
One Person Its a myth
you're*
You’ve been reading too many fairy tales, man.
The awnser to your magic trick is that the right one reloads because it reached the bottom before the left one. That's why the right one *spesificly* reloads
First
I'm third but I don't care
The reason the magic trick works is simple. One of the Platforms land on a track while the other actually becomes unloaded. Because entities on tracks only unload if they go below the Lose A Life border, and not if they fall off one track and land on another, One is reset to the correct position while the other just stays on an offscreen track.
Ceave Gaming: "So how did I do it? Well, the contraption is actually surprisingly simple"
Narrator: "It was not really simple."
Oh! I know how the blue platforms trick works. You have a track hidden below the screen in which one of the platforms falls and stays onto, whereas the other one (which I assume is the one that respawns) is the one without a track underneath it. It works the same way with enemies, too. If they fall off on their own, whether they are on tracks or not, they will respawn without Mario resetting the area, whereas if Mario defeats them, they won't reappear until he re-enters the room.
To attempt to answer your question at the end, I'm going to guess it is because one platform had an off screen track catch it, while the right one fell straight into lava. The track underneath the left platform catches it and keeps it there, so it can't be respawned at the OG track. Gosh I hope I'm right
The one that doesn’t reappear lands on a track so it’s still loaded on the lower track when mario looks at the two blue platforms again
My guess about the platform would be that there is a second platform somewhere on the left of the level high above the screen and once it gets loaded, it starts to move. And once it's at the beginning, it just drops down in the track.
That is extremely interesting :O And here I thought that people were running out of ideas about 2 years after the game came out.
I'm happy to see that it is not true :)
A noteblock loading is a noteblock loading. You can't say it's only a half.
I think the blue platform thing might have something to do with which one is dropped first, don’t remember if I’ve already seen the answer at this point, but that’s what it seems like
i find it funny how you put the first part of your script in the description.
Ceave, I have a bit of a request/ challenge for you. try making the cat mario suit in super mario maker. You could make it so that if you could break bricks than you could open vines on the wall. I'm making a level like this so yeah
we got it in smm 2!
End platform trick.
As you approch the first blue platform it become in a Half loaded platform and when you get closer, the other platform try to load but it can't as there is another platform on the same bloc
Holy. Cow. I knew about the half loaded thing you're talking about, figured it was just Nintendo not wanting things to accidentally spawn unless you see them spawn, but damn this usage is clever. Wouldn't running be possible still though if you were to stop before gaining enough speed? This would allow holding items, which I'm not sure how I feel about.
The little trick at the end looks kind of nifty, although I've figured it out!!
Even without actually playing mario maker, or having any real game producing background, I'm pretty sure that its still safe to say that entities load and unload in the same direction that mario is walking. If you noticed, when he replayed the little clip at the end a couple of times, it was always the blue platform on the right that respawned. This leads me to think that when mario walks a certain amount of blocks to the left, let's say 50 for sake of explanation, the platform on the right that was outside of the loaded chunks is free to respawn. However, when mario continues lets say 10 more blocks to the left, the other platform would usually respawn, correct? Right..? Well, not exactly. Since the right platform would have respawned before the left one, its probably likely that the game encountered some sort of entity collision that prevented the other platform from spawning as well.
To recap, I'm certain that if you were to test my theory by having those exact platforms set up, and walking far to the left, the right platform will always spawn. If you were to walk far to the right, the opposite would occur. And if mario were to somehow load them in at the exact same time, perhaps by falling onto them, they would both be spawned.
Cotrect me if im wrong though!! Id love to hear some feedback :D
Sadly in the new update everything loads at the same time and stays loaded, to stop the black hole glitch
I've been Checking out most of your videos Ceave Gaming and I'm intrigued
Wow, bowser makes really cool and unique levels! Amazing!
Noo i couldnt catch this on time bc of school but i love your videos, #roadto35k!
Imagine a dangerous list of evil with 4 items. Nope, that never happened
The blue platform contraption work because the one on the right is despawned 1st so it reloads 1st and prevents the other one from loading. That's what I think.
FINALLY someone who explains Bowser's psychology in a way that actually makes sense!
I wonder if you could make a stage that combines the don't run, don't jump, and the don't turn around mechanics, but you make a don't jump system that allows Mario to move on moving platforms that are going upwards, so you could create a moving platform stage:toad edition.
You don't run out of ideas.
Keep it up. :))
you’re a brilliant engineer in this
5:48 ...
"Blocking block block"
Take a drink every time Ceave says "block block."
This sounded confusing, I love it!
Hammer Bros also have half-loaded behavior- they don't throw hammers when half-loaded, they don't even jump. They just walk back and forth slowly. This could be used to make an arena that slowly moves back and forth?
one gets caught on tracks.
Half-Loaded Note Blocks: Welcome to the Mind-scape my friend.