I remember unlocking Fiona and thinking that random buffs didn't sound that good. I equipped Fiona, an AI controlled character with a predetermined and not that good build, and before I noticed I had like 8 buffs on everyone. Never underestimate precious smol flag girl.
Don’t even care if it’s not optimal, I love putting the Signifier talent art and Capable Hands master skill on half the party. Every fight starts with BLAAOW BLAAOW sound effect spam from all the buffs going off - and a Xenoblade game is defined by how much audio spam goes on in battle
There's a sidequest quite late on in colony Mu where Triton comes saying hello and Fiona literally keeps him in check, so this dynamic is actually pretty accurate
@@mkl3603 bro there's literally a quest where you have to select a hero who's strong yet looks weak as an inspiration for an artist to portrait. Guess who had them going crazy?!
Well, either healer that is a secret attacker, or also very tipical for Xenoblade, an attacker who can abuse crazy equipment and strats to heal himself anyway (crit heal Mythra)
@@timb.3171 Give corvin to zeke and spam galactic strike if you level corvins affinity chart you should effectively be able to spam so long you keep art recharge pouch items This is how you fight elma: redux she's honestly way to hard to fight clean on any difficulty above minimum difficulty custom without cheese tactics (she's seriously that hard even sealing reinforcements doesn't help much) they went a bit too hard on her but she's worth it
Monolith designing Signifer: Expectation: Class with weak stats that relies on buffs to do more damage and has skills to enhance buffs for this role Reality: IF WE COULD JUST UNLOCK THE MONADO'S POWER
I wished elden ring devs (fromsoft) could hear you. I did insane amount of pve and pvp invasions in Elden ring, but seeing how the devs cater to pvp and nerf a lot of stuff in pve for the sake of balancing sucks
@@fukunaga-kane its a little bit better now at least they FINALLY seperated pvp and pve changes so that theres still a lot of dummy strong weapons for pve
Xenoblade 1: Sharla is terrible, never use her Xenoblade X: Healing arts are extremely weak, just use Potential Up Xenoblade 2: All the _actual_ healer blades (so not Crossette, Fiora, Adenine, etc.) are terrible Xenoblade 3: A healer class is the best one in the game. This is actually so ridiculous and I love it
I'm a proud fan of the hipster healer build in XenoX using smooth recovery and repair, you can get away with having a way more offensive oriented tank that way
The reason healers were so bad in XC2 was because the tanks were so good and the other options (like crit heal) were so reliable. That said I recall that Adenine and Nia were also decent.
@@davidrosenberg9615 i mean i know _why_ it is how it is but i still think it’s funny. also i’d count Adenine with Crossette and Fiora because of her elemental weakness skill
@@davidrosenberg9615 Nia was arguably the Beat Healer for straight healing. Very rapid and a little over excessive, but she made Rex pretty much invincible with the right build.
Pretty much as soon as I unlocked signifer it’s been a staple to my party and has single-handedly allowed me to skate through the entirety of the rest of the story and beat unique monsters I had no business beating, I was 6 levels lower than the bosses I was ripping through and it didn’t matter because the buff stacking is just that broken
@@aphato2770 that was funny too but usually hero quest hints who will be the inheritor since the person in particular will have more interaction with said hero (Fiona wanting to be strong as Lanz for example). Which I find cool.
If you think that's good, try out a War Medic or Medic Gunner with Aureole and Resonant Flag equipped. Basically a Signifier that can actually heal the party (among other things).
Something worth pointing out is Fiona's chain attack order; she refills the chain attack gauge after her order is complete, which can give you up to 5 normal orders followed by an Ouroboros order. It's another great example of how insanely strong Fiona's (and the Signifer class's as a whole) support is.
I was able to get my damage modifier to over 1500% with Fiona helping me get 6 orders in one Chain Attack. It was the first time I hit over 2.5mil damage. Fiona is legit one of the best Heroes in this game.
I remember doing a chain attack that said 5 chain orders and I was so confused. Didn’t realise until reading your comment that Fiona was the one that caused it lol. Goated character
If you're level 81 the effect increases so you can get 6 normal rounds, though you're probably out of characters by then unkess you get a lucky draw lol
@@NoonDragoon a quick and easy way to get massive damage is to just use DOT. I have a very weak setup (only about 25% of initial damage gets converted into DOT) and I've reached 17M damage total at about level 80
Sometimes that can screw you over though. If you get it at the start of a chain attack it's useless, and sometimes you may get unlucky and not have enough characters to complete a chain attack with an extra order. And I've had both happen to me regularly. That's why I always go Ashera.
As soon as I got this class it was an "I'm to stupid to realize how good this is but I can guarantee it's like the best class in the game if you actually bother to turn your brain on" type of moment
Another Monolith game, another well designed and not broken at all combat system. Love it tho, super fun to play with stuff like this and lets be honest, the superbosses on hard are designed around it.
Plus if anything is too much of an outlier, there’s no shame in just not running it or setting it less optimally if it’s more fun. It’s a single player game after all, so no one else’s opinion matters at all.
Signifer stops just shy if breaking the game. If it wasn't for only healers being able to revive I would be OK running a single Signifer as my only healer. That mechanics tho forces you to carry 2. At least for bosses.
I really loved Fiona's character in this game. The colony is probably the most normal colony of people in the entire game, to a large extent because of Fiona. I found her honesty, lack of ego and her ability to care about something more than war refreshing. It was very amusing that she very much entertained the idea that the flame clock was hidden to make the colony look better than it probably was. The whole Joan of Arc archetype was pretty refreshing to see in Xenoblade too.
yeah her colony is by far the best colony that i can even remember her crewmate names lol, they are just a bunch of kids supporting another kids and having fun together
I found the best part being how the affinity chart changes throughout the quest line - At the Start everyone has a smiling face for Fiona - After doing all the Colony Mu quests everyone has a frown towards Fiona - By the end of her Ascension quest everyone has a Heart towards Fiona I just thought this was a nice detail which exemplified how the consul kept everything together.
@@kiwirgerahanu7827 I adore Colony Mu. While most colonies are either struggling for survival, preparing for war in some way, or trying to work out tactics, Mu over here is playing with Stickers, posters, flowers, and animals. It's the one small paradise (aside from Lost) where nothing should go wrong because you don't want anything to go wrong.
Honestly Irma's Character was kinda sad. I got the impression she purposely went to get himself killed by Fiona and try and make Fiona hate her. It probably hit her that she actually cared about the People in the Colony (and especially Fiona) but as a Consul at that point she was responsible for countless deaths and hurting her best Friend. I think it broke her. SPOILER FOR A QUEST: There is also a later quest with Triton where he mentions an "old Friend" Consul who always carried about a Box with things she treasured. Considering he remembered it in Colony Mu there's implication that was Irma ... and when we find her Hideout the only things in the Box where things from Fiona.
We couldn't handle Xenoblade healers with their Rock Lee weights off. Edit: I've also experimented running two signifers, one with Glittering Melody and the other with Deflector Field in order to try to spread that broken Awakening status, but I believe you need to get hit in order to activate it. If you're against a monster with strong aoe or can use capable hands to use it at the start of the battle I suppose it can be useful.
Since Resonant Flag is a Master Art, you could also just slap it onto Guardian Commander or Lone Exile with Deflector Field instead, right? Would make it easier to proc, but I'm not sure if buffs scale off healing power.
@@jomaq9233 Empyrean Salvo doesn't give awakening, just has awakening damage up. If you're running a signifer who can pass awakening around, Emperyean Salvo can be a good talent art to through on your damage party members, though.
I like Myopic Screen over Cross Impact. Feels like most endgame comps will have a Soul Hacker passing out AOE Power Charges anyways, which a Signifer will hold pretty much indefinitely outside of burst combos and order finishers. It frees up a slot on someone else without any downside the majority of the time. Medic Gunner as the other healer especially appreciates being able to run both Group Heal and Vortex.
I took one look at this thing when i got it, did a very quick read over, and said "holy shit... They made a support class busted as shit". We've truly come a long way from sharla being useless. Wasn't sure if this class or soul hack would be the top spot but im not surprised that this one took if. I remember having just 2 of these guys in the party tackling some higher level UM's and my team wasn't even taking damage, it was actually ridiculous. I usually have a troubador user as well just for even faster art spam, I'm glad they focused less on "make them healers" and more on "make them supports" cause these easily feel the best between the 3 main games.
You can compress the roles by having a Medic Gunner or War Medic run Aureole, Resonant Flag, and Ring O' Roses as master arts (because that's a thing that Monolith allowed). You've basically turned both the Keves healers into combinations of good healers, Signifiers, and Troubadors.
I'm so glad everyone is also enjoying signifer as much as me. Apart from how adorable lanz looks in the clothes, its so satisfying putting on a billion buffs and letting my setup for everyone else dominate. I didn't think I'd enjoy not being an active damage dealer so much but it's so fun
I can confirm that damage fields do recharge Signifer's talent gauge. For a bit, I ran Energy Grenade as a master art and put one of the damaging arts instead of Heal Harmony, and it still worked. Then I switched back, cause I like HP Regen.
I know you plan to do a class tier list but I'd also like to see a hero tier list since they're dependent on AI and they all have unique chain attack bonuses.
@@EnelXC I’m not sure if this is a glitch, but I did auto build, and the AI put Break and Topple side by side so that if you did the fusion art, the enemy was immediately toppled (if both effects hit). Then, I tried experimenting, and this works with Cross Impact and Resonant Flag as well. If you do that as a fusion art, everyone automatically gets power charge, cause when I tested it, the healer didn’t have power charge, but using the cross impact/resonate flag fusion art not only gave the user power charge, but gave the entire party power charge as well. I love having a Launch/Smash fusion art, cause it just looks hilarious. Like Soaring tempest across from Mighty Beat (I think? It’s the Monica smash art) is so much fun. They are launched then immediately smashed.
See, Signifer reminds me of dancer units from Fire Emblem. On paper, you give up a slot for an attacking team member to allow other attackers to do their thing better/more and get an equal return on your investment. In practice, though, you find that good execution of these characters not only compensates for the loss in offense, but gives profits in spades
Dancers were so OP that they only ever gave you *one* in Three Houses. Unless you use that one battalion. *AND THEN THE DLC CAME OUT AND GAVE US YURI'S RELIC.*
@@General_C in FE in general, each game usually only has one dancer at a time because dance gives exp, and because if you could dance a dancer, you could theoretically travel anywhere on the map “instantly” as in, in one turn.
This class is a whole lot of fun. Spamming buffs like there's no tomorrow, adding more and more damage to Eunie's and Taion's Ouroboros finishers. It's such a crime that buffs in most games are a waste of time. Fortunately, that's not the case here.
@@mattcurnell2545 I have played an SMT game. And Dragon Quest. Heck, even in Pokémon buffs are great. But my point still stands that there are several rpgs where buffs are just useless. I don't know what started that trend, but I think the blame lies partially with Final Fantasy where buffs spells are legitimately a waste of mp in like 95% of FF games.
FF is the only rpg I find where I don't really care about buffs and even in that series there are some outliers like Haste in the ATB games or any buff in the bravely games. I find generally they're more useful than not in the genre and tend to completely alleviate any grinding woes I hear about in a game.
@@maagic2031 I honestly think Final Fantasy kind of started the whole "buffs are useless" kind of thing. I obviously have no basis for this (besides buffs not doing anything at all in the original NES version of FF1). Shin Megami Tensei wouldn't have the "game where you should never ignore buffs" if buffs sucking wasn't the norm. But what do I know, I'm one person who plays the games I like.
@@conorb.1901 The only final fantasy where buffs were major at least to. Me were 12 and 13, you had two whole classes for debuff and buff in 13 and it wasn't optional( even boss were affected by at least one) and in 12 the gambit made it easy to program some haste etc...
Funnily, the blaze field from yumsmith *does* count as a field effect/healer role action based on my testing. Which is pretty good since my other healer runs advanced cooldown and Signifer has one of the highest atk stat for a healer class iirc.
Idk if this is a good strategy, but what I did is that I had Lanz under the signifier class and once he maxed it out I switched him back to heavy guard while still retaining Resonant flag and Aurole. That way he could buff up my party while also acting as a defender at the same tie.
I did this a lot with the party on Swordfighter. Shadow Eye is a great Master Art for Attackers and Healers. Yeah, a Healer isn’t really going to need Attack Up, but halving their aggro is very nice.
I have considered this. If you are running two tanks chances are only one is pulling aggro. That leaves the other freedom to move around field and keep more vulnerable characters in its field. Heavy guard has best field effect imo so it would be a good effect but you need to make sure it can grab aggro on secondary targets or main if other tank goes down
Loving the daily videos my man. I'm playing through the game (chapter 5 atm) and some of these builds helped me out a ton. Got this class a few hours ago and having so much fun with it
I love how XC2 trained me to put healers under the magnifying glass in this game. The buffs and debuffs this time around are seriously large beans, and I can see myself having a stupid ol' time once I shake off the "just threw like a million hours into a near-hundo" fatigue and start replaying.
The funny thing about this class is you first get it and stare at it dumbfounded by what you've just received. Then you slap it on for S affinity reasons, watch your team get overloaded with buffs, and silently acknowledge this is reality now
It's honestly amazing how good this class ends up being, especially since, at first glance, it looks terrible. Then i noticed the moment i got the class that Lanz and Fiora kept bouncing like 5 buffs between themselves and the party and my eyes were opened.
a small correction, on the accesory guide, Veneris Ring specifically, it can only be acceced in chapter 7 byt story progress, its barred out of reach until then also, Signifer is trully the strongest, also Fiona, cause her rder is bonkers, it actually fills the meter by half, so if you get it in the third round, you get 2 extra rounds before the Ouroboros
Spoilers for this class side story: The plot twist in it was one I didn't see coming, which was refreshing since the other olot twistsbup until now were predictable. I thought their consul would be like some guy who was obsessed with cute things. Like some kind of idol manger character. Or think of the yakuza guy from Kotaro Lives Alone. For it to be Irma, I was surprised. I thought she would have been killed by the consul- not that she was the consul. Also, Niko is the best NPC
Great vid as always, didn't consider Shadow Eye because I thought it was a stance for some reason. The moment I saw Resonant Flag's description in one of your earlier videos, I knew it was going to be completely ridiculous.
With field effects, I think there may be some sort of cap on the total number of field effects. I had a few Stalkers and Lost Vanguards in the party, and between them and the healers, I noticed that when there was about 4 or 5 field effects active, when another was created, the oldest field art was converted into a buff for everyone who was standing in that field art when it dissolved. For example, Lost Vanguard's Electro Field was converted into an Armor Veil buff on the tank after the Stalkers and Healers put their own field effects down. Given the variety of field effects, especially Medic Gunner's Attack Up, there could be some way to cheese this and convert your field effects into yet more buffs that Signifier could spread to the party
I just got this class literally an hour ago and on the Moebius fight, I was just in awe of looking at the number of buffs I had in the entire party. I had no idea what was going on since I haven’t looked at the stats yet but it was really cool to see all the blue icons stacked up
I know I already commented, but I'm gonna do it again lol. It kinda sucks that this class screwed itself over. Once you level it up enough, you don't need to use it ever again, because War Medic and Medic Gunner can do its job and more. The benefits and detriments of Agnian generosity know no bounds
This video was great. I havent reached to the part where U get this class but I noticed in other videos you always had it present. I dont care what game it is, i ALWAYS love a great support and im glad we have such an amazing one in this game.
Hey enel, i was going to comment this on yesterdays vid but seeing how this is here now ill put it here. I believe skills like mad taunt talent art and nobel taunt work is they do nothing if you already have aggro, but if you dont have aggro on a mob it automatically pulls aggro you by matching whoever has aggros aggro. Ive had my tank get up after dying and nobel taunt to get aggro back right away. Hope this can be confirmed somehow, but hope it helps.
You know the irony is she's kinds related to electra in my eyes. Small girl with electric weapon and the same symbol is used by both of them in their design.
Thank you, my favorite part of Xenoblade was the story, so I wasn't the best at combat builds. I still beat all of the bosses on normal and hard but still it was much more difficult than it would've been if I had these tutorials
It really is so much fun spamming buffs with this class and passing it to others. Also I imagine that whoever is waving that flag when they use Aureole is having the time of their life, especially Lanz. If you haven't done Fiona's quest yet, do yourself a favor and do it! Not only is the class super broken and funny, but the quest itself is really good and has one of my favorite endings.
During the final boss I had Eunie as a signifier and the girl with the fans, she can reduce and reset the cooldown of arts, so in the final battle I did the rotation of buffs just in time for the cooldown reset and I would do it again and again, it also helps filling the ouroboros level and the chain attack gauge
I was playing with tactician and machine assassin on my party so I could buff and debuff stacking in the same party until I quickly realized how unreliable debuffs are. A real shame that most high level monsters can resist the debuff resist down because that makes sense
@@forgetfuldays9052 Machine assassin at least has a high crit rate. Boosting the crit rate further with gems/accessories/skills then adding an accesory that fill the chain gauge on crit hits, assasin is a literal tank. Tactician is useless.
I found out very early on just how broken this class is. I even have the exact same set of arts! Very fun class to play as and overwhelming my opponents with buff spamming is real satisfying. One thing I would recommend is pairing Cross Impact with Resonant Flag because the fusion art during chain attacks will always apply power charge to everyone even if the Signifer doesn't already have it themselves.
Aoi yuuki once again the mary sue character :rolling_eyes: great class, the only difference I have in my setup is I use advanced cooldown on the same skill as heal harmony and sometimes put an evasion skill on aureole since when I was doing low level stuff I was getting bopped during that really slow animation. I figure in chain attacks I usually get power charge from ashera's card anyways or I just get it because I'm a very skilled dice roller, so the survivability was more useful. But honestly the most ridiculous part of the class is how stacked its base kit of 2 abilities is, meaning it has an absurd amount of flexibility.
In classic anime fashion one of the younger girls dressed like a school student body president is one of the strongest heroes with the strongest class.
I used this class a lot during my time with the game and like... honestly it's not even that it's powerful, because yeah it's insanely strong but in a way that is kind of hard to gauge on a first playthrough when you're already slightly above level curve. It's that it's just, stupidly fun, actually, to play? Like just looping buffs on everybody literally kept me entertained from the moment I unlocked this class until I beat the final boss. I feel pretty good about having hit on the exact moveset you showed off though-- passing Power Charge to everyone for free every couple seconds is so completely insane, it's great.
When I read the art descriptions for the first time I thought, “pff none of these do damage.” Then when the monsters started melting I realized how naive I was
Enel, I don’t think it’s been mentioned - the unique boss found in Phantasmagorical Rist, Pentelas Region drops a memory locket 100% guaranteed. Can be encountered during chapter four.Unique Boss level 35 or 36.
Thus far, Monolith has done a very good job at *not* nerfing fun strats out of the games. Let's hope they don't suddenly decide to start nerfing stuff now, because this is getting crazy.
Signifer is the prime example of why not just healing, but also applying buffs should pull aggro. And it shows why having unlimited range on a support art with a party of 7 is completely busted, especially in a game where your healers normally have to stand right next to their allies to accomplish anything. All it would take to move this class from completely busted to above average would be to limit the range of Resonant Flag and give the user a real risk of gaining aggro if it overperforms.
Yeah Fiona is the best hero companion in the game, and makes the boss battles she can participate a lot easier, by constant buffing, being a medic can revive the allies, and being at a distance makes her not get caught in most AOE attacks, I think MS knew this and that's why they made Lanz the inheritor (he being the worst healer in the game) ,deactivate Heroes for the last bosses and making it a real grind for either Eunie or Taion inherithing her class. Having two or three signifiers in your team is unlocking the Monado Power, lo.
I remember when Fiona was announced on nintendo's twitter someone said that she wasn't going to be useful due to the fact that the buffs she provides are random; and then the game came out and he immediately went back on his words due to how busted buff spamming and stacking is in game.
A funny meme with Aureole is that you can abuse the long animation it has with any Evade Keves Master Art to just dodge everything the whole time youre waving the flag
Signifer is so OP. Whenever my party starts struggling I switch to the Signifer and start spamming all the fusion combos, potentially twice and get the talent art going in no time. It's insane how your party becomes super buffed and fully healed within 3 seconds just by dancing around the field, lmao.
I've been hearing how broken a character Fiona is but i didn't realize how insanely OP she is. Good lord. I can't wait to have her in my team and see big numbers in my damage output.
Hey Enel, one small suggestion: would you be able to include which class the Master Skills you are using are from? It makes it just a little bit easier to follow! Otherwise, the guide is amazing as usual!
Unless I missed it, you could also talk about the hero classes’ chain attack effects and if they’re worthwhile to bring as a hero instead of running on one of the main 6 (like when you do ashera’s class you can talk about how insane she is in chain attacks which makes her good to bring along).
I remember unlocking Fiona and thinking that random buffs didn't sound that good.
I equipped Fiona, an AI controlled character with a predetermined and not that good build, and before I noticed I had like 8 buffs on everyone.
Never underestimate precious smol flag girl.
Max Effort + Cry of Faith + Resonant Flag = Holy sparks, we're buff as heck!
Don’t even care if it’s not optimal, I love putting the Signifier talent art and Capable Hands master skill on half the party. Every fight starts with BLAAOW BLAAOW sound effect spam from all the buffs going off - and a Xenoblade game is defined by how much audio spam goes on in battle
Super boss : "Most things am not afraid of. But that person.."
Fiona: *Smiles and waves*
Super Boss "Scares me!" *Shivers*
basically my answer for the last story fights that were kicking my butt
Smile and Wave boys. Smile and Wave.
@@Magic_Ice lol
There's a sidequest quite late on in colony Mu where Triton comes saying hello and Fiona literally keeps him in check, so this dynamic is actually pretty accurate
@@mkl3603 bro there's literally a quest where you have to select a hero who's strong yet looks weak as an inspiration for an artist to portrait. Guess who had them going crazy?!
A Xenoblade game with an actually good healer class that isn't a secret attacker class. I guess miracles can happen.
Well, either healer that is a secret attacker, or also very tipical for Xenoblade, an attacker who can abuse crazy equipment and strats to heal himself anyway (crit heal Mythra)
@@timb.3171 Infinite dodge works zeke?
@@acefreak9561 actually never got that far into XC2 so I could use op strats like this one, sure it would dominate
@@timb.3171 Give corvin to zeke and spam galactic strike if you level corvins affinity chart you should effectively be able to spam so long you keep art recharge pouch items
This is how you fight elma: redux she's honestly way to hard to fight clean on any difficulty above minimum difficulty custom without cheese tactics (she's seriously that hard even sealing reinforcements doesn't help much) they went a bit too hard on her but she's worth it
yeah fiora being a healer in xenoblade 2 is the biggest cap i have heard
To this day I still can't believe Lanz is the chosen inheritor for Signifer class 😂
Lanz is our favorite cheerleader 💓
TO THIS DAY!
Don’t you mean Lan-Lan?
Haven't laughed as much since '95
He's also the inheritor for Soul Hacker class. Lanz the real MVP!
Monolith designing Signifer:
Expectation: Class with weak stats that relies on buffs to do more damage and has skills to enhance buffs for this role
Reality: IF WE COULD JUST UNLOCK THE MONADO'S POWER
Enel: LET THE SHACKLES BE RELEASED!!
Enel: *Bane's Voice* "LET THE GAMES BEGIN!!"
IT'S MORBIN' TIME
this comment is why i love this community😂😂
@@ZorotheGallade *moebin
This is why the single-player experience is still important - balance doesn't have to be as important as fun.
I wished elden ring devs (fromsoft) could hear you. I did insane amount of pve and pvp invasions in Elden ring, but seeing how the devs cater to pvp and nerf a lot of stuff in pve for the sake of balancing sucks
@@fukunaga-kane RIP Sword of night and flame.
@@fukunaga-kane RIP Chain casting
Wrong
@@fukunaga-kane its a little bit better now at least they FINALLY seperated pvp and pve changes so that theres still a lot of dummy strong weapons for pve
Xenoblade 1: Sharla is terrible, never use her
Xenoblade X: Healing arts are extremely weak, just use Potential Up
Xenoblade 2: All the _actual_ healer blades (so not Crossette, Fiora, Adenine, etc.) are terrible
Xenoblade 3: A healer class is the best one in the game.
This is actually so ridiculous and I love it
I'm a proud fan of the hipster healer build in XenoX using smooth recovery and repair, you can get away with having a way more offensive oriented tank that way
The reason healers were so bad in XC2 was because the tanks were so good and the other options (like crit heal) were so reliable. That said I recall that Adenine and Nia were also decent.
@@davidrosenberg9615 i mean i know _why_ it is how it is but i still think it’s funny. also i’d count Adenine with Crossette and Fiora because of her elemental weakness skill
What. KOS MOS is a healer blade, btw and Ursula is ridiculous if you actually do her quest. But crit healing >>>>> healer blades in Xenoblade 2
@@davidrosenberg9615 Nia was arguably the Beat Healer for straight healing. Very rapid and a little over excessive, but she made Rex pretty much invincible with the right build.
We must protect her smile. Also is the proof that you don’t need to be a direct fighter to be strong.
It really fits fiona's character that her class isn't even doing damage, but is still the most dangerous thing on the battlefield. Morale is power.
Pretty much as soon as I unlocked signifer it’s been a staple to my party and has single-handedly allowed me to skate through the entirety of the rest of the story and beat unique monsters I had no business beating, I was 6 levels lower than the bosses I was ripping through and it didn’t matter because the buff stacking is just that broken
This comment is made funnier by Lanz being the class inheritor
@@aphato2770 that was funny too but usually hero quest hints who will be the inheritor since the person in particular will have more interaction with said
hero (Fiona wanting to be strong as Lanz for example). Which I find cool.
Couldnt signifier do pretty good damage with that one attack that deals more dmg per buffs?
Quick Reference
Signifer
Arts: 1:13
Resonant Flag/Shadow Eye
Aureole/Advanced Cooldown
Heal Harmony/Cross Impact
Skills: 7:04
Dance of Barrages
Protector's Pride
Essence of Ether/Capable Hands
Gems: 8:58
Swelling Blessing
Refined Blessing
Lifesaving Expertise
Accessories: 9:13
Circlet of Enlightenment/Boost Healing
Devotional Necklace/Art Recharge, ally revive
Fraternal Badge/Recharge, non-Def target
Ah yes, I honestly didn’t believe how good this class was, until I unlocked it… and now I always use it
If you think that's good, try out a War Medic or Medic Gunner with Aureole and Resonant Flag equipped. Basically a Signifier that can actually heal the party (among other things).
Something worth pointing out is Fiona's chain attack order; she refills the chain attack gauge after her order is complete, which can give you up to 5 normal orders followed by an Ouroboros order. It's another great example of how insanely strong Fiona's (and the Signifer class's as a whole) support is.
I was able to get my damage modifier to over 1500% with Fiona helping me get 6 orders in one Chain Attack. It was the first time I hit over 2.5mil damage. Fiona is legit one of the best Heroes in this game.
I remember doing a chain attack that said 5 chain orders and I was so confused. Didn’t realise until reading your comment that Fiona was the one that caused it lol. Goated character
If you're level 81 the effect increases so you can get 6 normal rounds, though you're probably out of characters by then unkess you get a lucky draw lol
@@NoonDragoon a quick and easy way to get massive damage is to just use DOT. I have a very weak setup (only about 25% of initial damage gets converted into DOT) and I've reached 17M damage total at about level 80
Sometimes that can screw you over though. If you get it at the start of a chain attack it's useless, and sometimes you may get unlucky and not have enough characters to complete a chain attack with an extra order. And I've had both happen to me regularly. That's why I always go Ashera.
As soon as I got this class it was an "I'm to stupid to realize how good this is but I can guarantee it's like the best class in the game if you actually bother to turn your brain on" type of moment
This class is just stupidly fun (especially in tandem with troubadour's art recharge field effect).
It’s crazy how fast the battle snow balls as soon as you get the buffs stacked
Another Monolith game, another well designed and not broken at all combat system. Love it tho, super fun to play with stuff like this and lets be honest, the superbosses on hard are designed around it.
In a single player game, a little broken is prolly ok
Plus if anything is too much of an outlier, there’s no shame in just not running it or setting it less optimally if it’s more fun. It’s a single player game after all, so no one else’s opinion matters at all.
Signifer stops just shy if breaking the game. If it wasn't for only healers being able to revive I would be OK running a single Signifer as my only healer. That mechanics tho forces you to carry 2. At least for bosses.
Well at least you get it near the end of the game lol
@@kane99560 You can always run the item that lets you revive regardless of role on one of your other characters.
I really loved Fiona's character in this game. The colony is probably the most normal colony of people in the entire game, to a large extent because of Fiona. I found her honesty, lack of ego and her ability to care about something more than war refreshing. It was very amusing that she very much entertained the idea that the flame clock was hidden to make the colony look better than it probably was. The whole Joan of Arc archetype was pretty refreshing to see in Xenoblade too.
yeah her colony is by far the best colony that i can even remember her crewmate names lol, they are just a bunch of kids supporting another kids and having fun together
@@kiwirgerahanu7827 what the consul did to her almost broke me aswell goddamn her quest is the best one in this game so far
I found the best part being how the affinity chart changes throughout the quest line
- At the Start everyone has a smiling face for Fiona
- After doing all the Colony Mu quests everyone has a frown towards Fiona
- By the end of her Ascension quest everyone has a Heart towards Fiona
I just thought this was a nice detail which exemplified how the consul kept everything together.
@@kiwirgerahanu7827 I adore Colony Mu. While most colonies are either struggling for survival, preparing for war in some way, or trying to work out tactics, Mu over here is playing with Stickers, posters, flowers, and animals. It's the one small paradise (aside from Lost) where nothing should go wrong because you don't want anything to go wrong.
Honestly Irma's Character was kinda sad. I got the impression she purposely went to get himself killed by Fiona and try and make Fiona hate her. It probably hit her that she actually cared about the People in the Colony (and especially Fiona) but as a Consul at that point she was responsible for countless deaths and hurting her best Friend. I think it broke her.
SPOILER FOR A QUEST:
There is also a later quest with Triton where he mentions an "old Friend" Consul who always carried about a Box with things she treasured. Considering he remembered it in Colony Mu there's implication that was Irma ... and when we find her Hideout the only things in the Box where things from Fiona.
We couldn't handle Xenoblade healers with their Rock Lee weights off.
Edit: I've also experimented running two signifers, one with Glittering Melody and the other with Deflector Field in order to try to spread that broken Awakening status, but I believe you need to get hit in order to activate it. If you're against a monster with strong aoe or can use capable hands to use it at the start of the battle I suppose it can be useful.
Since Resonant Flag is a Master Art, you could also just slap it onto Guardian Commander or Lone Exile with Deflector Field instead, right? Would make it easier to proc, but I'm not sure if buffs scale off healing power.
Now that you say it, yes this would work just as well.
What about using Empyrean Salvo?
@@jomaq9233 Empyrean Salvo doesn't give awakening, just has awakening damage up. If you're running a signifer who can pass awakening around, Emperyean Salvo can be a good talent art to through on your damage party members, though.
I like Myopic Screen over Cross Impact. Feels like most endgame comps will have a Soul Hacker passing out AOE Power Charges anyways, which a Signifer will hold pretty much indefinitely outside of burst combos and order finishers. It frees up a slot on someone else without any downside the majority of the time. Medic Gunner as the other healer especially appreciates being able to run both Group Heal and Vortex.
Yeah I love dragon decree on soulhacker but I have to assume in a guide like this that people aren't that crazy haha
I took one look at this thing when i got it, did a very quick read over, and said "holy shit... They made a support class busted as shit". We've truly come a long way from sharla being useless. Wasn't sure if this class or soul hack would be the top spot but im not surprised that this one took if.
I remember having just 2 of these guys in the party tackling some higher level UM's and my team wasn't even taking damage, it was actually ridiculous. I usually have a troubador user as well just for even faster art spam, I'm glad they focused less on "make them healers" and more on "make them supports" cause these easily feel the best between the 3 main games.
You can compress the roles by having a Medic Gunner or War Medic run Aureole, Resonant Flag, and Ring O' Roses as master arts (because that's a thing that Monolith allowed). You've basically turned both the Keves healers into combinations of good healers, Signifiers, and Troubadors.
I'm so glad everyone is also enjoying signifer as much as me. Apart from how adorable lanz looks in the clothes, its so satisfying putting on a billion buffs and letting my setup for everyone else dominate. I didn't think I'd enjoy not being an active damage dealer so much but it's so fun
I can confirm that damage fields do recharge Signifer's talent gauge. For a bit, I ran Energy Grenade as a master art and put one of the damaging arts instead of Heal Harmony, and it still worked. Then I switched back, cause I like HP Regen.
I know you plan to do a class tier list but I'd also like to see a hero tier list since they're dependent on AI and they all have unique chain attack bonuses.
I'll be covering heroes in a video fairly soon.
@@EnelXC I’m not sure if this is a glitch, but I did auto build, and the AI put Break and Topple side by side so that if you did the fusion art, the enemy was immediately toppled (if both effects hit).
Then, I tried experimenting, and this works with Cross Impact and Resonant Flag as well. If you do that as a fusion art, everyone automatically gets power charge, cause when I tested it, the healer didn’t have power charge, but using the cross impact/resonate flag fusion art not only gave the user power charge, but gave the entire party power charge as well.
I love having a Launch/Smash fusion art, cause it just looks hilarious. Like Soaring tempest across from Mighty Beat (I think? It’s the Monica smash art) is so much fun. They are launched then immediately smashed.
See, Signifer reminds me of dancer units from Fire Emblem.
On paper, you give up a slot for an attacking team member to allow other attackers to do their thing better/more and get an equal return on your investment.
In practice, though, you find that good execution of these characters not only compensates for the loss in offense, but gives profits in spades
Also another thing. Your infinite power charge strat is horrifying. I *thought* I had already figured out how to break the class in every way possible
Dancers were so OP that they only ever gave you *one* in Three Houses. Unless you use that one battalion.
*AND THEN THE DLC CAME OUT AND GAVE US YURI'S RELIC.*
@@General_C in FE in general, each game usually only has one dancer at a time because dance gives exp, and because if you could dance a dancer, you could theoretically travel anywhere on the map “instantly” as in, in one turn.
This class is a whole lot of fun. Spamming buffs like there's no tomorrow, adding more and more damage to Eunie's and Taion's Ouroboros finishers. It's such a crime that buffs in most games are a waste of time. Fortunately, that's not the case here.
then you have never played a shin megami game if buffs sucks in most
@@mattcurnell2545 I have played an SMT game. And Dragon Quest. Heck, even in Pokémon buffs are great. But my point still stands that there are several rpgs where buffs are just useless. I don't know what started that trend, but I think the blame lies partially with Final Fantasy where buffs spells are legitimately a waste of mp in like 95% of FF games.
FF is the only rpg I find where I don't really care about buffs and even in that series there are some outliers like Haste in the ATB games or any buff in the bravely games. I find generally they're more useful than not in the genre and tend to completely alleviate any grinding woes I hear about in a game.
@@maagic2031 I honestly think Final Fantasy kind of started the whole "buffs are useless" kind of thing. I obviously have no basis for this (besides buffs not doing anything at all in the original NES version of FF1). Shin Megami Tensei wouldn't have the "game where you should never ignore buffs" if buffs sucking wasn't the norm.
But what do I know, I'm one person who plays the games I like.
@@conorb.1901 The only final fantasy where buffs were major at least to. Me were 12 and 13, you had two whole classes for debuff and buff in 13 and it wasn't optional( even boss were affected by at least one) and in 12 the gambit made it easy to program some haste etc...
Seems the Xenoblade Healers went through a very much-needed training arc. Here's hoping Martial Artist or Assassin is soon!
Funnily, the blaze field from yumsmith *does* count as a field effect/healer role action based on my testing. Which is pretty good since my other healer runs advanced cooldown and Signifer has one of the highest atk stat for a healer class iirc.
Yeah but it would also use up power charge. Not sure if worth it for that.
Idk if this is a good strategy, but what I did is that I had Lanz under the signifier class and once he maxed it out I switched him back to heavy guard while still retaining Resonant flag and Aurole. That way he could buff up my party while also acting as a defender at the same tie.
I did this a lot with the party on Swordfighter. Shadow Eye is a great Master Art for Attackers and Healers.
Yeah, a Healer isn’t really going to need Attack Up, but halving their aggro is very nice.
you can put those two arts on anything and give them some utility lol
I have considered this. If you are running two tanks chances are only one is pulling aggro. That leaves the other freedom to move around field and keep more vulnerable characters in its field. Heavy guard has best field effect imo so it would be a good effect but you need to make sure it can grab aggro on secondary targets or main if other tank goes down
Your guides are always much appreciated. Keep up the good work.
Loving the daily videos my man. I'm playing through the game (chapter 5 atm) and some of these builds helped me out a ton. Got this class a few hours ago and having so much fun with it
I love how XC2 trained me to put healers under the magnifying glass in this game. The buffs and debuffs this time around are seriously large beans, and I can see myself having a stupid ol' time once I shake off the "just threw like a million hours into a near-hundo" fatigue and start replaying.
The funny thing about this class is you first get it and stare at it dumbfounded by what you've just received.
Then you slap it on for S affinity reasons, watch your team get overloaded with buffs, and silently acknowledge this is reality now
It's honestly amazing how good this class ends up being, especially since, at first glance, it looks terrible.
Then i noticed the moment i got the class that Lanz and Fiora kept bouncing like 5 buffs between themselves and the party and my eyes were opened.
*Fiona
Fiora is from XC1
What's a Signifer's favourite biscuit?
OREO!!!!!!
Noah: _You_ get invincibility! _activates Lucky Seven_
Mio: _You_ get invincibility! _activates Ouroboros_
Party: _Everyone_ gets invincibility! _Mio uses Resonant Flag_
a small correction, on the accesory guide, Veneris Ring specifically, it can only be acceced in chapter 7 byt story progress, its barred out of reach until then
also, Signifer is trully the strongest, also Fiona, cause her rder is bonkers, it actually fills the meter by half, so if you get it in the third round, you get 2 extra rounds before the Ouroboros
I latched on to this class immediately when I got it. Glad to see I’m not crazy!
Spoilers for this class side story:
The plot twist in it was one I didn't see coming, which was refreshing since the other olot twistsbup until now were predictable. I thought their consul would be like some guy who was obsessed with cute things. Like some kind of idol manger character. Or think of the yakuza guy from Kotaro Lives Alone. For it to be Irma, I was surprised. I thought she would have been killed by the consul- not that she was the consul. Also, Niko is the best NPC
Says Niko of course
@@tomdaturtle5792 Yes, Niko... Which is me, says that!
I love that fiona's story is so emotional and she is so insecure as a person...
But she is such a good support
Great vid as always, didn't consider Shadow Eye because I thought it was a stance for some reason. The moment I saw Resonant Flag's description in one of your earlier videos, I knew it was going to be completely ridiculous.
With field effects, I think there may be some sort of cap on the total number of field effects. I had a few Stalkers and Lost Vanguards in the party, and between them and the healers, I noticed that when there was about 4 or 5 field effects active, when another was created, the oldest field art was converted into a buff for everyone who was standing in that field art when it dissolved. For example, Lost Vanguard's Electro Field was converted into an Armor Veil buff on the tank after the Stalkers and Healers put their own field effects down.
Given the variety of field effects, especially Medic Gunner's Attack Up, there could be some way to cheese this and convert your field effects into yet more buffs that Signifier could spread to the party
There is from what I can tell too.
there is a dlc accsesory that gives a 10% chance instantly restore art cooldown could go well with dance of barrages.
I just got this class literally an hour ago and on the Moebius fight, I was just in awe of looking at the number of buffs I had in the entire party. I had no idea what was going on since I haven’t looked at the stats yet but it was really cool to see all the blue icons stacked up
I definitely used two of these in my final boss team
It was fun using with fans because of buff timer pause :)
I know I already commented, but I'm gonna do it again lol.
It kinda sucks that this class screwed itself over. Once you level it up enough, you don't need to use it ever again, because War Medic and Medic Gunner can do its job and more. The benefits and detriments of Agnian generosity know no bounds
From my own experimentation I can agree it's stupid strong. Been excited for this one!
That painter at Keves Castle knew what to look for when he wanted hidden power! Fiona, the crybaby of power!
This video was great. I havent reached to the part where U get this class but I noticed in other videos you always had it present. I dont care what game it is, i ALWAYS love a great support and im glad we have such an amazing one in this game.
Hey enel, i was going to comment this on yesterdays vid but seeing how this is here now ill put it here. I believe skills like mad taunt talent art and nobel taunt work is they do nothing if you already have aggro, but if you dont have aggro on a mob it automatically pulls aggro you by matching whoever has aggros aggro. Ive had my tank get up after dying and nobel taunt to get aggro back right away. Hope this can be confirmed somehow, but hope it helps.
You know the irony is she's kinds related to electra in my eyes. Small girl with electric weapon and the same symbol is used by both of them in their design.
She was the last hero I got and I wish I got her earlier. One of the best classes of all of xenoblade imo
Until you realize it gives away both Aureole and Resonant Flag as master arts, and then it's just outright worse than both Medic Gunner and War Medic.
Thank you, my favorite part of Xenoblade was the story, so I wasn't the best at combat builds. I still beat all of the bosses on normal and hard but still it was much more difficult than it would've been if I had these tutorials
Great video enel keep it up currently in uryan tunnels about to unlock riku as a hero
It really is so much fun spamming buffs with this class and passing it to others. Also I imagine that whoever is waving that flag when they use Aureole is having the time of their life, especially Lanz. If you haven't done Fiona's quest yet, do yourself a favor and do it! Not only is the class super broken and funny, but the quest itself is really good and has one of my favorite endings.
During the final boss I had Eunie as a signifier and the girl with the fans, she can reduce and reset the cooldown of arts, so in the final battle I did the rotation of buffs just in time for the cooldown reset and I would do it again and again, it also helps filling the ouroboros level and the chain attack gauge
Was checking the sea for hero quests and was so excited when I saw her, even as a hero it’s so clear how great the class is
Lol..I knew this was coming after we talked about Tactician. Signifer achieves the sane effect of Tactician but it actually works 😋
Poor Taion. Has the coolest concept for a class, but is also a very underwhelming class.
I was playing with tactician and machine assassin on my party so I could buff and debuff stacking in the same party until I quickly realized how unreliable debuffs are. A real shame that most high level monsters can resist the debuff resist down because that makes sense
@@forgetfuldays9052 Machine assassin at least has a high crit rate. Boosting the crit rate further with gems/accessories/skills then adding an accesory that fill the chain gauge on crit hits, assasin is a literal tank. Tactician is useless.
I found out very early on just how broken this class is. I even have the exact same set of arts! Very fun class to play as and overwhelming my opponents with buff spamming is real satisfying. One thing I would recommend is pairing Cross Impact with Resonant Flag because the fusion art during chain attacks will always apply power charge to everyone even if the Signifer doesn't already have it themselves.
It’s funny how the default art pallete is by far the best and you kind of just ignore the other two arts
Signifer should always have power charge though if you're running my setup and you can pass the attack boost along with power charge constantly.
Aoi yuuki once again the mary sue character :rolling_eyes:
great class, the only difference I have in my setup is I use advanced cooldown on the same skill as heal harmony and sometimes put an evasion skill on aureole since when I was doing low level stuff I was getting bopped during that really slow animation. I figure in chain attacks I usually get power charge from ashera's card anyways or I just get it because I'm a very skilled dice roller, so the survivability was more useful. But honestly the most ridiculous part of the class is how stacked its base kit of 2 abilities is, meaning it has an absurd amount of flexibility.
signifer is amazing and none of the online guides recommend It I was blown away it was the only time I manually played healer to get buffs off quick
very much looking forward to an updated set up video you showing that last fight with the Level 120 Boss
Can't wait for the guides on Full Metal Jaguar, Inquisitor, Strategos, and Lone Exile!
Ive used it since the Minute i got it and with this class even hard mode is more bearable.
In classic anime fashion one of the younger girls dressed like a school student body president is one of the strongest heroes with the strongest class.
I used this class a lot during my time with the game and like... honestly it's not even that it's powerful, because yeah it's insanely strong but in a way that is kind of hard to gauge on a first playthrough when you're already slightly above level curve. It's that it's just, stupidly fun, actually, to play? Like just looping buffs on everybody literally kept me entertained from the moment I unlocked this class until I beat the final boss. I feel pretty good about having hit on the exact moveset you showed off though-- passing Power Charge to everyone for free every couple seconds is so completely insane, it's great.
When I read the art descriptions for the first time I thought, “pff none of these do damage.” Then when the monsters started melting I realized how naive I was
The fact that She was immediately my favorite character before the game came out and it's strong! Was definitely a ++
I haven't unlocked this class, but now I know it is worth looking into when I do unlock it.
Enel, I don’t think it’s been mentioned - the unique boss found in Phantasmagorical Rist, Pentelas Region drops a memory locket 100% guaranteed. Can be encountered during chapter four.Unique Boss level 35 or 36.
I was literally thinking about looking for a signifer guide when this dropped
Thus far, Monolith has done a very good job at *not* nerfing fun strats out of the games. Let's hope they don't suddenly decide to start nerfing stuff now, because this is getting crazy.
At first this class looked bad when I first picked it up but after trying it works better than I thought it would
"There is nothing this class cannot do"
Well there is one thing, it can't lose
We must protect her blank, thousand yard stare smile.
Signifer is the prime example of why not just healing, but also applying buffs should pull aggro. And it shows why having unlimited range on a support art with a party of 7 is completely busted, especially in a game where your healers normally have to stand right next to their allies to accomplish anything.
All it would take to move this class from completely busted to above average would be to limit the range of Resonant Flag and give the user a real risk of gaining aggro if it overperforms.
The truest extent of Fiona's power: she's the only hero quest (not ascension quest) that made me cry
Helps that battle sorrow plays in the cutscene
The moment I unlocked this class, I knew I'd be using it for the rest of my playthrough. Absolutely broken. And great vid btw !
“I JuSt WiSh I wAsN’t SuCh A wEaKliNg.”
Fifi sorely underestimates herself :,(
I run Cross Impact/Resonant Flag fusion art setup since it gives you party-wide power charge in chain attacks
Can't wait to use this class whenever I get to unlocking it
Would love to see a guide on Seraph. The DPS seems pretty insane on it
Yeah Signifer is pretty nuts. By the end of my first playthrough, I was using this class in every single party setup
Yeah Fiona is the best hero companion in the game, and makes the boss battles she can participate a lot easier, by constant buffing, being a medic can revive the allies, and being at a distance makes her not get caught in most AOE attacks,
I think MS knew this and that's why they made Lanz the inheritor (he being the worst healer in the game) ,deactivate Heroes for the last bosses and making it a real grind for either Eunie or Taion inherithing her class.
Having two or three signifiers in your team is unlocking the Monado Power, lo.
It’s kinda refreshing to see a support class be one of the most useful classes in the game. Usually dps or tank dominate and healers are just there
I remember when Fiona was announced on nintendo's twitter someone said that she wasn't going to be useful due to the fact that the buffs she provides are random; and then the game came out and he immediately went back on his words due to how busted buff spamming and stacking is in game.
The assumption was you'd be able to get like 1 or 2 buffs. No one knew that you'd be able to do some monstrosity like this lol
A funny meme with Aureole is that you can abuse the long animation it has with any Evade Keves Master Art to just dodge everything the whole time youre waving the flag
hopefully troubadour guide is next!, need them support!
I just got her and thank you so much for making this guide
Signifer is so OP. Whenever my party starts struggling I switch to the Signifer and start spamming all the fusion combos, potentially twice and get the talent art going in no time. It's insane how your party becomes super buffed and fully healed within 3 seconds just by dancing around the field, lmao.
"I just wish I wasn't such a weakling."
Fiona, 2022
I've been hearing how broken a character Fiona is but i didn't realize how insanely OP she is. Good lord. I can't wait to have her in my team and see big numbers in my damage output.
just got this hero after the hero quest!!! I didn't expect that question mark becomes a hero quest at all. This is so cool.
In a question of which hero grants the most powerful class, we must defer to anime logic. Yes, it is in fact the smol child. *nods sagely*
Awesome, i had planed on making mio the main healer of the group, just need to find the hero quest
realy good video :) Amazing combo and gameplay :D
Hey Enel, one small suggestion: would you be able to include which class the Master Skills you are using are from? It makes it just a little bit easier to follow! Otherwise, the guide is amazing as usual!
You can just hit ZR and scroll through the classes to see who gives the skill. Also the names of some classes are spoilers
I'm trying to avoid spoilers as mentioned. You should be able to see all master skills in the class menu anyway along with arts and such as well.
@@EnelXC you know, I didn’t even see that haha, thanks for pointing that out you guys!
This video is more mind blowing than the entire plot
I am absolutely here for the Xenoblade healer/support redemption arc.
Thank you for the guide! Your content is super helpful! Do you run one or two signifiers? What is the other healer you like to run?
Using only 1 rn and like using troubadour with it
Enel in XC 1 & 2: Healers are useless!
Monolith developing XC 3: Hold my beer...
Unless I missed it, you could also talk about the hero classes’ chain attack effects and if they’re worthwhile to bring as a hero instead of running on one of the main 6 (like when you do ashera’s class you can talk about how insane she is in chain attacks which makes her good to bring along).
I'm going to cover heroes in a separate video since they're technically unrelated to how the class functions on the party.
@@EnelXC makes sense.