Hi Kist, thank you for your summary and your kind words about our team 🙂 As we didnt make the best experiences with sharing too much information, we decided to share only things that are 100% sure or to let the community know what we are roughly working on but we wont share information anymore that is not yet sure if it ever finds its way into the game. We are recently in the testphase of the acutal build, thats why we did also not yet share a release date, as we first have to make sure everything works well. For Bug fixing and performance updates, its always Black Sheep working in the background on it, content updates dont influence their work in any way. I guess the most issues were cause by the version changes to UE 5 / UE 5.3, so Black Sheep is also working on improving these issues. We are on a good way, the tests right now didnt show any further popcorning in the MP sessions and Black Sheep also provided first solutions for the performance issues but they are not yet tested and confirmed, so its not yet sure if they will be implemented in the next build. We will keep you updated, thanks for supporting our game with your videos 🙂
Hey, CDtrumpet5 here, great video!! We love seeing stuff like this. It does a good job analyzing a lot of the more vague aspects of the post. We hear the concerns, we're actively working on making the game better :) Thank you for your kind words and thoughtful analysis
They should change the fuel icon in the UI from a fuel pump to a piece of coal and the sand icon a heap of sand, kinda like the icon for redstone in Minecraft, but light yellow ish.
+1, but for wood burning locomotives, have a piece of firewood. I would also like an option for an "Extreme" setting for more fuel usage. Having a locomotive with a massive tender for firewood/coal, yet hardly have any of it used to fuel the locomotive seems a bit unrealistic. I'm not sure how many tons of wood a locomotive would use, but I'm sure it would take more than 5 - 10 pieces of firewood to even get water up to temperature.
The thing that broke the game for me was when they changed the control UI for trains. When you threw the lever for the generator or compressor, it wouldn't actually switch it on. Also that now, you have to almost constantly keep moving the accelerator and the regulator to keep your train moving quickly. I have some coding experience so I know that this isn't a simple ask, but could they give players the ability to swap between the simple and advanced forms of the mechanics. Simple being what it was before (Regulator controlled overall speed and Accelerator was your power). And advanced being what we have now. I understand their need for realism, but the new system is hard to use.
The vagueness is to prevent promises being broken. Take it from the friend of a dev, if you are specific with what's wrong, then people will demand to know what you're doing and when it's released and what stage is it at at this point in time. It's a safer option from the development team. Give a few vague promises, but no more. Sure, it hurts, but here's the thing-would you be more comfortable knowing that you have had a long list of expectations and have them broken or have a few vague items that we know are coming, but when and at what time left to imagination
I stopped playing because of that big orange UI they added , and some other reasons. I'm looking forward to this upcoming update. Also looking forward to CoS Thank you for this video.
This is a good video. I agree with a lot of what was covered. I Like the Direction The Developers are taking with the Sim/Game and they keep Surprising me with Directions I did not see. That's cool to me. I pounded this at the start with negative review with the understanding that if it changed I would too. It Did and I am glad to admit I was Wrong. I hope to see this Succeed and be a success for the teams working on it. I have had so much fun way more then I spent on it. I am in the Top % of people that can run this game 100% full tilt boogie wide open with a high end system and a 4090 RTX GPU I do not want to hurt anyone by saying things about the problems they have running RO. I know nothing about Programing and in my life time I have seen a lot of Game developers state you can not program a game in Early Access and keep rendering it to its Max Capable Running efficiency over and over because of all the changes the build will keep going through so it makes it impossible to do this in Man Hours of Work. It gets done later at the end. We all can't have top of the line gear. I just don't see this to be the Developers fault. Sad fact is The Good stuff needs power to run it. My Big Request in ALL of this is just one thing with RO at this build date. 1 of 2 issues in the BUILDING of TRACK. Free flight to build track bridging in flight. And all Bridging with deeper Foundations like the Steel Trestle has. with ZERO must touch the ground to be placed as long as it is spline connected to one end of track. Good Job @railroadsonline and Kist_This
No disrespect to RO’s fans, but I haven’t played since they ported it to UE5 and intend to keep it that way. I just think that there will soon be games on the horizon that will prove to be more complete and will be of better value for a similar price.
Anticipation >better> than Surprise! I think showing what you are working on is much better as we see it being built. Most of us understand WIP. We signed on to pre-release so that makes us part of the development team in a way. Thus, we should see what is not only being planned but also the over horizon works in progress. I'm looking forward to the new map, and tons of new buildings and props. You can see I'm making due with what is available on my RUclips channel videos. We need a few more basic items like rocky-wall track, grassy fill track, curved switches(!), various crossings, and pipe culverts for drainage. Splines that are telegraph lines! Splines that are wagon roads, trails, and general wide mats of ground cover. My hope is that once you get to a point you can open it up for community content contributions as well because then the fun will be endless. So YES, I'm looking forward especially the passengers. I hope we can add standing people in addition to what you have up your sleeves. AND HORSES!
The problem with the performance is the code and the physics calculations. Before I walked away from the game due to reasons many others have over the past few years that don't need rehashing, I originally stopped playing RO due to its performance. Its been two years and they're still prioritizing new maps, locos and other "eye candy". If they really want to fix the game and give it stable legs to stand on, they need to stop everything else and focus solely on fixing the bugs and most importantly, completely redo the code. But with the history the game has had, I don't have much confidence it'll truly improve until I see it happen. A lot us have been burnt by RO with promises that turned out to be lies (the original spline update being 'almost ready') or could not be delivered and just can't give the RO team the benefit of the doubt until things really start to change.
RO Extended will never really be obsolete, sprint and especially fly when surveying a new route are non-negotiable necessities; and being able to add money and xp to get the starting engine i actually want before reseting to zero on a new map is sinply wonderful; I really dont like the look, and I despise the whistles on the starter engines.
Thanks! Slight correction: The current maps are only 4 Km x 4 Km. Unreal engine uses 1km tiles for world gen, and thus the new map will be 6x6 kilometers. (I asked to make sure)
I had trouble getting it to load right after the update. I managed to get it working after they gave a fix. I heard there are still people that cannot play. The game is beautiful, and I still enjoy it. But my processor gets hot faster so I must limit my time on it.
@@Kist_This I haven’t seen what all locos are being added. I and many others have been waiting for the Unitah 2-6-6-2 and D&RG slide valve K-27 for almost two years now.
( don’t tell the devs, but in the newest updates, if you press G and go into the buy menu, BUT DONT BUY anything, it’ll get rid of the + on your screen. ) From there, it’s just a matter of finding good angles for you to want
@@IlanTheSouthwesternRailfan just go into the buy menu, and simply leave. Don’t buy anything, don’t press G, just simply go into the buy menu, then leave. All of a sudden, the plus is gone
Yes! You may experience some issues with frame rate in the newer versions, but in Steam, there is a built in menu that will allow you to access the older versions.
Certainly, the biggest problem, is that they allowed people to purchase the game while it ran on older systems, and then updated it so the older systems would no longer work. That is a major ethical problem. But, I guess it is what it is with this game. I've never seen that as a problem on any game ever before. Very disappointing.
Hi Kist, thank you for your summary and your kind words about our team 🙂
As we didnt make the best experiences with sharing too much information, we decided to share only things that are 100% sure or to let the community know what we are roughly working on but we wont share information anymore that is not yet sure if it ever finds its way into the game.
We are recently in the testphase of the acutal build, thats why we did also not yet share a release date, as we first have to make sure everything works well.
For Bug fixing and performance updates, its always Black Sheep working in the background on it, content updates dont influence their work in any way. I guess the most issues were cause by the version changes to UE 5 / UE 5.3, so Black Sheep is also working on improving these issues. We are on a good way, the tests right now didnt show any further popcorning in the MP sessions and Black Sheep also provided first solutions for the performance issues but they are not yet tested and confirmed, so its not yet sure if they will be implemented in the next build.
We will keep you updated, thanks for supporting our game with your videos 🙂
Thanks for creating such a fun game!
Hey, CDtrumpet5 here, great video!! We love seeing stuff like this. It does a good job analyzing a lot of the more vague aspects of the post. We hear the concerns, we're actively working on making the game better :) Thank you for your kind words and thoughtful analysis
They should change the fuel icon in the UI from a fuel pump to a piece of coal and the sand icon a heap of sand, kinda like the icon for redstone in Minecraft, but light yellow ish.
+1, but for wood burning locomotives, have a piece of firewood.
I would also like an option for an "Extreme" setting for more fuel usage. Having a locomotive with a massive tender for firewood/coal, yet hardly have any of it used to fuel the locomotive seems a bit unrealistic. I'm not sure how many tons of wood a locomotive would use, but I'm sure it would take more than 5 - 10 pieces of firewood to even get water up to temperature.
That UI is just a placeholder.
The thing that broke the game for me was when they changed the control UI for trains. When you threw the lever for the generator or compressor, it wouldn't actually switch it on. Also that now, you have to almost constantly keep moving the accelerator and the regulator to keep your train moving quickly. I have some coding experience so I know that this isn't a simple ask, but could they give players the ability to swap between the simple and advanced forms of the mechanics. Simple being what it was before (Regulator controlled overall speed and Accelerator was your power). And advanced being what we have now. I understand their need for realism, but the new system is hard to use.
The vagueness is to prevent promises being broken. Take it from the friend of a dev, if you are specific with what's wrong, then people will demand to know what you're doing and when it's released and what stage is it at at this point in time.
It's a safer option from the development team. Give a few vague promises, but no more. Sure, it hurts, but here's the thing-would you be more comfortable knowing that you have had a long list of expectations and have them broken or have a few vague items that we know are coming, but when and at what time left to imagination
Bigger hit boxes for the fire box please. I hate wasting fuel. I must have logs and coal all over my rails and the cleaning crew went on strike.
I stopped playing because of that big orange UI they added , and some other reasons. I'm looking forward to this upcoming update. Also looking forward to CoS
Thank you for this video.
This is a good video. I agree with a lot of what was covered. I Like the Direction The Developers are taking with the Sim/Game and they keep Surprising me with Directions I did not see. That's cool to me. I pounded this at the start with negative review with the understanding that if it changed I would too. It Did and I am glad to admit I was Wrong. I hope to see this Succeed and be a success for the teams working on it. I have had so much fun way more then I spent on it. I am in the Top % of people that can run this game 100% full tilt boogie wide open with a high end system and a 4090 RTX GPU I do not want to hurt anyone by saying things about the problems they have running RO. I know nothing about Programing and in my life time I have seen a lot of Game developers state you can not program a game in Early Access and keep rendering it to its Max Capable Running efficiency over and over because of all the changes the build will keep going through so it makes it impossible to do this in Man Hours of Work. It gets done later at the end. We all can't have top of the line gear. I just don't see this to be the Developers fault. Sad fact is The Good stuff needs power to run it. My Big Request in ALL of this is just one thing with RO at this build date. 1 of 2 issues in the BUILDING of TRACK. Free flight to build track bridging in flight. And all Bridging with deeper Foundations like the Steel Trestle has. with ZERO must touch the ground to be placed as long as it is spline connected to one end of track. Good Job @railroadsonline and Kist_This
I just want realistic train physics. If I set the throttle too high with a load I want wheel slip
With the most recent patch notes, we get a preview into the future of Railroads Online. What’s your opinion about it all?? 🤔
No disrespect to RO’s fans, but I haven’t played since they ported it to UE5 and intend to keep it that way. I just think that there will soon be games on the horizon that will prove to be more complete and will be of better value for a similar price.
Anticipation >better> than Surprise! I think showing what you are working on is much better as we see it being built. Most of us understand WIP. We signed on to pre-release so that makes us part of the development team in a way. Thus, we should see what is not only being planned but also the over horizon works in progress.
I'm looking forward to the new map, and tons of new buildings and props. You can see I'm making due with what is available on my RUclips channel videos.
We need a few more basic items like rocky-wall track, grassy fill track, curved switches(!), various crossings, and pipe culverts for drainage.
Splines that are telegraph lines! Splines that are wagon roads, trails, and general wide mats of ground cover.
My hope is that once you get to a point you can open it up for community content contributions as well because then the fun will be endless.
So YES, I'm looking forward especially the passengers. I hope we can add standing people in addition to what you have up your sleeves.
AND HORSES!
The problem with the performance is the code and the physics calculations. Before I walked away from the game due to reasons many others have over the past few years that don't need rehashing, I originally stopped playing RO due to its performance. Its been two years and they're still prioritizing new maps, locos and other "eye candy". If they really want to fix the game and give it stable legs to stand on, they need to stop everything else and focus solely on fixing the bugs and most importantly, completely redo the code. But with the history the game has had, I don't have much confidence it'll truly improve until I see it happen. A lot us have been burnt by RO with promises that turned out to be lies (the original spline update being 'almost ready') or could not be delivered and just can't give the RO team the benefit of the doubt until things really start to change.
Makes me wonder how many more bugs they're going to create by bringing this map out
RO Extended will never really be obsolete, sprint and especially fly when surveying a new route are non-negotiable necessities; and being able to add money and xp to get the starting engine i actually want before reseting to zero on a new map is sinply wonderful; I really dont like the look, and I despise the whistles on the starter engines.
Per Sandy... the current maps are 4x4 miles. The new map will be 6x6 miles!! Wooohoo BTW I love that intro to your video.
Thanks! Slight correction:
The current maps are only 4 Km x 4 Km. Unreal engine uses 1km tiles for world gen, and thus the new map will be 6x6 kilometers. (I asked to make sure)
I like the game. Just do not like the rail building. Im hoping the new patches will help with this. Thank you for the information Kist.
I had trouble getting it to load right after the update. I managed to get it working after they gave a fix. I heard there are still people that cannot play. The game is beautiful, and I still enjoy it. But my processor gets hot faster so I must limit my time on it.
Ooo secret
If it is a game about trains, I am interested in it. Choo Choo.
Well you're in luck, as this is, indeed, a game about trains. (Narrow-gauge trains to be specific, and it's steam power only!)
A new RPO car is coming. It’s shown in a post on RUclips, along with the new Station Depot Building in the gold mining industry chain.
Im aware of it now. That new info was released a few days after I finished recording this. I wasn’t bothered trying to add them in 😜
@@Kist_This I haven’t seen what all locos are being added. I and many others have been waiting for the Unitah 2-6-6-2 and D&RG slide valve K-27 for almost two years now.
12:00 same feeling
It’s tough out here 🙏🏼
Trying to fix the game starts with players (like yourself) not using RO Extended in the first place.
That’s fair, I have not been using RROx more and more, however, I also have not been playing as much because of school and work load
Subbed
How did you get the cinematic camera / freecam in the intro?
( don’t tell the devs, but in the newest updates, if you press G and go into the buy menu, BUT DONT BUY anything, it’ll get rid of the + on your screen. ) From there, it’s just a matter of finding good angles for you to want
@@Kist_Thisbut how do I get rid of the + on my screen?
@@IlanTheSouthwesternRailfan just go into the buy menu, and simply leave. Don’t buy anything, don’t press G, just simply go into the buy menu, then leave. All of a sudden, the plus is gone
@@Kist_This oh ok thanks for the help!
will thi game run on i7 4th gen, 16gb ram and 1050ti?
Yes! You may experience some issues with frame rate in the newer versions, but in Steam, there is a built in menu that will allow you to access the older versions.
@@Kist_This sounds like im a buy the game on payday then haha. low frame rates never killed anyone.
Certainly, the biggest problem, is that they allowed people to purchase the game while it ran on older systems, and then updated it so the older systems would no longer work. That is a major ethical problem. But, I guess it is what it is with this game. I've never seen that as a problem on any game ever before. Very disappointing.