i hate when people gatekeep lost media like this. same shit happened with the McDonald's DS game before Nick Robinson got his hands on it, kinda ruins the whole preservation effort and it's usually to profit off of it.
@@SomeGuilStuff sure, but the whole "cease and desist" concern would make more sense if it was a Nintendo franchise, and not a collab product. given that it's been abandonware and was lost media for over a decade, and i don't think either party gives a shit, there was no real reason to withhold the game
@iwavrQwpX4uB39nilBlQ Not just that, but the excuse is a cop out. They stupidly advertise they have it, then get contacted by a bunch of lawyers. It's like that guy who had the StarCraft Gold Source Code CDROM. He wanted a bunch of upvotes for a quick dopamine fix, and the community gets nothing. You literally just upload it to a file sharing site hrough a VPN then let other people share it for you.
A lot of times, they **are**, in a literal sense. Private collectors will keep prototypes, dev builds, etc to themselves to preserve their value when they eventually sell them. It’s scummy.
it’s so stupid and it was the reason I decided to finally release The Sims Online pre-alpha on archive lmfao kept private for almost 10 years since it was first discovered
the only thing I could think of is maybe worries of legal trouble? this is an unreleased build, but its a stretch to think that whoever even owns the rights to this game anymore (if anyone) would care
Finally! You're the first person to even talk about any of these early builds. Half a dozen archive sites haven't updated their articles saying the one from a year or two ago is still lost.
@@Ringtail I'm not sure there was a bunch of early builds that released together a few years ago along with early concept art and concept art for the cancelled Phanta Sea sequel it wasn't till individual builds from this leak appeared on 4chan last year that people noticed
Seeing the typing-like movement hurt me, I was forced to use these a lot in my first year of my IT college course. They literally forced us to make a video game with those twice, the worst part was that the second time it was a game engine developed in house. that was seriously the best they could come up with when it comes to input handling for a video game. I had to implement a workaround twice.
I mad a Pong clone in windows forms and I do remember I had the same problem with the up and down arrows and that I was able to fix it very easily. I don’t exactly remember the code, but something like storing the current state of the up and down arrow keys in a variable on top of the game loop and using that variable for all input calls. This way the value cannot change in between if statements and somehow it also fixed the choppy movement. I might still have the code, will post if someone is interested (and if I do find it)
@@core36 yeah I do remember the workaround wasn't too tough, it was just really stupid that it had to be implemented at all in what they called a "game engine"
Thanks for covering this, Matt! Like you said in the video, I really know nothing about this whole thing..! I'm learning more about this pre-alpha every day. 😅
I adore this kind of content. the intersection of "beta Content" / "Behind the scenes" / "lost Media" along with it being associated a childhood favorite game is a special treat. thank you for your continued lego content.
I need to do a decomp of rock raiders. That was my jam for quite a while. Thanks for keeping up the project and still making time for some related content! Great stuff as always.
3:26 I remember when I used to play this game as a kid, this three buildings area was always the weirdest part of the game, just because there was nothing to do over here other than walk down dirt paths... I always thought it was an afterthought, but it really makes sense to me now that they were there so early on and probably just left in, like some kind of early test. Makes sense why they're kind of weird and surreal, and isolated from the rest of the game
I remember watching the second part of your lego island decomp, saw footage from on eof the beta versions on your video, and tried to download it. The same person who made the prealpha video had also made another video, and it was a diffrent version and they actually provided a link. It sucks people keep lost media only to themselves, only leaving a couple of minutes of footage, or even just a few screenshots.
I have partial source code for Lego Island which was recovered from some drives from Data Design Interactive. I'd need permission to give it to you but would that help at all with your decompile? You might already have it though. The file is called "LEGO Island - Partial Source (June 1996).zip"
I don't think you need permission to give out this old stuff the people who have it don't own the material despite claiming they do, but if you're really concerned about that and it came from DDI's drives then I'll speak on behalf of the people with those and say it's fine. If it's the Omni demo then that's definitely already public
This screen will not appear in the program. The purpose of this screen is for this demo only. By selecting the buttons with the location specific icon, you will open the build GUI (Graphic User Interface) of the location selected. The screen that appears is the vehicle build GUI only. It demonstrates functionality only. In the product you will be welcomed by, through an animation, a host who will describe how to build. In addition, music, sound and funny friendly location specific dialog will be present. These GUIs are for building the jetski, the helicopter, the race car and the dune buggy. To exit simply hit the escape key on your keyboard.
Finds like these always intrigue me! Too bad no symbol files were included, though I think that was intentional to steer off any reverse engineering efforts (although such efforts would come about much later)
You guys should use the Lego Island 2 GBA map! It definitely has a lot more buildings and a lot more to explore. It may not have the racetrack but I don’t know how hard it would be to put one in somewhere…
I blame this game for my obsession with computers. I tried to play this on my computer back 2009, when I was 4. At the time, there wasn’t a graphics card in my computer, and I didn’t know how to fix it. So, I learned about computers in pursuit of discovering how to make it work.
look up the cancelled lego set holiday village it features stickers and builds that are from lego island wonder what came first holiday village or lego island?
Yeah I like watching videos dissecting Lego Island, but LI is essentially a collection of mediocre minigames. It's neat to experience and memorable due to the overall atmosphere (music, graphics, dialogue, etc.), but even as a kid growing up in the late 90s it felt limited (at least for someone who had access to multiple games on the PC and consoles.)
i hate when people gatekeep lost media like this.
same shit happened with the McDonald's DS game before Nick Robinson got his hands on it, kinda ruins the whole preservation effort and it's usually to profit off of it.
At least the guy with McDonalds DS game had a actual reason
@@SomeGuilStuff sure, but the whole "cease and desist" concern would make more sense if it was a Nintendo franchise, and not a collab product.
given that it's been abandonware and was lost media for over a decade, and i don't think either party gives a shit, there was no real reason to withhold the game
@@TheInfamousLegend27 100% i bet the guy was lying about it too
@iwavrQwpX4uB39nilBlQ Not just that, but the excuse is a cop out. They stupidly advertise they have it, then get contacted by a bunch of lawyers. It's like that guy who had the StarCraft Gold Source Code CDROM. He wanted a bunch of upvotes for a quick dopamine fix, and the community gets nothing.
You literally just upload it to a file sharing site hrough a VPN then let other people share it for you.
@@iwavrQwpX4uB39nilBlQ lying? what do you mean?
I hate when people keep lost media to themselves as if they're getting some sort of value out of it.
A lot of times, they **are**, in a literal sense. Private collectors will keep prototypes, dev builds, etc to themselves to preserve their value when they eventually sell them. It’s scummy.
@@TownDarlingdon't defend this shit
it’s so stupid and it was the reason I decided to finally release The Sims Online pre-alpha on archive lmfao
kept private for almost 10 years since it was first discovered
Better try to sell it off before someone else releases it for free
the only thing I could think of is maybe worries of legal trouble? this is an unreleased build, but its a stretch to think that whoever even owns the rights to this game anymore (if anyone) would care
Finally!
You're the first person to even talk about any of these early builds.
Half a dozen archive sites haven't updated their articles saying the one from a year or two ago is still lost.
Which one, Beta 9 or the Omni demo?
@@Ringtail I'm not sure
there was a bunch of early builds that released together a few years ago along with early concept art and concept art for the cancelled Phanta Sea sequel
it wasn't till individual builds from this leak appeared on 4chan last year that people noticed
Seeing the typing-like movement hurt me, I was forced to use these a lot in my first year of my IT college course. They literally forced us to make a video game with those twice, the worst part was that the second time it was a game engine developed in house. that was seriously the best they could come up with when it comes to input handling for a video game. I had to implement a workaround twice.
I mad a Pong clone in windows forms and I do remember I had the same problem with the up and down arrows and that I was able to fix it very easily.
I don’t exactly remember the code, but something like storing the current state of the up and down arrow keys in a variable on top of the game loop and using that variable for all input calls. This way the value cannot change in between if statements and somehow it also fixed the choppy movement.
I might still have the code, will post if someone is interested (and if I do find it)
@@core36 yeah I do remember the workaround wasn't too tough, it was just really stupid that it had to be implemented at all in what they called a "game engine"
@@just-mees true that
Thanks for covering this, Matt! Like you said in the video, I really know nothing about this whole thing..! I'm learning more about this pre-alpha every day. 😅
The RRU Community can always count on you👍
Legend
Congrats on hitting 50% functions decompiled on the decomp project!
I adore this kind of content. the intersection of "beta Content" / "Behind the scenes" / "lost Media" along with it being associated a childhood favorite game is a special treat. thank you for your continued lego content.
I need to do a decomp of rock raiders. That was my jam for quite a while.
Thanks for keeping up the project and still making time for some related content! Great stuff as always.
Lots of progress on a decomp has already been done. Feel free to help with it
Rock Raiders was one of my favorite games growing up. Now I need to play it again
screw the beta itself, I’m only here for the Free Font Installer 😎
Free font installer got me 🥶🥶🥶🥶
It's an alpha.
Free fonts omg 🥶🥶🥶🥵🥵🥶
FREE FONTS ! !
FOOOONTS
FOR FREEEEEE
3:10 I was today years old when I first noticed the tools in the background spell "TOY".
Another great video from Lego Island Guy
Hey, another video from the Lego Island guy! Keep up the good work!
Another classic from the Lego Island Guy!
Thanks for the main channel community post I have been dieing for more mattkc content and this is the prefect remedy
Babe wake up new lego island video from matt just dropped
Another great video from the Author Ready to Race Speedrunner!
Damn, I thought this was going to be the July version. Neat.
What's the July version again? One of the 97 betas or one of the old early demos from 96?
Oh good lord, this game came out the year i was born. wtf, i remember playing it at my local library as a kid 😰
Someone just give this man a license to make a lego island remake
Lego Island guy at it again!
Thank you for inspiring me to code
3:26 I remember when I used to play this game as a kid, this three buildings area was always the weirdest part of the game, just because there was nothing to do over here other than walk down dirt paths... I always thought it was an afterthought, but it really makes sense to me now that they were there so early on and probably just left in, like some kind of early test. Makes sense why they're kind of weird and surreal, and isolated from the rest of the game
wait.. ur the sky-box guy
I remember watching the second part of your lego island decomp, saw footage from on eof the beta versions on your video, and tried to download it. The same person who made the prealpha video had also made another video, and it was a diffrent version and they actually provided a link. It sucks people keep lost media only to themselves, only leaving a couple of minutes of footage, or even just a few screenshots.
oh wow, this is very cool, thx for your effort in making this video and the wiki site! v cool of you
Wait, Slugger leaked this?? Thats hilarious!
It has surprised us both! 😅
@@RRSluggerYou’re a hero for this even if it was by complete accident.
"I'm not the Lego island guy" - Matt KC.
I'm kidding love your videos. Keep up the great work.
Did _not_ expect to see a pre-alpha of this game haha this is great
Another great video by Lego Island Gu- I mean MattKC
man at this point you're premium markiplier
when you subscribe to markiplier premium(that makes no sense but whatever)
@@Mizu2023 so the onlyfans
hell yeah! lego island man uploaded
Seeing you go off the path feels like being somewhere you're not and you don't want someone to catch you
That is really cool to see, thanks for sharing! This was a childhood game of mine, so seeing what it was like before the final release is fascinating.
MattKC
M - Matt
K - Lego
C - Island
I didn’t know this channel existed, I’m subscribing right now
I like the timbre and cadence of his voice
Can’t wait till we get stuff like this for more modern games
4:49 I wanted a launcher not an eye chart
Keep up god work discount Markiplier 👍
asian keanu reeves with a british accent
@@poble Australian accent*
@@clonkex you didn’t get the reference
@@poblejohn wick from ikea ?
discount markiplier? that guy just plays games and reacts to stuff, mattkc is actually doing things.
I worked on this. Cool to see it again
I was just thinking "I hope MattKC makes another Lego Island video soon"
3:33 the july 1996 incident
You should really advertise this channel on your main one, I didn't know it existed until this video was recommended to me!
I have partial source code for Lego Island which was recovered from some drives from Data Design Interactive. I'd need permission to give it to you but would that help at all with your decompile? You might already have it though. The file is called "LEGO Island - Partial Source (June 1996).zip"
I don't think you need permission to give out this old stuff the people who have it don't own the material despite claiming they do, but if you're really concerned about that and it came from DDI's drives then I'll speak on behalf of the people with those and say it's fine. If it's the Omni demo then that's definitely already public
I joined the matrix discussion for the decompile and they said they already have it.@@Ringtail
the rr slugger crossover is awesome
MOM THE LEGO GUY POSTED AGAIN MOOOOOOOOOM
This might be the first & earliest PC game I played as a kid. Born '96.
After a year it's finally here!
I knew this prototype would peak your interest, lego island guy!
This screen will not appear in the program.
The purpose of this screen is for this demo only.
By selecting the buttons with the location specific icon,
you will open the build GUI (Graphic User Interface) of
the location selected. The screen that appears is the vehicle build GUI only. It demonstrates functionality
only. In the product you will be welcomed by, through
an animation, a host who will describe how to build. In
addition, music, sound and funny friendly location specific dialog will be present. These GUIs are for building the jetski,
the helicopter, the race car and the dune buggy. To exit
simply hit the escape key on your keyboard.
3:50 *Insert obvious LEGO joke*
The link to the wiki page is missing the ending parenthesis so it doesn't load the right page
can confirm
It's interesting that the only remnant of Lego Mania in the final game's soundtrack is the Jail theme
i swear my game had the wireframe on the heli building part. Maybe i'm just losing my mind
I'm just amazed the build is from almost a YEAR before release back when games were made in around 8-10 months
Finds like these always intrigue me!
Too bad no symbol files were included, though I think that was intentional to steer off any reverse engineering efforts (although such efforts would come about much later)
seeing r.r. slugger was such a surprise, love that guys vids
Thank you! ❤
2:07
Is it me or do those tools behind the gas pump lever spell out “toy?”
it was always like this
Oh look, another Lego Island guy video !
Well Slug, waiting on the tell all...
FREE FONTS?! THAT'S THE GREATEST THING I'VE EVER COME ACROSS IN MY LIFE!
The lego island guy posts again!
Thanks, Lego Island Guy!
Hey, the wiki article link in the description is broken! The ) seems to have not been included as part of the link.
That little bit of song sounds like the end of Brickster's theme
2:37 yes, helicopters also have gas turbines
You made a big mistake revealing to me the name of the Lego Island Elevator theme.
Im about to make it everyones' problem
Not sure why this got recommended to me but I'm all for it! :D
TIL there's yet another mattkc channel
WAKE UP BABE THE LEGO ISLAND GUY POSTED A NEW VIDEO
You guys should use the Lego Island 2 GBA map! It definitely has a lot more buildings and a lot more to explore. It may not have the racetrack but I don’t know how hard it would be to put one in somewhere…
HELL YEAH FREE FONTS
ive never played this game but through your videos im confident i could know anything in it
Very Nice Lego Island Boy
?? Is anyone else here fascinated by this game even WITHOUT playing it before ?? RUclips started teasing you about it 🤣) ??
It blows my mind that we have access to a pre-alpha build of a game from the 90s. How then. 🤯
Gatekeeping things like this is shitty anyway, unless it's being fixed in to a playable state. They deserved to have it leaked.
Genuinely temped to just paste my comment on the Slugger video with the names flipped.
Will you make a collab with Reubs on his new Lego Island Remaster project?
Hi Matt!
This is so cool!
ah that lego island guy appears in my feed again
I blame this game for my obsession with computers. I tried to play this on my computer back 2009, when I was 4. At the time, there wasn’t a graphics card in my computer, and I didn’t know how to fix it. So, I learned about computers in pursuit of discovering how to make it work.
Keep up this good work
The early islands look a lot like the Super FX
*Caddicarus liked that*
Nice to see another Lego island vid from the non Lego island youtuber
oh cool another mattkc channel
oh cool me from 5 months ago
make it a year lol
@Ґіґакозак make what a year
@@x1cOfficial it's been a year now
@jakdziala ik
didn't think i'd be interested by a video 'bout lego island of all things
Well, this is finally worth playing by many.
look up the cancelled lego set holiday village
it features stickers and builds that are from lego island
wonder what came first holiday village or lego island?
R.R. Slugger? Any relation to K. K. Slider?
The lighting in your house looks like the lighting of the infomaniac center when the brickster's loose. Was that by design ?
Thanks for sharing. Very entertaining to me and my 10 year old self ❤
Didn't expect this!
you mistyped the wiki link fyi in the description its missing the ending )
Ah, lego island
Thanks lego island man!
Is this a new channel Matt?
I didnt know you had a second channel!
I never play lego island, i just love the commentary
Yeah I like watching videos dissecting Lego Island, but LI is essentially a collection of mediocre minigames. It's neat to experience and memorable due to the overall atmosphere (music, graphics, dialogue, etc.), but even as a kid growing up in the late 90s it felt limited (at least for someone who had access to multiple games on the PC and consoles.)
babe wake up
matt made a video on 25 yr old game for children