Helldivers 2 Is On The BRINK...What Happens Now?
HTML-код
- Опубликовано: 8 июл 2024
- It's MEGA Patch Day +1...what happens now?
Here's the latest in Helldivers 2 News!
There are new armor sets available in the Superstore including a BEEFY heavy set. The Gallactic Map shows that we have liberated Vernen Wells and the very sick kids. Are we next going to make a late push for Marfark? Viper Commandos is now live, and I am seeing mixed reviews for this latest offering from Arrowhed. Yesterday's MEGA Patch is live, and it is time to take stock of both the good, and the bad. And finally, Johan and Arrowhead help out the Save The Children Foundation IRL in honor of our Helldiver victory! (Damn you've got to love managed democracy!)
Thanks so much for your awesome support!
/ discord
/ ltbuzzlitebeer
/ ltbuzzlitebeer
/ @ltbuzzlitebeer
/ ltbuzzlitebeer
Official Buzz Merch - buzzs-boutique.creator-spring...
Helldivers Companion Site Link Here - helldiverscompanion.com
🎮►Helldivers 2 on Steam - store.steampowered.com/app/55...
Buzz Battalion Patrons:
🥇Jaymie Ridall
🥇Cartoonr BOY
🥇Darrin Chambers
🥇DrLukeTheDuke
Thank you so much for your support to help make content like this possible.
CHAPTERS
0:00 - Intro
1:11 - NEW Superstore Armors
1:50 Gallactic Update
2:23 - Kids Safe! On To Markfark
3:04 - Daily Order
3:22 - How Is Viper Commandos For You?
5:51 - Flying Patrol Intel From HQ!
6:20 - Yesterday's MEGA Patch...
8:03 - The "Not So Good!"
8:42 - The Tenderizer
10:21 - Peak Physique Does What???
10:42 - Elite Spawns - HULKS
11:27 - Save The Children IRL!
12:33 - Hit Subscribe & Join My Helldiver Discord Community Today!
Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
URGENT BROADCAST - SUPER EARTH ARMED FORCES
Freedom. Peace. Democracy.
Your Super Earth-born rights. The key pillars of our civilization.
Of our very existence.
But the war rages on. And everything is once again under threat.
Join the greatest military force the galaxy has ever seen and make this a safe and free place to live.
HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.
_______________________________________________________________
My PC Specs:
►Cooler Master Case
►ASUS Pro WS WRX80E-SAGE SE WIFI AMD Threadripper Pro EATX workstation motherboard
►AMD Ryzen Threadripper PRO 3975WX
►DDR4 3600MHz Corsair Vengeance LPX (8x32GB)
►Corsair RM1000 Watt Power Supply
►Nvidia Geforce 3090 Founders Edition
►OS Windows 10 Professional 64-Bit
►Acer Predator XB273K 27" UHD (3840 x 2160) IPS NVIDIA G-SYNC Compatible Monitor w VESA
►Acer Predator XB271HU 27" WQHD (2560 x 1440) NVIDIA G-Sync Widescreen Display x 2
►Sennheiser HD 598 Special Edition Over-Ear Headphones
►Corsair Gaming K70 Mechanical Gaming Keyboard
►RAZER Deathadder Elite Mouse
►RAZER Tartarus Chroma Gamepad
►Rode NT-USB USB Condenser Microphone
►Vertagear S-Line SL5000 Racing Series Gaming Chair
🎶►Background Tracks
Punch Deck - Walk With The Fire
License: creativecommons.org/licenses/...
Download Free: / wal. .
Punch Deck - Homestead
License: creativecommons.org/licenses/...
Download Free: / homestead
Punch Deck - Lost In The Void
License: creativecommons.org/licenses/...
Download Free: / lost-in-the-void
@LtBuzzLitebeer @ArrowheadGameStudios @PlayStation @IGN
#helldivers2 #helldivers #gaming #steam #games #outriders #helldivers2gameplay #escapefromtarkov Игры
▶▶How's Viper Commandos and the new MEGA Patch working for you?◀◀
⬇⬇Join my Helldiver Discord Community by clicking the link below!⬇⬇
discord.gg/RNeJA8cVqb
www.patreon.com/ltbuzzlitebeer
www.twitch.tv/ltbuzzlitebeer
www.youtube.com/@LtBuzzLitebeer
twitter.com/LtBuzzLitebeer
Official Buzz Merch - buzzs-boutique.creator-spring.com
Helldivers Companion Site Link Here - helldiverscompanion.com
🎮►Helldivers 2 on Steam - store.steampowered.com/app/553850/HELLDIVERS_2/
CHAPTERS
0:00 - Intro
1:11 - NEW Superstore Armors
1:50 Gallactic Update
2:23 - Kids Safe! On To Markfark
3:04 - Daily Order
3:22 - How Is Viper Commandos For You?
5:51 - Flying Patrol Intel From HQ!
6:20 - Yesterday's MEGA Patch...
8:03 - The "Not So Good!"
8:42 - The Tenderizer
10:21 - Peak Physique Does What???
10:42 - Elite Spawns - HULKS
11:27 - Save The Children IRL!
12:33 - Hit Subscribe & Join My Helldiver Discord Community Today!
1:46 2 granades not stims
1:04 tenderizer is rn the best AR right now nothing gets close to it and it deals so much more dmg its so worth those few bullets
the second best would be adjuvinator and the rest is TRASHHHHHHHHHH
10:26 if you play assault rifles you dont see diffrence ofc this armor passive could be a bit more powerfull like 5-10% more but thats MAX
it is really good to play with cuz some weapons are TRASH to play with they are powerfull but they feel like turning fk HUGE ROCK like dominator being the best gun on robots but it is slow as hell same with eruptor it is slow as fuck and i hate it
i need my gun on enemy NOW not hour after they are shooting me NOW so yea this armor is GREAT maybe a bit buff to mele dmg and a bit more handling thats all but it is great
Unfortunately the anti-tank mines have been relocated.
I feel like you got your report backwards the hulks are the same if not less to me but the chargers and charger behemoths are just absolutely insane the first time today I fought 7 chargers all at once and they came out of no where
The fact Arrowhead and Us made an IRL positive impact on kids' lives is the best reward from a videogame ever
Facts!
Oh wow, didn't know that mission would lead to a real-world donation. I'm new to the game, and was not planning on making any in-game purchases, however, I will now reconsider.
@@bigbear7076no one knew it would lead to a real world donation either. People liberated vernen wells as a joke initially 😂
And the amount of the donation is priceless. 4311 = HELL
@@bigbear7076 i mean you dont have to do in-game purchases since you can get super credits by just playing the game... or though there's the super citizen edition.
I love that they actually donated $4311 to Sick Kids, this game, this community, and Arrowhead are amazing
does the 4311$ mean anything? i mean its so specific lol
@@TimoZSimulations translate it to Swedish money
@@TimoZSimulations The amount of kids we just saved after liberating Vernen Wells.
@@TimoZSimulations The dispatch said, we saved exactly 4311 Sick kids in the hospital. Maybe they had a timer running down until we had liberated the Planet.
@@itskyansaro nice to know, God i love the Community
General Brasch fact for the day: The children saved weren't taken off planet by Pelican, General Brasch just carried them all on his back
One by one, while under blistering enemy fire the entire time. The man is a true Super Citizen and a shining example to all who care for Freedom and Democracy.
Aww, a piggy Brasch ride!
🫡
@@brian177brash is so powerful that he can take a full force punch from one punch man without a scratch
@@loganmeyer1069 I've heard he also has the ability to shrug off Master Balls like mosquitos.
Other devs should take notes. The fact they donated money to help kids in real life is a step up and a above and behind act that no other company does. Good on them.
A lot of companies donate to charity. Have you not heard of the Humble Bundle?
@@SarcasticDataI think the big thing here is it wasn't expected. Players went to save pixel children with the expectation of getting nothing. Makes the team at AH look like they're willing to do stuff spontaneously if we surprise them.
Companies want to make Profit. Not help with random problems somewhere
Even as cynical as I am I making that donation is a nice touch. Is it something done out of the goodness of their hearts or just a way to get attention and get people to spend more? Possibly. Does it still feel good? Yes. Is it unique to tie in to choices made in game? Absolutely. Would I like to see more of it? Of course.
@@MrVindictus1well they clearly helped, and AH has been less than money hungry, i mean literally everything in the game is free. Even the super credits which most companies would put behind a paywall, call it a grind to get such items but hey, if you can’t grind then maybe gaming just isn’t for you, especially one like helldivers
I think you misspoke on the Guerilla armor regarding stims . . . Those are grenades, and not for internal use.
😅😅
also a literal misspeak its "Gorilla Gorilla" the two words, although spelled differently, are pronounced the same
Well you CAN use grenades internally , once .
Your pfp veing the red cross and telling us grenades are not for internal use is so damn funny
Kind of reminds me of a story out of France a few years ago where some guy showed up with an artillery shell up his ass and they had to evac the hospital and call the bomb squad
Well I stand corrected. The way it was worded, the MO didn't actually say there were any trapped children but apparently there were. For a donation to help children in need, ill sacrifice those mines every time.
lol the mines are at this point a mah item. Its been out there for us 3 times now and we chose to do something else.
Not like we don't have a ton of other stuff we can use to kill tanks and is more useful then laying static mine in hopes something wanders over them.
@@normanlizotte1064 more so want mines for a diverse playstyle
@@normanlizotte1064 ai movements are easier to take advantage of than you think. You don’t just throw an Eagle airstrike strat in a random direction and hope you hit something; the same goes for the mines.
@@normanlizotte1064 only thing I can think that they would be super useful for is as a way to hold a position against heavy units advancing.
Clarified there were at the end of the terminal debrief
10:21 'Weapon handling' refers to the drift between your crosshair and your barrel. It's the circle over the dot crosshair when you ADS in third person.
The dot is where you WANT to aim.
The circle is where your barrel is ACTUALLY aiming and where your bullets will ACTUALLY HIT.
When you move or fire, your weapon becomes disconnected from your aim and it takes a few seconds for your weapon to settle back into place.
This reflects the real life disconnect between your eyes and your hands in actual ballistics. 'Weapon handling' is basically the counter stat to 'recoil'.
You'll notice that some weapons have a longer delay to 'settle' then others. This actually due to barrel length of the weapon. The longer your weapon, the longer it takes to properly 'settle' your barrel after you shift your aim. Again reflecting real life ballistics.
You probably don't notice because you play like the 95% of the player base if your videos are any indication. You don't like giving the enemies any breathing space and are OBSESSED with being in point blank range. Long barrel weapons suffer at this range because you can't bring them to bear fast enough. Hell in the previous segment where you complain about the tenderizer and say you'd rather being using a breaker IS THE EXACT EXAMPLE. It's also why META primaries tend to be shotguns and shortbarrel ARs.
Shortbarrel weapons like shotguns, SMGs, and some of the ARs are quick to snap to targets so they aren't as affected by the 'barrel sway' mechanic.
Long barrel weapons such as the marksmen weapons, some ARs, the AMR, the Autocannon, and the Quasar Cannon however have a 'worse' weapon handling stat so there's a greater delay in barrel sway on retargeting. The Diligence CS was particularly bad before it's buff in the .300 patch.
If you want to test weapons handling and the tenderizer as it was intended, stop playing like a CQC brawler and try to keep 25-50 meters between you and the enemies at all times. Play some long guns and stay in third person to really watch that barrel sway. Take notes on how much snappier it is with verses without the armor. Let yourself get staggered while using the autocannon or even just put the Autocannon on full auto to get a feel for it.
Very nice write up soldier!
HMG, Diligence-CS and the Laser Cannon are much improved with this new passive. Still need to experiment with the other weapons
Brilliantly sited and stated, Helldiver!
Personally, I love the DCS and AMR combo so this armor passive has made my gun game surgical, with ease!
Completely agree here, I noticed that I was able to get accurate shots with my auto cannon using the new passive more frequently because the dot is centering on crosshairs quicker.
Well said. The new armor does wonders to the Jar5 Dominator and my auto cannon.
Me and my brother were off on our own when we saw a gunship patrol, hunkered down behind a rock as the two of them zoomed close overhead, once they were past we beet feet back to the others. One of the coolest momments ive had in the game to date.
Like a resistance recon soldier from Terminator or something.
The Bushwhacker is an absolute hand cannon. Its a semi auto pocket punisher.
Like MacDonalds says...
The sound profile is even more satisfying. BOOM!
I love that they said the Shriekers were roaming around, looking for new breeding grounds. And also said the Gunships were roaming around, possibly also looking for new breeding grounds lol
That's adorable. Thank you, Super Scientists.
False reloads have been drivingt me insane since day 1 and i cant fucking understand why its not fixed yet. The amount of times i reload the scorcher just to fucking have to shoot once and reload it all over again wasting a mag makes me wanna pull my hair out
Its not a glitch it means you didnt finish the reload animation
Nope. Sorry, but you are mistaken. Its definitely a glitch. Theres no way youd load one bullet out of a clip, throw it away, then slam another clip in.. Cancel or not, it destroys one magazine -1 bullet, then reload the entire next mag. @krisby3939
@@lukemehalick370 I never said it wasn't a glitch lol. I'm complaining because it is one and thay it hasn't been fixed yet
@@lukemehalick370 No, it isn't.
@@fankgaming7753I have been having the same experience, so, YES IT IS.
I admit, I do love seeing the supply lines more than i thought I would.
They're even better than they were on the companion app, as they extend across sector boundaries (they didn't always in the companion app).
Yeah it's probably the only thing I like about the patch.
I have never encountered as many hulks as I have since post patch. They are everywhere.
Not to mention the new addition of never ending gunship patrols that spawn outside the map even when there's no fabricators around...
And the ridiculous amount of devastators.
@@hariman7727it's been a bummer. I'm finding level 6 is way harder than 7 used to be. I wanted to use the new tenderizer but everything I encountered was bullerproof
@Jim26D Tenderizer was great for me in t7 bots. Like 2-3 bullets takes out devastators heads. Used hmg to deal with tanks etc
@@Sarge94that is a operation modifier BTW. It's just bugged right now so it's displayed incorrectly
That message from the kids, melted my heart. Gotta be proud.
The boost in weapon handling with the new armour sets is much more noticeable with heavier weapons like the Jar5 Dominator. I tried it out last night and the Jar5 handled like an AR. It was awesome. 🤙
I’ll definitely try that out, thank you😊
It's a very noticeable difference and I love it!
Try it with AC and you'll rip through mobs with greater accuracy.
And even the AMR is steadier 🫡. And the passive works well mobility wise jeeezas… I could actually run through rocket devastators and MG devs and circle around them and finish em off using just the grande pistol 🫡 its kinda great when used with the new booster ouffff🔥
A bug I noticed since the patch is that my primary weapon is "holstered" up by my armpit instead of my belt. Looks goofy, but the bad part is that it blocks line of sight when putting the codes into hellbombs, extractions, etc.
Hold ADS then dive
I wouldn’t say “bug” so much as just a poor model/animation design choice to holster the primary weapon halfway on the belt. Regardless, just equipping your primary will prevent that from happening.
Yeah I also noticed that you have your primaries “holstered” higher on you body after the new patch. Hopefully AH will fix it.
Its a feature. When you fight bots, you wont miss the bugs.
It's only really with the long stock guns like the lasers and the breaker incendiary. They almost tended to get in the way in the first place.
the only problem with the removal of the AA is that the double nasty call in and cool down modifier is all you get now. Those two need to be made into planet side objectives that you can remove once you find them. All modifiers should really have a planetside objective that you can attack.
I could get behind this, actually. Even the -1 stratagem could be doable if it was instead one random stratagem disabled until you take out this side objective.
I like the fact we weren’t even told about the donation reward yet we did it off our own back. Liberty forsake us if we were going to let Super Earth’s next generation be in peril by the Automaton Scrap any longer.
Put that drawing on a cape and it will never be removed by the players.
I think the biggest issue with the spawn rates is that you cannot get stuck in and fight groups at higher difficulties anymore.
You have to either kill them quickly and kill them as they keep coming if you're on an objective, or you have to keep moving and just outrun whatever is chasing you.
The absolute biggest problem I have is the fact that it still feels like enemies are spawning directly behind you and flanking you if you are in one place for too long.
Yeah exaccctlyyyy I thought I was the only one!😭😭😭 I literally played hours on hours today and bruuuu I had a couple patrol spawns on my six, literally meters away from where I was, and in the direction I was just looking 👀 at which was empty, then turn around to have a look elsewhere to see if I can see any patrols and when I turn back pooooooof they greet me like “hello MF!!!!” And ragdolled “WASTED!”🙂↕️💀 end of story!
@@LuDe11e Which ISN'T FUN... and I hope Arrowhead realizes that and undoes that change.
Our in game actions having a positive impact in the real world is honestly really cool and something you don’t see in any other game
They should add that drawing taped to the wall inside the super destroyer lol
YES!! I want a copy of their gift of gratitude plastered all over the interior of the Wings of Liberty! [slaps interior of Super Destroyer]
@@Sweetroll_Wolfie mine is called Princess of Supremacy
I love that we helped make the galaxy a better place both in game and irl.
We need more missions like this that can make us Helldivers the heroes people irl can rely on.
Seriously, that feels incredible to know that we're helping such an awesome cause irl.
Ever since the patch the superior packing ship module isn't working anymore. It doesn't fill my Auto Cannon pack anymore with one box
The same happened to the sniper
I thought I was glitching I’m only getting a half full pack
Sucks this is happening but I'm glad I read this because I was like 😕
Also noticed this. However, I looked at the module details and the autocannon wasn’t one of the affected weapons?..
@@casimons92 yes it was, and I can tell you without a doubt, it was for all stratagem weapons.
I actually really like the new Tenderizer. It feels exactly like what Arrowhead advertized: high damage, bad ammo economy. The ergonomics were a pleasant surprise, too. I kind of figured it'd kick like a mule.
I did suffer from the ballistic shield crouch/prone glitch, which is unfortunate because I've come to love running pummeler and Senator/grenade pistol for medium targets. There's something empowering about trivializing heavy devastators and berserkers.
I have noticed a distinct uptick in chaff enemies, since heavy enemy spawns have been reduced, but after all the weapon changes, it makes for some really fun and chaotic firefights that's gotten me invested in the game again.
What a wonderful idea by Johan resp. the team at Arrowhead. As I did not pay much on that live service so far, I will also contribute a donation IRL.
Vernon Wells was an actor in the 80’s; specifically Mad Max 2 character named ‘’Wez’’. He was the road warrior with the Mohawk. Iconic. (now you know, and knowing is half the battle)
Awesome that they donated real money to real kids because of our in game efforts.
I was running the Adjudicator all day yesterday, with this patch it’s actually fun and effective.
Last night, our team kept getting swarmed by heavies on difficulty 7. On one mission, we had 3-5 chargers at one time on several occasions, most of which also had at least one titan
been common, one mission we had a wave of enemies about every 20 seconds at extraction
@@Brandon-yq1tm i havent had too much of that issue (excluding exfil) up until the update. Now it seems like they almost doubled the heavies for each breach
I had a double hulk drop on a difficulty 6 mission, on a heavy outpost that already had 3-4 hulks. On another mission, same difficulty, I had a bot drop during ore sample drilling: 4-5 hulks and a tank.
I’m not sure if the heavies actually decreased in number.
We literally had 9 gunships in Vernon Wells last night in conjunction with endless ground patrols… just absolutely demolishing us. Think we had to reinforce like 16 times before we could down them and move on with the mission.
@@Brandon-yq1tmreally? Extraction? Bro that's normal, he's talking about regular patrols during the mission's completion. Spawn rates usually always boost on extraction
A yes, how to forgot yesterday, infinite drop ships 2 Factory striders, like 6 hulks, and an insane amount of devastaitors
Ikr its ,,fun,,
@@babaupaul1656 that's what the devs think lol😂😂 95% of my missions yesterday ended in mass rage quits. I only play Helldive difficulty
@@litobrigante1413 heard its not an intended thing and i 100% think its just a bug/mistake
Sounds like a democratic good time, Helldiver!
All those bots lined up for a lesson.
Who better to teach that lesson than Super Earth's finest!!
@@litobrigante1413 one, it'll probably be hotfixed, and two, you're playing on the hardest difficulty what do you expect?
That drawing better be on a cloak. Cause that what i would wear for ever.
Love the new warbond but they definitely need to figure out a way for higher level players who have maxed out resources already to utilize them. Also that new passive is pretty underwhelming. Would love if they allowed us to keep using a particular armor set but do some transmogrification in terms of the appearance.
I just wish there wasn’t a cap
Would be cool if you could get medals or credits for every resource after the cap.
@@TheDonkeyFLOPPERagreed.
Melee damage increase needs to be 100% or more. Enough that you can oneshot the lvl 1 Enemys. It takes 2 Hits for the little Scavenger Bugs with or without the Armor Perk.
@@fuchsmichael93sadly this js also very dependent on where you hit the scavengers. Hits that strike their head will destroy it, and hitting the legs break them and instakill the bug. But body hits will require two.
But honestly, the melee attack was strong enough to one shot Hunters to the head so, maybe this won't be so bad.
An additive of push force or extra stagger vs smaller enemies would be nice. Like meleeing something stalker sized. Or punching a bile spewer in the teeth canceling it's spew.
Transform samples into medals or super credits perhaps?
This is probably the coolest gaming community I’ve ever been apart of. For Democracy!
We can still get mines according to Johan
It Can happen, right now datas indicate we can get it in 25 hours... We gotta push further, but will we be enough ?
Lets lose the mines again for the shits and giggles
@@Mikemegabyte Democracy officer! This one right here!
@@GGBlaster Officer: denied, anti-tank sucks.
@@augustonichele5971baseless claim, denial is denied
What I noticed, on Suicide, is that there seem to be less elites (at least on *that* difficulty) but when my team and I finished the map and were left to go extract, it took us 15 minutes simply to get there because there were patrols (of mostly trash mobs) everywhere. You turned a corner, there was one, you walk back trying to evade it, you run into another, so you engage the first one to clear it fast and theres another right behind it. While we dealth with *that* one, yet another spawn right behind a small ice formation. We fought for that whole 15 minutes non-stop.
the peak physic thing really works for the heavy mg ive been loving it
The standard MG is still better though which is a problem
@@rayzerottry it with an ammo backpack and an armour with recoil reduction and set it to 600rpm.
It’s an incredible combo on bots being able to shred everything bar factory striders as it even kills hulks through the faceplate.
Struggles with the shield devastators if you just spray but i’ve been having a lot of success with it on difficulty 7up
The Hulks everywhere is the same on the Bug missions as I'm seeing the Behemoth Chargers in every POI and patrol 😂
I played a helldive bot mission just a few minutes ago and I swear I had 6 tanks drop directly on top of me lol
I noticed it takes 2 quasar head shoots on all chargers now.
Trust me they tuned down the chargers and in place put a behemoth and made them stronger. But I’d rather deal with 1 behemoth than 4 chargers. Plus I’m glad they finally made the behemoths stronger
My experience is the spawn rates seem broken still, we couldn't kill the enemies fast enough and people were rage quitting 10 minutes into a game.
me & my boy we’re going crazy yesterday dude all the enemies coming after us were behemoth chargers 😭😭😭
Try the Peak Physique with the Laser Cannon or HMG for the most dramatic differences
The 4311 that Johan donated can be read as "HELL" if you type it in some classic casio calculator, pretty cool easter egg.
Indeed 👍
When has completing a mission in a video game ever helped anyone in irl. This game has done it, we’ve done it!
❤️
Has anyone else noticed that you are not getting a full resupply for your support weapons from resupply drops
Yes.
Lame bro
I’m digging the carbine. Used it all day yesterday.
Its the same as the first just faster fire rate
Love it on bugs.
No a fan on bots.
It's a great addition to the AR family!!
I played it against bots yesterday and it was great. Went to use the Adjucator today and it was great too. The little changes they made made the AR feel so much better to play. The little enemies were never the problem, but that they now have more oomph against some bigger targets too helps a lot. Very cool warbond and I think the melee/throwing knives part will make more sense when the illuminates arrive. I am not 100% on that, just a feeling.
Ive got a question, does anyone know the proper way to switch from grenades back to support weapon? It seems like you would click right on d pad(aka grenade button) but i swear its 50/50 that it either switches back to support weapon, or stays on grenade
Ngl the new passive is absolutely my favorite. With heavier weapons it absolutely makes everything faster, less lag from target switching
It's great and I'm loving it!
The spawn rate didn’t seem to work on the kill all bug mission it spawned 4 titans and 9 chargers out of all the breaches at once on helldive
The new armor passive does improved weapon handling slightly. Though it is only really noticable on weapons that are really sluggish. I think AH needs to buff it a little more to make it worth while to wear the armor that has it. The knife is only worth using if you are running a stealth set up (Crossbow, Knife, Recon Armor)
Dominator, AMR, Diligence, Diligence CS, MG, HMG, AC, Scorcher, Liberator Pen...
Dear Lt, it's just my observation about the Peak Physique: I run dominator and autocannon against bots, and I oserve about 30% increase in bodycount with that passive. It may be because I started equipping gattling barrages, but I do feel much better handling with those two weapons.
Pros: heay medic armor, a supply pack, and the new booster makes you functonally immortal
Cons: ballistic shield now colides with your own gernades and foreces you into prone easier, and does not allow you to stand back up. right as a ballistic shield enabler enters the game (bushwacker)
Peak physique really does help with wep ergonomics. Been using the dominator more and more now. Combine with the hmg. Chef kiss
100% Agree.
Loving it!
As an fyi a triple barrel shotgun exists and is amazing, made by charles daly and chiappa. Very sweet.
Thank You for mentioning the Ballistic Shield!!! Now I have hope it will be fixed. Thank You, I miss my shield already but I be falling and then can't get up!
Yes!! I'm proud that we did the right thing and made sure the children were safe. Good job helldivers!! Now we can focus our full power on marfark. For super earth✊
Very awesome what AH did. So far patch is ok some new bugs added but that’s normal. Warbond is awesome. The ar when aimed through the red dot is very accurate great for bugs not bots though. Overall big W for AH👍👍
I have noticed that the heavy devastators are just an absolute menace and I would prefer hulks than them rn, also Eradicate automaton forces may as well be an impossibility unless you throw all of Lockheed Martin at the center of the map which means no support and defensive stratagems because you will be over ran and killed before those are even effective.
TBH ever since kicking bots out for the first time I usually spotted same loadouts. Support, backpack and two strikes, maybe support and 3 strikes if auto or rec were chosen.
there is one strategy that is great to play and I am always suprised that people don't have more ideas. When you are in a squad of 4 and can talk to them: Find a big wall at the edge of the map, put mortars behind it, turrets on the side (so they can shoot incoming enemies and ships) and bring HMG emplacements. Maybe some laser/railgun/quasar/AMR or whatever you want for those who are not on HMGs. Maybe some orbital laser on top of that, mines. You can do this mission without dying and/or running away all the time. You can be in control and it feels so much better.
@@im3phirebird81 That requires the maps that the AI has trouble pathfinding in and that isn't always possible, also roaming gunships will come and say hi with their missiles destroying most sentries now. It is a good idea if there is no gunship modifier and the map is favorable for it, that gunship modifier is currently the most common along with the mission type itself for me.
@@MetaMaticGamer I was talking about eradicate missions specifically. Won't get much done in a regular roaming mission just staying in one place :)
@@im3phirebird81 yeah, I meant the eradication missions, the gunships just spawn in and cause a lot of problems now on that mission. Newest patch added roaming aerial patrols as a modifier to both factions which is fine until you do a bot eradication mission and then they overwhelm you with missile barrages as they endlessly spawn in.
I love the interaction between the game and real world. The donation they made really adds an element of working for a common goal that much better.
Finally came back after a couple months because of the patch and I’m happy with it. They’ve got some more work to do seeing all the new bugs, but I’ll happily be playing some more this weekend.
The heavy set in the store has extra grenades not stims
I've gotta say as someone who pretty much exclusively dives in 2 man squads, the patrol spawn rates being reverted is the best thing about this patch. And I love everything about this patch. You say "I guess that's positive" I say THANK YOU FINALLY
Have you even played it since the update? They made spawns even worse. Constant wave after wave.
Exactly that. Just played solo Bots on lvl 9, had 2 ground patrols spawn in the first 2 minutes + new gunship patrols out of nowhere. Doesn't seem like it's been reverted...
@@Sarge94 I usually play on level 7 difficultly. I had to go down to level 6 today, and even then I felt like I was playing on level 9.
This guy plays on the noob difficulties, guaranteed
I've played on levels 4 and 6 since the patch so I don't know how the higher difficulties are, but from my experience the mid difficulties are better
Someone has probably pointed this out already, but the punisher plasma bug isn't "back", it's just outstanding. They fixed it for the personal shield generator a ways back, but it has just remained for the big shield generator.
1:50 how come you say that the CE - 101 Guerilla Gorilla armor gives 2 extra stims plus stim duration when it's just an increase of inventory capacity for grenades?
Wait why did they remove the difficulty level in the corner...
And the timer
It's just hidden tell you open your map
You can activate it again in the settings
So I like the new armor passive, yeah your right it's doesn't feel like it does much still 2 hit small bugs but it's 26 hits to kill a brood with it on and it's like 40 without, and I have noticed the handling difference while running and gunning.
👍
The handling is the big seller.
Using the proper tool for the job makes a world of difference.
✌️👍
Love your content, very happy overall with yesterday updates
Helldiver's!
Just amazing of this patch! They cooked!
I thought I was tripping out when I saw a fleet of flying ships attacking me.
There was a strange show stopping bug I encountered during a diff 6 mission.
To preface, the host and the one other teammate on the mission were both testing the warbond and the patch changes, so they had very poorly optimized builds.
The host was also a bit of a rager, kept punching me because I was recovering samples or because I missed an input on a terminal.
But anyways, the third guy leaves after getting killed twice by the same heavy devastator, and then when the host and I try to pull off a second extraction, we both get killed. However, despite having three reinforcements left, we weren’t automatically reinforced. We were just stuck there awkwardly spectating our dead bodies.
Had to close the game, after which the bug reporter triggered.
I love how the community collectively said "f@#$ your antitank mines."
It's a running gag at this point lol
They need to do two things to make this game stable. 1) Fire the mods and community managers. 2) Get rid of their Discord. They don't need either of them. Those two things would improve the game 1000 percent.
Just not seeing the same issue with the Tenderizer. It's an absolute beast now. Set it to burst. This thing hits so hard, you don't need to spray it.
Glad the crouching with the ballistic shield is an actual glitch and not an issue with my controller. It is super frustrating and got me killed when I couldn't get up after getting hit with a rocket!
😂 I felt that.
sorry but with how the CMs are acting right now i will never go back to helldivers
I'm staying just to enjoy the drama. Both sides are hilarious tbh
im also sorry but u are dumb if youre going to stop playing because of the DISCORD SERVER of the game, regarding something that doesn't even involve the game
What happened?
@@johnf.r6658 they are banking people in the discord if they dislike anything lgbtq or furry and have actually admitted to trying to brainwash people into agreeing with them
Seems like an extreme response, unless you were already not enjoying the game.
What happens now is the game continues to lose players due to Sony and poor management
Sony backed off weeks ago, and its the community managers and discord moderators that need to go. The game itself is managed fine
Nah
Yall for real always got some shit to complain about. Kust play the game and have fun, if youre not having fun, dont play it! You wont be missed trust me
@iateapinecone9053 the people you meet online are awesome, talk to the get in a bit of role-playing and bamm the game rocks. Thanks AH for giving us such a community.
@@lt_daggThe Sony stuff still hasn't been fixed and the newest mod rampage says otherwise, so I don't know why you think it's all well and good
I just wanted to use the knife as a melee weapon, have it take the side arm slot. When you don't aim it swings the knife and when you do aim down sights you throw it
Helldivers' save the children: true immersion.
❤️
The Warbond is cool, but thematically seems like a huge missed opportunity to introduce a jungle planet, with rare but powerful Illuminate hunting the players, just like the movie Predator
Oooooh, I like that idea.
13:01 that actually makes a major order worth doing. The fact that there is actual real life things that happened because of our efforts in the game.
Feels good to help people.
We helped "fake digitalized" NPCs (like so many stated about the joke situation).
NOW - REAL people are being helped too.
Seeing the ripples of an action (especially one in a video game) do something good, is nice.
That is top shelf 💩 right there!
So the elite reduction seems fairly inconsistent from my experience, on both bugs and bots. Was playing a 7 with a friend, and we ended up with a small train of bile titans (4) from a breach and running into patrols, plus so many small dudes we were questioning if we were actually playing post patch or if something went wrong. It was pretty rough, because both of our strategems were on cooldown after the first two, so we kept kiting, running into another patrol, etc. There were also around 5 chargers in that bunch.
The spewer damage change is a solid one, though. No longer instant death, but if you're wearing light armor it still hurts a lot - just no longer death the second it touches you. The increased spread of the bile titan vomit is... Inconsistent and deadly. You'd be out of the 5 meter primary impact zone, and one little glob would hit you from about 10 meters away from the edge of the primary impact zone and gib whomever was unlucky to get that splatter.
I played one bot mission during this time and noped out because at one point we had 12, YES 12 hulks. I think they accidentally went Gandhi in Civilization on those guys and instead of reducing the number, managed to set it up at max spawn or something.
the children: thank you helldivers!
the helldivers: why aren’t you in a FUCKING TRAINING CAMP! WE NEED REINFORCEMENTS!
Something I've noticed too. Is that they super updated the HUD with all the details. Everything looks cleaner and sharper ya know. I think it looks great!
Maybe it's just because I rock the Dominator and Eruptor so much, but I think the weapon handling passive is the bigger draw for the new armour: especially for weapons that handle sluggishly by default, it makes a HUGE difference. Don't know why people fixate on the melee damage thing.
We also want to melee enemies to death .
I'm 100% with yah, Helldiver!
I tried the eruptor today and it's the most sluggish thing I ever had in my hand. That and the fact that it's no good for big targets made me put it away again after 1 mission.
Did you use the Tenderizer against the bots? (The footage was only on bugs) Use it for both factions because some weapons do better against one of the factions. I haven't tried it yet so idk if it's good against them or not.
Tenderizer is good now on bots, although I slightly prefer the Adjudicator for the surprise devastator.
Tenderizer needs to be paired with med pen support, but flat accurate. Adjudicator roasts devas and berserkers, but accuracy takes a small hit, affecting ammo count
Them doing a real world donation to the childrens charity, inspired by the actions of a video game is so wholesome. What a bunch of kind hearted people. I love it.
Now for the digital children. Put those younglings to work. Use their little hands to build the anti tank mines.
Laser Cannon is a must-equip, and it's even more of one with roving patrols. I love it so much against bots.
The new armor passive takes it to another level!
I played a few games last night and the patrols/spawns still seem busted to me. My friends and I usually play on 9. We had to dial it back to 6 after over 15 rocket devastators were dropped in.
Just asking.
Assuming you are all decked out and leveled up.
Did you all still have an enjoyable session, even if you had to play on 6?
Do you see a possibility that your team could rethinking tactics and load outs and go back in on 8 or 9 with better success?
@GamerSingularity yeah for sure. We had a good time and laughed our asses off about getting ragdolled across the map. We were testing new strats and weapons but we still noticed the spawns were off. My original post was not to complain or moan.
@@bigmarty6670 No shade here fellow Helldiver. 👍
I was curious because a similar scenario was happening with our groups and I had to remind a few players that it's about fun and enjoyment.
That being said, I love an intense challenge as long as it's properly attempted.
We hit the drawing board and came up with a different plan of attack for lvl 8 and 9.
Different group collective load out, if you will. We broke it down to individual focuses and tasks and specialized in being fast with our attack and/or retaliation.
What we found was a much different but much enjoyable group cohesive experience.
I honestly feel they will continue tweaking and reworking things and getting us closer to that sweet spot.
I appreciate you taking the time to reply and allowing me a little insight. Good luck out there Helldiver!
@GamerSingularity yeah some of the best games are the ones where you are getting your butt kicked and the last man standing leaps into the pelican!! Such a rush!
6:04 "And Im LOVING IT" I'm so convinced you play on lower difficulties. This would be a good change if we had adequate weaponry, but instead its now you wasting the initial 10+ minutes of a mission fighting patrol after patrol, dying and reinforcing teamates.
Every helldive mission was so worth it to help those kids irl this makes me love arrowhead and our community even more
What I've noticed is on 7s (and probably lower) the number of elites has fallen off a cliff regardless of faction, and there's 10 million chaff everywhere. The moment I step it back up to 8s and 9s it's hulkageddon again. So might just be a hard line in the sand.
The Peak Physique fits my playstyle of heavy ordinance. 35% increase in weapon handling is crazy for Machineguns, Heavy Primaries, Cannons, Rockets, Shotguns, DMRs, and throwables. It's an amazing perk for a very dedicated high burst damage playstyle, but sucks for more average weapons like SMGs, ARs, Pistols, and the crossbow
I love how we just keep pushing off getting anti-tank mines. This major order was either save a bunch of NPC kids that you’ll never see or get mines and we still chose to save the kids. For Democracy!
CE-101 is extra grenades, not extra stims + duration as stated at 1:42
So heads up with the new weapon handling traits most significant with heavy weapon strats like the autocanom, recoilless rifle, and heavy machine gun. It feels just as controllable as your primary.
Couldn't agree more with your points about the Tenderizer and elite spawns (at least for the bots). I tried the Tenderizer in low and high level bot and bug misions to give it a fair chance. The mag always seemed to be empty too quick, and the things I was shooting at didn't seem to die quick enough. I ended up just going back to the Breaker Incendiary for bugs and Diligence CS for bots. As for the elite spawns, I noticed absolutely no change against the bots at higher difficulty. Tanks, Hulks, and even Striders were pouring in left and right. If anything, it seemed like there were MORE elites, not less. Add in the new mechanic with the Gunships, and it was nearly impossible to make any progress at all.
Wow, a donation to Save the Children is an amazing step for Johan to take. Makes all the stupid bot missions worth it.
I only noticed the weapon handling increase while ADS with heavy weapons. The heavy machine gun and auto cannon turn much faster with that armor on.
AMR, Diligence, Diligence CS, AC, Scorcher, MG, HMG, Liberator Pen.
More noticeable in third-person aiming.
Circle to dot reacquisition between shot placement in fast engagements.
@@GamerSingularity I didn't notice it in 3rd person with HMG, but then again, if I'm in third person it's because something has gone very wrong....
Very proud of my fellow Helldivers. We saved the kids.
1. Tenderizer - Personally I've fallen in love with the Tenderizer, but I do have to agree that the reduction in mag size / carry limit has been a bit of a thorn at times
2. Elite Spawns - I was diving with the boys today, we certainly noticed that Hulks, Factory Striders and tanks seem to be spawning just as much as they always have, no real decrease observed, that ontop of the constant gunship spawns makes Helldive mighty chaotic at times, which I appreciate, maybe just tone it back a bit, when it comes to bugs, maybe we just need to play them more but we've been getting swarmed by biles and chargers pretty often
3. Warbond - Bit of out order on my comment lol, but I enjoy it, it's sad that it is smaller but I have fun with everything added weapon wise, save for the knife as I haven't unlocked it yet, I'm fine with less content in warbonds as long as they're quality products, also wouldn't hurt if they filled out previous warbonds with other thematic content in the future
4. Save the Kids - Glad we got this done and surprised they've given us the opportunity to grab the mines even after choosing the other option, hope we can get them but it'll be a close one
5. Overall - On the whole I enjoy the update and warbond, outside of the typical bugs/crashes and wild air patrols, I think Helldivers is on the right bath, I hope to see this continue with more buffs to the weapons that need it and fixes to existing bugs
6. My personal wishlist - I would love to see armor customization, even if it's something as basic as matching my helmet's color to my chest piece and not full blown color picking. I would also enjoy it if the HMG emplacement got a buff to prevent it from being one shot by one rocket, I love to use it on bots, but with every bot drop/patrol having like 5 or more rocket devs in it, it's pretty difficult to get much mileage out of it before I get blasted by a stray rocket or 30 xD
Enjoy the day divers, and have a good weekend :)
The ergonomics buff increases weapon speed. Things like the dominator get much more snappy instead of swaying back and forth
Peak Physique is my favorite armor perk so far. It does not help with anything but the sway on a weapon, and the responsiveness with turning the camera, and the reticle following. Turning on the reticle in 3rd person without aiming shows this, I think. Or I am just imagining my aim getting better.
New Warbond is so sick. I love the new shotgun with the triple shot being able to deal out huge amount of damage.