Become a member to watch my uploads before they go public ruclips.net/channel/UCpyLLLxBL7zL-f3P_D-bKGgjoin Socials discord.gg/yN4AkD4TSx twitter.com/thiccfila_
READ THIS! Walk forward while using an Anti-Tank on a Behemoth leg! It will strip the armor in 1 shot. Behemoth leg armor has 650 health, Anti-Tanks do 650 damage but immediately lose 1 damage when they are shot due to how falloff works. Moving forward while shooting adds a couple of damage from momentum. So it will counter that loss. The RUclipsr Eravin goes into the specifics if you want to learn more.
Was watching your video in my car while I was getting gas for my car (we only have full service in my town). When the attendant finished he said “have a good day and keep on diving” lol this game
I have noticed that the gunship patrols are way easier to sneak by than gunships spawned from fabricators. Even without an armor with the Scout perk. If you avoid the red cone of vision and don't make noise near them, they'll fly right on by.
The gunship fabricators have a flat 150m agro radius, same as the Shrieker nests... stay out of that and you'll not be bothered by Gunships from the Fabricator. The patrols, like you say have to spot you with their red vision cone.
@Deadjim17 I've noticed some interesting behavior from the gunship fabricators. Sometimes, it is possible to fool the gunships that are spawned, so they don't know exactly where you are. It's likely based on breaking LOS and staying quiet. Also, occasionally, if you are approaching a fabricator, and notice it's doors opening to spawn a gunship, if you are able to move back out of the spawn range, the doors will sometimes close, not spawn a gunship, and will actually go through the cooldown phase for spawning another one, which will allow you to approach the fabricator unmolested by the flying hell demons. This is likely a very rare glitch, however.
@@ChrisWilliams-lf8ex I’ve not seen it myself but Erevin did post a recent vid about this. You can also more reliably confuse them like this with the addition of the stealth armour and smoke nades
I DID TOO!! haha I thought it was so funny and weird that he completely goes on with what he's saying over that part. If I was narrating I would have atleast acknowledged it lol.
with the titan head inconsistencies, its nice to have another person targeting it with some of that stuff too, basically they all damage it at the same time and can take them out very fast. if anybody hits it with an anti tank, any of the options will pretty much drop it instantly.
@Crispy_DAWG so, the first day this update dropped, I joined randos and we dived on level 6. Landed, pulled support stratagems, and started moving. There was a bile titan roaming in the distance and one of the randos had the spear. I was ready to follow it up with quasar, but that spear 1-shot it. I was very surprised, especially since it hit the body. Haven't see that since, BUT it can happen apparently
Try Rocket Pods with Grenade Launcher. Rocket Pods gives the GL a way to kill Chargers and Bile Titans. Technically, this was always possible, but now that rocket pods are more consistent, it feels so good now. Killing Bile Titans with a GL is hilarious and surprisingly consistent.
Me - I just learned that the ballistic shield is immune to explosions, and it is actually the projectiles that trigger them that pierce it. If I zigzag sprint with B-24 armor to throw off projectile tracking, use the LAS-7 Dagger with infinite ammo, and quickdraw to the dominator to stun lock devastators I will be invincible. Me after patch two days later - I can’t stand up with the ballistic shield after being rag dolled, I have to drop it first. I even once got knocked out from barbed wire because of this bug. Gunships with Ballistic shield piercing projectiles are now patrols, enemy explosion projectiles are more accurate, hulks that deal 50% fire damage to the shield appear 30% less often.
Arrowhead, despite being in Europe has no idea what the shields initial reason for being used in history, melee. Shhhh don't tell them though, maybe they'll figure it out eventually
The best way to get the most from the strafing run is to use the minimap to place your strategem. I get best results from covering a tactical retreat. The kill count regularly exceeds 20+ and will delete the column chasing you. This was before it was patched!!
P strike is literally a railgun orbital that does more damage and 25% of the CD. Halving the call in is just such a huge buff that I feel most don't see. It was already powerful, and now it's on demand. I support this tactic. Carry on. For democracy!
@@mm-mixI mean... it works fine on max difficulty too. You could even wait until 2 run into each other and kill both of them at the same time. Removing threats is removing threats. Options are options.
PLEASE bring flamethrowers for charger behemoths. And aim for the LEG. Dont throw away your stratagems or rocket ammo since they can tank a lot of those, save them for the bile titans. Very solid option for multiplayer as well, since you’ll be able to spare your teammates from fighting the chargers and enable them to take a different weapon
Fun fact, you can strip a behemoth's front legs in 1 hit with anti-tank weapons by moving forwards when firing (and you'll do less damage if you're moving backwards) The strat for AT loadouts seems to be to just strip a leg & unload w/your primary unlike regular chargers where you just destroy the head
I put a rocket turret above an airfield, it singlehandedly wiped out every hulk, heavy devestator, dropship, and a fabricator while I was mobbing with my sickle+senator. I'm sold.
Do y’all really not just throw a 500kg around the Bile Titan then manipulate it to walk towards the stratagem and use an attack to stop on the spot? I have probably an 70% kill rate with this and the remaining 30% I just kill with another Eagle of some kind with the same strategy. Bile Titans are solved problems in my mind. I think Chargers are a bigger question of how to death with, but I’ve just used an EAT to the face for that too.
Playing with my buddy last night we didnt know about the gunship patrols and then we had two gunship towers next to eachother and then just several more all mission i killed at least 50 with a spear in that 1 mission it was so stressful 🤣
Spear + a buddy with supply pack is incredible vs bots. Spears main drawback is ammo, when that's mostly off the table you can take advantage of the 300m lock on range and kill every gunship patrol practically as it enters the map. And still have enough rockets to two tap every tank or hulk that shows up in your line of sight!
HMG is quite insane when it comes to gunships. Very solid anti-bot support weapon after the buffs. Also shreds hulks if you’re accurate so the only thing you won’t really kill with it is factory striders. (I think it’s still possible if you hit the belly but that’s risky) Just wish they buffed the ammo capacity a little since you can’t just spray your load all over the place
Try it on bugs, and use it as most other support weapons, not as a better primary (how you would with the MG or stalwart). If you get good with the recoil it can take out bile spewers in 6-7 shots, and hive guards even quicker. I was a very big fan of the normal MG before this update, and it still run it some, but the pure power the HMG has for getting rid of bigger enemies your primary can’t just makes it feel so good.
While that would make them much easier to kill lowering difficulty it would bring them closer towards real aircraft. But some helos are pretty heavily armored near engine, cockpit.
I think a lot of people are overlooking one of my favourites even before the patch, the HMG emplacement. Literally the only bad thing about it was its rotation speed and now that’s fixed it can take out entire bot patrols and drop ship platoons with hulks and gunships, combine it with the shield generator and you’re golden
I love the emplacement but it gets one tapped by devastator rockets which is so disappointing. I feel like it's going to be a bug only strategem for me unless it gets some kind of shield baked in to absorb some rockets or if it gets some huge rework where it gets some way to actively shoot rockets down that are incoming at you.
@@creativityfails1 You can shoot rockets, and sometimes you can also get good placement (higher up on a hill, with it far back enough that ideally only the barrels can just barely peak over at your target) to help prevent the issue, although in all reality the best deal is to target all rocket units first
Yeah I think people are knee jerk saying it’s worse feeling but I played it after hearing all that rhetoric and it really wasn’t that bad, more overwhelming at times and behemoths are annoying BUT overall it feels really good!!
I think a behemoth is basically a charger with bile titan health. Except it can be shot in the booty by machine guns, doesn't murder you via bile, and overall way less annoying. On top of less bile titan spawns I like it better
Yeah, it feels like we have more options overall than before. People complaining about behemoths being tanky clearly didn't play at launch where it took 4 rockets to the face to kill one... and they would spawn twice as often as the behemoths... with 7 bile titans as well.
OPS is now in my opinion the best offensive stratagem. The cooldown is super short and the call in time got reduced so now it comes in in 3 seconds which makes it so easy to one shot bile titans or charger behemoths
The addition of better armor pen to the 120, 380, and walking barrage have made them much better against bots. Doubly so since bots love to bunch up and fire infinite missiles at you.
I've been just running stun grenades with the Incendiary breaker for Chargers/Behemoths. Stun them, get behind them and magdump their rear abdomen. When you destroy it they'll start to bleed out. They take a bit longer to bleed out than chargers but just keep your distance and you'll be fine, they'll die eventually.
Just ran some bot missions in a trio, and I really do like that the gunships aren't super 'alert' as a patrol. We were fighting on Meissa, so lots of trees and stuff to act as visual cover, and it was really cool when I gave the order to hold position, all three of us crouched down, and we waited patiently for the gunships to pass, before moving on. Almost as if it came right out of a movie! Definitely feeling better about the direction the game is going.
I was using the Heavy Machine gun pre patch and it was good if you knew what you were doing and came with a Jetpack. Now if you use a Jetpack with it you can wreck tanks by jumping on them and shooting in their vents. Factory Striders via flying under them and shooting the belly. Even Hulks now do nothing to this weapon, and they were a serious threat pre patch.
I wish they'd allow it to fire at .25 second charge for .25 of the damage, but also allow it to charge up to 1.5 seconds for 1.5x the damage, & everything in between, 1 sec charge for 100% dmg, .75 for 75% etc. Feel it would require skill and timing to bring down enemies the most efficient way. Maybe make 150% shots consume two plasma rounds
If you look at the data-mined values for the Purifier you see Charge (time 1, 1, 1) --Damage 30% to 300% --Armor Pen 30% to 300% It was originally supposed to work like the Railgun with damage and AP varying by charge duration. But for whatever reason the charge mechanic was disabled. For reference the data-mined values for the Railgun are Charge (time 0.45, 0.5, 3) --Damage 100% to 150% --Armor Pen 100% to 150% Here you can see there are different charge time variables. Luke and Proper were actually 'close' to how the weapon was supposed to function. No idea why they decided to remove the weapons functionality and release it in such an unusable state. It still sucks after the patch. Scorcher and Plasma Punisher are better picks.
Flamethrower with all the buffs is so good on bug missions. Just bring stratagems to deal with Bile Titans. Use the impact grenade and grenade pistol to deal with spewers at range. Can also bring the autocannon sentry for some backup against the larger enemies and spewers. I commonly do difficulty 9 bug missions and I run: - Breaker Incendiary - Grenade pistol - Impact grenade - Democracy Protects - Flamethrower - Autocannon sentry - Orbital rail strike - 500kg I have a maxed out ship with every upgrade unlocked.
For such a simple change with the grenade launcher, it's actually been massive. Time to kill for harder targets is much better, letting you focus on mobbing a lot more. Surprise stalkers are still a bit of a pain because the issue is always them getting within your grenades arming range, but if you catch them and you're not panicked they can be taken out with relative ease.
I've been having tons of fun with the airburst RPG versus bots. It can quite reliably take out entire encampments or bot fabricators at 150m, and I've had about 50/50 odds to break a turret provided it's not facing directly at me. Clusters landing in fabricator vents instant kills them, so unless the vent is facing away you have very, very easy shots to kill. Still isn't great versus devastators but for chump patrols, it's half an eagle cluster strike at any range. Pretty fun seeing the kill combo pop up from a single rocket.
I feel the only thing I dont Like in this update is the high rate of patrol spawns. Of course I'm playing level 7 but it feels overtuned especially if the intent was to reduce the patrol spawn rate and the roaming into you issue. Besides that this update is great.
Strafing run on bots actually has a niche of taking out canon turrets as so long as you don't plant it too close and a good chunk of the run hits it'll blow up the turret. It's also a good finisher to save a rocket if you're using AT like the Recoilless as Tanks are very low after getting hit so it's a good way to finish the job without expending more 'premium' resources.
Thank you for your videos thicc, you always offer a balanced and optimistic perspective that really gets me excited to play and explore new ways to have fun 🙂
As someone with bad aim, I love the spear against gunships. Patrols are of 3, so you can take them down and have a spare rocket in case a hulk shows up. With the thing not targeting devastators or fabs, its not like i have better things to shoot at with it.
Some additional behemoth information here. It only takes two rail shots to the rear leg to break the armor there. You can straight up kill the behemoth with the new throwing dagger to its front leg if you need to because it penetrates armor takes 4 to 5 or 6. The Patriot XO can two shot the armor off the front of its legs with its rockets and finish it off easy with its machine gun.
I don't always agree with your takes on the balance of weapons, but I have to say this was a great video (one of your best imo), the kind that always provides useful information and insights for every type of player. I also like how you are not afraid to try other strategies and weapons instead of being a ''meta slave'' like other content creators.
I have always thought the HMG was great against Bots. But now it is freaking awesome. The Gattling Barrage is now one of my favorite strats. I was always a fan of the Precision Strike, but now with the better cool down and faster firing time I love using it to blow up stuff.
I’ve been maining the quasar cannon since it was released and it makes me so happy that there are finally other viable combinations for taking down bile spewers and chargers now
woah so this is what being a member is like, crazy also honestly me and my husband have been playing the game again for the first time in weeks and finally the game actually feels fun again to us honestly also hii thicc hiiiiii :333
Gatling barrage is absolutely the best option for breaches and bot drops. Really solid at killing chaff and softening armored units. Toss some stuns grenades to keep enemies locked down.
HMG has been feeling awesome against bugs since the patch, I was already using it before but it actually feels strong now. Charger/behemoth butts, hiveguard faces, brood commander faces, spore spewers, shrieker nests, bile spewers, everything just melts so fast now that it effectively feels like you have double the ammo you used to, with lower reload speed. Just remember to take stun grenades ;)
All three machine guns feel good, powerful, and compete equally with what they're suppose to do, clearing hordes. MG deals is a catch all, you can do well against everything that isn't super heavy. HMG leans heavier into the medium and heavy armoured penetration damage numbers but trades off 25 in the magazine and control. Stalwart is the opposite direction, having far more fire rate, bigger magazines, less recoil, and the ability to reload while moving. All three are perfectly balanced while filling the same roll of "I need a simple bullet hose for the masses."
With this new patch I was able to make a new bug loadout and I’m loving it! I do Shield Generator, Machine Gun, Orbital Barrage and Eagle Airstrike. I take Breaker Incendiary and Stun Grenades with light armor Engineering kit. I normally play solo Level 5, but I’m gonna start level 6’s soon. Ideally I will probably need to swap Barrage to Railcannon for Titans. However, not needing to take EAT’s anymore for killing one enemy type (chargers) is awesome! I’ve always loved the Machine Gun but it’s not ideal at higher levels, well now it feels like it is! I just stun grenade the charger, get behind it and dump hot loads of belt fed democracy into its big charger butt. And if I’m feeling real lazy, I’ll stun and Airstrike them
i usually hit the bahemoth in the back legs since it gets stripped off with 1 rocket not sure if thats intended compared to the front legs which ive noticed it takes 2 with an anti tank round
The MG43 is insane against bugs right now. Using that on the lowest ROF setting absolutely SHREDS through hordes for days on end. The durable damage buff made it so that the MG43 went from 5.5 durable damage per bullet to 20 durable damage per bullet. When I say the durable damage buff is noticeable… it is NOTICEABLE against spewers, Chargers, Brood Commander heads, etc.
I want to say if you hit a Behemoth Charger directly in the mouth (like the bottom of its head) it _might_ 1 shot them. But thats a tricky shot, particularly when its charging at you. But yeah, brake their Leg armor or their Back/Side Armor and then you can just unload into them. Also, ya know that old "trick" where you shoot bile titans in the SIDE of their mouth, I swear I shot one earlier and it actually worked. Like, if you look CLOSELY at the Titans head it doesn't have any "carapace" on the sides (90degrees left or right) of its head, its just some kind of fleshy sinew. As for dealing with Gunships, The HMG or the HMG turret (recommend bringing the personal shield if your gonna use the Turret, its made of wet cardboard) work well, the Autocannon as always works PERFECTLY, The Spear works..... but you only get 5 Missiles per call in. Plasma weapons would make sense for shooting gunships since the plasma EXPLODES on impact. Bruh the Rocket sentry dies to a STIFF BREEZE lol! But hay if it works, it works. Auto Cannon Sentry should work too.
I’m so excited about this patch! Many more weapons/stratagems can damage medium/heavy enemies so more loadouts are viable at higher levels? ✅ Bile Titans/Charger/Hulk spawns reduced so it doesn’t feel like everyone needs to bring anti-tank support weapons just to survive? ✅ Small enemy spawns increased so horde clearers have a place even at higher levels? ✅ Sentries are now tanky enough that they can actually get their damage out before exploding? ✅ I mean the game’s still not perfect, but at a 30,000 foot view they made changes in the right direction on every single one of the major gripes people have had about this game for the past couple months.
I got news for you they just buffed the bile titans through the roof. More personally I use thermite grenades on the big guys actually works pretty well, it sticks to them, lowers their health, and then Boom strips their armor. Stick it to a weak point their dead. I mostly use a recoilless rifle for gunships or Quasar, Love the Rocket Sentry.
The HMG emplacement is also an incredible counter to the gunships You can drop it at a good vantage point overlooking A gunship Tower and drop them just about as soon as they come out while your buddy's going to set the hell bomb
you can kill a charger with 5-10 shots to the back leg while its turning after its charged with any assault rifle or machine gun. If you dont have time or accuracy to kill it in 1 burst then the other legs will be weaker and you can target the front legs if you are firing at a flat angle
YO THICC! You should give the HMG Emplacement some playtime It's crazy strong against bots now, especially with added Gunships. Turning speed was the biggest thing holding it back (I would still pair it with the shield generator, but imo that's also an underrated stratagem)
I think a good way to somewhat counter the gunships would giving the SAM sites map range. but it would be limited that why you aren't as strained to take weapons to deal with gunships. it would be cool if once they spot you, the SAM starts shooting them or if you can call it in via stratagem. Because the only reason you'd activate the SAM site is just for xp.
I do appreciate the analysis from people that criticize the negative of this patch, but I also do appreciate the optimism presented in this video. There are problems but there are also solutions to look for.
The major thing is for this to stop happening, it is not a good standard for every patch to add a ton of bugs that break things that were working fine. That being said the vision is overall much better.
U always know when there will be gunship patrols on a mission by looking at the operation modifiers. If there are gunship patrols, there will be a glitched modifier symbol when u look at operation modifiers
i think one of my favarto combo is if you can get someone to bring in the supply pack and you bring in RR and you wear the supply pack and they have the RR pack, heavy does not stand a chance since you can get 8 more shoots before having to hunt for ammo or call in a replay/ another supply pack
HMG is really good, I've been using it instead of railgun since this patch. But does anyone else think that it should have a standard-issue rifle scope? This f#%king red dot isn't only misaligned, but it also doesn't make any sense on such weapon. At least just give it a damn magnifier. Same may be said about railgun, btw. These aren't weapons for CQB, right? Then why do we have red dot and holo installed on precision weapons? P.s. If ya think about that for a while, the game has *an epidemic* of red dots and holosights on weapons not made for close combat. MG, HMG, railgun, grenade launcher (wtf?), concussive liberator, dominator, scythe, scorcher... I understand why shotguns, SMGs and liberator carbine have red dots, but these don't make any sense at all.
@@thiccfilanah, 1rst person is better for recoil control. Try hybrid aiming system, it really helps. Controlling spread with circle reticle in 3rd person isn't very effective.
i have no probs controlling hmg in 3rd person and the recoil circle helps like i mentioned. and theres no sight to be off lol, thats what i was complaining about xD
@@thiccfila well, I'm more used to 1st person spread control. And these sights are horrible, so I hope we get weapons customization and\or fixes asap. The fact that you can use 3rd person and not have that problem doesn't solve the problem itself.
I feel like something is off with charger count, 3-6 chargers from 1 bug breach is very usual. This patch actually makes players to bring anti-tank weaponry even more. Or am I just that unlucky?
I feel like the spear is now pretty good against terminids, since it now properly locks on and the extra damage is acttually good against the behemoth chargers while it was useless against normal chargers that can be onehitted anyways.
The hmg emplacement feels really good vs gunships. I called one down when there was about 4-5 gunships and easily shredded them and the cool down seems really good
Havent seen it mentioned but if you hold w while shooting RR, EAT, Quasar it 1 shots the leg armor, the game checks player velocity to calculate projectile fall off damage
Bro, I use the AutoCannon for everything. It is such a perfect weapon for every situation. The reload just sucks so a little planning is involved. Bug holes, fabricators, every enemy type! It's a God's weapon when handled correctly lol
I’ve been bringing the rocket sentry on bot missions. It’s not super efficient against tanks, hulks, or striders but that’s not why I bring it. Instead, I use it to take out packs of striders and gunships. It’s very good at tracking and targeting gunships, so I use it to help clear out gunship patrols and gunship factories. Plus it’s not bad against devastators.
Thanks for higlighting for highlighting cool new stuff and strategem options without complaining about how "terrible and unplayable" the game is now. I love playing helldivers (especially now that hmg is buffed), and it really brings me down with the number of people that bemoan the last patch and how the game is worse than ever now.
A properly used Autocannon rocks Bot missions hard. AMR is reportedly awesome as well, and can be used as a primary if you carry a support pack and pull supplies off your own pack. The Grenade Pistol seems really iffy against Bot Fabricators now though.
Also, I would like to say that Airburst Rocket stratagem is in a good spot right now (even against Bots faction) because now the hordes have more weker/light amored enemies than before, so is an indirect buff to this weapon. I was trying this weapon a couple days agains bots and I found out that you can kill hulks in 1-2 shots, and get all kind of devastators too hurted with 1 shot, that you can kill off with a few shots of the primary. Also I can't tested against gun ship patrols, but I hope still being a good option for those.
Become a member to watch my uploads before they go public
ruclips.net/channel/UCpyLLLxBL7zL-f3P_D-bKGgjoin
Socials
discord.gg/yN4AkD4TSx
twitter.com/thiccfila_
behemoth chargers were already a thing months ago they were just incredibly rare i have killed them months before
READ THIS!
Walk forward while using an Anti-Tank on a Behemoth leg! It will strip the armor in 1 shot.
Behemoth leg armor has 650 health, Anti-Tanks do 650 damage but immediately lose 1 damage when they are shot due to how falloff works. Moving forward while shooting adds a couple of damage from momentum. So it will counter that loss.
The RUclipsr Eravin goes into the specifics if you want to learn more.
Was watching your video in my car while I was getting gas for my car (we only have full service in my town). When the attendant finished he said “have a good day and keep on diving” lol this game
The game that truly unites humanity 🫡❤
(I am from Argentina and sometimes I do the same)
Dun dun dun DUN, dun dunnnnn
tell me one thing… which town?
@@preservinglightdun dun dun DUNNN! Dun dun DUn DUN DUUUN DUUUNN!!!
Please oh please oh please be same attendant @@austinq8300
I have noticed that the gunship patrols are way easier to sneak by than gunships spawned from fabricators. Even without an armor with the Scout perk. If you avoid the red cone of vision and don't make noise near them, they'll fly right on by.
The gunship fabricators have a flat 150m agro radius, same as the Shrieker nests... stay out of that and you'll not be bothered by Gunships from the Fabricator. The patrols, like you say have to spot you with their red vision cone.
@Deadjim17 I've noticed some interesting behavior from the gunship fabricators. Sometimes, it is possible to fool the gunships that are spawned, so they don't know exactly where you are. It's likely based on breaking LOS and staying quiet. Also, occasionally, if you are approaching a fabricator, and notice it's doors opening to spawn a gunship, if you are able to move back out of the spawn range, the doors will sometimes close, not spawn a gunship, and will actually go through the cooldown phase for spawning another one, which will allow you to approach the fabricator unmolested by the flying hell demons. This is likely a very rare glitch, however.
@@ChrisWilliams-lf8ex I’ve not seen it myself but Erevin did post a recent vid about this. You can also more reliably confuse them like this with the addition of the stealth armour and smoke nades
@@Deadjim17 Alright, I'll have to check for that video. Thanks for telling me about it.
You retired that poor guy at 1:35 with a railgun slug to the head, lol . Poor dude.
i was hoping someone else would have seen that
BOOM HEADSHOT
I came here to the comments to see if anybody else noticed first.
I DID TOO!! haha I thought it was so funny and weird that he completely goes on with what he's saying over that part. If I was narrating I would have atleast acknowledged it lol.
1:45 "unloading into their butts"
What no C-01 permit does to a mf
Sodomizing bugs with munitions for Super Earth!
"Targeting their legs with your heavy penetrating 'weapon'."
"I've learned not to target the head."
🥜
Eagle strafing run/railgun looks like the combo to take against bile titans now. Can't wait for Eagle Anti-Air missiles.
with the titan head inconsistencies, its nice to have another person targeting it with some of that stuff too, basically they all damage it at the same time and can take them out very fast. if anybody hits it with an anti tank, any of the options will pretty much drop it instantly.
@@thiccfila Spear works great, oneshots biles and also oneshots the new charger types!
@@peterdavids1206It’s one shot if it hits the head only. Make sure the bile titan is running at you in a straight line if you plan to use the spear.
@Crispy_DAWG so, the first day this update dropped, I joined randos and we dived on level 6. Landed, pulled support stratagems, and started moving. There was a bile titan roaming in the distance and one of the randos had the spear. I was ready to follow it up with quasar, but that spear 1-shot it. I was very surprised, especially since it hit the body.
Haven't see that since, BUT it can happen apparently
Bile titan heads are borked right now for sure.
Try Rocket Pods with Grenade Launcher. Rocket Pods gives the GL a way to kill Chargers and Bile Titans. Technically, this was always possible, but now that rocket pods are more consistent, it feels so good now. Killing Bile Titans with a GL is hilarious and surprisingly consistent.
Can you expand on this pls, do you just throw 1 rocket pod and then start chucking grenades wherever?
@xadadax5014 yup! The explosion radius is pretty big. Usually takes like 2-3 shots
Me - I just learned that the ballistic shield is immune to explosions, and it is actually the projectiles that trigger them that pierce it. If I zigzag sprint with B-24 armor to throw off projectile tracking, use the LAS-7 Dagger with infinite ammo, and quickdraw to the dominator to stun lock devastators I will be invincible.
Me after patch two days later - I can’t stand up with the ballistic shield after being rag dolled, I have to drop it first. I even once got knocked out from barbed wire because of this bug.
Gunships with Ballistic shield piercing projectiles are now patrols, enemy explosion projectiles are more accurate, hulks that deal 50% fire damage to the shield appear 30% less often.
Arrowhead, despite being in Europe has no idea what the shields initial reason for being used in history, melee. Shhhh don't tell them though, maybe they'll figure it out eventually
As a shield lover felt, but You can still get up with it but you have to be holding it in your left hand like when you have it with a pistol or sum
Dagger is the weakest weapon in the game I would use any other sidearm
I did not know that the Ballistic Shield caused that bug. I was wondering why I stayed in a constant prone or crouching position randomly.
The best way to get the most from the strafing run is to use the minimap to place your strategem. I get best results from covering a tactical retreat. The kill count regularly exceeds 20+ and will delete the column chasing you. This was before it was patched!!
That’s pretty smart. Sun Tzu type shit.
Care to elaborate? Do you mean look at minimap to see where the columns are?
@@deadlyapollo exactly, yes. They form nice orderly lines when chasing you. Perfect for the strafing run
This is how I use the gas strike. Plus it has a hidden slow effect, so it's easier to retreat from things the gas doesn't kill outright.
Lol this is like Charlie explaining that laying flat on the bed makes you less visible
For behemoths I like to use stun grenades and precision strike. It completely shreds them on direct hit, and has a low cooldown.
P strike is literally a railgun orbital that does more damage and 25% of the CD. Halving the call in is just such a huge buff that I feel most don't see. It was already powerful, and now it's on demand. I support this tactic. Carry on. For democracy!
Gatling barrage too
@@mm-mixsome players don’t play in high difficulty.
@@mm-mixI mean... it works fine on max difficulty too. You could even wait until 2 run into each other and kill both of them at the same time.
Removing threats is removing threats. Options are options.
Dang yall made him remove comment
PLEASE bring flamethrowers for charger behemoths. And aim for the LEG. Dont throw away your stratagems or rocket ammo since they can tank a lot of those, save them for the bile titans. Very solid option for multiplayer as well, since you’ll be able to spare your teammates from fighting the chargers and enable them to take a different weapon
New meta=same as the old meta
@@Themightyfrogg yeah lol
For a patch that aims to bring diversity, they made some changes that narrow down our options even more
AT weapons work best when you target legs. And try bringing strafing run. Maybe I'll use recoilless all stream next
@@thiccfilaflamethrower makes such quick work of behemoths its insane
@@sammymilanovic9124
Flamethrower stun grenade combo is really good
Fun fact, you can strip a behemoth's front legs in 1 hit with anti-tank weapons by moving forwards when firing (and you'll do less damage if you're moving backwards)
The strat for AT loadouts seems to be to just strip a leg & unload w/your primary unlike regular chargers where you just destroy the head
I put a rocket turret above an airfield, it singlehandedly wiped out every hulk, heavy devestator, dropship, and a fabricator while I was mobbing with my sickle+senator. I'm sold.
Do y’all really not just throw a 500kg around the Bile Titan then manipulate it to walk towards the stratagem and use an attack to stop on the spot? I have probably an 70% kill rate with this and the remaining 30% I just kill with another Eagle of some kind with the same strategy. Bile Titans are solved problems in my mind. I think Chargers are a bigger question of how to death with, but I’ve just used an EAT to the face for that too.
They stealth nerfed the 500
im doing same shit, but im just taking the flamethrower instead of EAT
@@weir-t7y How?
@@weir-t7yno they didn't if anything they stealth buffed it
Norm chargers cake behemoths a bit tougher
Playing with my buddy last night we didnt know about the gunship patrols and then we had two gunship towers next to eachother and then just several more all mission i killed at least 50 with a spear in that 1 mission it was so stressful 🤣
It's possible to drop next to two gunship towers AND a jammer, fyi.
As if the game isn't stressful enough! Haha
@@exqueue3813 we had a game were we dropped next to both 😭
Spear + a buddy with supply pack is incredible vs bots. Spears main drawback is ammo, when that's mostly off the table you can take advantage of the 300m lock on range and kill every gunship patrol practically as it enters the map. And still have enough rockets to two tap every tank or hulk that shows up in your line of sight!
@@Sappo7 doing a 2 man run it was usable for sure, i can see how a 3-4 squad it would eat all the ammo
HMG is quite insane when it comes to gunships. Very solid anti-bot support weapon after the buffs. Also shreds hulks if you’re accurate so the only thing you won’t really kill with it is factory striders. (I think it’s still possible if you hit the belly but that’s risky)
Just wish they buffed the ammo capacity a little since you can’t just spray your load all over the place
Try it on bugs, and use it as most other support weapons, not as a better primary (how you would with the MG or stalwart).
If you get good with the recoil it can take out bile spewers in 6-7 shots, and hive guards even quicker.
I was a very big fan of the normal MG before this update, and it still run it some, but the pure power the HMG has for getting rid of bigger enemies your primary can’t just makes it feel so good.
You can use hmg to kill the atat turrets, then shoot them in the eye. That also kills them pretty consistently.
The judge ordered you to stop doing that anyway
Always go for the chin gats first. Allows access to the belly.
Bring the supply pack. HMG and Eruptor has been my new meta. You can also "snipe" spore spewers and nests from across the entire map with the HMG.
I think if they lowered the armor on the gunship engines to 2, it'll allow more primaries to reliably take out gunships.
While that would make them much easier to kill lowering difficulty it would bring them closer towards real aircraft. But some helos are pretty heavily armored near engine, cockpit.
I think a lot of people are overlooking one of my favourites even before the patch, the HMG emplacement. Literally the only bad thing about it was its rotation speed and now that’s fixed it can take out entire bot patrols and drop ship platoons with hulks and gunships, combine it with the shield generator and you’re golden
I love the emplacement but it gets one tapped by devastator rockets which is so disappointing. I feel like it's going to be a bug only strategem for me unless it gets some kind of shield baked in to absorb some rockets or if it gets some huge rework where it gets some way to actively shoot rockets down that are incoming at you.
@@creativityfails1 You can shoot rockets, and sometimes you can also get good placement (higher up on a hill, with it far back enough that ideally only the barrels can just barely peak over at your target) to help prevent the issue, although in all reality the best deal is to target all rocket units first
Arrowhead clearly needs an open beta "planet". So many issues keep cropping up in production and it feels like they're not able to test efficiently.
That would cool but that's not how code works lol we need a PTR
@@holyship9914 Of course code can work like that. Put it might drive up the install size depending on how much is done client side.
1:35 K2 got merked xD
Yeah I think people are knee jerk saying it’s worse feeling but I played it after hearing all that rhetoric and it really wasn’t that bad, more overwhelming at times and behemoths are annoying BUT overall it feels really good!!
I think a behemoth is basically a charger with bile titan health. Except it can be shot in the booty by machine guns, doesn't murder you via bile, and overall way less annoying. On top of less bile titan spawns I like it better
Yeah, it feels like we have more options overall than before.
People complaining about behemoths being tanky clearly didn't play at launch where it took 4 rockets to the face to kill one... and they would spawn twice as often as the behemoths... with 7 bile titans as well.
@@thiccfila
You can also stun a Behemoth and then kill it in one shot with OPS (usually). Very funny and easy to do.
I'm happy things like the rocket sentry and the HMG finally have a use. Felt so bad to have them, but have no reason to use them over other things.
OPS is now in my opinion the best offensive stratagem. The cooldown is super short and the call in time got reduced so now it comes in in 3 seconds which makes it so easy to one shot bile titans or charger behemoths
The addition of better armor pen to the 120, 380, and walking barrage have made them much better against bots. Doubly so since bots love to bunch up and fire infinite missiles at you.
Until there is an orbital missing effect and its render useless
I found that the new carbine liberator was really solid against the shrieker patrols.
I've been just running stun grenades with the Incendiary breaker for Chargers/Behemoths. Stun them, get behind them and magdump their rear abdomen. When you destroy it they'll start to bleed out. They take a bit longer to bleed out than chargers but just keep your distance and you'll be fine, they'll die eventually.
Rocket sentry has been my boy this patch vs bots, amazing.
This is an excellent video. Thank you. Your content stands out in my mind as some of the best within the Helldivers 2 community. Appreciate you.
The only good one fr
No mention of the spear one-shotting behemoths? It is one of the best ways to deal with behemoths imo.
Yep we were running spear on Helldive last night and if you can lock on the head it is a one shot
Shield dome is great for gunship patrolls. Gives you time to for the Rocket pod to act as AA.
Just ran some bot missions in a trio, and I really do like that the gunships aren't super 'alert' as a patrol. We were fighting on Meissa, so lots of trees and stuff to act as visual cover, and it was really cool when I gave the order to hold position, all three of us crouched down, and we waited patiently for the gunships to pass, before moving on. Almost as if it came right out of a movie!
Definitely feeling better about the direction the game is going.
I was using the Heavy Machine gun pre patch and it was good if you knew what you were doing and came with a Jetpack. Now if you use a Jetpack with it you can wreck tanks by jumping on them and shooting in their vents. Factory Striders via flying under them and shooting the belly. Even Hulks now do nothing to this weapon, and they were a serious threat pre patch.
Highly recommend using Heavy Machine gun with jetpack for anyone who wants a great build that can turn the tide of battle with enough skill
Warning! You are in range of enemy artillery!
Warning you're in range of enemy virginity
@@thiccfila I'm crashing your game next stream just for that
@@thiccfilaThat implies a whole lot
Just wait till you're in range of friendly artillery
@@gregthepeglegpregdreg
Purifier charge is infuriating in a firefight. IMO just losing the charge and giving it the Blitzers fire rate would make it a splendid weapon.
I wish they'd allow it to fire at .25 second charge for .25 of the damage, but also allow it to charge up to 1.5 seconds for 1.5x the damage, & everything in between, 1 sec charge for 100% dmg, .75 for 75% etc. Feel it would require skill and timing to bring down enemies the most efficient way. Maybe make 150% shots consume two plasma rounds
Nah I want an unsafe mode where you can charge it for 3x damage 😂
@@Propersciguy This guy has the right idea. Make it a primary version of a plasma railgun.
If you look at the data-mined values for the Purifier you see
Charge (time 1, 1, 1) --Damage 30% to 300% --Armor Pen 30% to 300%
It was originally supposed to work like the Railgun with damage and AP varying by charge duration. But for whatever reason the charge mechanic was disabled.
For reference the data-mined values for the Railgun are
Charge (time 0.45, 0.5, 3) --Damage 100% to 150% --Armor Pen 100% to 150%
Here you can see there are different charge time variables.
Luke and Proper were actually 'close' to how the weapon was supposed to function. No idea why they decided to remove the weapons functionality and release it in such an unusable state. It still sucks after the patch. Scorcher and Plasma Punisher are better picks.
@@lukemehalick370 Nah it doesn't do enough damage as it is
Thanks god the recoilless reload nerf is a bug. My fav weapon
I hear ya! It was my first favorite Support Weapon!
Flamethrower with all the buffs is so good on bug missions. Just bring stratagems to deal with Bile Titans. Use the impact grenade and grenade pistol to deal with spewers at range. Can also bring the autocannon sentry for some backup against the larger enemies and spewers.
I commonly do difficulty 9 bug missions and I run:
- Breaker Incendiary
- Grenade pistol
- Impact grenade
- Democracy Protects
- Flamethrower
- Autocannon sentry
- Orbital rail strike
- 500kg
I have a maxed out ship with every upgrade unlocked.
For such a simple change with the grenade launcher, it's actually been massive. Time to kill for harder targets is much better, letting you focus on mobbing a lot more. Surprise stalkers are still a bit of a pain because the issue is always them getting within your grenades arming range, but if you catch them and you're not panicked they can be taken out with relative ease.
I love that you are advocating for the new Eagle strafing run.
Behemoth chargers had already spawned before, extremely weak though ngl lol
Just learned today the rocket sentry will target and destroy gunships. Going to try that to give anti tank stuff a break. 🤞
I've been having tons of fun with the airburst RPG versus bots. It can quite reliably take out entire encampments or bot fabricators at 150m, and I've had about 50/50 odds to break a turret provided it's not facing directly at me. Clusters landing in fabricator vents instant kills them, so unless the vent is facing away you have very, very easy shots to kill. Still isn't great versus devastators but for chump patrols, it's half an eagle cluster strike at any range. Pretty fun seeing the kill combo pop up from a single rocket.
1:33 We gonna talk about how Thicc absolutely demolished that poor diver? Lmao the pause after
I feel the only thing I dont Like in this update is the high rate of patrol spawns. Of course I'm playing level 7 but it feels overtuned especially if the intent was to reduce the patrol spawn rate and the roaming into you issue. Besides that this update is great.
Strafing run on bots actually has a niche of taking out canon turrets as so long as you don't plant it too close and a good chunk of the run hits it'll blow up the turret. It's also a good finisher to save a rocket if you're using AT like the Recoilless as Tanks are very low after getting hit so it's a good way to finish the job without expending more 'premium' resources.
Thank you for your videos thicc, you always offer a balanced and optimistic perspective that really gets me excited to play and explore new ways to have fun 🙂
As someone with bad aim, I love the spear against gunships. Patrols are of 3, so you can take them down and have a spare rocket in case a hulk shows up. With the thing not targeting devastators or fabs, its not like i have better things to shoot at with it.
Some additional behemoth information here.
It only takes two rail shots to the rear leg to break the armor there. You can straight up kill the behemoth with the new throwing dagger to its front leg if you need to because it penetrates armor takes 4 to 5 or 6. The Patriot XO can two shot the armor off the front of its legs with its rockets and finish it off easy with its machine gun.
I don't always agree with your takes on the balance of weapons, but I have to say this was a great video (one of your best imo), the kind that always provides useful information and insights for every type of player. I also like how you are not afraid to try other strategies and weapons instead of being a ''meta slave'' like other content creators.
1:34 Thicc just casually executing his team mate LOL
I love the rocket sentry, along with how much better the machineguns feel on a controller, they are a staple of my gameplay now.
I have always thought the HMG was great against Bots. But now it is freaking awesome. The Gattling Barrage is now one of my favorite strats. I was always a fan of the Precision Strike, but now with the better cool down and faster firing time I love using it to blow up stuff.
1:45 "Unloading into their butts"
You got it sir!
I’ve been maining the quasar cannon since it was released and it makes me so happy that there are finally other viable combinations for taking down bile spewers and chargers now
woah so this is what being a member is like, crazy
also honestly me and my husband have been playing the game again for the first time in weeks and finally the game actually feels fun again to us honestly
also hii thicc hiiiiii :333
lol this is what it feels like. glad you're enjoying again :), i like having new stuff to play with!
Gatling barrage is absolutely the best option for breaches and bot drops. Really solid at killing chaff and softening armored units. Toss some stuns grenades to keep enemies locked down.
HMG has been feeling awesome against bugs since the patch, I was already using it before but it actually feels strong now. Charger/behemoth butts, hiveguard faces, brood commander faces, spore spewers, shrieker nests, bile spewers, everything just melts so fast now that it effectively feels like you have double the ammo you used to, with lower reload speed. Just remember to take stun grenades ;)
All three machine guns feel good, powerful, and compete equally with what they're suppose to do, clearing hordes.
MG deals is a catch all, you can do well against everything that isn't super heavy.
HMG leans heavier into the medium and heavy armoured penetration damage numbers but trades off 25 in the magazine and control.
Stalwart is the opposite direction, having far more fire rate, bigger magazines, less recoil, and the ability to reload while moving.
All three are perfectly balanced while filling the same roll of "I need a simple bullet hose for the masses."
Something I havent heard people talking about is how great the reticule changes are- Diligence Counter Sniper is now amazing to shoot.
With this new patch I was able to make a new bug loadout and I’m loving it! I do Shield Generator, Machine Gun, Orbital Barrage and Eagle Airstrike. I take Breaker Incendiary and Stun Grenades with light armor Engineering kit. I normally play solo Level 5, but I’m gonna start level 6’s soon. Ideally I will probably need to swap Barrage to Railcannon for Titans. However, not needing to take EAT’s anymore for killing one enemy type (chargers) is awesome! I’ve always loved the Machine Gun but it’s not ideal at higher levels, well now it feels like it is! I just stun grenade the charger, get behind it and dump hot loads of belt fed democracy into its big charger butt. And if I’m feeling real lazy, I’ll stun and Airstrike them
i usually hit the bahemoth in the back legs since it gets stripped off with 1 rocket not sure if thats intended compared to the front legs which ive noticed it takes 2 with an anti tank round
did the spear always have a segmented reload? I could have sworn it was a long single reload before this patch
They changed that the patch before this one I believe
1:35 bro that was such a good head shot! Lol
The MG43 is insane against bugs right now.
Using that on the lowest ROF setting absolutely SHREDS through hordes for days on end. The durable damage buff made it so that the MG43 went from 5.5 durable damage per bullet to 20 durable damage per bullet. When I say the durable damage buff is noticeable… it is NOTICEABLE against spewers, Chargers, Brood Commander heads, etc.
I want to say if you hit a Behemoth Charger directly in the mouth (like the bottom of its head) it _might_ 1 shot them. But thats a tricky shot, particularly when its charging at you. But yeah, brake their Leg armor or their Back/Side Armor and then you can just unload into them. Also, ya know that old "trick" where you shoot bile titans in the SIDE of their mouth, I swear I shot one earlier and it actually worked. Like, if you look CLOSELY at the Titans head it doesn't have any "carapace" on the sides (90degrees left or right) of its head, its just some kind of fleshy sinew.
As for dealing with Gunships, The HMG or the HMG turret (recommend bringing the personal shield if your gonna use the Turret, its made of wet cardboard) work well, the Autocannon as always works PERFECTLY, The Spear works..... but you only get 5 Missiles per call in. Plasma weapons would make sense for shooting gunships since the plasma EXPLODES on impact.
Bruh the Rocket sentry dies to a STIFF BREEZE lol! But hay if it works, it works. Auto Cannon Sentry should work too.
I’m so excited about this patch!
Many more weapons/stratagems can damage medium/heavy enemies so more loadouts are viable at higher levels? ✅
Bile Titans/Charger/Hulk spawns reduced so it doesn’t feel like everyone needs to bring anti-tank support weapons just to survive? ✅
Small enemy spawns increased so horde clearers have a place even at higher levels? ✅
Sentries are now tanky enough that they can actually get their damage out before exploding? ✅
I mean the game’s still not perfect, but at a 30,000 foot view they made changes in the right direction on every single one of the major gripes people have had about this game for the past couple months.
Aye!
I got news for you they just buffed the bile titans through the roof. More personally I use thermite grenades on the big guys actually works pretty well, it sticks to them, lowers their health, and then Boom strips their armor. Stick it to a weak point their dead. I mostly use a recoilless rifle for gunships or Quasar, Love the Rocket Sentry.
The HMG emplacement is also an incredible counter to the gunships
You can drop it at a good vantage point overlooking A gunship Tower and drop them just about as soon as they come out while your buddy's going to set the hell bomb
you can kill a charger with 5-10 shots to the back leg while its turning after its charged with any assault rifle or machine gun. If you dont have time or accuracy to kill it in 1 burst then the other legs will be weaker and you can target the front legs if you are firing at a flat angle
YO THICC! You should give the HMG Emplacement some playtime
It's crazy strong against bots now, especially with added Gunships. Turning speed was the biggest thing holding it back (I would still pair it with the shield generator, but imo that's also an underrated stratagem)
I think a good way to somewhat counter the gunships would giving the SAM sites map range. but it would be limited that why you aren't as strained to take weapons to deal with gunships. it would be cool if once they spot you, the SAM starts shooting them or if you can call it in via stratagem. Because the only reason you'd activate the SAM site is just for xp.
I do appreciate the analysis from people that criticize the negative of this patch, but I also do appreciate the optimism presented in this video. There are problems but there are also solutions to look for.
Whether the changes were positive or negative I will find the most optimal ways to kill everything on the hardest difficulty.
The major thing is for this to stop happening, it is not a good standard for every patch to add a ton of bugs that break things that were working fine. That being said the vision is overall much better.
I love the new rocket pods but I wish they gained extra rocket's per salvo with final eagle upgrade like the other eagle multi-attacks
Ooh, good thought!
According to some people, the meta is still 500kg, shield pack, quasar cannon lol
but at least non-meta is now fun.
Personally I don’t like the 500kg
That headshot in 1:33
You executed that guy xd
Thanks for the Nade tips!! Also bummer about the recoilless rifle, hopefully it gets fixed soon!
U always know when there will be gunship patrols on a mission by looking at the operation modifiers. If there are gunship patrols, there will be a glitched modifier symbol when u look at operation modifiers
I’m just glad not everyone is ignoring all the good changes from the update
i think one of my favarto combo is if you can get someone to bring in the supply pack and you bring in RR and you wear the supply pack and they have the RR pack, heavy does not stand a chance since you can get 8 more shoots before having to hunt for ammo or call in a replay/ another supply pack
That team kill headshot at 1:35 😂
that team kill at 1:34 was dastardly
HMG is really good, I've been using it instead of railgun since this patch. But does anyone else think that it should have a standard-issue rifle scope? This f#%king red dot isn't only misaligned, but it also doesn't make any sense on such weapon. At least just give it a damn magnifier. Same may be said about railgun, btw. These aren't weapons for CQB, right? Then why do we have red dot and holo installed on precision weapons?
P.s. If ya think about that for a while, the game has *an epidemic* of red dots and holosights on weapons not made for close combat. MG, HMG, railgun, grenade launcher (wtf?), concussive liberator, dominator, scythe, scorcher... I understand why shotguns, SMGs and liberator carbine have red dots, but these don't make any sense at all.
everything is so much better in 3rd person
@@thiccfilanah, 1rst person is better for recoil control. Try hybrid aiming system, it really helps. Controlling spread with circle reticle in 3rd person isn't very effective.
i have no probs controlling hmg in 3rd person and the recoil circle helps like i mentioned. and theres no sight to be off lol, thats what i was complaining about xD
@@thiccfila well, I'm more used to 1st person spread control. And these sights are horrible, so I hope we get weapons customization and\or fixes asap. The fact that you can use 3rd person and not have that problem doesn't solve the problem itself.
I feel like something is off with charger count, 3-6 chargers from 1 bug breach is very usual. This patch actually makes players to bring anti-tank weaponry even more. Or am I just that unlucky?
Nah, you're completely on the money
Mines and Tesla turret are the meta.
FACTS!!
I really liked this patch.
I played an eradicate mission and actually enjoyed it, whereas before I'd be really frustrated by the difficulty
Question about shooting the legs on chargers. Can you kill a charger by only shooting one leg? And is it most efficient to shoot the same leg?
Now this is the info I wanted to hear good content as always FilA
Sounds like my favorite is still a grewt bug weapon, glad to see the Flamethrower is still doing well
I feel like the spear is now pretty good against terminids, since it now properly locks on and the extra damage is acttually good against the behemoth chargers while it was useless against normal chargers that can be onehitted anyways.
1:34 lol
No one gets in the way of Freedom! 😂
The hmg emplacement feels really good vs gunships. I called one down when there was about 4-5 gunships and easily shredded them and the cool down seems really good
Havent seen it mentioned but if you hold w while shooting RR, EAT, Quasar it 1 shots the leg armor, the game checks player velocity to calculate projectile fall off damage
Can you detail how to down chargers with the GL? Does it only work after the armor is removed? Does the same apply to Bile Titans?
IDK why but impact grenades seem super effective against devastators now
Deeply intriguing; I intend to test this intel.
Oh yeah, specifically which Devastator type did you find the Impact 'nade to be Super Effective against?
@@Sweetroll_Wolfie normal devastators and the shield ones sometimes, doesn't seem to work on berserkers
@@kupokapra Berserkers are their own category, I thought. Anyway, what about the Rocket Devastators?
@@Sweetroll_Wolfie they should have the same health and armor as normal devastators, i think the impact gren' should work on them.
Bro, I use the AutoCannon for everything. It is such a perfect weapon for every situation. The reload just sucks so a little planning is involved. Bug holes, fabricators, every enemy type! It's a God's weapon when handled correctly lol
Railgun's back on the menu and that makes me happy, that's some interesting stuff with the eagle strafing run - didn't know about the shrieker nests
Man really tried to sell the railgun while shooting a bile titan like 10 times with it and then acknowledging the bile titan damage is bugged 😂
You just blasting your teammate with the railgun at 1:34 and moving on like it's a Tuesday 😂😂😂
I’ve been bringing the rocket sentry on bot missions. It’s not super efficient against tanks, hulks, or striders but that’s not why I bring it.
Instead, I use it to take out packs of striders and gunships. It’s very good at tracking and targeting gunships, so I use it to help clear out gunship patrols and gunship factories. Plus it’s not bad against devastators.
Thanks for higlighting for highlighting cool new stuff and strategem options without complaining about how "terrible and unplayable" the game is now. I love playing helldivers (especially now that hmg is buffed), and it really brings me down with the number of people that bemoan the last patch and how the game is worse than ever now.
A properly used Autocannon rocks Bot missions hard.
AMR is reportedly awesome as well, and can be used as a primary if you carry a support pack and pull supplies off your own pack.
The Grenade Pistol seems really iffy against Bot Fabricators now though.
Also, I would like to say that Airburst Rocket stratagem is in a good spot right now (even against Bots faction) because now the hordes have more weker/light amored enemies than before, so is an indirect buff to this weapon.
I was trying this weapon a couple days agains bots and I found out that you can kill hulks in 1-2 shots, and get all kind of devastators too hurted with 1 shot, that you can kill off with a few shots of the primary. Also I can't tested against gun ship patrols, but I hope still being a good option for those.