Review of Satisfactory for those with ADHD

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  • Опубликовано: 24 окт 2024

Комментарии • 21

  • @NoSences
    @NoSences 3 дня назад +2

    As an ADHD player, I love this game.
    As an OCD player, it's a love hate relationship with conveyors but still fun 😅

    • @SidleScout
      @SidleScout  3 дня назад +1

      For sure! I think OCD often tends to be a byproduct of ADHD, which can hurt or help. It makes me rebuild often and not progress in the meantime, but it also makes for more organization. Trade offs! Thank you for the comment

    • @Anomalocringe
      @Anomalocringe 3 дня назад

      press on "toggle build mode" when building conveyers.

  • @MarkRiley-h3x
    @MarkRiley-h3x 3 дня назад +2

    Great video, loving the content. Keep it up 👍😊

    • @SidleScout
      @SidleScout  3 дня назад +1

      Thanks, Mark, I appreciate it!

  • @blackmesa828
    @blackmesa828 3 дня назад

    I can't tell you how much I relate to this! picked up Satisfactory in early access, and I've been invested ever since. Now that 1.0 is out I've been enjoying myself with a new playthrough, tearing down and rebuilding until I'm absolutely satisfied. Having ADHD, I have a tendency to lose focus on a game after a while, and with more linear games it's hard to find something different to try out. With this game, I can drop whatever I'm doing and go play about on the other side of the map and it still always feels like I'm progressing! It's fun to see others who enjoy the same qualities in this game, 10/10 video!

    • @SidleScout
      @SidleScout  2 дня назад

      Absolutely, sounds like my experience, exactly! It's the same itch scratched as when I used to play Space Engineers 😊

  • @Kithhurrn
    @Kithhurrn Час назад

    If you don't want the game reminding you to take a break or if you want to change the interval of the reminders, it has a setting in the game options to make adjustments.

  • @JB38549
    @JB38549 Час назад

    U can turn that play reminder off in the settings BTW.

  • @RedFoxRara
    @RedFoxRara 3 дня назад

    I didn't think about a few of these points when considering the game through the ADHD lens. I always thought it was weird how I could be into such a slow-paced game despite my ADHD, but this is a great explanation. 2000 hours in and happy to have found this.

    • @SidleScout
      @SidleScout  2 дня назад

      Definitely, slow pace is no match for constant rewards!

  • @lizyarikus
    @lizyarikus 3 дня назад

    Got you on my recommended! Algos do be giving me very specific pitches. You go, little creator.

  • @Zbenesch
    @Zbenesch 2 дня назад

    4:55 Never diagnosed with adhd but what you said I did ALL the time. Sunk 148 hours into this just to complete the project assembly and I swear at least 100 of that was just rebuilding everything twice. Sometimes because it was not in a perfect “square”.

    • @SidleScout
      @SidleScout  2 дня назад

      That quality definitely isn't exclusive to ADHD, but it's often correlated. There are online tests you can take to see if you have a lot of ADHD tendencies, if you ever care to find out 😊 Thanks for watching!

  • @craigmode
    @craigmode 3 дня назад +1

    hey this is a great video! I've got adhd and appreciate everything you said. quality content

  • @williamwilson2665
    @williamwilson2665 3 дня назад

    Good content. You are right that Satisfactory is very well designed. Each gameplay loop (explore, build, progress) is tight and compliments the others. The only exception is the creative design and decoration aspects of the gameplay. The only reward for a pretty build is the dopamine from stepping back and admiring your own work or sharing your work with others who are interested in the game. That is common in crafting/survival games though, and I think game developers know that they don't have to do much to incentivize building other than avoiding "getting in the way of the fun" by making the aesthetic elements too difficult to use or too gated. There is also a delicate balance to be struck in giving the player access to those elements. Too many aesthetic elements too early and the player is overwhelmed, too few and they may get bored with the lack of options. Satisfactory does a good job in that regard as well with the A.W.E.S.O.M.E. shop/sink system.

    • @SidleScout
      @SidleScout  2 дня назад

      Don't underestimate the reward of stepping back and admiring your work, though. My new video I just posted, "Dome Build", has a lot of me stepping back to look 😂

  • @dustinyoung3069
    @dustinyoung3069 3 дня назад

    to-do lists are great, and i name the save file what i'm working on, which helps

    • @SidleScout
      @SidleScout  2 дня назад

      Good tip, I do need to keep a to do list. I always forget to keep up with lists, sadlly