SENIOR FOLEY ARTIST REVEALS: how to record impact sounds for AAA Video Games
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- Опубликовано: 27 сен 2024
- WHO AM I: My name is Bastian Gerner aka The Foley Teacher. I am a Senior Foley Artist working in AAA game audio and for Film and TV for almost 15 years now!
This is the first part of my detailed workflow analysis about how I tackle impact oneshot sounds and slide loops for dynamic objects in video games. You will find this knowledge NO WHERE! ONLY here!
My Links:
📸 / the_foley_teacher
📱 / the_foley_teacher
🌍 / thefoleyteacher
For 1on1 Coaching Sessions go to my website: www.the-foley-teacher.com
For my email newsletter please write to: hello@the-foley-teacher.com
The sort of "growly" sounds you start getting around 23 minutes in were great! Sounds like it could make for a good layer in some creature design.
Microphones used: Sennheiser 416, Sanken CUX-100K, Shure SM7B and a Brüel and Kjaer Accelerometer (unknow what model, probably a piezo?). Bastian can you explain a little bit more about the accelerometer?
Great tutorial, thank you! Looking forward to seeing how you work with footsteps
Hey, nice tutorial, are you always summing all mics in one mono track and just record that?
I am confused by this as well.
Extremly cool video with unfairly low number of views! Move on Bastian, hungry sound designerd need more! If you need a topic for your future videos here's one - how to record foley in non-studio spaces? E.g. footsteps outdoors, different props in garage or basement. Maybe you could give some suggestions)
Thank you! It is very interesting
Sehr informativ. Danke! :)
Whoa, cool to see you here!
@@Kopekemaster :)