Short answer: No, it's not. Slightly longer answer: No, because the glitch relied on a bug with the cutscene skip feature, which only the Switch version has. In fact, that cutscene skip bug was fixed in the v1.3 patch, so you can't do it on Switch now either. Long answer: Depends on which glitch you're talking about. There are two glitches used in this video: The first is the aforementioned cutscene skip bug, which only exists on v1.2 (specifically) of the Switch version. This is used to escape the Core room with "flag 4000" active, which controls the alternate drowning behavior (running a cutscene instead of drowning). The second glitch is the wonky behavior that occurs when trying to run an event/cutscene that doesn't exist in the current map (in this case, the Core drowning cutscene controlled by flag 4000), which is what I manipulate in the video to give me all of the items I want. This glitch is caused by a lack of error-checking and bounds-checking stemming all the way back to the original freeware code, but as it never comes up normally, Nicalis probably never saw a reason to fix it and thus the issue theoretically should exist in every CS version. You can mess around with this glitch yourself by editing your save file to set flag 4000 (I don't feel like explaining how to do that right now), although I should also note that the behavior you get will likely be different in every version so you probably won't be able to replicate this video exactly on PC.
In this case, this bug was actually fixed in the Japanese version (which released later than in the West) long before anybody discovered how to exploit it. Given Nicalis's track record with updating this game, it probably would have remained unpatched in the NA and EU versions, if not for a Switch firmware update that broke the challenges. Nicalis then issued a patch that fixed the issue from their end, and as part of that patch, they also brought over all of the changes made to the Japanese version, which includes the fix to this bug.
Damn I wish I knew about this glitch before it got patched. Would've been so cool to have a file with all weapons.
Is this glitch possible in either the Freeware or CS+ versions for the PC?
Short answer: No, it's not.
Slightly longer answer: No, because the glitch relied on a bug with the cutscene skip feature, which only the Switch version has. In fact, that cutscene skip bug was fixed in the v1.3 patch, so you can't do it on Switch now either.
Long answer: Depends on which glitch you're talking about. There are two glitches used in this video: The first is the aforementioned cutscene skip bug, which only exists on v1.2 (specifically) of the Switch version. This is used to escape the Core room with "flag 4000" active, which controls the alternate drowning behavior (running a cutscene instead of drowning). The second glitch is the wonky behavior that occurs when trying to run an event/cutscene that doesn't exist in the current map (in this case, the Core drowning cutscene controlled by flag 4000), which is what I manipulate in the video to give me all of the items I want. This glitch is caused by a lack of error-checking and bounds-checking stemming all the way back to the original freeware code, but as it never comes up normally, Nicalis probably never saw a reason to fix it and thus the issue theoretically should exist in every CS version. You can mess around with this glitch yourself by editing your save file to set flag 4000 (I don't feel like explaining how to do that right now), although I should also note that the behavior you get will likely be different in every version so you probably won't be able to replicate this video exactly on PC.
How do you get it so you aim in the opposite direction you're moving?
The Switch version has this feature by holding ZL or ZR.
cutscene go nyoooooooooooooom
How does this glitch works?
Is this glitch still possible?
Kinda want to do it now
Just saw the comments... Fuck
Me puedes decir cómo royos ases para lo del cofre osea nos ahogamos y después lo asemos abajo o como que no entendí
Lo de abajo osea para agarrar cosas
Oye eres muy pro
:O
patching bugs like this in games with no online play just makes the game worse
so true honestly, like who does it even affect, completely meaningless to patch fun tricks like these
In this case, this bug was actually fixed in the Japanese version (which released later than in the West) long before anybody discovered how to exploit it. Given Nicalis's track record with updating this game, it probably would have remained unpatched in the NA and EU versions, if not for a Switch firmware update that broke the challenges. Nicalis then issued a patch that fixed the issue from their end, and as part of that patch, they also brought over all of the changes made to the Japanese version, which includes the fix to this bug.
@@Crayoneater96 having fun in ways not intended by the developers?! BLASPHEMY
So that’s how you play this game