If you wonder why Battlefield 1 has VERY good graphics to this day compared to even BF2042 is because they used photogrammetry to make the textures of the game, besides that i would say that BF1 is better in every aspect of sound (environment, atmosphere, soldiers, guns, etc.) In terms of animations it is your choice, i don’t really like the tacticool reloads in a WW2 era, so i just prefer BF1 for being actually nice and natural, i think i would say the same thing about BFV animations.
Total clueless take... DICE *STARTED* using photogrammetry in SW:Battlefront and in BF1... It's not like they didn't use it in BF2042. The reason why BF2042 looks worse is bcs of the art style and bcs DICE lost all it's high quality employees right around BF5's launch...
What annoys me is that vanguards animations are just ports from their modern games as they are using drills that werent taught during ww2 and only became standard in the modern era
Yeah, it's fucking lazy. These chumps are out of their mind if they think I'm going to keep shelling money for sloppy work. I'll stick with old or indie games before I buy another AAA piece of shit. Hadn't bought a COD since MW2, caved, bought Cold War, and was super disappointed. Never again.
Surprisingly, battlefield 1 has better graphics than Vanguard. The sounds are great ( not going to talk about Vanguard ), the reload is your choice, in my opinion, I like both.
@@modyphantom Not as natural as Verdun or Beyond The Wire, but Battlefield 1 being a AAA arcade shooter, it's understandably done for gameplay purposes, although it's not nearly as robotic as BF3 and 4's animations, but I still think the sounds and animations for BF1 are done well.
EA did many things wrong, but BF1 definitely wasn’t one of them. It looks like they had a team of historians researching about the weapons that they were going to put in the game, how they behaved, how they performed, what problems/particularities they had, like lifting the tip of the top round in the strip when reloading the Mosin-Nagant. The game was FUN and very well made. Now Vanguard, they should have hired the guys that did the research for BF1 (and V), the weapons are inspired by their real-life counterparts, but that’s about it, you can equip them with attachments that are almost surreal, .50BMG for the BAR, MG42-style 100 round drum for the Bren (the real one was a pan like the one used by the VGO in BFV). Warzone is fun, but they f-ed up history trying to make the WWII guns competitive with the Cold War and Modern Warfare guns. If COD ever goes to WWI, I hope that they will start from 0 instead of trying to make those guns match more recent ones (they will do something like Martini Henry 20-round .303 conversion or will make it fire the round that the Tankgewehr used to shot)
I’m still not seeing the “tactical reloads” everyone seems to be complaining about in vanguard…they’re just reloading the guns? How else should it look
@@lorankatoran8856 look at the m1911 for example, its not yet empty reload is a tactical reload, not too mention both hands on the pistol. During ww2 soldiers were taught to shoot all sidearms one handed
@@estianburger8709 hes keeping the mag. thats just how you reload a pistol without an empty mag. you dont wanna drop a mag that still has ammo on the floor. its not tactical, its just a non-empty reload
I prefer it that way. If you stretch your arm out pretending to hold a gun you'll see all of your forearm and part of your upper arm. Battlefield 1 FOV makes if look like their elbows are attached to the shoulder and the rest of the arm doesn't exist aside from the wrist and hand, or that they are holding the gun awkwardly close to their face.
The thing is, it's more accurate that way. Some shooters depict all handguns as these fucking massive cannons. Hell, even the infamous Desert Eagle isn't as big as video games have you believe it is.
It's always bugged me that every bolt action sounds exactly the same in COD. Not the firing, but actually cycling the bolt. I've got a real 1903A3 made in 43 and it sounds and cycles completely different then my friends mosin m91-30 from 42. Mosins are a pain in the ass to cycle compared to something with a Mauser style bolt and have a unique sound all their own. Maybe it's just me but I've always loved the fact that BF1 animated the mosin's rough cycle compared to other bolt actions with smoother bolts
Reminds me of the Fedorov Avtomat we also saw. That thing gets shot like 9mm SMG but shots a 6x50 Arisaka or something like that. Beging the same caliber as the Typ 38 but the that surprisingly has a higher recoil that a fcking automatic rifle in the same caliber
on the same topic, i've always wondered why guns in games dont sounde the same as guns in real life. for example the swiss k31, in cw it sounds mechanical almost as it has gears but in real life it sounds more clicky, this just doesn't make sense to me.
Wait till you hear the firing sound the Arisaka in Vanguard makes with a suppressor. It's so laughable how a AAA game has such terrible weapon sounds in 2022.
I actually have a 1944 mosin myself. The smoothness of the bolt on mosins is kind of hit or miss. Mine cycles beautifully and flawlessly every time, while others take some more work to manipulate. And you are 100 percent right about the sounds. The mosin has a very distinct cycling sound that a Springfield does not, and vice versa. COD's just gone down the shitter.
In COD vanguard, the soldiers seem to “palm” the bolt, that is push it with an open palm, whereas soldiers were nearly always told to grip it more like a pencil. At least this is the case with British/Commonwealth soldiers with the Enfield.
I think the whole point of vanguard was that they wouldn't have to modify anything for warzone. If they give shotguns removable magazines so they can compete with the MW and CW guns and make the character reload the gun in a modern way, they don't even have to try for their real cash cow.
It's actually a weird mix of models and parts. Late M1928A1 fire selectors, M1 Stock/Grip, M1A1 sights, M1928 drum magazine, and for some reason they made the drum the default feeding device. It's just lazy and idiotic. The different Thompson variants (Prototype/Annihilator, M1928, M1928A1, M1, M1A1)could have been customization options, along with the same logic for other weapons to use variants of their respective models (for example, the M1918 BAR, M1918A1, M1918A2, FN Model 1930, Colt Monitor, FN Model D are all variants of the M1918 Browning Automatic Rifle, and all of them were used during World War II), instead of slapping random garbage on them and having no idea what cartridges fit in your weapons. But then again, if they had an actual historian and a historical weapons expert on the team, they could have had a good game. Rant over.
@@punic4045 huuuuuu no that reload is completly impossible the WW2 era Thomson had a rail to Gide the magazine from under the gun and TRUST ME when i Say it was long and painfull to reload
@@furnox7858 the thing is - before BF3 it was mostly a niche PC game with a lot of really cool mechanics and unique gameplay. I'm not saying BF3 is a bad game - I personally really like it, but since BF3 they were trying to compete with Cod and borrowed many elements from it. BF2042, for example, is really similair to Black Ops 4 (no joke, just compare them). Hazard Zone is an attempt to compete with Warzone. Oh, and TDM and Domination debuted In Battlefield 3 as an attempt to attract Cod fanbase. This competition made Battlefield really popular, yes, but because of it battlefield lost it's original face forever.
Very small detail but for the mosin reload vanguard uses the wrong style of stripper clip. Military mosin stripper clips don't have the tabs to retain the rounds like the modern reproductions they are just smooth like bf1. Also with a stripper clip Inserted on a mosin you can't push the bolt forward like a mauser.
@@zacaurelion7521 mauser clip guides are angled in a way you can throw the bolt forward and the clip will eject on its own. mosin clip guides are machined straight vertically so you have to manually pull out the clip
I like how in BF1, they hold the pistol with one hand, which is accurate for the time. Vanguard on the other hand, uses 2, which wasn't really a thing until after WWII.
@@user-tzzglsstle585e38 Handguns were originally meant to be fired with one hand. What I don't know for sure is why they went to two handed. I would assume it was found to offer more stability.
@@TheGnarlyPigeon Two handed was something for stability, especially when accuracy became the focus in the weapon use. I’ve always assumed soldiers in WWII was taught to shoot one handed so they can use their sidearm while carrying something in their off hand. As Gaz once said in Call of Duty 4, switching to your side arm is faster than reloading your weapon.
the fact that pistols were mostly onehanded in the 20th century according to doctrine is a glaring mistake Vanguard has, although it has even bigger historical oopsies
I wouldn't say it's glating since most people are those with a general knowledge of history and therefore wouldn't know/care/pay attention to that kinda stuff.
I think both games has nice graphics, models and animations. But for guns sounds, I will choose Battlefield 1. In my opinion, the Battlefield franchise always had this advantage of having more realistic guns sounds than a lot of Call of Duty games (of course, except the first Call of Duty games and 2019 Modern Warfare).
The fact that Battlefield 1 adheres to the one-hand pistol grip technique is what makes it more historically authentic than Vanguard. For those of you who don't know, the two-handed pistol grip technique (aka Modern Technique) wasn't developed until the 1950s.
something i noticed with BF1 that i really like is that they assign a random and permanent skin tone to all of your classes. my sniper is a black dude while my medic is a Sikh, and i really like that. it really adds a sense of personality to the franchise and really feels like is the "war for everyone". i suppose this also means that some people have all-white classes and some people have all-black classes not trying to be political, its just a cool detail and I'd much rather have this than the tacky system in BFV. edit: third time lucky
@@onejediboi it's for the US devil dogs too, just not including Sihk soldiers... i wouldn't be surprised if the Reichswher had Jewish soldiers since they had a rather large Jewish fighting force.
I gotta give vanguard one thing. I can see the Izhevsk armory mark on the back of the bolt, and side of the bolt handle clearly on the mosin. I can also tell from where the screw on the firing pin nearly but not quite lines up with the notch on the bolt that they tried to model it as accurately as possible (Mine does the same thing, if you line it up it isn't flush with the bolt) compared to the perfectly machined groove on the bf1 mosin.
The Annihilator was too early for WWI, but still a fascinating prototype SMG. As for Vanguard, the player character holds the M1928 like the PPSh-41. Even when he reloads, he does a retention reload and never re-cocks the gun.
I don't know if it's still in the game? but, there's one easter egg if you're in a very muddy terrain, the annihilator will jam half way if you're trying full auto and your character will try to unjam it(ie forcing it to cock it back harder) I hope that it's still after some update because its really 'realistic' in a way that it's enjoyable
Models: BF1, take it or leave it Reloads: Visually, i would like to choose Vanguard for its more realistic movements and shakiness. Sounds: BF1, no doubt. If it weren't for those muffled metallic screeching then i would probably appreciate Vanguard more. Final Verdict: BF1 wins. Also the reason why i chose Vanguard reloads is because the other judges (not in here tho) are saying "It depends on your taste" Stuff. I decided to avoid that and let out my honest opinion.
Going to say one thing. When you reload a double barrel with one bullet remaining in Vanguard, the soldier takes the spent one with his hand which is possible, but damn, isn't that supposed to hot asf?
On the webley, bf1 has an accurate amount of spent and unspent cartridges flying out whereas vanguard reuses the animation for the empty and tactical reload
Bf1 wins at everything. Sounds: distinct and natural for every weapon Graphics: still looks better than most games to this day Reloads: aren't overly tacticool and feel human and natual.
Yes, Vanguard is filled to the brim with goofy stuff (like the 2h grip on pistols). But goofyness, and shit SFXs aside, the animations are pretty good and well made.
Battlefield 1 the guns sounds much more like real guns, in Vanguard looks like paintball guns. And BF1 also wins in graphics textures, reaload animation and Historical Accuracy!
ok, graphics and reload.....but historical accuracy? I mean, if we're comparing the accuracy of BF1 to Vanguard, we might as well compare the accuracy of smoothbore muskets made by blind men lmao
Animations: Vanguard as I have a personal preference to MW2019-esque animation style. Models: BF1's models still looked better, although it could have been the lighting. Sounds: Obviously not Vanguard, SHG is bad at sounds.
COD seems to either make the hands way too large, or the handguns way too small. A 1911 is not that small compared to your hands. I have fired one many times, and it's not that tiny, and neither is a Luger.
I have to say that BFI wins this video, but both games have some inaccuracies with the weapons. 2:33 The M97 Trenchgun in CoD not only has two hammers for some reason, but the rear sight of it is also wrong. 3:52 The Browning Auto 5 barrel is way too short 4:31 Thompson M1A1 couldn't allocate a 50 round drum magazine. 5:25 The Federov Automav's fire rates is too high. Should be about 300-400 rpm. 6:16 The Arisaka Type 99 recoil is a bit too extreme. 6:40 The clips on the Mosin Nagant didn't fly out as we see in BFI, nor could you remove it with the action of the bolt like we see in CoD. You have to manually remove the clip before feeding a round in the barrel. 6:58 Since this looks like an infantry variant of the Mosin, the bolt should be straight instead of melted down. Also, the recoil on it is way too strong. 7:44 Not sure why we are comparing a Gewher 98 to a Kar98k but oh well 8:13 The BAR 1918 we see in BFI looks more like an A2 BAR. The pistol grip on it is incorrect, but also the sights on it are also incorrect. The first BAR in WWI had no sight hood and the rear aperture sight looked more like the 1917 Enfield rear aperture sight. And in CoD, the grip is way too long, and the BAR1918A2 was not fitted with a carry handle in WWII.
There's few inaccurate names for guns: BF1: Mosin-Nagant - Vanguard: 3-Line Rifle But in RL there was no mosin nagant in WW1, it was early version called "Tryohlineyka" (3-Line Rifle), but in WW2 soviets were using Mosin Nagant , not 3-Line Rifle. BF1: Gewehr 98 - Vanguard: K98 In real life G98 was early version of Mauser 98 and there was similar rifle called K98 or K98K, but it was completely diffirent gun. BF1: BAR M1918 - Vanguard: BAR In RL , at the end of WW1 soldiers were using first model of BAR(M1918A1), but it was not that effective as expected, so it was not sent to mass production. But, in WW2 soldiers were using BAR M1918A2, second and improved, more effective weapon and NOBODY was using M1918A1, but in Vanguard we've got BAR M1918A1.
I've seen alot of people crapping on the machine pistol, but know that the full auto varient of the C96 was known for being pretty much unusable without a stock attached due to the recoil. The Mauser alone was unwieldy without a stock. So really vanguard should allow you to attach a stock to it. You can put stocks on machine pistols in the Modern Warfare remake.
The sounds in vanguard are shocking and why is the P08 called the klauser or the TT-33 called ratt to avoid copyright on company’s that don’t exist anymore
I think the animation movement quality is better in vanguard. I’m Not talking about the actual style of reloading but the model’s animation rigs and the movements of the arms and hands. Hand and arm animation has always been the one week point of battlefield with a weird rubbery feeling to the movements.
We are comparing a 2016 game with a 2021 game... Chill... 2016, in those times all this tAcTiCoOl reloads and exaggerated screen shaking bs that mw2019 began was not even a thing, for a 2016 game these animations are dope, lets be fair, lets compare them to the 2016 cod game which was cod ww2 if Im not wrong, dude, bf1 obliterates it.
@@ChadSpittingTruth first of all cod ww2 animation quality was still better in reloads. Though that game released in 2017. The 2016 cod was infinite warfare which also had better animation quality. Second of all bf 2042 has the same rubbery ass animations while COD improved. And again I am not talking about the style of reloads (what you call tacticool) I am referring to the quality of animation on the reloading. This is something COD has always beaten battlefield at. (And it makes sense since battlefield puts into resources everywhere else in the engine.)
My least favorite thing about vanguard isn't the reloads or sounds, but how they renamed guns that don't need to be renamed. What's the point of calling the luger the "klauser" or the Webley Mark IV the "Top break," or the Mosin the "three line rifle." There shouldn't be any copyright issues, they've been called by their regular names in shit tons of games with no consequences, even in previous cod games.
i dont know about the other guns but i know that the name "mosin nagant"" wasnt used in russia it was called the 3 line rifle m1891, and even then the rifle its based on in vanguard isnt the original m1891, its the carbine version the m38, nevertheless its still the same thing
In bf1 and actually cod ww2 the player holds the sidearms one handed which in reality the soldiers are actually trained to shoot one handed which is a nice touch in detail 👌
Love how the vanguard characters are using stances that aren’t accurate for the time they’re in, and that the 9mm pistols kick like a mule with a 2 handed grip, a 9mm para round has about 2-3lbs of recoil, where .45 has 4-5lbs. Which isn’t a lot.
@@nipplecream3099 It still works either way, but magazine insertion is way easier when the bolt is locked to the rear. And considering the BAR magazine is pretty fragile, I would want to put as little unnecessary strain on them as possible.
Lo único que voy a reprochar de vanguard es que podrían haber hecho sonidos originales para las armas en lugar de reciclar los sonidos de call of duty ww2
Honestly I feel that they should have done Vanguard as its own stand alone game and not included it in War zone. That way they could have made the guns way more historically accurate. I also feel they should have done what they did in the OG Call of Duty games and just made it as historically accurate as possible while it still being fun. Case in point, all CoD games set in WW2 literally were setting up the events that would lead to WaW, which would then lead into the first Black Ops game and Modern Warfare.
i feel like the biggest problem with vanguard's animations is that theyre treated like modern day guns youd find in the hands of an average soldier, which they arent. along with that, many soldiers from both world wars were somewhat ill-experienced with firearms, meaning they wouldnt quickly flick the magazine out of their pistol and slam a new one into the gun in the matter of one second with minimal movement.
If you wonder why Battlefield 1 has VERY good graphics to this day compared to even BF2042 is because they used photogrammetry to make the textures of the game, besides that i would say that BF1 is better in every aspect of sound (environment, atmosphere, soldiers, guns, etc.)
In terms of animations it is your choice, i don’t really like the tacticool reloads in a WW2 era, so i just prefer BF1 for being actually nice and natural, i think i would say the same thing about BFV animations.
2042 probably has far less photogrammetry, but I think a big part of it has to do with scaling the game to 128 players. A sacrifice had to be made.
Interesting
Total clueless take... DICE *STARTED* using photogrammetry in SW:Battlefront and in BF1... It's not like they didn't use it in BF2042. The reason why BF2042 looks worse is bcs of the art style and bcs DICE lost all it's high quality employees right around BF5's launch...
Bf1 best Battlefield game
The only “tacticool” reloads from vanguard are like, 2 or 3 weapons. Other than that they’re normal imo.
What annoys me is that vanguards animations are just ports from their modern games as they are using drills that werent taught during ww2 and only became standard in the modern era
They are new animations just using the same way of reloading
Yeah, it's fucking lazy. These chumps are out of their mind if they think I'm going to keep shelling money for sloppy work. I'll stick with old or indie games before I buy another AAA piece of shit. Hadn't bought a COD since MW2, caved, bought Cold War, and was super disappointed. Never again.
Like what were they thinking using modern tactical reloads in a ww2 game
@@theonurminen7064 The operators in game are supposed to be the people who invented it
@@bedebop3904 that’s a lazy excuse to explain shit clearly recycled from MW2019
Surprisingly, battlefield 1 has better graphics than Vanguard. The sounds are great ( not going to talk about Vanguard ), the reload is your choice, in my opinion, I like both.
I also like the animations on bf1 better, despite it being kinda robotic.
@@Nottagilla it's not Robotic but I respect your opinion.
@@Nottagilla they're not so robotic like kinda BF3/4 level, but they do their job well.
@@modyphantom Not as natural as Verdun or Beyond The Wire, but Battlefield 1 being a AAA arcade shooter, it's understandably done for gameplay purposes, although it's not nearly as robotic as BF3 and 4's animations, but I still think the sounds and animations for BF1 are done well.
It's the magic of frostbite engine
EA did many things wrong, but BF1 definitely wasn’t one of them.
It looks like they had a team of historians researching about the weapons that they were going to put in the game, how they behaved, how they performed, what problems/particularities they had, like lifting the tip of the top round in the strip when reloading the Mosin-Nagant. The game was FUN and very well made.
Now Vanguard, they should have hired the guys that did the research for BF1 (and V), the weapons are inspired by their real-life counterparts, but that’s about it, you can equip them with attachments that are almost surreal, .50BMG for the BAR, MG42-style 100 round drum for the Bren (the real one was a pan like the one used by the VGO in BFV).
Warzone is fun, but they f-ed up history trying to make the WWII guns competitive with the Cold War and Modern Warfare guns.
If COD ever goes to WWI, I hope that they will start from 0 instead of trying to make those guns match more recent ones (they will do something like Martini Henry 20-round .303 conversion or will make it fire the round that the Tankgewehr used to shot)
I'm thinking that Activision Blizzard is now protesting by making horrible COD games.
If Activision ever went to world War they'd fuck it up by adding nydar sights
@@explodingbearz *puts reflex on 50bmg Martiny henry*
Knowing activation they will most likely add in a Glock 17 in a finishing move.
Oh, wait.
@@betteroywoth2445 funny thing, I’m pretty sure the Martini’s bullet size is 1 millimeter smaller than a 50bmg, don’t take my word for it though.
Sounds: BF1
Models: BF1
Reloads: BF1, BF1 had more human reloads unlike Vanguard where you have ww2 guns but with modern day OpErAtoR reloads.
I’m still not seeing the “tactical reloads” everyone seems to be complaining about in vanguard…they’re just reloading the guns? How else should it look
@@lorankatoran8856 look at the m1911 for example, its not yet empty reload is a tactical reload, not too mention both hands on the pistol. During ww2 soldiers were taught to shoot all sidearms one handed
@@estianburger8709 hes keeping the mag. thats just how you reload a pistol without an empty mag. you dont wanna drop a mag that still has ammo on the floor. its not tactical, its just a non-empty reload
bf1 reloads is too robotic and unhuman
@@Deiv. 🙃
I don't know if it's cause the player holds it too far, but the pistols in Vanguard looks so tiny.
I prefer it that way. If you stretch your arm out pretending to hold a gun you'll see all of your forearm and part of your upper arm. Battlefield 1 FOV makes if look like their elbows are attached to the shoulder and the rest of the arm doesn't exist aside from the wrist and hand, or that they are holding the gun awkwardly close to their face.
The thing is, it's more accurate that way.
Some shooters depict all handguns as these fucking massive cannons.
Hell, even the infamous Desert Eagle isn't as big as video games have you believe it is.
@@N-GinAndTonicTM yeah, it's like the same size as spray bottles
@@CIaudioPiccolo still pistol still looks too tiny
@@CIaudioPiccolo Preference aside, the proportions are fucked
It's always bugged me that every bolt action sounds exactly the same in COD. Not the firing, but actually cycling the bolt. I've got a real 1903A3 made in 43 and it sounds and cycles completely different then my friends mosin m91-30 from 42. Mosins are a pain in the ass to cycle compared to something with a Mauser style bolt and have a unique sound all their own. Maybe it's just me but I've always loved the fact that BF1 animated the mosin's rough cycle compared to other bolt actions with smoother bolts
Reminds me of the Fedorov Avtomat we also saw. That thing gets shot like 9mm SMG but shots a 6x50 Arisaka or something like that. Beging the same caliber as the Typ 38 but the that surprisingly has a higher recoil that a fcking automatic rifle in the same caliber
I think it's cod WW2 and vanguard that have the bad reload sounds
on the same topic, i've always wondered why guns in games dont sounde the same as guns in real life. for example the swiss k31, in cw it sounds mechanical almost as it has gears but in real life it sounds more clicky, this just doesn't make sense to me.
Wait till you hear the firing sound the Arisaka in Vanguard makes with a suppressor. It's so laughable how a AAA game has such terrible weapon sounds in 2022.
I actually have a 1944 mosin myself. The smoothness of the bolt on mosins is kind of hit or miss. Mine cycles beautifully and flawlessly every time, while others take some more work to manipulate. And you are 100 percent right about the sounds. The mosin has a very distinct cycling sound that a Springfield does not, and vice versa. COD's just gone down the shitter.
2:36 Damn. I sure didn’t know that the M1897 had two hammers…
Where the barrel shroud tho 😭
@@Undead38055 Having a m1897 without a heat shield is like having toast without butter
@@oatmeal147 exactly! What kind of monsters do that
@@Undead38055 for some reason, the heat shield is part of a specific barrel attachment
This is an old clip the m1897 does not have two hammers anymore
In COD vanguard, the soldiers seem to “palm” the bolt, that is push it with an open palm, whereas soldiers were nearly always told to grip it more like a pencil. At least this is the case with British/Commonwealth soldiers with the Enfield.
BF1 feels like a really well trained WW1 soldier
Vanguard feels like a modern day soldier using WW2 weapons
So we can actually agree that everything is wrong everywhere
@@gabilecrack8231 Yes
I think the whole point of vanguard was that they wouldn't have to modify anything for warzone. If they give shotguns removable magazines so they can compete with the MW and CW guns and make the character reload the gun in a modern way, they don't even have to try for their real cash cow.
@@Koopkiris why couldn't they just make normal animations for vanguard and make more modern animations for warzone?
@@EarthyTeddy because they're lazy as heck
3:53 the shell is still in the chamber and the bolt goes forward for no reason
He used jedi mind tricks on his gun.
Most immersive CoD btw
The CoD Thompson is modeled after the American M1A1 which didn't take the drum magazines.
It's actually a weird mix of models and parts. Late M1928A1 fire selectors, M1 Stock/Grip, M1A1 sights, M1928 drum magazine, and for some reason they made the drum the default feeding device. It's just lazy and idiotic. The different Thompson variants (Prototype/Annihilator, M1928, M1928A1, M1, M1A1)could have been customization options, along with the same logic for other weapons to use variants of their respective models (for example, the M1918 BAR, M1918A1, M1918A2, FN Model 1930, Colt Monitor, FN Model D are all variants of the M1918 Browning Automatic Rifle, and all of them were used during World War II), instead of slapping random garbage on them and having no idea what cartridges fit in your weapons. But then again, if they had an actual historian and a historical weapons expert on the team, they could have had a good game. Rant over.
AND HOW THE FUCK DOS A WW2 ERA THOMSON RELOAD LIKE THIS THIS IS A CRIME
@@misschauffarde5112 tacticool mafia gangsters in WW2 makes complete sense.
@@punic4045 huuuuuu no that reload is completly impossible the WW2 era Thomson had a rail to Gide the magazine from under the gun and TRUST ME when i Say it was long and painfull to reload
@@misschauffarde5112 I know, Vanguard's Thomson reload is horrific. Not even mentioning the Panzerfaust reload.
I like how the Vanguard BAR makes it look like the entire receiver reciprocates when you fire.
That was how soldiers got there teeth removed in the front. They’d just use the BAR to knock them out
Grew up playing CoD in the mid-2000s. Haven't looked back since BF1. It's really a timeless game and makes the newer CoDs look cheap.
Agreed
Oddball: bf1 makes newer CoDs look cheap
The whole CoD franchise: *TRIGGERED*
I hope u at least played modern warfare 2019, it’’s in the top 20 most sold games ever for a good reason
dude bf1 makes a lot of new AAAs feel cheap, even 2042
@@callumgodden57072042 is better than mw2 and mw3 but mw3 ain’t that bad
This Battlefield is that I remember not just some CoD wannabe
Bf is trying to be Cod since 2011.
@@Mannimarco_King_of_Worms cod with vehicles.
@@Mannimarco_King_of_Worms CoD FaNbOy XdXedddDdD
Sarcasm.
@@Mannimarco_King_of_Worms crazy how battlefield existed before cod.
@@furnox7858 the thing is - before BF3 it was mostly a niche PC game with a lot of really cool mechanics and unique gameplay. I'm not saying BF3 is a bad game - I personally really like it, but since BF3 they were trying to compete with Cod and borrowed many elements from it. BF2042, for example, is really similair to Black Ops 4 (no joke, just compare them). Hazard Zone is an attempt to compete with Warzone. Oh, and TDM and Domination debuted In Battlefield 3 as an attempt to attract Cod fanbase.
This competition made Battlefield really popular, yes, but because of it battlefield lost it's original face forever.
Very small detail but for the mosin reload vanguard uses the wrong style of stripper clip. Military mosin stripper clips don't have the tabs to retain the rounds like the modern reproductions they are just smooth like bf1. Also with a stripper clip Inserted on a mosin you can't push the bolt forward like a mauser.
Wait, so you need to rip the stripper clip off the gun for it to cycle?
I don't know bolt actions that well so yeah...
@@zacaurelion7521 yah with the stripper clip still in the gun you cant push the bolt open on a mosin. You need to manually pull it out.
@@gustavohonzofo Hmmm. Interesting. Thanks for the info
@@zacaurelion7521 mauser clip guides are angled in a way you can throw the bolt forward and the clip will eject on its own. mosin clip guides are machined straight vertically so you have to manually pull out the clip
If you strip it just right on a Mosin you can actually get the stripper clip to kind of hop out on its own at least with the ones I have
I like how in BF1, they hold the pistol with one hand, which is accurate for the time. Vanguard on the other hand, uses 2, which wasn't really a thing until after WWII.
Interesting, is there any reason why they only held it with 1 hand back then?
@@user-tzzglsstle585e38 Handguns were originally meant to be fired with one hand. What I don't know for sure is why they went to two handed. I would assume it was found to offer more stability.
@@TheGnarlyPigeon Two handed was something for stability, especially when accuracy became the focus in the weapon use. I’ve always assumed soldiers in WWII was taught to shoot one handed so they can use their sidearm while carrying something in their off hand.
As Gaz once said in Call of Duty 4, switching to your side arm is faster than reloading your weapon.
@@TheGary108 That is essentially what I said. Also, Cod 4 is an amazing game; right up there with BF1 on my list.
troops would be taught 2 handed for precise shots, 1 handed for anything else
the fact that pistols were mostly onehanded in the 20th century according to doctrine is a glaring mistake Vanguard has, although it has even bigger historical oopsies
The entire game is a historycal oopsie
@@davidj3841 Vanguard is a big oopsie
I wouldn't say it's glating since most people are those with a general knowledge of history and therefore wouldn't know/care/pay attention to that kinda stuff.
Why the hell vanguard reload sounds are louder then actual fire sounds?
That's like every cod they're sound design sucks
Some of those sounds are from Call of Duty WW2 (2017)
@@gr1mmy954 most are
@@gr1mmy954 and i thought the couldnt copy paste more their game
@ADOLF HITLER AX50 bolt sound is louder then firing so yes MW19 is bad too
BF1 wins every comparison since 2016😂
Yeh
@Elia Gun models, sounds, explosions and graphics still look nicer in bf1.
@Elia BF1>
@@davidj3841 "nicer"...
@@overpowered160 yeah, subjectively.
I like the way the Thompson is portrayed as the annihilated as that was what it was called at first but the name was later changed, really nice detail
DICE actually took hard for BF1
Comparing battlefield 1 to cod vanguard is like comparing a 5 star Gordon Ramsey burger to a McDonald’s burger
I think both games has nice graphics, models and animations. But for guns sounds, I will choose Battlefield 1.
In my opinion, the Battlefield franchise always had this advantage of having more realistic guns sounds than a lot of Call of Duty games (of course, except the first Call of Duty games and 2019 Modern Warfare).
Do you know WAW also recorded real gun sounds.
The two handed grip on vanguard handguns always gets to me
Holy… whoever made the arisaka reload in bf1 needs a raise like that is actually beautiful
The fact that Battlefield 1 adheres to the one-hand pistol grip technique is what makes it more historically authentic than Vanguard. For those of you who don't know, the two-handed pistol grip technique (aka Modern Technique) wasn't developed until the 1950s.
something i noticed with BF1 that i really like is that they assign a random and permanent skin tone to all of your classes. my sniper is a black dude while my medic is a Sikh, and i really like that. it really adds a sense of personality to the franchise and really feels like is the "war for everyone".
i suppose this also means that some people have all-white classes and some people have all-black classes
not trying to be political, its just a cool detail and I'd much rather have this than the tacky system in BFV.
edit: third time lucky
i red shik as shit lol
@@HKG11Prototype i spelt it wrong lol
That's just the British
@@onejediboi it's for the US devil dogs too, just not including Sihk soldiers... i wouldn't be surprised if the Reichswher had Jewish soldiers since they had a rather large Jewish fighting force.
correction: it's not "Sihk" but "Sikh"
I gotta give vanguard one thing. I can see the Izhevsk armory mark on the back of the bolt, and side of the bolt handle clearly on the mosin. I can also tell from where the screw on the firing pin nearly but not quite lines up with the notch on the bolt that they tried to model it as accurately as possible (Mine does the same thing, if you line it up it isn't flush with the bolt) compared to the perfectly machined groove on the bf1 mosin.
Tho it's seems to be the sniper bolt and not the standard infantry issue straight one.
@@tobiasworner4970 I know why they didn't put the infantry bolt in as an option, but it's still disappointing.
The bolt of the mosin goes straight into the characters face which I find funny
Bruh imagine if Activition made a COD WWI game and has this "tacti-cool" reloads
The Annihilator was too early for WWI, but still a fascinating prototype SMG.
As for Vanguard, the player character holds the M1928 like the PPSh-41. Even when he reloads, he does a retention reload and never re-cocks the gun.
The vanguard Thompson is he wrong one anyway
The hammer on the combat shotgun in Vanguard is broken.
the vanguard's attempt at a c96 is making me literally shake
Very cursed
M1A1 with a drum mag. Yeah. Let's leave it here. 😭
I don't know if it's still in the game? but, there's one easter egg if you're in a very muddy terrain, the annihilator will jam half way if you're trying full auto and your character will try to unjam it(ie forcing it to cock it back harder) I hope that it's still after some update because its really 'realistic' in a way that it's enjoyable
Models: BF1, take it or leave it
Reloads: Visually, i would like to choose Vanguard for its more realistic movements and shakiness.
Sounds: BF1, no doubt. If it weren't for those muffled metallic screeching then i would probably appreciate Vanguard more.
Final Verdict: BF1 wins. Also the reason why i chose Vanguard reloads is because the other judges (not in here tho) are saying "It depends on your taste" Stuff. I decided to avoid that and let out my honest opinion.
Moreover, i have to prepare myself for another MW2 Lobby in the replies.
The creator approves this. (Not me, Ferrari.)
@@Ajay-dy3xw basically fuck them. Don't even give a pinch of shit.
Going to say one thing. When you reload a double barrel with one bullet remaining in Vanguard, the soldier takes the spent one with his hand which is possible, but damn, isn't that supposed to hot asf?
@@hanscatzer3rd294 Operators are so highly trained that, their hands are made out of titanium.
On the webley, bf1 has an accurate amount of spent and unspent cartridges flying out whereas vanguard reuses the animation for the empty and tactical reload
I find it funny how the vanguard double barrel the primers on the shotgun shells never got stricked by the firing pin
About 6 years Later .. and Battlefield 1 is Still Amazing!
One natural inaccuracy, at such altitudes is European magpie uncommon to be seen as depictied in CoD VA :D
Real Firearms: Battlefield 1
*Plastic Replicas:* Call of Doo Doo: Blanguard
More like
Call of Greed: Cashgrabguard
Call of Ding Dong: Badguard
@@Ajay-dy3xw I've seen you before on a different video
@@pyramid_he4d I tend to wander around gun showcase videos
Bf1 wins at everything.
Sounds: distinct and natural for every weapon
Graphics: still looks better than most games to this day
Reloads: aren't overly tacticool and feel human and natual.
Only models are better in vanguard
Battlefield was so beautiful and in advance for his time wow
A lot of shotgun shells where still brass in WW2 sense they thought they'll be in trenches like in WW1.
Yes, Vanguard is filled to the brim with goofy stuff (like the 2h grip on pistols). But goofyness, and shit SFXs aside, the animations are pretty good and well made.
7:08 The clip doesn't fall off when you close the bolt in a Mosin Nagant. U ll have to remove it manually.
I'm pretty sure some version had it
In either case, I've never had a mosin striper clip work that well
idk why but vanguard reloading sounds like someone recorded the sound of smashing their keys into a concrete wall.
" Klauser " - Cod, 2021
Battlefield 1 the guns sounds much more like real guns, in Vanguard looks like paintball guns.
And BF1 also wins in graphics textures, reaload animation and Historical Accuracy!
ok, graphics and reload.....but historical accuracy? I mean, if we're comparing the accuracy of BF1 to Vanguard, we might as well compare the accuracy of smoothbore muskets made by blind men lmao
@@patrickbateman312 I mean comparing to Vanguard,yeah
Just noticed the thing welded on top of the Combat Shotgun in Vanguard is a weaver rail.
a fucking tacticool picatinny rail in WW2
7:03 I think a better comparison here would be the M38...
In vanguard, i don't hear any echo after you shot like in battlefield 1, like the pistols? . I still play BF1 it's a masterpiece
Hand one gun
The removable C96 mag made my spit out my tea
The Luger looks beautiful in both games…
And I can’t stand how games keep butchering the accuracy of the Thompson.
Bf1 was made in 2016 and looks
like it was made in 2022 and vanguard was just made in 2021 and looks like a 2010 game ngl
Fr
Animations: Vanguard as I have a personal preference to MW2019-esque animation style.
Models: BF1's models still looked better, although it could have been the lighting.
Sounds: Obviously not Vanguard, SHG is bad at sounds.
Neither of the two "Arisakas" are actually Arisakas
Is it me or do the reloads in vanguard sound crunchy like a bag of chips with a metallic sound
COD seems to either make the hands way too large, or the handguns way too small. A 1911 is not that small compared to your hands. I have fired one many times, and it's not that tiny, and neither is a Luger.
7:06 lol how big must be hand to reload mosin like this XD
I have to say that BFI wins this video, but both games have some inaccuracies with the weapons.
2:33 The M97 Trenchgun in CoD not only has two hammers for some reason, but the rear sight of it is also wrong.
3:52 The Browning Auto 5 barrel is way too short
4:31 Thompson M1A1 couldn't allocate a 50 round drum magazine.
5:25 The Federov Automav's fire rates is too high. Should be about 300-400 rpm.
6:16 The Arisaka Type 99 recoil is a bit too extreme.
6:40 The clips on the Mosin Nagant didn't fly out as we see in BFI, nor could you remove it with the action of the bolt like we see in CoD. You have to manually remove the clip before feeding a round in the barrel.
6:58 Since this looks like an infantry variant of the Mosin, the bolt should be straight instead of melted down. Also, the recoil on it is way too strong.
7:44 Not sure why we are comparing a Gewher 98 to a Kar98k but oh well
8:13 The BAR 1918 we see in BFI looks more like an A2 BAR. The pistol grip on it is incorrect, but also the sights on it are also incorrect. The first BAR in WWI had no sight hood and the rear aperture sight looked more like the 1917 Enfield rear aperture sight. And in CoD, the grip is way too long, and the BAR1918A2 was not fitted with a carry handle in WWII.
Ah yes I remember when cod used to name guns their actual name not KLAUSER or DOUBLE BARREL
There's few inaccurate names for guns:
BF1: Mosin-Nagant - Vanguard: 3-Line Rifle
But in RL there was no mosin nagant in WW1, it was early version called "Tryohlineyka" (3-Line Rifle), but in WW2 soviets were using Mosin Nagant , not 3-Line Rifle.
BF1: Gewehr 98 - Vanguard: K98
In real life G98 was early version of Mauser 98 and there was similar rifle called K98 or K98K, but it was completely diffirent gun.
BF1: BAR M1918 - Vanguard: BAR
In RL , at the end of WW1 soldiers were using first model of BAR(M1918A1), but it was not that effective as expected, so it was not sent to mass production. But, in WW2 soldiers were using BAR M1918A2, second and improved, more effective weapon and NOBODY was using M1918A1, but in Vanguard we've got BAR M1918A1.
Vanguard combat shotgun has 2 hammers. I had no idea that is a thing. Mind blowing.
Sarcasm if you can’t sense it.
I've seen alot of people crapping on the machine pistol, but know that the full auto varient of the C96 was known for being pretty much unusable without a stock attached due to the recoil.
The Mauser alone was unwieldy without a stock.
So really vanguard should allow you to attach a stock to it. You can put stocks on machine pistols in the Modern Warfare remake.
The sounds in vanguard are shocking and why is the P08 called the klauser or the TT-33 called ratt to avoid copyright on company’s that don’t exist anymore
Good question
Being fair the Mauser company still exists
I think the animation movement quality is better in vanguard. I’m Not talking about the actual style of reloading but the model’s animation rigs and the movements of the arms and hands.
Hand and arm animation has always been the one week point of battlefield with a weird rubbery feeling to the movements.
Bro... You are fucking right!
We are comparing a 2016 game with a 2021 game... Chill... 2016, in those times all this tAcTiCoOl reloads and exaggerated screen shaking bs that mw2019 began was not even a thing, for a 2016 game these animations are dope, lets be fair, lets compare them to the 2016 cod game which was cod ww2 if Im not wrong, dude, bf1 obliterates it.
@@ChadSpittingTruth first of all cod ww2 animation quality was still better in reloads. Though that game released in 2017. The 2016 cod was infinite warfare which also had better animation quality.
Second of all bf 2042 has the same rubbery ass animations while COD improved.
And again I am not talking about the style of reloads (what you call tacticool) I am referring to the quality of animation on the reloading. This is something COD has always beaten battlefield at. (And it makes sense since battlefield puts into resources everywhere else in the engine.)
@@C.C.Cope220 ew fuck infinite dogshit
Cap. Average COD defender.
Can you imagine being in actual combat trying to reload some of those rifles and constantly getting you finger smashed trying yo reload?
What's funny is the vanguard bolt cycle for the snipers is the exact one used in the 2017 cod ww2
Not surprising at all i'd say
My least favorite thing about vanguard isn't the reloads or sounds, but how they renamed guns that don't need to be renamed. What's the point of calling the luger the "klauser" or the Webley Mark IV the "Top break," or the Mosin the "three line rifle." There shouldn't be any copyright issues, they've been called by their regular names in shit tons of games with no consequences, even in previous cod games.
seriously there are a lot of indie shooters games that don't change the name of the weapons and have no problem
i dont know about the other guns but i know that the name "mosin nagant"" wasnt used in russia it was called the 3 line rifle m1891, and even then the rifle its based on in vanguard isnt the original m1891, its the carbine version the m38, nevertheless its still the same thing
@@matthaeus2080 i stand corrected. it still feels weird calling it the 3 line rifle though
Side note: vanguards pistols feel tiny, like ant sized, this vanguard guys hand was almost bigger then the 1911
Why does every weapon in BF1 have unrealistically gaping rear sights? Other shooters do it but none nearly as wide as BF1/BFV
What about the M1 garand and the 1911 from vanguard
It's on purpose, to make aiming easier
@@eivsleiv368 ehh, m1 garand is very noticeable
But 1911? What's the exaggeration? Is it because it's so tiny?
6:05 it sounds like vanguard forgot to edit out the sound from the plinking target. you can hear a distinct "clink" after the guns been fired.
At least it is a real gun sound unlike in ww2 which the guns sounded pots and pans with firecrackers
In bf1 and actually cod ww2 the player holds the sidearms one handed which in reality the soldiers are actually trained to shoot one handed which is a nice touch in detail 👌
Ohhh .... Battlefield wins.... Now lets watch this
Hey it's that african guy.
Where's zabolaza tho
uueueueueueueueueuee osas
Love how the vanguard characters are using stances that aren’t accurate for the time they’re in, and that the 9mm pistols kick like a mule with a 2 handed grip, a 9mm para round has about 2-3lbs of recoil, where .45 has 4-5lbs. Which isn’t a lot.
Notice the Vanguard M1897 having two hammers when pump and shot.
Activision is so cheap they can’t even get the rights to guns that are 100 years old…
this one is an obvious win for BF1
I still can’t get over the absolute dyslexia the CoD developers must have for calling a P08 a fucking “Klauser”
Battlefield: BANG BANG
Vanguard: Pew Pew
That's just my opinion but realy vanguard guns sounds like a airsoft guns
8:41 How to be blind 101
we all know that you have the pull the charging handle first when reload the BAR
@@HKG11Prototype doesn’t matter when you do, before or after
@@nipplecream3099 It still works either way, but magazine insertion is way easier when the bolt is locked to the rear. And considering the BAR magazine is pretty fragile, I would want to put as little unnecessary strain on them as possible.
@@obviouspseudonym9345 fair enough
How tf do you do a tac reload with the drum mag of a Thompson. The dudes gotta be built like the gigachad meme
Bros Russian 💀
Vanguard renaming the weapons kinda bothers me.
Honestly this is the first time a cod vs battlefield comparison has been even close
Just thinking about loading these bolt guns here... I would cut the wrinkles on my thumb knuckles so bad dealing with those little metal clips.
Finished game vs unfinished game pretty much
I’m just surprised how Vanguard looks just as old as COD WWII, I thought it looks pretty good at first though
We all know that Battlefield 1 won.
I freaked out how Vanguard reloads the C96.
It's like comparing a pricless work of art to a shiny turd.
Even if they exist IRL, C96s with detachable magazines will always look cursed to me
Lo único que voy a reprochar de vanguard es que podrían haber hecho sonidos originales para las armas en lugar de reciclar los sonidos de call of duty ww2
Battlefield 1 reloads : *Politely*
Vanguard reloads: *Damn*
To be fair, its really difficult to mess up the double barrel shotgun that badly.
BF:2042 and CoD:VG: huddled in a corner autistic screaming
BF1 and CoD:WaW: T-posing around them with Halo theme playing
BF1 is more accurate then Vanguard
In WWI & WWII soldiers used to hold handguns in ome hand.
Honestly I feel that they should have done Vanguard as its own stand alone game and not included it in War zone. That way they could have made the guns way more historically accurate. I also feel they should have done what they did in the OG Call of Duty games and just made it as historically accurate as possible while it still being fun. Case in point, all CoD games set in WW2 literally were setting up the events that would lead to WaW, which would then lead into the first Black Ops game and Modern Warfare.
i feel like the biggest problem with vanguard's animations is that theyre treated like modern day guns youd find in the hands of an average soldier, which they arent. along with that, many soldiers from both world wars were somewhat ill-experienced with firearms, meaning they wouldnt quickly flick the magazine out of their pistol and slam a new one into the gun in the matter of one second with minimal movement.